whoops, accidentally posted, ignore this
And am I blind or is there no delete button... o_O
And am I blind or is there no delete button... o_O
Thanks for the constructive comments! Have a kudosu!_none wrote:
Hi~ from my m4m queue.
//
Red : unranked
Green : suggest
Blue : my opinion
[General]
Difficulty spread is bad. Oni 4 stars / Inner Oni 6 stars
Noted, I will add a less difficult Inner Oni at 5.5 stars.
*You must disable wild screen support over all diff.
Fixed.
[Timing]
00:02:829 - 68.9 bpm
Uhh... I don't think that bpm is correct... I don't think mine is though... I'll check it out later.
00:10:040 - 122 bpm / i recommend to double bpm at this song. 122 bpm will be so slow and ambiguous.
No, deliberate choice, 244 bpm left to kiai time.
- after change all, resnap all note and timing.
[Kantan]
on bpm over 220, Kantan diff is will be useless.
Kantan diff has no bpm over 152.5 for me, check it again?
.. so many used Big notes is this not accept on any diffs. remap pleas.
Fixed for Kantan.
end is so strange, how about add slider or spin?
Added.
OD5 HP5 on Kantan, will be unranked. fix to OD 2~2.5 / HP 1.5~2
Fixed.
[Futsuu]
same as Kantan, so many used Big notes in this.
Fixed for Futsuu.
same as Kantan, end is so strange, how about add slider or spin?
Added.
There's so many unaccepted pattern on Fustuu.
Keep in mind Futsuu for this beatmap set is actually hard, not normal difficulty, so I won't change it unless other modders require me to.
ex.)
00:33:654 (68)-(72)
00:42:785 (88)-(95)
00:54:589 (122)-(134)
01:07:376 (21)-(28)
01:14:138 (45)-(58)
OD5 HP5 on Futsuu, will be unranked. fix to OD 2.5~3 / HP 2.5~3
Fixed.
[Muzukashi]
same as Kantan, so many used Big notes in this. wait, is this on all diffs?
Yes, it is ^.^ I fixed it for easier diffs, but for harder ones I'll keep them, since I find as long as they aren't used in runs, big notes aren't difficult AT ALL to hit, and add the extra spice to the song. Unless other modders require me to, I won't change this.
same as Futsuu, There's so many unaccepted pattern on Muzukashi.
Keep in mind this is 3.74 stars, i.e. borderline insane/oni difficulty. I won't change these patterns unless other modders require me to.
ex.)
00:44:999 (131)-(135)
00:48:687 (144)-(150)
00:52:867 (159)-(163)
00:58:769 (185)-(189)
... okay i can't mod your map anymore..
looks like first taiko map. but okay.
improve taiko mapping skill to see other ranked map or play it.
Mainly thanks for the background pic and tags! Have a kudosu!Jason X wrote:
Hanatan - Kageru Variation m4m t/285051
General
Add Timing piont at 04:04:652 - Kantan - Oni (Chek AiMod)( Ctrl-Shift-A )
Fixed.
Add Background Picture
^
Maybe this: http://i.ytimg.com/vi/BDJA8SEHYp8/maxresdefault.jpg
Woah nice find, added.
If you want to write the Japanese Title name: 影炎≒Variation Romanised Title: Kagerou=Variation or Kagerou-Variation
Source: Vocaloid
Tags: Vocaloid Taiko IA (Orginal) Hanatan (general search terms of this Song/Artist)
Thanks, added!
Kantan
01:19:671 (47) - k
Fixed.
Please Deaktivate the Not used Kiai-Time 02:12:048 - 02:35:654 -
03:23:832 - 04:04:652 -
Fixed.
Futsuu
Chek AiMod, many objects was not snapped ( Ctrl-Shift-A )
Whoops, fixed.
Please Deaktivate the Not used Kiai-Time 03:23:832 - 04:04:652 -
Fixed.
Muzukashii
01:55:695 - d
It was already d before, what do you mean?
03:15:963 (134) - K
Fixed.
03:20:635 (154,155) - KK
Fixed.
Oni
Low HP and OD try a little bit higher
Fixed.
Inner Oni
Low HP and OD try a little bit higher
Fixed.
02:12:048 (1) - K
Fixed.
at the time i want to post this reply i see _none have mostle the same thing.
so it's not many
bananannian wrote:
COMPLETELY UPDATED DIFFICULTY CURVE.
