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Marika - quantum jump [Taiko|Osu]

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Hisoka
GENERAL:

It downloaded 2 times the Harddiff.. dunnow why

EASY:

There are very nice blankets here.

00:09:213 (1) Its not perfectly symmetrical
01:01:367 (1,2) Make 1 a hitcircle and a slider between the sliders tail and 2
01:12:444 (2) It isnt perfectly symmetrical
01:14:290 (4) Transfer it into one hitcircle and one slider
01:16:136 (2) ^
02:20:059 (3) This one isnt perfectly symmetrical
02:23:059 (2) Put the red sliderticks in a way, that the first one is at 02:23:290 and the second one at 02:23:521. It fits to the vocals
03:31:367 (4,1) The blanket is not perfect

I will edit this post soon, I have to leave my computer now... its important ;) Today in the evening I will finish the mod.
Now Im back, lets go :D

NORMAL:

Maybe do more Blankets in the difficulty
Maybe dont always follow a direction, when slider meet. Turn the boath sliders in opposite directions, so it gives you more opportunities.

00:18:905 (3) Put this exactly like 1 on the other side of 2
00:38:752 (1,2) Use a turned version of 2 for 1
00:39:444 (2,3,4) DS-Mistake
03:33:675 (4,5) Something like this doesnt look very nice. Change the direction of 5 or put 5 a little bit down, so it continues the curve. You made it often
03:45:906 (1,2) Fix the blanket

HARD:

00:03:675 (1) should be here 00:03:905 (1)
00:04:136 (2) should begin here 00:04:367 (2) fits the rythm better
00:56:521 (4,5) Fix blanket
01:11:752 (6) Put it to x:348 y:120
01:40:598 (1) I think converting it to 2 hitcircles would be much easier to play
02:22:136 (1,2,3) Fix Blanket
03:04:829 (2,3) ^

The rythm is good, but you should check all of your blankets again and make them perfect like its done in EASY.

INSANE:

00:01:829 (1,2,3) Check the distance between 1,2/2,3
00:16:136 (7,1) Fix Blanket
00:46:829 (3,4,5) Make it more beautiful
00:51:213 (4) Put it onto x:270,y:122 (You can adjust the position of hitcircles more precisely holding Shift)
00:54:213 (3,4,5) 4 isnt in the middle of 3 and 5
01:40:482 (2,3,4,5,1) its kinda weird. there should be a slider from 5's tail to 1's head
01:54:905 (1,2,3) Compared to the other parts of the song its too hard
02:52:136 (3,4) The distance is too short
02:59:752 (3) Bend it more to the right
03:38:752 (1,2,3,4) The distances are not the same. You should use DS here, too, not because it would be too hard, but it looks better
03:40:367 (3,4,5) ^

That was it ;) EASY is nearly perfect, the rest needs a little bit precise overlooking. Overlook the blankets and the distances between hitcircles.
Topic Starter
Shurelia

HouseForever wrote:

GENERAL:

It downloaded 2 times the Harddiff.. dunnow why

EASY:

There are very nice blankets here.

00:09:213 (1) Its not perfectly symmetrical
01:01:367 (1,2) Make 1 a hitcircle and a slider between the sliders tail and 2
01:12:444 (2) It isnt perfectly symmetrical
01:14:290 (4) Transfer it into one hitcircle and one slider
01:16:136 (2) ^
02:20:059 (3) This one isnt perfectly symmetrical
02:23:059 (2) Put the red sliderticks in a way, that the first one is at 02:23:290 and the second one at 02:23:521. It fits to the vocals
03:31:367 (4,1) The blanket is not perfect

I will edit this post soon, I have to leave my computer now... its important ;) Today in the evening I will finish the mod.
Now Im back, lets go :D

NORMAL:

Maybe do more Blankets in the difficulty
Maybe dont always follow a direction, when slider meet. Turn the boath sliders in opposite directions, so it gives you more opportunities.

00:18:905 (3) Put this exactly like 1 on the other side of 2
00:38:752 (1,2) Use a turned version of 2 for 1
00:39:444 (2,3,4) DS-Mistake
03:33:675 (4,5) Something like this doesnt look very nice. Change the direction of 5 or put 5 a little bit down, so it continues the curve. You made it often
03:45:906 (1,2) Fix the blanket

HARD:

00:03:675 (1) should be here 00:03:905 (1)
00:04:136 (2) should begin here 00:04:367 (2) fits the rythm better
00:56:521 (4,5) Fix blanket
01:11:752 (6) Put it to x:348 y:120
01:40:598 (1) I think converting it to 2 hitcircles would be much easier to play
02:22:136 (1,2,3) Fix Blanket
03:04:829 (2,3) ^

The rythm is good, but you should check all of your blankets again and make them perfect like its done in EASY.

INSANE:

00:01:829 (1,2,3) Check the distance between 1,2/2,3
00:16:136 (7,1) Fix Blanket
00:46:829 (3,4,5) Make it more beautiful
00:51:213 (4) Put it onto x:270,y:122 (You can adjust the position of hitcircles more precisely holding Shift)
00:54:213 (3,4,5) 4 isnt in the middle of 3 and 5
01:40:482 (2,3,4,5,1) its kinda weird. there should be a slider from 5's tail to 1's head
01:54:905 (1,2,3) Compared to the other parts of the song its too hard
02:52:136 (3,4) The distance is too short
02:59:752 (3) Bend it more to the right
03:38:752 (1,2,3,4) The distances are not the same. You should use DS here, too, not because it would be too hard, but it looks better
03:40:367 (3,4,5) ^
That was it ;) EASY is nearly perfect, the rest needs a little bit precise overlooking. Overlook the blankets and the distances between hitcircles.
Thanks
NeviltiS
Hi~ from my queue

[Nardo's Muzukashii]
02:29:290 (492,493) - remove? (It looks good also reduce the Notes little because after the chorus has been completed.)

[Nardo's Oni]
00:51:098 (172) - d?
02:46:021 (659) - k?

Good map! I'll throw a star.
Good luck!
Nardoxyribonucleic

NeviltiS wrote:

Hi~ from my queue

[Nardo's Muzukashii]
02:29:290 (492,493) - remove? (It looks good also reduce the Notes little because after the chorus has been completed.) As the drum sounds are quite obvious, following them would be fine.

[Nardo's Oni]
00:51:098 (172) - d? fixed
02:46:021 (659) - k? d could result in a better flow imo.

Good map! I'll throw a star.
Good luck!
Thanks for your mod and star~ :)

Update: http://puu.sh/bM5Vn.zip
Topic Starter
Shurelia

NeviltiS wrote:

Hi~ from my queue

[Nardo's Muzukashii]
02:29:290 (492,493) - remove? (It looks good also reduce the Notes little because after the chorus has been completed.)

[Nardo's Oni]
00:51:098 (172) - d?
02:46:021 (659) - k?

Good map! I'll throw a star.
Good luck!
Thanks for the mod and Stars! :D
-Nanaka-
hi :)
flom in game

[General]
  1. add tag opening
[Solar's Easy]
  1. 00:01:829 - add Greenline Vol 40%
  2. 00:31:367 - add Greenline Vol 50%
  3. 01:11:982 - Vol 40~50%
  4. 02:22:598 - Voldown plz :(
  5. 03:46:136 - add Greenline Vol 60%
  6. 00:17:521 (2,3) - melody follow try thiis
  7. 00:24:905 (2,3) - ^
  8. 01:27:675 (2,3) - ^
  9. 00:28:598 (2,3) - Sound of reverse
  10. 01:35:059 (2,3) - ^
  11. 01:38:752 (2,3) - ^
  12. 01:45:213 (1,2) - Sound of reverse
    00:45:675 (5) - I think that we should put NC from Kiai time
  13. 01:00:444 (4) - ^
  14. 01:55:829 (5) - ^
  15. 03:16:598 (4) - ^
  16. 03:00:444 (2,3) - 03:00:675 - I want to extend the sound of here
  17. 03:02:752 (1) - additions Drum clap or CS4 Clap
nice map :)

[Normal]
  1. SV1.4 high Rate :( 1.2 is best
  2. Remake 12 per DS is lower than Easy
  3. I think preferable to use a more 1/1 slider is good
  4. Long mod...Normal & Insane continue in the future :)
[Kanari's Hard]
  1. 00:42:445 (1) - add Finish hed
  2. 00:53:290 (6) - same NC
  3. 01:36:444 (1) - blanket
  4. 01:40:598 (1,2,3,4) - This is a bit difficult try this
  5. 01:45:213 (1) - add whistle
  6. 01:52:136 (5) - add finish end
  7. 02:04:598 - incompatibility add circle and whistle?
  8. 02:52:136 - must not Greenline & kiai flash
  9. 02:57:905 (2) - whistle hed 02:57:675 (1) - delete whistle
  10. 03:03:905 (3) - whistle end
  11. 03:17:405 (7) - same NC
Nice map & SB :oops:
rew0825
Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 01:53:752 (362) - k

