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THREE LIGHTS DOWN KINGS - NEVER SAY NEVER -TV SIZE ENDING ve

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Hanjamon
Hi~ Taiko mod as qoot requested

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • About the bgs, how about use these codes for Muzu and Oni?

    Muzu
    [Events]
    //Background and Video events
    0,0,"6.png",0,120
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    Oni
    [Events]
    //Background and Video events
    0,0,"5.png",0,85
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
[qoot8123's Muzukashii]

  • 00:11:493 (50,51) - control+g? (d k) 00:11:802 (51) - have higher pitch than 00:11:493 (50) - and sounds better imo
    00:13:967 (59) - if you applied ^ maybe change this note to d? i think sounds good
    00:47:524 (198) - here i have a idea, maybe add finisher here and finisher in 00:49:689 (207,208) - too? i think sounds good and follows instrumental + vocal imo :3
    00:51:081 (213) - move this note to 00:50:772 - for consistency with 00:47:833 (199,200,201,202,203) - ?
[qoot8123's Oni]

  • 00:08:091 (52,53,54,55,56) - maybe change to something like this for follow the sound of 00:08:555 (56) - with k?
    00:57:112 - this stream <3
Sorry for the short mod, but i can't find nothing more xD, good map and song! good luck! ^^ teach me to map like this :'c
Stefan
[Muzukashii]
00:04:998 (22) - Personally I heard on 00:03:761 something out while 00:04:998 doesn't provide anything from the vocals here. Note should be moved to 00:03:761.
00:16:442 (68,69,70,71,72) - I don't find that 00:16:906 (70) works well with the beat here, maybe on 00:17:369 but personally I wouldn't recommend. Note should be removed and have similar pattern like the first two loops.
00:24:328 (97) - I think because of the break the vocals do here I don't find it that suitable to keep going while you make a break afterwards on 00:25:256. Move the note to 00:25:256.
00:26:802 (106) - Should be removed to not be too long as combo line.
00:32:988 (133) - ^
00:44:122 (181) - What about to move this note on 00:43:813? The flow is way better than currently and it feels a bit off how it is atm.
00:45:978 (189,190) - I'd wish to have a calmer note density here by removing these notes.
01:06:545 (282) - Would remove it since I don't hear anything out which represent the note here (except the sudden break of the vocals maybe).
01:16:442 (326) - ^

I will look about 00:37:318 - 00:52:163 later again. Looks a bit confusing what to follow actually.

[Oni]
00:17:524 - What about to decrease the SV here to 0.90x? Afterwards on 00:27:112 it can be 0.95x. and from 00:37:318 it's back to 1.00x.
00:57:112 - 00:59:586 - Only my personal opinion, just thinking about to have more consistency here: http://puu.sh/eDLLJ/33f8138db4.png That's my basic idea. If you dislike it then it's okay.

Oni looks very clean, nice work here.

Get me one or two more mods on the Taiko Difficulties and I will recheck again. Oni looks quite satisfying.
qoot8123

Hanjamon wrote:

Hi~ Taiko mod as qoot requested

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • About the bgs, how about use these codes for Muzu and Oni?

    Muzu
    [Events]
    //Background and Video events
    0,0,"6.png",0,120
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    Oni
    [Events]
    //Background and Video events
    0,0,"5.png",0,85
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
[qoot8123's Muzukashii]

  • 00:11:493 (50,51) - control+g? (d k) 00:11:802 (51) - have higher pitch than 00:11:493 (50) - and sounds better imo
    00:13:967 (59) - if you applied ^ maybe change this note to d? i think sounds good
    00:47:524 (198) - here i have a idea, maybe add finisher here and finisher in 00:49:689 (207,208) - too? i think sounds good and follows instrumental + vocal imo :3 i think the current one is okay, so kept :3
    00:51:081 (213) - move this note to 00:50:772 - for consistency with 00:47:833 (199,200,201,202,203) - ? due to the vocal's accent, so i use the different pattern
[qoot8123's Oni]

  • 00:08:091 (52,53,54,55,56) - maybe change to something like this for follow the sound of 00:08:555 (56) - with k?
    00:57:112 - this stream <3
Sorry for the short mod, but i can't find nothing more xD, good map and song! good luck! ^^ teach me to map like this :'c
thanks for modding :D


Stefan wrote:

[Muzukashii]
00:04:998 (22) - Personally I heard on 00:03:761 something out while 00:04:998 doesn't provide anything from the vocals here. Note should be moved to 00:03:761.
00:16:442 (68,69,70,71,72) - I don't find that 00:16:906 (70) works well with the beat here, maybe on 00:17:369 but personally I wouldn't recommend. Note should be removed and have similar pattern like the first two loops.
00:24:328 (97) - I think because of the break the vocals do here I don't find it that suitable to keep going while you make a break afterwards on 00:25:256. Move the note to 00:25:256. change on my own way :3
00:26:802 (106) - Should be removed to not be too long as combo line. ^
00:32:988 (133) - ^ i would like to keep this one, because the structure on this part is very integral,if remove only one note, it might change the all parts structure
00:44:122 (181) - What about to move this note on 00:43:813? The flow is way better than currently and it feels a bit off how it is atm.
00:45:978 (189,190) - I'd wish to have a calmer note density here by removing these notes. i changed to k d k d tho
01:06:545 (282) - Would remove it since I don't hear anything out which represent the note here (except the sudden break of the vocals maybe).
01:16:442 (326) - ^

I will look about 00:37:318 - 00:52:163 later again. Looks a bit confusing what to follow actually.

[Oni]
00:17:524 - What about to decrease the SV here to 0.90x? Afterwards on 00:27:112 it can be 0.95x. and from 00:37:318 it's back to 1.00x.hmm, in my opinion, this sv change is not really needed, so no change
00:57:112 - 00:59:586 - Only my personal opinion, just thinking about to have more consistency here: http://puu.sh/eDLLJ/33f8138db4.png That's my basic idea. If you dislike it then it's okay. i feel the piano becomes rapid suddenly, so i only use 1.10 sv on 00:57:112 -

Oni looks very clean, nice work here.

