FaiVillager wrote:
来了来了~
没脑袋这么快就有了啊
[Extra]
00:00:990 (1,2,1,2) - 考虑做个结尾消音 取消第二个NC或者四个全部NC?这个..再考虑一下
00:02:536 (2,3,4,5,6,7,1) - 做成一个三角?
00:05:319 (3,4,5,6) - 可以做成菱形这个就算了
00:10:577 (7) - unflow的话距离小点吧
00:17:536 (3,4,5,6,7) - 可以更完美
00:37:639 (4) - x300 y108?
00:45:990 (4) - x304 y268
00:50:783 (2) - 做成和00:51:093 (4) - 对称的?这个也算了
00:54:031 后边还是放一点物件,00:55:422 之后接转盘比较好
00:59:752 (1,1) - 有点远..唔那谁跟我说现在放跳随便多长都打得了so~...嘛要是有人再提的话我就改
01:02:845 (1) - 弧度可以大点奏素喜欢这种要弯不弯的赶脚
这部分是更新前做的所以时间不太对 比新的版本慢了大概770ms 抱歉我这里新图下的很慢所以这个难度时间点改不了了
[Insane]
00:01:442 (1) - 可以考虑完全顺着滑条 会整齐些 当然后边也得改
00:08:555 (5) - 更弯曲点
00:13:658 (1) - 往左点
00:26:184 (3) - 向上弯吧?
00:32:060 (6) - 用5的ctrl j吧这...算了
00:35:772 (4) - x260啥?这里放在中线的和上面一样
00:47:137 (11,1) - 根连打的弯曲不同向,这里有点直了
[hard]
00:12:576 (1) - 不用4的复制也可以但是推荐弧度一样
其他好像没看出什么 ;w;
[noramal easy]
对我来说基本没问题了
但是推荐不要做大的弧线滑条(?)啊哈哈
就是这样了 祝好运~
没回的就是fix了的~~多谢liangv587 wrote:
hi~二哈,m4m来了
[Extra]
00:21:854 (5) - 包一下,00:22:163 (6) - 向左弯一下,一个直一个弯看起来别扭这个..我觉得还ok啦
00:27:421 (1,2,3,4) - 这4个还是做成相似好些吧,或者这样http://puu.sh/erMyD.jpg我想让它不停的往右下移动所以..
00:36:699 (3,4,5,6) - 向右下移动些,是物件在地图上分布更均匀些http://puu.sh/erMPL.jpg这个...因为前面俩跨度这么大所以后面的note我就想遵从惯性也放到前面slider的旁边,至少水平线不要差太多
00:44:431 (6,1,2,3,4) - 可以构成一个五角星http://puu.sh/erNaL.jpg唔..五角星达不到我的那种前面小一点跳后面大一点跳的那种赶脚所以..
[Insane]
00:49:689 (1) - 凹型flow会好些,把中间的白点拉下就行了
01:18:452 (2,3) - 换下位置?这跳有点太大了..
[Hard]
AR7.5吧?至少8太高了
[Normal]
00:12:112 - 漏了个whistle?
00:02:988 (2,3) - 包好
00:29:895 (1,1) - 做对称?做对称后面就要大改还是算了..
00:36:081 (4,1) - 包没做好,为微调下
00:41:029 (3) - 弧度小点,跟4一样
00:46:596 (4) - 两个一组好看点http://puu.sh/erPx9.jpg这个我觉得还ok啦
00:52:163 (1) - 叠的话没叠好咦我这里看叠好了的
00:52:163 (1,2,1) - 线条要尽量优美,直来直去那么长不好看http://puu.sh/erQPV.jpg 偶尔直一下我觉得还行所以..244,240,52163,6,0,P|176:296|56:180,1,270,4|0,0:0|0:0,0:0:0:0:
64,100,53400,2,0,B|132:56|192:88|192:88|256:128|320:80,1,270,2|0,0:0|0:0,0:0:0:0:
424,56,54637,6,0,B|484:152|400:264|288:248|288:248|336:316,1,360,4|2,0:0|0:0,0:0:0:0:
我已经尽力了
我的图https://osu.ppy.sh/s/233875
fix some blanketpinataman wrote:
Hi tutuhaha. I'm a big fan of your work! Namie Amuro - Fight Together (TV Size) and IA - Kisaragi Attention were some of my favorite maps when I first started. I'm here from your M4M queue. Hope this helps! Oh, I didn't update your most recent change, this is assuming its the map from when you posted your request in the queue.