Kantan, Futsuu and even Murukashii should all be fitting to their respective expected difficulty now.
Please help me figure out a name for the "Muru-Oni" difficulty, I hate that name
Wait... You can't do that? To my knowledge maps with longer songs have varied difficulty length... Hmm.Coro wrote:
okay umm before I mod, you really need to not end the song at different points for different songs haha
_verto_ wrote:
Yo, M4M from my queue
MuzukashiiSPOILER00:13:031 (10) - This is on a break, move it to 00:12:908 (10) -
Fixed.
00:13:891 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - remap. Listen to the music and map on the most prominent part. Here you probably want to map on the piano-like thing and use pitch based mapping style.
It IS based on the electric piano thing currently, but I guess it's not obvious enough. (I didn't want to do the same thing as Muzu-Oni) I will consider changing it.
00:31:966 (59) - move 1/4 back, drum sound is there, not where you placed the don
Retained, I wish to keep the previous pattern as well as note vocals just for here, and placing this 1/4 back would create a pretty weird pause.
00:32:212 (60) - kick here, put kat.
Fixed.
^Apply to the next stanza these two if you accepted something
00:43:277 (90) - remove, the drum sounds are on the next and previous blue lines
Retained, vocals.
00:48:687 (105) - k->d, though same as ^
Fixed.
00:53:605 (120) - d here for vocal
Retained, I wish to map drums here.
00:54:588 (122) - move this 1/2 back for vocal
Retained, I wish to map drums here.
01:06:884 (20) - You left out a don here. (01:02:335 (4,5) - 01:04:302 (11,12) - )
This was previously intended, but it's a valid suggestion, I'll take it. ^.^
01:14:384 (46) - bring this 1/4 ahead and make it into a don. The vocal takes a bit of break
Uh, no they don't... ? I listened at 50% playback.
01:19:671 (66,67) - Invert colours. I'd prefer it dK though but currently it's not rankable and on that BPM probably never will be.
Fixed.
01:20:163 (69) - kick, make it kat
I think the word you're looking for is snares, but fixed, thanks!
01:20:654 (71,73,75) - make these into don, the kats next to them are on either cymbal or kick. Make the cymbals (or whatever they are they sound like that) big kats 01:20:900 (72,76) -
Changed to dkkdd to match vocals.
01:22:376 (77,78) - You used to put K on these sounds.
Fixed.
01:23:606 (82) - move 1/4 back and make it into a don, that's a drum sound there, then make 01:23:360 (81) - into a kat. there is a kick there.
Fixed.
01:23:728 (83) - drum there, so put a don here and remove that kat 5let that makes no sense why would you even do that I'm sure you can think of a better way to map that, mostly using dons.
Not mapping drums for that 5plet, it's a crescendo towards 01:24:343 (88), to emphasize vocals.
01:24:712 (88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128) - remap again.
See above.
01:40:818 (129,130) - 129 is bass, 130 is kick. Put don on bass kat on kick EVERY. TIME.
Mapping guitar here, not drums.
If you accepted it use them like that in the next few stanzas.
01:57:048 (178) - This is on the same sound as the previous 2 D, yet it's K
Vocals?
Same in next stanza
01:59:384 (185) - Put a don here then invert colours for that duplet. First is for the kick second is for the vocal.
Fixed, and changed up the next bit as well.
02:08:113 (1) - Lazy
Ok, added a few notes, shortened spinner.
Kiai sounds the same, map it exactly the same way as the first one is.
Fixed.
02:33:933 (1) - Map the rest wtf
To my knowledge maps with longer songs have varied length for different difficulties. I guess I can change that up, but just so you know it was intentional
Will mod another diff later Thank you for your mod!
those with varied difficulty lengths were older maps before the rules were decided, yep~bananannian wrote:
Wait... You can't do that? To my knowledge maps with longer songs have varied difficulty length... Hmm.Coro wrote:
okay umm before I mod, you really need to not end the song at different points for different songs haha
Ok, whatever, I'll map out the rest of the easier difficulties today.
Lunaris Filia wrote:
HiKantan00:14:999 (7) - k Good point, fixed.
00:18:933 (11) - k Fixed.
00:22:867 (16) - k Fixed.
00:26:802 (20) - k Fixed.
01:01:228 (1) - D Fixed.
01:19:917 (27) - move to 01:19:794 and k Retained, I do know that vocals come in 1/4 before that beat, but it's Kantan and I wish to give the player at most 1/2 rhythms only.
