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GobouP - White*Christmas

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GamerCL
Vengo por un mejor mod :3 (Cortito pero utilizable (?)

[Christmas]

COMMENT: No hagas variado de la distancia xd

00:05:466 (2,3) - Sube eso un poco, quedaría mejor.

00:06:966 (4,9) - No hagas jumps así

01:08:252 (4,7) - No hagas jumps así

Y así queda :c

PD: no acostumbro modear, pero espero que sirva c:
Birdy
[The diff]
OD -1
00:09:537 (4,5) - Could be replaced with circle, 1/1 slider, circle.
00:59:466 (8,1) - Swap new combo.
01:31:395 (2,3) - This kind of overlapping should be avoided.
01:50:680 (8) - Could be made to blanket the following object.
02:26:252 (2,4) - Isn't as bad overlap, but could be easily avoided, too.
02:42:537 (1) - Move to x:392 y:164.

Nice, good luck with ranking process!
Topic Starter
CSLM

GamerCL wrote:

Vengo por un mejor mod :3 (Cortito pero utilizable (?)

[Christmas]

COMMENT: No hagas variado de la distancia xd tengo que hacerlo por los cambios de intensidad en la canción :3

00:05:466 (2,3) - Sube eso un poco, quedaría mejor. porque? si el blanket esta bien asi :/

00:06:966 (4,9) - No hagas jumps así porque?

01:08:252 (4,7) - No hagas jumps así ^

Y así queda :c

PD: no acostumbro modear, pero espero que sirva c:
y tampoco me sirvio, te he dicho que seas mas especifico con tus mods. Sorry, pero sigues sin kudos por mi ;w;

Static Noise Bird wrote:

[The diff]
OD -1
00:09:537 (4,5) - Could be replaced with circle, 1/1 slider, circle. no because 00:09:752 - have a beat
00:59:466 (8,1) - Swap new combo.
01:31:395 (2,3) - This kind of overlapping should be avoided. that overlap was on purpose
01:50:680 (8) - Could be made to blanket the following object. no, is fine of this way
02:26:252 (2,4) - Isn't as bad overlap, but could be easily avoided, too.
02:42:537 (1) - Move to x:392 y:164. i like how is now, no change

Nice, good luck with ranking process!
thx for modding
GamerCL
Te facilitaran las cosas a futuro
fanzhen0019
General
  • Offset=1379 . The one now you use sounds a bit off for me..

Insane

Hitsounds

  • Standard 24clap hitsounding. I can't find problems here.
Arrangement & Design
  1. 01:08:236 (4,5,6,7,1) - It's not a perfect star shape. Umm I would use "Creating a polygon" function to do a star.
  2. 01:12:093 (5,6,7) - Since you didn't use many overlaps, I suggest you put 6 away a bit. like this:
  3. 01:31:807 (3) - Yeah, the same reason as above. You can do something else to avoid overlapping~
  4. 01:56:236 (5) - How about a newcombo here? Because you switched to another type of pattern here.
  5. 02:53:664 (3,4) - These two looks random.. You can improve by making a simple patter like:
    Also, you need to remake the blanket if you do so :)
  6. 03:18:521 (5) - Same reason as previous newcombo advice.
  7. 04:03:093 (3) - Umm..Idk if this is permitted that the track point is out of the boundary of editor, though I can hit it when testing.
  8. 04:47:664 (3) - This is too..

    Ah, the map plays smoothly. But I feel kinda boring x.x

Good luck~
Topic Starter
CSLM

GamerCL wrote:

A la mierda, total, te facilitaran las cosas a futuro
pero no te molestes, a final de todo yo solo te quiero ayudar ;w;

fanzhen0019 wrote:

General
  • Offset=1379 . The one now you use sounds a bit off for me.. thanks for this, fix~

Insane

Hitsounds

  • Standard 24clap hitsounding. I can't find problems here.
Arrangement & Design
  1. 01:08:236 (4,5,6,7,1) - It's not a perfect star shape. Umm I would use "Creating a polygon" function to do a star.
  2. 01:12:093 (5,6,7) - Since you didn't use many overlaps, I suggest you put 6 away a bit. like this:
  3. 01:31:807 (3) - Yeah, the same reason as above. You can do something else to avoid overlapping~ make it something like that, fix~
  4. 01:56:236 (5) - How about a newcombo here? Because you switched to another type of pattern here.
  5. 02:53:664 (3,4) - These two looks random.. You can improve by making a simple patter like: no, i like more this pattern
    Also, you need to remake the blanket if you do so :)
  6. 03:18:521 (5) - Same reason as previous newcombo advice.
  7. 04:03:093 (3) - Umm..Idk if this is permitted that the track point is out of the boundary of editor, though I can hit it when testing.
  8. 04:47:664 (3) - This is too..

    Ah, the map plays smoothly. But I feel kinda boring x.x :P

Good luck~
thx a lot for modding~
GamerCL
porque me caes bien cuando tenga kudos te daré uno ;w;
Topic Starter
CSLM
thx Manuxz and GamerCL for the stars >.<
Kazuya
Hello. At the request. (ErunamoJazz) It's only ideas! Sorry, my english is bad!

This slider velocity is slow. Why?

00:08:879 (2,3,4) - I think, my suggestion is better: timeline pic: http://puu.sh/dEOML/29d7bf8820.jpg,because
this 1/2 sliders, and 1/1 slider better fits the pianos.

00:12:307 (2,3,4,5) - ^ Same as above. Timeline example: http://puu.sh/dEOYn/61a563bcfa.jpg

00:14:450 (2,3,4,1) - Please, make stream, because it's drum roll. Put circles here: 00:14:557 - 00:14:771 -

00:14:986 - Emphasize them!

00:20:664 (6,7,8) - Hmm. 6 circle?

00:46:379 (2,3,4) - Please, follow the vocal! Use this similar: http://puu.sh/dEP99/4bb83a9a23.jpg

00:48:521 (6,7) - I think four circle is better fits here.

01:22:057 (1) - I think, this spinner is not fit here. Please, map the background sound.

01:35:664 (4,5,6,7) - This four reverse sliders is not fit here, overmapped, because not heared 1/4 sounds.

02:08:664 (2) - Remove reverse, and move slider here: 02:09:093 - , and put circle here: 02:08:664 - Please, follow

the vocal.

02:13:807 (5) - Use two circle. Better fits the background sounds!

02:57:950 (5,6,7,8) - Overmapped! Don't use 1/4 reverse sliders, or stream, because there is no 1/4 sound.

04:47:664 (3) - This blanket is very bad. Please, fix it!

05:15:093 (7,8,9,10) - I think, use 1/2 sliders, because this 1/4 sound is very low.

Good luck, merry christmas!
Topic Starter
CSLM

Kazuya wrote:

Hello. At the request. (ErunamoJazz) It's only ideas! Sorry, my english is bad!

This slider velocity is slow. Why? because is a low map :3

00:08:879 (2,3,4) - I think, my suggestion is better: timeline pic:http://p uu.sh/dEOML/29d7bf8820.jpg,because
this 1/2 sliders, and 1/1 slider better fits the pianos.

00:12:307 (2,3,4,5) - ^ Same as above. Timeline example: http://puu.sh/dEOYn/61a563bcfa.jpg this

00:14:450 (2,3,4,1) - Please, make stream, because it's drum roll. Put circles here: 00:14:557 - 00:14:771 -

00:14:986 - Emphasize them!

