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deadmau5 ft. Gerard Way - Professional Griefers (Radio Edit)

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Hinsvar
Oh hi.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:58:485 (4) - Make it curved like this? 00:58:016 (3,4,5) will look better and the flow will be better. Like, way better.
  2. 01:13:016 - Use a Drum finish instead of a Soft one? The Soft finish is quite overpowering the instrument here.
  3. 01:32:703 - Add a finish here to be consistent with the hitsounding on the other diffs, or make those diffs have the same hitsounding as this one? I'd say it's better to do the latter, though.
  4. 01:33:641 - ^
  5. 01:54:735 (1) - Move to (276,164) so the gap between 01:52:860 (5,6) and 01:54:266 (6,1) will look equal? Looks neater that way.
>Normal
  1. 01:09:735 (3,4) - ..Seriously? This overlap looks quite odd to see, to be honest. Just make them not touch each other at all.
>Hard
  1. 00:40:672 (1,2,3,4,5,6,1) - Even though it's only 128 BPM, a stream like this can be too much, and it makes quite the difficulty spike from Normal. Also remember that there was a triplet (00:40:438 (6,7,1)) before this, so this can get a little tricky. Removing 00:41:024 (2) would be enough to solve this.
  2. 01:42:899 (2) - ^
  3. 01:42:547 - 01:43:367 - I know what are you trying to do here, but please try to use at least 50% volume and make the volume increase by 5% for every timing point. 30-40% of volume makes the objects here inaudible.
  4. 02:01:766 (4,5,1) - What's with the inconsistent spacing?

Gray Veyron wrote:

Why this isn't ranked/qualified yet?
Why, I wonder.

Call me back.
Topic Starter
Cerulean Veyron

Hinsvar wrote:

Oh hi.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:58:485 (4) - Make it curved like this? 00:58:016 (3,4,5) will look better and the flow will be better. Like, way better. Great idea! my mind was empty of ideas for this part so made a straight slider XD Curved it anyway~
  2. 01:13:016 - Use a Drum finish instead of a Soft one? The Soft finish is quite overpowering the instrument here. Okay
  3. 01:32:703 - Add a finish here to be consistent with the hitsounding on the other diffs, or make those diffs have the same hitsounding as this one? I'd say it's better to do the latter, though. Might be too loud for beginners, might be not... Okay
  4. 01:33:641 - ^ ^
  5. 01:54:735 (1) - Move to (276,164) so the gap between 01:52:860 (5,6) and 01:54:266 (6,1) will look equal? Looks neater that way. Moved to your suggested grid and it got overlapped and broke the spacing, ouch... but hey, if you meant by (276,364), Okay!
>Normal
  1. 01:09:735 (3,4) - ..Seriously? This overlap looks quite odd to see, to be honest. Just make them not touch each other at all. Since most of modders before you mentioned this and told them 'no change', looks like i'll split them up at this spot.
>Hard
  1. 00:40:672 (1,2,3,4,5,6,1) - Even though it's only 128 BPM, a stream like this can be too much, and it makes quite the difficulty spike from Normal. Also remember that there was a triplet (00:40:438 (6,7,1)) before this, so this can get a little tricky. Removing 00:41:024 (2) would be enough to solve this. Good reason... okay~
  2. 01:42:899 (2) - ^ ^
  3. 01:42:547 - 01:43:367 - I know what are you trying to do here, but please try to use at least 50% volume and make the volume increase by 5% for every timing point. 30-40% of volume makes the objects here inaudible. Okay, i kinda give up with this right now, for other diff's sake.
  4. 02:01:766 (4,5,1) - What's with the inconsistent spacing? Good catch, i missed that one when submitting the map >_<

Gray Veyron wrote:

Why this isn't ranked/qualified yet?
Why, I wonder.

