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Yuyoyuppe - AiAe

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Topic Starter
Ciyus Miapah

Genocide wrote:

[general]
f3 (f4)*->design -> untick semuanya coeg lah kok untick semua coeg, kan ada breaktime di semua diff

[Hyper]
00:22:174 (5,6,7) - dijalanin ke bawah sip!
02:21:341 (5) - whistlenya :O wew, fixed!

[another]
01:36:507 (6,7,8) - http://puu.sh/f0qv9/a38f8a1a07.png wew bagus, tapi kurang greget ini wkwkwk
01:55:174 (5) - ctrl + g agak operlap yah mending ane stack deh
02:52:007 (2,3,4,5) - http://puu.sh/f0rpZ/4b06f5dba7.png leh kok aneh ini? perasaan ane gk bikin triplet kaya gitu sebelumnya

[beginer]
01:48:341 (2) - gpp slider kyk gini di normal? oke fix dikit
01:53:674 (2) - ^ gk ah, yg ini lebih cetar xD
01:53:674 (2) - http://puu.sh/f0s4P/b1d0fdf19a.png

hue no kd klo gk ada yang ganti hatur nuhun >.<
Oke Updated

NOTICE:
some Part in eternal has been remapped!!!
OMG!?!
Ranger
[General]

why all volume establish 100%? recommend establish various.
how about add inherited point at 01:46:341 (50% volume)

[Beginner]

◎ 00:11:674 (1) - add finish here.
◎ 00:38:341 (1) - ^
◎ 00:51:674 (4) - how about just make curveed?
◎ 01:31:674 (1) -add finish here?
◎ 01:37:007 (1) - ^
◎ 01:42:341 (1,3) - ^
◎ 01:45:007 (5) - ^
◎ 02:25:007 (1) - ^at front
◎ 02:41:007 (1) - ^at front
◎ 02:46:341 (1) - ^at front...else just add whistle,like others.
◎ 03:13:007 (1) - how about change the whistle?

add finish other diff too plz.

[Standard]

◎ 00:20:841 (6) - move 1 point down.
◎ 01:02:341 (1) - add finish here.
◎ 01:59:007 (2) - improve blanket.
◎ 02:03:007 (9) - um..make like this?
◎ 02:56:674 -add circle here?

[Hyper]

◎ 00:32:841 - add circle here?
◎ 00:56:674 (8) - more blanket at 00:57:007 (1) plz.
◎ 00:59:174 - add circle here, it`s better in music.
◎ 01:02:674 (2) - i think you forget clap here ;)
◎ 01:30:257 (5) - stack is not perfect.
◎ 01:54:674 (5) - hmm..it`s that slider impede 01:54:674 (5) to see?
◎ 03:02:007 (5,6,7,8) - make straight?

[Another]

lol so hard to me

◎ 00:42:341 (1) - how about that spinner reduce at 00:43:007, and add circle at 00:43:341 ~ 00:43:591?
◎ 02:33:174 (2,3) - no stream is better i think. recommend remove this.
◎ 02:34:507 (2,3) - ^

sorry, can`t found something at Extra. :(
Good luck for the Rank~ :D
Topic Starter
Ciyus Miapah

[Ranger] wrote:

[General]

why all volume establish 100%? recommend establish various.
how about add inherited point at 01:46:341 (50% volume)

[Beginner]

◎ 00:11:674 (1) - add finish here.
◎ 00:38:341 (1) - ^
◎ 00:51:674 (4) - how about just make curveed?
why? so boring
◎ 01:31:674 (1) -add finish here?
◎ 01:37:007 (1) - ^
◎ 01:42:341 (1,3) - ^
◎ 01:45:007 (5) - ^
◎ 02:25:007 (1) - ^at front
◎ 02:41:007 (1) - ^at front
◎ 02:46:341 (1) - ^at front...else just add whistle,like others.
◎ 03:13:007 (1) - how about change the whistle? i think no, it's good with finish

add finish other diff too plz. sure

[Standard]

◎ 00:20:841 (6) - move 1 point down.
◎ 01:02:341 (1) - add finish here.
◎ 01:59:007 (2) - improve blanket. what blanket??
◎ 02:03:007 (9) - um..make like this? why?
◎ 02:56:674 -add circle here? huh??? you just delete that notes i think

[Hyper]

◎ 00:32:841 - add circle here? no
◎ 00:56:674 (8) - more blanket at 00:57:007 (1) plz. wat?!
◎ 00:59:174 - add circle here, it`s better in music. prefer 1/1 pattern in circle
◎ 01:02:674 (2) - i think you forget clap here ;) ty <3
◎ 01:30:257 (5) - stack is not perfect.
◎ 01:54:674 (5) - hmm..it`s that slider impede 01:54:674 (5) to see? not really
◎ 03:02:007 (5,6,7,8) - make straight?prefer curved

[Another]

lol so hard to me

◎ 00:42:341 (1) - how about that spinner reduce at 00:43:007, and add circle at 00:43:341 ~ 00:43:591? you got to be kidding me
◎ 02:33:174 (2,3) - no stream is better i think. recommend remove this. follow something
◎ 02:34:507 (2,3) - ^ follow something

sorry, can`t found something at Extra. :(
Good luck for the Rank~ :D
thanks for mod, all fixed except the red one <3
lit120
those stream tells me that i need to use that map as my warm up
IamKwaN
hi, as requested modding lower diffs
[Standard]
  1. The overall number of combos is being too long, chop them into a shorter pattern, like NC every two big white ticks.
  2. 00:11:007 - Whistle, same for 00:11:341 - .
  3. 00:10:341 - There's obvious rhythm difference between 00:10:674 (10,11) - , therefore I suggest such rhythm instead: http://puu.sh/fbzWH.jpg
  4. 00:12:174 (2) - Delete this for cutting down the long string of objects.
  5. 00:20:841 - Rhythm suggestion for better expression of drums afterwards: http://puu.sh/fbAfh.jpg
  6. 00:38:341 (1,2,3,4,5,6,7,8,9) - This pattern is really unacceptable in low diffs. First, it is of too high density. Second, it is hard for newbies to recognize the correct timing to reach to another kick slider. So, redoing the rhythm is necessary.
  7. 00:43:674 - Finish. Also apply on 00:49:007 - 00:54:341 - . I guess you have missed a lot of finishes on cymbals, so I stop mentioning them one by one and leave them to you.
  8. 01:20:507 (7,8,1,2,3,4,5) - These are quite intense, try reducing the density.
  9. 01:36:341 (10,11) - You may want to try this instead to emphasize on drums in this part: http://puu.sh/fbGVj.jpg
  10. 01:53:674 (2,3,4,5,6,7,8,9,10) - Too difficult too here, I'm saying this again and again because I have glanced through Easy and Hard.
  11. 02:27:507 (6) - Suggest deleting this for having 1/1 through whole stanza.
  12. 02:29:674 (6) - http://puu.sh/fbH7L.jpg
  13. 02:46:341 (1,2,3,4,5) - Mentioned already.
[Beginner]
  1. Same as Standard, replace the combo pattern with a shorter one.
  2. Same as Standard, this diff lacks finishes.
  3. After looking at Beginner, I think Standard has many more flow problems, nice Beginner C:
I guess you need to focus on Standard of lower diffs, Beginner is of nice quality. More specifically, improve the rhythm as mentioned above, add finishes and ameliorate the flow in Standard.
VINXIS
2streamy4me make less streams kd pls

loljk

from me modding q

general
changed desc. cuz it's drumstep not dubstep u dum CCCCCCCCCCCCCCCC: (and replace dubstep with drumstep in the tags 2)
hte things legit enough 2 have widescreen support tbh but w/e
combos 1,2,3,5,6 look 2 similar 2 each other but w/e they're prolly fine 4 som BATsos
imo if you're gunna keep teh second kiai u sud also add a kiai at 00:43:674 (1) - because they have the same umph 2 it. Or take both of them out it's kinda weird/unbalanced that 1 of them has kiai and hte other doesn't u feel

Beginner
nice
00:14:341 (6,8) - tbh i don't like how u missed hte snare for these 2 but w/e
01:58:341 (1,2) - if these 2 were hte same slider it'd look cooler u feel (and it'll have a better aesthetic 2)
02:05:341 (3) - eh i don't like the slider beginning head it looks eh, mayb straighten it out or som shiet u feel
02:35:674 (1,3) - imo making them the same looks MUCH better (or just take out that anchor pl splspslpslpslpslplpslpslsplslpslpslpslpplsplspslspsl it's bothering me asdasfasfasdasd
Standardio
00:10:674 (10,11) - >no hitsounds
00:09:007 (6,8) - same slider 4 aesthetic
00:27:341 (1,2) - add a repeating slider instead cuz it plays better 4 a std tbh (tho it does look dam nice)
00:30:007 (1,2) - ^
00:49:007 (1,3) - same slider 4 aesthetic
00:51:674 (7,8,9) - asdasfsadasdfasdfasdfas
01:43:674 (3,5) - >no hitsounds
02:38:341 (1) - remove nc 2 stay consistent with hte comboing throughout the song (UNLESS if u listen to IamKwaN's think about long comboes which i highly agree u sud listen to tbh)
02:43:674 (1,2) - imo blanket wud look better
02:50:341 (1,2,3) - pls no stackerino
03:30:007 (1) - y r dey grey i liked dem blu :'C
Hype
AR7.7 OD7 it's 180 bpm br0 not 160 bpm tbh it sud be higher than ar 7.5
00:08:674 (8) - Ctrl+G 4 sik flo
00:15:674 (5) - ^
01:04:591 (10,11) - kk idk about dis but it looks cool so nic
01:06:007 (3) - imo str8 slider wud look better kek
01:13:007 (1,2) - same slider 4 sik look
02:30:007 (8) - imo i'd put these above of 02:29:841 (7,9) - but w/e
02:58:841 (2,3) - same slider pl0x
Another
OD 7.5 or smth pls
00:09:341 (2,3) - woa there son
00:18:507 (2,3) - bro dis is sik
00:27:341 (1) - y dis red
00:41:674 (3,4) - don't leave a space between them pls
00:48:507 (6,7,8,9,10,11) - curve this the opposite of 00:49:007 (1) -
01:02:674 (3,4) - this kinda plays badly because pressing z ona slider more like pls (some single tappers accidentally do that in patterns like these, highly reccomend u change pls bb)
01:04:507 (8,9,1,2) - might be too sharp of an angle idk lo l
01:51:674 (1,3) - this might be hard 2 read idk
02:02:341 (1,3) - ^
03:04:007 (2) - end on red tick and add a circle on the blue tick it plays and looks better imo pls
Eternal
00:33:924 (4,5) - fCUKIOGN HELL
00:43:341 (1,2,1,2) - plays badly i'd take off the circle that's on the blue tick if i were u
01:25:674 (4,5,1) - this 1 looks fine tho C:
02:07:174 (4,5) - Ctrl+G each seperately 4 flow
02:46:507 (2,1) - this might b a major problem for reading
yeeee u always make hte sikest hardaf2play maps they're always beautiful usually dam son