01:22:376 (31) - D Fixed.
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753 Fixed.
02:07:130 (51) - k Retained, mapping beat instead of vocals here.
02:12:048 (1) - D Fixed.
02:30:737 (27) - move to 02:30:613 and k Retained, same as above.
02:33:933 (1) - move to 02:33:687 and increase slightly Fixed.
02:58:277 (16) - additions Auto Not really that important, but fixed.
03:06:638 (28) - additions Auto Fixed.
03:23:832 (1) - D Fixed.
04:03:668 (57) - k Retained, sfx occurs at last beat of the measure only.
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753 Fixed.
04:20:266 add D Yeah, this end is problematic, I don't want to add this note though. I will think about it.Futsuu00:43:524 (69,70,71) - D K D Retained, same note on vocals.
00:56:555 (92,93,94) - kdk Retained, mapping drums instead of vocals for kiai time.
01:01:228 (1) - D Fixed.
01:19:671 (44) - move to 01:19:794 Good catch, fixed.
02:12:048 (1) - D Fixed.
02:30:491 (44) - move to 02:30:613 Fixed.
02:53:605 - add d Retained, no discernible beat on this beat.
02:53:851 (28) - delete Retained, this matches toms high note.
02:54:097 - add d Retained, no discernible beat on this beat.
02:55:818 (34,35,36) - move 02:55:818 to 02:55:572 Fixed.
02:57:048 - add d Fixed.
04:04:529 (57) - delete Why?Muzukashii01:01:228 (1) - D Fixed.
01:06:884 (20) - delete Retained, matches vocals.
01:15:000 (50,51,52,53) - k k d d Retained, matches drums.
01:16:721 (57,58,59) - ddd or kkk Fixed, changed to ddd.
02:12:048 (1) - D Fixed.
02:17:703 (20) - delete Retained, see above.
01:09:097 (29) 01:11:064 (36) 01:13:031 (43) 01:15:000 (50) - all D Retained, too harsh on the player.
03:06:146 (85) - this slider should be changed 03:06:146~03:06:884 Fixed.
03:23:832 (1) - D Retained, I want the short and curt sounds of a simple kick.
03:53:342 (48,49,50,51) - K d k d Retained, see above.
04:01:701 (77) - D Fixed.
04:02:685 (78,79) - D D Fixed.
04:20:266 (139) - D Retained, I would like the cymbal hitsounds to be heard here.Oni00:21:023 (41,42,43,44) 00:28:892 (71,72,73,74) - ddkd Retained, I wish to map drums here, as well as have the last note as K.
01:01:228 (1) - D Retained, the massively increased speed is emphasis enough.
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:12:048 (1) - D Retained, the massively increased speed is emphasis enough.
03:29:242 (6,7) - D K Fixed.
04:01:701 (37) - D Fixed.
04:02:685 (38,39) - D D Fixed.
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:19:651 - add d Good suggestion. Fixed.
04:19:774 - add k Same as above. Fixed.Inner Oni00:21:023 (52,53,54,55) 00:28:892 (90,91,92,93) - ddkd Retained, see Oni.
01:01:228 (1) - D Retained, see Oni.
01:19:794 (125) - k Fixed.
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:35:531 - add K I tried that, it's logical, but it just sounds really weird. I will take this into consideration.
03:01:228 (95) - d Modified to take into account the difficulty of kkkD
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:01:701 (40) - D Fixed.
04:02:685 (41,42) - D D Fixed.
04:20:266 (123) - D Fixed, but not D, d instead.
4:20 Indeed
Coro wrote:
alright, here we go~
all are suggestion unless in red.
Just gonna fix these issues in red for the moment, going to come back later to check out your other suggestions.
[General]
Check AIMod (Ctrl + Shift + A), you have a few unsnapped objects. Check your timing points too, some might be unsnapped as a result. (particularly the red timing points, since they're red AImod won't say anything.)
Fixed.
Remove commas in tags, they aren't necessary. Also, 'taiko', 'hanatan', 'kagerou' and 'variation' are unnecessary tags as the game mode will be highlighted automatically and the other terms are in title and artist, so they'll show up on search anyway.
Fixed.