[Easy]
00:41:814 (2,1) – The slight anti-flow/sharp angle feels odd, try rotating a the NC 1 and 2 CC and moving it down a little http://puu.sh/erEgv/417386c477.jpg
00:57:897 (1,2,3,4) – I think you should move this pattern up a little since 4 is very low on the screen. If you use the following code for the slider at 01:09:031 (2) - , then moving 00:57:897 (1,2,3,4,1,2,3,4,1,2,1) – all by -8y helps this problem:
Pic: http://puu.sh/eqtq9/df76b9e269.jpg99,344,69031,2,0,P|70:369|36:376,2,60,2|8|8,0:0|0:0|0:0,0:0:0:0:
00:02:845 (2) - +1 y for better blanket
00:04:701 (2) - +3 y for better blanket
00:14:598 (3) – move tail tick to 68, 102 for better blanket
00:24:495 (2) – move to 120, 170 for better blanket, and move 00:25:732 (1) - +4 x
00:46:144 (2) - -1x, +2 y for equilateral triangle
01:15:216 (1) - -1x, +1 y for better blanket
01:17:691 (1) – try using following code for better slider, then move 01:18:928 (2,3,1,2,1,2,3) – -3 y for better linear flow
Pic: http://puu.sh/eqtdf/12e5d62112.jpg462,123,77691,6,0,P|436:79|366:48,1,120,2|8,0:0|0:0,0:0:0:0:
[Normal]
00:44:907 (5,1) – flow could change into 1 a little better like this http://puu.sh/erEGn/43162870a1.jpg . If you were going for blanket, then it needs some work
00:50:474 (1) – rotate this clockwise a little
which then sets up moving this 00:51:711 (3,4,1) – so that 2 and 1 stack
00:55:422 (1) – the flow into this feels odd, maybe rotating this ~30 degrees clockwise
Since I'm not sure how much you like mods filled with “blanket this better” comments, I'll only mention them here. If you want a better positioning like in the easy, let me know and I'll come back and edit the mod.
01:07:794 (1,3) – blanket is off
01:10:268 (1,2) - ^
00:03:773 (2,3) -
00:17:536 (3,4) -
00:36:247 (3,4) -
00:36:866 (4,1) -
00:39:185 (3,4) -
00:46:608 (3,4) -
00:59:134 (1,1) - ^
01:15:216 (1,2,3) – could use better linear flow. Make 3 start on 220, 212 and end on 192, 258, then move 01:16:453 (4) – to keep dist snap (like at 317, 258)220,212,75835,2,0,L|192:258,2,45,2|0|8,0:0|0:0|0:0,0:0:0:0:
[Hard]
00:42:124 (2,4) – please no overlap. Try something like http://puu.sh/eqwsD/195230b7b1.jpg
00:52:948 (1) - I feel like the slow section should be slow. I can see an why this is could be considered a more intense part, but imo I prefer it slow. Consider a rhythm like this: http://puu.sh/eqwVl/248f692e9f.jpg
00:38:721 (3,1) – the end's of these sliders don't stack well. Do CTRL + G twice on these to get the exact end location and stack better or change the 1 slider.
00:55:422 (2) – 433, 169 for better blanket
01:24:340 (1) – it's easy to read this as being here 01:24:185 – because of the vocals and the distance. Consider making this 2 circles instead to emphasize the guitar and reducing the dist spacing.
00:22:948 (4,1,2) – blanket
00:45:835 (2,3) - ^
00:46:608 (1,2,3,4) -
01:08:103 (2,4) - ^
[Insane]
00:02:381 (2,3) – change mid point to 201, 322 and endpoint to 202, 285 for a better blanket, then move 00:02:536 (2) - +1 y for blanket
01:00:680 (2) - +2 y for better blanket
01:15:216 (1) - -1x for better blanket
01:16:144 (3) - -1x +2y for better blanket
00:15:835 (1,3,4) – no overlap please, maybe make 00:15:990 (2,4) - just a little farther away
00:22:639 (1,2,3,4,1) – this has more energy than 00:23:721 (2,3,1) - , I think it should be the other way around
00:52:948 (1) – I'd like to see a slight sv reduction to emphasize the slow part of the song, something like .75 or .8
01:14:288 (2) – this end is off screen
[Extra]
00:10:577 (7) – Not sure what you're going for with this jump and sharp angle. Mind explaining? Since I can't explain it, it feels confusing as a player to increase so much energy.