[ Nardo's Oni]
  1. 00:51:098 (171,172) - ctrl+g
  2. 01:02:636 (219) - move to 01:03:098
  3. 01:05:521 (232) - k
  4. 03:36:906 (182) - k

Good luck :)
Nardoxyribonucleic

rew0825 wrote:

Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 01:53:752 (362) - k Retained for consistency as 00:43:598 (128) -

[ Nardo's Oni]
  1. 00:51:098 (171,172) - ctrl+g kdk could fit the snare at 00:51:213 (173) - while matching the vocal pitch.
  2. 01:02:636 (219) - move to 01:03:098 I think both positions are fine.
  3. 01:05:521 (232) - k Nope, the vocal has the same pitch as 01:05:290 (231) -
  4. 03:36:906 (182) - k same as ^

Good luck :)
Thanks for your mod~ :)

No change atm.
-Nanaka-
sorry for late

[Insane]
  1. 00:17:521 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Remove Clap & Finish
    during this section, the whistle should be on the 1.3 beat
  2. 00:36:905 (3) - Remove Clap hed
  3. 00:37:367 (1) - Remove Clap end
  4. 00:44:059 (2,3,4,7,8) - Remove Clap all
  5. 00:46:136 - 01:11:982 - during this section, the soft-default whistle should be on the 1.3 beat
    Where there is hit Finish as it is
  6. 00:59:982 (3,4,7,8) - Remove Clap
  7. 01:06:213 (1) - Remove Finish meddle end
  8. 01:07:367 (2) - Remove Clap
  9. 01:26:752 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,5,1) - Remove Clap
    during this section, the whistle should be on the 1.3 beat
  10. 01:33:675 (4) -is fine though
  11. 01:41:521 (2) - add finish hed
  12. 01:44:521 (1) - remove clap all
  13. 01:47:059 (4) - Remove Clap hed
  14. 01:54:213 (2) - Remove Clap middle
  15. 01:55:367 (3) - Remove Clap hed
  16. 01:56:059 (5,6) - Remove Clap
  17. 01:56:290 - 02:22:598 - Same as 1
  18. 02:02:290 (3) - add clap hed
  19. 02:02:752 (4) - Remove Clap end
  20. 02:03:444 (1,2) - Remove Clap
  21. 02:09:675 (2) - Remove Clap end & add whistle
  22. 02:10:598 (4) - add whistle
  23. 02:13:829 (3) - Remove Clap
  24. 02:23:059 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - during this section, the Clap should be on the 2.4 beat
  25. 02:36:559 (4,5,6) - Remove Clap
  26. 03:02:752 (3) - Remove Finish
  27. 03:06:444 - 03:43:136 - Same as 1
  28. 03:10:367 (1) - Remove Clap middle
  29. 03:20:290 (4) - Remove Clap
  30. 03:23:752 (7) - Remove Clap end
  31. 03:28:598 (7) - Remove Clap hed&end add hed finish
  32. 03:30:444 (4) - Remove Clap hed
  33. 03:31:136 (1,3,6,7) - Remove Clap
  34. 03:35:059 (7) - Remove Clap
  35. 03:38:752 (1) - Remove Clap
  36. 03:43:021 (3,4) - Remove Clap


  37. 01:27:213 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - This arrangement is not possible in this rhythm I strongly recommend a change of sound
  38. 01:50:521 (5,3) - It is difficult to this rate change also read in discomfort...Another Pattern
  39. 03:17:059 (2,3,4) - 1/4 music 03:17:175 - add note
Music cover?vocal cover?I can not understand
Become a Mod Then mess in this state :o
It will continue in your answer

nokd
Topic Starter
Shurelia
*Updated*
ReallyFastCat
Hey! From my modding queue! :)

[General]
- Set AudioLeadIn to 500 in every .osu file
- Set slider tick rate to 2 (all diffs)

[Solar's Easy]
01:40:598 (4,5) - Ctrl+G
02:21:675 (5) - Rotate this a bit, for better flow: http://puu.sh/dMt7C/cef18cc13e.jpg

[Normal]
00:44:752 (3,1) - Bad overlap
00:57:213 (2) - A normal curve would be better here (Just remove the red anchor)
02:23:521 (3,4,5) - Why change the spacing here?
03:18:444 (2,3) - Blanket these
03:33:444 (3,4) - Improve blanket

[Kanari's Hard]
01:37:598 (3,1) - Stack these
02:22:829 (2,3) - Blanket these

[Insane]
00:19:827 (3) - Not snapped
01:00:444 (5,6,7,8,1) - Move (8) to x323 y299
01:02:521 (5,6) - Blanket
01:03:213 (7,8) - ^
01:56:059 (5,6,1) - Make this a straight line
02:54:213 (3,4) - Stack these? The spacing is really confusing right now


Good luck with the map! ^o^
Topic Starter
Shurelia

ReallyFastCat wrote:

Hey! From my modding queue! :)

[General]
- Set AudioLeadIn to 500 in every .osu file it's already good now
- Set slider tick rate to 2 (all diffs)

[Normal]
00:44:752 (3,1) - Bad overlap it's stil readable
00:57:213 (2) - A normal curve would be better here (Just remove the red anchor) okay...
02:23:521 (3,4,5) - Why change the spacing here? oh sorry.. thanks
03:18:444 (2,3) - Blanket these okay
03:33:444 (3,4) - Improve blanket done

[Insane]
00:19:827 (3) - Not snapped Oh my... Thanks
01:00:444 (5,6,7,8,1) - Move (8) to x323 y299 Alright
01:02:521 (5,6) - Blanket fixed
01:03:213 (7,8) - ^ ]done
01:56:059 (5,6,1) - Make this a straight line ]fixed
02:54:213 (3,4) - Stack these? The spacing is really confusing right now ]alright


Good luck with the map! ^o^
Thanks for the mod
Xelasto
Hello! :D from my modding queue

Solar's Easy
00:48:905 (4) - Move the middle tick 1 to the left to blanket better.
01:03:675 (5,1) - Try and move these so they blanket
02:11:982 (2) - Make this blanket 1
02:30:444 (2) - ^

Overall, this was a great difficulty, nice choice of colors.
But why does normal have hitsounds but not this one?

Normal
00:30:905 (1) - This is a very uneven blanket
00:37:367 (2) - Blanket 1 better
00:39:675 (2,3) - Copy 3 of 2
00:55:367 (5) - Blanket better
00:59:290 (4) - ^
00:59:982 (1) - No NC
01:03:213 (4) - Blanket better
01:15:213 (1) - No NC
02:01:367 (4) - Move the middle point up 2
02:17:752 (7) - NC here, not on the slider
03:08:060 (3) - Blanket better
03:30:675 (2) - ^
03:53:291 (1,3) - Overlap these 2

Quite a good difficulty, just some blanket problems

Hard
00:05:521 (1) - Blanket better
01:38:290 (1,2,3,4) - Try not to overlap these
03:05:982 (6) - NC
02:21:675 (6) - NC

That's all I could find. sorry :o

Sorry. I'm not going to mod insane

Very great map. Awesome use of sliders. Good luck on your map. Sorry I didn't find much. This is a very high quality map.
Topic Starter
Shurelia

Xelasto wrote:

Hello! :D from my modding queue Hi~

Normal
00:30:905 (1) - This is a very uneven blanket Ah, yes. Fixed
00:37:367 (2) - Blanket 1 better i don't know but.. i think i intended to do this.
00:39:675 (2,3) - Copy 3 of 2 it's already a copied slider
00:55:367 (5) - Blanket better done
00:59:290 (4) - ^ it's already well blanketed
00:59:982 (1) - No NC this is for matching with the vocal
01:03:213 (4) - Blanket better Already fine for me
01:15:213 (1) - No NC NCed so player can know that these objects are stacked
02:01:367 (4) - Move the middle point up 2 this one already fine.. i think
02:17:752 (7) - NC here, not on the slider same reason with the previous NC mod
03:08:060 (3) - Blanket better doing this intentional
03:30:675 (2) - ^ already fine
03:53:291 (1,3) - Overlap these 2 fixed

Quite a good difficulty, just some blanket problems


Sorry. I'm not going to mod insane It's okay~

Very great map. Awesome use of sliders. Good luck on your map. Sorry I didn't find much. This is a very high quality map.
Thank you for the mod~
ts8zs
My earphones was broken,maybe there are some nonsense in it.
offset 1813(-16)
[Nardo's Oni]
01:02:059 (215) - d
01:08:982 (248) - k
02:45:098 (651) - del
03:22:252 (112) - k
[Nardo's Muzukashii]
01:41:290 (317) - del?
some nonsense
02:29:290 (491,492,493) - ddd
02:31:598 (499,500,501) - d k
03:16:713 (66,67) - del?
03:25:136 (98,99,100) - k k
03:39:906 (153,154) - k k
[Insane]
kiai's clap not fit(maybe too lould compare to other hitsounds for me).
many blanket problems like 00:11:982 (7,8) - 00:14:059 (2,3) - 00:34:367 (1,2) - .
00:15:213 (6) - remake this slider
01:56:982 (3) - 2nd point 132,232
Nardoxyribonucleic

ts8zs wrote:

