Bold = Important and should do
[General]
A lot of the notes feel like they lack some hitsounds or you simply forgot to put them in at times. There are other notes which you could
utilize your custom whistle to enhance the song. I point out some of them, but please check it all on your own.
Not going to lie here, but your spread from Standard to Hyper is really big. Hyper seems more like a light Another and Standard is pretty much a Normal+. In fact, the gap is big enough that you should just make a new difficulty. If this gets qualified in this state, this would probably be the deciding factor for unqualification.
I really suggest you add a new difficulty with a hyper that is a bit higher and a standard that is nerfed a little. im not going to lie here but im sure the gap between them is 1.25 (it's very fit),
but i will considering this thing to BNs because of that thing[ETernal]
HP +1 simply because mashing nets you an easy pass.
HP7 too hard >.<00:01:841 (9) - no whistle?
00:06:173 (12,13) - ^
00:09:507 (2) - I feel like these repeating sliders ruins the consistency in your previous patterns, it also doesn't feel like it fits, try a
stream or some sort.
00:10:841 (5) - ^
00:21:674 (5) - no whistle end?
00:22:341 (1,2) - I see what you're mapping at, but wouldn't it be more intrusive to use a 1/1 slider instead. Your 1/2 slider feels too fast
and the lead in to 2 is fast leading to this awkward play
00:24:341 (1,2,3) - my personal opinion, but I prefer these to be circles instead as I think it brings out the song much more
i prefer slider there00:29:674 (2) - shouldn't this be a bit farther?
00:34:341 - 00:34:591 - you're missing a lot of hitsounds here
oops forget to HS it00:53:341 (1) - this NC feels unfitting and unnecessary
NC 00:53:674 (9) - 01:06:007 (1) - ^
01:56:674 (9) - Inconsistent with 01:51:341 (2,3,4,5)
i make that thing various :302:01:674 (1,2,3,4,5,6,7,8) - now this is really daunting to play. Unlike the other parts, this one requires really precise movement which the
rest of the map doesn't have and this part seems to be a spike-up from difficulty. It is also inconsistent with the previous part so you might
consider that. I'd suggest you change 1st two notes to a slider since the notes do not match up with the rest.
02:31:674 (1,2,3) - same as before (refer to 00:24:341 (1,2,3) - )
i prefer use slider there02:37:007 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this whole stream be higher spacing per combo instead of a drop down at the last one
03:13:091 (1) - I said this during the playtest, but this to the end feels like filler. After all you have mapped with the idea of stream
hell, the end is some mediocre rest time which I don't really understand why this section is at the middle. It kinda feels like a joke too.
I'd suggest you get rid of this first spinner and break and map the way to be consistent with the rest of the map. There are still background
sounds you could go for.
i need rest time a little03:31:674 (1) - Finishes?
03:32:341 (1) - ^
[Another]
What happened to the claps at the beginning? Eternal had some, this doesn't?
wow i didnt check that , okay fixed00:09:507 (3,4) - now this is the start of the map and I personally don't like how the slider usage here starts. It works later, but not here
sadly
00:22:007 (7,8, 1) - 1/8 is in three notes instead of five and bring the stack closer since its really annoying to play and feels a bit
surprising
00:32:341 (2,3,4) - whistles?
didnt use whistle there01:03:674 (1,2,3,4,5,6,7,8,9,1) - hitsounds?
01:06:674 (2) - I personally would change these to one circle instead. The slider here adds a bit of quick reactions and allows for easy
breaks and to be honest, I don't like how this plays with the slider. If you do change this, change the other ones ahead
but i like this pattern01:48:341 (3) - not very easy to read the repeat arrow since its covered by the slider almost fully.
01:48:674 (4) - I would move this a bit closer to 3
i will keep it, lets try something there02:17:007 (1,2,3,4,5,1,2,3,4,5) - this is actually difficult to play although its due to the sliders really. I suggest you replace 1 of the 2
sliders to circles making it easier to read and play
do this for purpose02:29:674 (2,3,4,5,1) - woah good luck trying to play this properly, its not obvious that the 1/8 lasts as long as the 1/4 sliders and its a
super easy break if you can't expect this and also really unfair.
you need retries if miss this lol02:33:174 (2,3,4) - not overmapped, but its not really something you can hear and the stack feels pointless, just use a 1/1.
that pattern too good lol02:34:507 (2,3,4) - ^
same like above02:40:341 (3) - with the way you set up your 1/8's before, the fact that there is a 1/2 gap is misleading the player into thinking that this
is a 1/4 jump instead. You're also missing a set of 1/8's too
03:13:091 (1) - same as Eternal, but its not half bad so keep it if you want.
i will keep it, i love this part <3[Hyper]
In Another, there happened to be a lot of 1/8 sliders in quick succession after a 1/4. Here, no 1/8's so you get this weird change up from
Hyper to Another and you could very well place a 1/8 slider pretty easily.
maybe because SV in hyper too hard to read00:01:507 (2) - move this above and between 1 and 3 for a smoother movement
will keep it i think00:02:341 (5) - end claps?
00:08:174 (6) - same idea, just move this note to the left between 5 and 7
i do something in there00:17:507 (2,3,4) - unfitting stack. Compared to the rest of the beginning, the only other stack is pretty much the end (00:22:174 (5,6,7) - )
and a similar pattern after this uses a repeat slider. Change this stack to a repeat slider or swap this note with a repeat slider and use the
next pattern to use a stack.
move a litle bit00:20:674 (4) - clap?
