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Tristam & Braken - Frame of Mind

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Frostmourne

Kaguya Hourain wrote:

also gratz for the first rank! :)

Edit: On a serious note, the only one thing if I disqualified this map as I were QAT would be inaudible hitsounds on many places.
Example
01:23:193 (2) -
01:24:308 (2) -
01:30:822 (7,8) -
01:33:136 (6,7) - the music sounds heavily here, I see no reason why you wanted it silent this way as same as 01:33:479 (8) - 's tail
01:35:879 (5) -
01:47:364 (1,2,4,5) -
and the likes

Flow and triplets are pretty ok. I don't know if anyone here is qualified enough to determine what good flow is if you can't play properly.

00:23:708 (1) - to 00:44:279 (3) -
I don't think it's a good idea to silence slides' end just to force players to hold the sliders from one to another. extended sliders are not always appreciated by me though :(
Topic Starter
Ciyus Miapah

Frostmourne wrote:

Kaguya Hourain wrote:

also gratz for the first rank! :)

Edit: On a serious note, the only one thing if I disqualified this map as I were QAT would be inaudible hitsounds on many places.
Example
01:23:193 (2) -
01:24:308 (2) -
01:30:822 (7,8) -
01:33:136 (6,7) - the music sounds heavily here, I see no reason why you wanted it silent this way as same as 01:33:479 (8) - 's tail
01:35:879 (5) -
01:47:364 (1,2,4,5) -
and the likes

Flow and triplets are pretty ok. I don't know if anyone here is qualified enough to determine what good flow is if you can't play properly.

00:23:708 (1) - to 00:44:279 (3) -
I don't think it's a good idea to silence slides' end just to force players to hold the sliders from one to another. extended sliders are not always appreciated by me though :(
yea you exactly right, that thing still inaudiable even with 40% - 100% volume ;_;, soft sample hitsound very low..... :cry:
jyu

inverness wrote:

People like you are literally the reason why this game remains cancerous. Good job being an arrogant asshat shit.

Rei Hakurei wrote:

how could you rank a map, if you didn't even want to listen to what people say.


edit : am i the only one here who have no problem with the slienced sliderends? well idk if a lot of people dislike it then might as well dq. it won't hurt anyway
El SolarBeam
Well, those who come with a harsh-sounded comments can actually said more that this on the old time, just so you know. They're just holding back these days because more and more people ask to do so. I can say they're still going easy at this rate, hence it's better to respect their opinion and experience than plainly spitting it out (or so on my perspective, sorry). Anyway I agree with Frosty, the so-considered unrankable thing is just the inaudible hitsounds, the way you make the pattern is just fine in the meantime (also from my perspective), but well, I won't say that it wouldn't cause a controversy either.

on further note, I also like drama hunting lmao
Shohei Ohtani
nothing better than that post-rank modding
Topic Starter
Ciyus Miapah
im just thinking what the hell i am, this just my old map style. i keep it until now, and this is the result. #2015 too brutal for me
69653863
Like I'm not chill enough.

The mapper is being plain arrogant by wording things in the way that made him looks like he knows everything. Moreover it seems that not even himself actually realized about that already.

Fort wrote:

blah

Fort wrote:

i didnt really see your epic mod here
and all the other shit. Is this kind of attitude is what we're looking for?
That's my main point. Hell, I don't even care about the map, it is the mapper's (and every single other mapper that does so in a somewhat similar way) attitude that sickens me

I'm done here.
Rei Hakurei
basically, you've ranked your map, and now,

you're absolutely selfish about any incoming advices, what kind of attitude is that?
even though it came late, is there any reason to ignore it?

so basically should i say, or should i blame the one that helps you is... meh.
Nyxa
A pattern being playable doesn't make it good, you know. Even if it's comfortably playable.