My earphones was broken,maybe there are some nonsense in it.
offset 1813(-16) This will be considered by Shurelia.
[Nardo's Oni]
01:02:059 (215) - d k would be better since the vocal is higher-pitched than 01:01:598 (214) -
01:08:982 (248) - k d could result in a better emphasis of the next higher-pitched note at 01:09:444 (249) -
02:45:098 (651) - del I followed the guitar sound there.
03:22:252 (112) - k d would sound better imo.
[Nardo's Muzukashii]
01:41:290 (317) - del? fixed
some nonsense
02:29:290 (491,492,493) - ddd fixed
02:31:598 (499,500,501) - d k Retained to map the background sound there.
03:16:713 (66,67) - del? fixed in an alternative way.
03:25:136 (98,99,100) - k k fixed
03:39:906 (153,154) - k k fixed
Thanks for your mod~ :)

@Shurelia: Please check the General part of ts8zs' mod.
Update: http://puu.sh/ek9cR.rar
Topic Starter
Shurelia
*updated* and change offset into 1813 thanks to ts8zs :D
pkhg
hii Shurelia =w=/

[General]
Your current BG is 1365x768, so here's the new one in 1366x768. Yeah, the people even complain about these little things :/

[Solar's Easy]

00:17:505 (2) - from this to 00:30:428 (4) - every 4 white ticks, you can add a soft-whistle, like Shurelia did on Insane. Use 35% volume in this section too.
00:31:813 (2) - forgot a clap here~
00:55:813 - to 00:59:966 - you didn't put claps, do it every 2 white ticks like the previous parts :3
01:02:274 (2) - 01:03:197 (4) - add claps
01:09:197 (2) - make it 1/1, so it's end will be here 01:09:659 - add clap on tail if you do it
03:41:966 (4) - finish on tail, not head :P

[Normal]

00:22:582 (1) - remove nc
00:30:889 (1,2) - swap nc and remove from this 00:32:274 (1) -
00:38:274 (3,4,1) - I dont recommend stacks on easiest diffs, isnt hard but its up to you :3
00:41:966 (1,2) - - swap nc, 00:43:813 (1,2) - same and remove from here 00:45:428 (1) -
01:06:197 (4,5,6) - better blanket
255,144,66197,2,0,B|296:144|296:144|336:192|392:176,1,140
368,96,66889,1,8,0:0:0:0:
448,116,67120,2,0,P|469:182|449:248,1,140,0|0,0:0|0:0,2:0:0:0:
388,308,67813,6,8,P|319:308|253:285,1,140,8|4,0:0|0:0,0:0:0:0:
01:11:736 (1,1) - You need around 750ms after a spinner to place a note. More info here >wo
01:41:043 (1) - clap on tail instead of head
01:48:428 (3,4,1) - you know xD but remember, its up to you
01:54:197 (2) - better blanket
448,256,114197,2,0,B|448:224|448:224|480:172|441:119,1,140
01:52:120 (1) - same as 00:41:966 (1,2) :3
02:02:274 (6) - better shape
200,224,122274,2,0,B|235:194|228:137|228:137|254:85,1,140,8|0,0:0|0:0,0:0:0:0:
02:03:197 (7,1) - maybe you can unstack these
02:20:736 (1,2) - better blanket
414,319,140736,6,0,B|346:307|346:307|284:365|218:313,1,210,0|0,0:0|0:0,0:0:0:0:
03:02:274 (4) - Improve the shape :P
03:08:044 (3) - blanket
231,358,188044,2,0,B|271:329|262:270|262:270|286:228,1,140
03:13:351 (7) - up to you :P
03:14:505 (2) - blanket
336,304,194505,2,0,B|276:305|251:259|251:259|204:244,1,140
03:17:505 (1) - move the 2nd slider point 2 grids left
03:28:582 (2) - finish on head
03:30:659 (2) - rotate -11º from selection centre
03:32:274 (1,2) - (2) is too far from (1)
03:38:274 - feels empty, maybe you can do something nice here :3
03:39:659 (1) - finish on head
03:41:274 (4) - better blanket
24,296,221274,2,0,B|64:348|128:328|128:328|168:328,1,140
03:56:505 (1,3) - swap nc

[Kanari's Hard]

00:17:505 (3) - rotate 5º from selection centre also you can easily ignore ds to do this http://puu.sh/eESy5/e817cae34f.jpg
00:07:582 - 00:08:043 - delete those greenlines, I dont see the point on lowering volume for that whistle. Add a finish if you wanna use them xD
00:24:197 - add a greenline with 40% volume, you forgot it :P
00:30:889 (3,4,5,1) - this may be confusing. Move (3) elsewhere :3
00:35:043 (1,2) - - you know. Around x137 y92
00:55:697 (1,2) - swap nc
01:39:197 (3) - nc here, might help a bit to read :3
01:40:582 (1,2,3,4,5) - it's too spaced and the angle doesnt help either. Make it curved or reduce the spacing
01:43:120 (6,1,2) - you know :P
02:19:351 (3,4) - spacing. Move (4) to x192 y120
02:22:120 (1,2,3) - blanket
288,204,142120,6,0,P|256:152|164:136,1,160,4|8,0:0|0:0,0:0:0:0:
188,240,142813,1,0,0:0:0:0:
180,344,143043,2,0,P|104:308|80:240,1,160,2|8,0:0|0:0,0:0:0:0:
02:35:736 (2,3,4,5,6) - its too hard. Delete (5) and adjust spacing
03:15:197 (4) - replace with a circle :P

[Insane]

00:37:351 (1) - remove nc
00:42:197 (2) - split into circle + 1/2 slider
01:17:274 (2) - delete the middle point and add it again, right now looks like a really old slider xD
01:38:274 (4) - add nc, here too 01:38:966 (3) -
01:41:505 (2) - finish on head
02:01:351 (1) - remove nc
02:03:197 (9) - move to x204 y228
02:17:966 (8,9) - (8) is too close to (9)
02:35:505 (1) - better shape
472,32,155505,6,8,B|432:72|452:124|452:124|472:176|440:220,1,200
03:16:120 (1,2) - dont sacrifice rhythm for a pattern :c
03:31:813 (4,5,6,7,1) - make it curved or linear. Right now its a bit ugly ;w;
03:40:351 (3) - move the 2nd slider point to x424 y192
03:42:197 (1) - move the 2nd red point 1 grid down

That's all :3

Good luck Shurelia >w<
Topic Starter
Shurelia

pkhg wrote:

hii Shurelia =w=/ Hi pkhg <3

[General]
Your current BG is 1365x768, so here's the new one in 1366x768. Yeah, the people even complain about these little things :/ Ah, yes.. Thanks for the correction!

[Normal]

00:22:582 (1) - remove nc okay :D
00:30:889 (1,2) - swap nc and remove from this 00:32:274 (1) - okay~
00:38:274 (3,4,1) - I dont recommend stacks on easiest diffs, isnt hard but its up to you :3 Removed (4) , because it's easier XD
00:41:966 (1,2) - - swap nc, 00:43:813 (1,2) - same and remove from here 00:45:428 (1) - done
01:06:197 (4,5,6) - better blanket looks better , Thanks
255,144,66197,2,0,B|296:144|296:144|336:192|392:176,1,140
368,96,66889,1,8,0:0:0:0:
448,116,67120,2,0,P|469:182|449:248,1,140,0|0,0:0|0:0,2:0:0:0:
388,308,67813,6,8,P|319:308|253:285,1,140,8|4,0:0|0:0,0:0:0:0:
01:11:736 (1,1) - You need around 750ms after a spinner to place a note. More info here >wo ah.. yes.. Fixed , Thanks
01:41:043 (1) - clap on tail instead of head Should be a "Finish", but fixed XD
01:48:428 (3,4,1) - you know xD but remember, its up to you same XD
01:54:197 (2) - better blanket fixed!, Thanks
448,256,114197,2,0,B|448:224|448:224|480:172|441:119,1,140
01:52:120 (1) - same as 00:41:966 (1,2) :3 done
02:02:274 (6) - better shape done
200,224,122274,2,0,B|235:194|228:137|228:137|254:85,1,140,8|0,0:0|0:0,0:0:0:0:
02:03:197 (7,1) - maybe you can unstack these done :3
02:20:736 (1,2) - better blanket done
414,319,140736,6,0,B|346:307|346:307|284:365|218:313,1,210,0|0,0:0|0:0,0:0:0:0:
03:02:274 (4) - Improve the shape :P fixed
03:08:044 (3) - blanket fixed, Thanks
231,358,188044,2,0,B|271:329|262:270|262:270|286:228,1,140
03:13:351 (7) - up to you :P I'm keeping this one ><
03:14:505 (2) - blanket fixed~
336,304,194505,2,0,B|276:305|251:259|251:259|204:244,1,140
03:17:505 (1) - move the 2nd slider point 2 grids left done XD
03:28:582 (2) - finish on head added :3
03:30:659 (2) - rotate -11o from selection centre Thanks you
03:32:274 (1,2) - (2) is too far from (1) ah.. right. Fixed thanks
03:38:274 - feels empty, maybe you can do something nice here :3 done XD hope you like it
03:39:659 (1) - finish on head added
03:41:274 (4) - better blanket Fixed
24,296,221274,2,0,B|64:348|128:328|128:328|168:328,1,140
03:56:505 (1,3) - swap nc fixed, Thanks