00:20:664 (6,7,8) - Hmm. 6 circle? no :3

00:46:379 (2,3,4) - Please, follow the vocal! Use this similar: http://puu.sh/dEP99/4bb83a9a23.jpg

00:48:521 (6,7) - I think four circle is better fits here. no, i don't think that

01:22:057 (1) - I think, this spinner is not fit here. Please, map the background sound. no, i like the spinner before the kiai

01:35:664 (4,5,6,7) - This four reverse sliders is not fit here, overmapped, because not heared 1/4 sounds. what are you taiking about? i hear clearly the 1/4 rhythm

02:08:664 (2) - Remove reverse, and move slider here: 02:09:093 - , and put circle here: 02:08:664 - Please, follow

the vocal. i like better of this way :3

02:13:807 (5) - Use two circle. Better fits the background sounds! no, ruins the pattern

02:57:950 (5,6,7,8) - Overmapped! Don't use 1/4 reverse sliders, or stream, because there is no 1/4 sound. isn't

04:47:664 (3) - This blanket is very bad. Please, fix it! i believe what this blanket was already fixed xD fix~

05:15:093 (7,8,9,10) - I think, use 1/2 sliders, because this 1/4 sound is very low. i hear clearly the 1/4

Good luck, merry christmas!
merry chistmas, thanks for modding!
ErunamoJAZZ
emm.... forgot you kudo to fanzhen? :P

be careful with this xD
Topic Starter
CSLM

ErunamoJAZZ wrote:

emm.... forgot you kudo to fanzhen? :P

be careful with this xD
looooooooooooooooooooooooooooooooooool, sorry fanzhen xD
Eni

Hi from Christmas Queue <3
Testing http://waa.ai/46ff
[General]
  1. Some storyboard elements support 16:9 but others don't? Try to fix? Example: 01:23:664 -
[Christmas]
  1. 00:38:021 (6,7,8) - Try moving this set up to x:292 y:252.
  2. 01:51:950 (3) - Add more curve to this slider? It may look / play better as well. Maybe something like 03:21:093 (3) - ?
  3. 01:58:807 - The stack here is off by a few units? I also suggest that you try a special and unique slider for Slider 3.
  4. 02:11:664 (1,2) - I won't go on about stacks (as my osu! may be inconsistent), but this pattern is not stacked properly to me. Feel free to go through the mapset and fix the stacks you see fit. You may also want to check 02:15:093 (1,2) - as well.
  5. 02:21:093 (6,7,1) - This pattern may be confusing? You should try a perfect triangle here to increase the flow for the player. Maybe something like 02:23:236 (4,5,6) - instead?
  6. 02:54:521 (5,6) - The change in DS here felt a bit off for me. Try x:168 y:108 for 02:55:378 (6) - instead?
  7. 02:56:236 (1,3) - Not sure how I feel about this pattern? Maybe half-stack Slider 3 so the Head is visible?
  8. 03:26:664 (8) - Curve this slider? I think it has a nice side effect. (:


    ~
  9. 03:27:521 - The downward motion here does not feel natural to me when played. Try to make Slider 2 ( 03:27:950 (2) - ) higher up instead? e.g: x:296 y:236 You may need to adjust your next pattern.
  10. Overall the map plays fine~
Good map overall, rank soon :)
Topic Starter
CSLM
i have to wait to xinely mod before of apply another mods (due to a SB things)
sorry for the incoveniences but no more mods until the xinely mod


Project Railgun wrote:


Hi from Christmas Queue <3
Testing http://waa.ai/46ff
[General]
  1. Some storyboard elements support 16:9 but others don't? Try to fix? Example: 01:23:664 - is strange because when i test it is fine :/
[Christmas]
  1. 00:38:021 (6,7,8) - Try moving this set up to x:292 y:252. wtf, why? no :/
  2. 01:51:950 (3) - Add more curve to this slider? It may look / play better as well. Maybe something like 03:21:093 (3) - ? no because i want to keep a little blanket with 01:51:093 (1) -
  3. 01:58:807 - The stack here is off by a few units? I also suggest that you try a special and unique slider for Slider 3.
  4. 02:11:664 (1,2) - I won't go on about stacks (as my osu! may be inconsistent), but this pattern is not stacked properly to me. Feel free to go through the mapset and fix the stacks you see fit. You may also want to check 02:15:093 (1,2) - as well. yeah, i have to fix someone of this stacks, fixed all~
  5. 02:21:093 (6,7,1) - This pattern may be confusing? You should try a perfect triangle here to increase the flow for the player. Maybe something like 02:23:236 (4,5,6) - instead?
  6. 02:54:521 (5,6) - The change in DS here felt a bit off for me. Try x:168 y:108 for 02:55:378 (6) - instead? i feel better the actual (considering what i'm copy and paste all the 1st kiai
  7. 02:56:236 (1,3) - Not sure how I feel about this pattern? Maybe half-stack Slider 3 so the Head is visible? no,will be a ugly overlap imo
  8. 03:26:664 (8) - Curve this slider? I think it has a nice side effect. (: mmm... why not? fix~


    ~
  9. 03:27:521 - The downward motion here does not feel natural to me when played. Try to make Slider 2 ( 03:27:950 (2) - ) higher up instead? e.g: x:296 y:236 You may need to adjust your next pattern.
  10. Overall the map plays fine~
Good map overall, rank soon :)
thx for modding
Xinely
SB is fine in my eyes

feel free to find more mods before i post mine
placeholder here

from ticket




  • General
  1. unsnapped preview time, snap at 01:22:914 -
  2. i realized something about SB, your flash and BG dimension are 4:3 so dont use widescreen support here, if you ask why, try use 16:9 on your osu, and see how flash effects work here
  3. according Ranking Criteria Black.jpg, White.jpg , Flash.jpg and Spotlights.png should be resized again which says http://puu.sh/dNEJH.png

