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Marika - quantum jump [Taiko|Osu]

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ts8zs
My earphones was broken,maybe there are some nonsense in it.
offset 1813(-16)
[Nardo's Oni]
01:02:059 (215) - d
01:08:982 (248) - k
02:45:098 (651) - del
03:22:252 (112) - k
[Nardo's Muzukashii]
01:41:290 (317) - del?
some nonsense
02:29:290 (491,492,493) - ddd
02:31:598 (499,500,501) - d k
03:16:713 (66,67) - del?
03:25:136 (98,99,100) - k k
03:39:906 (153,154) - k k
[Insane]
kiai's clap not fit(maybe too lould compare to other hitsounds for me).
many blanket problems like 00:11:982 (7,8) - 00:14:059 (2,3) - 00:34:367 (1,2) - .
00:15:213 (6) - remake this slider
01:56:982 (3) - 2nd point 132,232
Nardoxyribonucleic

ts8zs wrote:

My earphones was broken,maybe there are some nonsense in it.
offset 1813(-16) This will be considered by Shurelia.
[Nardo's Oni]
01:02:059 (215) - d k would be better since the vocal is higher-pitched than 01:01:598 (214) -
01:08:982 (248) - k d could result in a better emphasis of the next higher-pitched note at 01:09:444 (249) -
02:45:098 (651) - del I followed the guitar sound there.
03:22:252 (112) - k d would sound better imo.
[Nardo's Muzukashii]
01:41:290 (317) - del? fixed
some nonsense
02:29:290 (491,492,493) - ddd fixed
02:31:598 (499,500,501) - d k Retained to map the background sound there.
03:16:713 (66,67) - del? fixed in an alternative way.
03:25:136 (98,99,100) - k k fixed
03:39:906 (153,154) - k k fixed
Thanks for your mod~ :)

@Shurelia: Please check the General part of ts8zs' mod.
Update: http://puu.sh/ek9cR.rar
Topic Starter
Shurelia
*updated* and change offset into 1813 thanks to ts8zs :D
pkhg
hii Shurelia =w=/

[General]
Your current BG is 1365x768, so here's the new one in 1366x768. Yeah, the people even complain about these little things :/

[Solar's Easy]

00:17:505 (2) - from this to 00:30:428 (4) - every 4 white ticks, you can add a soft-whistle, like Shurelia did on Insane. Use 35% volume in this section too.
00:31:813 (2) - forgot a clap here~
00:55:813 - to 00:59:966 - you didn't put claps, do it every 2 white ticks like the previous parts :3
01:02:274 (2) - 01:03:197 (4) - add claps
01:09:197 (2) - make it 1/1, so it's end will be here 01:09:659 - add clap on tail if you do it
03:41:966 (4) - finish on tail, not head :P

[Normal]

00:22:582 (1) - remove nc
00:30:889 (1,2) - swap nc and remove from this 00:32:274 (1) -
00:38:274 (3,4,1) - I dont recommend stacks on easiest diffs, isnt hard but its up to you :3
00:41:966 (1,2) - - swap nc, 00:43:813 (1,2) - same and remove from here 00:45:428 (1) -
01:06:197 (4,5,6) - better blanket
255,144,66197,2,0,B|296:144|296:144|336:192|392:176,1,140
368,96,66889,1,8,0:0:0:0:
448,116,67120,2,0,P|469:182|449:248,1,140,0|0,0:0|0:0,2:0:0:0:
388,308,67813,6,8,P|319:308|253:285,1,140,8|4,0:0|0:0,0:0:0:0:
01:11:736 (1,1) - You need around 750ms after a spinner to place a note. More info here >wo
01:41:043 (1) - clap on tail instead of head
01:48:428 (3,4,1) - you know xD but remember, its up to you
01:54:197 (2) - better blanket
448,256,114197,2,0,B|448:224|448:224|480:172|441:119,1,140
01:52:120 (1) - same as 00:41:966 (1,2) :3
02:02:274 (6) - better shape
200,224,122274,2,0,B|235:194|228:137|228:137|254:85,1,140,8|0,0:0|0:0,0:0:0:0:
02:03:197 (7,1) - maybe you can unstack these
02:20:736 (1,2) - better blanket
414,319,140736,6,0,B|346:307|346:307|284:365|218:313,1,210,0|0,0:0|0:0,0:0:0:0:
03:02:274 (4) - Improve the shape :P
03:08:044 (3) - blanket
231,358,188044,2,0,B|271:329|262:270|262:270|286:228,1,140
03:13:351 (7) - up to you :P
03:14:505 (2) - blanket
336,304,194505,2,0,B|276:305|251:259|251:259|204:244,1,140
03:17:505 (1) - move the 2nd slider point 2 grids left
03:28:582 (2) - finish on head
03:30:659 (2) - rotate -11º from selection centre
03:32:274 (1,2) - (2) is too far from (1)
03:38:274 - feels empty, maybe you can do something nice here :3
03:39:659 (1) - finish on head
03:41:274 (4) - better blanket
24,296,221274,2,0,B|64:348|128:328|128:328|168:328,1,140
03:56:505 (1,3) - swap nc

[Kanari's Hard]

00:17:505 (3) - rotate 5º from selection centre also you can easily ignore ds to do this http://puu.sh/eESy5/e817cae34f.jpg
00:07:582 - 00:08:043 - delete those greenlines, I dont see the point on lowering volume for that whistle. Add a finish if you wanna use them xD
00:24:197 - add a greenline with 40% volume, you forgot it :P
00:30:889 (3,4,5,1) - this may be confusing. Move (3) elsewhere :3
00:35:043 (1,2) - - you know. Around x137 y92
00:55:697 (1,2) - swap nc
01:39:197 (3) - nc here, might help a bit to read :3
01:40:582 (1,2,3,4,5) - it's too spaced and the angle doesnt help either. Make it curved or reduce the spacing
01:43:120 (6,1,2) - you know :P
02:19:351 (3,4) - spacing. Move (4) to x192 y120
02:22:120 (1,2,3) - blanket
288,204,142120,6,0,P|256:152|164:136,1,160,4|8,0:0|0:0,0:0:0:0:
188,240,142813,1,0,0:0:0:0:
180,344,143043,2,0,P|104:308|80:240,1,160,2|8,0:0|0:0,0:0:0:0:
02:35:736 (2,3,4,5,6) - its too hard. Delete (5) and adjust spacing
03:15:197 (4) - replace with a circle :P

[Insane]

00:37:351 (1) - remove nc
00:42:197 (2) - split into circle + 1/2 slider
01:17:274 (2) - delete the middle point and add it again, right now looks like a really old slider xD
01:38:274 (4) - add nc, here too 01:38:966 (3) -
01:41:505 (2) - finish on head
02:01:351 (1) - remove nc
02:03:197 (9) - move to x204 y228
02:17:966 (8,9) - (8) is too close to (9)
02:35:505 (1) - better shape
472,32,155505,6,8,B|432:72|452:124|452:124|472:176|440:220,1,200
03:16:120 (1,2) - dont sacrifice rhythm for a pattern :c
03:31:813 (4,5,6,7,1) - make it curved or linear. Right now its a bit ugly ;w;
03:40:351 (3) - move the 2nd slider point to x424 y192
03:42:197 (1) - move the 2nd red point 1 grid down

That's all :3

Good luck Shurelia >w<
Topic Starter
Shurelia

pkhg wrote:

hii Shurelia =w=/ Hi pkhg <3

[General]
Your current BG is 1365x768, so here's the new one in 1366x768. Yeah, the people even complain about these little things :/ Ah, yes.. Thanks for the correction!

[Normal]

00:22:582 (1) - remove nc okay :D
00:30:889 (1,2) - swap nc and remove from this 00:32:274 (1) - okay~
00:38:274 (3,4,1) - I dont recommend stacks on easiest diffs, isnt hard but its up to you :3 Removed (4) , because it's easier XD
00:41:966 (1,2) - - swap nc, 00:43:813 (1,2) - same and remove from here 00:45:428 (1) - done
01:06:197 (4,5,6) - better blanket looks better , Thanks
255,144,66197,2,0,B|296:144|296:144|336:192|392:176,1,140
368,96,66889,1,8,0:0:0:0:
448,116,67120,2,0,P|469:182|449:248,1,140,0|0,0:0|0:0,2:0:0:0:
388,308,67813,6,8,P|319:308|253:285,1,140,8|4,0:0|0:0,0:0:0:0:
01:11:736 (1,1) - You need around 750ms after a spinner to place a note. More info here >wo ah.. yes.. Fixed , Thanks
01:41:043 (1) - clap on tail instead of head Should be a "Finish", but fixed XD
01:48:428 (3,4,1) - you know xD but remember, its up to you same XD
01:54:197 (2) - better blanket fixed!, Thanks
448,256,114197,2,0,B|448:224|448:224|480:172|441:119,1,140
01:52:120 (1) - same as 00:41:966 (1,2) :3 done
02:02:274 (6) - better shape done
200,224,122274,2,0,B|235:194|228:137|228:137|254:85,1,140,8|0,0:0|0:0,0:0:0:0:
02:03:197 (7,1) - maybe you can unstack these done :3
02:20:736 (1,2) - better blanket done
414,319,140736,6,0,B|346:307|346:307|284:365|218:313,1,210,0|0,0:0|0:0,0:0:0:0:
03:02:274 (4) - Improve the shape :P fixed
03:08:044 (3) - blanket fixed, Thanks
231,358,188044,2,0,B|271:329|262:270|262:270|286:228,1,140
03:13:351 (7) - up to you :P I'm keeping this one ><
03:14:505 (2) - blanket fixed~
336,304,194505,2,0,B|276:305|251:259|251:259|204:244,1,140
03:17:505 (1) - move the 2nd slider point 2 grids left done XD
03:28:582 (2) - finish on head added :3
03:30:659 (2) - rotate -11o from selection centre Thanks you
03:32:274 (1,2) - (2) is too far from (1) ah.. right. Fixed thanks
03:38:274 - feels empty, maybe you can do something nice here :3 done XD hope you like it
03:39:659 (1) - finish on head added
03:41:274 (4) - better blanket Fixed
24,296,221274,2,0,B|64:348|128:328|128:328|168:328,1,140
03:56:505 (1,3) - swap nc fixed, Thanks

[Insane]

00:37:351 (1) - remove nc okay~
00:42:197 (2) - split into circle + 1/2 slider okay
01:17:274 (2) - delete the middle point and add it again, right now looks like a really old slider xD fixed
01:38:274 (4) - add nc, here too 01:38:966 (3) - done
01:41:505 (2) - finish on head added
02:01:351 (1) - remove nc done
02:03:197 (9) - move to x204 y228 done
02:17:966 (8,9) - (8) is too close to (9) fixed
02:35:505 (1) - better shape done
472,32,155505,6,8,B|432:72|452:124|452:124|472:176|440:220,1,200
03:16:120 (1,2) - dont sacrifice rhythm for a pattern :c o. okay ><
03:31:813 (4,5,6,7,1) - make it curved or linear. Right now its a bit ugly ;w; fixed
03:40:351 (3) - move the 2nd slider point to x424 y192 done
03:42:197 (1) - move the 2nd red point 1 grid down fixed

That's all :3

Good luck Shurelia >w<
Thanks for the mod !
Hinsvar
o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Solar's Easy
  1. 00:16:582 - Coba kurangi volume di sini untuk mengikuti musiknya jadi 50%.
  2. 00:12:428 (4,1) - 1.04x DS? Gak nampak sih bedanya, emang, cuma kalau bisa ya dibikin konsisten spacing-nya...
  3. 00:30:889 - 00:31:351 - Coba pake inherited timing point dengan volume 55 sama 60 persen di dua tempat ini (secara berurutan). Alasannya sama seperti pada saran pertama.
  4. 01:04:120 - Kenapa clap ini gak terus dipake aja di white tick ke-2 dan ke-4 tiap birama sepanjang kiai, mengingat pas dengan instrumen yang dimainkan?
  5. 01:41:043 - Coba pake finish Soft di sini, dan pake finish Normal di 01:41:043 dengan volume yang direndahkan (50% deh)? Kombinasi dua finish ini pas untuk menekankan bunyi cymbal yang ada.
  6. 01:55:351 (4) - Ini sedikit bersentuhan dengan 01:53:505 (2) (biarpun cuma nampak sesaat waktu bermain, tapi tetep aja terasa sih), jadi coba pindahin ke (68,228)? Dan coba pakai finish sama clap dengan volume yang lebih rendah dari biasanya untuk mengikuti instrumen yang dimainkan di sini?
  7. 03:15:428 - Err bentar, kok gak pake finish? (Tahu sendiri lah kenapa saya ngomong gini.)
  8. 03:42:428 - ^
>Normal
  1. Melihat SV yang dipakai dan intensitas objek di sini, coba pakai AR4,5?
  2. 00:04:120 (4) - Pindahin ke (252,324) biar spacing lebih konsisten di sini?
  3. 00:12:889 (8) - Err kenapa pake finish? Di sini rasanya terlalu sunyi buat ditambahin satu finish...
  4. 00:44:736 (3,1) - Slider (3) nimpa (1) waktu bermain, dan ini kelihatan gak rapi banget. Coba deh pindahin ke mana gitu biar ini nggak terjadi.
  5. 00:47:043 (2) - Kenapa tiba-tiba ada slider yang kayak gini? Melihat 00:46:120 (1,3) yang bentuknya lengkung biasa aja, kenapa nggak ini juga biar flow lebih bagus dan gak terkesan random?
  6. 00:52:120 (6,1) - Inkonsistensi dalam spacing.
  7. 00:58:582 (3,4) - ^
  8. 01:15:659 (1) - Ini gak perlu NC kok. Gak ada alasan buat nambahin itu di sini. Dan kenapa ada clap di seluruh slider, bukan cuma di ekornya?
  9. 01:26:735 (8) - Eh, kok ini gak ada finish...
  10. 01:32:274 (1,2) - 1,08x DS? Default-nya 1,2x kan...
  11. 01:35:505 (2,3) - ...Ini tahu sendiri lah ya kenapa. (Pokoknya perhatiin aja masalah spacing dari awal sampai akhir di map ini.)
  12. 01:41:505 - Sama dengan 01:26:735 (8). (Masalah cymbal yang gak ditandain finish juga tolong diperhatiin sendiri yah; mod ini bakal kepanjangan dan membosankan kalau ditulis satu-satu.)
  13. 02:20:736 (1,2) - Blanket di sini masih kurang sempurna tuh o.o
  14. 03:07:351 (2,3) - ^
  15. 02:51:659 - 03:02:736 - Bagian ini terasa... aneh aja dimainin. Peletakan dan bentuk slider kadang terasa random dan... ya, agak susah sih kalau mau dideskripsikan secara detil. Coba deh bagian ini diperlambat SV-nya dan dirapiin desainnya.
  16. 03:11:505 (4,6) - Gak sekalian dibikin simetris aja biar kelihatan lebih rapi?
  17. 03:15:428 - Ah, ini serius gak mau di-map? Terasa kosong banget sih kalau dibiarin gak di-map...
>Kanari's Hard
  1. 01:55:351 (4) - Why no finish to emphasize the cymbal here?
  2. 01:59:505 (4,5,1) - Inconsistent spacing.
  3. 02:29:274 (5,6,1,2,3) - ^ (The spacing is inconsistent while playing due to the automatic stacking. Just move 02:29:505 (1,2,3) to (183,354) to fix this.)
  4. 02:56:966 - Add a whistle to accentuate the piano note?
  5. 03:01:813 - ^
Buat Insane... overall bener-bener bisa dibikin lebih baik lagi. Yang sekarang secara teknis rankable, tapi design sama flow masih bisa diperbagus. Beberapa contoh bagian yang bisa dipermak:
  1. 00:07:813 (5,6,7,8,9) - Flow di sini agak aneh karena gerakan di 00:07:813 (5,6,7) yang terkesan lurus tapi dikit membelok, diikuti dengan 00:08:505 (7,8,9) yang di (8,9)-nya terasa kurang natural karena arah gerakan dari (8) ke kepala (9) tidak sesuai dengan lengkungan pada slider (9) itu sendiri.
  2. 00:11:966 (7,8,9,10) - Flow pattern ini juga terbilang kurang nyaman karena gerakan kursor yang diperluin. Kasusnya mirip 00:07:813 (5,6,7) lah.
  3. 00:16:120 (9,1,2,1,2,3,4) - (9) ke (1) yang pertama mestinya bisa dibikin jump untuk menekankan instrumen yang keras itu. Terus buat (2,3,4), kenapa harus tiba-tiba spacing-nya jadi gede? Dan kenapa perlu nggak konsisten seperti ini? Flow juga terasa terlalu lurus sehingga rasanya kaku ketika dimainkan.
  4. 00:23:043 (7,8,9,10,1) - Ini bisa dikatakan menjebak banget karena spacing secara visual terlihat sama tapi ternyata dari (8) ke (9) waktunya lebih sedikit daripada (7) - (8).
  5. 00:46:813 (3,4,5) - Coba deh minimal (4) dibikin agar posisinya tepat di tengah-tengah lingkaran (3) dan (5). Sekarang kesannya kurang rapi dan tidak begitu enak dilihat.
  6. 00:58:582 (4,5,1) - Melihat posisi (1)... Ini kesannya kurang tempat sehingga (1) diletakkan sebagaimana yang terlihat sekarang, padahal sebenarnya masih banyak ruang untuk dipakai toh?
Normal juga masih bisa di-improve dari segi desain dan flow, walaupun udah tergolong lumayan bagus bila dibandingkan dengan Normal.

