[burst]
00:00:983 (983|1,1069|0) - move to right by 1 col. | pls pain. even though 00:01:069 (1069|0,1155|0) - is in different sound // 00:01:069 (1069|0) - moved to 2.. :^)
00:01:669 (1669|1,1755|2,1755|0,1840|1) - different with 00:02:183 (2183|1,2183|3,2269|2,2355|1,2355|3) - ? well it has same sound
---evenmore 00:03:212 (3212|1,3298|3,3383|0) - // naah, alternating different notes amount to represent different synthesizer, because this map doesn't have LN... considering it's more physical mapping instead technical one, i'll consider to change this later
00:03:040 - add note | loud cymbal, just like these 00:01:498 - 00:02:012 - 00:02:526 - // yuss
00:04:069 - ^ // okkie
00:05:869 (5869|2,6040|0,6212|2) - delete? // there's some sort of sound there, keep
00:05:955 - add note // ^ keep
00:06:298 - ^ // ^ ;w;
00:08:355 - ^ // focusing to the synthesizers only, and avoid to layer percussion to make the flow doesn't broken
00:08:698 - ^ // ^ keep, check oboro, there's a lot of similar things.. :^)
00:10:583 - ^ // ^ synth only.. still want to keep myo2 style without ln here... ;w;
00:11:098 - ^ // ^ keep
00:11:440 - ^ // ^ keep
00:17:526 (17526|3) - move to 1 | pain. but im sure you doesnt want to change this, i know. // :U as you wish, no change.. *runs
00:17:612 - i think double is enough here not like in 00:17:783 - which has loud cymbal // naah.. ==a i feel the beat is fine here.. for rhythm purpose though
00:20:526 (20526|3) - move to 3 // <3
00:22:069 (22069|2,22155|3,22240|1,22326|2) - ctrl + H // rearranged instead
00:25:283 (25283|0) - delete | idk idk idk idk why on there // synthesizer sounds lol.. if you had a time, check hekireki, ahuehueehue.. :U
00:30:469 (30469|1,30555|0) - suddenly no jack // i was about to make 2 beat with mini jack only, since the 3rd will conflict with 00:31:212 (31212|2,31269|1) - .. will consider to change later
00:39:383 - add note // keep, ghost notes no more please.. ;w;
00:44:869 - ^ // i layer this phase with percussion, so yea, keep
00:55:755 - ^ // nice catch.. added
01:00:212 - ^ // blame old mp3.. :u added
01:00:640 - ^ // ok
01:01:840 - ^ // ok
01:09:812 - ^ // uhh... ok then.. (kinda doubt because there's no cue sound, but it has better beat indeed..)
01:10:069 - haelequin, but.... i cant catch 1/8 instruments there
// there is a lots of 1/8 snare.. it's biased with the synthesizer but its still hearable... keep
01:12:983 (72983|2,73069|2) - pls different pitch
01:13:498 (73498|1,73583|1) - ^ // keep both, i don't rely with PR too much, mapping too technical will reduce the game factor on it
01:14:012 - suddenly double orz previous are just singles // 3rd beat, ^ i don't rely the PR, as long as it has nice beat..
01:15:726 (75726|0,75812|0) - different
01:16:240 (76240|3,76326|3) - ^ // aa thanks for noticing this, i forgot to add notes between 01:16:755 (76755|0,76840|3) - .. U
01:17:783 (77783|3) - move to 3 // ;; keep, for laser beam sound
01:23:012 (83012|0) - ^ to 4 // re-arranged, but the jack still there.. moved to another beat, thanks for noticing this
01:25:069 - double? here is single 01:24:040 - 01:24:555 - // 3rd beat.. don't you see the problem is repeated at same beat? it's on purpose.. :3
01:27:726 - again
eventhough pitch is decreasing here // ==a i know, but i don't rely pr, as long as the beat feels better.. so keep
01:28:840 (88840|1,89098|2) - delete double is enough // to represent the laser beam sound.. ==a considering to keep because this is the hardest diff
01:32:698 (92698|2,92783|3) - ctrl + H but i know you wont change this // 01:32:269 (92269|0,92355|0) - yep, keep
01:34:583 (94583|0) - delete // ok
01:38:355 - add note // focusing to the synthesizer, keep
01:38:869 - ^ // ;w; keep