[Insane]

00:37:351 (1) - remove nc okay~
00:42:197 (2) - split into circle + 1/2 slider okay
01:17:274 (2) - delete the middle point and add it again, right now looks like a really old slider xD fixed
01:38:274 (4) - add nc, here too 01:38:966 (3) - done
01:41:505 (2) - finish on head added
02:01:351 (1) - remove nc done
02:03:197 (9) - move to x204 y228 done
02:17:966 (8,9) - (8) is too close to (9) fixed
02:35:505 (1) - better shape done
472,32,155505,6,8,B|432:72|452:124|452:124|472:176|440:220,1,200
03:16:120 (1,2) - dont sacrifice rhythm for a pattern :c o. okay ><
03:31:813 (4,5,6,7,1) - make it curved or linear. Right now its a bit ugly ;w; fixed
03:40:351 (3) - move the 2nd slider point to x424 y192 done
03:42:197 (1) - move the 2nd red point 1 grid down fixed

That's all :3

Good luck Shurelia >w<
Thanks for the mod !
Hinsvar
o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Solar's Easy
  1. 00:16:582 - Coba kurangi volume di sini untuk mengikuti musiknya jadi 50%.
  2. 00:12:428 (4,1) - 1.04x DS? Gak nampak sih bedanya, emang, cuma kalau bisa ya dibikin konsisten spacing-nya...
  3. 00:30:889 - 00:31:351 - Coba pake inherited timing point dengan volume 55 sama 60 persen di dua tempat ini (secara berurutan). Alasannya sama seperti pada saran pertama.
  4. 01:04:120 - Kenapa clap ini gak terus dipake aja di white tick ke-2 dan ke-4 tiap birama sepanjang kiai, mengingat pas dengan instrumen yang dimainkan?
  5. 01:41:043 - Coba pake finish Soft di sini, dan pake finish Normal di 01:41:043 dengan volume yang direndahkan (50% deh)? Kombinasi dua finish ini pas untuk menekankan bunyi cymbal yang ada.
  6. 01:55:351 (4) - Ini sedikit bersentuhan dengan 01:53:505 (2) (biarpun cuma nampak sesaat waktu bermain, tapi tetep aja terasa sih), jadi coba pindahin ke (68,228)? Dan coba pakai finish sama clap dengan volume yang lebih rendah dari biasanya untuk mengikuti instrumen yang dimainkan di sini?
  7. 03:15:428 - Err bentar, kok gak pake finish? (Tahu sendiri lah kenapa saya ngomong gini.)
  8. 03:42:428 - ^
>Normal
  1. Melihat SV yang dipakai dan intensitas objek di sini, coba pakai AR4,5?
  2. 00:04:120 (4) - Pindahin ke (252,324) biar spacing lebih konsisten di sini?
  3. 00:12:889 (8) - Err kenapa pake finish? Di sini rasanya terlalu sunyi buat ditambahin satu finish...
  4. 00:44:736 (3,1) - Slider (3) nimpa (1) waktu bermain, dan ini kelihatan gak rapi banget. Coba deh pindahin ke mana gitu biar ini nggak terjadi.
  5. 00:47:043 (2) - Kenapa tiba-tiba ada slider yang kayak gini? Melihat 00:46:120 (1,3) yang bentuknya lengkung biasa aja, kenapa nggak ini juga biar flow lebih bagus dan gak terkesan random?
  6. 00:52:120 (6,1) - Inkonsistensi dalam spacing.
  7. 00:58:582 (3,4) - ^
  8. 01:15:659 (1) - Ini gak perlu NC kok. Gak ada alasan buat nambahin itu di sini. Dan kenapa ada clap di seluruh slider, bukan cuma di ekornya?
  9. 01:26:735 (8) - Eh, kok ini gak ada finish...
  10. 01:32:274 (1,2) - 1,08x DS? Default-nya 1,2x kan...
  11. 01:35:505 (2,3) - ...Ini tahu sendiri lah ya kenapa. (Pokoknya perhatiin aja masalah spacing dari awal sampai akhir di map ini.)
  12. 01:41:505 - Sama dengan 01:26:735 (8). (Masalah cymbal yang gak ditandain finish juga tolong diperhatiin sendiri yah; mod ini bakal kepanjangan dan membosankan kalau ditulis satu-satu.)
  13. 02:20:736 (1,2) - Blanket di sini masih kurang sempurna tuh o.o
  14. 03:07:351 (2,3) - ^
  15. 02:51:659 - 03:02:736 - Bagian ini terasa... aneh aja dimainin. Peletakan dan bentuk slider kadang terasa random dan... ya, agak susah sih kalau mau dideskripsikan secara detil. Coba deh bagian ini diperlambat SV-nya dan dirapiin desainnya.
  16. 03:11:505 (4,6) - Gak sekalian dibikin simetris aja biar kelihatan lebih rapi?
  17. 03:15:428 - Ah, ini serius gak mau di-map? Terasa kosong banget sih kalau dibiarin gak di-map...
>Kanari's Hard
  1. 01:55:351 (4) - Why no finish to emphasize the cymbal here?
  2. 01:59:505 (4,5,1) - Inconsistent spacing.
  3. 02:29:274 (5,6,1,2,3) - ^ (The spacing is inconsistent while playing due to the automatic stacking. Just move 02:29:505 (1,2,3) to (183,354) to fix this.)
  4. 02:56:966 - Add a whistle to accentuate the piano note?
  5. 03:01:813 - ^
Buat Insane... overall bener-bener bisa dibikin lebih baik lagi. Yang sekarang secara teknis rankable, tapi design sama flow masih bisa diperbagus. Beberapa contoh bagian yang bisa dipermak:
  1. 00:07:813 (5,6,7,8,9) - Flow di sini agak aneh karena gerakan di 00:07:813 (5,6,7) yang terkesan lurus tapi dikit membelok, diikuti dengan 00:08:505 (7,8,9) yang di (8,9)-nya terasa kurang natural karena arah gerakan dari (8) ke kepala (9) tidak sesuai dengan lengkungan pada slider (9) itu sendiri.
  2. 00:11:966 (7,8,9,10) - Flow pattern ini juga terbilang kurang nyaman karena gerakan kursor yang diperluin. Kasusnya mirip 00:07:813 (5,6,7) lah.
  3. 00:16:120 (9,1,2,1,2,3,4) - (9) ke (1) yang pertama mestinya bisa dibikin jump untuk menekankan instrumen yang keras itu. Terus buat (2,3,4), kenapa harus tiba-tiba spacing-nya jadi gede? Dan kenapa perlu nggak konsisten seperti ini? Flow juga terasa terlalu lurus sehingga rasanya kaku ketika dimainkan.
  4. 00:23:043 (7,8,9,10,1) - Ini bisa dikatakan menjebak banget karena spacing secara visual terlihat sama tapi ternyata dari (8) ke (9) waktunya lebih sedikit daripada (7) - (8).
  5. 00:46:813 (3,4,5) - Coba deh minimal (4) dibikin agar posisinya tepat di tengah-tengah lingkaran (3) dan (5). Sekarang kesannya kurang rapi dan tidak begitu enak dilihat.
  6. 00:58:582 (4,5,1) - Melihat posisi (1)... Ini kesannya kurang tempat sehingga (1) diletakkan sebagaimana yang terlihat sekarang, padahal sebenarnya masih banyak ruang untuk dipakai toh?
Normal juga masih bisa di-improve dari segi desain dan flow, walaupun udah tergolong lumayan bagus bila dibandingkan dengan Normal.

Overall map ini oke-oke aja, cuma Normal sama Insane sendiri masih bisa dibikin lebih baik :)

Good luck!
Laurier
yo

General
Clean

Solar's Easy
00:55:120 (3) - how about make a blanket like this ? http://puu.sh/eP3wP/355f9ba025.jpg
01:02:274 (2,3) - the flow is seems bad. move to more bottom because the aim is going to down. http://puu.sh/eP3JL/b89e0f5ec7.jpg
01:09:197 (2,3) - the pattern is a bit hard to beginners. delete 3 and makes 2 is more longer. maybe good to beginners if you using more longer slider.
01:40:582 (4) - I don't think to good about overlap like this. please move to more top.

