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osterreich - Munou

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Chirony
Hi
from your M4M request

[General]
  1. In kiai time - I recommend to lower a little the sounds Because the drum sound in the music is not so big.
[Insane]
  1. 00:10:424 (1,2,3,1,2,3) - i think not fit the music, hard to catch rhythm. try this
  2. 00:20:246 (1,2,3) - you should make a better triangle.
  3. 00:20:782 (4) - how about overlap to head of 00:19:353 (3) .
  4. 00:27:389 (1) - how about move to x:376 y:264. Might feel to hard because distance becomes small suddenly.
  5. 00:43:102 (6) - remove clap, add finish
  6. 01:13:639 (3) - end to 01:13:728
  7. 01:13:907 (4) - end to 01:14:174 more fit the music.
[Hard]
  1. 00:05:067 (1,2) - please try this . more fit the drum sounds.
  2. 00:10:246 - this space is weird. please try this
  3. 00:22:746 - add circle if you want to follow piano sounds.
  4. 00:44:353 (3) - how about slider end to 00:44:889 . because different rhythm of vocal with previous two sliders.
  5. 00:51:317 (3) - The whole of this slider has clap, remove it and add head
good luck!
ac8129464363
blah so fast

no reply = fixed

Xelasto

Xelasto wrote:

00:09:353 (2) - Fix blanket and make the edge straight
00:16:139 (4) - Curve more for better blanket it looks ok to me
00:17:567 (6) - Blanket this around 5 nah, i like this flow
00:20:424 (1) - Curve more y
00:22:924 (1,2,3) - This sharp turn plays odd, try smoothing it out.
00:23:996 (3) - Curve Slightly more had to rework this part for the previous fix anyways
00:27:567 (1,2) - Align perfectly since it doesn't look good right now it follows the curve at the end
00:28:282 (2,3) - Blanket these what
00:28:996 (3,4) - On top of blanketing those, I suggest you make these two the same shape, and then ctrl+ H,J, and G the second one. no thanks
00:30:424 (5) - This slider ends on a strong note, which isn't as fun to play. I suggest you change it mabye to 2 notes, but whatever you do, I suggest you change it so you have to click on something at 00:31:139 as this is a very strong beat no it isn't? :X
00:31:496 (1) - Curve slightly less y
00:36:139 (4,5) - Blanket these 2 better than take 00:37:567 (1) - and move it closer. it looks ok to me
00:46:853 (2,3,4) - Align perfectly
00:52:032 (3) - Make this a repeat slider, it misses a beat and leaves an awkward pause. i don't want to make the rhythm too hard here
01:07:567 (1) - Make this straight and point it to 2 nty
01:23:996 (5) - Blanket better
Approach rate down by at least 1 argh fine lets see how 5.5 works
00:36:853 (5) - New combo here, not on the other note.

Pretty good difficulty, it could use some cleaning up, though. 8-)

Atsuro
[deetz' Normal]
  1. 01:06:139 (1) - It would flow better like this
  2. 01:08:282 (2,3,4) - Nazi, align 3 and 4 better with 2 argh it was intentional but i guess it looks like it wasn't
  3. 01:18:460 (5,1) - This sounds weird, try instead a circle here 01:18:460 - and a 3/2 slider here 01:18:639 -

    Good!

whee thanks guys

http://puu.sh/eCh9J/2190439f54.osu
Topic Starter
hehe
Chirony > thx for modding~

Chirony wrote:

Hi
from your M4M request

[General]
  1. In kiai time - I recommend to lower a little the sounds Because the drum sound in the music is not so big. keep first
[Insane]
  1. 00:10:424 (1,2,3,1,2,3) - i think not fit the music, hard to catch rhythm. try this fixed differently
  2. 00:20:246 (1,2,3) - you should make a better triangle. it is quite good now
  3. 00:20:782 (4) - how about overlap to head of 00:19:353 (3) . this will break pattern, 3's head is not belong to pattern.
  4. 00:27:389 (1) - how about move to x:376 y:264. Might feel to hard because distance becomes small suddenly. antijump~
  5. 00:43:102 (6) - remove clap, add finish no finish here
  6. 01:13:639 (3) - end to 01:13:728 not need
  7. 01:13:907 (4) - end to 01:14:174 more fit the music. ok
[Hard]
  1. 00:05:067 (1,2) - please try this . more fit the drum sounds. i prefer the current now, feels good to me
  2. 00:10:246 - this space is weird. please try this ok
  3. 00:22:746 - add circle if you want to follow piano sounds. not need
  4. 00:44:353 (3) - how about slider end to 00:44:889 . because different rhythm of vocal with previous two sliders. okay
  5. 00:51:317 (3) - The whole of this slider has clap, remove it and add head fixed
good luck!
Squichu
sup

General
  1. video's missing in Normal diff
  2. where's the Easy difficulty? :c
    nah, really. there are some confusing/hard to read patterns in Normal. I mean they're fitting for a Normal diff, but imo it's a little too hard for the easiest diff. (I know 2SR etc pp, should be all fine, but it's such a short song, why not map another difficulty so beginners can enjoy it as well?)
deetz's Normal
  1. uhm, you might wanna read this https://osu.ppy.sh/wiki/Music_Theory .. just saying cause there are a lot of objects that don't go well with the rhythm and leave out 'important' downbeats that should be emphasized better.
    also, check this, it might help you in the future ~ https://osu.ppy.sh/news/61334266941
  2. 00:03:282 (5) - rotate this, so it point's towards 00:03:996 (6) - 's head and not it's end. it's confusing, especially for beginners
    also speaking of this, the rhythm of 00:03:996 (6,7) - is a little weird. the melody's the same for start of6, middle part of 6 and 7 but the first is mapped with sliderstart, second is ignored and third is a circle. how about three circles instead? or short sliders?


