Congratz for your first ranked map I guess @Fort
Secretpipe wrote:
Congratz for your first ranked map I guess @Fort
Yeah seems i need to fix it all.Toastedsalad wrote:
Did a few runs of chill diff.
a few small things make this map very annoying to fully enjoy
- sometimes the hitsounds are inaudible you right i check it in previous update it was normal offset but why in here is -1/+1 offset
- 00:55:765 (4,1) - sudden big jump (x3.36) without musical cue its okay, but i will make sure my map playable
- 01:24:308 (2,3) - & 02:57:308 (1,2,3,4) - and some other things that make me go "wtf was that part about", feel like it was mapped just to be harder
please priti, Chill means cold hearted and cold blood and didnt related to Easy diff, you get it wrong. and it was custom diff names in hardest diff.Priti wrote:
Gratz!
Just saying though, this will most likely get dq'd due to "Chill" not fitting a hardest diff, if anything it'll fit an Easy.
saya tau kejadian seperti ini bakalan terjadi. Jadi lebih baik map ini mendapatkan disqualifikasi daripada tetap jadi map ranked. dan makasih ya untuk semangatnyaMako Sakata wrote:
Walaupun nanti disqualified tetep semangat fort!
Untuk sementara enjoy your first qualified map😜
yeah im too fast to say it to you, and i will come back for you if my map was rebubbled or whateverAka wrote:
Chill diff is pretty much out of the rhythm, triplets are placed where 1/1 would suit much better and moments when they actually suit are done with 1/1, same goes with insane diff, just saying..
well, ikr its a dnb track but its a pity its done in this way. and sorry that i didnt get there before lmao
i was wondering you feel ;_;CDFA wrote:
whoops
*slow clap*Priti wrote:
Just saying though, this will most likely get dq'd due to "Chill" not fitting a hardest diff, if anything it'll fit an Easy.
i didnt really see your epic mod here, it just glit on inheritted timing pointsTess wrote:
Inaudible hitsounds just disable custom hitsound, too many muted sliderends okay since it didnt clickable objects, bad aesthetics it's your feeling, flow is meh you do it wrong, inconsistent hitsounding need some variation, inconsistent patterning blah, inconsistent rhythms and random spacing... its okay in hardest diff
So, DQ when? soon XD
Instead of telling the player to disable your hitsounds, you could, you know, use good hitsounds?Fort wrote:
just disable custom hitsound
Actually muted sliderends are to be used sparingly and only where they fit, they're not to be spammed all over the place just because "it didnt clickable objects".Fort wrote:
okay since it didnt clickable objects
Aesthetics are objective, though. It's to do with symmetry. No, not Andrea-style x-axis symmetry, but all forms of symmetry, such as rotational symmetry, inverted symmetry, subtle symmetry, internal symmetry and asymmetry. Your map has little to none of this, which makes it look sloppy, and amateuristic.Fort wrote:
it's your feeling
What exactly am I doing wrong? It's your flow, not mine.Fort wrote:
you do it wrong
If there's no variation in the song, there should be no variation in your hitsounds, and the minimal amount of variation in your patterns. "needs variation" is no excuse for just random mapping.Fort wrote:
need some variation
Nice.Fort wrote:
blah
"bad mapping is okay because hardest diff"Fort wrote:
its okay in hardest diff
It wasn't a mod, it was a comment, and I have no clue where you're pulling inherited timing sections from because I never once mentioned any of those.Fort wrote:
i didnt really see your epic mod here, it just glit on inheritted timing points
also gratz for the first rank!Kaguya Hourain wrote:
yea you exactly right, that thing still inaudiable even with 40% - 100% volume ;_;, soft sample hitsound very low.....Frostmourne wrote:
also gratz for the first rank!Kaguya Hourain wrote:
Edit: On a serious note, the only one thing if I disqualified this map as I were QAT would be inaudible hitsounds on many places.
Example
01:23:193 (2) -
01:24:308 (2) -
01:30:822 (7,8) -
01:33:136 (6,7) - the music sounds heavily here, I see no reason why you wanted it silent this way as same as 01:33:479 (8) - 's tail
01:35:879 (5) -
01:47:364 (1,2,4,5) -
and the likes
Flow and triplets are pretty ok. I don't know if anyone here is qualified enough to determine what good flow is if you can't play properly.