good luck bb
Topic Starter
Ciyus Miapah

IamKwaN wrote:

hi, as requested modding lower diffs
[Standard]
  1. The overall number of combos is being too long, chop them into a shorter pattern, like NC every two big white ticks. oh i see ._.
  2. 00:11:007 - Whistle, same for 00:11:341 - . i follow intrumental there, so no need to whistle
  3. 00:10:341 - There's obvious rhythm difference between 00:10:674 (10,11) - , therefore I suggest such rhythm instead: http://puu.sh/fbzWH.jpg i think slider in there makes it hard to read the 2 1/2 slider pattern
  4. 00:12:174 (2) - Delete this for cutting down the long string of objects. sure
  5. 00:20:841 - Rhythm suggestion for better expression of drums afterwards: http://puu.sh/fbAfh.jpg but the vocal is very good too >.<
  6. 00:38:341 (1,2,3,4,5,6,7,8,9) - This pattern is really unacceptable in low diffs. First, it is of too high density. Second, it is hard for newbies to recognize the correct timing to reach to another kick slider. So, redoing the rhythm is necessary. okay fixed
  7. 00:43:674 - Finish. Also apply on 00:49:007 - 00:54:341 - . I guess you have missed a lot of finishes on cymbals, so I stop mentioning them one by one and leave them to you. i know right, just need to check hitsound in all notes
  8. 01:20:507 (7,8,1,2,3,4,5) - These are quite intense, try reducing the density. okay
  9. 01:36:341 (10,11) - You may want to try this instead to emphasize on drums in this part: http://puu.sh/fbGVj.jpg i follow vocal in there, and i think i will change it if i make some reconstruct to this map
  10. 01:53:674 (2,3,4,5,6,7,8,9,10) - Too difficult too here, I'm saying this again and again because I have glanced through Easy and Hard. okay fixed
  11. 02:27:507 (6) - Suggest deleting this for having 1/1 through whole stanza. done
  12. 02:29:674 (6) - http://puu.sh/fbH7L.jpg fixed
  13. 02:46:341 (1,2,3,4,5) - Mentioned already.
[Beginner]
  1. Same as Standard, replace the combo pattern with a shorter one. im on it
  2. Same as Standard, this diff lacks finishes. i know right
  3. After looking at Beginner, I think Standard has many more flow problems so sad :<, nice Beginner C:
I guess you need to focus on Standard of lower diffs, Beginner is of nice quality. More specifically, improve the rhythm as mentioned above, add finishes and ameliorate the flow in Standard.

VINXIS wrote:

2streamy4me make less streams kd pls

loljk

from me modding q

general
changed desc. cuz it's drumstep not dubstep u dum CCCCCCCCCCCCCCCC: (and replace dubstep with drumstep in the tags 2)
hte things legit enough 2 have widescreen support tbh but w/e add both ahahahahah
combos 1,2,3,5,6 look 2 similar 2 each other but w/e they're prolly fine 4 som BATsos huh?
imo if you're gunna keep teh second kiai u sud also add a kiai at 00:43:674 (1) - because they have the same umph 2 it. Or take both of them out it's kinda weird/unbalanced that 1 of them has kiai and hte other doesn't u feel just didnt want to use kiai too much

Beginner
nice ty
00:14:341 (6,8) - tbh i don't like how u missed hte snare for these 2 but w/e i will hitsounding this
01:58:341 (1,2) - if these 2 were hte same slider it'd look cooler u feel (and it'll have a better aesthetic 2) this is how to dubstep
02:05:341 (3) - eh i don't like the slider beginning head it looks eh, mayb straighten it out or som shiet u feel same in above ^
02:35:674 (1,3) - imo making them the same looks MUCH better (or just take out that anchor pl splspslpslpslpslplpslpslsplslpslpslpslpplsplspslspsl it's bothering me asdasfasfasdasd idk about this just make something there
Standardio
00:10:674 (10,11) - >no hitsounds i will hitsound it
00:09:007 (6,8) - same slider 4 aesthetic but this one is looks cool, and i dont want copy pasta this hahaha
00:27:341 (1,2) - add a repeating slider instead cuz it plays better 4 a std tbh (tho it does look dam nice) o.o i will keep it
00:30:007 (1,2) - ^ no i think, because i always use circle in 00:30:341 (2) - in all diff
00:49:007 (1,3) - same slider 4 aesthetic copy pasta lol no
00:51:674 (7,8,9) - asdasfsadasdfasdfasdfas looks good
01:43:674 (3,5) - >no hitsounds sure
02:38:341 (1) - remove nc 2 stay consistent with hte comboing throughout the song (UNLESS if u listen to IamKwaN's think about long comboes which i highly agree u sud listen to tbh) oh i fixed combo immediately lel
02:43:674 (1,2) - imo blanket wud look better wat?
02:50:341 (1,2,3) - pls no stackerino A, A, AAAAAAAAAAAAAAAAAAAA
03:30:007 (1) - y r dey grey i liked dem blu :'C cuz ending
Hype
AR7.7 OD7 it's 180 bpm br0 not 160 bpm tbh it sud be higher than ar 7.5 change OD to 6.5 AR7.5 (balancing with diff setting in standard
00:08:674 (8) - Ctrl+G 4 sik flo why jump?
00:15:674 (5) - ^ why jump? (2)
01:04:591 (10,11) - kk idk about dis but it looks cool so nic hahaha thanks
01:06:007 (3) - imo str8 slider wud look better kek i didnt make straight slider in that part
01:13:007 (1,2) - same slider 4 sik look too confuse to make 1/1 slider here >///<
02:30:007 (8) - imo i'd put these above of 02:29:841 (7,9) - but w/e fix distance here
02:58:841 (2,3) - same slider pl0x just make curve slider manually

Another
OD 7.5 or smth pls will think about this
00:09:341 (2,3) - woa there son i dont know what you mean but okay ._.
00:18:507 (2,3) - bro dis is sik that's fever
00:27:341 (1) - y dis red cuz i warned somebody to do jump
00:41:674 (3,4) - don't leave a space between them pls omg 1/8 kick slider too hard :<
00:48:507 (6,7,8,9,10,11) - curve this the opposite of 00:49:007 (1) - how to curve this :? lol
01:02:674 (3,4) - this kinda plays badly because pressing z ona slider more like pls (some single tappers accidentally do that in patterns like these, highly reccomend u change pls bb) fixed
01:04:507 (8,9,1,2) - might be too sharp of an angle idk lo l just want to speed up stream there
01:51:674 (1,3) - this might be hard 2 read idk #howtodubstep
02:02:341 (1,3) - ^
03:04:007 (2) - end on red tick and add a circle on the blue tick it plays and looks better imo pls i like this pattern imo
Eternal
00:33:924 (4,5) - fCUKIOGN HELL hahahahaha >:D
00:43:341 (1,2,1,2) - plays badly i'd take off the circle that's on the blue tick if i were u some rhythms are in there but i think i will consider make something in there
01:25:674 (4,5,1) - this 1 looks fine tho C: thanks
02:07:174 (4,5) - Ctrl+G each seperately 4 flow sure
02:46:507 (2,1) - this might b a major problem for reading
yeeee u always make hte sikest hardaf2play maps they're always beautiful usually dam son haha yeah i guess so

good luck bb
okay thanks for mod guys, i love you so much <3

Hitsounded = Okay <3
Combo = Okay <3
Patterning = Need some fixes in standard diff :<
Setsurei
M4M
well as agreement, 1 diff
[Hyper]
00:01:507 (2,3) - beatnya kebalik lu disini, secara strong note 00:01:841 - jangan di end slider, ctrl G, jangan lupa switch hitsoundnya
00:02:841 (6,7) - ^ same reason
00:04:174 (2,3) - ^
00:05:007 (5,6) - suggesting, 00:05:007 (5) - pendekin jadi 1/2 beat, 00:05:257 - add HC disini
00:06:007 (9) - unreasonable return slider, 00:06:091 - disini ga ada suara
00:06:841 (2,3) - you know what I mean here
00:08:174 (6,7) - ^
00:09:507 (2,3) - ^
00:12:174 (2,3) - ^
00:13:507 (6,7) - ^
00:15:174 - why you skip this awesome beat here
00:16:507 - ^
00:49:591 - add HC? strong beat
00:52:257 - ^
00:54:924 - ^
00:56:257 - ^
00:57:591 - ^
00:58:924 - ^
01:00:257 - ^, well the rest kurang lebih beat yang sama kamu kurang HC, mau di apply semua apa nga juga gpp
01:23:007 (7,8) - overmapped, HC di 01:23:174 -
01:25:174 - HC
01:25:674 (7) - start di 01:25:507 - , end 01:25:924 -
02:58:841 (2,5) - ini kok tumben ga pake triplet, 2 HC + slider, kan beatnya sama kayak 03:02:841 (2,3,4) -
03:18:841 - ada beat disini, prefer 1/2 slider, + HC di 03:18:924 -
03:20:007 (6) - same reason ^
03:21:341 (2) - ^
03:29:341 (1) - ada beat di 03:29:591 - , why you use 1/1 slider
03:30:674 (3) - ^