[Kantan]
00:16:966 (9) - consider adding finish, since it's followed by the four snares so it's a good place to emphasize
00:21:884 (15) - here, consider removing finish, as the actual snare note is 1/4 beat behind this note, so it sounds kinda awkward
00:24:835 (18) - consider adding finish again
00:29:753 (23) - consider removing finish again
00:29:753 (23,24,25,26) - change to d k d k? It matches the vocals somewhat better and sounds less monotonous
00:37:621 (33,34,35,36) - D k d k again
00:48:933 (46,47) - why suddenly change to D K? all the others were K D and fit the drums well, so I'd suggest changing it to match
01:01:228 (1) - add finish on this one, it's the start of the chorus
01:05:162 (7) - change this to k for variation
01:09:097 (12) - add finish to this one
01:10:081 (13,14,15,16,17,18) - use dkd dkk like with the previous one, here consistency is better than variation
01:22:867 (1) - maybe end the spinner at 01:24:343 instead? Might make it a little easier for kantan players
02:12:048 - second kiai, apply same changes in first kiai~
02:59:261 - add a 1.00x timing point here. This is to avoid overlapping of notes towards the next timing point change.
I'm against that myself, but I replaced some notes with a spinner to avoid that overlap.
03:11:538 (34,35) - K D again, like above
03:29:611 (6) - ooh, that's not good, not after you never used anything less than 1/2. Move this to 03:29:242
Fixed.
03:31:701 - third kiai, apply same changes~
04:07:603 (62) - add finish like with the start
[Futsuu]
00:09:846 (1) - very heavily suggest you remove this note, the different scroll speeds plus the proximity of the notes can confuse futsuu players
Sure, fixed.
00:46:965 (73,74) - hmm... I'd say consider removing finish to make it easier, but it's your call
00:50:900 (78,79) - this too
01:45:367 (46,48) - highly suggest deleting these two notes, it's a very tricky rhythm for Futsuu so reducing the density should help
Did not remove specifically those notes, but did reduce the density for that area.
02:10:081 (94) - why not a spinner like in Kantan? That's a lot of ticks to hit on Futsuu
02:57:662 (38,40) - I'd consider deleting these two so Futsuu players don't have to deal with a sudden rhythm change from earlier.
Retained. Life is full of surprises. ^.^ (and also deleting those two notes doesn't really make sense musically.
03:06:146 (52) - again, consider spinner. Either way, end it at 03:07:130 cause that's where the end of the drumroll is
03:09:570 (54,55) - same think, maybe remove finish
03:13:505 (59,60) - ^
04:12:397 (74) - D makes more sense given your pattern
[Muzukashii]
yikes, suddenly jumping to mapping on the syncopated melody might be a bit of a difficulty jump from Futsuu... I dunno what you want to do but you might have problems in the future with difficulty spread regarding this, just a heads up. For now, I'll leave it as it is.
00:09:846 (1) - same as Futsuu, delete this
Fixed.
01:23:605 - oookay, bit of problem here. the notes after the kiai are being overlapped by the notes from this point onwards. The easiest solution is to replace this with a spinner, but if you really want to keep the you'll have to add timing points to slowly reduce the SV, which might be a bit more complicated. Either way, this needs to be changed.
Fixed.
02:28:400 (59,60) - if this is meant to follow the vocals, it should start at 02:28:523
02:59:138 (54) - stream's too long, delete here so you get a nice ddddd stream instead
Fixed.
03:02:826 (71,72) - consider deleting these two to give a break
03:06:146 (85) - again, consider spinner, but either way end it at 03:07:130
04:15:717 (122) - maybe delete? it follows the rhythm and makes it a bit easier for muzu players
[Oni]
00:09:846 (1) - same thing as earlier diffs
Fixed.
00:43:524 (130,132) - highly suggest removing these finishes, mid-stream is a bit questionable
Fixed.
01:23:851 - same overlap issue with Muzukashii. Same thing, your easiest option is replace with spinner, if not it's multiple timing points to slowly bring down SV.
Fixed.
01:46:228 (198,199) - consider removing finish on these two? since they're only 1/4 apart
03:07:499 - overlapppp :< this one shouldn't be too hard to fix, just bring the timing point forward to 03:07:130
Fixed.
[Inner Oni]
00:09:846 (1) - same thing as earlier diffs
01:23:359 - overlappp :< same as above, usual solutions apply
03:07:499 - overlappp :< same as above, usual solutions apply
All fixed.
[Ura Oni]
take that silly warning out of the diff name XD See my post below
00:02:666 (1,2,3,4) - notes starting before the first timing point? nope :/ just leave 00:02:884 (4)
00:04:407 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1) - I get that you're improvising drumbeats here, but the music is really empty sounding so it may feel awkward to some. Consider reducing notes, but yeah up to you
Completely removed this section, didn't like it much anyways.