  • Christmas
  1. 00:02:021 (2) - actually you can improve the flow more if you try make the curve on this slider a little bit similar with previous http://puu.sh/dMuUm.jpg
  2. 00:03:950 (5) - move this slider to 252,120 so the design (space from this slider to previous and next slider) looked more balance
  3. 00:06:307 (3) - this slider is more natural if you move the middle node at upward imo, i mean just like http://puu.sh/dMws8.jpg
  4. 00:08:879 (2) - just my taste but if you try move the tail to rightside you will give more natural flow at this slider example http://puu.sh/dMxmd.jpg
  5. 00:12:736 (3) - just my two cents but if you have consistency spacing for this slider (both spacing affected for previous and next) it would be nicely to play and neater for design example move this slider to 176,348
  6. 00:15:093 (1) - honestly i dont like 0,30x spacing here. at least try use 1,0x or make jump instead so it would played better here
  7. 00:18:307 (1) - sadly but you have to change rhythm become circle and then 1/2 slider coz you cant skip 00:18:521 - a loud crystal sound at this time
  8. 00:20:021 (5) - and for this one imo the curve of this doesnt really with fit previous flow which really curvy, try to keep do consistent flow example http://puu.sh/dMz9n.jpg
  9. 00:23:664 (5) - i hear a sound something like crystal sound here so i would suggest at least give whistle here
  10. 00:15:093 - until 00:40:807 - i think you should add whistle for every stanza (long whiteticks) here, since they sound quite empty w/o them, for stanza who skipped to map example 00:30:521 - 00:33:950 - etc, you have to whistle the previous red ticks (00:30:307 - 00:33:736 - etc)
  11. 00:40:807 (5) - the music on pitch here and it sounds so strong so i hope we can have larger jump here :C
  12. 00:32:021 (1) - same as 00:18:307 (1) -
  13. 00:33:736 (5) - literally if you curve the slider on rightside, it will give more natural lol http://puu.sh/dNpiV.jpg
  14. 00:34:379 (6) - reason same as above, try move the curve on upward instead
  15. 00:39:950 (3) - add whistle for emphasize the melody, as you did at 00:41:664 -
  16. 00:44:664 (6,7) - the design looked a little bit bad here, at least you can make them neater with symmetrical http://puu.sh/dNqbP.jpg
  17. 00:48:950 (6) - try ctrl+G for making jump which can emphasize 00:49:379 - nicely here
  18. 00:50:879 (5) - same as 00:18:307 (1) -
  19. 00:52:807 (1) - the vocal is really strong so you can add whistle or finish here
  20. 00:54:093 (3) - you can improve design and flow here, try make this slider a little bit similar with previous slider http://puu.sh/dNqNf.jpg
  21. 00:58:807 (6) - hmm actually i feel the flow from previous slider to this slider a little bit rigid but i cant find better way too, well just saying ~
  22. 00:59:450 (1) - actually if we see how the next flow works, this slider would be better if have the curve on downward
  23. 01:00:950 (4) - actually since stanza has a little bit strong in vocal, you can try make 1/2 slider and 1/1 slider, which 1/1 has mini jump to emphasize the vocal
  24. 01:09:093 (6) - the normal sampleset heard a little bit loud for me, personally i prefer use soft whistle only but it's just my taste
  25. 01:12:521 (6) - nazi, this slider a little bit close with other sliders here so i would say move it a little bit far example 480,116
  26. 01:14:450 (2,4) - so nazi but literally we usually use stack for make the design looks neater lol
  27. 01:18:307 (4) - same as 00:18:307 (1) -
  28. 01:26:879 (1) - nazi but you can improve the flow a lot if you move this tail to point head of next slider here, try move tail to 336,260
  29. 01:38:236 (2,3,4) - nazi and just my taste that you still can improve the flow here if you try a little bit smoother flow example https://osu.ppy.sh/ss/2401704
  30. 01:48:521 (3) - when you hear a string sound from this 01:48:741 - which it continuing from previous whitetick, sad but i would suggest to map this red tick too, i guess change 01:48:521 (3,4) - become 2 of 1/2 sliders will fit here
  31. 01:53:236 (4) - a little bit confuse with the inconsistency spacing here imo, it would be nice to use 1,2x since it's normal spacing here
  32. 01:55:379 (3) - make it more symmetrical with previous and next slider please, ofc neater design http://puu.sh/dNuBR.jpg
  33. 02:01:379 (1) - a little bit weird for me here, hmm if you insist to keep a little bit not straight slider so i would suggest like http://puu.sh/dNE5e.jpg
  34. 02:15:093 (1,2) - nazi but you can stack them better lol
  35. 02:36:736 (2,4) - same as previous, better to stack for read it lol
  36. 04:23:664 (3,4) - symmetrical them for better/neater design
  37. hmm actually flows are fine for me but i just feel you have to add whistle on every 1st whiteticks and 3rd whiteticks coz they feel totally empty for me

try 2-3 more mods and when you got them and fix the hitsounds empty i told on last sentence, feel free to poke me back
Topic Starter
CSLM

Xinely wrote:

SB is fine in my eyes

feel free to find more mods before i post mine
placeholder here

from ticket




  • General
  1. unsnapped preview time, snap at 01:22:914 -
  2. i realized something about SB, your flash and BG dimension are 4:3 so dont use widescreen support here, if you ask why, try use 16:9 on your osu, and see how flash effects work here
  3. according Ranking Criteria Black.jpg, White.jpg , Flash.jpg and Spotlights.png should be resized again which says http://puu.sh/dNEJH.png i knew it, fix~

  • Christmas
  1. 00:02:021 (2) - actually you can improve the flow more if you try make the curve on this slider a little bit similar with previous http://puu.sh/dMuUm.jpg
  2. 00:03:950 (5) - move this slider to 252,120 so the design (space from this slider to previous and next slider) looked more balance
  3. 00:06:307 (3) - this slider is more natural if you move the middle node at upward imo, i mean just like http://puu.sh/dMws8.jpg no, i feel better a downward slider
  4. 00:08:879 (2) - just my taste but if you try move the tail to rightside you will give more natural flow at this slider example http://puu.sh/dMxmd.jpg no
  5. 00:12:736 (3) - just my two cents but if you have consistency spacing for this slider (both spacing affected for previous and next) it would be nicely to play and neater for design example move this slider to 176,348
  6. 00:15:093 (1) - honestly i dont like 0,30x spacing here. at least try use 1,0x or make jump instead so it would played better here
  7. 00:18:307 (1) - sadly but you have to change rhythm become circle and then 1/2 slider coz you cant skip 00:18:521 - a loud crystal sound at this time
  8. 00:20:021 (5) - and for this one imo the curve of this doesnt really with fit previous flow which really curvy, try to keep do consistent flow example http://puu.sh/dMz9n.jpg
  9. 00:23:664 (5) - i hear a sound something like crystal sound here so i would suggest at least give whistle here
  10. 00:15:093 - until 00:40:807 - i think you should add whistle for every stanza (long whiteticks) here, since they sound quite empty w/o them, for stanza who skipped to map example 00:30:521 - 00:33:950 - etc, you have to whistle the previous red ticks (00:30:307 - 00:33:736 - etc) good idea, fix~
  11. 00:40:807 (5) - the music on pitch here and it sounds so strong so i hope we can have larger jump here :C
  12. 00:32:021 (1) - same as 00:18:307 (1) -
  13. 00:33:736 (5) - literally if you curve the slider on rightside, it will give more natural lol http://puu.sh/dNpiV.jpg no, i like better how is now
  14. 00:34:379 (6) - reason same as above, try move the curve on upward instead
  15. 00:39:950 (3) - add whistle for emphasize the melody, as you did at 00:41:664 -
  16. :0044:664 (6,7) - the design looked a little bit bad here, at least you can make them neater with symmetrical http://puu.sh/dNqbP.jpg
  17. 00:48:950 (6) - try ctrl+G for making jump which can emphasize 00:49:379 - nicely here good idea, fix~
  18. 00:50:879 (5) - same as 00:18:307 (1) - this no, for the vocal
  19. 00:52:807 (1) - the vocal is really strong so you can add whistle or finish here
  20. 00:54:093 (3) - you can improve design and flow here, try make this slider a little bit similar with previous slider http://puu.sh/dNqNf.jpg
  21. 00:58:807 (6) - hmm actually i feel the flow from previous slider to this slider a little bit rigid but i cant find better way too, well just saying ~ i don't see problem :/
  22. 00:59:450 (1) - actually if we see how the next flow works, this slider would be better if have the curve on downward no
  23. 01:00:950 (4) - actually since stanza has a little bit strong in vocal, you can try make 1/2 slider and 1/1 slider, which 1/1 has mini jump to emphasize the vocal is better how is now imo, so, no change
  24. 01:09:093 (6) - the normal sampleset heard a little bit loud for me, personally i prefer use soft whistle only but it's just my taste
  25. 01:12:521 (6) - nazi, this slider a little bit close with other sliders here so i would say move it a little bit far example 480,116
  26. 01:14:450 (2,4) - so nazi but literally we usually use stack for make the design looks neater lol
  27. 01:18:307 (4) - same as 00:18:307 (1) - no :3
  28. 01:26:879 (1) - nazi but you can improve the flow a lot if you move this tail to point head of next slider here, try move tail to 336,260
  29. 01:38:236 (2,3,4) - nazi and just my taste that you still can improve the flow here if you try a little bit smoother flow example https://osu.ppy.sh/ss/2401704
  30. 01:48:521 (3) - when you hear a string sound from this 01:48:741 - which it continuing from previous whitetick, sad but i would suggest to map this red tick too, i guess change 01:48:521 (3,4) - become 2 of 1/2 sliders will fit here
  31. 01:53:236 (4) - a little bit confuse with the inconsistency spacing here imo, it would be nice to use 1,2x since it's normal spacing here
  32. 01:55:379 (3) - make it more symmetrical with previous and next slider please, ofc neater design http://puu.sh/dNuBR.jpg no, i like this pattern
  33. 02:01:379 (1) - a little bit weird for me here, hmm if you insist to keep a little bit not straight slider so i would suggest like http://puu.sh/dNE5e.jpg
  34. 02:15:093 (1,2) - nazi but you can stack them better lol
  35. 02:36:736 (2,4) - same as previous, better to stack for read it lol
  36. 04:23:664 (3,4) - symmetrical them for better/neater design i like the actual pattern
  37. hmm actually flows are fine for me but i just feel you have to add whistle on every 1st whiteticks and 3rd whiteticks coz they feel totally empty for me