Just look at it this way; imagine you buy the newest Call of Duty: Black Warfare 12. You take it home, open the package, and inside is just a standard Sony DVD with nothing but CoD:BW12 written on it. You shrug and pop it into your BoxStationCube 2 and wait for the game to load. The menu pops up, but there's no cool sound effects, just a black background with white letters writing "New Game", "Load game", etc. You think it's kinda weird but okay, you hit new game and start playing. There's no cool cinematic cut-in scene, no story, you just get plopped into a fully animated 3D environment with little to no skinning done, and only meager sound effects, just the bare necessity to be able to play. On top of that, you can fully move and control your character but the movements feel unnatural and the characters aren't all that pleasant to control. However, despite all of this, it's perfectly possible to play the game from start to end on the hardest difficulty without too many troubles gameplay-wise, other than the aforementioned.

Would you enjoy the game? Yes, the game is just fine, it's playable, it has everything that it needs. But would it be enjoyable? You'd think it's sloppy and that the game makers were lazy and like you not only wasted your money to buy the damn thing, you also wasted your time to even go as far as level 1. You know the makers could've done better and they just didn't. So you go to the company, ask to file a complaint and get to talk to the chief director of the department that made that game. You point out all the flaws, and then the director looks you straight in the eye and says;

im just thinking what the hell i am, this just my old game design style. i keep it until now, and this is the result. #2015 too brutal for me
Topic Starter
Ciyus Miapah

inverness wrote:

Like I'm not chill enough.

The mapper is being plain arrogant by wording things in the way that made him looks like he knows everything. Moreover it seems that not even himself actually realized about that already.

Fort wrote:

blah

Fort wrote:

i didnt really see your epic mod here
and all the other shit. Is this kind of attitude is what we're looking for?
That's my main point. Hell, I don't even care about the map, it is the mapper's (and every single other mapper that does so in a somewhat similar way) attitude that sickens me

I'm done here.

Rei Hakurei wrote:

basically, you've ranked your map, and now,

you're absolutely selfish about any incoming advices, what kind of attitude is that?
even though it came late, is there any reason to ignore it?

so basically should i say, or should i blame the one that helps you is... meh.
i was wrong. once again i feel so sorry, but at least you respect from my work and this map rank. i know this map will be DQ'ed but i know my old mapping style ruined your play style. and my stupid attitude who make me even stronger, and sorry to people who modding this and appreciate time for my map, i feel like a dumb, "why i keep my old mapping style?" just it i can say, keep pushing and pushing and pushing i train my mapping skill like this, i will map with better maps, better project, better style as you all wish. No random jumps, no inconsistent spacing, no dumbest diff name, everything will be fine next time.

maybe you're all right, i cant even have mapping style. atleast this is my ~30th map who can be ranked for now. if it dq'ed it's okay maybe people will be happy if i didnt rank this map. i will rerank it with better maps. "be yourself, i'll be strong and brace, and everything will be okay". im ready QAT :)
69653863
-
Shiro
Hello Fort ! Sorry, but I have to disqualify this. The mapset has numerous silenced objects, especially circles, which are not rankable. Please raise the volume on these sections to make them properly audible.

A couple more things:
[Chill]
03:18:565 (1,2,3,4,1,2,3,4,1) - it would be better to stack first, then expand the stream, rather than the other way around

[Insane]
03:19:936 (5,6) - A stack here is rather unintuitive. The song calls for more movement, and it would be more consistent to use a jump here (like in the rest of the chorus).

The Chill difficulty sometimes weird movement and inconsistent spacing (check the 1/4 mostly). Please go over it again. Getting a few more mods wouldn't hurt, too.

The map will be handled by BATs from now on. Good luck for the rerank!
Irreversible
Hi there,

just wanted to point up some things (together with Shiro's unranking post)

Inaudible HitsoundsHitsounding in generalDifferent issues concerning the gameplay

Inaudible Hitsounds

So, first of all, the unrankable issue is certainly the inaudible stuff, which appears everywhere. You should choose different hitsounds, to make sure it's cleraly hearable. Let me point up some examples, in case you don't understand:

Chill diff: 01:59:536 (2) - 02:27:051 (5) - 02:44:193 (3) - etc.
Insane diff: 02:57:307 (1) - The song isn't as weak as you show it with your 40% hitsound, it's way too silent as it would compliment the song properly. Please increase the overall volume. 03:18:564 (1,2,3,4,5,6,7,8) - too silent, too.

Although silenced sliderends are acceptable, they honestly spoken don't fit at most places here, you should revise them, as well.