Get me one or two more mods on the Taiko Difficulties and I will recheck again. Oni looks quite satisfying.
thanks for modding~ :)

Muzu
osu file format v13

[General]
AudioFilename: NEVER SAY NEVER - THREE LIGHTS DOWN KINGS.mp3
AudioLeadIn: 1500
PreviewTime: 59122
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.200003

[Metadata]
Title:NEVER SAY NEVER -TV SIZE ENDING ver-
TitleUnicode:NEVER SAY NEVER -TV SIZE ENDING ver-
Artist:THREE LIGHTS DOWN KINGS
ArtistUnicode:THREE LIGHTS DOWN KINGS
Creator:tutuhaha
Version:qoot8123's Muzukashii
Source:デュラララ!!×2 承
Tags:Durarara!! x2 Shou No_Gu qoot8123
BeatmapID:597043
BeatmapSetID:259541

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6.png",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
205,309.278350515464,4,1,0,80,1,0
17447,-100,4,1,0,60,0,0
34612,-100,4,1,0,65,0,0
36003,-100,4,1,0,70,0,0
36777,-100,4,1,0,75,0,0
37241,-100,4,1,0,80,0,0
52318,-100,4,1,0,60,0,0
56957,-100,4,1,0,70,0,0
57692,-100,4,1,0,75,0,0
58310,-100,4,1,0,80,0,0
59586,-100,4,1,0,80,0,1
83091,-100,4,1,0,80,0,0


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Artist:THREE LIGHTS DOWN KINGS
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Creator:tutuhaha
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Source:デュラララ!!×2 承
Tags:Durarara!! x2 Shou No_Gu qoot8123
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kg2161012
Taiko mod via qoot's PM


[ qoot8123's Muzukashii]

  • 01:19:689 (338,339,340,341,342,343,344,345,346,347) - 都是單音感覺好像太簡單了一點(X)應該可以適當的加入一些三連打
    像這樣
[ qoot8123's Oni]

  • 00:11:802 (80) - d聽起來比較順?
基本上已經沒有什麼好mod的了...我覺得這譜直接泡了也沒什麼問題
其實我只是來賺KD的
GL :)
qoot8123

kg2161012 wrote:

Taiko mod via qoot's PM


[ qoot8123's Muzukashii]

  • 01:19:689 (338,339,340,341,342,343,344,345,346,347) - 都是單音感覺好像太簡單了一點(X)應該可以適當的加入一些三連打
    像這樣
[ qoot8123's Oni]

  • 00:11:802 (80) - d聽起來比較順?
基本上已經沒有什麼好mod的了...我覺得這譜直接泡了也沒什麼問題
其實我只是來賺KD的
GL :)
都改了~
感謝mod~ :)

Muzu
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TitleUnicode:NEVER SAY NEVER -TV SIZE ENDING ver-
Artist:THREE LIGHTS DOWN KINGS
ArtistUnicode:THREE LIGHTS DOWN KINGS
Creator:tutuhaha
Version:qoot8123's Muzukashii
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Tags:Durarara!! x2 Shou No_Gu qoot8123
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256,192,69947,1,0,0:0:0:0:
256,192,70024,1,8,0:0:0:0:
256,192,70101,1,0,0:0:0:0:
256,192,70256,1,0,0:0:0:0:
256,192,70411,1,8,0:0:0:0:
256,192,70565,1,0,0:0:0:0:
256,192,70720,1,0,0:0:0:0:
256,192,71029,1,8,0:0:0:0:
256,192,71184,1,0,0:0:0:0:
256,192,71261,1,8,0:0:0:0:
256,192,71339,1,0,0:0:0:0:
256,192,71493,1,0,0:0:0:0:
256,192,71648,1,8,0:0:0:0:
256,192,71802,1,0,0:0:0:0:
256,192,71880,1,0,0:0:0:0:
256,192,71957,1,0,0:0:0:0:
256,192,72112,1,0,0:0:0:0:
256,192,72266,1,8,0:0:0:0:
256,192,72421,1,0,0:0:0:0:
256,192,72498,1,0,0:0:0:0:
256,192,72576,1,8,0:0:0:0:
256,192,72730,1,0,0:0:0:0:
256,192,72885,1,8,0:0:0:0:
256,192,73040,1,8,0:0:0:0:
256,192,73194,1,0,0:0:0:0:
256,192,73503,1,8,0:0:0:0:
256,192,73658,1,8,0:0:0:0:
256,192,73735,1,8,0:0:0:0:
256,192,73813,1,0,0:0:0:0:
256,192,73967,1,0,0:0:0:0:
256,192,74122,1,8,0:0:0:0:
256,192,74431,1,0,0:0:0:0:
256,192,74741,1,8,0:0:0:0:
256,192,75050,1,0,0:0:0:0:
256,192,75205,1,0,0:0:0:0:
256,192,75359,1,8,0:0:0:0:
256,192,75514,1,0,0:0:0:0:
256,192,75591,1,0,0:0:0:0:
256,192,75668,1,0,0:0:0:0:
256,192,75978,1,8,0:0:0:0:
256,192,76132,1,8,0:0:0:0:
256,192,76210,1,8,0:0:0:0:
256,192,76287,1,0,0:0:0:0:
256,192,76442,1,0,0:0:0:0:
256,192,76596,1,8,0:0:0:0:
256,192,76751,1,0,0:0:0:0:
256,192,76906,1,0,0:0:0:0:
256,192,77215,1,8,0:0:0:0:
256,192,77369,1,0,0:0:0:0:
256,192,77447,1,8,0:0:0:0:
256,192,77524,1,0,0:0:0:0:
256,192,77679,1,0,0:0:0:0:
256,192,77833,1,8,0:0:0:0:
256,192,77988,1,0,0:0:0:0:
256,192,78143,1,0,0:0:0:0:
256,192,78452,1,8,0:0:0:0:
256,192,78607,1,0,0:0:0:0:
256,192,78684,1,0,0:0:0:0:
256,192,78761,1,0,0:0:0:0:
256,192,78916,1,0,0:0:0:0:
256,192,79070,1,8,0:0:0:0:
256,192,79380,1,0,0:0:0:0:
256,192,79689,1,8,0:0:0:0:
256,192,79766,1,0,0:0:0:0:
256,192,79844,1,0,0:0:0:0:
256,192,79921,1,0,0:0:0:0:
256,192,79998,1,8,0:0:0:0:
256,192,80076,1,0,0:0:0:0:
256,192,80153,1,0,0:0:0:0:
256,192,80230,1,0,0:0:0:0:
256,192,80308,1,8,0:0:0:0:
256,192,80385,1,0,0:0:0:0:
256,192,80462,1,0,0:0:0:0:
256,192,80540,1,0,0:0:0:0:
256,192,80617,1,8,0:0:0:0:
256,192,80694,1,0,0:0:0:0:
256,192,80772,1,0,0:0:0:0:
256,192,80849,1,0,0:0:0:0:
256,192,80926,1,8,0:0:0:0:
256,192,81003,1,0,0:0:0:0:
256,192,81081,1,0,0:0:0:0:
256,192,81158,1,0,0:0:0:0:
256,192,81235,1,8,0:0:0:0:
256,192,81313,1,0,0:0:0:0:
256,192,81390,1,0,0:0:0:0:
256,192,81467,1,0,0:0:0:0:
256,192,81545,1,8,0:0:0:0:
256,192,81622,1,8,0:0:0:0:
256,192,81699,1,8,0:0:0:0:
256,192,81777,1,8,0:0:0:0:
256,192,81854,1,0,0:0:0:0:
256,192,82163,1,8,0:0:0:0:
256,192,82241,1,8,0:0:0:0:
256,192,82318,1,0,0:0:0:0:
256,192,82395,1,0,0:0:0:0:
256,192,82473,1,8,0:0:0:0:
256,192,82550,1,8,0:0:0:0:
256,192,82627,1,8,0:0:0:0:
256,192,82705,1,8,0:0:0:0:
256,192,82782,1,0,0:0:0:0:
256,192,82859,1,0,0:0:0:0:
256,192,82936,1,8,0:0:0:0:
256,192,83091,1,4,0:0:0:0:
256,192,83246,1,4,0:0:0:0:
256,192,83555,1,4,0:0:0:0:
256,192,83710,1,12,0:0:0:0:
256,192,84019,1,12,0:0:0:0:
256,192,84174,1,4,0:0:0:0:
256,192,84947,1,4,0:0:0:0:
MisticEye
Loved it, I can see this being ranked soon.
Topic Starter
tutuhaha
=_=
Stefan
.
Leader
Just passing by.