Call me back.
Useful mod! I'll call you when i have time from work.
Thanks for the star icon btw~ Got two maps starred, one will get the first bubble for my life... I wonder :p
ts8zs
um....a BAT above,I feel some pressure,so no kd
[Hard]
00:05:281 (4) - no sounds here,del,I prefer use 00:04:110 (1,2) - this style
If you prefer to make your map perfect,please fix some blanket of your map...such as 00:16:297 (4) - 00:23:094 (2,3) -
And some overlap such as 00:15:594 (2,4) - 00:54:735 (1,3) - isn't suitable for hard,I think,I didn't see such overlaps in Hard in other rank maps.
01:43:133 (3) - del?I think no sounds here
[Easy]
This diff looks well
[Normal]
sorry,I couldn't catch which problem Normal have...maybe the rhythm and blanket and some overlap...
Topic Starter
Cerulean Veyron

ts8zs wrote:

um....a BAT above,I feel some pressure,so no kd
[Hard]
00:05:281 (4) - no sounds here,del,I prefer use 00:04:110 (1,2) - this style I'm following the clunk instrument in the song track, i heard it hit the 1/4 beat, so i think a triplet is fine here instead of another extended slider.
If you prefer to make your map perfect,please fix some blanket of your map...such as 00:16:297 (4) - 00:23:094 (2,3) - Okay, took me a while here, but fixed most blanket recorrections. And kept some because i wasn't making a blanket on the part intentionally.
And some overlap such as 00:15:594 (2,4) - 00:54:735 (1,3) - isn't suitable for hard,I think,I didn't see such overlaps in Hard in other rank maps. I'll start considering this..
01:43:133 (3) - del?I think no sounds here It might inconsist the rhythm between the first kiai and here, so i'll keep this.
[Easy]
This diff looks well ty
[Normal]
sorry,I couldn't catch which problem Normal have...maybe the rhythm and blanket and some overlap... Yeah, i found few overlaps and fixed them.
Half useful, why no kd? ...... nevermind >.>
Thanks, ts8zs!
Hinsvar
ts8zs' mod is still worth a kudosu, so there you have it.

Last thing I have a problem with: 01:32:703 and 01:33:641 have an inconsistent hitsounding throughout the diffs now. Make them consistent and then poke me.
Topic Starter
Cerulean Veyron
Okay, got them all, also changed the slider in Normal diff 01:35:047 (7) - to consist the hitsound as well. But in Easy, i'll keep the long slider for beginners' sake.
Hinsvar
Well let's do this!
coolguy2829
This is my first mod so I may be missing a few things, but here's what stands out from my point of view:

Easy:
-Sliders have patterns that repeat throughout the song, add more creativity into them

01:35:047 (5) - Strange looking slider, I'd suggest making it like this: http://puu.sh/em78x/ece83c074f.jpg

01:36:922 (2) - Same thing

01:52:860 (5,1) - Same thing again

02:32:235 (1,3) - What is it with this slider pattern? You keep using it over and over again (Again, this is just my opinion, you can keep it but IMO it looks deformed).

01:39:735 (1,2,3,4) - I feel as if this pattern would probably screw up beginner players, not sure though

01:45:360 (4,5,1) - Was the sharp blanket intentional?

02:12:547 (4) - Make the blanket more round (compare it to the note's approach circle that I placed, a tip is to use approach circles to determine how round a blanket should be like this: http://puu.sh/em7Yb/6f9d9130da.jpg )

02:37:860 (3) - Another deformed slider, I suggest making them look like this for a cleaner look: http://puu.sh/em94L/eb2371b51c.jpg

02:39:735 (5) - Same as above

02:43:485 (1) - Kiai time


Normal
-Again, more slider variety please, I'm tired of seeing basic curves and straight lines for most of the song

00:15:360 (1,2,3) - I'd suggest not using triple stacks, they're not really meant for normal diffs

00:16:766 (4,5,6) - Same as above

00:46:766 (3,4,5) - ANOTHER triple stack? This is beginning to look like a mix between a normal diff and a hard diff... Plus, this is a two star diff so I doubt triplets would be in there

01:35:985 (1,2,3,4,5) - The pattern leading up to the slider seems a bit confusing for a normal diff

01:48:641 (3,4,5) - Triple stacks.... remove them (Or just make them double stacks instead of triple stacks)

01:59:891 (3,4,5) - ^

01:57:547 (4,1) - Very easy to break combo here, this kind of pattern is better for hard so move the second slider away from the first