Normal
00:14:043 - you should add note. the space is breaking the rhythm.
00:37:351 (2) - you missed blanket. please move to more bottom.
00:39:659 (2) - correct this curve. http://puu.sh/eP5er/acd3ce05de.jpg
01:26:735 (8) - add finish
01:32:274 (1) - remove NC from follow the your pattern.
01:55:582 (1) - dont need NC. you didnt NC to 00:45:428 (3,4,5) -
02:01:351 (4) - same as 00:39:659 (2) -
02:07:351 - why partition kiai at here. 02:10:120 - should be partition at here.
03:28:582 - same thing as above.

Kanari's Hard
00:45:428 (5,6,7) - please try this rhythm http://puu.sh/eP6MN/5d35420f2b.jpg its more fit to the music.
01:00:313 (6,7) - same issue as above
01:38:274 (1,2,3,4) - stack problem on play field. please move to x312y123
01:55:582 (5,6,7,8) - same as 01:00:313 (6,7) -
02:29:274 (5,6) - same problem as 01:38:274 (1,2,3,4) - try move to more left.

Insane

00:23:966 (1) - why don't use slow slider ? its same sounds pattern as 00:16:582 (1) - yes you should keep to pattern.
00:56:505 (9) - add note here. for example stack on head of 00:55:120 (5) -
01:11:736 (4,5) - please make steream. the sound is fit to them.
01:38:736 (3) - add note with follow the strong beat.
01:43:120 (6) - add NC
[*]01:45:428 (10) - ^
[*]01:46:351 (1) - remove NC
[*]01:47:043 (1) - add NC
01:58:582 (3,4,5,6,7) - please try this pattern. it will more fit the song. http://puu.sh/ePazJ/52a92564c9.jpg http://puu.sh/ePaBD/88c2c2b2ad.jpg
02:27:659 (1) - it should make more jump as 02:27:197 (3,4) - maybe move 02:27:659 (1) - to stack on 02:28:120 (2) - it will be better.
03:01:813 (1,2,3) - make a triangle ? Looks will be the better http://puu.sh/ePb6f/eccf7a106f.jpg
please correct kiai if you corrected in normal.
Topic Starter
Shurelia
:D

Hinsvar wrote:

o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. Melihat SV yang dipakai dan intensitas objek di sini, coba pakai AR4,5? Hmm.. Ntar saya pertimbangkan dulu deh..
  2. 00:04:120 (4) - Pindahin ke (252,324) biar spacing lebih konsisten di sini? yes.. oh my.. why there's so many inconsistent at this diff ;;
  3. 00:12:889 (8) - Err kenapa pake finish? Di sini rasanya terlalu sunyi buat ditambahin satu finish... changed to whistle then?
  4. 00:44:736 (3,1) - Slider (3) nimpa (1) waktu bermain, dan ini kelihatan gak rapi banget. Coba deh pindahin ke mana gitu biar ini nggak terjadi. fixed
  5. 00:47:043 (2) - Kenapa tiba-tiba ada slider yang kayak gini? Melihat 00:46:120 (1,3) yang bentuknya lengkung biasa aja, kenapa nggak ini juga biar flow lebih bagus dan gak terkesan random? hmm... yeah.. changed.
  6. 00:52:120 (6,1) - Inkonsistensi dalam spacing. done
  7. 00:58:582 (3,4) - ^ done
  8. 01:15:659 (1) - Ini gak perlu NC kok. Gak ada alasan buat nambahin itu di sini. Dan kenapa ada clap di seluruh slider, bukan cuma di ekornya? kinda not know what this supposed to be mean.. I'll pm you later.
  9. 01:26:735 (8) - Eh, kok ini gak ada finish... added
  10. 01:32:274 (1,2) - 1,08x DS? Default-nya 1,2x kan... fixed
  11. 01:35:505 (2,3) - ...Ini tahu sendiri lah ya kenapa. (Pokoknya perhatiin aja masalah spacing dari awal sampai akhir di map ini.) done
  12. 01:41:505 - Sama dengan 01:26:735 (8). (Masalah cymbal yang gak ditandain finish juga tolong diperhatiin sendiri yah; mod ini bakal kepanjangan dan membosankan kalau ditulis satu-satu.) done, and okay~
  13. 02:20:736 (1,2) - Blanket di sini masih kurang sempurna tuh o.o done
  14. 03:07:351 (2,3) - ^done, i think...
  15. 02:51:659 - 03:02:736 - Bagian ini terasa... aneh aja dimainin. Peletakan dan bentuk slider kadang terasa random dan... ya, agak susah sih kalau mau dideskripsikan secara detil. Coba deh bagian ini diperlambat SV-nya dan dirapiin desainnya. udah cukup enak sih buat saya, dan penempatannya juga gara2 dipaksa untuk mempertahankan konsitensi Distancenya.. tapi ntar saya pikirkan lagi..
  16. 03:11:505 (4,6) - Gak sekalian dibikin simetris aja biar kelihatan lebih rapi? buat ngalihin ujung slidernya ke object selanjutnya.
  17. 03:15:428 - Ah, ini serius gak mau di-map? Terasa kosong banget sih kalau dibiarin gak di-map... okay..

Buat Insane... overall bener-bener bisa dibikin lebih baik lagi. Yang sekarang secara teknis rankable, tapi design sama flow masih bisa diperbagus. Beberapa contoh bagian yang bisa dipermak:
  1. 00:07:813 (5,6,7,8,9) - Flow di sini agak aneh karena gerakan di 00:07:813 (5,6,7) yang terkesan lurus tapi dikit membelok, diikuti dengan 00:08:505 (7,8,9) yang di (8,9)-nya terasa kurang natural karena arah gerakan dari (8) ke kepala (9) tidak sesuai dengan lengkungan pada slider (9) itu sendiri. done
  2. 00:11:966 (7,8,9,10) - Flow pattern ini juga terbilang kurang nyaman karena gerakan kursor yang diperluin. Kasusnya mirip 00:07:813 (5,6,7) lah. done
  3. 00:16:120 (9,1,2,1,2,3,4) - (9) ke (1) yang pertama mestinya bisa dibikin jump untuk menekankan instrumen yang keras itu. Terus buat (2,3,4), kenapa harus tiba-tiba spacing-nya jadi gede? Dan kenapa perlu nggak konsisten seperti ini? Flow juga terasa terlalu lurus sehingga rasanya kaku ketika dimainkan. okay
  4. 00:23:043 (7,8,9,10,1) - Ini bisa dikatakan menjebak banget karena spacing secara visual terlihat sama tapi ternyata dari (8) ke (9) waktunya lebih sedikit daripada (7) - (8). fixed
  5. 00:46:813 (3,4,5) - Coba deh minimal (4) dibikin agar posisinya tepat di tengah-tengah lingkaran (3) dan (5). Sekarang kesannya kurang rapi dan tidak begitu enak dilihat. iya benar.. XD, makasih
  6. 00:58:582 (4,5,1) - Melihat posisi (1)... Ini kesannya kurang tempat sehingga (1) diletakkan sebagaimana yang terlihat sekarang, padahal sebenarnya masih banyak ruang untuk dipakai toh? mudah2an lebih baik sekarang
Normal juga masih bisa di-improve dari segi desain dan flow, walaupun udah tergolong lumayan bagus bila dibandingkan dengan Normal.

Overall map ini oke-oke aja, cuma Normal sama Insane sendiri masih bisa dibikin lebih baik :)

Good luck!
Terima Kasih! :D

Laurier wrote:

yo yo

General
Clean

Normal
00:14:043 - you should add note. the space is breaking the rhythm. よーし
00:37:351 (2) - you missed blanket. please move to more bottom. はい
00:39:659 (2) - correct this curve. http://puu.sh/eP5er/acd3ce05de.jpg わかったわ
01:26:735 (8) - add finish はい
01:32:274 (1) - remove NC from follow the your pattern. done
01:55:582 (1) - dont need NC. you didnt NC to 00:45:428 (3,4,5) - fixed
02:01:351 (4) - same as 00:39:659 (2) - はい
02:07:351 - why partition kiai at here. 02:10:120 - should be partition at here. done
03:28:582 - same thing as above. done


Insane

00:23:966 (1) - why don't use slow slider ? its same sounds pattern as 00:16:582 (1) - yes you should keep to pattern. done
00:56:505 (9) - add note here. for example stack on head of 00:55:120 (5) - done
01:11:736 (4,5) - please make steream. the sound is fit to them.いいよ
01:38:736 (3) - add note with follow the strong beat.
01:43:120 (6) - add NC
[*]01:45:428 (10) - ^
[*]01:46:351 (1) - remove NC
[*]01:47:043 (1) - add NC added all
01:58:582 (3,4,5,6,7) - please try this pattern. it will more fit the song. http://puu.sh/ePazJ/52a92564c9.jpg http://puu.sh/ePaBD/88c2c2b2ad.jpg Okay :D
02:27:659 (1) - it should make more jump as 02:27:197 (3,4) - maybe move 02:27:659 (1) - to stack on 02:28:120 (2) - it will be better.done
03:01:813 (1,2,3) - make a triangle ? Looks will be the better http://puu.sh/ePb6f/eccf7a106f.jpg done
please correct kiai if you corrected in normal.
Thank you very much for the mod!
El SolarBeam