[General]
  1. Why don't you add some combo colours?
[Insane]
  1. 00:00:205 (1,2,1,2) - They should actually be 1/2 sliders.
  2. 00:37:318 - / 00:46:596 - I don't really get the rhythm on this part, why don't you follow the instrument better instead of focusing on the vocals?
[Gu's Insane]
  1. AR9 is much more fitting for such a high-bpm song and for a map with such density.
  2. 00:24:947 (1,2,3,4,1) - You could use 1/2 here in order to fit vocals better, I felt like it was missing something here while playing.
  3. 00:53:246 (1) - I'd actually turn down the volume here, that loud hit-normal at the beginning of the slider is just not fitting at all.
[Extra]
  1. 00:00:205 (1,2,1,2) - Firstly, they should be 1/2 sliders (listen carefully and you'll get why). However, you could also make the pattern a bit easier (although I can play it perfectly fine) in order not to make players suffer on the first seconds of the map! Just my idea.
  2. 00:37:318 - / 00:46:596 - Same as Insane.
  3. 00:59:277 (1) - Pointless 1/8 slider, make it 1/4.
  4. 01:08:864 (1,2,3,4,1,2,3,4,1) - This stream could be wider, that would emphasize the map a lot.
Rest is fine, but I believe that some mods are still needed for the highest diffs in order to make everything perfect. Feel free to call me back once you've got some more mods!
Topic Starter
tutuhaha

Leader wrote:

Just passing by.

[General]
  1. Why don't you add some combo colours?
because I think the default color is perfect for this map and bg <3

[Insane]
  1. 00:00:205 (1,2,1,2) - They should actually be 1/2 sliders.ok fine _(:зゝ∠)_...
  2. 00:37:318 - / 00:46:596 - I don't really get the rhythm on this part, why don't you follow the instrument better instead of focusing on the vocals?actually this is what I hear, _(:зゝ∠)_
[Gu's Insane]
  • because No_Gu is quit this game so I will help him to fix the mod
  1. AR9 is much more fitting for such a high-bpm song and for a map with such density.sure
  2. 00:24:947 (1,2,3,4,1) - You could use 1/2 here in order to fit vocals better, I felt like it was missing something here while playing.okwell when I try to use 1/2 to stress on vocals and is reallyweird because No_Gu actully follow the
    music most of time...so keep it
  3. 00:53:246 (1) - I'd actually turn down the volume here, that loud hit-normal at the beginning of the slider is just not fitting at all.fine _(:зゝ∠)_
[Extra]
  1. 00:00:205 (1,2,1,2) - Firstly, they should be 1/2 sliders (listen carefully and you'll get why). However, you could also make the pattern a bit easier (although I can play it perfectly fine) in order not to make players suffer on the first seconds of the map! Just my idea.ok fine _(:зゝ∠)_
  2. 00:37:318 - / 00:46:596 - Same as Insane.same
  3. 00:59:277 (1) - Pointless 1/8 slider, make it 1/4.fine _(:зゝ∠)_
  4. 01:08:864 (1,2,3,4,1,2,3,4,1) - This stream could be wider, that would emphasize the map a lot.fix
Rest is fine, but I believe that some mods are still needed for the highest diffs in order to make everything perfect. Feel free to call me back once you've got some more mods!
OK Leader! Thanks Leader!
fanzhen0019
o.o

Extra

Hitsounds
  • Nothing to pick~
Arrangement & Design
  1. 00:13:040 (3) - 其实我感觉这么摆会好打点
  2. 00:37:318 (1,2) - 建议Ctrl+G 这个jump pattern打的时候形成一种交叉的效果会比较好
  3. 00:43:967 (4) - 同建议ctrl+G
  4. 01:14:122 (7) - 为何不叠着:

没了
Topic Starter
tutuhaha

fanzhen0019 wrote:

o.o

Extra

Hitsounds
  • Nothing to pick~
Arrangement & Design
  1. 00:13:040 (3) - 其实我感觉这么摆会好打点
  2. 00:37:318 (1,2) - 建议Ctrl+G 这个jump pattern打的时候形成一种交叉的效果会比较好
  3. 00:43:967 (4) - 同建议ctrl+G
  4. 01:14:122 (7) - 为何不叠着:

没了
都改啦,就第一个没拉那个滑条还是按照原来的形状ctrl+g了一下~
谢谢!
Mafumafu
As requested from in-gme.
Hi!

[Extra]
00:09:792 (7) -既然两边都是四分之一,间距尽量做一致吧

00:24:637 (4) - Ctrl+G?