try 2-3 more mods and when you got them and fix the hitsounds empty i told on last sentence, feel free to poke me back
thx for modding xine-chan :3
Hyperspace
PERFECT MAP

Te lo modearia, pero sinceramente... está perfecto en todo, me encanto. En mi opinión está listo para que lo rankeen? Te dejo star, espero que tengas aprobado esto pronto <3 Lamento no haber sido útil
Nyukai
As requested.

#modinspanish

[General]

  1. En mi opinión podrías haber hecho este mapa un poquito más difícil en el sentido de que por ejemplo aquí 01:35:664 (4,5,6,7) - como poco en la mitad encajaba bien unos streams, y lo mismo aquí 00:14:450 (2) - pero supongo que está bien.
  2. Sé que no es una marathon como tal pero considera la idea de añadirlo en los tags ya que va para approval, si no lo tienes en el nombre de la diff (tampoco encajaría demasiado) yo lo añadiría en los tags.
[Christmas]

  1. 00:06:950 (4,5,6,7,8,9) - Algo como esto es otro ejemplo de que el mapa se siente demasiado fácil, yo creo que no estaría mal si haces de este patrón unos pequeños jumps, por ejemplo esto: http://puu.sh/dT5lh/2b129ad0a8.jpg Yo creo que se ve bien y lo hace más entretenido.
  2. 00:14:236 (1) - Este NC no es necesario porque la música sigue prácticamente igual además de que lo añades cada dos stanzas, como mucho te diría de ponerlo aquí 00:13:593 (6) - o simplemente eliminarlo.
    Nota: dudo que lo cambies pero lo sugiero igual; 00:13:807 (7,8) - a partir de aquí podrías seguir más bien en la otra dirección e intentar añadir streams que vayan a este slider 00:15:093 (1) - como es algo complicado sé que no lo harás pero al menos inténtalo a ver qué tal, ya que quiero ver más streams en este mapa.
  3. 00:36:950 (4) - ¿Qué opinas de añadir Ctrl+G aquí? Siento que fluye mejor al menos para mí.
  4. 00:37:379 (5,6,7) - Hm... Quizá deberías hacer un stack con 00:38:021 (6,7) - porque (6) está como algo opuesto al slider anterior y no me gusta cómo se ve.
  5. 00:54:736 (1,2,3,4,5,6,7) - Algo parecido a lo de antes, prueba a hacer algunos jumps, al menos a partir de (4).
  6. 01:00:950 (4) - Este tipo de slider lo veo un poco fuera de lugar, de hecho no encaja con el slider que viene después, ¿qué opinas de extender un poco más la curva?
  7. 01:03:093 (1,2) - Añade Ctrl+J a (1), siento que fluye mucho mejor.
    Nota: si lo haces deberás mover (2) un poco creo, o hacer un stack con (3), de todas formas no supone ningún problema de remapeo ni nada parecido.
  8. 01:07:807 (3) - Ctrl+G? Por la misma razón de antes.
  9. 01:12:521 (6) - Lo mismo.
  10. 01:45:950 (4,5) - Ya que intentas hacer este tipo de slider podrías mejorarlo un poco, ¿quizá algo así? http://puu.sh/dT6uN/eeaaf387b1.jpg
    Nota: lo mismo aquí 03:08:236 (4,5).
  11. 01:51:950 (3) - Al final de este slider creo que falta algo, si añades un whistle creo que encajaría con la música.
    Nota: lo mismo aquí 01:58:807 (3) - y en casos similares.
  12. 01:56:236 (1) - ¿No añadías NC cada dos stanzas? Éste está fuera de lugar.
    Nota: si hay más casos te recomiendo revisarlos al menos.
  13. 01:57:093 (3) - Lo mismo del whistle pero al principio del slider.
  14. 02:57:093 (3,4) - Te sugiero hacer un copypaste de (3) para (4), añadir Ctr+J y Ctrl+H, y luego formar un blanket, algo así: http://puu.sh/dT6YJ/3c23d0cc8d.jpg Después añades un círculo en x:240 y:276, es decir elimina 02:57:950 (5,6,7) y haz streams de forma que lleguen a 02:59:236 (8) - Me refiero a algo así: http://puu.sh/dT76X/fbbc5e51bf.jpg Pero mejor hecho, obvio lol
  15. 03:09:950 (1) - ¿No se vería un flujo mejor si añadieras Ctrl+H aquí?
    Nota: puede que tengas que mover (2) un poco para fixear el DS.
  16. 03:27:950 (2,3) - Añade NC a estos dos debido al cambio de SV.
  17. 04:01:379 (1,3) - !nazi - Si planeabas un blanket entre estos dos, deberías mejorarlo, moviendo (3) un poco a la derecha por ejemplo.
  18. 05:01:379 (1) - Creo que sampleset normal no encaja aquí, la música no suena demasiado fuerte, así que si añades un spinner no suena bien con este sampleset al menos para mí.
  19. 05:08:664 (1,4) - Intercambia los NCs, se nota bastante inconsistente aquí.
  20. 05:11:664 (1,4) - Lo mismo.
  21. 05:15:950 (9,10) - Esto es bastante repentino y confuso, en anteriores patrones parecidos no hiciste esta inconsistencia de spacing, acércalos y si acaso aleja un poco 05:16:807 (1).
Bueeeeeno, no está nada mal el mapa, de hecho gran parte de mi mod son sugerencias. Suerte!
Topic Starter
CSLM

Hakard wrote:

PERFECT MAP

Te lo modearia, pero sinceramente... está perfecto en todo, me encanto. En mi opinión está listo para que lo rankeen? Te dejo star, espero que tengas aprobado esto pronto <3 Lamento no haber sido útil
gracias <3

Inyuschan wrote:

As requested.

