We did an IRC chech with the mapper.
Changes:
IRC log
13:24 Fort: hello
13:24 -Bakari-: hey
13:24 Fort: ummm i need help
13:25 -Bakari-: sure, how can I help you
13:25 Fort: check some major issues in here
13:25 *Fort is listening to [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind]
13:26 -Bakari-: okay
13:28 *-Bakari- is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
13:29 -Bakari-: 00:10:679 (1,1) - unrankable. For the easiest diff there should be ~1500ms of recovery time after each spinner
13:30 Fort: okay done
13:30 -Bakari-: okay, let's do a little IRC check
13:31 Fort: okay
13:32 Fort: sure
13:33 -Bakari-: from what I see now there's a problem with the diff spread
13:33 -Bakari-: lemme get a link to that rule/guide
13:33 -Bakari-: https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements
13:35 -Bakari-: adding a few more 1/2 beats to make Normal have ~2,1 stars would be the best possible solution, I'd say
13:35 Fort: okay i fix some stacing in easy diff
13:36 Fort: but can stacked object added to easy diff?
13:37 Fort: like in here 00:36:736 (3,4) -
13:37 -Bakari-: it's okay, but I'd recommend to avoid them
13:37 Fort: okay
13:38 -Bakari-: 00:43:593 (1,1) - same thing about recovery time
13:38 *-Bakari- is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
13:39 Fort: i was delete that spinner
13:41 -Bakari-: 00:53:193 (1) - a very minor thing, but can we make the shape a little more readable? [http://puu.sh/dNB0x.jpg example]
13:43 -Bakari-: 01:12:222 (2) - push it 1/2 forward in order to represent the vocals better
13:43 -Bakari-: [http://puu.sh/dNB6v.jpg that's what you'll get]
13:44 Fort: done
13:45 -Bakari-: 01:09:650 (3) - and push this one as well, for the same reason
13:46 -Bakari-: 01:17:879 (2) - finish this one at 01:18:221 -
13:47 -Bakari-: 1/2 gaps seem out of place in this diff, so yeah :c
13:47 Fort: yea i know this one
13:47 -Bakari-: 01:47:365 (1,1) - sorry, we'll have to change this :c
13:48 Fort: already done
13:49 -Bakari-: 02:00:393 (1,2) - we don't really need the circle
13:49 -Bakari-: extend the slider by 1/2 and we will have a pattern like [http://puu.sh/dNBmA.jpg this]
13:50 -Bakari-: might require some minor spacing changes, but I think you can handle this
13:50 Fort: hell this GD
13:51 -Bakari-: nah, we aren't doin' a lot of changes
13:51 -Bakari-: the diff looks pretty nice, except for some patterns
13:52 Fort: umm i see
13:52 -Bakari-: 02:13:421 - the strong beat is unclickabe, which means that the rhythm is not mapped correctly.
13:52 -Bakari-: so, the only way to solve it is to make that beat clickable
13:53 -Bakari-: for example, [http://puu.sh/dNBuP.jpg like this]
13:53 -Bakari-: 02:30:565 (1,1) - sorry :c
13:54 Fort: change pattern
13:54 Fort: done
13:54 -Bakari-: 02:37:251 (2) - push it 1/2 forward
13:54 -Bakari-: we've already done something similar
13:54 Fort: already fixed to all spinners
13:54 -Bakari-: 02:45:651 (2) - guess the mapper just copy-pasted the pattern :D
13:55 Fort: i know this one
13:55 Fort: :D
13:55 -Bakari-: 03:29:536 (3) - and this one
13:55 Fort: oke copy pasted fix
13:55 -Bakari-: 03:35:022 (2) - and this
13:56 Fort: wth he just use 1/4 snap divisor lol
13:58 -Bakari-: okay, we've finished with Easy
13:59 Fort: yes
13:59 -Bakari-: as I said previously, ask the guest mapper or try to make the Normal harder yourself
13:59 -Bakari-: adding more 1/2s when it fits and looks necessary is the best possible way to do it
14:00 Fort: but this one is 1.95 and my hard SR is 3.30
14:00 Fort: i talk to Hinsvar about this one
14:00 Fort: and he said is okay with that
14:00 -Bakari-: poke him once again, just to be on a safe side
14:00 -Bakari-: lemme explain that
14:01 Fort: but im still not sure for this
14:01 Fort: okay
14:02 -Bakari-: Easy - 1.22 / N - 1.95 / H - 3.3 / I - 4.41 / C - 5,04
14:02 -Bakari-: feels like a diff of 2,xx star rating is missing here, right?
14:03 -Bakari-: with a few changes to the Normal we can fix that
14:03 Fort: oh i see, so i need to raise normal diff star rating to 2?
14:04 -Bakari-: ~2,0 OR 2,1
14:05 -Bakari-: so, I guess we can skip Normal for now and move on to Hard
14:05 *-Bakari- is editing [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind [Hard]]
14:06 Fort: yes done wityh normal
14:06 Fort: with*
14:06 -Bakari-: 00:20:964 (1,2,3) - if you take a look at the spacing values (upper-right corner of the screen, yellow numbers)
14:06 -Bakari-: you can see that spacing is incosistent
14:06 -Bakari-: it jumps from 1,1 to 1,2 and then back to 1.1
14:07 Fort: exactly im using 1/2x but i dont know why like this lol
14:07 -Bakari-: check it yourself, there might be a few more spacing mistakes
14:07 -Bakari-: 00:35:020 (2,3) -
14:09 Fort: done
14:09 -Bakari-: 01:03:478 (1,2,3,4) - i like the idea, but spacing difference makes it look untidy
14:10 -Bakari-: 01:06:564 (2) - i doubt that you really want to have this curve, remove the red point?