Hitsounding in general

00:12:736 (1) - It's things like these that stand out to me; I do see a little difference in the song between 00:12:736 (1) - and 00:15:478 (1) - , but the difference between the hitsounding is way too big, and it's rather giving me question marks than anything else to be honest. You can leave it if you like, that's more of a personal issue.

I hope the general hitsounding will improve anyway, when you fixed the inaudible issues

Different issues concerning the gameplay

I think there have been enough comments (which you've read) about it already. Please take a look again, and try to fix up stuff yourself, I personally don't have to add much more things than that, since it's true that the overall placement appears quite random, and things like flow can be improved. I know a comment like that isn't helpful, and I'll come back to mod that after the unrankable things have been fixed.

Good luck, and don't hesitate asking me if there are things you can't understand.
Bearizm

Aka wrote:

Chill diff is pretty much out of the rhythm, triplets are placed where 1/1 would suit much better and moments when they actually suit are done with 1/1, same goes with insane diff, just saying..

well, ikr its a dnb track but its a pity its done in this way. and sorry that i didnt get there before lmao
I think that people abuse dnb to spam triples... it kind of bugs me..... but oh well what can u do, just my view on things. After all, you can literally put a bunch of triples consecutively and get it ranked if it's a dnb map.

*cough* United *cough

oh well that's a different map so.. ye..

btw fort, the insane's last bit is..... it plays horrible. triple over a 1/2 note overlapping is never a good idea imo.
PatZar
LOL another drama b4 DQ
gajelas lanjutkan
also keep it up fort!
Topic Starter
Ciyus Miapah
Episode 2 begin
zeroclover
you guys just have a big mouth because having a ranked map and start to make chaos and insulting to other mappers and modders
and also Genocide, if you want get another long lenght silenced, just ask chat moderator, they will glad to do it
also, any BATs/QATs/GMTs help to kudosu this modders

-Toastedsalad
-Aka
-Tess
-Frostmourne

if you want start debate and post a shit at social media like twitter or facebook as a war , im ready at anytimes when i available
and pls dont do it in this thread

also, pls use a tag as a good reason to help player search your map
*featuring* in tag was not worth
^ a single short mod, so im not a random ppl here
Topic Starter
Ciyus Miapah
thanks to your suggestion.
note: i will make a shattered frame of mind into a slightly better frame of mind :)
Starfy
Hi Fort

Savelog
17:46 Fort: hello starfy
17:46 StarForYou: hi fort
17:47 Fort: i think i need help
17:47 StarForYou: OAO?
17:47 Fort: you can help me?
17:47 Fort: i need more mods for this map
17:47 StarForYou: sure
17:47 *Fort is listening to [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind]
17:47 Fort: just only 1 diff
17:47 Fort: Chill
17:47 StarForYou: ok
17:47 Fort: because i remapped it
17:47 Fort: enjoy
17:47 StarForYou: :O
17:47 StarForYou: ok
17:48 Fort: you need to redownload it
17:52 Fort: what do you thing about this?
17:52 Fort: think*
17:52 StarForYou: humm kind good
17:53 StarForYou: 00:15:393 (9,1) -
17:53 StarForYou: slider will be better
17:53 StarForYou: imo
17:53 Fort: `oops forget to delete 9
17:54 StarForYou: 01:00:736 (1,2,3,4) - feeling a bit of weird
17:55 Fort: i follow something in there
17:55 StarForYou: 01:04:850 (1,2,3) - the DS look too big
17:57 Fort: how about this https://puu.sh/emyEP/ce9f253f48.jpg
17:57 StarForYou: https://puu.sh/emyGN/d08d3c9946.jpg
17:57 StarForYou: this is my idea
17:58 Fort: reversible lol
17:58 StarForYou: lol
17:58 Fort: okay
17:58 Fort: done
17:58 StarForYou: :D
18:00 StarForYou: actually the map is ok
18:00 StarForYou: just too many random jump ;_;
18:00 Fort: wut
18:01 Fort: because random jump is the best
18:01 Fort: use mouse to play that
18:01 StarForYou: lol
18:01 StarForYou: 01:45:907 add a note maybe
18:02 Fort: didnt see some triplet sound there
18:03 StarForYou: 02:13:421 start
18:03 StarForYou: where's the external hitsound
18:03 StarForYou: clap whistle finish
18:03 StarForYou: maybe add some whistle
18:04 Fort: this one too loud to hitsounded
18:04 Fort: too hard to hitsound
18:04 StarForYou: give u a sequence
18:05 StarForYou: 02:13:421 (1,5,1,5,1,5,1,5) -
18:05 StarForYou: etc
18:05 StarForYou: +whistle
18:05 StarForYou: feeling better
18:05 StarForYou: oops wait
18:06 StarForYou: 02:13:421 (1,5,1,5,7,1,5,1,5,7,1) -
18:06 StarForYou: wtc
18:06 StarForYou: etc
18:06 StarForYou: :D
18:07 StarForYou: still work start at 00:56:621 (1) -
18:08 Fort: done
18:08 StarForYou: what do you about that hitsound sequence
18:08 Fort: what is hitsound sequence?
18:09 StarForYou: nope
18:10 Fort: blah
18:11 StarForYou: 03:52:164 (1) - hitsound /_\
18:11 StarForYou: and that's all
18:12 Fort: done
18:13 StarForYou: :D
18:13 Fort: post it plz
18:14 StarForYou: lol
18:14 StarForYou: ok
Topic Starter
Ciyus Miapah
updated!
jyu
well i'm sorry if my comment kinda offended you guys or something because i didn't mean to idk