good luck
Chaoslitz
I am too lazy
/me runs

[Another]
  1. 00:01:507 (3) - I would suggest this slider to be curved up instead
  2. 00:09:841 (5) - Try to put it like this, for a curve flow in 00:09:507 (3,4,5) - , if you followed this place back 00:10:341 (1) under 00:09:841 (5)
  3. 00:16:341 (3,4,5) - I prefer changing this to a reverse slider, which follow the drum better
  4. 00:32:341 (2,3,4) - not stacked completely ;p
  5. 00:45:341 (2,3,4,5,6) - stream feels a little overmapped in here, suggest to use the pattern like 00:44:341 (5,6)
  6. 02:48:674 (7,8) - distance between is too close, try moving 02:48:841 (8) away
[Eternal]
  1. well try to mod this =w=
  2. /me never got A
  3. 00:01:674 (1) - NC?
  4. 00:01:841 (9) - Try to move the slider tail like this, it suit me more in the flow
  5. 00:09:341 (1,2) - flow in here not really good imo :c, try to move 00:09:341 (1) tail
  6. 02:42:674 (4,5) - flow between can be improved
  7. 03:02:507 (2) - curve down this slider?
  8. 03:13:091 (1) - dunno why but I love this spinner hah
  9. 03:23:132 (5) - it would be nice to add a note here
Topic Starter
Ciyus Miapah

Setsurei wrote:

M4M
well as agreement, 1 diff
[Hyper]
00:01:507 (2,3) - beatnya kebalik lu disini, secara strong note 00:01:841 - jangan di end slider, ctrl G, jangan lupa switch hitsoundnya
00:02:841 (6,7) - ^ same reason
00:04:174 (2,3) - ^
00:05:007 (5,6) - suggesting, 00:05:007 (5) - pendekin jadi 1/2 beat, 00:05:257 - add HC disini oke sip
00:06:007 (9) - unreasonable return slider, 00:06:091 - disini ga ada suara itu jelas ada suara apalagi di BG music nya yg isinya 1/4 semua
00:06:841 (2,3) - you know what I mean here
00:08:174 (6,7) - ^
00:09:507 (2,3) - ^
00:12:174 (2,3) - ^
00:13:507 (6,7) - ^
00:15:174 - why you skip this awesome beat here itu memang sengaja, patternnya biar konsisten gitu
00:16:507 - ^
00:49:591 - add HC? strong beat
00:52:257 - ^
00:54:924 - ^
00:56:257 - ^
00:57:591 - ^
00:58:924 - ^
01:00:257 - ^, well the rest kurang lebih beat yang sama kamu kurang HC, mau di apply semua apa nga juga gpp itu disengaja supa ane gk terlalu banyak triplet soalnya gap antara standard sama another udah pas bgt
01:23:007 (7,8) - overmapped, HC di 01:23:174 - itu jelas 1/4 pattern
01:25:174 - HC oke fixed
01:25:674 (7) - start di 01:25:507 - , end 01:25:924 - keliatan sulit diliat sama player (terutama untuk note selanjutnya
02:58:841 (2,5) - ini kok tumben ga pake triplet, 2 HC + slider, kan beatnya sama kayak 03:02:841 (2,3,4) -
03:18:841 - ada beat disini, prefer 1/2 slider, + HC di 03:18:924 - itu ending, jadi ane prefer pakai slider tail aja
03:20:007 (6) - same reason ^
03:21:341 (2) - ^
03:29:341 (1) - ada beat di 03:29:591 - , why you use 1/1 slider slow SV needs 1/1 pattern :<
03:30:674 (3) - ^

good luck[/color]
lah reply ane ilang, tapi ane fix semua kecuali yg merah. ty Setsurei <3

Chaoslitz wrote:

I am too lazy
/me runs

[Another]
  1. 00:01:507 (3) - I would suggest this slider to be curved up instead
  2. 00:09:841 (5) - Try to put it like this, for a curve flow in 00:09:507 (3,4,5) - , if you followed this place back 00:10:341 (1) under 00:09:841 (5) fixed in other way
  3. 00:16:341 (3,4,5) - I prefer changing this to a reverse slider, which follow the drum better i will thinking about this one
  4. 00:32:341 (2,3,4) - not stacked completely ;p
  5. 00:45:341 (2,3,4,5,6) - stream feels a little overmapped in here, suggest to use the pattern like 00:44:341 (5,6) lol i never overmapping this :3
  6. 02:48:674 (7,8) - distance between is too close, try moving 02:48:841 (8) away move 7 away xD
[Eternal]
  1. well try to mod this =w= yeah!
  2. /me never got A So sad :<
  3. 00:01:674 (1) - NC? i think im NC every big beat
  4. 00:01:841 (9) - Try to move the slider tail like this, it suit me more in the flow i think just move some sliders here
  5. 00:09:341 (1,2) - flow in here not really good imo :c, try to move 00:09:341 (1) tail done
  6. 02:42:674 (4,5) - flow between can be improved it's good i think so keep it
  7. 03:02:507 (2) - curve down this slider? change to straight slider
  8. 03:13:091 (1) - dunno why but I love this spinner hah AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, and prepare for ending part :3
  9. 03:23:132 (5) - it would be nice to add a note here but i like stack there :<
apply all except Red one. thanks! Chaoslitz moe :3
-Visceral-
One of the most fun maps I think I've ever played. Thank you!

Sorry if the mod doesn't help out a while lot. A good amount of it was hitsound recommendations, most of which are added to create a "kick" kind of feeling in some of the ends of the patterns. You'll probably see what I mean.

Bold = Unrankable

If I'm on Osu and you have any questions please just pm me :)



[Eternal]
00:06:341 (1) - Whistle hitsound on the beginning segment sound natural
00:58:341 (1,2,3,4) - Arc this like 00:57:674 (4,5,6,7) except mirrored on both axis of course
01:27:341 (8,1) - This jump is too big to feel right. It shouldn't be any bigger (or at least not too much bigger) than 01:26:007 (1,1) in my eyes
01:45:341 (5) - Whistle should be on all 4 of the slider hits in my opinion, but you can probably do 2.
02:14:007 (3,4) - Whistle hits on the first part of the 3 slider and both parts of the 4 slider would sound nice.
02:19:341 (1,2,3,4) - Whistle would also sound cool too here, but I don't think it's as important as the one above.
02:24:841 (4) - Whistle on both of the slider segments.
02:29:174 (2) - ^
02:40:924 (4) - Whistle
02:46:257 (4,1) - Ugly stack.
02:56:840 (4,5) - Whistles on these is optional.
03:18:341 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,1) - All of this is bland and awkward to play. I'd recommend changing it, but it's up to you in the end.

[Another]
00:06:257 (8,1) - Ugly stack
00:16:674 (7) - Whistle might be missing here I believe
00:16:840 (9,10) - Optional whistles
00:51:007 (3) - This pattern would play better if this slider was moved up a tad
00:52:674 (7,8,9,10) - I'm not a fan of putting this 5-stream here. It "steals all of the glory" from 00:54:007 (6,7,8,9) and sounds repetitive being sandwiched in between that and 00:52:674 (7,8,9,10,1)
01:01:007 (1,2,3) - These don't stack well. Not really appealing to the eye. Perhaps try going for something similar to this or something of the sort:

01:12:256 (5,1,2,3,4,5) - Change this to something like this:

01:54:341 (1,2,3,4,5,6) - Check your hitsounds here.
02:14:007 (8,9) - Whistles at the beginning of these? Again, optional. This goes for every pattern similar to this one as well. I'm sure you get the kind of idea I'm aiming at by now after Eternal so I won't post it for every single one.
02:16:341 (9) - Red dot should be closer to the center of the slider as opposed to so close to the end segment.
02:18:674 (1,2,3,4,5,6,7) - Check hitsounds
02:42:174 (6,7,1) - Could be organized neater, specifically 02:42:257 (7)
03:01:007 (1,2,3,4,5,6,7) - You have two
03:34:007 (8) - NC? up to you. Well everything is up to you technically LOL

[Hyper]
00:32:341 (1,4) - Claps here?
00:53:674 (8) - Whistle on the end segment
01:52:341 (8,9) - Dat stack tho
01:54:341 (4,5) - I might be wrong (I usually am) but these overlap in a way that is unrankable.
02:29:841 (7,8,9,10) - Not appealing to play / look at. Try to make this less messy.
03:02:007 (5,6,7,8) - Clapclapclapclap

Truly hope this is of some use to you!! Amazing set and I really hope to see this ranked. Really.