00:23:708 (1) - to 00:44:279 (3) -
I don't think it's a good idea to silence slides' end just to force players to hold the sliders from one to another. extended sliders are not always appreciated by me though
inverness wrote:
People like you are literally the reason why this game remains cancerous. Good job being an arrogant asshat shit.
Rei Hakurei wrote:
how could you rank a map, if you didn't even want to listen to what people say.
Fort wrote:
blah
and all the other shit. Is this kind of attitude is what we're looking for?Fort wrote:
i didnt really see your epic mod here
im just thinking what the hell i am, this just my old game design style. i keep it until now, and this is the result. #2015 too brutal for me
inverness wrote:
Like I'm not chill enough.
The mapper is being plain arrogant by wording things in the way that made him looks like he knows everything. Moreover it seems that not even himself actually realized about that already.Fort wrote:
blahand all the other shit. Is this kind of attitude is what we're looking for?Fort wrote:
i didnt really see your epic mod here
That's my main point. Hell, I don't even care about the map, it is the mapper's (and every single other mapper that does so in a somewhat similar way) attitude that sickens me
I'm done here.
i was wrong. once again i feel so sorry, but at least you respect from my work and this map rank. i know this map will be DQ'ed but i know my old mapping style ruined your play style. and my stupid attitude who make me even stronger, and sorry to people who modding this and appreciate time for my map, i feel like a dumb, "why i keep my old mapping style?" just it i can say, keep pushing and pushing and pushing i train my mapping skill like this, i will map with better maps, better project, better style as you all wish. No random jumps, no inconsistent spacing, no dumbest diff name, everything will be fine next time.Rei Hakurei wrote:
basically, you've ranked your map, and now,
you're absolutely selfish about any incoming advices, what kind of attitude is that?
even though it came late, is there any reason to ignore it?
so basically should i say, or should i blame the one that helps you is... meh.
I think that people abuse dnb to spam triples... it kind of bugs me..... but oh well what can u do, just my view on things. After all, you can literally put a bunch of triples consecutively and get it ranked if it's a dnb map.Aka wrote:
Chill diff is pretty much out of the rhythm, triplets are placed where 1/1 would suit much better and moments when they actually suit are done with 1/1, same goes with insane diff, just saying..
well, ikr its a dnb track but its a pity its done in this way. and sorry that i didnt get there before lmao
2015-01-11 19:27 AlpacaCokelat: omg i just saw your map forum. kenapa pada kebakaran jenggot ahahahahahfjhgdkdf astaga lmao
2015-01-11 19:27 AlpacaCokelat: im sorry for making more drama in your map dang it
2015-01-11 19:27 Fort: wkwkwkwk
2015-01-11 19:27 Fort: mod lagi dong map ane
2015-01-11 19:28 AlpacaCokelat: ayy sure. bentar ku-apdet
2015-01-11 19:28 Fort: yg chill
2015-01-11 19:28 AlpacaCokelat: okok
2015-01-11 19:29 Fort: redownload
2015-01-11 19:30 Fort: gk pakai NF aja bisa pass ini kau
2015-01-11 19:30 Fort: :D
2015-01-11 19:31 Fort: itu tablet atau apa :o
2015-01-11 19:33 AlpacaCokelat: mouse
2015-01-11 19:33 AlpacaCokelat: pegel aaaaaaa
2015-01-11 19:33 AlpacaCokelat: wwww pardon my noob skill
2015-01-11 19:33 Fort: leh
2015-01-11 19:33 Fort: itu spinnya kok gitu
2015-01-11 19:34 Fort: raw input pls
2015-01-11 19:34 AlpacaCokelat: iyep. aku gabisa ngespin di tengah, soalnya mouse-ku berat
2015-01-11 19:34 AlpacaCokelat: lel raw input geraknya malah susah hue
2015-01-11 19:34 AlpacaCokelat: ini remap semua ya?
2015-01-11 19:34 Fort: nanti juga terbiasa
2015-01-11 19:34 Fort: iya
2015-01-11 19:35 AlpacaCokelat: weleh remap berapa jam ini?
2015-01-11 19:35 Fort: lebih mending remap daripada refix
2015-01-11 19:35 AlpacaCokelat: iya sih
2015-01-11 19:35 Fort: paling 5 jam
2015-01-11 19:35 AlpacaCokelat: buset. untung weekend
2015-01-11 19:35 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:35 AlpacaCokelat: idk itu awalannya agak boring kalo tiap combo ds-nya sama2 0.9x
2015-01-11 19:36 AlpacaCokelat: gimana kalo dinaikin sedikit demi sedikit?