#modinspanish

[General]

  1. En mi opinión podrías haber hecho este mapa un poquito más difícil en el sentido de que por ejemplo aquí 01:35:664 (4,5,6,7) - como poco en la mitad encajaba bien unos streams, y lo mismo aquí 00:14:450 (2) - pero supongo que está bien. yo trate de hacer un hard (ya que encaja mas con la cancion), y no me gustan los stream en hard
  2. Sé que no es una marathon como tal pero considera la idea de añadirlo en los tags ya que va para approval, si no lo tienes en el nombre de la diff (tampoco encajaría demasiado) yo lo añadiría en los tags. ok, fix~
[Christmas]

  1. 00:06:950 (4,5,6,7,8,9) - Algo como esto es otro ejemplo de que el mapa se siente demasiado fácil, yo creo que no estaría mal si haces de este patrón unos pequeños jumps, por ejemplo esto: http://puu.sh/dT5lh/2b129ad0a8.jpg Yo creo que se ve bien y lo hace más entretenido. no me gusta ese ejemplo, como está ahora esta bien, sin cambios
  2. 00:14:236 (1) - Este NC no es necesario porque la música sigue prácticamente igual además de que lo añades cada dos stanzas, como mucho te diría de ponerlo aquí 00:13:593 (6) - o simplemente eliminarlo.
    Nota: dudo que lo cambies pero lo sugiero igual; 00:13:807 (7,8) - a partir de aquí podrías seguir más bien en la otra dirección e intentar añadir streams que vayan a este slider 00:15:093 (1) - como es algo complicado sé que no lo harás pero al menos inténtalo a ver qué tal, ya que quiero ver más streams en este mapa. pero el asunto es que si no lo notas, yo trato de hacer un cuadrado entre 00:13:164 (4,1,2,3,4,5,6) - en donde el primer (4) es el punto a seguir, si cambio la direccion el cuadrado se echaria a perder, ademas de que no le quiero colocar streams por la misma razon en la seccion de general.
  3. 00:36:950 (4) - ¿Qué opinas de añadir Ctrl+G aquí? Siento que fluye mejor al menos para mí. me gusta este pattern asi
  4. 00:37:379 (5,6,7) - Hm... Quizá deberías hacer un stack con 00:38:021 (6,7) - porque (6) está como algo opuesto al slider anterior y no me gusta cómo se ve. que? yo hago los stack en 1/1, no en 1/2 si no te das cuenta, asi que sin cambios
  5. 00:54:736 (1,2,3,4,5,6,7) - Algo parecido a lo de antes, prueba a hacer algunos jumps, al menos a partir de (4). no porque si lo hago pareceria inconsistente con 02:16:807 (4,1,2,3,4,5,6,7) - y ahi no podria hacer lo mismo que me estas sugiriendo aqui, asi que, sin cambios.
  6. 01:00:950 (4) - Este tipo de slider lo veo un poco fuera de lugar, de hecho no encaja con el slider que viene después, ¿qué opinas de extender un poco más la curva?
  7. 01:03:093 (1,2) - Añade Ctrl+J a (1), siento que fluye mucho mejor. no porque no me encaja con 01:02:236 (5) - sin cambios
    Nota: si lo haces deberás mover (2) un poco creo, o hacer un stack con (3), de todas formas no supone ningún problema de remapeo ni nada parecido.
  8. 01:07:807 (3) - Ctrl+G? Por la misma razón de antes. no, por la misma razon de antes
  9. 01:12:521 (6) - Lo mismo. este si, fix~
  10. 01:45:950 (4,5) - Ya que intentas hacer este tipo de slider podrías mejorarlo un poco, ¿quizá algo así? http://puu.sh/dT6uN/eeaaf387b1.jpg como esta esta bien en mi opinion
    Nota: lo mismo aquí 03:08:236 (4,5). ^
  11. 01:51:950 (3) - Al final de este slider creo que falta algo, si añades un whistle creo que encajaría con la música.
    Nota: lo mismo aquí 01:58:807 (3) - y en casos similares.
  12. 01:56:236 (1) - ¿No añadías NC cada dos stanzas? Éste está fuera de lugar. este caso es diferente, porque hay una diferencia de patterns
    Nota: si hay más casos te recomiendo revisarlos al menos.
  13. 01:57:093 (3) - Lo mismo del whistle pero al principio del slider.
  14. 02:57:093 (3,4) - Te sugiero hacer un copypaste de (3) para (4), añadir Ctr+J y Ctrl+H, y luego formar un blanket, algo así: http://puu.sh/dT6YJ/3c23d0cc8d.jpg Después añades un círculo en x:240 y:276, es decir elimina 02:57:950 (5,6,7) y haz streams de forma que lleguen a 02:59:236 (8) - Me refiero a algo así: http://puu.sh/dT76X/fbbc5e51bf.jpg Pero mejor hecho, obvio lol no por lo de los streams :3
  15. 03:09:950 (1) - ¿No se vería un flujo mejor si añadieras Ctrl+H aquí? no :3
    Nota: puede que tengas que mover (2) un poco para fixear el DS.
  16. 03:27:950 (2,3) - Añade NC a estos dos debido al cambio de SV.
  17. 04:01:379 (1,3) - !nazi - Si planeabas un blanket entre estos dos, deberías mejorarlo, moviendo (3) un poco a la derecha por ejemplo.
  18. 05:01:379 (1) - Creo que sampleset normal no encaja aquí, la música no suena demasiado fuerte, así que si añades un spinner no suena bien con este sampleset al menos para mí.
  19. 05:08:664 (1,4) - Intercambia los NCs, se nota bastante inconsistente aquí.
  20. 05:08:664 (1,4) - Lo mismo.
  21. 05:15:950 (9,10) - Esto es bastante repentino y confuso, en anteriores patrones parecidos no hiciste esta inconsistencia de spacing, acércalos y si acaso aleja un poco 05:16:807 (1). esto no le veo tanto problema, y me gusta ya que es como una sorpresa para el final, asi que, sin cambios :3
Bueeeeeno, no está nada mal el mapa, de hecho gran parte de mi mod son sugerencias. Suerte! gracias :3
thx for modding
BeatofIke
Modding this map soon. Stay tuned!
Yuii-
Mod requested via PM.


[Christmas]


General: La canción... genial. ¿Qué te parece un HP "5,0" / AR "7,5"?


  1. 00:02:664 - Acá se escucha un beat. Intenta agregar un círculo.


  2. 00:06:093 - Misma ^


  3. 00:06:950 (4) - Mover a x:328 y:48


  4. 00:07:164 (5) - Mover a x:456 y:88


  5. 00:07:379 (6) - Mover a x:360 y:152


  6. 00:07:593 (7) - Mover a x:224 y:200


  7. 00:07:807 (8) - Mover a x:320 y:288


  8. 00:08:021 (9) - Mover a x:456 y:256


  9. 00:13:379 (1,2,3,4,5) - ¿Qué te parece algo así?


  10. 00:20:664 (7,8,9) - ¿Qué te parece agregarle más spacing a estos 3 sliders?


  11. 00:24:521 (7) - Ctrl+G


  12. 00:24:950 (8) - Ctrl+G (Este es bastante más opcional, sin embargo).


  13. 00:29:664 (3) - Ctrl+G


  14. 00:36:950 (4) - Ctrl+G


  15. 00:46:593 - Agregar círculo.


  16. 00:47:450 - Misma ^


  17. 00:48:307 - Misma ^


  18. 00:52:379 (8) - Ctrl+G


  19. 00:53:450 - Agregar círculo.