Hinsvar wrote:

o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

pkhg wrote:

hii Shurelia =w=/

[Solar's Easy]

00:17:505 (2) - from this to 00:30:428 (4) - every 4 white ticks, you can add a soft-whistle, like Shurelia did on Insane. Use 35% volume in this section too. (I have my own volume pattern here so..)
00:31:813 (2) - forgot a clap here~ (oh right, fixed)
00:55:813 - to 00:59:966 - you didn't put claps, do it every 2 white ticks like the previous parts :3 (done~)
01:02:274 (2) - 01:03:197 (4) - add claps (fixed)
01:09:197 (2) - make it 1/1, so it's end will be here 01:09:659 - add clap on tail if you do it (fixed)
03:41:966 (4) - finish on tail, not head :P (fixed with my own way)

That's all :3

Good luck Shurelia >w<

>Solar's Easy
  1. 00:16:582 - Coba kurangi volume di sini untuk mengikuti musiknya jadi 50%. (woke)
  2. 00:12:428 (4,1) - 1.04x DS? Gak nampak sih bedanya, emang, cuma kalau bisa ya dibikin konsisten spacing-nya... (woops)
  3. 00:30:889 - 00:31:351 - Coba pake inherited timing point dengan volume 55 sama 60 persen di dua tempat ini (secara berurutan). Alasannya sama seperti pada saran pertama. (fixed)
  4. 01:04:120 - Kenapa clap ini gak terus dipake aja di white tick ke-2 dan ke-4 tiap birama sepanjang kiai, mengingat pas dengan instrumen yang dimainkan? (wdw ketinggalan maap)
  5. 01:41:043 - Coba pake finish Soft di sini, dan pake finish Normal di 01:41:043 dengan volume yang direndahkan (50% deh)? Kombinasi dua finish ini pas untuk menekankan bunyi cymbal yang ada. (saya masih seneng cara saya sih mz)
  6. 01:55:351 (4) - Ini sedikit bersentuhan dengan 01:53:505 (2) (biarpun cuma nampak sesaat waktu bermain, tapi tetep aja terasa sih), jadi coba pindahin ke (68,228)? Dan coba pakai finish sama clap dengan volume yang lebih rendah dari biasanya untuk mengikuti instrumen yang dimainkan di sini? (fixed)
  7. 03:15:428 - Err bentar, kok gak pake finish? (Tahu sendiri lah kenapa saya ngomong gini.) (fixed, kebiasaan lupa hhe)
  8. 03:42:428 - ^

Laurier wrote:

yo

Solar's Easy
00:55:120 (3) - how about make a blanket like this ? http://puu.sh/eP3wP/355f9ba025.jpg (fixed)
01:02:274 (2,3) - the flow is seems bad. move to more bottom because the aim is going to down. http://puu.sh/eP3JL/b89e0f5ec7.jpg (いい提案です)
01:09:197 (2,3) - the pattern is a bit hard to beginners. delete 3 and makes 2 is more longer. maybe good to beginners if you using more longer slider. (fixed with my own way)
01:40:582 (4) - I don't think to good about overlap like this. please move to more top. (fixed)
thanks for wonderful mod guys
http://puu.sh/fba5l/e50de27ded.osu

EDIT (because I'm baka):
http://puu.sh/fckG1/0434ece30d.osu
Topic Starter
Shurelia
*Updated*

Hoping for a BAT to bubble now...
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

Btw, I don't know how to make bpm/offset/scroll speed changes, so don't ask me those pls. XD

d = don
k = katsu
D = big don
K = big katsu


[General]
Nothing of note except I like your mapping style ^.^

[Nardo's Muzukashii]
00:19:351 (52) - change to d, same note on melody
00:23:736 - add k, follow melody
00:26:736 (70) - change to d, same as 00:19:351
00:31:120 - add k, same as 00:23:736
00:50:505 (146) - change to k, same note on melody
00:58:120 (169) - move to 00:57:889, personally I like this offbeat pattern more, just a suggestion
01:05:274 (195) - change to k, same as 00:50:505
01:29:967 (272) - change to d, lower note on melody (after some thought kkd sounds fine to me as well, but I personally like dkd more)
01:33:889 - add d, follow melody
02:08:505 (400) - change to k, mapping k as melody would be better, 02:08:967 (402) can also be k, but the pause right after that note makes d a valid choice as well
02:20:967 (447,448) - change to KD, to better match melody
02:33:659 (493) - add d, match guitar
03:29:967 (115,116) - change to dk, latter note is paired with a higher pitch in melody, making it k also creates anticipation for the following bar's dkdk pattern


[Nardo's Oni]
I saw your comments on my previous mod of one of your GD/taiko sets, and I did know that star ratings are only guidelines for map difficulties... Still. Being a bad player as I am, I still can't associate the word "Oni" with this level of difficulty :P Consider increasing star rating to 3.75, add some 1/4 patterns in non-kiai time, offbeat patterns? Just my suggestion.

The following items are things that aren't necessary but does fit in the map and could be used to raise difficulty.
00:17:736 - add d, match melody
00:23:736 - add k, ^
00:25:120 - add d, ^
00:38:389 - add k, piano plays a louder chord at 00:38:274, could be used to signify that
00:55:351 - add kk, follow 00:47:966 (156,157,158)
02:36:197 (605,606,607,608,609,610,611) - change run to ddkdkkd, match melody more and make onbeat d

Other suggestions:
00:34:928 (103) - move to 00:34:466, match previous use of ddk 1/4 pattern
00:41:851 - add d, match previous use of ddk 1/4 pattern
00:46:120 (148) - change to K, hitsound (cymbals) would note the beginning of the chorus, also match melody pitch
01:05:620 (233,234) - change to dk, match melody
01:08:966 (248) - change to k, match melody pitch
01:27:659 and 01:31:351 and 01:35:043 and 01:38:736 - I feel it's quite weird to have very audible snare sounds here and not map those... Hmm... I am not sure what to do though, I will think about it more.
01:45:082 (370) - move to 01:44:620, same as 00:34:928 (103)
01:58:120 (433,434) - change to d k, match melody better
02:05:505 (470,471) - change to d k, ^
02:16:351 (522,523,524) - change to kdd, match melody, as well as making onbeat d
02:22:813 - add k, this pause is kinda weird in my opinion, and there is another break at 02:23:966
02:50:043 (1) - shorten spinner, and add a note at 02:51:428.
03:16:351 (76) - change run from this

to this

as it would better match melody (with 03:16:813 and 03:17:274 changing to k)


Very nice map set, I admire your taiko mapping style! Hope you find this mod helpful, and good luck beatmapping!
LordRaika
Hitsound Mod request from my Modding Queue


Hi Shurelia~ ^^/ , pls drop the -sama XD haha jst Raika >w<
Here is my HM as request :

Nice SB btw ^^b
Hitsound Mod
[Hitsound]
  • Everything looks good but if you ask me... i think it can have more awesome hitsound >w< like :
  1. 00:17:505 - and this 00:19:351 - similar sound, you use your custom soft-hitwhistle while i think you can replace it entirely with mine : By renaming into soft-hitnormal.wav or This one....
    :arrow: if you want to keep the whistle, then simply rename those file into soft-hitfinish and
    add finish to each of them 00:17:505 - , 00:19:351 -
  2. 00:32:505 - , 00:32:966 - , 00:34:120 - , 00:34:351 - all similar kick sound,
    try this? >> Rename into soft-hitwhistle3.wav and give whistle to them.... >w< since this is already S:C3 section....
  3. As this kick for reef part, can be renamed into soft-hitwhistle4.wav for example : 00:48:889 - , 00:49:120 -
  4. Cool stuff ( but additional ) for insane drum stream, like : 01:40:466 - here... with This , rename to soft-hitnormal6.wav and add timing there S:C6 with 75% volume >w<
    :arrow: you can do this to all similar drum roll part.... like : 00:45:428 - and so on... ^^
  5. Finally, i think the soft-hitclap4.wav can sounds lots better, try to replace it with this >>> ^^ , yea no kidding, this is more drum-ish, ( Yep, highly recommended >w< try it first )
The rest of the hitsound , i dont think there is a missing or whatsover ^^

sry, dont want to give NM on this since its waiting for BAT check? XD

GL for those additional sounds ^^b hope its really help....
nice song btw.......
Nardoxyribonucleic

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

Btw, I don't know how to make bpm/offset/scroll speed changes, so don't ask me those pls. XD

d = don
k = katsu
D = big don
K = big katsu


[General]
Nothing of note except I like your mapping style ^.^

[Nardo's Muzukashii]
00:19:351 (52) - change to d, same note on melody It's a good idea. But I would prefer following the noticeable instrument with k.
00:23:736 - add k, follow melody It would be better to leave it blank since the music is rather soft.
00:26:736 (70) - change to d, same as 00:19:351 same as 00:19:351 (52) -
00:31:120 - add k, same as 00:23:736 same as 00:23:736 -
00:50:505 (146) - change to k, same note on melody Mapping it as d could emphasize the higher-pitched vocal at 00:50:966 (147,148) - in a way better.
00:58:120 (169) - move to 00:57:889, personally I like this offbeat pattern more, just a suggestion Retained to map the beat at 00:58:120 -
01:05:274 (195) - change to k, same as 00:50:505 Similar to 00:50:505 (146) - , d would be fine imo.
01:29:967 (272) - change to d, lower note on melody (after some thought kkd sounds fine to me as well, but I personally like dkd more) As vocal pitch becomes higher, k would fit well.
01:33:889 - add d, follow melody same as 00:23:736 -
02:08:505 (400) - change to k, mapping k as melody would be better, 02:08:967 (402) can also be k, but the pause right after that note makes d a valid choice as well Remain unchanged for the sake of pattern consistency as the first kiai.
02:20:967 (447,448) - change to KD, to better match melody It would be better to use k D when prioritizing the vocal pitch. However, the current pattern could fit the strong cymbal at 02:21:197 -
02:33:659 (493) - add d, match guitar Retained for snare consistency.
03:29:967 (115,116) - change to dk, latter note is paired with a higher pitch in melody, making it k also creates anticipation for the following bar's dkdk pattern As they have the same pitch, k d would be better for maintaining snare consistency.