2015-01-11 19:36 Fort: terlalu lebay itu
2015-01-11 19:36 Fort: wkowkowkwo
2015-01-11 19:37 AlpacaCokelat: lmao iya sih tapi kalo sama semua rada gimana gitu wkwkwkk
2015-01-11 19:37 AlpacaCokelat: rindu pattern lama ;_____;
2015-01-11 19:37 AlpacaCokelat: 00:12:735 (1,2,3,4,5,6,7,8) - ini ds-nya 0.9x udah bagus , 00:15:478 (1,2,3,4,5,6,7,8) - ds-nya jadi 1.0x mungkin lumayan ahahahjhds abaikan
2015-01-11 19:39 AlpacaCokelat: add whistle 00:33:993 (7) - ? buat nyeimbangin whistle di kepala slider 00:32:621 (3) -
2015-01-11 19:39 Fort: ini kan diffname nya chill
2015-01-11 19:39 Fort: awalnya woles aja dulu
2015-01-11 19:40 AlpacaCokelat: hmm bener juga. boleh deh
2015-01-11 19:40 AlpacaCokelat: trus kiai-nya bikin pegel wkwkwkwkk kenapa gak awalannya aja yg diremap?
2015-01-11 19:40 Fort: slider itu emang hitsoundnya gitu
2015-01-11 19:41 AlpacaCokelat: eeh? gak diilangin kalo gitu? atau emang maunya ada whistle? terserah aja deh wkwkwkwkk
2015-01-11 19:41 AlpacaCokelat: oiya trus itu awalannya bisa dibagusin pake whistle, mungkin setiap downbeat dan volume-nya agak dikecilin but up to you again
2015-01-11 19:41 Fort: ACTION is playing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:41 Fort: testplay dulu
2015-01-11 19:42 AlpacaCokelat: okk
2015-01-11 19:46 AlpacaCokelat: 00:43:250 - 00:43:593 - 00:43:936 - oiya ini kok line buat ngubah sv-nya masih ada? ds-nya jadi agak beda wkwkwkk mending timing line ini dihapus
2015-01-11 19:46 AlpacaCokelat: 00:42:907 (1,2,3,4) - ini perasaanku aja atau combo colornya sama kayak 00:40:164 (1,2,3,4,5,6,7) -
2015-01-11 19:46 Fort: emang sengaja itu
2015-01-11 19:47 AlpacaCokelat: astaga kok mirip banget ini combo colornya
2015-01-11 19:47 AlpacaCokelat: ooh timing line-nya sengaja?
2015-01-11 19:47 AlpacaCokelat: daripada pake timing line gitu mending pake ds sih soalnya ga ada slider but up to you
2015-01-11 19:52 Fort: itu beda ah
2015-01-11 19:52 AlpacaCokelat: gdi my skin
2015-01-11 19:52 AlpacaCokelat: oiya 00:49:764 (1) -
2015-01-11 19:52 AlpacaCokelat: flow suggestion https://puu.sh/emIqF/c33c955699.jpg
2015-01-11 19:53 Fort: liat di song setup
2015-01-11 19:53 AlpacaCokelat: 5 sama 6 rada mirip hue
2015-01-11 19:53 Fort: done
2015-01-11 19:54 AlpacaCokelat: oiya trus itu bisa dibikin blanket sih but idk aku kalo blanket jelek https://puu.sh/emIGf/9903c38413.jpg
2015-01-11 19:54 AlpacaCokelat: brb ganti skin
2015-01-11 19:55 AlpacaCokelat: eh bener sumpah 5 sama 6 mirip banget ahahahahadgfhjsd
2015-01-11 19:56 AlpacaCokelat: oiya trus tadi aku nyaris ketipu di 01:17:193 (1,2) - kukira ga ada jeda wwwww
2015-01-11 19:58 AlpacaCokelat: tapi ga masalah sih sebenarnya lmao
2015-01-11 19:58 AlpacaCokelat: do u want nazi mod
2015-01-11 19:59 Fort: yg penting di post gitu aja
2015-01-11 19:59 Fort: lah ane mau nonton oimt dulu ah
2015-01-11 19:59 AlpacaCokelat: yaelah
2015-01-11 20:00 AlpacaCokelat: ok imma post the rest on forum