Overall map ini oke-oke aja, cuma Normal sama Insane sendiri masih bisa dibikin lebih baik :)

Good luck!
Laurier
yo

General
Clean

Solar's Easy
00:55:120 (3) - how about make a blanket like this ? http://puu.sh/eP3wP/355f9ba025.jpg
01:02:274 (2,3) - the flow is seems bad. move to more bottom because the aim is going to down. http://puu.sh/eP3JL/b89e0f5ec7.jpg
01:09:197 (2,3) - the pattern is a bit hard to beginners. delete 3 and makes 2 is more longer. maybe good to beginners if you using more longer slider.
01:40:582 (4) - I don't think to good about overlap like this. please move to more top.

Normal
00:14:043 - you should add note. the space is breaking the rhythm.
00:37:351 (2) - you missed blanket. please move to more bottom.
00:39:659 (2) - correct this curve. http://puu.sh/eP5er/acd3ce05de.jpg
01:26:735 (8) - add finish
01:32:274 (1) - remove NC from follow the your pattern.
01:55:582 (1) - dont need NC. you didnt NC to 00:45:428 (3,4,5) -
02:01:351 (4) - same as 00:39:659 (2) -
02:07:351 - why partition kiai at here. 02:10:120 - should be partition at here.
03:28:582 - same thing as above.

Kanari's Hard
00:45:428 (5,6,7) - please try this rhythm http://puu.sh/eP6MN/5d35420f2b.jpg its more fit to the music.
01:00:313 (6,7) - same issue as above
01:38:274 (1,2,3,4) - stack problem on play field. please move to x312y123
01:55:582 (5,6,7,8) - same as 01:00:313 (6,7) -
02:29:274 (5,6) - same problem as 01:38:274 (1,2,3,4) - try move to more left.

Insane

00:23:966 (1) - why don't use slow slider ? its same sounds pattern as 00:16:582 (1) - yes you should keep to pattern.
00:56:505 (9) - add note here. for example stack on head of 00:55:120 (5) -
01:11:736 (4,5) - please make steream. the sound is fit to them.
01:38:736 (3) - add note with follow the strong beat.
01:43:120 (6) - add NC
[*]01:45:428 (10) - ^
[*]01:46:351 (1) - remove NC
[*]01:47:043 (1) - add NC
01:58:582 (3,4,5,6,7) - please try this pattern. it will more fit the song. http://puu.sh/ePazJ/52a92564c9.jpg http://puu.sh/ePaBD/88c2c2b2ad.jpg
02:27:659 (1) - it should make more jump as 02:27:197 (3,4) - maybe move 02:27:659 (1) - to stack on 02:28:120 (2) - it will be better.
03:01:813 (1,2,3) - make a triangle ? Looks will be the better http://puu.sh/ePb6f/eccf7a106f.jpg
please correct kiai if you corrected in normal.
Topic Starter
Shurelia
:D

Hinsvar wrote:

o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. Melihat SV yang dipakai dan intensitas objek di sini, coba pakai AR4,5? Hmm.. Ntar saya pertimbangkan dulu deh..
  2. 00:04:120 (4) - Pindahin ke (252,324) biar spacing lebih konsisten di sini? yes.. oh my.. why there's so many inconsistent at this diff ;;
  3. 00:12:889 (8) - Err kenapa pake finish? Di sini rasanya terlalu sunyi buat ditambahin satu finish... changed to whistle then?
  4. 00:44:736 (3,1) - Slider (3) nimpa (1) waktu bermain, dan ini kelihatan gak rapi banget. Coba deh pindahin ke mana gitu biar ini nggak terjadi. fixed
  5. 00:47:043 (2) - Kenapa tiba-tiba ada slider yang kayak gini? Melihat 00:46:120 (1,3) yang bentuknya lengkung biasa aja, kenapa nggak ini juga biar flow lebih bagus dan gak terkesan random? hmm... yeah.. changed.
  6. 00:52:120 (6,1) - Inkonsistensi dalam spacing. done
  7. 00:58:582 (3,4) - ^ done
  8. 01:15:659 (1) - Ini gak perlu NC kok. Gak ada alasan buat nambahin itu di sini. Dan kenapa ada clap di seluruh slider, bukan cuma di ekornya? kinda not know what this supposed to be mean.. I'll pm you later.
  9. 01:26:735 (8) - Eh, kok ini gak ada finish... added
  10. 01:32:274 (1,2) - 1,08x DS? Default-nya 1,2x kan... fixed
  11. 01:35:505 (2,3) - ...Ini tahu sendiri lah ya kenapa. (Pokoknya perhatiin aja masalah spacing dari awal sampai akhir di map ini.) done
  12. 01:41:505 - Sama dengan 01:26:735 (8). (Masalah cymbal yang gak ditandain finish juga tolong diperhatiin sendiri yah; mod ini bakal kepanjangan dan membosankan kalau ditulis satu-satu.) done, and okay~
  13. 02:20:736 (1,2) - Blanket di sini masih kurang sempurna tuh o.o done
  14. 03:07:351 (2,3) - ^done, i think...
  15. 02:51:659 - 03:02:736 - Bagian ini terasa... aneh aja dimainin. Peletakan dan bentuk slider kadang terasa random dan... ya, agak susah sih kalau mau dideskripsikan secara detil. Coba deh bagian ini diperlambat SV-nya dan dirapiin desainnya. udah cukup enak sih buat saya, dan penempatannya juga gara2 dipaksa untuk mempertahankan konsitensi Distancenya.. tapi ntar saya pikirkan lagi..
  16. 03:11:505 (4,6) - Gak sekalian dibikin simetris aja biar kelihatan lebih rapi? buat ngalihin ujung slidernya ke object selanjutnya.
  17. 03:15:428 - Ah, ini serius gak mau di-map? Terasa kosong banget sih kalau dibiarin gak di-map... okay..

Buat Insane... overall bener-bener bisa dibikin lebih baik lagi. Yang sekarang secara teknis rankable, tapi design sama flow masih bisa diperbagus. Beberapa contoh bagian yang bisa dipermak:
  1. 00:07:813 (5,6,7,8,9) - Flow di sini agak aneh karena gerakan di 00:07:813 (5,6,7) yang terkesan lurus tapi dikit membelok, diikuti dengan 00:08:505 (7,8,9) yang di (8,9)-nya terasa kurang natural karena arah gerakan dari (8) ke kepala (9) tidak sesuai dengan lengkungan pada slider (9) itu sendiri. done
  2. 00:11:966 (7,8,9,10) - Flow pattern ini juga terbilang kurang nyaman karena gerakan kursor yang diperluin. Kasusnya mirip 00:07:813 (5,6,7) lah. done
  3. 00:16:120 (9,1,2,1,2,3,4) - (9) ke (1) yang pertama mestinya bisa dibikin jump untuk menekankan instrumen yang keras itu. Terus buat (2,3,4), kenapa harus tiba-tiba spacing-nya jadi gede? Dan kenapa perlu nggak konsisten seperti ini? Flow juga terasa terlalu lurus sehingga rasanya kaku ketika dimainkan. okay
  4. 00:23:043 (7,8,9,10,1) - Ini bisa dikatakan menjebak banget karena spacing secara visual terlihat sama tapi ternyata dari (8) ke (9) waktunya lebih sedikit daripada (7) - (8). fixed
  5. 00:46:813 (3,4,5) - Coba deh minimal (4) dibikin agar posisinya tepat di tengah-tengah lingkaran (3) dan (5). Sekarang kesannya kurang rapi dan tidak begitu enak dilihat. iya benar.. XD, makasih
  6. 00:58:582 (4,5,1) - Melihat posisi (1)... Ini kesannya kurang tempat sehingga (1) diletakkan sebagaimana yang terlihat sekarang, padahal sebenarnya masih banyak ruang untuk dipakai toh? mudah2an lebih baik sekarang
Normal juga masih bisa di-improve dari segi desain dan flow, walaupun udah tergolong lumayan bagus bila dibandingkan dengan Normal.

Overall map ini oke-oke aja, cuma Normal sama Insane sendiri masih bisa dibikin lebih baik :)

Good luck!
Terima Kasih! :D

Laurier wrote:

yo yo

General
Clean

Normal
00:14:043 - you should add note. the space is breaking the rhythm. よーし
00:37:351 (2) - you missed blanket. please move to more bottom. はい
00:39:659 (2) - correct this curve. http://puu.sh/eP5er/acd3ce05de.jpg わかったわ
01:26:735 (8) - add finish はい
01:32:274 (1) - remove NC from follow the your pattern. done
01:55:582 (1) - dont need NC. you didnt NC to 00:45:428 (3,4,5) - fixed
02:01:351 (4) - same as 00:39:659 (2) - はい
02:07:351 - why partition kiai at here. 02:10:120 - should be partition at here. done
03:28:582 - same thing as above. done


Insane

00:23:966 (1) - why don't use slow slider ? its same sounds pattern as 00:16:582 (1) - yes you should keep to pattern. done
00:56:505 (9) - add note here. for example stack on head of 00:55:120 (5) - done
01:11:736 (4,5) - please make steream. the sound is fit to them.いいよ
01:38:736 (3) - add note with follow the strong beat.
01:43:120 (6) - add NC
[*]01:45:428 (10) - ^
[*]01:46:351 (1) - remove NC
[*]01:47:043 (1) - add NC added all
01:58:582 (3,4,5,6,7) - please try this pattern. it will more fit the song. http://puu.sh/ePazJ/52a92564c9.jpg http://puu.sh/ePaBD/88c2c2b2ad.jpg Okay :D
02:27:659 (1) - it should make more jump as 02:27:197 (3,4) - maybe move 02:27:659 (1) - to stack on 02:28:120 (2) - it will be better.done
03:01:813 (1,2,3) - make a triangle ? Looks will be the better http://puu.sh/ePb6f/eccf7a106f.jpg done
please correct kiai if you corrected in normal.
Thank you very much for the mod!
El SolarBeam

Hinsvar wrote:

o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

pkhg wrote:

hii Shurelia =w=/

[Solar's Easy]

00:17:505 (2) - from this to 00:30:428 (4) - every 4 white ticks, you can add a soft-whistle, like Shurelia did on Insane. Use 35% volume in this section too. (I have my own volume pattern here so..)
00:31:813 (2) - forgot a clap here~ (oh right, fixed)
00:55:813 - to 00:59:966 - you didn't put claps, do it every 2 white ticks like the previous parts :3 (done~)
01:02:274 (2) - 01:03:197 (4) - add claps (fixed)
01:09:197 (2) - make it 1/1, so it's end will be here 01:09:659 - add clap on tail if you do it (fixed)
03:41:966 (4) - finish on tail, not head :P (fixed with my own way)

That's all :3

Good luck Shurelia >w<

>Solar's Easy
  1. 00:16:582 - Coba kurangi volume di sini untuk mengikuti musiknya jadi 50%. (woke)
  2. 00:12:428 (4,1) - 1.04x DS? Gak nampak sih bedanya, emang, cuma kalau bisa ya dibikin konsisten spacing-nya... (woops)
  3. 00:30:889 - 00:31:351 - Coba pake inherited timing point dengan volume 55 sama 60 persen di dua tempat ini (secara berurutan). Alasannya sama seperti pada saran pertama. (fixed)
  4. 01:04:120 - Kenapa clap ini gak terus dipake aja di white tick ke-2 dan ke-4 tiap birama sepanjang kiai, mengingat pas dengan instrumen yang dimainkan? (wdw ketinggalan maap)
  5. 01:41:043 - Coba pake finish Soft di sini, dan pake finish Normal di 01:41:043 dengan volume yang direndahkan (50% deh)? Kombinasi dua finish ini pas untuk menekankan bunyi cymbal yang ada. (saya masih seneng cara saya sih mz)
  6. 01:55:351 (4) - Ini sedikit bersentuhan dengan 01:53:505 (2) (biarpun cuma nampak sesaat waktu bermain, tapi tetep aja terasa sih), jadi coba pindahin ke (68,228)? Dan coba pakai finish sama clap dengan volume yang lebih rendah dari biasanya untuk mengikuti instrumen yang dimainkan di sini? (fixed)
  7. 03:15:428 - Err bentar, kok gak pake finish? (Tahu sendiri lah kenapa saya ngomong gini.) (fixed, kebiasaan lupa hhe)
  8. 03:42:428 - ^

Laurier wrote:

yo

Solar's Easy
00:55:120 (3) - how about make a blanket like this ? http://puu.sh/eP3wP/355f9ba025.jpg (fixed)
01:02:274 (2,3) - the flow is seems bad. move to more bottom because the aim is going to down. http://puu.sh/eP3JL/b89e0f5ec7.jpg (いい提案です)
01:09:197 (2,3) - the pattern is a bit hard to beginners. delete 3 and makes 2 is more longer. maybe good to beginners if you using more longer slider. (fixed with my own way)
01:40:582 (4) - I don't think to good about overlap like this. please move to more top. (fixed)
thanks for wonderful mod guys
http://puu.sh/fba5l/e50de27ded.osu

EDIT (because I'm baka):
http://puu.sh/fckG1/0434ece30d.osu
Topic Starter
Shurelia
*Updated*

Hoping for a BAT to bubble now...
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

Btw, I don't know how to make bpm/offset/scroll speed changes, so don't ask me those pls. XD

d = don
k = katsu
D = big don
K = big katsu


[General]
Nothing of note except I like your mapping style ^.^

[Nardo's Muzukashii]
00:19:351 (52) - change to d, same note on melody
00:23:736 - add k, follow melody
00:26:736 (70) - change to d, same as 00:19:351
00:31:120 - add k, same as 00:23:736
00:50:505 (146) - change to k, same note on melody
00:58:120 (169) - move to 00:57:889, personally I like this offbeat pattern more, just a suggestion
01:05:274 (195) - change to k, same as 00:50:505
01:29:967 (272) - change to d, lower note on melody (after some thought kkd sounds fine to me as well, but I personally like dkd more)
01:33:889 - add d, follow melody
02:08:505 (400) - change to k, mapping k as melody would be better, 02:08:967 (402) can also be k, but the pause right after that note makes d a valid choice as well
02:20:967 (447,448) - change to KD, to better match melody
02:33:659 (493) - add d, match guitar
03:29:967 (115,116) - change to dk, latter note is paired with a higher pitch in melody, making it k also creates anticipation for the following bar's dkdk pattern


[Nardo's Oni]
I saw your comments on my previous mod of one of your GD/taiko sets, and I did know that star ratings are only guidelines for map difficulties... Still. Being a bad player as I am, I still can't associate the word "Oni" with this level of difficulty :P Consider increasing star rating to 3.75, add some 1/4 patterns in non-kiai time, offbeat patterns? Just my suggestion.