00:27:266 (5) - 这跳有点太大了吧qwq 4.00x了 缩小至3.0左右吧

00:30:823 (5) - 听vocal的话感觉是这里应该跳一下而不是00:30:823 (5,1) -

00:34:380 (4,5) - 跳得有点莫名

01:07:318 (2,3) - 跳还是太大了啊 也没明显的音高变化 要是跳的话 也保持在3.0x左右比较好吧

01:18:452 (2,3) - ^ 4.7x。。。。。

01:24:174 (2,1) - 叠在一起如何?正好和前面的几组跳形成对比

没啦>w<
Topic Starter
tutuhaha
[Mod from Rakuen]
10:15 tutuhaha: _(:зゝ∠)_Rakuen啊,帮我个忙好不,非常非常非常简单
10:15 tutuhaha: so easy 分分钟搞掂
10:15 Rakuen: :3好
10:16 tutuhaha: 就帮我摸一个diff就行了,TV的
10:16 *tutuhaha is editing [http://osu.ppy.sh/b/593141 THREE LIGHTS DOWN KINGS - NEVER SAY NEVER -TV SIZE ENDING ver- [Extra]]
10:16 tutuhaha: 就这个,分分钟
10:16 Rakuen: ok owo
10:16 tutuhaha: 摸摸大!
10:16 Rakuen: 会很快下吗owo
10:16 tutuhaha: 不会
10:16 Rakuen: 不然我先看完这图
10:16 tutuhaha: 行
10:35 Rakuen: :3
10:36 tutuhaha: :O搞完啦?
10:36 *Rakuen is editing [http://osu.ppy.sh/b/593141 THREE LIGHTS DOWN KINGS - NEVER SAY NEVER -TV SIZE ENDING ver- [Extra]]
10:36 tutuhaha: 哦对我刚传一遍
10:36 Rakuen: 嗯
10:36 Rakuen: 重下了
10:36 tutuhaha: 哦那就好<3
10:36 tutuhaha: 来吧骚年!
10:37 Rakuen: 00:15:978 (5) - 这里跳感觉好玩0.0
10:37 Rakuen: after long slider jump~
10:37 tutuhaha: 这里跳的话我就不造要把slider放在哪里勒(;´༎ຶД༎ຶ`)!
10:37 tutuhaha: 这个先keep, 我看看有没有方法搞一下
10:38 Rakuen: 把00:15:978 (5) - 放00:16:132 (1) - 右边?QAQ
10:39 tutuhaha: 00:16:132 (1,2) - 我还是希望这俩能够放到中间这样的
10:40 Rakuen: 咦,酱就没东西摸了
10:40 Rakuen: 觉得都很好

Regraz wrote:

As requested from in-gme.
Hi!

[Extra]
00:09:792 (7) -既然两边都是四分之一,间距尽量做一致吧

00:24:637 (4) - Ctrl+G?

00:27:266 (5) - 这跳有点太大了吧qwq 4.00x了 缩小至3.0左右吧

00:30:823 (5) - 听vocal的话感觉是这里应该跳一下而不是00:30:823 (5,1) -

00:34:380 (4,5) - 跳得有点莫名

01:07:318 (2,3) - 跳还是太大了啊 也没明显的音高变化 要是跳的话 也保持在3.0x左右比较好吧同下

01:18:452 (2,3) - ^ 4.7x。。。。。这俩都让人试过了没啥大问题so~

01:24:174 (2,1) - 叠在一起如何?正好和前面的几组跳形成对比这个..就算了

没啦>w<
Kodora
A quick mod for a new diff~

[Extra]

*Are you sure that you wants to keep this diff name as Extra? Overral it feels quite easy, and it have less stars than Gu's Insane (and actually plays a lot easier than it). I think you may freely rename it to Insane without any doubts, it's clearly a nice Insane but not Extra :)
*HP8 feels quite harsh while playing, especially considering kinda long streams with kicksliders & high OD + long jumps. I guess lowering it to 7 will made it much more player-friendly.
*Are you sure that you wants to enforce default soft-sliderslides? They sounds quite noisy during the calm parts, imo.

  1. 00:10:024 (10,1) - Unlike 00:09:715 (6,7) - , this jump looks very confusing as people may easily misread this as 1/2 instead of 1/4, so players will often miss last note (tested this by myself and with few people and they agreed with me at this point). Easiest solution here to keep 1/4 jump readable would be move 00:10:101 (1) - a bit higher - something like this, so spacing would be more intuitive:

  2. 00:16:132 (1,2) - These offbeat sliders doesn't sounds or plays nice, as music here mades "accent" on each drum would be much better to replace them with 4 circles instead.
  3. 00:29:895 (1,2,3) - I see that you tried to follow lyrics here, but it doesn't works well with your pattern; try something like this instead? (includes placement suggestion, see only highlighted notes)

  4. 00:46:906 (3) - Add a new combo here please due to pattern, and due to spacing change
  5. 00:53:400 (3) - Forgot to silence sliderslide here as you did at 00:54:637 (1) - ?
  6. 00:58:658 (1,1) - These new combos gives drastical HP increase as they set on repeat-sliders and mess up HP Drain calculations. I don't think that they're really nesessary, just remove then please
  7. 01:19:380 (1) - Can you please rotate it at least by 15 degree? Linear x y symmetry breaks your flow and looks weird compare to the rest flowy part
Well, that's all, pretty nice one! Best of luck with rank!
Topic Starter
tutuhaha

Kodora wrote:

A quick mod for a new diff~

[Extra]

*Are you sure that you wants to keep this diff name as Extra? Overral it feels quite easy, and it have less stars than Gu's Insane (and actually plays a lot easier than it). I think you may freely rename it to Insane without any doubts, it's clearly a nice Insane but not Extra :) well, I plan to keep the extra name _(:зゝ∠)_ and change Gu's Insane to Gu's Extra
*HP8 feels quite harsh while playing, especially considering kinda long streams with kicksliders & high OD + long jumps. I guess lowering it to 7 will made it much more player-friendly.fix
*Are you sure that you wants to enforce default soft-sliderslides? They sounds quite noisy during the calm parts, imo.well it actually fine for me

  1. 00:10:024 (10,1) - Unlike 00:09:715 (6,7) - , this jump looks very confusing as people may easily misread this as 1/2 instead of 1/4, so players will often miss last note (tested this by myself and with few people and they agreed with me at this point). Easiest solution here to keep 1/4 jump readable would be move 00:10:101 (1) - a bit higher - something like this, so spacing would be more intuitive:

  2. 00:16:132 (1,2) - These offbeat sliders doesn't sounds or plays nice, as music here mades "accent" on each drum would be much better to replace them with 4 circles instead.
  3. 00:29:895 (1,2,3) - I see that you tried to follow lyrics here, but it doesn't works well with your pattern; try something like this instead? (includes placement suggestion, see only highlighted notes)

  4. 00:46:906 (3) - Add a new combo here please due to pattern, and due to spacing change
  5. 00:53:400 (3) - Forgot to silence sliderslide here as you did at 00:54:637 (1) - ?
  6. 00:58:658 (1,1) - These new combos gives drastical HP increase as they set on repeat-sliders and mess up HP Drain calculations. I don't think that they're really nesessary, just remove then please
  7. 01:19:380 (1) - Can you please rotate it at least by 15 degree? Linear x y symmetry breaks your flow and looks weird compare to the rest flowy part
Well, that's all, pretty nice one! Best of luck with rank!
Fix all~Thankyou Kodora :DDD really helpful!
Leader
Bubbled!
erlinadewi-
Durarara! S2 ending. love this song so much :) :o
Gero
Placeholder.