    (might be too hard for easiest diff, tho. aaaaah, E diff, where are youuu ;-; ..)
  3. 00:05:067 (1,2,3) - too confusing for easiest diff, too. stacking 3 below 1 is hard to read, cause 1's still completely visible when 3 appears, so unstack? example
  4. 00:10:424 (3,1) - rhythm feels off, cause of the reverse on downbeat and the not mapped red tick afterwards, I'd suggest this rhythm -
  5. 00:35:424 (2,3) - should be one slider for consistency with 00:34:710 (1) -
  6. 00:38:282 (3) - make sure this is 100% visible when playing with 4:3 resolution
  7. overall: pay attention to your NCs, they should be consistent but atm they're placed pretty randomly and reach up from 3 to 8. maybe you want to re-do NCs and stick to NCing on downbeats? or each 2nd downbeat?
I'm not entirely sure what to think of this diff, cause I don't get the rhythm at all. Do you follow beat or vocals? cause there are many parts where it doesn't match either.. and Idk how to help with this (without sounding rude, which I probably do anyway- but I don't mean it like that, I'm just confused. sorry about that.) anyway, if you need further explanation why I think rhythms don't match etc ask me ingame and I can try to explain it better and help you out with improving stuff, but as long as I don't know what you're trying to do I can't really help. .x.

Hard
  1. 00:05:424 (2) - sounds off how you suddenly ignore the beat on the red tick, can you split this into slider+circle or change to 1/2 slider + reverse?
  2. 00:07:924 (3) - reverse slider is hidden below 00:06:853 (4) - . not the entire time, so it's visible, but notably later tha usual, please don't cover it up ;-;
  3. 00:14:532 (1) - should be extended til next white tick, that matches better with the vocals
  4. 00:39:710 (2) - sounds better to me if it ends on the red tick and a circle is added on the downbeat. that goes better with vocals and beat
  5. 01:04:710 (4,5) - I miss emphasis on the blue tick inbetween, like you emphasized 01:07:746 (1,2) - and several others. how about
    or
  6. 01:10:067 (1) - for the same reason this should be split, imo
  7. 01:10:782 (3,4) - gap feels off a bit, cause the vocals go on. how about extending 3 til next white tick? (there's a beat there, too, so I don't see any reson to leave it blank)
Insane
  1. 00:01:496 (1,2,3,4,5,6) - huh. select 2 - 6 and ctrl+g? improves movement slightly
  2. 00:06:139 - why's this blank? ;-; I miss a circle here, the current gap doesn't really match the melody ~
  3. 00:22:032 (2,3) - 3's clearly higher pitched than the rest, how about adding a small jump here? you can move 3 to 488|160 for example
  4. 00:27:567 (1,2,3,4,5,6,7,8) - wow, is it just me or are they like super unevenly placed? some circles look much closer than others, you might wanna fix that?
  5. 00:29:710 (3) - shorten and add circle on downbeat for better emphasis? it's sooo much louder than the other beats ~ >-<
  6. 01:26:139 (3,4,5) - meh movement. plays better if you stack 5 below 01:25:782 (1) - , imo
can't say much here. mapset looks good, as I already mentioned I'm just missing an Easy diff. the gap from Normal to Hard is rather big anyway, so it really would be better to add an Easy and increase difficulty of Normal slightly. maybe that's just me, Idk ~ ;-;

good luck!
ac8129464363
no reply = fix

Squirrel

Squirrel wrote:

deetz's Normal
  1. uhm, you might wanna read this https://osu.ppy.sh/wiki/Music_Theory .. just saying cause there are a lot of objects that don't go well with the rhythm and leave out 'important' downbeats that should be emphasized better.
    also, check this, it might help you in the future ~ https://osu.ppy.sh/news/61334266941
  2. 00:03:282 (5) - rotate this, so it point's towards 00:03:996 (6) - 's head and not it's end. it's confusing, especially for beginners
    also speaking of this, the rhythm of 00:03:996 (6,7) - is a little weird. the melody's the same for start of6, middle part of 6 and 7 but the first is mapped with sliderstart, second is ignored and third is a circle. how about three circles instead? or short sliders? i dunno, i like this rhythm
  3. 00:05:067 (1,2,3) - too confusing for easiest diff, too. stacking 3 below 1 is hard to read, cause 1's still completely visible when 3 appears, so unstack?
  4. 00:10:424 (3,1) - rhythm feels off, cause of the reverse on downbeat and the not mapped red tick afterwards, I'd suggest this rhythm - sorry, doesn't make sense to me - i don't want to make the rhythm too complex here
  5. 00:35:424 (2,3) - should be one slider for consistency with 00:34:710 (1) - what no the music changes and 00:35:782 (3) - has a clap sound
  6. 00:38:282 (3) - make sure this is 100% visible when playing with 4:3 resolution
  7. overall: pay attention to your NCs, they should be consistent but atm they're placed pretty randomly and reach up from 3 to 8. maybe you want to re-do NCs and stick to NCing on downbeats? or each 2nd downbeat?
I'm not entirely sure what to think of this diff, cause I don't get the rhythm at all. Do you follow beat or vocals? cause there are many parts where it doesn't match either.. and Idk how to help with this (without sounding rude, which I probably do anyway- but I don't mean it like that, I'm just confused. sorry about that.) anyway, if you need further explanation why I think rhythms don't match etc ask me ingame and I can try to explain it better and help you out with improving stuff, but as long as I don't know what you're trying to do I can't really help. .x.

mmh, I've looked back multiple times and I can't really think of any other way to look at this map. I'll go over it again tomorrow I guess. (NC's will be fixed soon or something)

can't hurt for me to give it another close look tomorrow, not that I have that much time to do so :o

thanks for the mod!

http://puu.sh/eFUfd/cbcb9ae182.osu
Topic Starter
hehe
Squirrel > thanks for modding!