14:10 Fort: fix distance
14:10 -Bakari-: try AR 7,5 or even 8
14:11 -Bakari-: 7 is just too slow for a >150 BPM hard diff
14:11 Fort: how it can be lol
14:11 Fort: okay fix AR
14:12 Fort: 01:06:564 (2) - i think i like this slider
14:12 -Bakari-: 01:39:993 (1) - it's really hard to tell how many repets are in this slider, that is why I want you to change it
14:12 -Bakari-: http://puu.sh/dNCio.jpg
14:12 Fort: so it same like this? 03:07:764 (1) -
14:12 -Bakari-: or [http://puu.sh/dNCiN.jpg ~~]
14:13 -Bakari-: yeah
14:14 Fort: how about this? http://puu.sh/dNClr/8e6f73f37f.jpg
14:14 -Bakari-: 02:24:392 (1) - should be finished on the red tick, I'd say. there is nothing on the blue one
14:14 -Bakari-: yeah, that's okay
14:14 -Bakari-: 02:45:821 (6) - you know, same again :c
14:15 Fort: yea good
14:15 Fort: oh i didnt see it
14:15 -Bakari-: 02:51:478 (6) - finish on the red tick
14:15 Fort: how about this one? 01:18:135 (5) -
14:15 -Bakari-: extended (3/4) sliders are quite a complicated thing, so you should pay a lot of attention to them
14:16 -Bakari-: 01:18:135 (5) - it's okay
14:16 Fort: nah
14:17 -Bakari-: 02:55:250 (1) - there's a very bvious drum hit at the red tick
14:17 -Bakari-: which is ignored for no reason :c
14:18 Fort: done
14:18 -Bakari-: 03:29:707 (7) - and the repeats again
14:18 Fort: done
14:18 -Bakari-: 03:32:450 (5) - minor - probably we can improve the shape here :) [http://puu.sh/dNCwL.jpg right?]
14:19 Fort: blanet
14:19 Fort: blanketed
14:21 -Bakari-: and that's it.
14:21 -Bakari-: try to pay more attention to spacing on this diff, otherwise it's fine
14:21 Fort: okay i will take a look at it
14:22 -Bakari-: oh, and disable epilepsy warning on Easy and Normal
14:23 -Bakari-: I think we don't need them anymore :)
14:23 Fort: widescreen support too?
14:23 -Bakari-: yeah
14:24 Fort: okay done
14:24 Fort: umm i think in hard diff im using various spacing
14:26 *-Bakari- is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
14:27 -Bakari-: 00:28:508 (5) - we can clearly hear vocals fade at the red tick
14:27 -Bakari-: other 3/4s are fine, though
14:27 -Bakari-: 00:33:308 (3) - same as above
14:28 Fort: all done
14:29 -Bakari-: 00:46:251 (4) - isn't that overmapped?
14:29 -Bakari-: 00:47:622 (3) - ^
14:30 -Bakari-: I'm not really happy about the overmapped triplets and I don't think they are necessary here
14:30 Fort: but looks good
14:30 Fort: :D
14:30 -Bakari-: well, echnically they're rankable
14:30 Fort: okay i will fix it
14:31 -Bakari-: but they hurt the original rhythm of the song, as the artist did not intend to add those triplets in the song
14:31 Fort: but without overmapping this map is like aaa
14:31 -Bakari-: you're free to keep 1/4s when they are fitting
14:32 -Bakari-: or if you really do want to keep overmapped stuff, keep it consistent :c
14:32 Fort: i fix some 1/4 who didnt fit to song
14:35 -Bakari-: btw, some parts like 01:47:364 - are kinda hard to hear
14:35 -Bakari-: can you use louder hitsound there?
14:35 -Bakari-: I'd say 45% volume instead of 30%
14:35 Fort: okay 45%
14:39 -Bakari-: 03:26:622 (4,5,6,7) - the 1/4 stack combined wth 1/2 feels sorta misleading
14:39 -Bakari-: unstack 7, maybe?
14:41 -Bakari-: okay. that's it for the Insane :D
14:41 Fort: how about this?
14:41 Fort: http://puu.sh/dNDnz/9034d74ca5.jpg
14:41 Fort: i unstack triplet
14:42 -Bakari-: looks nice
14:42 Fort: yea
14:43 *-Bakari- is editing [http://osu.ppy.sh/b/441175 Tristam & Braken - Frame of Mind [Chill]]
14:43 -Bakari-: 00:18:136 (9) - inaudible hitobjects are not allowed
14:44 -Bakari-: you can have a 5% volume slidertail, but 5% circle is a no-no thing :c
14:45 Fort: im fix this one
14:46 -Bakari-: to be honest, I don't really see the point of this diff
14:47 -Bakari-: the music does not suggest insane jumps like 00:58:679 (6,7) - (x5.0+ DS)
14:47 Fort: cause its my old map
14:47 Fort: :D
14:47 Fort: okay fixed
14:47 -Bakari-: 01:26:708 (5,1,2) - a sudden DS-reduce herehits really hard
14:48 -Bakari-: try to use higher DS, so it won't be so confusing
14:49 Fort: done
14:52 -Bakari-: I'll post log and a very short summary of hat we've changed in the beatmaps thread o/
14:52 Fort: i'll update this first
14:54 Fort: okay update the map
Changes:
- A few patterns were improved
- Minor volume change
- Rhythm was fixed in a few parts
- General suggestions