Hard
00:15:594 (2,3,4) - Very confusing pattern

00:17:000 (5,1) - Line up stack

00:41:141 (2,3,4,5) - Stream doesn't really fit

01:17:938 (3,4) - Jump is a bit too big

01:21:688 (4,5) - ^

01:28:250 (3,4,1) - Notes are spaced too tightly, it's either a stack or a mini stream

01:43:016 (2,3,4,5,1) - Again, stream doesn't fit

01:51:922 (3,4) - Confusing pattern


Overall
-Sliders in easy/normal diffs didn't have much variety
-Some confusing patterns
-The triple stacks in Normal should be removed
-Some sliders in Easy are deformed

This is decently mapped, I'd suggest re-playing your map to test for more confusing patterns.
Topic Starter
Cerulean Veyron

coolguy2829 wrote:

This is my first mod so I may be missing a few things, but here's what stands out from my point of view:

Easy:
-Sliders have patterns that repeat throughout the song, add more creativity into them

01:35:047 (5) - Strange looking slider, I'd suggest making it like this: http://puu.sh/em78x/ece83c074f.jpg Well, to me, your suggested slider is a lot more strange.

01:36:922 (2) - Same thing ^

01:52:860 (5,1) - Same thing again ^

02:32:235 (1,3) - What is it with this slider pattern? You keep using it over and over again (Again, this is just my opinion, you can keep it but IMO it looks deformed). Ofc, since it's an Easy difficulty, beginners should play it and a few flow to be sharp to improve their playstyle.

01:39:735 (1,2,3,4) - I feel as if this pattern would probably screw up beginner players, not sure though But the numbers can help them NOT to screw up, they're unlike goats never learn one, two, or three.

01:45:360 (4,5,1) - Was the sharp blanket intentional? Yes

02:12:547 (4) - Make the blanket more round (compare it to the note's approach circle that I placed, a tip is to use approach circles to determine how round a blanket should be like this: http://puu.sh/em7Yb/6f9d9130da.jpg ) I don't think this slider needs more curving, but i guess this blanket is fine like others.

02:37:860 (3) - Another deformed slider, I suggest making them look like this for a cleaner look: http://puu.sh/em94L/eb2371b51c.jpg It might break the blanket a lot. Trying to keep this symmetric.

02:39:735 (5) - Same as above ^

02:43:485 (1) - Kiai time It'll be a short time of kiai, and also, it's not really intense enough like the previous two.


Normal
-Again, more slider variety please, I'm tired of seeing basic curves and straight lines for most of the song

00:15:360 (1,2,3) - I'd suggest not using triple stacks, they're not really meant for normal diffs You should see other maps that has Normal diffs, they do this often than just this map.

00:16:766 (4,5,6) - Same as above ^

00:46:766 (3,4,5) - ANOTHER triple stack? This is beginning to look like a mix between a normal diff and a hard diff... Plus, this is a two star diff so I doubt triplets would be in there ^

01:35:985 (1,2,3,4,5) - The pattern leading up to the slider seems a bit confusing for a normal diff This triangle formation won't do that, It just makes the flow ongoing and made a back-and-forth flow on circle (3), (4), and slider (5).

01:48:641 (3,4,5) - Triple stacks.... remove them (Or just make them double stacks instead of triple stacks) Same reason as before.

01:59:891 (3,4,5) - ^ ^

01:57:547 (4,1) - Very easy to break combo here, this kind of pattern is better for hard so move the second slider away from the first The symmetry flow will break if i put slider (1) away from another. So to keep this "Normal" and reasonable, a stack should make them safe from combo break.


Hard
00:15:594 (2,3,4) - Very confusing pattern Not really, if you're a good player.

00:17:000 (5,1) - Line up stack I intentionally did this, i'm not trying to make a perfect stack here. Just keeping this for some little anti-jump.

00:41:141 (2,3,4,5) - Stream doesn't really fit Instead of telling "i did this, i did that", I'm following the Ride in the background music. You could hear it as 1/2 beat, to hear much closer and closer, it's 1/4 beat divisor. So a stream should fit here.