The following items are things that aren't necessary but does fit in the map and could be used to raise difficulty.
00:17:736 - add d, match melody
00:23:736 - add k, ^
00:25:120 - add d, ^
00:38:389 - add k, piano plays a louder chord at 00:38:274, could be used to signify that
00:55:351 - add kk, follow 00:47:966 (156,157,158)
02:36:197 (605,606,607,608,609,610,611) - change run to ddkdkkd, match melody more and make onbeat d

Other suggestions:
00:34:928 (103) - move to 00:34:466, match previous use of ddk 1/4 pattern
00:41:851 - add d, match previous use of ddk 1/4 pattern
00:46:120 (148) - change to K, hitsound (cymbals) would note the beginning of the chorus, also match melody pitch
01:05:620 (233,234) - change to dk, match melody
01:08:966 (248) - change to k, match melody pitch
01:27:659 and 01:31:351 and 01:35:043 and 01:38:736 - I feel it's quite weird to have very audible snare sounds here and not map those... Hmm... I am not sure what to do though, I will think about it more.
01:45:082 (370) - move to 01:44:620, same as 00:34:928 (103)
01:58:120 (433,434) - change to d k, match melody better
02:05:505 (470,471) - change to d k, ^
02:16:351 (522,523,524) - change to kdd, match melody, as well as making onbeat d
02:22:813 - add k, this pause is kinda weird in my opinion, and there is another break at 02:23:966
02:50:043 (1) - shorten spinner, and add a note at 02:51:428.
03:16:351 (76) - change run from this

to this

as it would better match melody (with 03:16:813 and 03:17:274 changing to k)


Very nice map set, I admire your taiko mapping style! Hope you find this mod helpful, and good luck beatmapping!
LordRaika
Hitsound Mod request from my Modding Queue


Hi Shurelia~ ^^/ , pls drop the -sama XD haha jst Raika >w<
Here is my HM as request :

Nice SB btw ^^b
Hitsound Mod
[Hitsound]
  • Everything looks good but if you ask me... i think it can have more awesome hitsound >w< like :
  1. 00:17:505 - and this 00:19:351 - similar sound, you use your custom soft-hitwhistle while i think you can replace it entirely with mine : By renaming into soft-hitnormal.wav or This one....
    :arrow: if you want to keep the whistle, then simply rename those file into soft-hitfinish and
    add finish to each of them 00:17:505 - , 00:19:351 -
  2. 00:32:505 - , 00:32:966 - , 00:34:120 - , 00:34:351 - all similar kick sound,
    try this? >> Rename into soft-hitwhistle3.wav and give whistle to them.... >w< since this is already S:C3 section....
  3. As this kick for reef part, can be renamed into soft-hitwhistle4.wav for example : 00:48:889 - , 00:49:120 -
  4. Cool stuff ( but additional ) for insane drum stream, like : 01:40:466 - here... with This , rename to soft-hitnormal6.wav and add timing there S:C6 with 75% volume >w<
    :arrow: you can do this to all similar drum roll part.... like : 00:45:428 - and so on... ^^
  5. Finally, i think the soft-hitclap4.wav can sounds lots better, try to replace it with this >>> ^^ , yea no kidding, this is more drum-ish, ( Yep, highly recommended >w< try it first )
The rest of the hitsound , i dont think there is a missing or whatsover ^^

sry, dont want to give NM on this since its waiting for BAT check? XD

GL for those additional sounds ^^b hope its really help....
nice song btw.......
Nardoxyribonucleic

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

Btw, I don't know how to make bpm/offset/scroll speed changes, so don't ask me those pls. XD

d = don
k = katsu
D = big don
K = big katsu


[General]
Nothing of note except I like your mapping style ^.^

[Nardo's Muzukashii]
00:19:351 (52) - change to d, same note on melody It's a good idea. But I would prefer following the noticeable instrument with k.
00:23:736 - add k, follow melody It would be better to leave it blank since the music is rather soft.
00:26:736 (70) - change to d, same as 00:19:351 same as 00:19:351 (52) -
00:31:120 - add k, same as 00:23:736 same as 00:23:736 -
00:50:505 (146) - change to k, same note on melody Mapping it as d could emphasize the higher-pitched vocal at 00:50:966 (147,148) - in a way better.
00:58:120 (169) - move to 00:57:889, personally I like this offbeat pattern more, just a suggestion Retained to map the beat at 00:58:120 -
01:05:274 (195) - change to k, same as 00:50:505 Similar to 00:50:505 (146) - , d would be fine imo.
01:29:967 (272) - change to d, lower note on melody (after some thought kkd sounds fine to me as well, but I personally like dkd more) As vocal pitch becomes higher, k would fit well.
01:33:889 - add d, follow melody same as 00:23:736 -
02:08:505 (400) - change to k, mapping k as melody would be better, 02:08:967 (402) can also be k, but the pause right after that note makes d a valid choice as well Remain unchanged for the sake of pattern consistency as the first kiai.
02:20:967 (447,448) - change to KD, to better match melody It would be better to use k D when prioritizing the vocal pitch. However, the current pattern could fit the strong cymbal at 02:21:197 -
02:33:659 (493) - add d, match guitar Retained for snare consistency.
03:29:967 (115,116) - change to dk, latter note is paired with a higher pitch in melody, making it k also creates anticipation for the following bar's dkdk pattern As they have the same pitch, k d would be better for maintaining snare consistency.


[Nardo's Oni]
I saw your comments on my previous mod of one of your GD/taiko sets, and I did know that star ratings are only guidelines for map difficulties... Still. Being a bad player as I am, I still can't associate the word "Oni" with this level of difficulty :P Consider increasing star rating to 3.75, add some 1/4 patterns in non-kiai time, offbeat patterns? Just my suggestion. Again, I won't add notes to pursue a higher level icon since I map according to the vocal, drums and the music.

The following items are things that aren't necessary but does fit in the map and could be used to raise difficulty.
00:17:736 - add d, match melody Similar to Muzukashii, it would be better to have a lower note density in this session since the music is soft.
00:23:736 - add k, ^ ^
00:25:120 - add d, ^ ^
00:38:389 - add k, piano plays a louder chord at 00:38:274, could be used to signify that The triplet formed would be a bit unnatural because of the absence of vocal and stronger instruments.
00:55:351 - add kk, follow 00:47:966 (156,157,158) I found it a bit weird because of the different vocal at 00:54:659 (186,187,188) - . It makes sense, but currently I would like to keep the pattern as it is.
02:36:197 (605,606,607,608,609,610,611) - change run to ddkdkkd, match melody more and make onbeat d As the vocal at 02:36:659 (609) - is lower-pitched than 02:36:428 (607) - , the current one would be fine.

Other suggestions:
00:34:928 (103) - move to 00:34:466, match previous use of ddk 1/4 pattern Retained for a better variety of patterns.
00:41:851 - add d, match previous use of ddk 1/4 pattern I prefer keeping it for consistency as the previous 00:38:043 (114,115) -
00:46:120 (148) - change to K, hitsound (cymbals) would note the beginning of the chorus, also match melody pitch D would be better since the vocal pitch is not high enough to use K imo.
01:05:620 (233,234) - change to dk, match melody It's a actually a good idea. But considering the use of dkddk at 03:36:890 (182,183,184,185,186) - , kd here could make the parts more coherent imo.
01:08:966 (248) - change to k, match melody pitch d would be better since its pitch is lower than 01:09:428 (249) -
01:27:659 and 01:31:351 and 01:35:043 and 01:38:736 - I feel it's quite weird to have very audible snare sounds here and not map those... Hmm... I am not sure what to do though, I will think about it more. I prefer focusing on vocal more when the music is calm.
01:45:082 (370) - move to 01:44:620, same as 00:34:928 (103) same as 00:34:928 (103) -
01:58:120 (433,434) - change to d k, match melody better Retained for hitsound consistency as 00:47:966 (156,158) -
02:05:505 (470,471) - change to d k, ^ ^
02:16:351 (522,523,524) - change to kdd, match melody, as well as making onbeat d dkk could follow the stretched vocal in a way better.
02:22:813 - add k, this pause is kinda weird in my opinion, and there is another break at 02:23:966 The break is quite natural since the vocal starts again at 02:23:043 -
02:50:043 (1) - shorten spinner, and add a note at 02:51:428. The note is not really necessary since the music of the next session is the softest.
03:16:351 (76) - change run from this

to this

as it would better match melody (with 03:16:813 and 03:17:274 changing to k) The current pattern could follow both the vocal and snares nicely.


Very nice map set, I admire your taiko mapping style! Hope you find this mod helpful, and good luck beatmapping!
Thanks for your mod and comment~
Jemmmmy
soft-sliderslide 1~5 are the same, keep one and del the rest
[easy]
00:38:736 (1,2,3) -
02:19:351 (2,3,4) -
[normal]
pls recheck the blanket which include this slider shape 01:23:505 (1) -
00:12:659 (7,8) -
00:21:659 -
00:37:351 (2) - decrease angle
00:47:043 (2) - increase angle
01:09:428 (3) - remake this slider
01:47:505 (2) -
03:35:966 (1) - remake this slider
03:45:890 (4,5) - blanket
03:48:197 (2,3,4) -
[hard]
00:11:736 (2,1) - overlap completely, still a little different
00:25:120 (3,4) - check the distance
00:30:428 (2) -
00:31:236 (5) - del, no sound here
00:34:813 (4,5) - no sound at blue line, but ok you can map as triple (as well as most the rest triples)
01:37:582 (3,1) - what's going on here
03:26:043 (4,5) - decrease angle
[insane]
00:08:966 (8) -
00:15:889 (8,9) - blanket
00:23:966 (1) - why use slow slider, can't hear anything different
00:37:351 (4) - ctrl+g
00:38:043 (5,6,7) - not in straight line
01:02:736 (6,8) - bad overlap
01:04:582 (1) - remake the slider
01:06:197 (1,2) - no need to use 3/4 slider
01:08:736 (2,4) - snap
01:24:197 (2,3,4) - check distance
01:29:274 (7,8,9) - ^
01:32:274 (8) - NC
01:34:120 - to 01:37:813 - a little bit messy
01:54:889 (1) - remake the slider
02:03:659 (3) - ^
02:11:736 (2,4) - use same shape
03:05:736 -
03:11:736 (5) - more angle
03:16:235 (2,4) - del
03:40:351 (3) - look bad
Topic Starter
Shurelia

Jemmmmy wrote:

soft-sliderslide 1~5 are the same, keep one and del the rest
[normal]
pls recheck the blanket which include this slider shape 01:23:505 (1) - ok
00:12:659 (7,8) - fixed
00:21:659 - I'm going to keep the current one
00:37:351 (2) - decrease angle done
00:47:043 (2) - increase angle done
01:09:428 (3) - remake this slider done
01:47:505 (2) - done
03:35:966 (1) - remake this slider fixed
03:45:890 (4,5) - blanket done
03:48:197 (2,3,4) - done

[insane]
00:08:966 (8) - done
00:15:889 (8,9) - blanket fixed
00:23:966 (1) - why use slow slider, can't hear anything different maybe for the start of new slow rhythm? XD
00:37:351 (4) - ctrl+g done
00:38:043 (5,6,7) - not in straight line fixed
01:02:736 (6,8) - bad overlap fixed
01:04:582 (1) - remake the slider done
01:06:197 (1,2) - no need to use 3/4 slider done
01:08:736 (2,4) - snap fixed
01:24:197 (2,3,4) - check distance fixed
01:29:274 (7,8,9) - ^ fixed
01:32:274 (8) - NC ok
01:34:120 - to 01:37:813 - a little bit messy fixed
01:54:889 (1) - remake the slider done
02:03:659 (3) - ^ done
02:11:736 (2,4) - use same shape done
03:05:736 - fixed
03:11:736 (5) - more angle fixed
03:16:235 (2,4) - del ok
03:40:351 (3) - look bad fixed
Thanks for the mod!
Ozato Fumika


one with the underscore is not used I think
Topic Starter
Shurelia

No Dap wrote:



one with the underscore is not used I think
Fixed!

Thanks you
El SolarBeam

Jemmmmy wrote:

[easy]
00:38:736 (1,2,3) - (fixed)
02:19:351 (2,3,4) - (not much difference so no thanks)
http://puu.sh/fSHX9/ca63c06c40.osu
Topic Starter
Shurelia
*Updated*
!
meii18
From


Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. You have 133 errors ! Check the AiMod
  2. Enable widescreen support since there's a cute SB

Insane
  1. 00:02:736(4)- Place it to 342|159 for a better pattern : https://osu.ppy.sh/ss/2807549
  2. 00:05:505(11)- NC should be here so swap NC here and remove NC from next object
  3. 00:07:813(5)- Incosistent spacing . Here you use 2.0x DS so it should be 1.6x DS to have a consitent spacing for whole pattern
  4. 00:09:005(8)- I don't like how looks (8)- . It looks weird . Try this instead : https://osu.ppy.sh/ss/2807564
  5. 00:11:274(5,6)- There's a nazi blanket no ? Try this : http://osu.ppy.sh/ss/2807572
  6. 00:12:889(10)- Swap NC
  7. 00:14:966(5,6)- This blanket looks nazi but weird . Here's a unnazi blanket which improve the flow ;D : https://osu.ppy.sh/ss/2807584
  8. 00:20:736(1,2)- The pattern looks kinda weird . Why you not try this : https://osu.ppy.sh/ss/2807592 ? It will improve the flow and the cursor movement
  9. 00:22:120(5)- Add whistle and remove clap cuz there whistle sounds better then clap
  10. 00:26:966(2)- Place it to 330|49 cuz there's a incosistent spacing
  11. 00:33:659(7)- This note is not stacked well with 00:35:274(4)- . Place it to 392|112 to stack well
  12. 00:52:120(6,7)- In my opinion , the pattern looks weird . Try this : https://osu.ppy.sh/ss/2807623
  13. 01:03:197(7,8)- Same ~~ the pattern . I don't like the placement of the sliders . : Try this instead : https://osu.ppy.sh/ss/2807635
  14. 01:14:736(1,2)- The flow looks weird cuz the pattern . Take this : https://osu.ppy.sh/ss/2807643
  15. 01:27:659(3)- Ctrl+g for a better flow
  16. 01:36:428(9)- Ctrl+g pls
  17. 01:38:736(3)- Add whistle for consistency with 01:37:813(3)-
  18. 01:39:197(5)- Remove whistle cuz it doesn't fit the calm beat better
  19. 01:39:428(1)- The slider placed here doesn't fit well the vocals and the instruments . Place it to 01:39:659()- (white tick)- and add a note there to follow the vocals and instruments much better
  20. 01:40:466(2)- This note is dezoriented and it could ruin the flow . Place it to 97|230 to allign better with next 2 notes
  21. 01:47:043(1)- Ctrl+g maybe ?
  22. 01:57:659(1)- Remove NC cuz no new vocals
  23. 01:59:505(7)- Here you use 1.6x DS but is an incosistent spacing . Use 1.3x DS instead to make the spacing consistent ;3
  24. 02:31:120(3,4,5)- (4)- and (5)- doesn't fit well the drums rhythm . Place (4)- to 02:31:582()- and (5)- to 02:31:813()- but be careful ! you should remove the note after (5)-
  25. 02:54:428(4)- Remove whistle cuz it doesn't really fit the downbeat
  26. 03:47:043(7)- Place it to 144|152 for a better cursor movement

Well , that's all for Insane :3 But try to get more mods for Insane cuz there are some weird patterns and uncosistent NCs .