EDIT: Seems Lexia wanna check it first so I'll be back after her check.
LexiaLovesU
Okay im gonna have to pop the bubble due to the spread inbetween Hard and Insane. Currently your insane has a huge amount of 1/4 streams and such while your hard barely has anything that compares to that. The Insane which has those extreme amount of streams that make a big diff spike makes the gap too big between hard which consists mostly of 1/2 notes and some sprinkles of 1/4 notes, that makes the players going into the insane diff extremely underprepared. so like N---H----------I is the type of spread and that's not good I highly suggest you add a difficulty inbetween Hard and Insane so that you can have a better balance and players will be more prepared for the Insane diff but if you don't want to add another diff im sure we can find other ways to fix the spread <3. In the current im sure a QAT would dq it >.< Sorry for popping the bubble ;w;

Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In - Its good you already added the lead in
  3. Background - Good They are all the proper size owo
  4. Hitsound files -All Good, All start within 5 MS and end after 100ms

  5. Lyrics - Lyrics are fine they contain nothing 18+
  6. Tags - All Tags are fine

Easy

  1. 00:01:906 - Useless green line please remove it
  2. 00:02:215 - Useless green line please remove it
  3. 00:02:369 - Same as above
  4. 00:02:524 - Same as above
  5. 00:06:390 (4) - I would suggest you point this towards the next note since considering it is a 1/1 repeat in 194 bpm easy. Easy players will have the tendency to flow the sliders path even after it ends so just letting it point towards the next note will make the gameplay for them much more smooth
  6. 00:11:339 (2) - Same as above and with this one you could actually blanket 00:10:101 (1)'s tail and make the pattern look much more clean
  7. 00:29:895 (1,2) - Hmm why don't you try doing something like this for the slider shapes the flow would be more natural since the notes will flow into eachother ~
  8. 01:10:720 (2) - Hmmm the rhythm here is a bit odd since you ended this slider on such a strong not a finish aswell so that strong note should be properly emphasized by allowing the player to hit it maybe try this rhythm
  9. 01:24:019 (1) - Remove this NC since there is no point to it. it will only confuse players about how it should be hit

    That's all for easy


Normal

  1. 00:01:906 - Useless green line please remove it
  2. 00:02:524 - Same as above
  3. 00:07:009 (4) - for this slider I suggest you lessen the curve a bit and make it curve more into the next note. point this towards the next note since considering it is a 1/2 repeat in 194 bpm Normal. Normal players will have the tendency to flow the sliders path even after it ends so just letting it point towards the next note will make the gameplay for them much more smooth
  4. 00:19:998 (1) - I would suggest you make this point towards the next note more for a better more natural flow currently the flow is a bit rough to follow since you made 1 flow away from the next notes placement
  5. 00:27:421 (1) - Same as above
  6. 00:31:132 (1) - There is no point for this NC please remove it you just break consistency with it
  7. 00:57:112 (1) - I would crtl+g this note the flow into the next notes will be much more natural and easier to hit
  8. 00:58:349 (1) - I also think you should remove this NC there isn't really a point to it >.<
  9. 01:08:864 (4) - for this slider I suggest you lessen the curve a bit and make it curve more into the next note. point this towards the next note since considering it is a 1/2 repeat in 194 bpm Normal. Normal players will have the tendency to flow the sliders path even after it ends so just letting it point towards the next note will make the gameplay for them much more smooth
  10. 01:10:101 (2) - Same as above
  11. 01:15:050 (3) - Same as above

    That's it for normal actually really nice diff

Hard

  1. 00:16:132 (1) - How about moving the tail a teeny weeny bit more up since it nearly overlapping with 00:15:978 (5) - It just doesn't look so pretty
  2. 00:55:720 (3) - add an NC here cause it is an antijump
  3. 00:58:349 - Useless green line please remove it
  4. 01:19:380 (1) - Remove this 1 NC your only going to confuse players about how to hit it

    That's all for hard I love your hard diffs <333


Insane

  • we already discussed in IRC about the streams ~ Those streams were the only issue I had with this diff it plays awesome<33

Extra

  1. 00:27:266 (5) - I think you should lower this jump a bit tbh it seems too much of an overjump
  2. 00:36:390 (2) - This is an over jump please lower it a bit currently the only thing backing this up as a big jump is the vocals and in this part they aren't too emotion so it makes that jump over done
  3. 00:36:390 (2) - A bit of an overjump I think 2.7 spacing fit much better here again his voice isn't so overpowering that it requires a giant jump to emphasize it properly
  4. 00:45:823 (1) - Actually I would have thought making this a jump instead of 00:45:668 (6) - Since this is an NC and his vocals are pretty strong here doing a jump with this note seems more appropriate cause of his vocals
  5. 01:12:576 (3) - I would also suggest lower this jump just a teeny bit currently seems a bit too big >.<
  6. 01:24:947 (1) - This would have worked really really well as an anitjump since of the lack of music inbetween the notes the anitjump would have really emphasized that well


Gu's Extra

  1. 01:23:555 (1,2,1,2) - I think you should make these more noticeable currently the hitburts of the other notes before it make them less noticeable maybe try something like this
  2. 01:24:947 (1) - Same as Extra

That's it call me back for a recheck
Topic Starter
tutuhaha

LexiaLovesU wrote:

Okay im gonna have to pop the bubble due to the spread inbetween Hard and Insane. Currently your insane has a huge amount of 1/4 streams and such while your hard barely has anything that compares to that. The Insane which has those extreme amount of streams that make a big diff spike makes the gap too big between hard which consists mostly of 1/2 notes and some sprinkles of 1/4 notes, that makes the players going into the insane diff extremely underprepared. so like N---H----------I is the type of spread and that's not good I highly suggest you add a difficulty inbetween Hard and Insane so that you can have a better balance and players will be more prepared for the Insane diff but if you don't want to add another diff im sure we can find other ways to fix the spread <3. In the current im sure a QAT would dq it >.< Sorry for popping the bubble ;w;

Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In - Its good you already added the lead in
  3. Background - Good They are all the proper size owo
  4. Hitsound files -All Good, All start within 5 MS and end after 100ms

  5. Lyrics - Lyrics are fine they contain nothing 18+
  6. Tags - All Tags are fine

Easy

  1. 00:01:906 - Useless green line please remove it
  2. 00:02:215 - Useless green line please remove it
  3. 00:02:369 - Same as above
  4. 00:02:524 - Same as above
  5. 00:06:390 (4) - I would suggest you point this towards the next note since considering it is a 1/1 repeat in 194 bpm easy. Easy players will have the tendency to flow the sliders path even after it ends so just letting it point towards the next note will make the gameplay for them much more smooth
  6. 00:11:339 (2) - Same as above and with this one you could actually blanket 00:10:101 (1)'s tail and make the pattern look much more clean _(:зゝ∠)_hmm....actually I doing really bad job for blanket so...keep it
  7. 00:29:895 (1,2) - Hmm why don't you try doing something like this for the slider shapes the flow would be more natural since the notes will flow into eachother ~well for me it looks fine so...
  8. 01:10:720 (2) - Hmmm the rhythm here is a bit odd since you ended this slider on such a strong not a finish aswell so that strong note should be properly emphasized by allowing the player to hit it maybe try this rhythm
  9. 01:24:019 (1) - Remove this NC since there is no point to it. it will only confuse players about how it should be hit