Squirrel wrote:

sup

General
  1. video's missing in Normal diff
  2. where's the Easy difficulty? :c
    nah, really. there are some confusing/hard to read patterns in Normal. I mean they're fitting for a Normal diff, but imo it's a little too hard for the easiest diff. (I know 2SR etc pp, should be all fine, but it's such a short song, why not map another difficulty so beginners can enjoy it as well?) i am lazy, therefore my laziness > their improvement
Hard
  1. 00:05:424 (2) - sounds off how you suddenly ignore the beat on the red tick, can you split this into slider+circle or change to 1/2 slider + reverse? no, the focus is mainly on drums here.
  2. 00:07:924 (3) - reverse slider is hidden below 00:06:853 (4) - . not the entire time, so it's visible, but notably later tha usual, please don't cover it up ;-; there's ample time to react, imo.
  3. 00:14:532 (1) - should be extended til next white tick, that matches better with the vocals changed the 2 1/2 lsiders
  4. 00:39:710 (2) - sounds better to me if it ends on the red tick and a circle is added on the downbeat. that goes better with vocals and beat i prefer the calmness now
  5. 01:04:710 (4,5) - I miss emphasis on the blue tick inbetween, like you emphasized 01:07:746 (1,2) - and several others. how about ok
  6. 01:10:067 (1) - for the same reason this should be split, imo i disagree, softer and calmer part here.
  7. 01:10:782 (3,4) - gap feels off a bit, cause the vocals go on. how about extending 3 til next white tick? (there's a beat there, too, so I don't see any reson to leave it blank) less dense rhythm, i prefer it this way.
Insane
  1. 00:01:496 (1,2,3,4,5,6) - huh. select 2 - 6 and ctrl+g? improves movement slightly nah, pitch-based movement
  2. 00:06:139 - why's this blank? ;-; I miss a circle here, the current gap doesn't really match the melody ~ drums
  3. 00:22:032 (2,3) - 3's clearly higher pitched than the rest, how about adding a small jump here? you can move 3 to 488|160 for example thats why its in a sharp turn, i wanna keep the structure.
  4. 00:27:567 (1,2,3,4,5,6,7,8) - wow, is it just me or are they like super unevenly placed? some circles look much closer than others, you might wanna fix that? wtf lol okay didnt notice
  5. 00:29:710 (3) - shorten and add circle on downbeat for better emphasis? it's sooo much louder than the other beats ~ >-< calm calm
  6. 01:26:139 (3,4,5) - meh movement. plays better if you stack 5 below 01:25:782 (1) - , imo it doesn't, its a 'break' of structure to show the end of a pattern.
can't say much here. mapset looks good, as I already mentioned I'm just missing an Easy diff. the gap from Normal to Hard is rather big anyway, so it really would be better to add an Easy and increase difficulty of Normal slightly. maybe that's just me, Idk ~ ;-;

good luck!
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • Solid map

Timing

  • Need a double check of these:
  1. Correct BPM
  2. Some part looks 1/3, beats are quite confusing
  3. Strong downbeats are off big ticks, can refer vocals too

deetz' Normal

  1. Video not added
  2. Feel AR 5.0 ~ 5.3 is enough :3
  3. 00:11:496 (4) - Clap?

Others

  1. Normal too densed, "look" and "sound" overmapped cuz the vocal is kinda soft, random, and not sounded too much, quite hard for new players to play it.
    Strongly recommend an Easy diff with less densed notes, would make diff spread better.
  2. I'd use a more colorful background, this one has not much different with 100% dim
Topic Starter
hehe
Rakuen > thx 4 mod

Rakuen wrote:

Timing

  • Need a double check of these:
  1. Correct BPM
  2. Some part looks 1/3, beats are quite confusing
  3. Strong downbeats are off big ticks, can refer vocals too time 2 consult pishizor

Others

  1. Normal too densed, "look" and "sound" overmapped cuz the vocal is kinda soft, random, and not sounded too much, quite hard for new players to play it.
    Strongly recommend an Easy diff with less densed notes, would make diff spread better. yadaaa :-(
  2. I'd use a more colorful background, this one has not much different with 100% dim right now i feel the current suits the song the best. simple, and not overly detailed. i wish i could find a better bg.. orz

Edit: pishi says mp3 nids fix.. gief me a few days
ac8129464363
handsome did the 3 thingies for me.