Call me back ~ Uuups sorry I'm not BN yet . Good Luck ~
mliencheng
Short taiko mod. Request from forum queue

I'll only mention points where I feel important to change , since I don't like changing the map style of others ~


Nardo's Muzukashii]

  1. 00:29:043 d to show emphasis on the next high pitch k
  2. 01:39:197 ^
  3. 02:25:582 k
  4. 02:40:582 d to emphasize next k
[ Nardo's Oni]

  1. Seems fine
  2. 我不喜歡雞蛋裡挑骨頭 :)
Nardoxyribonucleic

mliencheng wrote:

Short taiko mod. Request from forum queue

I'll only mention points where I feel important to change , since I don't like changing the map style of others ~


Nardo's Muzukashii]

  1. 00:29:043 d to show emphasis on the next high pitch k As 00:29:043 (77) - has a higher vocal pitch than 00:28:120 (74) - , k would be reflect it in a way better.
  2. 01:39:197 ^ same as ^
  3. 02:25:582 k I think d would be better since the vocal has a similar pitch as 02:25:813 (467) -
  4. 02:40:582 d to emphasize next k fixed
[ Nardo's Oni]

  1. Seems fine
  2. 我不喜歡雞蛋裡挑骨頭 :) 謝謝
Thanks for your mod~ :)

Update: http://puu.sh/gygEF.rar
Topic Starter
Shurelia

ByBy_ChAn wrote:

From


Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. You have 133 errors ! Check the AiMod It's only a common issue
  2. Enable widescreen support since there's a cute SB It'll give a bug if i enable it

Insane
  1. 00:02:736(4)- Place it to 342|159 for a better pattern : https://osu.ppy.sh/ss/2807549 Alright, done
  2. 00:05:505(11)- NC should be here so swap NC here and remove NC from next object it's to make Stack more readable
  3. 00:07:813(5)- Incosistent spacing . Here you use 2.0x DS so it should be 1.6x DS to have a consitent spacing for whole pattern okay
  4. 00:09:005(8)- I don't like how looks (8)- . It looks weird . Try this instead : https://osu.ppy.sh/ss/2807564 done
  5. 00:11:274(5,6)- There's a nazi blanket no ? Try this : http://osu.ppy.sh/ss/2807572
  6. 00:12:889(10)- Swap NC same reason
  7. 00:14:966(5,6)- This blanket looks nazi but weird . Here's a unnazi blanket which improve the flow ;D : https://osu.ppy.sh/ss/2807584
  8. 00:20:736(1,2)- The pattern looks kinda weird . Why you not try this : https://osu.ppy.sh/ss/2807592 ? It will improve the flow and the cursor movement done
  9. 00:22:120(5)- Add whistle and remove clap cuz there whistle sounds better then clap done
  10. 00:26:966(2)- Place it to 330|49 cuz there's a incosistent spacing done
  11. 00:33:659(7)- This note is not stacked well with 00:35:274(4)- . Place it to 392|112 to stack well done
  12. 00:52:120(6,7)- In my opinion , the pattern looks weird . Try this : https://osu.ppy.sh/ss/2807623 done
  13. 01:03:197(7,8)- Same ~~ the pattern . I don't like the placement of the sliders . : Try this instead : https://osu.ppy.sh/ss/2807635 it'll give a bad overlap with the next object
  14. 01:14:736(1,2)- The flow looks weird cuz the pattern . Take this : https://osu.ppy.sh/ss/2807643 done
  15. 01:27:659(3)- Ctrl+g for a better flow alright
  16. 01:36:428(9)- Ctrl+g pls ^^^
  17. 01:38:736(3)- Add whistle for consistency with 01:37:813(3)- added
  18. 01:39:197(5)- Remove whistle cuz it doesn't fit the calm beat better done
  19. 01:39:428(1)- The slider placed here doesn't fit well the vocals and the instruments . Place it to 01:39:659()- (white tick)- and add a note there to follow the vocals and instruments much better done
  20. 01:40:466(2)- This note is dezoriented and it could ruin the flow . Place it to 97|230 to allign better with next 2 notes changed by my own
  21. 01:47:043(1)- Ctrl+g maybe ? okay
  22. 01:57:659(1)- Remove NC cuz no new vocals done
  23. 01:59:505(7)- Here you use 1.6x DS but is an incosistent spacing . Use 1.3x DS instead to make the spacing consistent ;3 fixed
  24. 02:31:120(3,4,5)- (4)- and (5)- doesn't fit well the drums rhythm . Place (4)- to 02:31:582()- and (5)- to 02:31:813()- but be careful ! you should remove the note after (5)- done
  25. 02:54:428(4)- Remove whistle cuz it doesn't really fit the downbeat agree
  26. 03:47:043(7)- Place it to 144|152 for a better cursor movement done

Well , that's all for Insane :3 But try to get more mods for Insane cuz there are some weird patterns and uncosistent NCs .

Call me back ~ Uuups sorry I'm not BN yet . Good Luck ~
Thanks for the mod
Topic Starter
Shurelia
Dead.
Surono
dond sai ded/dhtat/dat lel
wait my m0d, hueh Conection <(``)


<(``) hi nardoh

[General]
Check AiMod in diff taco, no problem?
*saus tartar shur

[Nardo's Muzukashii]
00:42:197 (116) - k? hmm so feel gud for me if change like that xD bcuz this 00:42:428 (131) - high pitch dat paino.. forget my rip englis, so change to k? xD
00:42:889 (118,119,120,121,122,123) - kddkkD
01:46:813 (323) - k?
01:47:736 (326) - d?
02:01:351 (377) - ^?
02:39:659 (513) - k

[Nardo's Oni]
00:42:197 (130) - k? like muzu
01:02:043 (215,216,217,218,219,220) - kdk kkd? or .. this pattern can change anytink like u want xD 01:02:043 (215,216,217) - or change this kkd? :3
00:42:889 (132,133,134,135,137,138) - like muzu~
01:05:505 (232,233) - ctrl + g?
01:11:620 (259,260) - ^?
01:46:813 (378) - like muzu
01:47:736 (383) - ^
01:57:890 (431,432,433) - kkd?
01:58:005 (432,433) - ctrl + g?
02:01:351 (450) - like muzu
02:36:197 (605,606,607,608,609,610,611) - ddkdkdd?
02:39:889 (625) - like muzu

just it, dont feel i forcing it to changed.. just suggestion yea? xD GL~
Topic Starter
Shurelia
0kay s0n ( " " ) >
Nardoxyribonucleic

Surono wrote:

dond sai ded/dhtat/dat lel
wait my m0d, hueh Conection <(``)


<(``) hi nardoh

[General]
Check AiMod in diff taco, no problem?
*saus tartar shur

[Nardo's Muzukashii]
00:42:197 (116) - k? hmm so feel gud for me if change like that xD bcuz this 00:42:428 (131) - high pitch dat paino.. forget my rip englis, so change to k? xD Keeping the note as d would emphasize the high-pitched 00:41:274 (113) - better.
00:42:889 (118,119,120,121,122,123) - kddkkD Retained for pattern consistency as 00:41:043 (112,113) -
01:46:813 (323) - k? Similar to 00:42:197 (116) - , I would like to put an emphasis at 01:47:736 (326) -
01:47:736 (326) - d? Refer to ^
02:01:351 (377) - ^? k would be better for both vocal and snare there.
02:39:659 (513) - k d would suit the pitch drop nicely imo.

[Nardo's Oni]
00:42:197 (130) - k? like muzu same as Muzukashii
01:02:043 (215,216,217,218,219,220) - kdk kkd? or .. this pattern can change anytink like u want xD 01:02:043 (215,216,217) - or change this kkd? :3 The current pattern could reflect the vocal in a way better.
00:42:889 (132,133,134,135,137,138) - like muzu~ same as Muzukashii
01:05:505 (232,233) - ctrl + g? dk would flow smoother imo.
01:11:620 (259,260) - ^? kd would match the snare there.
01:46:813 (378) - like muzu same as Muzukashii
01:47:736 (383) - ^ ^
01:57:890 (431,432,433) - kkd? same reason as 01:02:043 (215,216,217,218,219,220) -
01:58:005 (432,433) - ctrl + g? ^
02:01:351 (450) - like muzu same as Muzukashii
02:36:197 (605,606,607,608,609,610,611) - ddkdkdd? same reason as 01:11:620 (259,260) -
02:39:889 (625) - like muzu same as Muzukashii

just it, dont feel i forcing it to changed.. just suggestion yea? xD GL~
Thanks for your mod~ :)

Update: http://puu.sh/iyDT1.rar
Topic Starter
Shurelia
Updated!
A Mystery
Hello! From my queue

General

  1. You have 350 standard playcount but made this set?
  2. Not bad, but needs some improvement
  3. If the source has a better quality version of the mp3 (>128, 192 would be best) then please use that one
  4. For all diffs: Please keep comboing a little consistent. Try using 1 measure combing, but not randomly
Insane

  1. You might want to go through this diff with the following mind set: Try to keep distance consistent unless the song has something special so you can use a higher spacing. If there is a downbeat or a snare, then you can use a slightly higher spacing. But if there is nothing special (no starting word of the singer, no snare, no downbeat) then keep the spacing low. This will help making the map look a lot more polished and it will give a higher quality mapset. I will try to point some of them out
  2. This will be a large mod for this diff, so be prepared
00:02:274 (3) - Rotate a little bit anti-clockwise for a better flow
00:11:043 (4,5) - Move (4) close to (5), it will emphasize the downbeat and it will make the distance between the next objects consistent
00:14:043 (2,3) - Move 3 further away. Don't force blankets by making the distance smaller, snares usually get a slightly higher spacing but at least try to keep the equal
00:09:889 (2,8) - Same here. There is a jump, but why? it doesn't really represent something in the song. This might sound nitpicky, but it's not. Try something like this to emphasize the downbeat and to have a consistent and logical spacing. Move the 1/1 slider on the downbeat further away if you don't like the overlap, but you might want to recurve it to make the blanket look better.
00:18:428 (1,2,3) - Spacing inconsistency
00:23:736 (5,6,1) - The distance is quite small from the previous circle, move it further away so it is the same as the previous 1/2 distances. Also, you might want to curve the slider the other way (and maybe even make a blanket with 00:24:659 (2) - ) as it will play better
00:25:351 (4) - There is a a vocal and a chord change of the song on that slider return. It is preferred that beats like these are able to be tapped, so my suggestion would be to replace it by a circle followed by a 1/2 slider
00:26:736 (2,3,4) - A rhythm like this would represent the vocals a lot better
00:30:889 (6,1) - I recommend moving these further away, as the current spacing is a little confusing. Moving the circles closer to each other would help as well
00:31:351 (2) - Because of the downbeat, you could move it away. Movements that go against flow are better to be used on very strong beats. The downbeat is one of those beats, unlike this snare 00:31:813 (3) - which is slightly softer.
00:36:889 (3) - Remove the clap from the slider-head
00:37:351 (4) - And from this tail. It is not in the song
00:43:582 (1) - Rotate this slightly anti-clockwise for a better flow
00:42:428 (3,4,5,6) - Spacing is getting a little too big here, I know the song changes but this might be a little too much
00:45:889 (7,8) - Don't make up the hitsounds. The song has a bass-kick (whistle) on (7) and nothing on (8) because it is only a hihat
00:49:813 (1,2,3,4) - Why not do the same as 00:46:120 (1,2,3,4,5) - ? This first measure represented the vocals way better
00:53:274 (9,1) - Rotate clockwise for a better flow
00:56:505 (9) - Stack this one 00:56:043 (7) - . The large jump does not really make sense here
01:00:428 (5,6,7,1) - This is extremely confusing. Please move the triple and slider way further away because the anti jump will not work ot here. You might want to change this entire pattern 00:59:736 (2,3,4,5) - for doing that
01:02:505 (5,6,7,8) - Try using this rhythm to represent the vocals better
01:05:274 (3,4,5) - Don't overmap triples like this. I can't here it in the song so why map it?
01:05:736 (6,7) - Ctrl+G will give a nice little pattern that will emphasize the downbeat a little
01:28:120 (4) - Replace by a circle+slider to represent the vocals better
01:30:659 (2,3,4,5,6,7) - The large spacing does not fit the soft part of this song here. Reconsider this pattern
01:33:197 (3) - Curve the other way for a better flow
01:34:582 (3) - Improve this blanket
01:35:505 (6,7,8) - Keep spacing consistent here. The veery small distance between (7) and (8) doesn't really make sense
01:38:505 (2) - Also for this circle, try making a triangle with 01:38:274 (1,3) - maybe, but not a jump like this
01:39:197 (5,6,7) - And again. This problem occurs throughout the entire diff, pointing them all out would take very long but I think it's getting clear by now. If you need help then you can PM me in game
01:44:736 (4) - The long slider does not really fit, try a rhythm like a circle followed by a 1/2 slider to represent the vocals
01:51:428 (2) - Stack it beneath the slider-end instead. It will make more sense spacing wise, and the current pattern feels weird to play
01:54:889 (1,2,3) - You shouldn't space that entirely, try to keep it overlapped
01:57:659 (4,5) - this rhythm will represent the vocals better
02:17:043 (6) - Ctrl+g will work out better here
02:20:966 (1) - I get that you're trying to follow the vocals, and you're doing a good job on that, but you might not want to ignore that crash+snare in the background, as it seems like a very strong beat
02:29:043 (4) - Please move this as close as these are from each other 02:28:120 (2,3) - . Again, the anti jump doesn't really work out and is rather confusing
02:32:505 (7,8) - this triple is not in the song
02:54:428 (4,5,1) - I like this anti-jump, but try to do it this way, it will look better
03:02:274 (2) - Make this a slider to map to the voice
03:02:851 (1) - I think this spinner is pretty lame :( Jump map what you can hear
03:09:659 (4) - Same as 01:44:736 (4) -
03:12:197 (6) - The 4 green lines right and left from this slider don't have a point in this diff. You can remove them
03:16:120 (1,2) - Try to give these a position where (2) will be below the stream, so it will flow better, and because the very small spacing here doesn't really fit. http://puu.sh/iPkiG/29ea79798d.jpg. As you can see, it's better for the 2 previous circles to be moved as well, otherwise there would be a huuge jump
03:49:813 (4,5) - Ctrl+G would fit a lot better. Also, try to move 4 so 03:49:120 (1,2,3,4,5) - will be a perfect pentagon :P
03:53:966 (3,4,5) - For a soft ending this song has, this doesn't really fit as it's a pretty large spacing. Consider making it smaller
03:58:120 (1) - Remove the whistle from the spinner, there is only a guitar fading out in the song so it doesn't really fit