anyway we did a small irc check and managed to fix a slider's flow

irc log
2015-01-11 19:27 AlpacaCokelat: omg i just saw your map forum. kenapa pada kebakaran jenggot ahahahahahfjhgdkdf astaga lmao
2015-01-11 19:27 AlpacaCokelat: im sorry for making more drama in your map dang it
2015-01-11 19:27 Fort: wkwkwkwk
2015-01-11 19:27 Fort: mod lagi dong map ane
2015-01-11 19:28 AlpacaCokelat: ayy sure. bentar ku-apdet
2015-01-11 19:28 Fort: yg chill
2015-01-11 19:28 AlpacaCokelat: okok
2015-01-11 19:29 Fort: redownload
2015-01-11 19:30 Fort: gk pakai NF aja bisa pass ini kau
2015-01-11 19:30 Fort: :D
2015-01-11 19:31 Fort: itu tablet atau apa :o
2015-01-11 19:33 AlpacaCokelat: mouse
2015-01-11 19:33 AlpacaCokelat: pegel aaaaaaa
2015-01-11 19:33 AlpacaCokelat: wwww pardon my noob skill
2015-01-11 19:33 Fort: leh
2015-01-11 19:33 Fort: itu spinnya kok gitu
2015-01-11 19:34 Fort: raw input pls
2015-01-11 19:34 AlpacaCokelat: iyep. aku gabisa ngespin di tengah, soalnya mouse-ku berat
2015-01-11 19:34 AlpacaCokelat: lel raw input geraknya malah susah hue
2015-01-11 19:34 AlpacaCokelat: ini remap semua ya?
2015-01-11 19:34 Fort: nanti juga terbiasa
2015-01-11 19:34 Fort: iya
2015-01-11 19:35 AlpacaCokelat: weleh remap berapa jam ini?
2015-01-11 19:35 Fort: lebih mending remap daripada refix
2015-01-11 19:35 AlpacaCokelat: iya sih
2015-01-11 19:35 Fort: paling 5 jam
2015-01-11 19:35 AlpacaCokelat: buset. untung weekend
2015-01-11 19:35 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:35 AlpacaCokelat: idk itu awalannya agak boring kalo tiap combo ds-nya sama2 0.9x
2015-01-11 19:36 AlpacaCokelat: gimana kalo dinaikin sedikit demi sedikit?
2015-01-11 19:36 Fort: terlalu lebay itu
2015-01-11 19:36 Fort: wkowkowkwo
2015-01-11 19:37 AlpacaCokelat: lmao iya sih tapi kalo sama semua rada gimana gitu wkwkwkk
2015-01-11 19:37 AlpacaCokelat: rindu pattern lama ;_____;
2015-01-11 19:37 AlpacaCokelat: 00:12:735 (1,2,3,4,5,6,7,8) - ini ds-nya 0.9x udah bagus , 00:15:478 (1,2,3,4,5,6,7,8) - ds-nya jadi 1.0x mungkin lumayan ahahahjhds abaikan
2015-01-11 19:39 AlpacaCokelat: add whistle 00:33:993 (7) - ? buat nyeimbangin whistle di kepala slider 00:32:621 (3) -
2015-01-11 19:39 Fort: ini kan diffname nya chill
2015-01-11 19:39 Fort: awalnya woles aja dulu
2015-01-11 19:40 AlpacaCokelat: hmm bener juga. boleh deh
2015-01-11 19:40 AlpacaCokelat: trus kiai-nya bikin pegel wkwkwkwkk kenapa gak awalannya aja yg diremap?
2015-01-11 19:40 Fort: slider itu emang hitsoundnya gitu