thanks!
Okoratu
Österreich is the German word for Austria, just saying
ac8129464363
ok
Pho
From my modding queue, M4M ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. deetz misses the video.
  2. 00:08:567 (1) - You could really need a kick HS for stuff like this :/ You could set the following as soft-hitwhistle and try things out: http://puu.sh/eY0Qd/7e608ba7e4.wav
  3. How do you NC such a song correctly lol. NCing per stanza feels like a suboptimal solution here since the rhythm is so irregular most of the time.
  4. Weird song, weird video, weird mapper ava's... LIEK
[deetz' Normal]
  1. 00:04:282 (5,6) - Push a bit up and blanket plz.
    Some other blanket stuff cuz unnecessary: 00:17:139 (4,5) - 01:11:782 (2) - 01:17:139 (2,3) -
  2. 00:12:496 (4) - Clap
  3. 00:14:639 (8) - 1/2 slider would be pretty good here to catch the kick at 00:14:817 - as well
  4. 00:18:567 (6,1) - Spacing.
  5. 00:20:710 (3) - Turn into backslider, you'll know the reason.
  6. 00:21:424 (1) - Whistle or some kind of HS on tail. Also unnecessary NC.
  7. 00:24:639 (2,3) - Rhythm suggestion to get the beat at 00:24:817 - : http://puu.sh/eXUqt/ca6bc54356.jpg
  8. 00:28:567 (1,2) - NC on 2 instead, it's more logical to me as 1 is only instrumental and doesn't really belong to the next part.
  9. 00:28:567 (4) - Soft-sampleset on sliderend?
  10. 00:35:710 (1) - Weak Cymbal HS on head.
  11. 00:37:853 (1) - Finish on head.
  12. 00:44:282 (1) - Why spinner ;-; You miss so many important finish beats here.
    You could replace it with a 2x repeat slider: http://puu.sh/eXUYV/f622219fa7.jpg I like them, try it out and see if it works out for you :p
  13. 00:59:103 (2,3) - Might try this out: http://puu.sh/eXYst/c0e96804d0.jpg
  14. 01:04:639 (5) - Finish on head.
  15. 01:22:317 (4,1) - What is this :C
  16. 01:26:424 (2) - Switch with backslider.
  17. Looks good.
[Hard]
  1. AR7 would be pretty good, 7.8 is just way too fast.
  2. 00:03:924 (4) - This note is so strong, you should put a whistle or something on its head. It's even stronger than the previous note, might be good to swap whistles.
    00:01:425 (1) - could need a whistle too.
  3. 00:03:924 (4,1) - NC on 4 already, I think it's good to not follow the regular 'NC on white tick' here as the rhythm is pretty irregular here too.
    Set NC at 00:04:996 (5) - too.
  4. 00:12:496 (1,2,3,4) - Push down a bit for better alignment between 00:11:960 (5,1) -
  5. 00:26:424 (1,2) - If you follow the 'NC per stanza' rule, the NC should start at 2 first but ugh...
  6. 00:32:139 (1) - Make this a backslider instead.
  7. 00:37:853 (1,2,3,1) - This feels somewhat empty considering that this section is more intense than the previous one. I think you should map some of these red ticks as well (the ones containing the kick in the track).
  8. 00:52:853 (4,1) - NC on 4 already. Same at 01:04:103 (4,1) - 01:08:567 (5,1) -
  9. 00:54:282 (5) - NC
  10. 00:55:889 (2) - It makes sense to set or at least follow the beat here since you're focussing on vocal beats pretty much already.
  11. 00:57:139 (1) - Ctrl+g would be good here.
  12. 01:02:317 (3) - Clap on sliderend.
  13. 01:04:639 (1) - There should be a Finish on head? (sounds a bit delayed, but it should work)
  14. 01:18:567 (1) - Ctrl+g and push it a bit to the down-left, makes for a better play.
  15. The hitsounds could need more work. I missed whistles throughout your maps. The suggestions concerning that also go for your insane.
[Insane]
  1. AR8.6 is recommended, 9 feels a tad too fast for this song.
  2. 00:32:139 (5,1) - NC on 5 already. There should be NC at 00:34:282 (4) - too if you compare to your hard diff.
  3. 00:37:139 (1,4) - NC on 4 first.
  4. 01:02:495 (6) - Drumwhistle?
  5. 01:02:853 (1,2,3,4,5) - Distances between these objects might confuse people as they expect these to be 1/4 instead 1/3 beats.
    By spacing 01:02:495 (6,7,1) - these 1.2xDS, you should easily solve that issue.
  6. 01:05:710 (1) - Additions here pls.
  7. The SV in your kiai is worrying me. This is not the type of music that needs such drastic speed while playing. Would be good if you could ease it up.
Good job on making a reasonable set out of this song. Call me back after a few more mods. :)
ac8129464363
d

no reply = fixed

Pho
[General]
  1. deetz misses the video. actually done this time :D :D
  2. How do you NC such a song correctly lol. NCing per stanza feels like a suboptimal solution here since the rhythm is so irregular most of the time. ikr ;~;
[deetz' Normal]
  1. 00:04:282 (5,6) - Push a bit up and blanket plz.
    Some other blanket stuff cuz unnecessary: 00:17:139 (4,5) - 01:11:782 (2) - 01:17:139 (2,3) -
  2. 00:12:496 (4) - Clap
  3. 00:14:639 (8) - 1/2 slider would be pretty good here to catch the kick at 00:14:817 - as well there was before but i removed it because i thought it was too sudden
  4. 00:18:567 (6,1) - Spacing.
  5. 00:20:710 (3) - Turn into backslider, you'll know the reason. wasnt 100% sure but done... I think?
  6. 00:21:424 (1) - Whistle or some kind of HS on tail. Also unnecessary NC. NC works now, to the piano
  7. 00:24:639 (2,3) - Rhythm suggestion to get the beat at 00:24:817 - : http://puu.sh/eXUqt/ca6bc54356.jpg
  8. 00:28:567 (1,2) - NC on 2 instead, it's more logical to me as 1 is only instrumental and doesn't really belong to the next part. NC'd both
  9. 00:28:567 (4) - Soft-sampleset on sliderend?
  10. 00:35:710 (1) - Weak Cymbal HS on head.
  11. 00:37:853 (1) - Finish on head.
  12. 00:44:282 (1) - Why spinner ;-; You miss so many important finish beats here.
    You could replace it with a 2x repeat slider: http://puu.sh/eXUYV/f622219fa7.jpg I like them, try it out and see if it works out for you :p i did stuff
  13. 00:59:103 (2,3) - Might try this out: http://puu.sh/eXYst/c0e96804d0.jpg player's already dealing with some weird rhythm, I don't want to make it too complicated here :D
  14. 01:04:639 (5) - Finish on head.
  15. 01:22:317 (4,1) - What is this :C SHIT woooooops
  16. 01:26:424 (2) - Switch with backslider.
  17. Looks good.

thanks :D

http://puu.sh/eYvCB/62cc0d07c1.osu
Topic Starter
hehe
pho > thanks for modding~

Pho wrote:

From my modding queue, M4M ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. deetz misses the video.
  2. 00:08:567 (1) - You could really need a kick HS for stuff like this :/ You could set the following as soft-hitwhistle and try things out: http://puu.sh/eY0Qd/7e608ba7e4.wav uhm, no thanks. i don't want too many hitsounds ;_;
  3. How do you NC such a song correctly lol. NCing per stanza feels like a suboptimal solution here since the rhythm is so irregular most of the time. its consistent, so i'll stick with that
  4. Weird song, weird video, weird mapper ava's... LIEK
[Hard]
  1. AR7 would be pretty good, 7.8 is just way too fast. 7.5 :D
  2. 00:03:924 (4) - This note is so strong, you should put a whistle or something on its head. It's even stronger than the previous note, might be good to swap whistles. i put da whistle on the higher-pitched notes
    00:01:425 (1) - could need a whistle too. ^
  3. 00:03:924 (4,1) - NC on 4 already, I think it's good to not follow the regular 'NC on white tick' here as the rhythm is pretty irregular here too.
    Set NC at 00:04:996 (5) - too. hmm okay
  4. 00:12:496 (1,2,3,4) - Push down a bit for better alignment between 00:11:960 (5,1) - ok
  5. 00:26:424 (1,2) - If you follow the 'NC per stanza' rule, the NC should start at 2 first but ugh... ah i broke it here to show the pattern better, seems nicer to keep it consistent tho
  6. 00:32:139 (1) - Make this a backslider instead.
  7. 00:37:853 (1,2,3,1) - This feels somewhat empty considering that this section is more intense than the previous one. I think you should map some of these red ticks as well (the ones containing the kick in the track). i think the increase in SV enough, i want to show bigger emphasis on the chorus by keeping things somewhat calmer around this area. it is intense but not intense enough imo
  8. 00:52:853 (4,1) - NC on 4 already. Same at 01:04:103 (4,1) - 01:08:567 (5,1) - ok
  9. 00:54:282 (5) - NC ok
  10. 00:55:889 (2) - It makes sense to set or at least follow the beat here since you're focussing on vocal beats pretty much already. wut
  11. 00:57:139 (1) - Ctrl+g would be good here. same sound so i'll keep it same
  12. 01:02:317 (3) - Clap on sliderend. nah
  13. 01:04:639 (1) - There should be a Finish on head? (sounds a bit delayed, but it should work) ok
  14. 01:18:567 (1) - Ctrl+g and push it a bit to the down-left, makes for a better play. i prefer the current
  15. The hitsounds could need more work. I missed whistles throughout your maps. The suggestions concerning that also go for your insane. didn't tinker much with the hitsounds, i like keeping things simple because i'm still not too experienced yet..
[Insane]
  1. AR8.6 is recommended, 9 feels a tad too fast for this song. 8.8 :D
  2. 00:32:139 (5,1) - NC on 5 already. There should be NC at 00:34:282 (4) - too if you compare to your hard diff. i chose to do the NCing here like usual now, should look more consistent.
  3. 00:37:139 (1,4) - NC on 4 first. ^
  4. 01:02:495 (6) - Drumwhistle? cool
  5. 01:02:853 (1,2,3,4,5) - Distances between these objects might confuse people as they expect these to be 1/4 instead 1/3 beats.
    By spacing 01:02:495 (6,7,1) - these 1.2xDS, you should easily solve that issue. okay
  6. 01:05:710 (1) - Additions here pls. uhm ok
  7. The SV in your kiai is worrying me. This is not the type of music that needs such drastic speed while playing. Would be good if you could ease it up. i kind of like it, i use this a lot and i think it helps with emphasis in kiai.
Good job on making a reasonable set out of this song. Call me back after a few more mods. :)
Rizia
[General]
  1. offset -5?
[Insane]
  1. 00:23:210 (3) - whistle
  2. 00:53:210 (2) - ctrl+g
  3. 01:02:853 (1,2,3,4) - use 1/3 reverse slider is better on playing imo
[deetz's Normal]
  1. tick rate 1?
  2. 01:21:782 (2,3) - imo use reverse on 2 is better
good map, nothing to say
short mod only
good luck~
Topic Starter
hehe

Kawaiwkyik wrote:

[General]
  1. offset -5? offset should be perfect now.. so no change.
[Insane]
  1. 00:23:210 (3) - whistle ok
  2. 00:53:210 (2) - ctrl+g keep
  3. 01:02:853 (1,2,3,4) - use 1/3 reverse slider is better on playing imo although the player is playing and can hear and see the '1/3' rhythm, they are not playing it, because this is same as normal slider. i don't like :p
thx, updated
Fryz3
hi! modder came from: t/267877&start=0
sorry for the late mod :(

General
  1. Just want to point this out, but the image and video creeps me out.... -,-
deetz' Normal
  1. 00:32:496 (1,2) - switch NC?
  2. 00:39:282 (3) - ctrl + G for better flow?
  3. 00:41:424 (1,2) - switch NC.
  4. 01:08:567 (1) - try placing on: 380|244 for a better triangle.
  5. 01:11:067 (6,1) - switch NC/
  6. 01:22:853 (1,2,3,4,5) - maybe use a different colour here, since it may be hard to read with the white background at that time.
Hard
  1. 00:22:496 (4,1) - stick with the distance snapper here, it needs to be a bit closer.
  2. 00:44:817 (2,3) - can you make two blankets in it or just none? it kind of looks weird how it is now.
  3. 00:52:853 (1) - make better blanket.
  4. 00:55:353 (1,3) - switch NC.
  5. 00:57:139 (1) - remove NC.
  6. 01:18:567 (1) - ctrl + G for better flow?
Insane
  1. 00:33:567 (3) - switch NC
sry, can't really say much about this map. it's really good! :)

Gl with getting it ranked!
ac8129464363
no reply = fix

Kawaiwkyik

Kawaiwkyik wrote:

[deetz's Normal]
  1. tick rate 1? lots going on in the background, so keeping it as is, sorry
  2. 01:21:782 (2,3) - imo use reverse on 2 is better I don't want to make the rhythm here require too much thinking and I feel as if the way it is now already emphasizes the beats i want to be clickable :p