Kanari's Hard

  1. Also needs some work, but a good start
  2. Please don't overmap triples, especially in a hard :?
00:30:889 (3,4,5,1) - I think this is too confusing for a hard. I recommend you to move 00:30:889 (3,4) - apart
00:34:813 (4,5) - Overmapped
00:37:120 (1,2,3) - ^
00:43:813 (4) - Maybe using a slider here isn't such a good idea because the strong beat at the end of it is a little weird. Consider replacing by circles
00:45:428 (5,6,7) - You map a triple where there is no triple, but the actual triple in the song gets a slider? :) Please swap the objects on the timeline and reposition
00:49:813 (1) - Rotate this slider slightly anti-clockwise for a better flow
00:52:928 (4,5) - Overmapperino
00:53:274 (1) - Same as 00:43:813 (4) -
00:55:697 (1) - Grr
00:59:851 (4,6) - These are both not in the song, and again 01:00:428 (7) - This place has a triple in the song, but you don't map it
01:04:466 (5) - grr
01:10:466 (2) - And so on. I think you can hear for yourself where in the song the triples are and where they are not
01:38:274 (1,2,3) - I don't think this will really work out. Try mapping the vocals like you did earlier
01:41:505 (1) - This extended slider is not necessary. There is a voice on the red tick so it's better to map that one
01:52:120 (5) - Use a slider+circle, so there isn't a slider-end on the downbeat
01:53:736 (4) - You might want to stack it beneath 01:53:274 (2) - , because the jump doesn't really fit in a hard (or at least at this spot)
01:55:582 (5,6,7,8,1) - I'm going to hit you
02:01:120 (4,5) - Unfitting jump. Keep in mind this is a hard
02:04:351 (2,3,4) - This is rather confusing. I suggest moving 02:05:043 (4) - down like this if you want to keep the anti-jump
02:05:505 (1) - Also this extended slider doesn't fit
02:25:582 (5,1,2) - There is no reason to use offbeat sliders here, so I suggest remapping this part a little
02:27:197 (4,1) - I get this is a strong beat, but this is really too large for a hard if you don't want spread issues
02:29:274 (5,6,1,2,3) - Confusing, space them
02:33:889 (2,3) - Swap the rhythms to represent the vocals better
02:52:582 - You could already map this beat
03:06:428 (1) - same as 02:05:505 (1) -
03:08:736 (2) - Try replacing by a circle+slider to represent the vocals better
03:10:582 (2,3) - This just is unnecessary 8-)
03:11:504 (4) - Same as 03:08:736 (2) -
03:24:889 (1,2) - Spacing
03:27:197 (2) - Same as 03:08:736 (2) -
03:35:966 (1) - Same as 02:05:505 (1) -

Normal and Solar's Easy

I took a quick look through these, as this mod is already very tiring. Overall they look alright, as in, nothing really unrankable. But the rhythm use could've been better.

Try to find more mods, there is still some work! The storyboard looks cool, so it would be a waste not to try at least.
Good luck with the mapset! :)
Topic Starter
Shurelia

A Mystery wrote:

Hello! From my queue

General

  1. You have 350 standard playcount but made this set? Yep, And this is my 2nd Map
  2. Not bad, but needs some improvement
  3. If the source has a better quality version of the mp3 (>128, 192 would be best) then please use that one Hmm, i'll try to find it then
  4. For all diffs: Please keep comboing a little consistent. Try using 1 measure combing, but not randomly
Insane

  1. You might want to go through this diff with the following mind set: Try to keep distance consistent unless the song has something special so you can use a higher spacing. If there is a downbeat or a snare, then you can use a slightly higher spacing. But if there is nothing special (no starting word of the singer, no snare, no downbeat) then keep the spacing low. This will help making the map look a lot more polished and it will give a higher quality mapset. I will try to point some of them out
  2. This will be a large mod for this diff, so be prepared
00:02:274 (3) - Rotate a little bit anti-clockwise for a better flow is 10 good enough?
00:11:043 (4,5) - Move (4) close to (5), it will emphasize the downbeat and it will make the distance between the next objects consistent Alright
00:14:043 (2,3) - Move 3 further away. Don't force blankets by making the distance smaller, snares usually get a slightly higher spacing but at least try to keep the equal Okay
00:09:889 (2,8) - Same here. There is a jump, but why? it doesn't really represent something in the song. This might sound nitpicky, but it's not. Try something like this to emphasize the downbeat and to have a consistent and logical spacing. Move the 1/1 slider on the downbeat further away if you don't like the overlap, but you might want to recurve it to make the blanket look better. You've put the wrong code at here. But i think i already get what you mean
00:18:428 (1,2,3) - Spacing inconsistency Should be okay now
00:23:736 (5,6,1) - The distance is quite small from the previous circle, move it further away so it is the same as the previous 1/2 distances. Also, you might want to curve the slider the other way (and maybe even make a blanket with 00:24:659 (2) - ) as it will play better done
00:25:351 (4) - There is a a vocal and a chord change of the song on that slider return. It is preferred that beats like these are able to be tapped, so my suggestion would be to replace it by a circle followed by a 1/2 slider agree.
00:26:736 (2,3,4) - A rhythm like this would represent the vocals a lot better Better, Thanks
00:30:889 (6,1) - I recommend moving these further away, as the current spacing is a little confusing. Moving the circles closer to each other would help as well
00:31:351 (2) - Because of the downbeat, you could move it away. Movements that go against flow are better to be used on very strong beats. The downbeat is one of those beats, unlike this snare 00:31:813 (3) - which is slightly softer.
00:36:889 (3) - Remove the clap from the slider-head
00:37:351 (4) - And from this tail. It is not in the song
00:43:582 (1) - Rotate this slightly anti-clockwise for a better flow
00:42:428 (3,4,5,6) - Spacing is getting a little too big here, I know the song changes but this might be a little too much
00:45:889 (7,8) - Don't make up the hitsounds. The song has a bass-kick (whistle) on (7) and nothing on (8) because it is only a hihat
00:49:813 (1,2,3,4) - Why not do the same as 00:46:120 (1,2,3,4,5) - ? This first measure represented the vocals way better
00:53:274 (9,1) - Rotate clockwise for a better flow
00:56:505 (9) - Stack this one 00:56:043 (7) - . The large jump does not really make sense here
01:00:428 (5,6,7,1) - This is extremely confusing. Please move the triple and slider way further away because the anti jump will not work ot here. You might want to change this entire pattern 00:59:736 (2,3,4,5) - for doing that
01:02:505 (5,6,7,8) - Try using this rhythm to represent the vocals better
01:05:274 (3,4,5) - Don't overmap triples like this. I can't here it in the song so why map it?
01:05:736 (6,7) - Ctrl+G will give a nice little pattern that will emphasize the downbeat a little
01:28:120 (4) - Replace by a circle+slider to represent the vocals better
01:30:659 (2,3,4,5,6,7) - The large spacing does not fit the soft part of this song here. Reconsider this pattern
01:33:197 (3) - Curve the other way for a better flow
01:34:582 (3) - Improve this blanket
01:35:505 (6,7,8) - Keep spacing consistent here. The veery small distance between (7) and (8) doesn't really make sense
01:38:505 (2) - Also for this circle, try making a triangle with 01:38:274 (1,3) - maybe, but not a jump like this
01:39:197 (5,6,7) - And again. This problem occurs throughout the entire diff, pointing them all out would take very long but I think it's getting clear by now. If you need help then you can PM me in game
01:44:736 (4) - The long slider does not really fit, try a rhythm like a circle followed by a 1/2 slider to represent the vocals
01:51:428 (2) - Stack it beneath the slider-end instead. It will make more sense spacing wise, and the current pattern feels weird to play
01:54:889 (1,2,3) - You shouldn't space that entirely, try to keep it overlapped
01:57:659 (4,5) - this rhythm will represent the vocals better
02:17:043 (6) - Ctrl+g will work out better here
02:20:966 (1) - I get that you're trying to follow the vocals, and you're doing a good job on that, but you might not want to ignore that crash+snare in the background, as it seems like a very strong beat
02:29:043 (4) - Please move this as close as these are from each other 02:28:120 (2,3) - . Again, the anti jump doesn't really work out and is rather confusing
02:32:505 (7,8) - this triple is not in the song
02:54:428 (4,5,1) - I like this anti-jump, but try to do it this way, it will look better
03:02:274 (2) - Make this a slider to map to the voice
03:02:851 (1) - I think this spinner is pretty lame :( Jump map what you can hear
03:09:659 (4) - Same as 01:44:736 (4) -
03:12:197 (6) - The 4 green lines right and left from this slider don't have a point in this diff. You can remove them
03:16:120 (1,2) - Try to give these a position where (2) will be below the stream, so it will flow better, and because the very small spacing here doesn't really fit. http://puu.sh/iPkiG/29ea79798d.jpg. As you can see, it's better for the 2 previous circles to be moved as well, otherwise there would be a huuge jump
03:49:813 (4,5) - Ctrl+G would fit a lot better. Also, try to move 4 so 03:49:120 (1,2,3,4,5) - will be a perfect pentagon :P
03:53:966 (3,4,5) - For a soft ending this song has, this doesn't really fit as it's a pretty large spacing. Consider making it smaller
03:58:120 (1) - Remove the whistle from the spinner, there is only a guitar fading out in the song so it doesn't really fit


The rest are fixed! Thank you!
Good luck with the mapset! :)

Thank you very much for the great mod!
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!



GENERAL:
  1. Fix this: (I don't know if this is okay)

SOLAR'S EASY:
  1. Fix this:
  2. 00:09:197 (1,3) - blanket better
  3. 00:47:043 (2,3) - fix overlap
  4. 00:48:889 (4) - move up, a bit offscreen
  5. 00:51:428 (3,4) - blanket better
  6. 01:29:966 (4) - move upwards
  7. 02:51:197 - end spinner

NORMAL:
  1. Fix this:
  2. 00:22:582 (3) - move downwards, a bit offscreen
  3. 00:30:889 (1) - remove red point, make a curve slider instead?
  4. 00:44:043 (1,2) - blanket better
  5. 01:18:428 (5,6) - ^^
  6. 02:14:274 (1,3) - fix overlap
  7. 03:12:428 (6) - make this similar to 03:11:505 (4) so you can blanket better
  8. 03:15:428 (4) - remove 4th point and blanket better with 03:15:197 (3)
  9. 03:30:659 (2) - move upwards

KANARI'S HARD:
  1. Fix this:
  2. 00:09:197 (1,2,3) - blanket better
  3. 00:27:428 (4,1) - ^^
  4. 00:30:889 (3) - move to x:376 y:240
  5. 01:00:889 (1,2,3) - triangle this
  6. 01:11:966 - i think spinner should start here
  7. 01:55:582 (5,6,7,8) - a bit messy try to fix
  8. 02:27:659 (1,2,3,4) - try this \
  9. 03:05:966 (6,7,8,9) - instead of this circle maybe this is suitable for the beat try this
  10. 03:50:736 (1) - try not to stack 1 with 2 and 3 since they dont have the same timing

Hope this mod helps. Goodluck! :)
Topic Starter
Shurelia

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!
Done


GENERAL:
  1. Fix this: (I don't know if this is okay) It's because there's a Storyboard on this map. haha

NORMAL:
  1. Fix this:
    naah, it's not a bad problem.
  2. 00:22:582 (3) - move downwards, a bit offscreen aah, okay fixed
  3. 00:30:889 (1) - remove red point, make a curve slider instead? hmm.. this is intentional. I added a red point so it can make a blanket with the previous object.
  4. 00:44:043 (1,2) - blanket better should be okay now
  5. 01:18:428 (5,6) - ^^ mmm.. I don't plan to make any blankets at here.
  6. 02:14:274 (1,3) - fix overlap alright, i stack this one
  7. 03:12:428 (6) - make this similar to 03:11:505 (4) so you can blanket better alright
  8. 03:15:428 (4) - remove 4th point and blanket better with 03:15:197 (3) done
  9. 03:30:659 (2) - move upwards done


Hope this mod helps. Goodluck! :)
Thanks for the mod!
Kanari

A Mystery wrote:

Kanari's Hard

  1. Also needs some work, but a good start
  2. Please don't overmap triples, especially in a hard :?

00:34:813 (4,5) - Overmapped i will just talk about it once since i can see that you're going to be pointing them out through the entire diff. personally, i think it's fine orz it's not difficult and it's more fun in my opinion. i will however take some of your suggestions and remove a few
00:43:813 (4) - Maybe using a slider here isn't such a good idea because the strong beat at the end of it is a little weird. Consider replacing by circles swapped (4) & (1)
01:38:274 (1,2,3) - I don't think this will really work out. Try mapping the vocals like you did earlier if said again, will do
01:41:505 (1) - This extended slider is not necessary. There is a voice on the red tick so it's better to map that one ^
01:53:736 (4) - You might want to stack it beneath 01:53:274 (2) - , because the jump doesn't really fit in a hard (or at least at this spot) mhmm.. will think about this
01:55:582 (5,6,7,8,1) - I'm going to hit you it's k, i'll just eat you.
03:08:736 (2) - Try replacing by a circle+slider to represent the vocals better
03:10:582 (2,3) - This just is unnecessary 8-)
03:11:504 (4) - Same as 03:08:736 (2) - i think it's okaaay
03:27:197 (2) - Same as 03:08:736 (2) - same.

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!