01:17:938 (3,4) - Jump is a bit too big I've did the same spacing from the previous parts for this jump, like on 00:16:063 (3,4) - and 00:27:547 (3,4) -

01:21:688 (4,5) - ^ ^

01:28:250 (3,4,1) - Notes are spaced too tightly, it's either a stack or a mini stream I've done this intentional as well, same reason as before.

01:43:016 (2,3,4,5,1) - Again, stream doesn't fit Same reason.

01:51:922 (3,4) - Confusing pattern Triangle formation here, there's no way a triangle like this one is confusing.


Overall
-Sliders in easy/normal diffs didn't have much variety
-Some confusing patterns
-The triple stacks in Normal should be removed
-Some sliders in Easy are deformed

This is decently mapped, I'd suggest re-playing your map to test for more confusing patterns.
I guess your first mod is unlike the previous modders have modded this map. But since you're a newbie, i don't think you're really ready for modding a bubbled map like this one or any other yet. So my advice for you is to find some maps out there, that's interested to you that you can possibly mod their map correctly and improves a bit of your modding, and i don't think i can apply this mod after all. But if a BAT would check this and got the same issues you've spotted, i'll lightly change it. So this doesn't mean your mod is so useless and telling you to get out of it. I'm just trying to tell you what's right for your modding process.

Your first mod didn't work a little properly and need much improvements. Please, forgive me when i'm likely being rude to your judgements. I'll give you a 'thanks' for reviewing my map anyway.
DakeDekaane
Hi.

[General]
Looks fine.

[ Easy]
00:56:610 (1,2) - Shouldn't this be better as a 2/1 slider, like 00:58:485 (4) - ? Considering you made 2/1 sliders for the held vocals.
01:43:485 (1,2,3) - Something similar as above
02:42:547 (7) - Increase the volume a bit for this note, maybe it's just me but it isn't very noticeable like the previous soft hits.

[ Normal]
00:03:641 (1) - I wouldn't recoomend to do this, specially in a Normal, there's no musical intro so it may come suddenly to the player. Also I think it'd be better to begin the map in the downbeat, as it's somehow stronger.
00:30:125 (7) - Consider removing this so you keep a constant beat along with the vocals?
00:37:625 (6) - ^
00:42:547 (3,4) - *nazi* this is not as symmetric as you could think, just Ctrl+G (3) twice and it'll be.
00:50:985 (6) - Consider making it symmetric?
01:11:610 (5) - I think making the second curve a bit more noticeable would make this slider look better.
01:30:125 (4,7) - Similar as 00:30:125 (7) -
01:33:875 (5) - ^ and probably add a note in 01:35:750 - if you do.
01:39:500 (7) - Similar as 00:30:125 (7) -
01:42:547 - Increase a bit the volume here.
02:31:766 (5) - Considering this is a calm part, maybe lower a bit more the object density? Removing this note would let you emphasize the vocals nicely.
02:38:328 (3) - ^
02:42:078 (3) - Probably remove this slider and put a 1/2 triple in 02:42:547 - , it'll introduce better to the kiai imo.

[ Hard]
00:03:641 (1) - As in Normal.
The rhythm in the beginning is a bit weird, you have this 3/4 slider for a wubby sound [00:04:110 (1) - ] (but later you use 1/1 for a very similar sound [00:09:735 (1) - ]), but then you have a clear 3/4 rhythm [00:05:399 (5,6) - ], but you put a 1/4 triple [00:05:281 (4,5,6) - ]. What I suggest is to do something similar to this, variation may be done at your own style, but don't add more 3/4 rhythm in a single combo so the actual 3/4 rhythm isn't opaqued by more.