Fryz3
deetz' Normal
  1. 00:32:496 (1,2) - switch NC?
  2. 00:39:282 (3) - ctrl + G for better flow? destroys spacing
  3. 00:41:424 (1,2) - switch NC.
  4. 01:08:567 (1) - try placing on: 380|244 for a better triangle. wat it's already there
  5. 01:11:067 (6,1) - switch NC/
  6. 01:22:853 (1,2,3,4,5) - maybe use a different colour here, since it may be hard to read with the white background at that time. nice, wasn't even thinking about that lol

aaaaaaaaaaaa
Topic Starter
hehe

Fryz3 wrote:

GeneralHard
  1. 00:22:496 (4,1) - stick with the distance snapper here, it needs to be a bit closer. no.. it is fine currently, don't wanan ruin structure
  2. 00:44:817 (2,3) - can you make two blankets in it or just none? it kind of looks weird how it is now.no intention of blanketing the sliderend, so its fine
  3. 00:52:853 (1) - make better blanket. its good enough
  4. 00:55:353 (1,3) - switch NC. no, there is NC pattern
  5. 00:57:139 (1) - remove NC. no, there is NC pattern
  6. 01:18:567 (1) - ctrl + G for better flow? pattern sticks to the music
Insane
  1. 00:33:567 (3) - switch NC no
sry, can't really say much about this map. it's really good! :) thx

Gl with getting it ranked!
updated
ac8129464363
a
Stefan
mfw oesterreich
meii18
pls change the artist . The artist's name is not writted so , but is write so : Österreich

Is an german artist I guess so you should change the artist , since the metadata is unrankable because of artist's name ;_;
OblivioN
From Lazy modding team(¦3[____]

[General]
  1. handsome song & map :D but the timing still weird ……

[Insane]
  1. 00:06:246 (2) - sampleset normal
  2. 00:37:139 (1) - ds,246|382 and default drum clap or finish
  3. 00:55:889 finish on the tail of 00:55:353 (1) -
  4. 00:57:139 (1) - 00:57:139 remove the finish
  5. 01:02:674 (7) - finish
  6. 01:24:103 (6) - & head of 01:24:282 (1) - add clap,sounds good , then add drum finish at 01:24:460 (the tail of 01:24:282 (1) - )、01:24:639 (the head of 01:24:639 (2) - )& 01:24:996 (3) - & 01:25:174 (4) -
  7. 01:25:353 (6) - whistle

[deetz' Normal]
  1. as the easier diff of this beatmap,It's a little hard for newbie :? especially here:01:21:424 (1,2,3,4) -
    and ar 4.5 is enough
Topic Starter
hehe

ByBy_ChAn wrote:

pls change the artist . The artist's name is not writted so , but is write so : Österreich

Is an german artist I guess so you should change the artist , since the metadata is unrankable because of artist's name ;_;
English pls Mr BAT.
meii18

handsome wrote:

ByBy_ChAn wrote:

pls change the artist . The artist's name is not writted so , but is write so : Österreich

Is an german artist I guess so you should change the artist , since the metadata is unrankable because of artist's name ;_;
English pls Mr BAT.
I talk english and I'm not bat yet
Topic Starter
hehe

ByBy_ChAn wrote:

I talk english and I'm not bat yet
p/3696451
ac8129464363

OblivioN wrote:

[deetz' Normal]
  1. as the easier diff of this beatmap,It's a little hard for newbie :? especially here:01:21:424 (1,2,3,4) -
    and ar 4.5 is enough
hard has a lot of 1/2, I feel like this diff is a good step down from it and the rhythms aren't overly complex.

keep the AR for spread too
Topic Starter
hehe

OblivioN wrote:

From Lazy modding team(¦3[____]

[General]
  1. handsome song & map :D but the timing still weird ……

[Insane]
  1. 00:06:246 (2) - sampleset normal my hitsound noob, too complicated, so sry no :<
  2. 00:37:139 (1) - ds,246|382 and default drum clap or finish placement is ok, dont need drum
  3. 00:55:889 finish on the tail of 00:55:353 (1) - also not need
  4. 00:57:139 (1) - 00:57:139 remove the finish keep first
  5. 01:02:674 (7) - finish no
  6. 01:24:103 (6) - & head of 01:24:282 (1) - add clap,sounds good , then add drum finish at 01:24:460 (the tail of 01:24:282 (1) - )、01:24:639 (the head of 01:24:639 (2) - )& 01:24:996 (3) - & 01:25:174 (4) - only add finish orz
  7. 01:25:353 (6) - whistle no
thx, sry only add thing i really like cuz my hitsound is noob
Okoratu
00:17:139 (1,3,4,5) - gross.
why do you lower SV in the circle only intro i what

ninjaedit: irc happened
Topic Starter
hehe

Okoratu wrote:

00:17:139 (1,3,4,5) - gross. ok
why do you lower SV in the circle only intro i what
I DO WAHT I WANT
r u gonna ninja edit ur psot more
Grrum
Hi handsome. You're awesome, so have a mod.

[General]

Especially for the normal, Add this sound file to the song’s folder to silence those annoying sliderslides. Copy it and rename to drum and normal as well.
http://puu.sh/eM71V/e3854afb5b.wav

[deetz's Normal]

00:01:425 (1) - +2x for better blanket

00:05:710 (7) – why break DS here?

00:07:139 (2) - +1 y for better blanket

00:07:496 (3) – 134, 81 to make equilateral triangle with 2 and 1's slider head

00:12:853 (5) – change slider end to blanket better, code if you want it: http://puu.sh/fhQ0L/fef3e2ec38.jpg
412,220,12853,2,0,P|409:151|382:118,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:

00:17:139 (4) – curve more like this: http://puu.sh/fhSR1/26cf3bc2fb.jpg
284,252,17139,2,0,P|325:278|375:276,2,99.9999999999999,8|0|0,0:0|0:0|3:0,0:0:0:0:

00:18:210 (5) – perhaps a drum whistle here?