KANARI'S HARD:
  1. Fix this:
  2. 00:27:428 (4,1) - ^^ it's okaay.
  3. 00:30:889 (3) - move to x:376 y:240 the overlap on 00:31:813 (2) - isn't pretty, already moved from previous mod regardless
  4. 01:00:889 (1,2,3) - triangle this the way it is now is also okay o3o
  5. 01:11:966 - i think spinner should start here wanted a note there
  6. 01:55:582 (5,6,7,8) - a bit messy try to fix could you suggest something?
  7. 02:27:659 (1,2,3,4) - try this \ already rearranged from last mod
  8. 03:05:966 (6,7,8,9) - instead of this circle maybe this is suitable for the beat try this i like it atm, makes it a little tricky
  9. 03:50:736 (1) - try not to stack 1 with 2 and 3 since they dont have the same timing i actually have no idea where to put it, everywhere just looks odd to me since it will have to be on the sides or something but i'm okay with how it is right now

Hope this mod helps. Goodluck! :)
no answer means fixed

diff
osu file format v14

[General]
AudioFilename: quantum jump .mp3
AudioLeadIn: 0
PreviewTime: 171428
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1829,75675,79367,160598,169829,230752,239982
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:quantum jump
TitleUnicode:quantum jump
Artist:Marika
ArtistUnicode:真里歌
Creator:Shurelia
Version:Kanari's Hard
Source:フレラバ ~Friend to Lover~
Tags:Eroge Opening Visual Novel smee game fureraba kanari xXCrystalMoonAnimeXx El Solarbeam Nardoxyribonucleic
BeatmapID:448965
BeatmapSetID:183467

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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240,272,113966,2,0,P|232:232|200:200,1,80,8|4,0:0|0:0,0:0:0:0:
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340,284,127697,1,0,0:0:0:0:
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136,60,130582,2,0,P|68:28|-16:60,1,160,8|4,0:0|0:0,0:0:0:0:
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372,72,135428,2,0,B|300:82|280:31|209:56,1,160,0|0,0:0|0:0,0:0:0:0:
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224,104,144889,2,0,P|240:56|236:24,1,80,2|0,0:0|0:0,0:0:0:0:
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180,236,149274,1,0,0:0:0:0:
152,216,149389,1,0,0:0:0:0:
128,195,149505,5,4,0:0:0:0:
183,354,149966,1,8,0:0:0:0:
183,354,150428,2,0,P|96:348|40:296,1,160,2|8,0:0|0:0,0:0:0:0:
36,188,151120,2,0,L|100:136,1,80
196,100,151582,5,0,0:0:0:0:
104,48,151813,2,0,P|64:56|32:80,1,80,8|0,0:0|0:0,0:0:0:0:
36,188,152274,1,2,0:0:0:0:
116,256,152505,2,0,L|152:272,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,320,152966,1,0,0:0:0:0:
136,356,153197,6,0,P|208:348|240:272,1,160,4|8,0:0|0:0,0:0:0:0:
308,176,153889,1,0,0:0:0:0:
308,176,154120,2,0,P|336:148|372:132,1,80,2|0,0:0|0:0,0:0:0:0:
476,268,154582,2,0,P|448:296|412:312,1,80,8|0,0:0|0:0,0:0:0:0:
312,284,155043,6,0,P|248:256|160:264,1,160,4|8,0:0|0:0,0:0:0:0:
48,304,155736,1,0,0:0:0:0:
84,192,155966,2,0,P|124:184|152:152,1,80,2|0,0:0|0:0,0:0:0:0:
192,124,156313,1,0,0:0:0:0:
192,124,156428,2,0,L|240:136,4,40,8|0|0|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,157005,12,0,160582,0:0:0:0:
256,192,169813,12,0,171659,0:0:0:0:
260,192,172582,5,0,0:0:0:0:
260,192,173043,1,2,0:0:0:0:
260,192,173274,2,0,B|212:180|148:248|80:208,1,180.000006866455,0|2,0:0|0:0,0:0:0:0:
32,320,174428,2,0,P|92:344|156:336,1,120.000004577637,8|2,0:0|0:0,0:0:0:0:
224,296,175120,1,0,0:0:0:0:
224,296,175351,6,0,P|280:272|340:272,1,120.000004577637,0|2,0:0|0:0,0:0:0:0:
428,284,176043,2,0,B|436:244|388:216|412:168,1,120.000004577637
368,92,176736,1,2,0:0:0:0:
368,92,176966,2,0,P|425:80|480:112,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
411,169,177659,5,2,0:0:0:0:
320,168,177889,2,0,P|292:140|284:116,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
272,32,178351,2,0,P|236:44|216:64,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
192,176,178813,1,0,0:0:0:0:
148,160,178928,1,0,0:0:0:0:
120,124,179043,6,0,P|60:120|12:152,1,120.000004577637,0|2,0:0|0:0,0:0:0:0:
20,244,179736,1,0,0:0:0:0:
20,244,179966,2,0,L|80:352,1,120.000004577637,8|2,0:0|0:0,0:0:0:0:
160,312,180659,2,0,P|216:288|276:288,1,120.000004577637
356,328,181351,5,2,0:0:0:0:
444,340,181582,2,0,P|436:288|424:272,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
256,120,182274,2,0,L|256:56,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
168,36,182736,6,0,B|88:44|116:144|40:152,1,180.000006866455
36,240,183659,1,2,0:0:0:0:
36,240,183889,2,0,P|100:220|144:188,1,120.000004577637,0|2,0:0|0:0,0:0:0:0:
212,132,184582,5,0,0:0:0:0:
292,92,184813,2,0,P|324:76|360:76,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
344,168,185274,1,0,0:0:0:0:
264,208,185505,1,8,0:0:0:0:
212,132,185736,1,0,0:0:0:0:
292,92,185966,1,2,0:0:0:0:
336,80,186082,1,0,0:0:0:0:
380,88,186197,1,0,0:0:0:0:
416,116,186313,1,0,0:0:0:0:
428,160,186428,6,0,P|432:228|472:260,1,120,4|0,0:0|0:0,0:0:0:0:
500,300,186889,2,0,P|496:340|452:368,1,80,8|0,0:0|0:0,0:0:0:0:
372,324,187351,1,2,0:0:0:0:
316,236,187582,2,0,P|244:248|216:268,1,80,0|8,0:0|0:0,0:0:0:0:
144,296,188043,2,0,P|172:336|204:352,1,80
238,250,188505,5,0,0:0:0:0:
160,196,188736,2,0,P|88:208|40:276,1,160,8|2,0:0|0:0,0:0:0:0:
144,296,189428,1,0,0:0:0:0:
238,250,189659,1,8,0:0:0:0:
260,148,189889,1,0,0:0:0:0:
260,148,190005,1,0,0:0:0:0:
260,148,190120,6,0,P|232:104|192:92,1,80,4|0,0:0|0:0,0:0:0:0:
80,96,190582,2,0,P|64:132|64:172,1,80,8|0,0:0|0:0,0:0:0:0:
68,296,191043,2,0,P|107:294|144:278,1,80,2|0,0:0|0:0,0:0:0:0:
192,184,191504,2,0,P|250:234|246:311,1,160,8|0,0:0|0:0,0:0:0:0:
144,278,192197,5,0,0:0:0:0:
88,192,192428,1,8,0:0:0:0:
104,92,192659,2,0,P|144:68|184:64,1,80,0|2,0:0|0:0,0:0:0:0:
272,100,193120,2,0,P|311:93|344:71,1,80,0|8,0:0|0:0,0:0:0:0:
444,36,193582,1,0,0:0:0:0:
460,140,193813,6,0,L|408:204,1,80,4|0,0:0|0:0,0:0:0:0:
428,304,194274,2,0,L|480:240,1,80,8|0,0:0|0:0,0:0:0:0:
356,144,194736,2,0,L|304:208,1,80,2|0,0:0|0:0,0:0:0:0:
284,308,195197,2,0,L|240:336,1,40,8|0,0:0|0:0,0:0:0:0:
204,352,195428,2,0,B|152:324|100:372|44:344,1,160,4|0,0:0|0:0,0:0:0:0:
32,244,196120,5,8,0:0:0:0:
136,228,196351,1,0,0:0:0:0:
136,228,196466,1,0,0:0:0:0:
136,228,196582,2,0,P|180:224|224:236,1,80,8|0,0:0|0:0,0:0:0:0:
268,228,196928,1,0,0:0:0:0:
268,228,197043,2,0,P|310:218|352:188,1,80,8|0,0:0|0:0,0:0:0:0:
388,172,197389,6,0,L|436:172,1,40,0|4,0:0|0:0,0:0:0:0:
432,276,197736,2,0,P|388:312|352:324,1,80,0|8,0:0|0:0,0:0:0:0:
264,340,198197,2,0,P|200:312|112:312,1,160
24,252,198889,2,0,P|56:220|96:208,1,80,8|0,0:0|0:0,0:0:0:0:
157,131,199351,6,0,P|183:161|192:200,1,80
88,208,199813,1,8,0:0:0:0:
68,108,200043,1,0,0:0:0:0:
152,44,200274,2,0,P|200:56|268:140,1,160,0|8,0:0|0:0,0:0:0:0:
376,192,200966,1,0,0:0:0:0:
376,192,201082,1,0,0:0:0:0:
376,192,201197,6,0,P|432:184|456:168,1,80,4|0,0:0|0:0,0:0:0:0:
452,68,201659,2,0,P|416:50|376:48,1,80,8|0,0:0|0:0,0:0:0:0:
300,120,202120,1,2,0:0:0:0:
300,120,202351,2,0,P|272:168|272:208,1,80,0|8,0:0|0:0,0:0:0:0:
320,284,202813,2,0,P|372:300|412:292,1,80
376,192,203274,5,0,0:0:0:0:
244,264,203505,2,0,P|244:304|272:348,2,80,8|0|2,0:0|0:0|0:0,0:0:0:0:
160,184,204197,1,0,0:0:0:0:
48,216,204428,1,8,0:0:0:0:
136,292,204659,1,0,0:0:0:0:
136,292,204774,1,0,0:0:0:0:
136,292,204889,6,0,P|152:332|184:360,1,80,4|0,0:0|0:0,0:0:0:0:
333,356,205351,2,0,P|361:329|376:292,1,80,8|0,0:0|0:0,0:0:0:0:
356,192,205813,1,2,0:0:0:0:
356,192,206043,2,0,P|324:164|316:128,1,80,0|8,0:0|0:0,0:0:0:0:
408,76,206505,2,0,P|438:101|448:139,1,80
448,244,206966,5,0,0:0:0:0:
448,244,207197,2,0,P|384:292|304:276,1,160,8|2,0:0|0:0,0:0:0:0:
256,188,207889,1,0,0:0:0:0:
164,140,208120,2,0,P|120:132|80:140,1,80,8|0,0:0|0:0,0:0:0:0:
64,244,208582,6,0,P|125:291|202:279,1,160,4|8,0:0|0:0,0:0:0:0:
256,188,209274,1,0,0:0:0:0:
308,100,209505,2,0,P|384:88|446:135,1,160,2|8,0:0|0:0,0:0:0:0:
480,236,210197,2,0,L|468:324,1,80
372,352,210659,6,0,L|384:264,1,80,0|8,0:0|0:0,0:0:0:0:
316,172,211120,1,0,0:0:0:0:
200,136,211351,1,2,0:0:0:0:
232,252,211582,1,0,0:0:0:0:
316,172,211813,2,0,P|324:120|316:88,1,80,8|0,0:0|0:0,0:0:0:0:
280,60,212159,1,0,0:0:0:0:
280,60,212274,6,0,P|244:40|196:32,1,80,4|0,0:0|0:0,0:0:0:0:
104,56,212736,1,8,0:0:0:0:
104,56,212966,2,0,P|72:84|56:124,1,80,0|2,0:0|0:0,0:0:0:0:
108,208,213428,2,0,P|140:180|156:140,1,80,0|8,0:0|0:0,0:0:0:0:
57,117,213889,1,0,0:0:0:0:
8,212,214120,5,0,0:0:0:0:
68,300,214351,1,0,0:0:0:0:
172,280,214582,2,0,P|200:244|200:200,1,80,8|0,0:0|0:0,0:0:0:0:
172,112,215043,2,0,P|216:76|260:80,1,80,2|0,0:0|0:0,0:0:0:0:
272,96,215389,1,0,0:0:0:0:
324,100,215505,2,0,P|368:96|404:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,88,215851,1,0,0:0:0:0:
448,88,215966,6,0,B|468:128|448:136|460:168,1,80,4|0,0:0|0:0,0:0:0:0:
472,272,216428,2,0,P|416:308|324:308,1,160,8|2,0:0|0:0,0:0:0:0:
228,272,217120,2,0,P|248:236|288:216,1,80,0|8,0:0|0:0,0:0:0:0:
324,308,217582,1,0,0:0:0:0:
236,360,217813,6,0,P|176:348|160:328,1,80
140,236,218274,1,8,0:0:0:0:
148,132,218505,1,0,0:0:0:0:
148,132,218736,2,0,P|64:160|32:224,1,160,2|8,0:0|0:0,0:0:0:0:
140,236,219428,1,0,0:0:0:0:
140,236,219543,1,0,0:0:0:0:
140,236,219659,6,0,P|192:232|228:196,1,80,4|0,0:0|0:0,0:0:0:0:
252,120,220120,2,0,P|288:96|328:92,1,80,8|0,0:0|0:0,0:0:0:0:
324,196,220582,1,2,0:0:0:0:
324,196,220813,2,0,L|356:280,1,80,0|8,0:0|0:0,0:0:0:0:
248,276,221274,2,0,L|280:360,1,80
172,352,221736,5,0,0:0:0:0:
156,248,221966,2,0,P|184:200|216:188,1,80,8|0,0:0|0:0,0:0:0:0:
256,176,222313,1,0,0:0:0:0:
256,176,222428,2,0,P|268:136|272:96,1,80,4|0,0:0|0:0,0:0:0:0:
236,60,222774,1,0,0:0:0:0:
236,60,222889,2,0,P|176:36|140:40,1,80,8|0,0:0|0:0,0:0:0:0:
60,64,223351,1,4,0:0:0:0:
256,192,223466,12,2,227043,0:0:0:0:
256,192,230736,5,4,0:0:0:0:
256,192,231197,1,2,0:0:0:0:
256,192,231428,1,0,0:0:0:0:
256,192,231659,2,0,L|216:120,1,80,0|0,0:0|0:0,0:0:0:0:
132,60,232120,2,0,P|72:64|48:76,1,80,2|0,0:0|0:0,0:0:0:0:
108,164,232582,6,0,B|172:180|136:256|216:284,1,160,0|2,0:0|0:0,0:0:0:0:
312,280,233274,2,0,P|356:264|392:232,1,80,0|0,0:0|0:0,0:0:0:0:
326,155,233736,2,0,P|282:171|246:203,1,80,0|2,0:0|0:0,0:0:0:0:
312,280,234197,2,0,P|356:264|392:232,1,80
256,36,234889,5,2,0:0:0:0:
256,36,235351,2,0,P|192:56|96:40,1,160,0|2,0:0|0:0,0:0:0:0:
32,120,236043,2,0,L|16:204,1,80,0|0,0:0|0:0,0:0:0:0:
176,332,236736,5,2,0:0:0:0:
176,332,237198,1,0,0:0:0:0:
101,199,237429,1,0,0:0:0:0:
72,304,237659,1,2,0:0:0:0:
204,232,237890,2,0,P|241:251|270:295,1,80,0|2,0:0|0:0,0:0:0:0:
256,192,238236,12,2,239966,0:0:0:0:
Kanari
also updated sb, i can't post it along with diff and answers to mods since it's over the character limit