00:15:594 (2,4) - I wouldn't recommend to stack sliders like this, even if it's readable, it looks very bad considering how you mapped the rest of the song, it's like the odd one. It'd be nice being unstacked.
00:17:000 (5,1) - Stack properly? Looks weird and it's very temptful to be hit as 1/4.
00:26:375 (3,4) - The triple here isn't really necessary imo, the strong beat in 00:26:610 - would be emphasized better with a 1/1 pause or even a 1/2 jump. (I'm thinking you put this triple for emphasis, I may be wrong).
00:40:555 (7) - ^ Similar as above, but this time the 1/2 stack would play really cool.
00:41:258 (3,5) - ^ Some 1/2 jumps would fit better for the vocals, the 1/4 rhythm isn't really fitting or noticeable imo, if something , the note in 00:41:492 - should be in 00:41:024 - .
00:41:610 (1,2,3,4) - Begin the sliders on the white ticks like you're doing for the rest of this part? Feels a bit weird releasing on the strong beats, and then hitting on them while the music is very similar.
01:02:469 (1,2,3,4) - This time goes for the slider beginning on red ticks.
01:28:250 (3,4) - As 00:26:375 (3,4) -
01:42:313 (6,7,1,2,3,4,5) - Something similar as I said in the previous part.
01:43:485 (1,2,3,4) - As in 00:41:610 (1,2,3,4) -
01:42:547 - Increase volume please ;w;
02:04:344 (1,2,3,4) - As in 01:02:469 (1,2,3,4) -
02:31:766 (5) - Remove to follow only vocals?
02:49:344 (1,2,3,4) - As in 01:02:469 (1,2,3,4) -
02:58:133 (5) - Remove this note? Background music goes on triples so I don't get why is a 5-note stream.

I think that's all, just went a bit picky on rhythm because it was the only thing that disturbed me a bit.
Topic Starter
Cerulean Veyron

DakeDekaane wrote:

Hi.

[General]
Looks fine. ty

[ Easy]
00:56:610 (1,2) - Shouldn't this be better as a 2/1 slider, like 00:58:485 (4) - ? Considering you made 2/1 sliders for the held vocals. Okay
01:43:485 (1,2,3) - Something similar as above Okay, not sure if the change is fine, but nvm.
02:42:547 (7) - Increase the volume a bit for this note, maybe it's just me but it isn't very noticeable like the previous soft hits. This one is fine, since it's with the calm parts from the previous tracks.

[ Normal]
00:03:641 (1) - I wouldn't recommend to do this, specially in a Normal, there's no musical intro so it may come suddenly to the player. Also I think it'd be better to begin the map in the downbeat, as it's somehow stronger. I guess it'll be fine removing it, downbeat would make it worse imo
00:30:125 (7) - Consider removing this so you keep a constant beat along with the vocals? Okay
00:37:625 (6) - ^ ^
00:42:547 (3,4) - *nazi* this is not as symmetric as you could think, just Ctrl+G (3) twice and it'll be. Okay
00:50:985 (6) - Consider making it symmetric? Tried my best here, hopefully it's symmetric for now
01:11:610 (5) - I think making the second curve a bit more noticeable would make this slider look better. Curved
01:30:125 (4,7) - Similar as 00:30:125 (7) - Okay
01:33:875 (5) - ^ and probably add a note in 01:35:750 - if you do. Okay
01:39:500 (7) - Similar as 00:30:125 (7) - Okay
01:42:547 - Increase a bit the volume here. It might be inconsistent throughout other difficulties, keeping this.
02:31:766 (5) - Considering this is a calm part, maybe lower a bit more the object density? Removing this note would let you emphasize the vocals nicely. I don't mainly follow the vocals here, so it's better for easier diffs follow simple beats in the song track.
02:38:328 (3) - ^ ^
02:42:078 (3) - Probably remove this slider and put a 1/2 triple in 02:42:547 - , it'll introduce better to the kiai imo. Okay

[ Hard]
00:03:641 (1) - As in Normal. Okay
The rhythm in the beginning is a bit weird, you have this 3/4 slider for a wubby sound [00:04:110 (1) - ] (but later you use 1/1 for a very similar sound [00:09:735 (1) - ]), but then you have a clear 3/4 rhythm [00:05:399 (5,6) - ], but you put a 1/4 triple [00:05:281 (4,5,6) - ]. What I suggest is to do something similar to this, variation may be done at your own style, but don't add more 3/4 rhythm in a single combo so the actual 3/4 rhythm isn't opaqued by more. I've changed some rhythms that are like this part, but some aren't because i'm trying to follow the vocals, few background musics, and so on. I'm thinking too much with the rhythms in this difficulty because i knew a BAT would say this for sure. So to keep this a little short, i've changed them in some parts.