[Nardo's Oni]
I saw your comments on my previous mod of one of your GD/taiko sets, and I did know that star ratings are only guidelines for map difficulties... Still. Being a bad player as I am, I still can't associate the word "Oni" with this level of difficulty :P Consider increasing star rating to 3.75, add some 1/4 patterns in non-kiai time, offbeat patterns? Just my suggestion. Again, I won't add notes to pursue a higher level icon since I map according to the vocal, drums and the music.

The following items are things that aren't necessary but does fit in the map and could be used to raise difficulty.
00:17:736 - add d, match melody Similar to Muzukashii, it would be better to have a lower note density in this session since the music is soft.
00:23:736 - add k, ^ ^
00:25:120 - add d, ^ ^
00:38:389 - add k, piano plays a louder chord at 00:38:274, could be used to signify that The triplet formed would be a bit unnatural because of the absence of vocal and stronger instruments.
00:55:351 - add kk, follow 00:47:966 (156,157,158) I found it a bit weird because of the different vocal at 00:54:659 (186,187,188) - . It makes sense, but currently I would like to keep the pattern as it is.
02:36:197 (605,606,607,608,609,610,611) - change run to ddkdkkd, match melody more and make onbeat d As the vocal at 02:36:659 (609) - is lower-pitched than 02:36:428 (607) - , the current one would be fine.

Other suggestions:
00:34:928 (103) - move to 00:34:466, match previous use of ddk 1/4 pattern Retained for a better variety of patterns.
00:41:851 - add d, match previous use of ddk 1/4 pattern I prefer keeping it for consistency as the previous 00:38:043 (114,115) -
00:46:120 (148) - change to K, hitsound (cymbals) would note the beginning of the chorus, also match melody pitch D would be better since the vocal pitch is not high enough to use K imo.
01:05:620 (233,234) - change to dk, match melody It's a actually a good idea. But considering the use of dkddk at 03:36:890 (182,183,184,185,186) - , kd here could make the parts more coherent imo.
01:08:966 (248) - change to k, match melody pitch d would be better since its pitch is lower than 01:09:428 (249) -
01:27:659 and 01:31:351 and 01:35:043 and 01:38:736 - I feel it's quite weird to have very audible snare sounds here and not map those... Hmm... I am not sure what to do though, I will think about it more. I prefer focusing on vocal more when the music is calm.
01:45:082 (370) - move to 01:44:620, same as 00:34:928 (103) same as 00:34:928 (103) -
01:58:120 (433,434) - change to d k, match melody better Retained for hitsound consistency as 00:47:966 (156,158) -
02:05:505 (470,471) - change to d k, ^ ^
02:16:351 (522,523,524) - change to kdd, match melody, as well as making onbeat d dkk could follow the stretched vocal in a way better.
02:22:813 - add k, this pause is kinda weird in my opinion, and there is another break at 02:23:966 The break is quite natural since the vocal starts again at 02:23:043 -
02:50:043 (1) - shorten spinner, and add a note at 02:51:428. The note is not really necessary since the music of the next session is the softest.
03:16:351 (76) - change run from this

to this

as it would better match melody (with 03:16:813 and 03:17:274 changing to k) The current pattern could follow both the vocal and snares nicely.


Very nice map set, I admire your taiko mapping style! Hope you find this mod helpful, and good luck beatmapping!
Thanks for your mod and comment~
Jemmmmy
soft-sliderslide 1~5 are the same, keep one and del the rest
[easy]
00:38:736 (1,2,3) -
02:19:351 (2,3,4) -
[normal]
pls recheck the blanket which include this slider shape 01:23:505 (1) -
00:12:659 (7,8) -
00:21:659 -
00:37:351 (2) - decrease angle
00:47:043 (2) - increase angle
01:09:428 (3) - remake this slider
01:47:505 (2) -
03:35:966 (1) - remake this slider
03:45:890 (4,5) - blanket
03:48:197 (2,3,4) -
[hard]
00:11:736 (2,1) - overlap completely, still a little different
00:25:120 (3,4) - check the distance
00:30:428 (2) -
00:31:236 (5) - del, no sound here
00:34:813 (4,5) - no sound at blue line, but ok you can map as triple (as well as most the rest triples)
01:37:582 (3,1) - what's going on here
03:26:043 (4,5) - decrease angle
[insane]
00:08:966 (8) -
00:15:889 (8,9) - blanket
00:23:966 (1) - why use slow slider, can't hear anything different
00:37:351 (4) - ctrl+g
00:38:043 (5,6,7) - not in straight line
01:02:736 (6,8) - bad overlap
01:04:582 (1) - remake the slider
01:06:197 (1,2) - no need to use 3/4 slider
01:08:736 (2,4) - snap
01:24:197 (2,3,4) - check distance
01:29:274 (7,8,9) - ^
01:32:274 (8) - NC
01:34:120 - to 01:37:813 - a little bit messy
01:54:889 (1) - remake the slider
02:03:659 (3) - ^
02:11:736 (2,4) - use same shape
03:05:736 -
03:11:736 (5) - more angle
03:16:235 (2,4) - del
03:40:351 (3) - look bad
Topic Starter
Shurelia

Jemmmmy wrote:

soft-sliderslide 1~5 are the same, keep one and del the rest
[normal]
pls recheck the blanket which include this slider shape 01:23:505 (1) - ok
00:12:659 (7,8) - fixed
00:21:659 - I'm going to keep the current one
00:37:351 (2) - decrease angle done
00:47:043 (2) - increase angle done
01:09:428 (3) - remake this slider done
01:47:505 (2) - done
03:35:966 (1) - remake this slider fixed
03:45:890 (4,5) - blanket done
03:48:197 (2,3,4) - done

[insane]
00:08:966 (8) - done
00:15:889 (8,9) - blanket fixed
00:23:966 (1) - why use slow slider, can't hear anything different maybe for the start of new slow rhythm? XD
00:37:351 (4) - ctrl+g done
00:38:043 (5,6,7) - not in straight line fixed
01:02:736 (6,8) - bad overlap fixed
01:04:582 (1) - remake the slider done
01:06:197 (1,2) - no need to use 3/4 slider done
01:08:736 (2,4) - snap fixed
01:24:197 (2,3,4) - check distance fixed
01:29:274 (7,8,9) - ^ fixed
01:32:274 (8) - NC ok
01:34:120 - to 01:37:813 - a little bit messy fixed
01:54:889 (1) - remake the slider done
02:03:659 (3) - ^ done
02:11:736 (2,4) - use same shape done
03:05:736 - fixed
03:11:736 (5) - more angle fixed
03:16:235 (2,4) - del ok
03:40:351 (3) - look bad fixed
Thanks for the mod!
Ozato Fumika


one with the underscore is not used I think
Topic Starter
Shurelia

No Dap wrote:



one with the underscore is not used I think
Fixed!