00:30:490 (115) - nope, change to k, dD is unrankable
Fixed. (actually before you modded this, so...)
00:32:458 (123) - ^, in fact go check all your finishes, and change the last note if necessary
Fixed.
01:23:359 - overlappp :< same as above, usual solutions apply
Fixed.
02:34:917 - yeah, a bit nitpicky, but an overlap is an overlap. Change to a short spinner.
Fixed.
02:53:359 (297,298,299,300,301,302,303,304,305,306,307,308,309) - this pattern sounds really awkward. Try kddkddkddkddk
03:07:499 - overlappp :< same as above, usual solutions apply
Fixed.
03:39:242 (96,98) - change these two to d, the kats sound weird in this pattern
whew, that took a while.
It's a promising map~ Just need to iron out some issues here and there. Not bad for a first-time mapper~
good luck with rank~ Thanks so much for the mod and your kind words!
-Anhedonia- wrote:
Sorry for taking too long, i had connection issues (and i still have lol)
You'll see a lot of hating in the next lines but its fine i won't say anything but to make your map a lot better.
Ura OniI DO THIS BECAUSE OF LOVE (?General
SV, tags and title are all fixed.
- I can't really see what are you sticking to in the song, as you said in your mod, you map vocals drums and in short words just a generality of the song, but here you are mapping sometimes drums, then vocals, then mix them up and making your map a constant switch of styles. This point is actually fine, because most mappers do it a lot, but giving your map a bit of clarity at the moment of whether you are vocal mapping or drum mapping will make this really better.
My mapping process for this difficulty:
1. Map beat.
2. Add melodic lines into beat.
3. If #2 is impossible, delete beat.
Personally I really don't see any issues with the composing, and as you say so yourself, it's just my style. Retained as of now, if other modders find this a problem I will change it (as I'm new to mapping after all. ^.^).
Now, lets see the mapping...
- 00:02:666 (1,2,3,4) - The song starts at 00:02:884 - , why starting with an unnecesary 1/6? *suggestion, this sounds fine as a improvised mapping*
- 00:05:422 (12) - Uhm? Delete this, it sounds gross
Section removed completely.
- 00:25:941 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106) - What you want with these? You shouldn't take consistency THAT serious (LOL), come on, have a bit of creativity, that part has a lot of potential as 2plets and 4plets. Something like this.
Meh, that was supposed to be a break after the complex stuff before, but I changed a bit of it nevertheless.
-01:36:761 (246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263) - Are you copypasting? dude, thats a serious issue...
I dont have too much to point after these, but copypasting can make a long 4:20 minutes of map a 4:20 minutes of boring map, because if you are copypasting the same points the artist does, why not better crop the song?
Copy and pasting is not an issue if used sparingly. Songs are made up of verses; beatmaps are made up of segments; each segment should follow each verse. If the verse sounds EXACTLY THE SAME as the previous one, I'll map it EXACTLY THE SAME. I actually frequently vary up patterns in sections just to bring in fresh ideas as well as surprise the player, and the ONLY point in this map where the entire section is copy and pasted is this one of which you noted here. I don't believe I should change anything.
Also, i dont see the point of mapping an intermediary diff between this and Oni, because the note gap between diffs will be no matter what a big one, just because of the song length, also this diff isnt that hard like to having to make a gap closer diff ...
But... but... I can't play Ura Oni... I can only play Inner...
Inner OniSame things as before, nothing seriousGeneral
This has same issues with the previous diff, poorly thought SV'ing , because of this diff i noticed that it isnt just a issue of how hard could it be to read 1/6 and 1/8 streams but also how stressing is waiting the note to cross the screen, which i suppose will take years in widescreen lollll
All fixed.
Mapping
Perfect, while okay, i said you are sticking to a lot of things to even make it hard to notice what are you really are sticking to, you did it well following any aspect of the song, good job.
No im not being lazy checking this diff, i know there are some things that could be better but i overall like the diff so i wont point anything because it will be just being too far.
Feel free to point things out!
Oniミ( ノ_ _)ノ=3General
- SV again Fixed.
- Well, in this diff it is a bit...annoying, the vocal mapping you are doing. let's point it in the mapping section.
Mapping
- 00:13:892 - 00:29:261 - drums are noisy enough to stick to them over melody, remember you are striking a drum not a piano.