sb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB/Effects/bg1.jpg",320,240
S,0,16598,,0.805
M,0,16598,20290,320,159,320,197
F,0,16598,20751,1
Sprite,Background,Centre,"SB/Effects/bg2.jpg",320,240
S,0,19828,,0.805
F,0,19828,20751,0,1
M,0,19828,23982,320,193,320,236
F,0,20751,24444,1
Sprite,Background,Centre,"SB/Effects/bg4.jpg",320,240
S,0,23521,,0.805
F,0,23521,24444,0,1
M,0,23521,27674,320,232,320,275
F,0,24444,28136,1
Sprite,Background,Centre,"SB/Effects/bg3.jpg",320,240
M,0,27213,,320,271
F,0,27213,,1,0
S,0,27213,,0.805
F,0,27213,28136,0,1
M,0,27213,31367,320,271,320,315
F,0,28136,31367,1
R,0,29923,,0
Sprite,Background,Centre,"SB/Effects/bg.jpg",320,240
S,0,1829,,0.8182582
M,0,1829,16598,345,236,294,236
F,0,1829,16598,1
Sprite,Background,Centre,"SB/CG/4-4.jpg",320,240
F,0,31367,33213,1
S,0,31367,33213,0.9421934,0.9194869
R,0,31367,33213,-0.08258117,-0.06193883
Sprite,Background,Centre,"SB/CG/4.jpg",320,240
F,0,31367,33213,0,1
S,0,31367,35059,0.9421934,0.8967804
R,0,31367,35059,-0.08258117,-0.04129648
F,0,33213,35059,1
R,0,35059,,-0.04129648
Sprite,Background,Centre,"SB/CG/4-2.jpg",320,240
R,0,33213,,-0.06193883
F,0,33213,35059,0,1
S,0,33213,36905,0.9194869,0.8740739
R,0,33213,36905,-0.06193883,-0.02065413
F,0,35059,37367,1
F,0,35059,37367,1
R,0,36905,,-0.02065413
Sprite,Background,Centre,"SB/CG/4-3.jpg",320,240
R,0,36444,,-0.02580913
F,0,36444,37367,0,1
S,0,36444,38752,0.8797444,0.851355
R,0,36444,38752,-0.02580913,-6.049871E-07
F,0,37367,38752,1
Sprite,Background,Centre,"SB/CG/38-2.jpg",320,240
S,0,38752,,0.851355
M,0,38752,44290,272,239,290,242
F,0,38752,44290,1
Sprite,Background,Centre,"SB/CG/38.jpg",320,240
M,0,40598,,278,240
S,0,40598,,0.851355
F,0,40598,44290,0,1
M,0,40598,46136,278,240,297,244
F,0,44290,46136,1
Sprite,Background,Centre,"SB/CG/18.jpg",320,240
M,0,53521,60905,440,254,406,235
S,0,53521,60905,1,0.8430968
R,0,53521,60905,0.1321295,6.181002E-07
Sprite,Background,Centre,"SB/CG/17.jpg",320,240
M,0,60905,,320,240
S,0,60905,68290,1,0.8513548
Sprite,Background,Centre,"SB/CG/15.jpg",320,240
S,0,46136,46598,0.9339355,0.8895455
M,0,46136,53521,320,240,337,240
F,0,46136,53521,1
S,0,46598,53059,0.8895455,0.8461965
S,0,53059,53521,0.8461965,0.9339354
Sprite,Background,Centre,"SB/CG/29-2.jpg",320,240
M,0,68290,73829,320,240,305,241
F,0,68290,73829,1
S,0,68290,73829,0.8596129,0.8781944
Sprite,Background,Centre,"SB/CG/29.jpg",320,240
F,0,68290,73829,0,1
M,0,68290,75675,320,240,301,242
S,0,68290,75675,0.8596129,0.8843871
Sprite,Background,Centre,"SB/CG/1.jpg",320,240
S,0,75675,,0.851355
M,0,75675,77982,320,240,326,240
F,0,75675,78444,1
Sprite,Background,Centre,"SB/CG/1-2.jpg",320,240
M,0,77059,,322,240
F,0,77059,,0
F,0,77059,,0
S,0,77059,,0.851355
F,0,77059,78443,0,1
M,0,77059,80751,322,240,333,240
F,0,78443,81213,1
Sprite,Background,Centre,"SB/CG/1-3.jpg",320,240
S,0,79367,,0.851355
F,0,79367,80752,0,1
M,0,79367,83982,330,240,343,241
F,0,80752,84444,1
Sprite,Background,Centre,"SB/CG/1-4.jpg",320,240
M,0,83059,,341,241
F,0,83059,,0
S,0,83059,,0.851355
F,0,83059,84444,0,1
M,0,83059,86752,341,241,352,242
F,0,84444,86752,1
Sprite,Background,Centre,"SB/CG/23.jpg",320,240
F,0,86752,,1
S,0,86752,87213,1.008258,0.9587097
M,0,86752,94136,210,240,246,240
Sprite,Background,Centre,"SB/CG/23-2.jpg",320,240
F,0,86752,,0
S,0,86752,,0.9587097
M,0,86752,94136,210,240,246,240
F,0,87213,87675,0,1
F,0,87675,88136,1,0
F,0,89059,89521,0,1
F,0,89521,89982,1,0
F,0,90905,91367,0,1
F,0,91367,91829,1,0
F,0,92752,93213,0,1
F,0,93213,93675,1,0
Sprite,Background,Centre,"SB/CG/19.jpg",320,240
F,0,94136,,1
S,0,94136,94598,0.8430968,0.8761292
M,0,94136,101521,320,240,293,239
S,0,94598,95059,0.8761292,0.8348389
Sprite,Background,Centre,"SB/CG/28.jpg",320,240
M,0,103367,,368,239
S,0,103367,,0.8513548
F,0,103367,107059,1
M,0,103367,108905,368,239,346,237
F,0,107059,108905,1
Sprite,Background,Centre,"SB/CG/28-2.jpg",320,240
S,0,101521,,0.8513548
F,0,101521,103367,1
M,0,101521,107059,376,240,353,237
F,0,103367,107059,1,0
Sprite,Background,Centre,"SB/CG/2.jpg",320,240
F,0,108905,,1
S,0,108905,116290,1,0.8513548
R,0,108905,116290,0.1321292,3.010035E-07
Sprite,Background,Centre,"SB/CG/2-2.jpg",320,240
F,0,108905,,0
S,0,108905,116290,1,0.8513548
R,0,108905,116290,0.1321292,3.010035E-07
F,0,111213,114905,0,1
F,0,114905,116290,1
Sprite,Background,Centre,"SB/CG/16-2.jpg",320,240
F,0,116290,117032,1
M,0,116290,123675,339,240,302,240
S,0,116290,123675,1,0.9215431
F,0,117032,117048,1
F,0,117048,123675,1
M,0,123675,,302,240
S,0,123675,,0.9215431
Sprite,Background,Centre,"SB/CG/16.jpg",320,240
F,0,119982,,0
F,0,119982,123675,0,1
M,0,119982,129213,320,240,275,240
S,0,119982,129213,0.9607769,0.8627084
F,0,123675,129213,1
M,0,129213,,275,240
S,0,129213,,0.8627084
Sprite,Background,Centre,"SB/CG/16-3.jpg",320,240
M,0,127367,,284,240
F,0,127367,,0
S,0,127367,,0.88232
F,0,127367,129213,0,1
M,0,127367,131059,284,240,266,240
S,0,127367,131059,0.88232,0.8430969
Sprite,Background,Centre,"SB/CG/8.jpg",320,240
F,0,131059,142136,1
S,0,131059,142136,0.8513548,1
R,0,131059,142136,6.073713E-07,-0.1321289
Sprite,Background,Centre,"SB/CG/8-2.jpg",320,240
F,0,131059,,0
S,0,131059,142136,0.8513548,1
R,0,131059,142136,6.073713E-07,-0.1321289
F,0,131521,131982,0,1
F,0,131982,132905,1,0
F,0,133367,133829,0,1
F,0,133829,134752,1,0
F,0,135213,135675,0,1
F,0,135675,136598,1,0
F,0,137059,137521,0,1
F,0,137521,138444,1,0
F,0,138905,139367,0,1
F,0,139367,140290,1,0
F,0,140752,141213,0,1
F,0,141213,142136,1,0
Sprite,Background,Centre,"SB/CG/11.jpg",320,240
F,0,142136,147675,1
S,0,142136,147675,1,0.8845952
Sprite,Background,Centre,"SB/CG/11-2.jpg",320,240
S,0,147444,147559,1.008466,1.049757
F,0,147559,147675,0,1
S,0,147559,147675,1.049757,0.8845952
F,0,147675,148136,1
Sprite,Background,Centre,"SB/CG/11.jpg",320,240
S,0,147905,148020,1.008466,1.049757
S,0,148020,148136,1.049757,0.8845952
F,0,148021,148137,0,1
F,0,148137,148598,1
Sprite,Background,Centre,"SB/CG/11-2.jpg",320,240
S,0,148367,148482,1.008466,1.049757
S,0,148482,148598,1.049757,0.8845952
F,0,148483,148599,0,1
F,0,148599,149060,1
Sprite,Background,Centre,"SB/CG/11.jpg",320,240
S,0,148829,148944,1.008466,1.049757
S,0,148944,149060,1.049757,0.8845952
F,0,148945,149061,0,1
F,0,149061,149522,1
Sprite,Background,Centre,"SB/CG/11-2.jpg",320,240
S,0,149300,149415,1.008466,1.049757
S,0,149415,149531,1.049757,0.8845952
F,0,149416,149532,0,1
F,0,149532,149993,1
Sprite,Background,Centre,"SB/CG/11-2.jpg",320,240
F,0,142136,143982,1,0
S,0,142136,143982,1,0.9615387
Sprite,Background,Centre,"SB/CG/39.jpg",320,240
S,0,149982,150444,0.8843871,0.8513011
M,0,149982,155982,360,243,338,241
F,0,149982,155982,1
M,0,160598,164290,322,240,309,240
F,0,160598,164290,1
Sprite,Background,Centre,"SB/CG/39-2.jpg",320,240
S,0,149982,150444,0.8843871,0.8513011
F,0,149982,153213,0
M,0,149982,164290,360,243,309,240
F,0,153213,155982,0,1
F,0,155982,160598,1
F,0,160598,,1
F,0,160598,163367,1,0
Sprite,Background,Centre,"SB/CG/12.jpg",320,240
F,0,164290,,1
S,0,164290,,0.8926451
M,0,164290,171675,277,240,247,239
Sprite,Background,Centre,"SB/CG/12-2.jpg",320,240
M,0,169829,,254,239
S,0,169829,,0.8926451
M,0,169829,171675,254,239,247,239
F,0,169829,171675,0,1
Sprite,Background,Centre,"SB/CG/53.jpg",320,240
M,0,171675,,320,240
S,0,171675,179059,0.9339354,0.8513548
Sprite,Background,Centre,"SB/CG/25.jpg",320,240
S,0,179059,,0.8513548
M,0,179059,186444,296,240,324,240
Sprite,Background,Centre,"SB/CG/3.jpg",320,240
S,0,186444,,0.851355
M,0,186444,190136,320,240,339,240
F,0,186444,190136,1
F,0,190136,190598,1,0
M,0,190136,195675,339,240,368,240
F,0,190598,195213,0
F,0,195213,195675,0,1
M,0,195675,197521,368,240,378,240
F,0,195675,197521,1
Sprite,Background,Centre,"SB/CG/3-2.jpg",320,240
S,0,186444,,0.851355
F,0,186444,188752,0
M,0,186444,197521,320,240,378,240
F,0,188752,190136,0,1
F,0,190136,195675,1
F,0,195675,196136,1,0
Sprite,Background,Centre,"SB/CG/3-3.jpg",320,240
F,0,186444,,0
S,0,186444,,0.851355
M,0,186444,197521,320,240,378,240
F,0,192444,193829,0,1
F,0,193829,195675,1
F,0,195675,196598,1,0
Sprite,Background,Centre,"SB/CG/26.jpg",320,240
S,0,197521,204905,1,0.8430966
R,0,197521,204905,-0.08258057,0
F,0,198576,198592,1
F,0,198592,198606,1
Sprite,Background,Centre,"SB/CG/26-2.jpg",320,240
F,0,197521,199367,0
S,0,197521,204905,1,0.8430966
R,0,197521,204905,-0.08258057,0
F,0,199367,201213,0,1
F,0,201213,203059,1
F,0,203059,203982,1,0
Sprite,Background,Centre,"SB/CG/51.jpg",320,240
F,0,204905,,1
S,0,204905,,0.8348389
M,0,204905,212290,358,237,391,239
Sprite,Background,Centre,"SB/CG/51-2.jpg",320,240
S,0,204905,,0.8348389
F,0,204905,205367,0,1
M,0,204905,212290,358,237,391,239
F,0,205367,206290,1,0
F,0,206752,207213,0,1
F,0,207213,208136,1,0
F,0,208598,209059,0,1
F,0,209059,209982,1,0
F,0,210444,210905,0,1
F,0,210905,211829,1,0
Sprite,Background,Centre,"SB/CG/7.jpg",320,240
F,0,212290,,1
S,0,212290,219675,0.9339355,0.8430967
Sprite,Background,Centre,"SB/CG/37-2.jpg",320,240
S,0,219675,,0.8513548
M,0,219675,225213,305,241,265,241
F,0,225213,225675,1,0
Sprite,Background,Centre,"SB/CG/37.jpg",320,240
S,0,219675,,0.8513548
F,0,219675,225213,0,1
M,0,219675,227059,305,241,252,242
Sprite,Background,Centre,"SB/CG/36.jpg",320,240
S,0,234444,239982,0.8430968,0.9339355
F,0,239521,240444,1,0
Sprite,Background,Centre,"SB/CG/49.jpg",320,240
F,0,227059,,1
S,0,227059,234444,0.9752258,0.8430967
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Effects/snow2.png",320,240
F,0,5521,6444,0,1
R,0,5521,16598,0,2.418222
M,0,5982,,320,240
S,0,5982,,0.6
R,0,16598,31367,2.418222,5.202408
Sprite,Foreground,Centre,"SB/Lyrics/Title-6.png",320,240
M,0,2290,2752,531,49,416,48
F,0,2290,2752,0,1
S,0,2290,2752,1.04129,1
M,0,2752,5521,416,48
F,0,2752,5521,1,0.9675325
S,0,3213,3675,1.04129,1
S,0,4136,4598,1.057806,1
S,0,5059,5521,1.024774,1
M,0,5521,5982,416,48,529,48
F,0,5521,5982,0.9675325,0
S,0,5982,,1.066064
Sprite,Foreground,Centre,"SB/Lyrics/Title-7.png",320,240
M,0,2290,2751,376,80,480,81
F,0,2290,2752,0,1
S,0,2290,2752,1.057806,1
M,0,2751,5521,480,81
F,0,2752,5521,1,0.9675325
S,0,3213,3675,1.033032,1
S,0,4136,4598,1.04129,1
S,0,5059,5521,1.024774,1
M,0,5521,5982,480,81,400,81
F,0,5521,5982,0.9675325,0
S,0,5982,,1.057806
Sprite,Foreground,Centre,"SB/Lyrics/Title-4.png",320,240
S,0,2752,,1
M,0,2752,3213,23,353,103,353
F,0,2752,3214,0,1
S,0,3213,3675,1.04129,1
M,0,3213,5521,103,353
F,0,3214,5521,1,0.9675325
S,0,4136,4598,1.049548,1
S,0,5059,5521,1.074322,1
M,0,5521,5982,103,353,21,353
F,0,5521,5982,0.9675325,0
S,0,5982,,1.008258
Sprite,Foreground,Centre,"SB/Lyrics/Title-5.png",320,240
S,0,2752,,1
M,0,2752,3213,263,396,168,395
F,0,2752,3213,0,1
S,0,3213,3675,1.049549,1
M,0,3213,5521,168,395
F,0,3213,5521,1
S,0,4136,4598,1.074322,1
S,0,5059,5521,1.033032,1
M,0,5521,5982,168,395,248,396
F,0,5521,5982,1,0
S,0,5982,,1.090839
Sprite,Foreground,Centre,"SB/Lyrics/Title-1.png",320,240
S,0,5521,,1
F,0,5521,5982,0,1
R,0,5521,5982,-3.484903,0
V,2,5521,5982,0.1578064,0.1,1,1
M,0,5521,5983,373,157,306,156
S,0,5982,6444,1.04129,1
F,0,5982,16136,1
S,0,6905,7367,1.024774,1
S,0,7829,8290,1.024774,1
S,0,8752,9213,1.024774,1
S,0,9675,10136,1.04129,1
S,0,10598,11059,1.016516,1
S,0,11521,11982,1.024774,1
S,0,12444,12905,1.016516,1
S,0,13367,13829,1.024774,1
S,0,14290,14752,1.024774,1
S,0,15213,15675,1.024774,1
F,0,16136,16598,1,0
S,0,16136,16598,1.024774,1
Sprite,Foreground,Centre,"SB/Lyrics/Title-2.png",320,240
S,0,9213,,1.04129
M,0,9213,9675,231,237,311,237
F,0,9213,9675,0,1
R,1,9213,9675,-0.3963873,0
V,1,9213,9675,1.156903,0.1,1,1
F,0,9675,,1
S,0,9675,10136,1.049548,1
F,0,9675,16136,1,0.969697
S,0,10598,11059,1.033032,1
S,0,11521,11982,1.066064,1
S,0,12444,12905,1.033032,1
S,0,13367,13829,1.024774,1
S,0,14290,14752,1.024774,1
S,0,15213,15675,1.016516,1
F,0,16136,16598,0.969697,0
S,0,16136,16598,1.024774,1
Sprite,Foreground,Centre,"SB/Lyrics/Title-3.png",320,240
S,0,12905,,1
M,0,12905,13367,313,387,314,317
F,0,12905,13367,0.1411612,1
R,0,12905,13367,3.088516,0
V,0,12905,13367,0.1,1.033032,1,1
S,0,13367,13829,1.04129,1
F,0,13367,16136,1,0.982684
S,0,14290,14752,1.057806,1
S,0,15213,15675,1.024774,1
F,0,16136,16598,0.982684,0
S,0,16136,16598,1.024774,1
Sprite,Foreground,Centre,"SB/Effects/Lyric Box.png",320,240
F,0,16136,16598,0,0.7
M,0,16598,,187,78
F,0,16598,31367,0.7
V,0,16598,225213,0.7,0.7
S,0,17059,,0.5623227
M,0,31367,,169,410
F,0,31367,71982,0.7
F,0,71982,75675,0.7,0
F,0,86752,156905,0.7
F,0,156905,158752,0.7,0
F,0,171675,225213,0.7
F,0,225213,227059,0.7,0
V,0,225213,227059,0.7,0.7,1.154193,0.1
Sprite,Foreground,Centre,"SB/CG/44.png",320,240
F,0,16598,17059,0,1
M,0,17059,,484,267
S,0,17059,,0.85
F,0,17059,19828,1
F,0,19828,,1
F,0,19828,20290,1,0
Sprite,Foreground,Centre,"SB/CG/44-2.png",320,240
M,0,16598,,217,157
F,0,16598,17059,1
R,0,16598,17059,0.5120003,-0.2312257
V,0,16598,17059,0.9423224,0.1,1,1
F,0,17059,20290,1
R,0,17059,20290,-0.2312257
V,0,17059,20290,1,1
F,0,20290,20751,1,0
R,0,20290,20751,-0.5120003,0.2312257
P,0,20290,20751,V
V,0,20290,20751,-0.9423224,0.1,1,1
Sprite,Foreground,Centre,"SB/CG/45.png",320,240
F,0,20290,20751,0,1
F,0,20751,23520,1
M,0,20752,,476,254
S,0,20752,,0.85
F,0,23520,23982,1,0
Sprite,Foreground,Centre,"SB/CG/45-2.png",320,240
M,0,20290,,217,157
F,0,20290,20751,0,1
R,0,20290,20751,-0.5120003,0.2312257
V,0,20290,20751,-0.9423224,0.1,1,1
F,0,20751,23982,1
R,0,20751,23982,0.2312257
V,0,20751,23982,1,1
F,0,23982,24443,1,0
R,0,23982,24443,0.2312257,-0.2312257
V,0,23982,24443,0.9423224,0.1,1,1
R,0,24443,,-0.2312257
F,0,24443,24444,0
Sprite,Foreground,Centre,"SB/CG/46.png",320,240
F,0,23982,24443,0,1
F,0,24443,27212,1
M,0,24444,,475,249
S,0,24444,,0.85
F,0,27212,27674,1,0
Sprite,Foreground,Centre,"SB/CG/46-2.png",320,240
M,0,23982,,217,157
F,0,23982,24443,1
R,0,23982,24443,0.2312257,-0.2312257
V,0,23982,24443,0.9423224,0.1,1,1
F,0,24443,27674,1
R,0,24443,27674,-0.2312257
V,0,24443,27674,1,1
P,0,27674,27675,V
F,0,27674,28135,1,0
R,0,27674,28135,-0.5120003,0.2312257
V,0,27674,28135,-0.9423224,0.1,1,1
Sprite,Foreground,Centre,"SB/CG/47.png",320,240
F,0,27674,28135,0,1
F,0,28135,30904,1
M,0,28136,,483,274
S,0,28136,,0.85
F,0,30904,31367,1,0
Sprite,Foreground,Centre,"SB/CG/47-2.png",320,240
M,0,27674,,217,157
F,0,27674,28135,0,1
R,0,27674,28135,-0.5120003,0.2312257
V,0,27674,28135,-0.9423224,0.1,1,1
F,0,28135,31366,1
R,0,28135,31366,0.2312257
V,0,28135,31366,1,1
F,0,31366,31367,1,0
R,0,31366,31827,0.2312257,-0.2312257
V,0,31366,31827,0.9423224,0.1,1,1
F,0,31367,31827,0
R,0,31827,,-0.2312257
F,0,31827,31828,0
Sprite,Foreground,Centre,"SB/CG/49-2.jpg",320,240
F,0,232598,234444,0,1
S,0,232598,234444,0.8761245,0.8430967
Sprite,Foreground,Centre,"SB/CG/57.jpg",320,240
M,0,16598,,203,325
S,0,16598,,0.4879999
R,0,16598,19829,-0.2312262
F,0,16598,20290,1
R,0,19829,20752,-0.2312262,0.2642578
R,0,20752,,0.2642578
Sprite,Foreground,Centre,"SB/CG/57-2.jpg",320,240
M,0,16598,,203,325
S,0,16598,,0.4879999
F,0,16598,17521,0
R,0,16598,19829,-0.2312262
F,0,17521,19367,0,1
F,0,19367,20290,1
R,0,19829,20752,-0.2312262,0.2642578
Sprite,Foreground,Centre,"SB/CG/56.jpg",320,240
M,0,19829,,203,325
S,0,19829,,0.4879999
R,0,19829,,-0.2312262
F,0,19829,20290,0,1
R,0,19829,20752,-0.2312262,0.2642578
F,0,20290,23982,1
R,0,20752,23521,0.2642578
R,0,23521,24444,0.2642578,-0.2312259
Sprite,Foreground,Centre,"SB/CG/56-2.jpg",320,240
M,0,19829,,203,325
S,0,19829,,0.4879999
R,0,19829,,-0.2312262
F,0,19829,20290,0
R,0,19829,20752,-0.2312262,0.2642578
F,0,20290,21213,0
R,0,20752,23521,0.2642578
F,0,21213,23059,0,1
F,0,23059,23982,1
R,0,23521,24444,0.2642578,-0.2312259
Sprite,Foreground,Centre,"SB/CG/55.jpg",320,240
R,0,23521,,0.2642578
F,0,23521,23982,0,1
R,0,23521,24444,0.2642578,-0.2312259
M,0,23982,,203,325
S,0,23982,,0.4879999
F,0,23982,27675,1
R,0,24444,27213,-0.2312259
R,0,27213,28136,-0.2312259,0.2147098
Sprite,Foreground,Centre,"SB/CG/55-2.jpg",320,240
R,0,23521,,0.2642578
R,0,23521,24444,0.2642578,-0.2312259
M,0,23982,,203,325
S,0,23982,,0.4879999
F,0,23982,24905,0
R,0,24444,27213,-0.2312259
F,0,24905,26752,0,1
F,0,26752,27675,1
R,0,27213,28136,-0.2312259,0.2147098
Sprite,Foreground,Centre,"SB/CG/54.jpg",320,240
R,0,27213,,-0.2312259
F,0,27213,27675,0,1
R,0,27213,28136,-0.2312259,0.2147098
M,0,27675,,203,325
S,0,27675,,0.4879999
F,0,27675,31367,1
Sprite,Foreground,Centre,"SB/CG/54-2.jpg",320,240
R,0,27213,,-0.2312259
R,0,27213,28136,-0.2312259,0.2147098
M,0,27675,,203,325
S,0,27675,,0.4879999
F,0,27675,28598,0
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F,0,197521,197982,1,0
F,0,204444,204905,0,1
F,0,204905,205367,1,0
F,0,211829,212290,0,1
F,0,212290,212752,1,0
F,0,219213,219675,0,1
F,0,219675,220136,1,0
F,0,226598,227059,0,1
F,0,227059,227982,1,0
F,0,233982,234444,0,1
F,0,234444,235367,1,0
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
S,0,1829,2290,0.1,0.6770992
F,0,1829,2291,1,0
M,0,2290,,158,68
S,0,2290,2291,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,3213,,323,142
S,0,3213,3674,0.1,0.6770992
F,0,3213,3675,1,0
S,0,3674,3675,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,5059,,326,437
S,0,5059,5520,0.1,0.6770992
F,0,5059,5521,1,0
S,0,5520,5521,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,5982,,533,188
S,0,5982,6443,0.1,0.6770992
F,0,5982,6444,1,0
S,0,6443,6444,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,5982,,-5,303
S,0,5982,6443,0.1,0.6770992
F,0,5982,6444,1,0
S,0,6443,6444,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,7367,,482,403
S,0,7367,7828,0.1,0.6770992
F,0,7367,7829,1,0
S,0,7828,7829,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,7829,,239,248
S,0,7829,8290,0.1,0.6770992
F,0,7829,8291,1,0
S,0,8290,8291,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
S,0,8752,9213,0.1,0.6770992
F,0,8752,9214,1,0
M,0,9213,,158,68
S,0,9213,9214,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
S,0,8752,9213,0.1,0.6770992
F,0,8752,9214,1,0
M,0,9213,,158,68
S,0,9213,9214,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,9675,,292,251
S,0,9675,10136,0.1,0.6770992
F,0,9675,10137,1,0
S,0,10136,10137,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,10136,,468,277
S,0,10136,10597,0.1,0.6770992
F,0,10136,10598,1,0
S,0,10597,10598,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,11521,,333,424
S,0,11521,11982,0.1,0.6770992
F,0,11521,11983,1,0
S,0,11982,11983,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,12444,,150,320
S,0,12444,12905,0.1,0.6770992
F,0,12444,12906,1,0
S,0,12905,12906,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,13829,,266,160
S,0,13829,14290,0.1,0.6770992
F,0,13829,14291,1,0
S,0,14290,14291,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
S,0,14752,15213,0.1,0.6770992
F,0,14752,15214,1,0
M,0,15213,,158,68
S,0,15213,15214,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,14752,,451,378
S,0,14752,15213,0.1,0.6770992
F,0,14752,15214,1,0
S,0,15213,15214,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,15675,,328,410
S,0,15675,16136,0.1,0.6770992
F,0,15675,16137,1,0
S,0,16136,16137,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,4136,,150,320
S,0,4136,4597,0.1,0.6770992
F,0,4136,4598,1,0
S,0,4597,4598,0.6770992,0.5459355
Sprite,Foreground,Centre,"SB/Effects/Ring.png",320,240
M,0,5521,,292,251
S,0,5521,5982,0.1,0.6770992
F,0,5521,5983,1,0
S,0,5982,5983,0.6770992,0.5459355
//Storyboard Sound Samples
Topic Starter
Shurelia
it's all updated now !
tasuke912
Hi. from my queue.
here's Taiko mod.
[ Muzukashii]
  1. 00:38:274 why don't you put k to follow the drum? you look like you follow the vocal only, but i think it's so fit. similar as 00:33:659 (88,91,94,97,100) -.
  2. 00:45:197 (124) - Finish is not needed here imo.
  3. 01:11:043 (210) - ^. (if you won't apply, add finish on 01:09:889 (206) - (similar as 00:44:043 (120) -) , or remove this finish.)
  4. 01:48:428 -, see above.
  5. 02:20:043 (436) - see above.
  6. 03:41:274 (156) - ^
[ Oni]
  1. 01:09:889 (251) -, 02:20:043 (538) -, 03:41:274 (205) -, similar as Muzu.
these diffs look fine. Good luck!
Nardoxyribonucleic