00:27:341 (1) - maybe it's me, but I can't hear this or this is just a really small wind tick that shouldn't exist as a note. Remove the
slider and put a circle on the red tick
im do this on purpose00:30:007 (1) - ^
same00:44:174 (2) - move this up for better flow as said before
but i like this pattern :<01:03:674 (5,6,7,8,9,10,11) - not going to lie, this is probably Another difficulty level. You introduce stacks and you made them simple so
far, and now you're using a slider with the 1/4 stacking which is kinda ridiculous for a player starting with this map. I'd suggest you use
1/4 stacks and repeat sliders to minimize the difficulty change.
maybe delete 1/4s can fix this01:15:341 (7) - due to how stacking works, 7 is not stacked on 5 and thats really due to your stacking on 01:15:591 (8,1) so I'd suggest you
change it in some way such as using 0.5x spacing.
i think its okay01:25:674 (8,9) - I wouldn't do this in a hard, but w/e floats your boat
change something there01:43:674 (1) - Finish?
01:45:674 (10) - this would be a good place to put a 1/8 slider
stream + 1/8 looks hard01:49:674 (6,7) - I really suggest you don't do this. Players new to hards would have absolute trouble with this since they will end up
reading this as 1/4 sliders with a 1/2 gap or 1/4 sliders that has to be hold for 1/4 of the time and screw up regardless. Even if other hard
difficulties use 1/4 sliders, they aren't as annoying as these.
01:52:007 (6,7) - ^
02:00:341 (6,7) - ^ and I'm just going to stop pointing these out
im fixed all except 01:52:007 (6,7) - and 02:02:674 (2,3) - 02:29:841 (7,8) - more chances for uses of 1/8
i didnt use 1/8 here, so its okay02:56:174 (2,3) - no 1/4 triple? It was done for 3 times before this
[Standard]
Now is this suppose to be a hard or a normal. The 1/2 usage is practically what you would find on hard and the spacing is pretty much from a
normal, where are you even getting at.
00:03:674 (1,2,3) - the changeup doesn't really fit and you really could just use a variation of the patterns before since you're missing an
important beat 00:04:507
00:04:507 - ^
00:16:007 (1,2) - are these hitsounds wrong or something?
lol its okay00:27:341 (1) - as said in hyper, the slider start doesn't land on a note. Remove the slider since a 1/2 in a normal doesn't look nice or play
nice to have when you have a situation like this
but this one is cute00:30:007 (1) - ^
same lmao00:31:674 (1) - I'd remove the combo since its just by itself
keep that NC i think00:39:674 (1,2,3) - for consistency, stick to 1/1's
01:15:674 (1,2,3,4,5,6,7) - woah woah this is actually continuous 1/2 clicking with 1/1 sliders in between. In fact, from here to 01:24:674 it
plays like a hard.
01:47:674 - 01:57:007 - plays too much like hard.
02:46:341 (1,2,3,4) - Two repeat sliders aren't very fun for the average person. They unconciously let go after a repeat and since the repeat
is every two 1/2's they end up sliderbreaking. Try to find another variation of a pattern.
03:18:341 (1,2,1,2,3,1,2,3,4) - aren't your NC order out of place?
03:33:007 (1,2,3,4,5) - make this more like a pentagon, use the polygon circle tool to do this.
lol i make something there[Beginner]
Nice Beginner although your NCing pattern for every downbeat makes the combo really small for a beginner. A good rule to follow is to use the
second downbeat instead.
00:02:341 (1) - why not just extend this to 2/1 like before, consistent and you don't get this weird playoff on 2. Beginners want it simple
and this is not simple.
00:27:674 (1,1) - this being a beginner, you should probably remove these
00:33:007 (1) - imperfect blanket from the end
00:35:674 (3) - ^ although this seems to be a copypaste so you can just copy the one above onto here. Use approach circles as a guidance and
not slider rings
00:38:341 (1,2,3,4) - make this a square since your 4 doesn't really fit into a triangle at all
00:58:341 (3) - try stacking the end on 00:56:674 (3)
keep it because its good lol00:59:674 (1) - imperfect blanket, middle point should be x:311 y:298 and last point should be x:265 y:337
didnt blanket that one for purpose but i think nice idea01:15:674 (1,2) - the golden rule of beginners is to always keep it simple, these 3/2 spacing aren't simple at all for a beginner. Please fix
it up and do the same for the rest on this section too
i will make something interesting there i think01:42:674 (2) - blanket is off, 3rd point from the right to x:179 y:336 and 4th point x:85 y:291
01:45:007 (1) - blanket is also off, middle point x:414 y:164; end point x:334 y:218
01:45:007 (1,2,3) - Improve the flow like this
01:47:674 - 02:07:007 - Nice wiggle sliders, but keep the wiggle to a minimun since this IS the easiest difficulty
01:49:007 (1,2) - blanket problem again, I think you can do this, just use the approach circle for guidance
lol01:55:674 (1,2) - ^
02:01:007 (1) - blanket is off at the beginning
02:59:674 (1) - ^ but near the end this time
03:11:674 (2) - instead of overlapping the slider, just put this below it, if you can't fit it, adjust 1 a bit higher and flip the 2
horizontally.
im do that slider for purpose03:32:341 (3,4,5,6) - use these notes to make a square
change in oter way