00:22:496 (3,4) - There are patterns like this where the change in flow feels a little too high for a normal. So for instance rotate 12 degrees and keep DS and it feels a little more smooth.

01:25:710 (1) – Try 241, 93 for a better triangle off of 01:24:282 (4,5) -

[Hard]

00:11:960 (5) – Kinda looks odd. Consider cutting the curved slider in its center or blanketing 4 like so:
http://puu.sh/fgkIL/8d9125939f.jpg
92,251,11960,2,0,P|128:288|225:276,1,140,0|0,0:0|0:0,0:0:0:0:

00:18:032 (3) – put a drum hitsound on the end to match 00:17:496 (2) - ?

00:29:996 (2) – Try 476, 248 to look a little more symmetric with 1

00:36:424 (2) – The red tick should be +3x if you want to keep this shape, though I recommend something more like this: http://puu.sh/fglXJ/9d7950bc56.jpg
285,159,36424,2,0,B|229:150|229:150|208:203,1,112,0|8,0:0|0:0,0:0:0:0:

00:40:710 (2) – Maybe move the end o 224, 288 so it doesn't curve in on itself too much?

00:44:817 (2) – move to 448, 127 for better blanket
Doing so allows you to rotate 00:45:353 (3) – by 11 CounterClockwise and put at 247, 181 to stack the ends. I'm still not satisfied with the flow into 4 though, it feels weird to travel so much to the left to go right with the slider, though this change helps a little. Pic: http://puu.sh/fgnH9/ab852de2ca.jpg

00:53:924 (4,2) – I don't like this overlap
00:55:353 (1,3) - ^

00:55:174 (4,1) – make these form equilateral triangle with slider end of 00:54:817 (3) -

00:57:139 (1,2) – Consider Ctrl + G on each of these individually, maintaining DS?

00:58:746 (2,3) – Consider moving this structure to 407, 106 for triangle (if so, re-blanket)

01:16:960 (2,3,1) – Try 506, 138. It feels too out of flow as is.

[Insane]

00:06:067 (1,2,3,4) – Consider increasing DS for a bigger release of energy? (~.95)

00:09:103 (4,1) – rotate 1 so it doesn't overlap 4

00:12:317 (4) – 426, 244 for better stack

00:14:996 (4) – 399,176 for better triangle. Rotate 11 degrees clockwise first for blanket

00:18:389 (7) – Drum hitsound here to match earlier drums?? Possibly put a drum whistle on head of 00:18:032 (6) -

00:22:139 (5,6,7) – Continuing the CounterClockwise flow seems a little too repetitive here and doesn't fit. My suggestion is to stack 00:21:782 (4,6) – and continue the linear flow. This sets up a nice jump to match the piano at 00:23:210 (3,4,5) – by stacking 00:23:210 (3,1) – and probably making a square pattern.

00:36:424 (3) – The change in pitch within the slider to me says you want to make flow within the slider instead of keeping it smooth. It doesn't fit with the design of surrounding patterns, but try something like this: http://puu.sh/fhLrF/1dea5f9159.jpg

00:39:996 (1,2) – the pitch goes down on this lyric, so try making a subtle change in flow, maybe something like this? http://puu.sh/fhIsN/1a7b6a5e25.jpg

00:44:102 (6) – The pattern doesn't have a geometric structure, so making a triangle doesn't really help. Instead I'd like to see a jump, so try moving this to 224,154

00:48:567 (1) – Consider this as 2 circles?

01:09:639 (7,8,1,2,3,4,5) – Increase the DS here, the song has a little more energy than what you're giving it.

01:15:889 (6) – put the slider end at 169, 58. This makes it kind of parallel to the following triple and makes it not bend into itself so much which I'm not a fan of.

Awesome map to match an awesome song. Good luck!
ac8129464363
no reply = fixed

pinataman wrote:

[deetz's Normal]

00:01:425 (1) - +2x for better blanket

00:05:710 (7) – why break DS here?

00:07:139 (2) - +1 y for better blanket

00:07:496 (3) – 134, 81 to make equilateral triangle with 2 and 1's slider head

00:12:853 (5) – change slider end to blanket better, code if you want it: http://puu.sh/fhQ0L/fef3e2ec38.jpg

00:17:139 (4) – curve more like this: http://puu.sh/fhSR1/26cf3bc2fb.jpg did my own thing

00:22:496 (3,4) - There are patterns like this where the change in flow feels a little too high for a normal. So for instance rotate 12 degrees and keep DS and it feels a little more smooth. fine to me

01:25:710 (1) – Try 241, 93 for a better triangle off of 01:24:282 (4,5) -
http://puu.sh/fj1q5/5db6c99771.osu
Topic Starter
hehe
thx for mod pinataman

pinataman wrote:

Hi handsome. You're awesome, so have a mod.

[General]

Especially for the normal, Add this sound file to the song’s folder to silence those annoying sliderslides. Copy it and rename to drum and normal as well.
http://puu.sh/eM71V/e3854afb5b.wav no need
[Hard]

00:11:960 (5) – Kinda looks odd. Consider cutting the curved slider in its center or blanketing 4 like so: imo that is 10x uglier, no

00:18:032 (3) – put a drum hitsound on the end to match 00:17:496 (2) - ? nope

00:29:996 (2) – Try 476, 248 to look a little more symmetric with 1 ok

00:36:424 (2) – The red tick should be +3x if you want to keep this shape, though I recommend something more like this: no

00:40:710 (2) – Maybe move the end o 224, 288 so it doesn't curve in on itself too much? intended

00:44:817 (2) – move to 448, 127 for better blanket triangle consistency > stacks, imo. so no change

00:53:924 (4,2) – I don't like this overlap ok
00:55:353 (1,3) - ^ ok

00:55:174 (4,1) – make these form equilateral triangle with slider end of 00:54:817 (3) - ok

00:57:139 (1,2) – Consider Ctrl + G on each of these individually, maintaining DS? no