Also, I put a map of my own up on your thread for mod requests, so if / when you have the time, check it out if you wish :)
Topic Starter
Ciyus Miapah

Smoothie World wrote:

One of the most fun maps I think I've ever played. Thank you! oh thanks, i hope you love my map hehe

Sorry if the mod doesn't help out a while lot. A good amount of it was hitsound recommendations, most of which are added to create a "kick" kind of feeling in some of the ends of the patterns. You'll probably see what I mean. i will check it sometime, but i think i didnt prefer some overused hitsound in here, cause this song was too good for that C:

Bold = Unrankable

If I'm on Osu and you have any questions please just pm me :)



[Eternal]
00:06:341 (1) - Whistle hitsound on the beginning segment sound natural
00:58:341 (1,2,3,4) - Arc this like 00:57:674 (4,5,6,7) except mirrored on both axis of course i think i want to do some natural pattern here :3
01:27:341 (8,1) - This jump is too big to feel right. It shouldn't be any bigger (or at least not too much bigger) than 01:26:007 (1,1) in my eyes
01:45:341 (5) - Whistle should be on all 4 of the slider hits in my opinion, but you can probably do 2. i think it's okay if i not to do this
02:14:007 (3,4) - Whistle hits on the first part of the 3 slider and both parts of the 4 slider would sound nice. i follow rhythm in sound, and its weird sound i think
02:19:341 (1,2,3,4) - Whistle would also sound cool too here, but I don't think it's as important as the one above. wow cool
02:24:841 (4) - Whistle on both of the slider segments. follow rhythm
02:29:174 (2) - ^
02:40:924 (4) - Whistle
02:46:257 (4,1) - Ugly stack.
02:56:840 (4,5) - Whistles on these is optional.
03:18:341 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,1) - All of this is bland and awkward to play. I'd recommend changing it, but it's up to you in the end. lol this ending time so cute i think

[Another]
00:06:257 (8,1) - Ugly stack
00:16:674 (7) - Whistle might be missing here I believe lol it's clap
00:16:840 (9,10) - Optional whistles i think i didnt follow song if i do this
00:51:007 (3) - This pattern would play better if this slider was moved up a tad
00:52:674 (7,8,9,10) - I'm not a fan of putting this 5-stream here. It "steals all of the glory" from 00:54:007 (6,7,8,9) and sounds repetitive being sandwiched in between that and 00:52:674 (7,8,9,10,1) but i has some distance difference
01:01:007 (1,2,3) - These don't stack well. Not really appealing to the eye. Perhaps try going for something similar to this or something of the sort make some unique pattern there :3:

01:12:256 (5,1,2,3,4,5) - Change this to something like this: i follow something there

01:54:341 (1,2,3,4,5,6) - Check your hitsounds here. it's fine i think
02:14:007 (8,9) - Whistles at the beginning of these? Again, optional. This goes for every pattern similar to this one as well. I'm sure you get the kind of idea I'm aiming at by now after Eternal so I won't post it for every single one. my whistle sound like downbeat so it's kind like weird sound to put in some notes
02:16:341 (9) - Red dot should be closer to the center of the slider as opposed to so close to the end segment. why too symetric?
02:18:674 (1,2,3,4,5,6,7) - Check hitsounds okay fixed for this
02:42:174 (6,7,1) - Could be organized neater, specifically 02:42:257 (7) b-b-b-but it looks good i think :<, im do that thing on purpose
03:01:007 (1,2,3,4,5,6,7) - You have two
03:34:007 (8) - NC? up to you. Well everything is up to you technically LOL oops forget this to NC

[Hyper]
00:32:341 (1,4) - Claps here? looks too loud lel
00:53:674 (8) - Whistle on the end segment i follow clap hitsound there
01:52:341 (8,9) - Dat stack tho i prevent some stack error, if i completely stack that it'll be bad on game
01:54:341 (4,5) - I might be wrong (I usually am) but these overlap in a way that is unrankable. if that's unrankable i fixed it
02:29:841 (7,8,9,10) - Not appealing to play / look at. Try to make this less messy. fixed
03:02:007 (5,6,7,8) - Clapclapclapclap oops forget to add this

Truly hope this is of some use to you!! Amazing set and I really hope to see this ranked. Really. thanks

Also, I put a map of my own up on your thread for mod requests, so if / when you have the time, check it out if you wish :) oh sure i will mod your map too xD
i apply all suggestion except red one, thanks for mods! :3
Nitrousdragon
holy cow. I bet I could make a TAG level out of this, but I would unfortunately have to leave the TAG2 unrankable. it would be downloadable though.
wuzzat
Eternal Diff ,, Diffnya rampage :'v
Topic Starter
Ciyus Miapah
yeah nice one xD
Lally
Hello i got your req in my #queue i have some general opinions about your map;

◕ you should have a break in the 2 higher diff aswell since is frustrating to play diffs wich are fully mapped with streams without a break,if you wanna refer to freadom dive,even this kind of maps has a break.
◕ imo Ethernal han an overmapped rhythm with all those 1/4 streams =3= specially in the beginning you can see that you're trying to force the rhythm where is none like here for example 00:16:674 (6,7,8,9,1,2,3,4,5) - i don't see any reason to have this stream here , since a) the music at the beginning is getting really silente and in the background you can hear only some drum and bass.
◕ 00:33:007 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:35:007 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - are overmapped rhythm because streams should start from this point of the music wich is getting more alive
00:38:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1,2,1) - and not 1/2 sliders should be in the other way
Kibbleru
in the extra diff, it would be cool to increase the sv for these 00:27:341 -
needs hitsounds 00:32:341 (2,3,4) -
i see no point for this nc 00:40:007 (1) -

instead of soft sampleset you should consider using drum sampleset as a base. the soft hitnormal is too quiet for a map like this full of streams. just change all ur custom hitsounds to drum and use drum sample q:. I also find that drum hitnormal is really good as a softer clap sound

just quick check kd if this was helpful.

also for this type of map you really need to pay attention to hidden slider repeats, i didn't find any but there may be some

really cool stuff though ^^
Topic Starter
Ciyus Miapah

Lally wrote:

Hello i got your req in my #queue i have some general opinions about your map;

◕ you should have a break in the 2 higher diff aswell since is frustrating to play diffs wich are fully mapped with streams without a break,if you wanna refer to freadom dive,even this kind of maps has a break. just stream until you bleeding, and then you reach spinner, its you rest time :3
◕ imo Ethernal han an overmapped rhythm with all those 1/4 streams =3= specially in the beginning you can see that you're trying to force the rhythm where is none like here
i mapped this based on BG music, i put some 1/4 slider in some kick and snare in them for example 00:16:674 (6,7,8,9,1,2,3,4,5) - i don't see any reason to have this stream here , since a) the music at the beginning is getting really silente and in the background you can hear only some drum and bass. 00:16:674 (6,7,8,9) - this pattern fits with music, 00:17:007 (1,2,3,4,5) - this pattern same like 00:01:008 (1,2,3,4,5) -
◕ 00:33:007 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:35:007 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - are overmapped rhythm because streams should start from this point of the music wich is getting more alive 00:32:841 - charge your stamina here, 00:33:007 - Lets Jumpstream Together! hahaha xD
00:38:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1,2,1) - and not 1/2 sliders should be in the other way i think it's good for 1/2 slider but i hear some 1/4 pattern here. maybe i will thinking about this one
i fixed something here, thanks for mod :3

Kibbleru wrote:

in the extra diff, it would be cool to increase the sv for these 00:27:341 - wow cool
needs hitsounds 00:32:341 (2,3,4) - no need i think
i see no point for this nc 00:40:007 (1) - oops

instead of soft sampleset you should consider using drum sampleset as a base. the soft hitnormal is too quiet for a map like this full of streams. just change all ur custom hitsounds to drum and use drum sample q:. I also find that drum hitnormal is really good as a softer clap sound i will change it to all diff, but idk

just quick check kd if this was helpful.

also for this type of map you really need to pay attention to hidden slider repeats, i didn't find any but there may be some you will see them. lol

really cool stuff though ^^
thanks for suggestion :3
Crystal
short irc on Eternal diff :D
irc
17:34 Fort: hi
17:35 Crystal: hi
17:35 Fort: can i request something
17:36 Crystal: what to request?
17:36 Fort: mod my map?
17:37 Fort: or just play this map pls
17:37 *Fort is listening to [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe]
17:37 Crystal: ok
17:37 Crystal: i will play first :3
17:42 Crystal: omg stream map
17:42 Fort: FC pls
17:42 *Fort runs
17:43 Crystal: unfortunely i did worst on streaming ;w;
17:43 Fort: you like singletapping?
17:44 Crystal: not like, just can't stream well
17:44 Fort: so you like strem or singletapping? lol
17:44 Crystal: i will like streams if i can do them :D
17:45 Crystal: singletapping is nice for me, but sometimes too tired to tap
17:45 Crystal: lol
17:45 Fort: how about singletapping 300bpm?
17:46 Crystal: it equals streaming 150bpm so nah
17:47 Fort: yeah
17:47 Fort: but that 1/4 pattern with jump
17:47 Crystal: 03:29:674 (1,2) -
17:47 Crystal: 2 circles at the same time point
17:48 Crystal: eternal diff
17:48 Fort: whoa really :o
17:48 Crystal: 03:18:341 however i think you should map streams here, since rhythm here is the most intense....
17:49 Crystal: :o
17:49 Fort: i prefert not to map that cause difficulty gap
17:49 Fort: prefer
17:50 Fort: and that notes is only appear after spinner
17:50 Fort: so i do it on purpose
17:51 Crystal: ok
17:52 Crystal: hahaha i am suddenly reminded of skystar maps when i saw this part 01:47:674
17:52 Fort: what lol
17:53 Fort: i didnt copy skystar pattern
17:53 Fort: lol
17:53 Crystal: btw, i think better to speed-up sliders like 01:48:007 (2) - 01:49:341 (4) -
17:53 Fort: oops
17:53 Fort: i think im not add sove SV changes there
17:54 Fort: some*
17:54 Crystal: sliders based on those such sounds
17:54 Fort: but i will do some SV changes if many people suggest me to do it
17:54 Fort: i want player to focused on jumpstream
17:55 Crystal: yeah, but since you put such sliders, better speed-up them
17:55 Crystal: :D
17:55 Fort: idk
17:55 Fort: okay i will do it
17:56 Fort: which SV you like?
17:56 Crystal: since it's a stream map, im afraid i can't give so many suggestions
17:56 Fort: 1.25, 1.30, 1.50, or maybe 2.00x? lol
17:56 Crystal: 1.4 or more could be fine IMO
17:56 Fort: okay
17:56 Crystal: lol
17:58 Crystal: ok i think that's all i can suggest, for eternal diff
17:58 Crystal: :D
17:58 Fort: pfft
17:59 Fort: yeah i think you doing it well hue
17:59 Fort: ah but i think im too lazy to do SV changes in here lol
18:00 Crystal: lol

good luck!
Topic Starter
Ciyus Miapah
thanks :3
Lally

Fort wrote:

just stream until you bleeding, and then you reach spinner, its you rest time :3
i lol'd hard
Nitrousdragon
when do you plan on calling a BAT? or is this a map just for fun?
Topic Starter
Ciyus Miapah

Nitrousdragon wrote:

when do you plan on calling a BAT? or is this a map just for fun?
i will call BAT if i get 4 mods or more, much mods much prove this map can be rank properly
neonat
How sure are you that this is using Hatsune Miku Append? Yuyoyuppe is known for using other voices, and it sounds similar to what he used here: http://puu.sh/fCBr3.mp3
Which isn't Miku
Topic Starter
Ciyus Miapah
okay fixed!
Nitrousdragon

Fort wrote:

i will call BAT if i get 4 mods or more, much mods much prove this map can be rank properly
Oh heck, I'm assuming you already reached that number judging by the number of pages in the thread.