00:12:433 (2) – try putting at 70, 114 for better linear flow out of 1
00:11:969 (1,3) – put the straight slider on curved slider's midpoint. So rotate 00:12:587 (3) - by 21 degrees CC and move to 270, 64
If you do, re-blanket 00:13:051 (4) – by putting it at 164, 128
00:22:484 (4,5,6) – do a small increase in energy to build into 00:23:721 (2,3,4,5,6) -
00:30:216 (2,3,4,1,2,3,4,5) – needs to be higher energy, even just small jumps to match the singer makes it fit better
00:52:948 (1,2,3,4,5,6,7,1) – the energy gets lower, so I like making it slow. If not, consider not stacking 00:53:721 (6) – , maybe stack on 00:53:103 (2) – instead?
Sorry it's not the best mod, but it's in a pretty good state as is. Have a star! Good luck and hope this helped!
actually I already try my best ;w;...Thanks
fix some blanket and flow, also one unrank thing~ThanksXelasto wrote:
From my modding queueEasy00:27:421 (1,2) - Blanket these better, doesn't look good.
00:37:318 (1,2) - Curve these more
00:42:266 (1,2) - You already did this pattern, why not ctrl + H to add some flare?
00:47:215 (1,2) - Blanket
01:03:916 (2) - This is an offbeat slider. I suggest you replace the head of the slider with a note as 01:04:534 is a 'new combo' It feels much better to press a note at 01:04:534 rather than end a slider. Try doing this, making sure 3 blankets 4 https://osu.ppy.sh/ss/2521705
01:23:091 (2,3) - White to red tick is kind of hard for beginnners to read. Consider just extending the slider.
Circle size 3
Very good difficultyNormal00:03:297 (3) - Fix blanket
00:41:029 (3) - ^
00:44:122 (5) - Curve more
00:47:215 (1,2) - Blanket
00:57:112 (1) - Ctrl G?
01:02:060 (1,3) - Blanket?
01:08:246 (3) - Fix blanket
01:16:906 (1,2) - Make a "V" out of these
00:19:380 (5) - Curve to blanket 1
00:31:132 (1) - No New combo
00:58:349 (1) - ^
Quite a good difficulty, but try and fix the blankets, and not be repetitive with the straight sliders. Also make sure to take out the really short combos.Hard00:00:205 (1,2,3,4) - Line these up https://osu.ppy.sh/ss/2521759
00:02:369 (5) - Curve a bit more
00:06:390 (3,5,6,1) - Don't touch these
00:08:555 (3) - Fix blanket
00:08:864 (1,2) - Blanket these
00:09:792 (3,1) - Make sure these are the same shape
00:11:184 (1,3) - Try and curve these to blanket
00:15:359 (3,4,5,1) - Don't touch, doesn't look good. Perhaps you could put it straight in the middle of the slider, or at the end, but don't leave it touching half of the slider.
00:28:503 (1) - Ctrl + J
00:33:916 (2,3) - Don't touch
00:37:318 (1,2,3) - Make sure these are the same shape
00:37:936 (3,1) - Stack perfectly
00:39:019 (3) - Curve more
00:42:885 (2,3) - Ctrl + J +H + G, flows better IMO
00:43:194 (3,1) - Blanket?
00:51:545 (3,4,1) - Don't scrunch it up, spread it out a bit
00:53:400 (1) - Move the top point up by 1 grid (on tiny grid size)
01:08:864 (2,3,1) - As before, spread it out
01:13:503 (2,4) - Ctrl + G
HP drain up by 1, Approach rate down by 1
Pretty good difficulty, could use a bit of work to clean it up.Insane00:01:442 (1,1) - Stack?
00:04:534 (3,4) - Curve more
00:05:462 (3,4) - Blanket better
00:17:369 (4,1) - Don't touch, just move 4 to the right to make a half circle
00:18:143 (3) - Curve more for blanket
00:44:431 (5,1,2) - Curve more
00:49:070 (3,4) - Blanket
00:50:617 (4,5,1,2,3) - Improve this square
01:01:442 (3,4) - Curve these inward http://osu.ppy.sh/ss/2521805
01:02:679 (3,4) - Blanket?
01:13:503 (2) - This is unrankable. It goes out of screen
01:16:906 (1,3) - Blanket better
Pretty good difficulty as well, just improve your blankets. Also, your use of tons of straight, down-pointing sliders at parts like 00:19:070 felt a bit boring. Try doing like a better formation with them. Also a few combos felt too short for insane mode.
Overall this is a nice map, however the map feels still like a rough draft and could use a bit of cleaning up. At a few times in most of the modes it seems a bit repetitive. Try making the parts (like 00:19:070 in insane) into a formation. I hope this gets ranked in the future. Good luck on your map