    That's all for easy
then fix


Normal

  1. 00:01:906 - Useless green line please remove it
  2. 00:02:524 - Same as above
  3. 00:07:009 (4) - for this slider I suggest you lessen the curve a bit and make it curve more into the next note. point this towards the next note since considering it is a 1/2 repeat in 194 bpm Normal. Normal players will have the tendency to flow the sliders path even after it ends so just letting it point towards the next note will make the gameplay for them much more smooth well for me those arrow seem work pretty fun in normal diff so...
  4. 00:19:998 (1) - I would suggest you make this point towards the next note more for a better more natural flow currently the flow is a bit rough to follow since you made 1 flow away from the next notes placement ahh...actually I just try to make them look not that crowd so..
  5. 00:27:421 (1) - Same as abovesame
  6. 00:31:132 (1) - There is no point for this NC please remove it you just break consistency with it
  7. 00:57:112 (1) - I would crtl+g this note the flow into the next notes will be much more natural and easier to hit
  8. 00:58:349 (1) - I also think you should remove this NC there isn't really a point to it >.<
  9. 01:08:864 (4) - for this slider I suggest you lessen the curve a bit and make it curve more into the next note. point this towards the next note since considering it is a 1/2 repeat in 194 bpm Normal. Normal players will have the tendency to flow the sliders path even after it ends so just letting it point towards the next note will make the gameplay for them much more smooth well for me those arrow seem work pretty fun in normal diff so...
  10. 01:10:101 (2) - Same as above
  11. 01:15:050 (3) - Same as above

    That's it for normal actually really nice diff
Don't wrong, normal player are not that noob, they will figure out (๑ŐдŐ)b
then fix

Hard

  1. 00:16:132 (1) - How about moving the tail a teeny weeny bit more up since it nearly overlapping with 00:15:978 (5) - It just doesn't look so pretty
  2. 00:55:720 (3) - add an NC here cause it is an antijump
  3. 00:58:349 - Useless green line please remove it
  4. 01:19:380 (1) - Remove this 1 NC your only going to confuse players about how to hit it

    That's all for hard I love your hard diffs <333
fix all

Insane

  • we already discussed in IRC about the streams ~ Those streams were the only issue I had with this diff it plays awesome<33
    yeah ~\(≧▽≦)/~

Extra

  1. 00:27:266 (5) - I think you should lower this jump a bit tbh it seems too much of an overjump
  2. 00:36:390 (2) - This is an over jump please lower it a bit currently the only thing backing this up as a big jump is the vocals and in this part they aren't too emotion so it makes that jump over done
  3. 00:36:390 (2) - A bit of an overjump I think 2.7 spacing fit much better here again his voice isn't so overpowering that it requires a giant jump to emphasize it properly
  4. 00:45:823 (1) - Actually I would have thought making this a jump instead of 00:45:668 (6) - Since this is an NC and his vocals are pretty strong here doing a jump with this note seems more appropriate cause of his vocals
  5. 01:12:576 (3) - I would also suggest lower this jump just a teeny bit currently seems a bit too big >.<
  6. 01:24:947 (1) - This would have worked really really well as an anitjump since of the lack of music inbetween the notes the anitjump would have really emphasized that well
fix all

Gu's Extra

  1. 01:23:555 (1,2,1,2) - I think you should make these more noticeable currently the hitburts of the other notes before it make them less noticeable maybe try something like this
  2. 01:24:947 (1) - Same as Extrawell I think its work pretty well in this diff so keep it
fix
LexiaLovesU
Recheck no KD

[Easy]
  1. 01:10:101 (2) - Didn't fix this
  2. 01:19:380 (1) - I think a finish here fits very well if you listen closely there is a cymbal like song in the bgm

    That's it for easy
[Normal]
  • Nothing really to complain about ~:3
[Hard]
  1. 00:12:576 (1) - Forgot a Finish here in your easier diffs you put a finish here and it fits very well
  2. 0100:15:050 (1) - Same as above
  3. 01:24:947 (1) - I think a antijump fits here very well like the previous times I said it owo

    That's it
[Insane]
  1. 01:24:947 (1) - I think a antijump fits here very well like the previous times I said it owo

    That's it
[Extra]
  1. 01:24:947 (1) - didn't fix even though you said fixed

    That's it

[Gu's Extra]
  • Why is the Audio lead in different with this diff it should also be 1500 not 1000
  1. 00:12:576 (1) - Forgot a finish here
  2. 00:15:050 (1) - Same as above
  3. 01:23:555 (1,2,1,2) - I was thinking making them a bit more noticeable they still aren't very noticeable

    That's it o3o
once your done checking this tell me
Topic Starter
tutuhaha
fix all
_(:зゝ∠)_ Thanks
LexiaLovesU
Okay much better <3

Have your bubble back ----->
Gero
Why your bubble is popped? call me back once you've gotten your bubble back.
Topic Starter
tutuhaha
Habi's small chat irc mod with me
19:23 HabiHolic: hahahahahahahahahahahahahahahahahahaha
19:23 HabiHolic: hahaha's map check now
19:23 tutuhaha: lol!
19:24 tutuhaha: lets do this!
19:26 HabiHolic: ok
19:27 HabiHolic: first
19:27 HabiHolic: Gu's Extra diff AR 9.3 batter
19:27 tutuhaha: _(:зゝ∠)_ k
19:28 HabiHolic: so your Extra diff AR 9.0?
19:28 HabiHolic: your batter?
19:28 tutuhaha: hmmm
19:28 tutuhaha: _(:зゝ∠)_ how about same?
19:28 HabiHolic: no~ only one Extra diff 9.3
19:29 HabiHolic: your Gu's diff 9.3 change?
19:29 tutuhaha: _(:зゝ∠)_ well, is ok for me
19:29 HabiHolic: ok
19:29 HabiHolic: Easy
19:30 tutuhaha: hmm wait
19:30 HabiHolic: ok~
19:30 tutuhaha: actually...9.3 is litter bit faster for me..........
19:30 tutuhaha: _(:зゝ∠)_ well just keep ar9
19:31 tutuhaha: _(:зゝ∠)_ actually when no_gu give me his diff, he use 8.5
19:31 tutuhaha: _(:зゝ∠)_ and he said it is Insane!
19:31 tutuhaha: _(:зゝ∠)_..
19:31 HabiHolic: hmm Gu's Extra diff Easer patten imo
19:31 tutuhaha: really D:?
19:31 HabiHolic: change name Gu's Insane
19:32 HabiHolic: yea imo..
19:32 tutuhaha: lol!
19:32 tutuhaha: ok fine change back _(:зゝ∠)_
19:32 HabiHolic: good job~
19:32 tutuhaha: yeah~
19:33 HabiHolic: Fixed Gu diff Audio read-in
19:34 HabiHolic: only Gu's diff another readin
19:35 tutuhaha: fix
19:35 HabiHolic: good~
19:36 HabiHolic: 00:47:215 (1,2) - my suggust can your change balnket patten?
19:36 HabiHolic: Easy diff
19:36 tutuhaha: fix
19:37 HabiHolic: ok~
19:37 HabiHolic: 00:57:112 (1,2,3,4) - this piano sound flow batter. add whistle here
19:38 tutuhaha: all whistle?
19:38 HabiHolic: yea
19:39 tutuhaha: fix
19:39 tutuhaha: and by the way habi
19:39 HabiHolic: k~
19:40 tutuhaha: almost time of study hour, the internet may stop to connect osu for sec
19:40 tutuhaha: just wait me to call your back ok?
LexiaLovesU
before this gets ranked I would suggest getting metadata checked while still in self pop im not sure if TV SIZE ENDING ver is suppose to be there just wanna make sure so you don't get a DQ
HabiHolic
ok~ go!