  20. 00:54:736 (1,2,3,4,5,6,7) - ¿Qué opinás de este "pattern"?


  21. 00:56:879 - Agregar círculo.


  22. 00:57:736 (4) - Yo haría este slider más corto para poder agregar un círculo en 00:58:164 - ¿qué te parece?


  23. 01:02:021 - Agregar círculo.


  24. 01:07:164 - Misma ^


  25. 01:10:593 - Misma ^


  26. 01:17:450 - ¿Agregar círculo? Hmmm, ¡pensalo!


  27. 01:31:164 - Misma ^


  28. 01:32:879 - Misma ^


  29. 01:34:593 - Misma ^


  30. 01:38:021 - Misma ^


  31. 01:38:879 (4) - Lo que te decía antes, si querés acortás el slider para agregar una nota en 01:39:307


  32. 01:39:736 (6) - Misma ^


  33. 01:44:879 - Agregar círculo.


  34. 01:53:021 - Agregar cículo en: x:432 y:232


  35. 01:53:450 - Misma ^ en: x:464 y:72


  36. 01:56:664 (2) - La simetría es correcta, pero... ¿qué opinás de un Ctrl+G aquí?


  37. 01:59:879 - Agregar círculo.


  38. 02:08:664 (2) - ¿Qué opinas de esto?


  39. 02:11:236 (5,1) - Hmm, no me gusta. Quizás Ctrl+G en 02:11:664 (1) - pero tendrías que cambiar lo que sigue.


  40. 02:12:307 - Agregar círculo.


  41. 02:15:736 - Misma ^


  42. 02:19:164 - Misma ^


  43. 02:21:736 (1) - Hacé el slider más corto para poder agregar un círculo al 02:22:164


  44. 02:26:021 - Agregar círculo.


  45. 02:27:950 (6) - Cambiar por 2 sliders:


  46. 02:31:164 - Agregar círculo.


  47. 02:32:021 - Misma ^


  48. 02:32:879 - Misma ^


  49. 02:41:664 (6) - Ctrl+G


  50. 02:42:093 (7) - Ctrl+G


  51. 02:43:164 (2,3,4) - Fijate esto que se me ocurrió:


  52. 02:55:164 - Agregar círculo.


  53. 03:00:307 - Misma ^


  54. 03:07:164 - Misma ^


  55. 03:08:879 - Misma ^


  56. 03:18:950 (2) - Ctrl+G


  57. 03:19:807 (4) - Ctrl+G


  58. 03:22:164 - Agregar círculo.


  59. 03:29:664 (2,3,4) - Podrías agregar más spacing.


  60. 03:54:093 - Agregá un círculo y añadile el hitsound "Finish" (O bien presioná la tecla "E").


  61. 04:07:807 - Misma ^


  62. 04:18:093 - Misma ^


  63. 04:28:379 - Misma ^


  64. 04:42:093 - Misma ^


  65. 04:43:164 - Agregar círculo.


  66. 04:44:021 - Misma ^


  67. 04:44:879 - Misma ^


  68. 05:02:879 - Agregar círculo y metele los 3 Hitsounds posibles, en mi opinión suena muy bien.


  69. 05:10:593 - Agregar círculo.


  70. 05:12:307 - Misma ^


  71. 05:14:021 - Misma ^


  72. 05:16:379 (7) - Acá me surgió la duda de si le pusiste el spacing a propósito a no. ¿Por qué no lo hiciste con los anteriores patterns?


  73. 05:17:450 - Agregar círculo.


  74. 05:21:093 (4) - Ctrl+G


  75. 05:24:307 - Agregar círculo.


  76. 05:26:021 - Misma ^


  77. 05:27:736 - Misma ^


  78. 05:29:021 - Misma ^


  79. 05:29:450 - Misma ^


  80. 05:29:879 - Misma ^


  81. 05:28:807 (4,5,6,7,8,9,10) - Agregar Hitsound "Clap".


Good luck with Ranking Process!
Topic Starter
CSLM

Yuii- wrote:

Mod requested via PM.


[Christmas]


General: La canción... genial. ¿Qué te parece un HP "5,0" / AR "7,5"? no, muy lento, asi esta bien


  1. 00:02:664 - Acá se escucha un beat. Intenta agregar un círculo. si, pero muy suave, ademas quiero seguir mas los whistles


  2. 00:06:093 - Misma ^ ^


  3. 00:06:950 (4) - Mover a x:328 y:48 \
    \
    \
    \
  4. 00:07:164 (5) - Mover a x:456 y:88 \
    \
    \
    \
  5. 00:07:379 (6) - Mover a x:360 y:152 \
    \
    \
    > no cambios, quiero mantener mi pattern asi
  6. 00:07:593 (7) - Mover a x:224 y:200 /
    /
    /
    /
  7. 00:07:807 (8) - Mover a x:320 y:288 /
    /
    /
    /
  8. 00:08:021 (9) - Mover a x:456 y:256 /


  9. 00:13:379 (1,2,3,4,5) - ¿Qué te parece algo así? nooooo :/


  10. 00:20:664 (7,8,9) - ¿Qué te parece agregarle más spacing a estos 3 sliders?


  11. 00:24:521 (7) - Ctrl+G buena idea, fix~


  12. 00:24:950 (8) - Ctrl+G (Este es bastante más opcional, sin embargo). este no


  13. 00:29:664 (3) - Ctrl+G no :/


  14. 00:36:950 (4) - Ctrl+G ^


  15. 00:46:593 - Agregar círculo. en esta parte estoy siguendo la vocal, asi que no :3


  16. 00:47:450 - Misma ^ ^


  17. 00:48:307 - Misma ^ ^


  18. 00:52:379 (8) - Ctrl+G eso arruina el pattern, asi que no


  19. 00:53:450 - Agregar círculo. vocal


  20. 00:54:736 (1,2,3,4,5,6,7) - ¿Qué opinás de este "pattern"? buena idea, pero quiero matener este pattern para que sea consistente con 02:17:021 (1,2,3,4,5,6,7) - asi que no


  21. 00:56:879 - Agregar círculo. vocal


  22. 00:57:736 (4) - Yo haría este slider más corto para poder agregar un círculo en 00:58:164 - ¿qué te parece? vocal


  23. 01:02:021 - Agregar círculo. ^


  24. 01:07:164 - Misma ^ ^


  25. 01:10:593 - Misma ^ ^


  26. 01:17:450 - ¿Agregar círculo? Hmmm, ¡pensalo! el mapeo del mapa esta mayormente basado en la vocal


  27. 01:31:164 - Misma ^ ^


  28. 01:32:879 - Misma ^ ^

  29. 01:34:593 - Misma ^ ^


  30. 01:38:021 - Misma ^ ^


  31. 01:38:879 (4) - Lo que te decía antes, si querés acortás el slider para agregar una nota en 01:39:307 ^


  32. 01:39:736 (6) - Misma ^ ^


  33. 01:44:879 - Agregar círculo. ^


  34. 01:53:021 - Agregar cículo en: x:432 y:232 el beat es muy bajo, daria inconsistencia con el mappeo que le estoy dando a esa parte, asi que no


  35. 01:53:450 - Misma ^ en: x:464 y:72 ^


  36. 01:56:664 (2) - La simetría es correcta, pero... ¿qué opinás de un Ctrl+G aquí? me gusta el pattern asi


  37. 01:59:879 - Agregar círculo. lo mismo que 01:53:021 -


  38. 02:08:664 (2) - ¿Qué opinas de esto? no, da inconsisencia a los anteriores y no tiene sentido


  39. 02:11:236 (5,1) - Hmm, no me gusta. Quizás Ctrl+G en 02:11:664 (1) - pero tendrías que cambiar lo que sigue. no, me gusta asi


  40. 02:12:307 - Agregar círculo. los problemas con los espacios en blanco no los voy a arreglar


  41. 02:15:736 - Misma ^


  42. 02:19:164 - Misma ^


  43. 02:21:736 (1) - Hacé el slider más corto para poder agregar un círculo al 02:22:164


  44. 02:26:021 - Agregar círculo.


