as requested~
[General]
*As Sekai mentiored at her post, AR8 feels quite fast and doesn't works well with your choosen patterns. AR around 7-7.5 should work quite nicely here, try it!
I don't really see anything wrong with it - onliest my suggestion here would be add more finishes during kiai (every big white tick for example), as for now only clap + whistle sounds kinda boring. Note that same can be applied in all diffs.
Great & clean diff!
[Normal]
*Same concerns about AR - AR 5 feels kinda fast and doesn't work nice with your patterns here. Try AR4 - it should work much better here!
*Your DS choice at the beginning feels quite clamped, and it looks even more strange considering that your DS goes higher near the end of map while music stays same at this point. Any reasons for this? Personally, I'd prefer to see x1.10 DS at the whole diff as it looks way more clean with your symmetrial patterns.
[General]
- Since map starting kinda fast I'd suggest you add some audio lead-in via .osu files to give players a bit more time to prepare for playing.
- You may delete OP from tags, as website search wouldn't work with less than 2 characters anyway, and it wouldn't work nicely in-game. You can also remove brackets as they doesn't affect anything anyway
- Tag un is doubled, remove one please
- If you'll look at your hitsounds carefully you may notice that soft-hitnormal.wav and soft-hitfinish.wav have weird peak of volume, which makes them sounds kinda strange while playing. I'd suggest you replace them - don't worry, there's fixed version here, just download & replace!
- Your custom slidertick sound have more than 5ms delay, and it's almost inaudible compare to the very loud BGM volume... I can fix it for you if you want, but I'm not sure if you really wants to use it - imo, default slidertick sound works here quite nice already.
*As Sekai mentiored at her post, AR8 feels quite fast and doesn't works well with your choosen patterns. AR around 7-7.5 should work quite nicely here, try it!
I don't really see anything wrong with it - onliest my suggestion here would be add more finishes during kiai (every big white tick for example), as for now only clap + whistle sounds kinda boring. Note that same can be applied in all diffs.
Great & clean diff!
[Normal]
*Same concerns about AR - AR 5 feels kinda fast and doesn't work nice with your patterns here. Try AR4 - it should work much better here!
*Your DS choice at the beginning feels quite clamped, and it looks even more strange considering that your DS goes higher near the end of map while music stays same at this point. Any reasons for this? Personally, I'd prefer to see x1.10 DS at the whole diff as it looks way more clean with your symmetrial patterns.
- 00:19:323 (1,2) - After triple of 1/2 notes and 1/1 slider these two 3/2 repeat sliders sounds very strange - they doesn't really works nice with vocals, and they breaks your clap-pattern here. I'd suggest you sinple continue using 1/1 sliders same as you did before:
- 00:31:127 (2,3,1) - I can't say that it goes very well with music, maybe try something like this instead? Note that same goes for 00:39:162 (3,4,5,1) - as well
- 00:04:198 (1) - you may remove whistle from tail here to made a better accent at the incoming note
- 00:21:214 (2,3) - Considering your previous rhythm, 3/2 repeat-slider would sounds here a lot better rather than two 1/1 sliders
- 00:26:886 (1) - Remove whistle from sliderbody? It doesn't sounds quite nice hare
- 00:45:780 (1) - finish instead of whistle on head