thanks tutuhaha yesterday chat log!

[Normal]

  1. 00:43:194 (2,3) - this change 1/2 slider batter imo.
  2. 01:05:153 (2) - i think rhythm is flow flow vocal nice sounding
  3. 01:24:174 - this use green line?
[Hard]

  1. 00:08:555 (3) - this Ctrl+g? cuz this flow batter imo haha..
  2. 01:15:514 - note? please no ignore vocal please ;w;
  3. 01:19:998 (1) - only delete samplset please. Normal sound flow bad >_>
[Insane]

Nice

[Extra]

  1. 00:24:637 (4) - Ctrl+G
  2. 01:07:009 (1,2) - patten suggust
[Gu's Insane]

  1. OD -0.5
  2. 01:15:978 (2) - bad 3/4 slider. Fixed 1/2 slider please
Nice map Hahahahahahaha

call me back
HabiHolic

LexiaLovesU wrote:

before this gets ranked I would suggest getting metadata checked while still in self pop im not sure if TV SIZE ENDING ver is suppose to be there just wanna make sure so you don't get a DQ
http://www.amazon.co.jp/NEVER-SAY-%E6%9C%9F%E9%96%93%E7%94%9F%E7%94%A3%E9%99%90%E5%AE%9A%E3%82%A2%E3%83%8B%E3%83%A1%E7%9B%A4-DVD%E4%BB%98/dp/B00Q3APQKK/ref=sr_1_1?ie=UTF8&qid=1423532330&sr=8-1&keywords=THREE+LIGHTS+DOWN+KINGS

"NEVER SAY NEVER -TV SIZE ENDING ver-" Batter

checked please
LexiaLovesU
Okay~ :>
Topic Starter
tutuhaha
_(:зゝ∠)_ dont wrong, I already check wiki like a hundred times

HabiHolic wrote:

ok~ go!

thanks tutuhaha yesterday chat log!

[Normal]

  1. 00:43:194 (2,3) - this change 1/2 slider batter imo.
  2. 01:05:153 (2) - i think rhythm is flow flow vocal nice sounding
  3. 01:24:174 - this use green line?baka Habi this line was working for stop the kiai time >_>
[Hard]

  1. 00:08:555 (3) - this Ctrl+g? cuz this flow batter imo haha..
  2. 01:15:514 - note? please no ignore vocal please ;w;well actually I am following vocal >_>! is work for me actually _(:зゝ∠)_
  3. 01:19:998 (1) - only delete samplset please. Normal sound flow bad >_>
[Insane]

Nice

[Extra]

  1. 00:24:637 (4) - Ctrl+G
  2. 01:07:009 (1,2) - patten suggust
[Gu's Insane]

  1. OD -0.5
  2. 01:15:978 (2) - bad 3/4 slider. Fixed 1/2 slider please
Nice map Hahahahahahaha

call me back
and fix all
Gero
Call me back once you've gotten rebubbled by HabiHolic.
HabiHolic
Gratz. your working! here you are hahahahahaha. your Gero's modding waiting~

ReBubbled
Gero
Popping due some things that have to be fixing (especially in the lower difficulties since both has the same issue about the spacing) also I'm a bit worried about the gap between Easy/Normal since most of the rhythms on easy are 1/1 and normal is almost the same thing but the difference is that there are most of them constantly so yeah I'd like to suggest you to add some notes on easy to avoid the problem, even if the star raiting say something different.

General

  1. What about to use custom colors? because if you ask me it looks a bit awful, I'd like to suggest you to use this as colors since it fits with the video:

    [Colours]
    Combo1 : 173,141,216
    Combo2 : 242,106,106
    Combo3 : 140,182,232
    Combo4 : 124,194,142
Easy

  1. 00:03:297 - I just want to drop a general suggestion about those ticks with claps, I know that they are following the background, they sometimes sounds super loud and it is quite annoying if you ask me, so yeah what about to decrease the volume like 20 % on ticks? or instead using ticks what about to do a simple rhythm here? like you've made at this part 00:59:586 - also works.
  2. 00:34:844 (1) - How about to add a finish at this part? since there are a sound like a finish at the background. (do that on all difficulties)
  3. 00:52:163 (1,2,1) - Why are you used a huge jump at this part? since I really don't know for which reason you've did this since in the whole map you've used a constant spacing x0.9 I'd really suggest you to fix this now.
  4. 01:08:246 (2) - This slide is outside of the mapping area, try to move it a few grids up to avoid problems like this for example.
Normal

  1. 00:54:637 (1,1) - Same thing that I've mentioned before on the easiest difficulty.
Hard

  1. 00:02:679 (1,2) - A random jump maybe? I really don't get the idea of doing something like this here because the instrumental doesn't has any change of rhythm so I would like to suggest using a consistent spacing at this part.
  2. 00:04:844 (6,1,2) - The same thing happened at this part because when I tested for the first time it was confusing because after a jump 1/2 the radical change to 1/1 is quite confusing and weird to play.
  3. 00:16:906 - Clap maybe?
  4. 00:51:545 (3,4,1) - Isn't bad at all but the polarities of the 3 sliders are different which causes that the change from one to another is somehow a bit uncomfortable, try to make the flow constant at this part.
  5. 01:08:864 (2,3,1) - Same as above.
  6. 01:23:555 (1,2,1,2) - Just don't... don't use a jump at the part, since it confusing the change and the stack at the previous part doesn't help at all so a quick solution would be stack them as you've made before.
Insane

  1. 00:46:596 (4) - New combo?
  2. 00:51:545 (6) - ^ Like you did at this part 01:08:864 (1,2) - x)
Extra

  1. Cool
Gu's Insane

  1. 00:19:070 (1,2,3,1,2,3,4,1,2,3,4) - I found this kinda weird since the previous part was following the vocals and know you've changed it to music and if you ask me it flows and looks a bit confusing maybe it's just me after all.
  2. 00:23:710 (1,2,3,4,1,2,3,4,1,2,3) - Same as above, what about to do something different at this part?
  3. 00:59:199 (6,7) - I'm a bit worried about this part, how about moving it close to each other to avoid confusion to the player or at the least adding a new combo here?
Call me back.
Topic Starter
tutuhaha

Gero wrote:

Popping due some things that have to be fixing (especially in the lower difficulties since both has the same issue about the spacing) also I'm a bit worried about the gap between Easy/Normal since most of the rhythms on easy are 1/1 and normal is almost the same thing but the difference is that there are most of them constantly so yeah I'd like to suggest you to add some notes on easy to avoid the problem, even if the star raiting say something different.