00:15:594 (2,4) - I wouldn't recommend to stack sliders like this, even if it's readable, it looks very bad considering how you mapped the rest of the song, it's like the odd one. It'd be nice being unstacked. ...fine
00:17:000 (5,1) - Stack properly? Looks weird and it's very temptful to be hit as 1/4. Okay
00:26:375 (3,4) - The triple here isn't really necessary imo, the strong beat in 00:26:610 - would be emphasized better with a 1/1 pause or even a 1/2 jump. (I'm thinking you put this triple for emphasis, I may be wrong). I've made a triple here for emphasis, you're right. I was about to tell i simply add it for the background music/simple beat reflection, so i'm keeping this.
00:40:555 (7) - ^ Similar as above, but this time the 1/2 stack would play really cool. Unlike above, okay.
00:41:258 (3,5) - ^ Some 1/2 jumps would fit better for the vocals, the 1/4 rhythm isn't really fitting or noticeable imo, if something , the note in 00:41:492 - should be in 00:41:024 - . Okay, gonna give a try.
00:41:610 (1,2,3,4) - Begin the sliders on the white ticks like you're doing for the rest of this part? Feels a bit weird releasing on the strong beats, and then hitting on them while the music is very similar. Okay, moved them from offbeats.
01:02:469 (1,2,3,4) - This time goes for the slider beginning on red ticks. Okay
01:28:250 (3,4) - As 00:26:375 (3,4) - Same reason.
01:42:313 (6,7,1,2,3,4,5) - Something similar as I said in the previous part. Okay
01:43:485 (1,2,3,4) - As in 00:41:610 (1,2,3,4) - Okay
01:42:547 - Increase volume please ;w; Sorry, the same reason ;m; would be inconsistent between diffs.
02:04:344 (1,2,3,4) - As in 01:02:469 (1,2,3,4) - Okay, you made me remap this part because of the distance spacings, but that's okay~
02:31:766 (5) - Remove to follow only vocals? Okay
02:49:344 (1,2,3,4) - As in 01:02:469 (1,2,3,4) - This time at this part, i'm following the simple beats in the song track. Sounds good on 1/2 for vocals like the previous tracks, but i prefer to keep this one for now on.
02:58:133 (5) - Remove this note? Background music goes on triples so I don't get why is a 5-note stream. Okay

I think that's all, just went a bit picky on rhythm because it was the only thing that disturbed me a bit.
Thanks, Dake!
DakeDekaane
Rechecking.

01:42:547 - Is highly encouraged to have a higher volume, it's actually very faint, at least 10% would do. (For all diffs).

[Normal]
00:03:641 (1) - You removed this note in Hard, but not here, probably you forgot to, considering your reply.

[Hard]
00:04:110 - 00:09:735 - Are you sure on keeping the rhythm as now? Feels a bit weird.

I guess that'd be all before we can move this forward.
Topic Starter
Cerulean Veyron
Fixed all except the rhythm in Hard, i'm sure it'll be fine. As long as it's likely sound vigorous while can be similar to the song track, players can pass it through easily with no risks. I also wanted to say more on the previous reply which i almost did not have time to tell there, i kept those 'weird' rhythm for the sliderslide sounds to follow the song track as well, just an additional note.
DakeDekaane
I feel happy to grant you your first qualified mapset, congratulations.

(ノ・ω・)ノ

Keep improving :)
hehe
woo, congrats =w=
sheela
Congratulations on your first qualified map!
meii18
Congrats ! />>< /
[ Mephisto ]
Congrats >w</
Topic Starter
Cerulean Veyron
Thanks for the gz, everyone! \:3/

Dekaane, that emote scares me, pls remove asap.
Hinsvar

DakeDekaane wrote:

(ノ・ω・)ノ
Xinely is that you

Congrats!
Squichu
aah, I remember modding this like half a year ago..
Glad to see it's finally qualified, congratz!! :3
-Kirino
Nice
Topic Starter
Cerulean Veyron
IT'S TOO LATE FOR DAT SORRY THANKS /caps

ty again for gz
- Marco -
more mau5 \♥/
DeathTheExe
Hi there! Just wanted to direct people who were looking for an insane diff to https://osu.ppy.sh/s/570092. It's very WIP right now, but I'd love any feedback you have :D
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