MY 100TH POST
Topic Starter
Ciyus Miapah
just mod my map pls xD
ktgster
As the true successor to Waffle's SHD, I demand 1/8 streams and jumpstreams too

Mod of Walls
Bold = Important and should do

[General]

A lot of the notes feel like they lack some hitsounds or you simply forgot to put them in at times. There are other notes which you could
utilize your custom whistle to enhance the song. I point out some of them, but please check it all on your own.

Not going to lie here, but your spread from Standard to Hyper is really big. Hyper seems more like a light Another and Standard is pretty much a Normal+. In fact, the gap is big enough that you should just make a new difficulty. If this gets qualified in this state, this would probably be the deciding factor for unqualification. I really suggest you add a new difficulty with a hyper that is a bit higher and a standard that is nerfed a little.

[ETernal]

HP +1 simply because mashing nets you an easy pass.

00:01:841 (9) - no whistle?
00:06:173 (12,13) - ^
00:09:507 (2) - I feel like these repeating sliders ruins the consistency in your previous patterns, it also doesn't feel like it fits, try a
stream or some sort.
00:10:841 (5) - ^
00:21:674 (5) - no whistle end?
00:22:341 (1,2) - I see what you're mapping at, but wouldn't it be more intrusive to use a 1/1 slider instead. Your 1/2 slider feels too fast
and the lead in to 2 is fast leading to this awkward play

00:24:341 (1,2,3) - my personal opinion, but I prefer these to be circles instead as I think it brings out the song much more
00:29:674 (2) - shouldn't this be a bit farther?
00:34:341 - 00:34:591 - you're missing a lot of hitsounds here
00:53:341 (1) - this NC feels unfitting and unnecessary
01:06:007 (1) - ^
01:56:674 (9) - Inconsistent with 01:51:341 (2,3,4,5)

02:01:674 (1,2,3,4,5,6,7,8) - now this is really daunting to play. Unlike the other parts, this one requires really precise movement which the
rest of the map doesn't have and this part seems to be a spike-up from difficulty. It is also inconsistent with the previous part so you might
consider that. I'd suggest you change 1st two notes to a slider since the notes do not match up with the rest.

02:31:674 (1,2,3) - same as before (refer to 00:24:341 (1,2,3) - )
02:37:007 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this whole stream be higher spacing per combo instead of a drop down at the last one

03:13:091 (1) - I said this during the playtest, but this to the end feels like filler. After all you have mapped with the idea of stream
hell, the end is some mediocre rest time which I don't really understand why this section is at the middle. It kinda feels like a joke too.
I'd suggest you get rid of this first spinner and break and map the way to be consistent with the rest of the map. There are still background
sounds you could go for.
03:31:674 (1) - Finishes?
03:32:341 (1) - ^

[Another]

What happened to the claps at the beginning? Eternal had some, this doesn't?

00:09:507 (3,4) - now this is the start of the map and I personally don't like how the slider usage here starts. It works later, but not here
sadly
00:22:007 (7,8, 1) - 1/8 is in three notes instead of five and bring the stack closer since its really annoying to play and feels a bit
surprising
00:32:341 (2,3,4) - whistles?
01:03:674 (1,2,3,4,5,6,7,8,9,1) - hitsounds?
01:06:674 (2) - I personally would change these to one circle instead. The slider here adds a bit of quick reactions and allows for easy
breaks and to be honest, I don't like how this plays with the slider. If you do change this, change the other ones ahead

01:48:341 (3) - not very easy to read the repeat arrow since its covered by the slider almost fully.
01:48:674 (4) - I would move this a bit closer to 3
02:17:007 (1,2,3,4,5,1,2,3,4,5) - this is actually difficult to play although its due to the sliders really. I suggest you replace 1 of the 2
sliders to circles making it easier to read and play
02:29:674 (2,3,4,5,1) - woah good luck trying to play this properly, its not obvious that the 1/8 lasts as long as the 1/4 sliders and its a
super easy break if you can't expect this and also really unfair.

02:33:174 (2,3,4) - not overmapped, but its not really something you can hear and the stack feels pointless, just use a 1/1.
02:34:507 (2,3,4) - ^
02:40:341 (3) - with the way you set up your 1/8's before, the fact that there is a 1/2 gap is misleading the player into thinking that this
is a 1/4 jump instead. You're also missing a set of 1/8's too
03:13:091 (1) - same as Eternal, but its not half bad so keep it if you want.

[Hyper]

In Another, there happened to be a lot of 1/8 sliders in quick succession after a 1/4. Here, no 1/8's so you get this weird change up from
Hyper to Another and you could very well place a 1/8 slider pretty easily.

00:01:507 (2) - move this above and between 1 and 3 for a smoother movement
00:02:341 (5) - end claps?
00:08:174 (6) - same idea, just move this note to the left between 5 and 7
00:17:507 (2,3,4) - unfitting stack. Compared to the rest of the beginning, the only other stack is pretty much the end (00:22:174 (5,6,7) - )
and a similar pattern after this uses a repeat slider. Change this stack to a repeat slider or swap this note with a repeat slider and use the
next pattern to use a stack.

00:20:674 (4) - clap?
00:27:341 (1) - maybe it's me, but I can't hear this or this is just a really small wind tick that shouldn't exist as a note. Remove the
slider and put a circle on the red tick
00:30:007 (1) - ^
00:44:174 (2) - move this up for better flow as said before
01:03:674 (5,6,7,8,9,10,11) - not going to lie, this is probably Another difficulty level. You introduce stacks and you made them simple so
far, and now you're using a slider with the 1/4 stacking which is kinda ridiculous for a player starting with this map. I'd suggest you use
1/4 stacks and repeat sliders to minimize the difficulty change.

01:15:341 (7) - due to how stacking works, 7 is not stacked on 5 and thats really due to your stacking on 01:15:591 (8,1) so I'd suggest you
change it in some way such as using 0.5x spacing.
01:25:674 (8,9) - I wouldn't do this in a hard, but w/e floats your boat
01:43:674 (1) - Finish?
01:45:674 (10) - this would be a good place to put a 1/8 slider
01:49:674 (6,7) - I really suggest you don't do this. Players new to hards would have absolute trouble with this since they will end up
reading this as 1/4 sliders with a 1/2 gap or 1/4 sliders that has to be hold for 1/4 of the time and screw up regardless. Even if other hard
difficulties use 1/4 sliders, they aren't as annoying as these.
01:52:007 (6,7) - ^
02:00:341 (6,7) - ^ and I'm just going to stop pointing these out
02:29:841 (7,8) - more chances for uses of 1/8
02:56:174 (2,3) - no 1/4 triple? It was done for 3 times before this


[Standard]

Now is this suppose to be a hard or a normal. The 1/2 usage is practically what you would find on hard and the spacing is pretty much from a
normal, where are you even getting at.

00:03:674 (1,2,3) - the changeup doesn't really fit and you really could just use a variation of the patterns before since you're missing an
important beat 00:04:507
00:04:507 - ^
00:16:007 (1,2) - are these hitsounds wrong or something?
00:27:341 (1) - as said in hyper, the slider start doesn't land on a note. Remove the slider since a 1/2 in a normal doesn't look nice or play
nice to have when you have a situation like this
00:30:007 (1) - ^

00:31:674 (1) - I'd remove the combo since its just by itself
00:39:674 (1,2,3) - for consistency, stick to 1/1's
01:15:674 (1,2,3,4,5,6,7) - woah woah this is actually continuous 1/2 clicking with 1/1 sliders in between. In fact, from here to 01:24:674 it
plays like a hard.
01:47:674 - 01:57:007 - plays too much like hard.
02:46:341 (1,2,3,4) - Two repeat sliders aren't very fun for the average person. They unconciously let go after a repeat and since the repeat
is every two 1/2's they end up sliderbreaking. Try to find another variation of a pattern.
03:18:341 (1,2,1,2,3,1,2,3,4) - aren't your NC order out of place?
03:33:007 (1,2,3,4,5) - make this more like a pentagon, use the polygon circle tool to do this.

[Beginner]

Nice Beginner although your NCing pattern for every downbeat makes the combo really small for a beginner. A good rule to follow is to use the
second downbeat instead.