General

  1. What about to use custom colors? because if you ask me it looks a bit awful, I'd like to suggest you to use this as colors since it fits with the video:

    [Colours]
    Combo1 : 173,141,216
    Combo2 : 242,106,106
    Combo3 : 140,182,232
    Combo4 : 124,194,142
well for me I still like to keep the combo colours I was useing, it is pretty appropriate for me x)
Easy

  1. 00:03:297 - I just want to drop a general suggestion about those ticks with claps, I know that they are following the background, they sometimes sounds super loud and it is quite annoying if you ask me, so yeah what about to decrease the volume like 20 % on ticks? or instead using ticks what about to do a simple rhythm here? like you've made at this part 00:59:586 - also works.damn Lexia say that it is useless green line and I move it DDDDDDDDDDDD: also fix those on normal diff
  2. 00:34:844 (1) - How about to add a finish at this part? since there are a sound like a finish at the background. (do that on all difficulties)
  3. 00:52:163 (1,2,1) - Why are you used a huge jump at this part? since I really don't know for which reason you've did this since in the whole map you've used a constant spacing x0.9 I'd really suggest you to fix this now.it is totally fine I think, because I give enough time to response even the new player, and also I just try to make them looks more nicely :P
  4. 01:08:246 (2) - This slide is outside of the mapping area, try to move it a few grids up to avoid problems like this for example.
Normal

  1. 00:54:637 (1,1) - Same thing that I've mentioned before on the easiest difficulty.same
Hard

  1. 00:02:679 (1,2) - A random jump maybe? I really don't get the idea of doing something like this here because the instrumental doesn't has any change of rhythm so I would like to suggest using a consistent spacing at this part.
  2. 00:04:844 (6,1,2) - The same thing happened at this part because when I tested for the first time it was confusing because after a jump 1/2 the radical change to 1/1 is quite confusing and weird to play.actually I feel really great that slider jump so keep those <3
  3. 00:16:906 - Clap maybe?hmm...nope is kind of weird for me :I...
  4. 00:51:545 (3,4,1) - Isn't bad at all but the polarities of the 3 sliders are different which causes that the change from one to another is somehow a bit uncomfortable, try to make the flow constant at this part.
  5. 01:08:864 (2,3,1) - Same as above.
  6. 01:23:555 (1,2,1,2) - Just don't... don't use a jump at the part, since it confusing the change and the stack at the previous part doesn't help at all so a quick solution would be stack them as you've made before.
Insane

  1. 00:46:596 (4) - New combo?
  2. 00:51:545 (6) - ^ Like you did at this part 01:08:864 (1,2) - x)
Extra

  1. Cool
Gu's Insane

  1. 00:19:070 (1,2,3,1,2,3,4,1,2,3,4) - I found this kinda weird since the previous part was following the vocals and know you've changed it to music and if you ask me it flows and looks a bit confusing maybe it's just me after all.
  2. 00:23:710 (1,2,3,4,1,2,3,4,1,2,3) - Same as above, what about to do something different at this part? hmm...since as No_Gu is already afk for this game so I dont really want to move his idea without his ..idea so....and such as Habi and Lexia doesnt remind those at them mod so I think most of people totally fine for that
  3. 00:59:199 (6,7) - I'm a bit worried about this part, how about moving it close to each other to avoid confusion to the player or at the least adding a new combo here?
Call me back.
then fix all
Thanks gero
Gero
Consider to change those things on Easy/Normal since I've asked for some BN's opinions before posting the mod and they're agree with me also can you update it again? it has a issue with the normal, call me back if you've fixed that thing otherwise you should ask to Lexia or HabiHolic for rebubble instead.
Topic Starter
tutuhaha
ok fine fix
Gero
~ Bubbled ~
HabiHolic
Ok.. no problem this map. thanks Gero this map check. nice map tutuhaha!

Ranked
Topic Starter
tutuhaha

HabiHolic wrote:

Ok.. no problem this map. thanks Gero this map check. nice map tutuhaha!

Ranked
surprise ╰(*°▽°*)╯!
Thanks Habi!
-Nanaka-
Nope
found an unrankable issue

have an audio data in the video. must remove that.

Ranking Criteria wrote:

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
HabiHolic

-Nanaka- wrote:

Nope
found an unrankable issue

have an audio data in the video. must remove that.

Ranking Criteria wrote:

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
?
Tsumetaku
uh,you maybe got a dream or something

congrats,also lol (faster than xinchii,sad
-Nanaka-

HabiHolic wrote:

?
In my environment will be played :?
http://mpc-hc.org/
Gero

-Nanaka- wrote:

Nope
found an unrankable issue

have an audio data in the video. must remove that.

Ranking Criteria wrote:

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
Are you drunk or something? I've checked it many times and I didn't found the audio on the video file, seriously guys, stop posting needless things into the thread to keep it clean even if this is already into qualified category.
CSLM

-Nanaka- wrote:

Nope
found an unrankable issue

have an audio data in the video. must remove that.

Ranking Criteria wrote:

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
wut?
by the way, gratz~
alacat

-Nanaka- wrote:

HabiHolic wrote:

?
In my environment will be played :?
http://mpc-hc.org/
DLして調べてみたところ、原因はわかりませんが songs folder (この譜面のfolder)から FLV file を選択して再生すると音がなりますが、FLV file を移動して開いてみると音がなりませんでした。
もしこういったケースがある場合は、いくつかのソフトで検証することをお勧めします :)  
VLC media playerなんかで再確認するといいかもしれません :3

Anyway, Gratz tutuhaha ~ :)
Ujimatsu Chiya
eh? Gu's Insane higher then Extra diff? lol
Topic Starter
tutuhaha

eINess wrote:

eh? Gu's Insane higher then Extra diff? lol
When Gu quit this game, he still persevere that his diff was Insane, and actually my extra is harder than his diff <P
well, it always happen
Kinomi
我还以为某人又要过来说insane里哪个哪个串子笔ex的长了
Topic Starter
tutuhaha

Tsukuyomi wrote:

我还以为某人又要过来说insane里哪个哪个串子笔ex的长了
23333333333333 who why so 2
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