00:58:746 (2,3) – Consider moving this structure to 407, 106 for triangle (if so, re-blanket) nah

01:16:960 (2,3,1) – Try 506, 138. It feels too out of flow as is. theres no flow when there's like half a second of doing nothing

[Insane]

00:06:067 (1,2,3,4) – Consider increasing DS for a bigger release of energy? (~.95) using the straight line pattern to show the change in music instead

00:09:103 (4,1) – rotate 1 so it doesn't overlap 4 dont like that slidershape too rotated

00:12:317 (4) – 426, 244 for better stack ok

00:14:996 (4) – 399,176 for better triangle. Rotate 11 degrees clockwise first for blanket nah

00:18:389 (7) – Drum hitsound here to match earlier drums?? Possibly put a drum whistle on head of 00:18:032 (6) - nop

00:22:139 (5,6,7) – Continuing the CounterClockwise flow seems a little too repetitive here and doesn't fit. My suggestion is to stack 00:21:782 (4,6) – and continue the linear flow. This sets up a nice jump to match the piano at 00:23:210 (3,4,5) – by stacking 00:23:210 (3,1) – and probably making a square pattern. nah, this is intended. but good suggestion

00:36:424 (3) – The change in pitch within the slider to me says you want to make flow within the slider instead of keeping it smooth. It doesn't fit with the design of surrounding patterns, but try something like this: note that the only time i used curved slider in the slow part is for the 'changed voice' parts

00:39:996 (1,2) – the pitch goes down on this lyric, so try making a subtle change in flow, maybe something like this? nah

00:44:102 (6) – The pattern doesn't have a geometric structure, so making a triangle doesn't really help. Instead I'd like to see a jump, so try moving this to wat, its part of a hexagon

00:48:567 (1) – Consider this as 2 circles? y

01:09:639 (7,8,1,2,3,4,5) – Increase the DS here, the song has a little more energy than what you're giving it. no, piano = structure

01:15:889 (6) – put the slider end at 169, 58. This makes it kind of parallel to the following triple and makes it not bend into itself so much which I'm not a fan of. but im a fan of it. i like it

Awesome map to match an awesome song. Good luck!
bigfrog
hello, from queue, since not in my slots, i just give a speed look :3

deetz' Normal
00:04:282 (5,6) - blanket better
00:10:353 (2) - just think the point before red point should only use one...looks more neat
00:17:139 (4,6) - try symmetry :3
00:31:424 (4,5) - blanket
00:37:853 (1) - this way looks better and avoid to seems like blanket 00:37:139 (4) too :

Hard
00:04:282 (2) - NC here instead of 00:03:924 (1) - since white line
00:07:853 (4) - delete red point and replace? since you use only bend slider here 00:06:424 (2) -

Insane
00:23:032 (2) - move to 296|232?

nothing to said, just think the circle pattern seems very easy to confused :o

that all, feel sorry if this mod is helpless...
Good Luck~~
ac8129464363
no reply = fix

bigfrog wrote:

00:04:282 (5,6) - blanket better
00:10:353 (2) - just think the point before red point should only use one...looks more neat meh
00:17:139 (4,6) - try symmetry :3
00:31:424 (4,5) - blanket looks fine to me
00:37:853 (1) - this way looks better and avoid to seems like blanket 00:37:139 (4) too : awkward flow to me
http://puu.sh/fnjUd/b450c391ef.osu
Nozhomi
Hi~ I'm REALLY late sorry #blamelazy2015

- General :
  1. Tags conflict between diffs.

- Insane :
  1. 01:18:210 (2,3) - Why this jump here ? There is no sens imo.

- Hard :
  1. 00:11:424 (4,5) - Blanket is off, and why not center more 00:11:960 (5) - to not have him on 00:11:424 (4) - head ?

- deetz' Normal
  1. Diff name should be deetz's Normal (you forget the s).
  2. 00:04:282 (5) - NC
  3. 00:06:067 (1,2) - Blanket is off
  4. 00:08:567 (4) - Add NC, remove it on 00:09:639 (1) - and add one at 00:10:353 (2) -
  5. 00:12:853 (5) - NC
  6. 00:17:139 (4) - NC
  7. 00:37:139 (4,1) - Blanket a little off
  8. 00:37:853 (1) - Raise a little slider end to get a better flow with 00:38:567 (2) -
  9. 00:49:282 (5,1) - Blanket off
  10. 00:54:282 (5) - NC
  11. 01:03:567 (3) - NC
  12. 01:08:567 (1,2) - This pattern break flow. I recommande to inverse curve like this http://puu.sh/fowo5/662f2b66ce.jpg.
  13. 01:17:139 (2,3) - Blanket off.
  14. 01:19:460 (5) - NC

That's all for me :3
GL Mukyu~
Topic Starter
hehe

Nozhomi wrote:

- deetz' Normal
  1. Diff name should be deetz's Normal (you forget the s). Sorry but this is very offensive. deetz identifies as a amorphous kanye west humanoid, thus should always be referred to in plural form.
I'll reply the rest later

bigfrog wrote:

Hard
00:04:282 (2) - NC here instead of 00:03:924 (1) - since white line keeping, since it looks better now imo
00:07:853 (4) - delete red point and replace? since you use only bend slider here 00:06:424 (2) -i like this shape lol

Insane
00:23:032 (2) - move to 296|232? nope, current plays better due to pitch change, imo

Nozhomi wrote:

[notice]- Insane :
  1. 01:18:210 (2,3) - Why this jump here ? There is no sens imo. there is no jump, slider leniency

- Hard :
  1. 00:11:424 (4,5) - Blanket is off, and why not center more 00:11:960 (5) - to not have him on 00:11:424 (4) - head ? only fixed blanket~

That's all for me :3
GL Mukyu~
Sonnyc
First Bet.
ac8129464363
lol
meii18
o/
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