00:02:341 (1) - why not just extend this to 2/1 like before, consistent and you don't get this weird playoff on 2. Beginners want it simple
and this is not simple.
00:27:674 (1,1) - this being a beginner, you should probably remove these
00:33:007 (1) - imperfect blanket from the end
00:35:674 (3) - ^ although this seems to be a copypaste so you can just copy the one above onto here. Use approach circles as a guidance and
not slider rings

00:38:341 (1,2,3,4) - make this a square since your 4 doesn't really fit into a triangle at all
00:58:341 (3) - try stacking the end on 00:56:674 (3)
00:59:674 (1) - imperfect blanket, middle point should be x:311 y:298 and last point should be x:265 y:337
01:15:674 (1,2) - the golden rule of beginners is to always keep it simple, these 3/2 spacing aren't simple at all for a beginner. Please fix
it up and do the same for the rest on this section too

01:42:674 (2) - blanket is off, 3rd point from the right to x:179 y:336 and 4th point x:85 y:291
01:45:007 (1) - blanket is also off, middle point x:414 y:164; end point x:334 y:218
01:45:007 (1,2,3) - Improve the flow like this


01:47:674 - 02:07:007 - Nice wiggle sliders, but keep the wiggle to a minimun since this IS the easiest difficulty
01:49:007 (1,2) - blanket problem again, I think you can do this, just use the approach circle for guidance
01:55:674 (1,2) - ^
02:01:007 (1) - blanket is off at the beginning
02:59:674 (1) - ^ but near the end this time
03:11:674 (2) - instead of overlapping the slider, just put this below it, if you can't fit it, adjust 1 a bit higher and flip the 2
horizontally.
03:32:341 (3,4,5,6) - use these notes to make a square

Overall, ETernal is nice, Another could use some modding, and the only thing is the spread from Standard to Hyper. I hope to see this map improve.
Topic Starter
Ciyus Miapah

ktgster wrote:

As the true successor to Waffle's SHD, I demand 1/8 streams and jumpstreams too

Mod of Walls
Bold = Important and should do

[General]

A lot of the notes feel like they lack some hitsounds or you simply forgot to put them in at times. There are other notes which you could
utilize your custom whistle to enhance the song. I point out some of them, but please check it all on your own.

Not going to lie here, but your spread from Standard to Hyper is really big. Hyper seems more like a light Another and Standard is pretty much a Normal+. In fact, the gap is big enough that you should just make a new difficulty. If this gets qualified in this state, this would probably be the deciding factor for unqualification. I really suggest you add a new difficulty with a hyper that is a bit higher and a standard that is nerfed a little. im not going to lie here but im sure the gap between them is 1.25 (it's very fit), but i will considering this thing to BNs because of that thing

[ETernal]

HP +1 simply because mashing nets you an easy pass. HP7 too hard >.<

00:01:841 (9) - no whistle?
00:06:173 (12,13) - ^
00:09:507 (2) - I feel like these repeating sliders ruins the consistency in your previous patterns, it also doesn't feel like it fits, try a
stream or some sort.
00:10:841 (5) - ^
00:21:674 (5) - no whistle end?
00:22:341 (1,2) - I see what you're mapping at, but wouldn't it be more intrusive to use a 1/1 slider instead. Your 1/2 slider feels too fast
and the lead in to 2 is fast leading to this awkward play

00:24:341 (1,2,3) - my personal opinion, but I prefer these to be circles instead as I think it brings out the song much more i prefer slider there
00:29:674 (2) - shouldn't this be a bit farther?
00:34:341 - 00:34:591 - you're missing a lot of hitsounds here oops forget to HS it
00:53:341 (1) - this NC feels unfitting and unnecessary NC 00:53:674 (9) -
01:06:007 (1) - ^
01:56:674 (9) - Inconsistent with 01:51:341 (2,3,4,5) i make that thing various :3

02:01:674 (1,2,3,4,5,6,7,8) - now this is really daunting to play. Unlike the other parts, this one requires really precise movement which the
rest of the map doesn't have and this part seems to be a spike-up from difficulty. It is also inconsistent with the previous part so you might
consider that. I'd suggest you change 1st two notes to a slider since the notes do not match up with the rest.

02:31:674 (1,2,3) - same as before (refer to 00:24:341 (1,2,3) - ) i prefer use slider there
02:37:007 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this whole stream be higher spacing per combo instead of a drop down at the last one

03:13:091 (1) - I said this during the playtest, but this to the end feels like filler. After all you have mapped with the idea of stream
hell, the end is some mediocre rest time which I don't really understand why this section is at the middle. It kinda feels like a joke too.
I'd suggest you get rid of this first spinner and break and map the way to be consistent with the rest of the map. There are still background
sounds you could go for. i need rest time a little
03:31:674 (1) - Finishes?
03:32:341 (1) - ^

[Another]

What happened to the claps at the beginning? Eternal had some, this doesn't? wow i didnt check that :o, okay fixed

00:09:507 (3,4) - now this is the start of the map and I personally don't like how the slider usage here starts. It works later, but not here
sadly
00:22:007 (7,8, 1) - 1/8 is in three notes instead of five and bring the stack closer since its really annoying to play and feels a bit
surprising
00:32:341 (2,3,4) - whistles? didnt use whistle there
01:03:674 (1,2,3,4,5,6,7,8,9,1) - hitsounds?
01:06:674 (2) - I personally would change these to one circle instead. The slider here adds a bit of quick reactions and allows for easy
breaks and to be honest, I don't like how this plays with the slider. If you do change this, change the other ones ahead but i like this pattern

01:48:341 (3) - not very easy to read the repeat arrow since its covered by the slider almost fully.
01:48:674 (4) - I would move this a bit closer to 3 i will keep it, lets try something there
02:17:007 (1,2,3,4,5,1,2,3,4,5) - this is actually difficult to play although its due to the sliders really. I suggest you replace 1 of the 2
sliders to circles making it easier to read and play do this for purpose
02:29:674 (2,3,4,5,1) - woah good luck trying to play this properly, its not obvious that the 1/8 lasts as long as the 1/4 sliders and its a
super easy break if you can't expect this and also really unfair. you need retries if miss this lol

02:33:174 (2,3,4) - not overmapped, but its not really something you can hear and the stack feels pointless, just use a 1/1. that pattern too good lol
02:34:507 (2,3,4) - ^ same like above
02:40:341 (3) - with the way you set up your 1/8's before, the fact that there is a 1/2 gap is misleading the player into thinking that this
is a 1/4 jump instead. You're also missing a set of 1/8's too
03:13:091 (1) - same as Eternal, but its not half bad so keep it if you want. i will keep it, i love this part <3

[Hyper]

In Another, there happened to be a lot of 1/8 sliders in quick succession after a 1/4. Here, no 1/8's so you get this weird change up from
Hyper to Another and you could very well place a 1/8 slider pretty easily. maybe because SV in hyper too hard to read

00:01:507 (2) - move this above and between 1 and 3 for a smoother movement will keep it i think
00:02:341 (5) - end claps?
00:08:174 (6) - same idea, just move this note to the left between 5 and 7 i do something in there
00:17:507 (2,3,4) - unfitting stack. Compared to the rest of the beginning, the only other stack is pretty much the end (00:22:174 (5,6,7) - )
and a similar pattern after this uses a repeat slider. Change this stack to a repeat slider or swap this note with a repeat slider and use the
next pattern to use a stack. move a litle bit

00:20:674 (4) - clap?
00:27:341 (1) - maybe it's me, but I can't hear this or this is just a really small wind tick that shouldn't exist as a note. Remove the
slider and put a circle on the red tick im do this on purpose
00:30:007 (1) - ^ same
00:44:174 (2) - move this up for better flow as said before but i like this pattern :<
01:03:674 (5,6,7,8,9,10,11) - not going to lie, this is probably Another difficulty level. You introduce stacks and you made them simple so
far, and now you're using a slider with the 1/4 stacking which is kinda ridiculous for a player starting with this map. I'd suggest you use
1/4 stacks and repeat sliders to minimize the difficulty change. maybe delete 1/4s can fix this

01:15:341 (7) - due to how stacking works, 7 is not stacked on 5 and thats really due to your stacking on 01:15:591 (8,1) so I'd suggest you
change it in some way such as using 0.5x spacing. i think its okay
01:25:674 (8,9) - I wouldn't do this in a hard, but w/e floats your boat change something there
01:43:674 (1) - Finish?
01:45:674 (10) - this would be a good place to put a 1/8 slider stream + 1/8 looks hard
01:49:674 (6,7) - I really suggest you don't do this. Players new to hards would have absolute trouble with this since they will end up
reading this as 1/4 sliders with a 1/2 gap or 1/4 sliders that has to be hold for 1/4 of the time and screw up regardless. Even if other hard
difficulties use 1/4 sliders, they aren't as annoying as these.
01:52:007 (6,7) - ^
02:00:341 (6,7) - ^ and I'm just going to stop pointing these out im fixed all except 01:52:007 (6,7) - and 02:02:674 (2,3) -
02:29:841 (7,8) - more chances for uses of 1/8 i didnt use 1/8 here, so its okay
02:56:174 (2,3) - no 1/4 triple? It was done for 3 times before this


[Standard]

Now is this suppose to be a hard or a normal. The 1/2 usage is practically what you would find on hard and the spacing is pretty much from a
normal, where are you even getting at.

00:03:674 (1,2,3) - the changeup doesn't really fit and you really could just use a variation of the patterns before since you're missing an
important beat 00:04:507
00:04:507 - ^
00:16:007 (1,2) - are these hitsounds wrong or something? lol its okay
00:27:341 (1) - as said in hyper, the slider start doesn't land on a note. Remove the slider since a 1/2 in a normal doesn't look nice or play
nice to have when you have a situation like this but this one is cute
00:30:007 (1) - ^ same lmao

00:31:674 (1) - I'd remove the combo since its just by itself keep that NC i think
00:39:674 (1,2,3) - for consistency, stick to 1/1's
01:15:674 (1,2,3,4,5,6,7) - woah woah this is actually continuous 1/2 clicking with 1/1 sliders in between. In fact, from here to 01:24:674 it
plays like a hard.
01:47:674 - 01:57:007 - plays too much like hard.
02:46:341 (1,2,3,4) - Two repeat sliders aren't very fun for the average person. They unconciously let go after a repeat and since the repeat
is every two 1/2's they end up sliderbreaking. Try to find another variation of a pattern.
03:18:341 (1,2,1,2,3,1,2,3,4) - aren't your NC order out of place?
03:33:007 (1,2,3,4,5) - make this more like a pentagon, use the polygon circle tool to do this. lol i make something there

[Beginner]

Nice Beginner although your NCing pattern for every downbeat makes the combo really small for a beginner. A good rule to follow is to use the
second downbeat instead.