Thanks you
El SolarBeam

Jemmmmy wrote:

[easy]
00:38:736 (1,2,3) - (fixed)
02:19:351 (2,3,4) - (not much difference so no thanks)
http://puu.sh/fSHX9/ca63c06c40.osu
Topic Starter
Shurelia
*Updated*
!
meii18
From


Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. You have 133 errors ! Check the AiMod
  2. Enable widescreen support since there's a cute SB

Insane
  1. 00:02:736(4)- Place it to 342|159 for a better pattern : https://osu.ppy.sh/ss/2807549
  2. 00:05:505(11)- NC should be here so swap NC here and remove NC from next object
  3. 00:07:813(5)- Incosistent spacing . Here you use 2.0x DS so it should be 1.6x DS to have a consitent spacing for whole pattern
  4. 00:09:005(8)- I don't like how looks (8)- . It looks weird . Try this instead : https://osu.ppy.sh/ss/2807564
  5. 00:11:274(5,6)- There's a nazi blanket no ? Try this : http://osu.ppy.sh/ss/2807572
  6. 00:12:889(10)- Swap NC
  7. 00:14:966(5,6)- This blanket looks nazi but weird . Here's a unnazi blanket which improve the flow ;D : https://osu.ppy.sh/ss/2807584
  8. 00:20:736(1,2)- The pattern looks kinda weird . Why you not try this : https://osu.ppy.sh/ss/2807592 ? It will improve the flow and the cursor movement
  9. 00:22:120(5)- Add whistle and remove clap cuz there whistle sounds better then clap
  10. 00:26:966(2)- Place it to 330|49 cuz there's a incosistent spacing
  11. 00:33:659(7)- This note is not stacked well with 00:35:274(4)- . Place it to 392|112 to stack well
  12. 00:52:120(6,7)- In my opinion , the pattern looks weird . Try this : https://osu.ppy.sh/ss/2807623
  13. 01:03:197(7,8)- Same ~~ the pattern . I don't like the placement of the sliders . : Try this instead : https://osu.ppy.sh/ss/2807635
  14. 01:14:736(1,2)- The flow looks weird cuz the pattern . Take this : https://osu.ppy.sh/ss/2807643
  15. 01:27:659(3)- Ctrl+g for a better flow
  16. 01:36:428(9)- Ctrl+g pls
  17. 01:38:736(3)- Add whistle for consistency with 01:37:813(3)-
  18. 01:39:197(5)- Remove whistle cuz it doesn't fit the calm beat better
  19. 01:39:428(1)- The slider placed here doesn't fit well the vocals and the instruments . Place it to 01:39:659()- (white tick)- and add a note there to follow the vocals and instruments much better
  20. 01:40:466(2)- This note is dezoriented and it could ruin the flow . Place it to 97|230 to allign better with next 2 notes
  21. 01:47:043(1)- Ctrl+g maybe ?
  22. 01:57:659(1)- Remove NC cuz no new vocals
  23. 01:59:505(7)- Here you use 1.6x DS but is an incosistent spacing . Use 1.3x DS instead to make the spacing consistent ;3
  24. 02:31:120(3,4,5)- (4)- and (5)- doesn't fit well the drums rhythm . Place (4)- to 02:31:582()- and (5)- to 02:31:813()- but be careful ! you should remove the note after (5)-
  25. 02:54:428(4)- Remove whistle cuz it doesn't really fit the downbeat
  26. 03:47:043(7)- Place it to 144|152 for a better cursor movement

Well , that's all for Insane :3 But try to get more mods for Insane cuz there are some weird patterns and uncosistent NCs .

Call me back ~ Uuups sorry I'm not BN yet . Good Luck ~
mliencheng
Short taiko mod. Request from forum queue

I'll only mention points where I feel important to change , since I don't like changing the map style of others ~


Nardo's Muzukashii]

  1. 00:29:043 d to show emphasis on the next high pitch k
  2. 01:39:197 ^
  3. 02:25:582 k
  4. 02:40:582 d to emphasize next k
[ Nardo's Oni]

  1. Seems fine
  2. 我不喜歡雞蛋裡挑骨頭 :)
Nardoxyribonucleic

mliencheng wrote:

Short taiko mod. Request from forum queue

I'll only mention points where I feel important to change , since I don't like changing the map style of others ~


Nardo's Muzukashii]

  1. 00:29:043 d to show emphasis on the next high pitch k As 00:29:043 (77) - has a higher vocal pitch than 00:28:120 (74) - , k would be reflect it in a way better.
  2. 01:39:197 ^ same as ^
  3. 02:25:582 k I think d would be better since the vocal has a similar pitch as 02:25:813 (467) -
  4. 02:40:582 d to emphasize next k fixed
[ Nardo's Oni]

  1. Seems fine
  2. 我不喜歡雞蛋裡挑骨頭 :) 謝謝
Thanks for your mod~ :)

Update: http://puu.sh/gygEF.rar
Topic Starter
Shurelia

ByBy_ChAn wrote:

From


Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. You have 133 errors ! Check the AiMod It's only a common issue
  2. Enable widescreen support since there's a cute SB It'll give a bug if i enable it

Insane
  1. 00:02:736(4)- Place it to 342|159 for a better pattern : https://osu.ppy.sh/ss/2807549 Alright, done
  2. 00:05:505(11)- NC should be here so swap NC here and remove NC from next object it's to make Stack more readable
  3. 00:07:813(5)- Incosistent spacing . Here you use 2.0x DS so it should be 1.6x DS to have a consitent spacing for whole pattern okay
  4. 00:09:005(8)- I don't like how looks (8)- . It looks weird . Try this instead : https://osu.ppy.sh/ss/2807564 done
  5. 00:11:274(5,6)- There's a nazi blanket no ? Try this : http://osu.ppy.sh/ss/2807572
  6. 00:12:889(10)- Swap NC same reason
  7. 00:14:966(5,6)- This blanket looks nazi but weird . Here's a unnazi blanket which improve the flow ;D : https://osu.ppy.sh/ss/2807584
  8. 00:20:736(1,2)- The pattern looks kinda weird . Why you not try this : https://osu.ppy.sh/ss/2807592 ? It will improve the flow and the cursor movement done
  9. 00:22:120(5)- Add whistle and remove clap cuz there whistle sounds better then clap done
  10. 00:26:966(2)- Place it to 330|49 cuz there's a incosistent spacing done
  11. 00:33:659(7)- This note is not stacked well with 00:35:274(4)- . Place it to 392|112 to stack well done
  12. 00:52:120(6,7)- In my opinion , the pattern looks weird . Try this : https://osu.ppy.sh/ss/2807623 done
  13. 01:03:197(7,8)- Same ~~ the pattern . I don't like the placement of the sliders . : Try this instead : https://osu.ppy.sh/ss/2807635 it'll give a bad overlap with the next object
  14. 01:14:736(1,2)- The flow looks weird cuz the pattern . Take this : https://osu.ppy.sh/ss/2807643 done
  15. 01:27:659(3)- Ctrl+g for a better flow alright
  16. 01:36:428(9)- Ctrl+g pls ^^^
  17. 01:38:736(3)- Add whistle for consistency with 01:37:813(3)- added
  18. 01:39:197(5)- Remove whistle cuz it doesn't fit the calm beat better done
  19. 01:39:428(1)- The slider placed here doesn't fit well the vocals and the instruments . Place it to 01:39:659()- (white tick)- and add a note there to follow the vocals and instruments much better done
  20. 01:40:466(2)- This note is dezoriented and it could ruin the flow . Place it to 97|230 to allign better with next 2 notes changed by my own
  21. 01:47:043(1)- Ctrl+g maybe ? okay
  22. 01:57:659(1)- Remove NC cuz no new vocals done
  23. 01:59:505(7)- Here you use 1.6x DS but is an incosistent spacing . Use 1.3x DS instead to make the spacing consistent ;3 fixed
  24. 02:31:120(3,4,5)- (4)- and (5)- doesn't fit well the drums rhythm . Place (4)- to 02:31:582()- and (5)- to 02:31:813()- but be careful ! you should remove the note after (5)- done
  25. 02:54:428(4)- Remove whistle cuz it doesn't really fit the downbeat agree
  26. 03:47:043(7)- Place it to 144|152 for a better cursor movement done

Well , that's all for Insane :3 But try to get more mods for Insane cuz there are some weird patterns and uncosistent NCs .

Call me back ~ Uuups sorry I'm not BN yet . Good Luck ~
Thanks for the mod
Topic Starter
Shurelia
Dead.
Surono
dond sai ded/dhtat/dat lel
wait my m0d, hueh Conection <(``)


<(``) hi nardoh

[General]
Check AiMod in diff taco, no problem?
*saus tartar shur

[Nardo's Muzukashii]
00:42:197 (116) - k? hmm so feel gud for me if change like that xD bcuz this 00:42:428 (131) - high pitch dat paino.. forget my rip englis, so change to k? xD
00:42:889 (118,119,120,121,122,123) - kddkkD
01:46:813 (323) - k?
01:47:736 (326) - d?
02:01:351 (377) - ^?
02:39:659 (513) - k

[Nardo's Oni]
00:42:197 (130) - k? like muzu
01:02:043 (215,216,217,218,219,220) - kdk kkd? or .. this pattern can change anytink like u want xD 01:02:043 (215,216,217) - or change this kkd? :3
00:42:889 (132,133,134,135,137,138) - like muzu~
01:05:505 (232,233) - ctrl + g?
01:11:620 (259,260) - ^?
01:46:813 (378) - like muzu
01:47:736 (383) - ^
01:57:890 (431,432,433) - kkd?
01:58:005 (432,433) - ctrl + g?
02:01:351 (450) - like muzu
02:36:197 (605,606,607,608,609,610,611) - ddkdkdd?
02:39:889 (625) - like muzu

just it, dont feel i forcing it to changed.. just suggestion yea? xD GL~
Topic Starter
Shurelia
0kay s0n ( " " ) >
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