Retained. Drum patterns here are actually quite monotonous and repetitive, this pattern here actually includes the majority of the snare patterns for the drumset.
-01:01:228 - - 01:07:130 - why just leaving it as k d k d k d... while after that you did a great job with patterns making 2plets and 3plets?
Well... those are the drums. It's only Oni, shouldn't be too difficulty, I'll see what I can do lol.
- 01:24:712 - 01:40:081 - copypaste and melody mapping, avoid these as mapping drums will as fun as mapping melody and also be a bit better.
See above for my stance on copy and pasting.
- (I dont know if this is done in other diff, is so, please move it too lol) 03:23:832 - move this green bar to 03:31:701 - , as there's a breakpoint (better said, a part more quiet) and kiais are supposed to be in the epic parts, which for my starts in 03:31:701 - :3
Good suggestion, fixed.
- 03:44:488 (88) - move to 03:44:611 - and delete 03:44:857 (90) -
Fixed.
I think ill see just the same troubles in other diffs so i leave it to you, higher the starting sv and lower just a bit the higher ones, and then this map will be a piece of art :3
Good luck and please dont hate me D: -though i recommend to follow most my recommendations -
lol I'm actually surprised you haven't made more suggestions, it's a 4:20 long song after all. Thanks anyways for the detailed mod and kind words!
Thank you so much for the mod!FlamingRok wrote:
From the M4M. Sorry for the late response, and sorry if the mod is poor, I'm not exactly good at this kind of thing. All of the following are merely suggestions.
[Kantan]
01:07:130 to 01:08:605 feels very empty, and awkward, or at least in my playthroughs of the song. Perhaps try adding something here (e.g. 0:1:07:268 add a k )? This would also match up with 02:25:326 (20) (21) (22) . Fixed.
02:17:949 to 02:19:425 Same with the previous point (except using 02:18:687 instead). Fixed.
04:04:178 (58) - Feels this should be a K rather than a k to emphasize the build up. Sorry, K is part of the build up, I'd rather keep it.
[Futsuu]
01:47:458 (51) (52) - Doesn't seem to need emphasis on these notes (replace D with d). Fixed.
02:08:113 (89) (91) - Perhaps change d to D to match the voice within the song (seems to emphasize these words, or maybe that's just me). Fixed.
[Muzukashii]
01:50:285 (176) - Maybe emphasize to match 01:42:216 (150) ? Fixed.
01:54:588 (187) (188) (189) - I don't think this needs to be emphasized (change DKK to dkk)? This isn't supposed to be like this lol, I must have misclicked these notes.
02:08:113 (227) (231) - Voice seems to emphasize these notes in particular (change d's to D's). Unlike futsuu, this time k provides the emphasis in and of itself, so I don't feel like this needs changing.
Will edit later with Oni as well, but I'm not good enough at Taiko to do anything involving Inner and Ura Oni.
That's all right, the song is pretty long after all ^.^
Given that 1/3 of the song consists of offbeat drum and melodic patterns? No. Believe me, I've tried. See my muzukashii, that is the results of mapping entirely to the music._verto_ wrote:
SPOILERA huge misconception in my opinion that you shouldn't or avoid mapping on the blue lines in easier difficulties. Different kinds of music behaves differently, some have the more dominant sound that is suitable for mapping in a rhythm game not on the conventional basic beat. In these cases you should map on those sounds regardless the colour of the line it is on, given you leave the spacing as it'd be on a conventionally paced map. Examples:
00:14:015 (9) -
00:15:244 (11,12) -
00:17:212 (15,16) -
00:33:687 (49) -
00:37:621 (58) -
I could go on, but I presume you get the idea. I'm not saying you should remap, but consider this and change accordingly.
I wanted to mod your Futsuu, to meet the promised 2 diff mod, but I can't effectively mod it yet because the spoilerbox above. Call me back after a dozen or so mods when you feel your easier diffs are polished enough, then I'll give you the mod I owe you.
No kudosu obviously.
Nope, if you listen to the song more closely, they're all snapped. Almost every note here is an offbeat, which might account for the confusion.rew0825 wrote:
Hi from rew0825's Modding Queues[ General]
- About offset BPM I'm think it's not snap can Add red line on this
00:13:892
00:45:490
01:24:711
01:56:309
04:04:670 - I think red line on this is dispensable Delete it and Add red line on 04:04:547
I will wait you for change this and move some green line for snap