tasuke912 wrote:

Hi. from my queue.
here's Taiko mod.
[ Muzukashii]
  1. 00:38:274 why don't you put k to follow the drum? you look like you follow the vocal only, but i think it's so fit. similar as 00:33:659 (88,91,94,97,100) -. The break is intended since the pattern from 00:38:736 to 00:57:197 - is long.
  2. 00:45:197 (124) - Finish is not needed here imo. fixed
  3. 01:11:043 (210) - ^. (if you won't apply, add finish on 01:09:889 (206) - (similar as 00:44:043 (120) -) , or remove this finish.) no change for this since this one is more prominent.
  4. 01:48:428 -, see above. same as 00:38:274 -
  5. 02:20:043 (436) - see above. fixed
  6. 03:41:274 (156) - ^ fixed
[ Oni]
  1. 01:09:889 (251) -, 02:20:043 (538) -, 03:41:274 (205) -, similar as Muzu. no change for proper emphasis.
these diffs look fine. Good luck!
Thanks for your mod and comment~ :)

Update: http://puu.sh/iWdx8.rar
Topic Starter
Shurelia
Updated~
OzzyOzrock
Hi! ;3

[Nardo's Oni]
  1. 02:29:505 (578) - d? dkd creates a better sound coming after a K in these situations, while also flowing nicer with the 'k' that comes after.
  2. 02:45:659 (656) - k? compliments that there is no real low sound here, plus the rising pitch of the guitar.
drum+vocal mapping at the same time is interesting :3
[Nardo's Muzukashii]
  1. 02:31:582 (474,475,476) - this is the only time oox is used, maybe change to ddd kkk so all triplets are consistently simple?
The taikos are good :3 GL with your standard maps!
Nardoxyribonucleic

OzzyOzrock wrote:

Hi! ;3

[Nardo's Oni]
  1. 02:29:505 (578) - d? dkd creates a better sound coming after a K in these situations, while also flowing nicer with the 'k' that comes after. fixed
  2. 02:45:659 (656) - k? compliments that there is no real low sound here, plus the rising pitch of the guitar. I think the current pattern would be easier. As the pitch among 02:45:428 (654,655,656,657) - gradually increases, dkdk could work as well.
drum+vocal mapping at the same time is interesting :3
[Nardo's Muzukashii]
  1. 02:31:582 (474,475,476) - this is the only time oox is used, maybe change to ddd kkk so all triplets are consistently simple? changed to ddd.
The taikos are good :3 GL with your standard maps!
Thanks for your mod Ozzy~ :)

Update: http://puu.sh/iZIWW.rar

Btw Shurelia, I think sb can be enabled in taiko mode as well iirc, taking SolarBeam's Pure Love, True Love as an example.
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