Almost a HALF of your mod is helpful! Changed a few patterns and rhythms on Normal diff, and removed some senseless circles in Hard diff due so many modders kept mentioning it. So i might think it's fine now. Also, finding more modders would bring this map at risk, but i will try to get mods, and hopefully will be ready for BATs to check this!Kenterz wrote:
Hey, mod as requested :3Easy
00:05:985 (3,1) - You can maybe try tu blanket (1) with (3) ? : Well, it's looks neat on your suggested blanket. But i prefer to keep mine, because nowadays, players are growing to not see some annoying blankets with triangles. But thanks for the effort.
00:31:297 (2) - Try to improve the blanket for 00:30:360 (1,2) by decreasing this slider's curve a bit I fixed this blanket a little here because it looks like it's already blanketed
01:05:985 (3) - Maybe you can try to decrease the 2nd curve of the slider ? Then the 2 curves of this slider will looks the same, and it'll make a prettier pattern I think. Sounds nazi, but okay
01:10:203 (4) - Try also to decrease this slider's curve to improve the blanket with 01:09:735 (3,4) Okay, used circle (3)'s approach circle to emphasize the blanket.
01:28:485 (1,2) - The blanket isn't perfect here, try to move (1) at x148|y100 and move (2) at x4|y188 to improve the blanket. I wasn't planning to make a double blanket here, but i will give it a try
01:41:610 (5,6) - Try to have the same slider shape for these 2 sliders, try to copy/paste (5), then you'll have the 2 same sliders. I think i'll make a different pattern than this one and the one you're mentioning.
02:30:360 (3) - You can maybe try to make the linear part of the slider (at the end) a curved part, it'll avoid the overlap with 02:28:485 (1) and make a blanket : OkayNormal
I suggest CS 3 for this diff, CS3.5 seems really small in my opinion, it's gonna be too small with HR mod =/ To keep the difficulty spread from big gaps, i'll keep it.
00:14:422 (8,3) - You could possibly make a blanket here ? Like on this example : I think the current one has the same flow as your suggested pattern, so it's already blanketed.
00:22:860 (1,3) - I think it's very weird to have a big part for the curve and a very small linear part. I suggest to remake the slider to increase the linear part. You could've gone further notice, to see what's behind this pattern... is symmetry.
00:59:891 (8,1) - You can improve this blanket Nazi, okay~
01:05:985 (5) - I'm afraid that the shape created by the 2 red anchors is unrankable. I really suggest to change it. I haven't seen these issues were told to be unrankable. And for some other reasons, i've seen new maps that used it on their Normal diffs.
01:11:610 (5) - You can maybe put the red anchors on the sliderticks ? Then the sliderball's movement will change according to the beats on the song. Not sure if it's possible, but will try
01:28:250 (7) - This note is overmapped : it means there's no beat corresponding on the song, so it MUST be deleted. I was following the beat-ride on the background music. Well... players mainly hear vocals and the 1/1 beat, so okay.. removed
02:43:016 (4,1) - The distance change here is weird, I think you should have the same distance as between 02:42:078 (3,4) since the time between 02:43:016 (4,1) is still in the x0,5 part, so it's logical. I'll stack instead
02:46:531 (4) - This note is also overmapped, there's no beat from the song according to this note, so you MUST delete it. Same reason as before, okay
02:48:172 (2) - Just my opinion, but I think you can try to decrease this slider's curves maybe ? Nope, but changing the pattern here for symmetry.
02:50:047 (5) - ^ ^Hard
00:05:047 (3,4,5,6) - The rythm pattern is wrong, this pattern would be better : Good rhythm, but i wasn't following the main electro sounds in the song track, i was following the beat-ride in the background music. so it might sound noticeable to players that can be ulitizing(or reflecting) the song track. So i think it's okay to keep.
Same this for 00:06:922 (3,4,5,6) and 00:08:797 (3,4,5,6). Same reason
00:15:242 (4) - This note is overmapped and MUST be deleted Since the modders before you kept mentioning this, i'll start reconsidering to remove the circle right now... removed.
00:17:117 (6) - ^ ^
00:17:235 (1,2) - You can possibly try to have a blanket with these 2 sliders ? (that's just a suggestion) Wasn't trying to make a blanket here, but a Seawave formation. But thanks for the efforts.
00:20:867 (6) - This note is also overmapped Okay
00:22:742 (4) - ^ ^
00:26:492 (4) - ^ I'll keep this, to warn players that a stronger track to come by.
00:28:367 (5) - ^ (same thing for exactly the same circles in the next patterns) Okay
00:40:555 (7,2,4,6) - ^ Sorry, I'm following the beat-ride in the background music.
00:45:242 (5) - ^ For this circle, I'm following the vocals. (How? the vocal cries "Another", the second syllable hit 1/4 beat. As so it was between the "An" on the word before it hits intensely the "n" for a new track for the vocal to say "Another".)
00:48:992 (8) - ^
etc. I think you understood, there's just a few beats on blue ticks on this song, so a lot of the one you created are overmapped and must be deleted, so try to find them (there are on the same patterns I noticed previously) Some will be removed, some will not due the same reason as i've replied.
01:24:735 (3) - I think you forget a NC here owps, okay
01:39:735 (4) - ^ ^
I think you should follow more the voice on the Normal diff (and on the Hard diff).
There's some pattern and some sliders that can be improved
You have to find more modders before trying to rank it.
I hope it was helpful, good luck for rank <3
Thanks, Kenterz-BAT!