  45. 02:27:950 (6) - Cambiar por 2 sliders:


  46. 02:31:164 - Agregar círculo.


  47. 02:32:021 - Misma ^


  48. 02:32:879 - Misma ^


  49. 02:41:664 (6) - Ctrl+G \
    \
    > buena idea, fix~
    /
  50. 02:42:093 (7) - Ctrl+G /


  51. 02:43:164 (2,3,4) - Fijate esto que se me ocurrió: no, porque el hit de los sliders mantiene enfoque en la vocal (que este caso seria en la division roja (1/2)


  52. 02:55:164 - Agregar círculo.


  53. 03:00:307 - Misma ^


  54. 03:07:164 - Misma ^


  55. 03:08:879 - Misma ^


  56. 03:18:950 (2) - Ctrl+G no


  57. 03:19:807 (4) - Ctrl+G ^


  58. 03:22:164 - Agregar círculo.


  59. 03:29:664 (2,3,4) - Podrías agregar más spacing le añadi mas espacio en (2) y (3) pero no en (4), para mi esta bien asi


  60. 03:54:093 - Agregá un círculo y añadile el hitsound "Finish" (O bien presioná la tecla "E"). vocal


  61. 04:07:807 - Misma ^


  62. 04:18:093 - Misma ^


  63. 04:28:379 - Misma ^


  64. 04:42:093 - Misma ^


  65. 04:43:164 - Agregar círculo.


  66. 04:44:021 - Misma ^


  67. 04:44:879 - Misma ^


  68. 05:02:879 - Agregar círculo y metele los 3 Hitsounds posibles, en mi opinión suena muy bien. suena bien, pero seria unrankeable (en la dificultad hard, despues de un spinner, tiene que tener un tiempo de recuperacion de al menos 1 beat de BPM (de la division blanca)


  69. 05:10:593 - Agregar círculo.


  70. 05:12:307 - Misma ^


  71. 05:14:021 - Misma ^


  72. 05:16:379 (7) - Acá me surgió la duda de si le pusiste el spacing a propósito a no. ¿Por qué no lo hiciste con los anteriores patterns? porque quise dejar lo mejor para el final :3


  73. 05:17:450 - Agregar círculo.


  74. 05:21:093 (4) - Ctrl+G no


  75. 05:24:307 - Agregar círculo.


  76. 05:26:021 - Misma ^


  77. 05:27:736 - Misma ^


  78. 05:29:021 - Misma ^


  79. 05:29:450 - Misma ^


  80. 05:29:879 - Misma ^


  81. 05:28:807 (4,5,6,7,8,9,10) - Agregar Hitsound "Clap".


Good luck with Ranking Process!
be more specific with your mod
for what you don't confuse, i applied the things replied in green or what i don't replied, to exception of the polarity notes (if you don't know what that means, talk with ErunamoJAZZ about that) and the things what i replied in red are the things what i didn't applied
thx for modding
BeatofIke

Sorry for the HUGE delay.
Here is my long awaited mod. Enjoy!

General


  1. I would recommend adding a extra 500~700 ms of lead-in so the map does not start too quickly.
  2. The BPM should be about 139.99. The metronome sounds slightly too early at the end of the song.

Christmas
Disclaimer #1: I will be modding this map using the current 140 BPM and not the suggested 139.99 BPM (see above).
Disclamer #2: Expect nazi modding. This will assure that your map is as polished as fast as possible.

  1. 00:02:021 (2,3) - These sliders are not perfectly stacked. This includes 00:05:450 (2,3) - 00:15:950 (3,5) - 00:34:807 (8,1) - 00:52:807 (1,2) - 00:56:236 (1,2) - 01:16:807 (1,2) - 01:28:271 (4,6) - 01:30:521 (1,2) - 01:33:950 (1,2) - 01:42:307 (6,8) - 01:44:236 (1,2) - 01:58:807 (3,4) - 02:11:664 (1,2) - 02:15:093 (1,2) - 02:18:521 (1,2,5) - 02:33:736 (4,6) - 02:36:736 (2,4) - 02:50:236 (4,6) - 02:56:236 (1,3) - 02:59:665 (1,2) - 03:06:522 (1,2) - 03:14:236 (3,4) - 03:21:093 (3,4) - 03:52:807 (3,1) - 04:03:093 (3,1) - 04:27:093 (3,1) - 04:40:807 (3,1) - 05:09:950 (1,2) - 05:13:379 (1,2) - 05:16:807 (1,2) - 05:23:664 (1,2) - 05:24:950 (3,5).
  2. 00:06:950 (4,5,6,7,8,9) - I think it would be better to make this spacing the same (I personally recommend 1.5x). There is really no change of mood/tone in the music for you to use different spacing:
    Image + Code

    336,68,6950,1,2,0:0:0:0:
    440,80,7164,1,0,0:0:0:0:
    376,164,7379,1,2,0:0:0:0:
    280,208,7593,1,0,0:0:0:0:
    364,268,7807,1,2,0:0:0:0:
    468,288,8021,1,0,0:0:0:0:
  3. 00:13:379 (1,2,3,4,5) - You should make this spacing the same as well to make a nice square/diamond pattern (I personally recommend 1.7x). In addition, I think you should stack 2 with 3 and stack 4 with 5 to emphasize the piano sounds better. You did this at 00:54:736 (1,2,3,4,5,6).
    Image + Code

    192,160,13379,5,0,0:2:0:0:
    128,60,13593,1,0,0:0:0:0:
    128,60,13807,1,2,3:2:0:0:
    16,104,14021,1,0,0:0:0:0:
    16,104,14236,1,2,0:2:0:0:
  4. 00:15:736 (2) - I think using 1.4x spacing between 00:15:093 (1,3) would be more reasonable. Try moving this circle at 256|240.
  5. 00:18:093 (8) - Why not stack this note with the end of 00:16:593 (5)? Same with 00:20:664 (7,9).
  6. 00:22:807 (3,4) - You should probably make these sliders linear so the pattern flows better.
  7. 00:24:521 (7) - Try reverse selecting this slider to increase linear flow.
  8. 00:39:736 (2) - You can stack 2 with 00:38:021 (6) if you like.
  9. 00:57:736 (4,5) - The flow is pretty bad here. Try a reverse select + blanket at 5:
    Image + Code

    400,38,58379,2,0,P|399:73|384:104,1,70,0|0,1:0|0:0,0:0:0:0:
  10. 01:15:521 (5,6,7) - This triangular pattern is too bland and does not flow too well. Try curving these sliders instead:
    Image + Code