00:02:341 (1) - why not just extend this to 2/1 like before, consistent and you don't get this weird playoff on 2. Beginners want it simple
and this is not simple.
00:27:674 (1,1) - this being a beginner, you should probably remove these
00:33:007 (1) - imperfect blanket from the end
00:35:674 (3) - ^ although this seems to be a copypaste so you can just copy the one above onto here. Use approach circles as a guidance and
not slider rings

00:38:341 (1,2,3,4) - make this a square since your 4 doesn't really fit into a triangle at all
00:58:341 (3) - try stacking the end on 00:56:674 (3) keep it because its good lol
00:59:674 (1) - imperfect blanket, middle point should be x:311 y:298 and last point should be x:265 y:337 didnt blanket that one for purpose but i think nice idea
01:15:674 (1,2) - the golden rule of beginners is to always keep it simple, these 3/2 spacing aren't simple at all for a beginner. Please fix
it up and do the same for the rest on this section too i will make something interesting there i think

01:42:674 (2) - blanket is off, 3rd point from the right to x:179 y:336 and 4th point x:85 y:291
01:45:007 (1) - blanket is also off, middle point x:414 y:164; end point x:334 y:218
01:45:007 (1,2,3) - Improve the flow like this


01:47:674 - 02:07:007 - Nice wiggle sliders, but keep the wiggle to a minimun since this IS the easiest difficulty
01:49:007 (1,2) - blanket problem again, I think you can do this, just use the approach circle for guidance lol
01:55:674 (1,2) - ^
02:01:007 (1) - blanket is off at the beginning
02:59:674 (1) - ^ but near the end this time
03:11:674 (2) - instead of overlapping the slider, just put this below it, if you can't fit it, adjust 1 a bit higher and flip the 2
horizontally. im do that slider for purpose
03:32:341 (3,4,5,6) - use these notes to make a square change in oter way

Overall, ETernal is nice, Another could use some modding, and the only thing is the spread from Standard to Hyper. I hope to see this map improve. oh thanks
thanks for mod, applied all suggestion except red one
Nitrousdragon
A little suggestion on Eternal:

00:02:174 (11,12) - Move 11 were slider 9 starts and place 12 evenly spaced between 11 and 1.
Topic Starter
Ciyus Miapah
okay fix something
kakifly
m4m from my queeueueeeee , i have no idea how to mod External forgive me

General

  • Fine, i think
Another

  1. add +1 hp to eternal, since another and eternal have same hp
  2. 00:06:007 (7,8,1) - may want to stack this like you've done before, if you don't i just wanna mention the spacing is a bit inconsistent at 00:06:257 (8,1) -
  3. 00:16:341 (3,4,5,6,7,8,9,10) - these should be mapped out in triplets, if you listen closely to the music there are only sounds on 00:16:341 (3,4,5) - and 00:16:674 (7,8,9) -
  4. 00:38:007 (7) - 00:38:174 (9,10) - add clap?
  5. 00:54:007 (6,7,8,9) - i think these can all have claps
  6. 01:02:924 (4) - forgot whistle?
  7. 01:58:007 (5) - imo ctrl + g would flow better
    wow awesome understar-ed diff , very unique compared to the '2014 mapping style' lol
Hyper

  1. 00:38:007 (7) - add clap to tail?
  2. 01:47:674 - i wouldnt recommend all these 1/4 jumps in the entire first kiai , since they're not something you would usually expect in this level
  3. 01:52:341 (8,9) - is this non-stack intentional? since you usually wouldnt do this
  4. 03:22:341 (5) - clap to head and tail? imo fits the music
Standard

  1. hp +1, it has same hp as beginner .-.
  2. 02:56:674 - add note? dont see why you would leave this unmapped
  3. 03:33:007 (1,2,3,4,5) - i would really suggest you use polygonal circle creation (ctrl + shift + d) to make this look nicer
  4. spread from standard to hyper is a bit questionable, while hyper uses a lot of 1/4's, standard has mostly 1/1 & 1/2s, maybe lower the amount of 1/4s in hyper? since it still has a lot of 1/4's for a smooth transition to another
Beginner

  1. AR +1? mainly because its just a fast song, ar 3 feels unnatural
  2. imo slider tick 1 would be better
  3. 00:35:674 (1,2,3,1) - some spacing inconsistencies
really cool mapset have a star, good luck
Topic Starter
Ciyus Miapah

kakifly wrote:

m4m from my queeueueeeee , i have no idea how to mod External forgive me its okay :3

General

  • Fine, i think thanks
Another

  1. add +1 hp to eternal, since another and eternal have same hp i think increase HP makes player stressed
  2. 00:06:007 (7,8,1) - may want to stack this like you've done before, if you don't i just wanna mention the spacing is a bit inconsistent at 00:06:257 (8,1) -
  3. 00:16:341 (3,4,5,6,7,8,9,10) - these should be mapped out in triplets, if you listen closely to the music there are only sounds on 00:16:341 (3,4,5) - and 00:16:674 (7,8,9) - keep it because i follow BG sound, so its okay if i add 00:16:590 (6) -
  4. 00:38:007 (7) - 00:38:174 (9,10) - add clap? sounds weird, i will add some hitsounding here if i can find it
  5. 00:54:007 (6,7,8,9) - i think these can all have claps
  6. 01:02:924 (4) - forgot whistle?
  7. 01:58:007 (5) - imo ctrl + g would flow better its good, but i prefer stack here for some consistency
    wow awesome understar-ed diff , very unique compared to the '2014 mapping style' lol i make this map in 2014 lol
Hyper

  1. 00:38:007 (7) - add clap to tail? will think about this
  2. 01:47:674 - i wouldnt recommend all these 1/4 jumps in the entire first kiai , since they're not something you would usually expect in this level #howtodubstep
  3. 01:52:341 (8,9) - is this non-stack intentional? since you usually wouldnt do this im do this for prevent stacking issues in gameplay
  4. 03:22:341 (5) - clap to head and tail? imo fits the music oh sure
Standard

  1. hp +1, it has same hp as beginner .-. oh sure
  2. 02:56:674 - add note? dont see why you would leave this unmapped kay then
  3. 03:33:007 (1,2,3,4,5) - i would really suggest you use polygonal circle creation (ctrl + shift + d) to make this look nicer didnt use polygonal, but i change something there then
  4. spread from standard to hyper is a bit questionable, while hyper uses a lot of 1/4's, standard has mostly 1/1 & 1/2s, maybe lower the amount of 1/4s in hyper? since it still has a lot of 1/4's for a smooth transition to another why? but i think i will do it
Beginner

  1. AR +1? mainly because its just a fast song, ar 3 feels unnatural too fast :<
  2. imo slider tick 1 would be better im do this because of slidertick hitsounding there
  3. 00:35:674 (1,2,3,1) - some spacing inconsistencies Fixed!
really cool mapset have a star, good luck
thanks for mod :3
[4VKZ] RUCO
A very good map! I'd like that this map will ranked
riffy
We've had an IRC mod with the mapper. Easier diffs only were checked.