    271,183,75521,2,0,P|283:215|279:251,1,70,2|0,1:2|0:0,0:0:0:0:
    195,139,75950,2,0,P|216:112|249:98,1,70,2|0,0:2|0:0,0:0:0:0:
    195,227,76379,2,0,P|161:221|132:199,1,70,2|0,1:2|0:0,0:0:0:0:
  11. 01:31:379 (2,3) - Just make these sliders linear and reverse select 2. There's really no need to break linear flow here.
  12. 01:47:450 (6) - You can stack this note with the head of 01:45:521 (3). You can then re-adjust 01:46:807 (5) to make the spacing consistent.
  13. 02:56:879 (2,3) - This flow is really bad imo. I recommend re-adjusting this pattern to something else.
  14. 03:27:093 - 04:47:664: The slow section of this song/map seems to play/look fine. Nice.
  15. 05:28:807 (4,5,6,7,1) - Remove these claps. They are not needed lol. Also add a Normal sampleset and Soft additions at 05:29:236 (5,7).
Topic Starter
CSLM
i have to go to the school now, when i return i'll see it
sorry, i lost the reply ;wwww;
i applied a lot of things, thx you a lot for modding!
now, xinely i'm waiting for you!
Koiyuki
placeholder <3

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. sorry but I'm quite unsure about the metadata(chinese network is limitted to visit outside), can you offer the original website or video to me?
  2. Delete "GobouP - White Christmas (CSLMVenezuela).osb" since your username had been changed.
Christmas
  1. The use of hitnormal is quite loud for me... the drum sounds better. or use this instead: http://puu.sh/fB4VN/5bce8c2285.wav
  2. 00:51:525 (6,1) - not stack?
  3. 00:58:383 (5) - ctrl+g?
... nothing to say, enjoyable map.
call me back
Topic Starter
CSLM

Minakami Yuki wrote:

placeholder <3

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. sorry but I'm quite unsure about the metadata(chinese network is limitted to visit outside), can you offer the original website or video to me?
  2. Delete "GobouP - White Christmas (CSLMVenezuela).osb" since your username had been changed. oops... fixed~
Christmas
  1. The use of hitnormal is quite loud for me... the drum sounds better. or use this instead: http://puu.sh/fB4VN/5bce8c2285.wav sounds much better, thx, fix~
  2. 00:51:525 (6,1) - not stack?
  3. 00:58:383 (5) - ctrl+g? no, looks weird imo of that way
... nothing to say, enjoyable map. thx, the style was inspired by you <3
call me back
thx you for modding!
Koiyuki
~Recheck~
  1. The romanised title should be: "White*Christmas" , you should use * to take the place of ☆ in the title.
  2. Just saying, why not make a lyric sb?
Topic Starter
CSLM

Minakami Yuki wrote:

~Recheck~
  1. The romanised title should be: "White*Christmas" , you should use * to take the place of ☆ in the title. don't supose what the unicode caracters have to be skipped?:
    irc what says another thing
    2015-02-06 20:49 CSLM: hii
    2015-02-06 20:51 jonathanlfj: hii
    2015-02-06 21:04 CSLM: can i ask you something?
    2015-02-06 21:05 jonathanlfj: sure
    2015-02-06 21:05 CSLM: ACTION is editing H_G Remixed by Mili - Past the Stargazing Seazon [Insane]
    2015-02-06 21:06 CSLM: this is the original artist: H△G Remixed by Mili
    2015-02-06 21:06 CSLM: i dunno what put in the unicode space
    2015-02-06 21:06 jonathanlfj: lolol
    2015-02-06 21:06 jonathanlfj: ACTION is listening to [http://osu.ppy.sh/b/249904 3L, mariapolo - WARNING!]
    2015-02-06 21:06 jonathanlfj: follow the same convention here
    2015-02-06 21:07 jonathanlfj: 3L・maria♂polo -> 3L, mariapolo
    2015-02-06 21:07 CSLM: alright, then i have to put like artist "HG Remixed by Mili"?
    2015-02-06 21:09 jonathanlfj: yes
    2015-02-06 21:09 CSLM: ok, thx
    well, if this is wrong, fixed then~
  2. Just saying, why not make a lyric sb? i was thinking put ones, but is fine how is it imo
Koiyuki
#1
Merry Christmas~
Topic Starter
CSLM
thy you!
merry christmas~
Xgor
Xgor's SB check.

Due to that you changed the title you now have two osb Files. Remove GobouP - White Christmas (CSLM).osb

Also while you are at it, I strongly suggest you storyboard the background and fade it in and out instead of using a black image.
If you do it that way you will save quite some SB load
It's explained how to disable the background here (t/55177)

Anyways gonna pop this for now.
Topic Starter
CSLM

Xgor wrote:

Xgor's SB check.

Due to that you changed the title you now have two osb Files. Remove GobouP - White Christmas (CSLM).osb

Also while you are at it, I strongly suggest you storyboard the background and fade it in and out instead of using a black image.
If you do it that way you will save quite some SB load
It's explained how to disable the background here (t/55177)

Anyways gonna pop this for now.
damn, fixed both ;w;
Update~
meii18
Xgor bubble popper @>@
jonathanlfj
[General]
the normal-hitnormal sounds a little too silent, try one with a slightly higher volume a bit: http://puu.sh/geBsA.wav

[Christmas]
00:13:379 (1,2,3,4,5) - the grouping for this feels a little weird to play; 00:13:379 (1,2) should stack together and 00:13:808 (3,4) stack, leaving 00:14:237 (5) by itself to connect to the repeat slider
01:08:669 (5,7) - these should have normal samples
02:56:891 (2) - give this one a little more spacing
03:27:107 (1,1,1,2) - i would start with 0.9x here, and then reduce by 0.1 until 0.5 at 03:30:536. This would feel much cooler than the slowdown effect you already have which only lasts on 3 sliders.
04:43:399 (2) - try a 1/2 repeat slider here to cover for 04:43:613
05:03:114 - a recommendation for sb here: instead of having the white just "vanish" at this point, how bout a quick fade out that lasts until 05:03:221?

thats all let me know
Topic Starter
CSLM

jonathanlfj wrote:

[General]
the normal-hitnormal sounds a little too silent, try one with a slightly higher volume a bit: http://puu.sh/geBsA.wav yuuuuuukiiiiiii!!!!! >:C, fix~

[Christmas]
00:13:379 (1,2,3,4,5) - the grouping for this feels a little weird to play; 00:13:379 (1,2) should stack together and 00:13:808 (3,4) stack, leaving 00:14:237 (5) by itself to connect to the repeat slider yeah, plays weird, fix~
01:08:669 (5,7) - these should have normal samples
02:56:891 (2) - give this one a little more spacing
03:27:107 (1,1,1,2) - i would start with 0.9x here, and then reduce by 0.1 until 0.5 at 03:30:536. This would feel much cooler than the slowdown effect you already have which only lasts on 3 sliders.
04:43:399 (2) - try a 1/2 repeat slider here to cover for 04:43:613
05:03:114 - a recommendation for sb here: instead of having the white just "vanish" at this point, how bout a quick fade out that lasts until 05:03:221?

thats all let me know
all fixed, thx~
jonathanlfj
Alright #1, I think you can call Minakami Yuki again since the pop was only for improving the sb
Topic Starter
CSLM

jonathanlfj wrote:

Alright #1, I think you can call Minakami Yuki again since the pop was only for improving the sb
i'll try to talk with yuki, thx jonathan~
Koiyuki
#2
Topic Starter
CSLM
thx you yukiiiiii!!!
now i only need a generous soul which can flame this!
Myxo
Moved to Pending on Yuki's request~
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