Changes:
  1. A few rhythm changes
  2. Some serious pattern changes in the Beginner
  3. A couple of diff had their settings changed
  4. Probably I din't mention something
IRC log
17:25 Fort: hi bakari
17:25 -Bakari-: hey
17:26 Fort: can i request something
17:26 -Bakari-: Depends on what do you want. I am pretty overloaded \w/
17:27 Fort: check low diffs on this map
17:27 *Fort is listening to [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe]
17:27 Fort: you can?
17:28 -Bakari-: okay, I'll do it in ~30 minutes, if you don't mind
17:28 -Bakari-: by low diffs you mean 2 easiest ones, right?
17:28 Fort: okay just do IRC
17:28 Fort: and hyper
17:28 Fort: you can?
17:28 -Bakari-: yeah, just gimme 30 minutes to finish something :)
17:29 Fort: oh okay, just tell me if you're done
17:48 -Bakari-: let's go
17:48 Fort: okay ready
17:48 *-Bakari- is editing [http://osu.ppy.sh/b/589967 Yuyoyuppe - AiAe [Beginner]]
17:49 -Bakari-: The idea of using Tick Rate 2 for easy diffs is not very reasonable
17:49 -Bakari-: since the rhythm is mostly 1/1 Tick rate should be 1 as well
17:49 Fort: im sure if im use 1 slider tick the slidertick hitsounding in intro can be hear
17:49 Fort: cant*
17:50 Fort: maybe delete that slidertick hitsounding?
17:50 -Bakari-: the sliderticks will be used twice less often (each 1/1 beat)
17:50 -Bakari-: it still will be audible
17:51 -Bakari-: 00:03:674 (1,3) - (3) is too close and may be mistakenly hit by new players. try to avoid placing hitobjects like this
17:52 -Bakari-: also, HP Drain 3 is too much for a 180 BPM Easy. 2 is the limit.
17:52 Fort: fixed
17:53 -Bakari-: 00:09:007 (1,3) - (3) appears right after (1) is clicked. this is suprising for new players, and I don't think it's a nice idea to keep this
17:54 Fort: what sould i do for that? :o
17:54 Fort: should*
17:54 -Bakari-: try to unstack them and move (3) or (1) somewhere else
17:54 -Bakari-: it will require some re-work on your pattern, though.
17:55 Fort: fixed
17:56 -Bakari-: 01:01:007 (2,3,1) - and again, (1) is too close to (2)
17:57 -Bakari-: 01:16:674 (2) - remove a circle and a repeat to the slider, instead. 3/2 gaps are quite tricky and with such an intense rhythm newbies are unable to feel 3/2 beats.
17:57 -Bakari-: Don't forget to fix the placement afterwards!
17:58 -Bakari-: 01:18:341 (1,2) - 01:21:007 (1,2) - 01:23:674 (1,2) - same.
17:59 -Bakari-: 01:35:674 (3,2) - this overlap might be misleading. Someone would probably hit (2)'s tail after finishing (3)
17:59 -Bakari-: try to move (2)'s tail somewhere else?
17:59 Fort: about that just use 1/1 pattern?
18:00 -Bakari-: [http://puu.sh/fRpBj.jpg something like this] or 1/1
18:01 -Bakari-: 02:05:341 (3) - the way how slider is curved in the beginning isn't really readable. Try to make a simplier curve. [http://puu.sh/fRpL7.jpg picture]
18:02 -Bakari-: 02:47:674 (1) - don't overuse new combos. this one should be removed for this reason and for consistency.
18:03 Fort: fixed
18:03 -Bakari-: 03:03:007 (2,4) - too close!
18:03 -Bakari-: 03:03:007 (2,4,2,3,1) - same as above.
18:03 Fort: oh okay
18:04 -Bakari-: 03:10:341 (1,2) - minor - personally, I find this overlap kinda unattractive and confusing. Though it might be okay, so I think you can keep it.
18:05 -Bakari-: welp, the SV was a little too fast to my taste, but that's okay.
18:05 Fort: wow
18:05 Fort: i think that SV is slow
18:05 -Bakari-: since the diff is called Beginner make it friendly for the beginners, tricky patterns should stay away
18:06 -Bakari-: that's 180 BPM, which is pretty fast.
18:06 -Bakari-: now let's change stuff in [General]
18:06 Fort: yeah, beginner looks ah
18:06 -Bakari-: letterboxes are unnecessary and shouldn't be there
18:07 Fort: what is letterbox?
18:07 -Bakari-: http://osu.ppy.sh/ss/2758273
18:07 -Bakari-: the black lines
18:07 -Bakari-: black bars*
18:08 Fort: oh i see
18:08 Fort: okay fixed
18:08 -Bakari-: for all diffs, obviously
18:08 -Bakari-: Also, I am unsure about the gray colours
18:09 -Bakari-: Since they are used in multiplayer gamesand probably will cause some misunderstanding
18:10 Fort: change colour
18:10 -Bakari-: and that's it, now back to Standard
18:10 Fort: but what colour lol
18:10 Fort: that colour just in 00:22:341 - , 02:30:341 - , and 03:29:341 -
18:11 -Bakari-: http://puu.sh/fRqDB.png]
18:11 -Bakari-: as an example :p
18:11 Fort: looks good
18:12 -Bakari-: A Circle Size set to 3,5 would improve the balance, look neater and give more challenge
18:13 -Bakari-: 00:01:674 (2,1) - I do not think that players at this level will be able to understand the flow of this pattern
18:13 -Bakari-: you can keep it, but I think looking for a easier pattern would be a better idea. [http://puu.sh/fRqZd.jpg example]
18:14 Fort: i want to make tricky pattern here
18:14 Fort: lol
18:15 -Bakari-: fine then. just saying that most of Normal-level players will hardly find it fun to play
18:15 -Bakari-: 00:19:007 (2) - a tiny overlap with the default HP-Bar does not look good
18:15 -Bakari-: try to avoid that stuff
18:16 -Bakari-: most of players use custom HP-Bars, which are even larger
18:16 Fort: oh okay
18:17 -Bakari-: 01:23:674 (1,2,3) - minor - doesn't flows nice to me. take away (2) and you'll see a perfect pattern
18:18 -Bakari-: Normal players are searching for common patterns and repeat them, so, they will probably just ignore (2) :c
18:18 -Bakari-: [http://puu.sh/fRruN.jpg ex]
18:19 -Bakari-: 01:34:007 (3) - an unclicable downbeat (big white tick) unclickable, which gives me a feeling that the strongest beat is sorta left unstressed.
18:20 Fort: i miss this
18:20 Fort: fixed
18:20 -Bakari-: I believe that if you select 01:34:007 (3,1) - and hit Ctlr+G the [http://puu.sh/fRrDX.jpg example] you'll get will sound better
18:21 -Bakari-: I'm a little too slow, okay :D
18:21 Fort: eh wait
18:21 -Bakari-: 01:41:674 (1) - it wasn't really necessary here, was it? :)
18:21 -Bakari-: the new combo, I mean
18:21 Fort: i follow something in 01:34:674 -
18:22 -Bakari-: and you'll be following it either way
18:22 Fort: oh okay
18:24 -Bakari-: 01:54:674 (2) - this one is too challenging for a Normal diff. the angle is really sharp and change of the slider's direction feels forced
18:24 -Bakari-: 01:58:341 (1) - I'd also make this one a little softer, but it's up to you.
18:25 -Bakari-: 02:05:341 (1) - again.
18:25 Fort: refix part
18:26 -Bakari-: 02:24:174 - why did you ignore a wub here? Probably somewhat like [http://puu.sh/fRsdz.jpg this?]
18:29 -Bakari-: 02:46:341 (1,4) - finally, someone used these sliders in a way they should be used. ♥
18:31 Fort: 02:23:674 (1) - too hardcore for this thing
18:31 Fort: so keep it i think
18:31 -Bakari-: I'm a little worried about the curves. It's nice to have some creativity, but don't take it too far. It's just a Normal (or Normal+) :
18:31 Fort: YAS!
18:31 Fort: thats it
18:32 -Bakari-: So, overall the diff is more or less fine. But I'd get like one or two more mods to be safe for a qalification
18:32 Fort: so i can change standard to normal+ and change beginner to Normal
18:32 -Bakari-: Nah, why would you do that? Diffnames are okay.
18:32 Fort: but idk
18:33 Fort: but okay, didnt change diffnames lol
18:33 -Bakari-: Standard/Advanced/Hyper/....
18:33 Fort: oh yeah, looks good
18:34 Fort: so i can change diff setting
18:36 *-Bakari- is editing [http://osu.ppy.sh/b/589971 Yuyoyuppe - AiAe [Hyper]]
18:37 -Bakari-: 00:05:007 (5,6,7) - I'd rather avoid triplets here, you already have Extra and Another. Using 1/4s even here (a specially on such a fast BPM) is an overkill
18:38 Fort: fixed
18:38 -Bakari-: 00:17:507 (2,3,4) - same \w/
18:39 Fort: eh wait
18:39 Fort: i follow something there
18:39 -Bakari-: 00:22:174 (5,6,7) - it all can be replaced with 1/4 sliders
18:40 -Bakari-: It won't change your rhythm if you apply the same thing for all those similar triplets
18:40 Fort: 00:22:341 (7) - finish hitsound in here so good for clickable object >.<
18:41 -Bakari-: then an 1/4 slider + a circle, maybe?
18:41 -Bakari-: I just don't think that triplets are a good idea at this diff
18:42 Fort: lol i didnt use that thing in normal part
18:42 Fort: just only use 1/4 slider in 1st kiai
18:45 -Bakari-: well, I'm just agains ANY kind of triplets in the diff.
18:45 -Bakari-: take a look at the set
18:45 -Bakari-: You have an 1/1 Advanced with some 1/2s
18:45 -Bakari-: and on the next diff 1/4 triplets appear D:
18:46 Fort: its wow lol
18:46 Fort: maybe add Hard diff
18:46 -Bakari-: I'd rather keep them for that diff. Those, who prefer chalenging stuff should try Another/Extra
18:46 -Bakari-: nah, it's fine. I just don't like the triplets
18:48 Fort: triplets is good :3
18:48 -Bakari-: 01:25:341 (7,8) - a stack feels like something flow-breaking here. I'd avoid that.
18:48 -Bakari-: 01:30:007 (4) - pretty sure vocals are disappearing on the red tick
18:50 -Bakari-: 01:59:007 (2,3) - a switch from 1/1 to 1/4 jumps does not feel well-balanced. Try to keep DS consistent between these objects.
18:52 -Bakari-: 02:05:341 (2,3) - stack makes the reverse-arrow totally unreadable. there is no even a chance to read that. try to unstack?
18:52 -Bakari-: 02:24:341 (7,8,9,1) - it's hard to tell if there are 1/2 or 1/4 jumps. try to keep spacing a little more understandable
18:53 Fort: looks need refix for kiai in Hyper
18:53 -Bakari-: and that's it for the Hyper.
18:54 -Bakari-: I feel negative about the triplets and short 1/4 streams. but it's your right to keep them if you want.
18:56 Fort: oh okay

Overall, I do find streams on Hyper exaggerated and i feel like slider on your Advanced might use some more work.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Ciyus Miapah
thanks for help
Sky Trias
Wah~ IRC saya hilang .. :o
btw Fort ~
No Kds , just continue my mod before .. I hope this get rank soon ;)

Changes :
  1. Reminding to changes the audio and remove widescreen support in Beginner diff
  2. Fix some Beginner - Standard - Advanced diff
  3. Fix some hitsounds~
Okoratu
Why is the end - part after last kiai - in Eternal such a huge pile of boring...?

also HP7 should be totally fine for it since as ktg said hitting these streams - even incorrectly - gives you a shitload of hp back, so as long as you don't randomly fuck up you should be fine ith hp+1..


also i dislike the way some of these streams are really really random.
I know this kind of feedback doesn't really help but i am also too lazy to go into details
Topic Starter
Ciyus Miapah

Sky Trias wrote:

Wah~ IRC saya hilang .. :o
btw Fort ~
No Kds , just continue my mod before .. I hope this get rank soon ;)

Changes :
  1. Reminding to changes the audio and remove widescreen support in Beginner diff
  2. Fix some Beginner - Standard - Advanced diff
  3. Fix some hitsounds~
oh gpp deh

Okoratu wrote:

Why is the end - part after last kiai - in Eternal such a huge pile of boring...? i dont know, but that one is enough to revive somebody hand lol

also HP7 should be totally fine for it since as ktg said hitting these streams - even incorrectly - gives you a shitload of hp back, so as long as you don't randomly fuck up you should be fine ith hp+1.. so sad i cant even pass this map with HP7, my map for anyone who wants to stream even they are incorectly :3


also i dislike the way some of these streams are really really random. hahahahahaha
I know this kind of feedback doesn't really help but i am also too lazy to go into details oh its okay :3
]

thanks for your suggestion i will thinking about it.
Kibbleru
u really gotta try to use a hitnormal with bigger impact. it's really painful to play streams without good enough hitsound feedback. ESPECIALLY for that diff which is litteraly stream spam

soft sampleset really isn't enough.
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