2015-01-11 19:41 AlpacaCokelat: eeh? gak diilangin kalo gitu? atau emang maunya ada whistle? terserah aja deh wkwkwkwkk
2015-01-11 19:41 AlpacaCokelat: oiya trus itu awalannya bisa dibagusin pake whistle, mungkin setiap downbeat dan volume-nya agak dikecilin but up to you again
2015-01-11 19:41 Fort: ACTION is playing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:41 Fort: testplay dulu
2015-01-11 19:42 AlpacaCokelat: okk
2015-01-11 19:46 AlpacaCokelat: 00:43:250 - 00:43:593 - 00:43:936 - oiya ini kok line buat ngubah sv-nya masih ada? ds-nya jadi agak beda wkwkwkk mending timing line ini dihapus
2015-01-11 19:46 AlpacaCokelat: 00:42:907 (1,2,3,4) - ini perasaanku aja atau combo colornya sama kayak 00:40:164 (1,2,3,4,5,6,7) -
2015-01-11 19:46 Fort: emang sengaja itu
2015-01-11 19:47 AlpacaCokelat: astaga kok mirip banget ini combo colornya
2015-01-11 19:47 AlpacaCokelat: ooh timing line-nya sengaja?
2015-01-11 19:47 AlpacaCokelat: daripada pake timing line gitu mending pake ds sih soalnya ga ada slider but up to you
2015-01-11 19:52 Fort: itu beda ah
2015-01-11 19:52 AlpacaCokelat: gdi my skin
2015-01-11 19:52 AlpacaCokelat: oiya 00:49:764 (1) -
2015-01-11 19:52 AlpacaCokelat: flow suggestion https://puu.sh/emIqF/c33c955699.jpg
2015-01-11 19:53 Fort: liat di song setup
2015-01-11 19:53 AlpacaCokelat: 5 sama 6 rada mirip hue
2015-01-11 19:53 Fort: done
2015-01-11 19:54 AlpacaCokelat: oiya trus itu bisa dibikin blanket sih but idk aku kalo blanket jelek https://puu.sh/emIGf/9903c38413.jpg
2015-01-11 19:54 AlpacaCokelat: brb ganti skin
2015-01-11 19:55 AlpacaCokelat: eh bener sumpah 5 sama 6 mirip banget ahahahahadgfhjsd
2015-01-11 19:56 AlpacaCokelat: oiya trus tadi aku nyaris ketipu di 01:17:193 (1,2) - kukira ga ada jeda wwwww
2015-01-11 19:58 AlpacaCokelat: tapi ga masalah sih sebenarnya lmao
2015-01-11 19:58 AlpacaCokelat: do u want nazi mod
2015-01-11 19:59 Fort: yg penting di post gitu aja
2015-01-11 19:59 Fort: lah ane mau nonton oimt dulu ah
2015-01-11 19:59 AlpacaCokelat: yaelah
2015-01-11 20:00 AlpacaCokelat: ok imma post the rest on forum

additional things

[Chill]

  1. 01:35:021 (1) - i assume you didn't add whistle here because you don't want it to collide with the finish hitsound, but by not adding whistle here kinda ruins your hitsound pattern . since you also added whistle at every previous downbeat 01:32:278 (1) - 01:29:536 (1) - , when there's no whistle at 01:35:021 (1) - it feels kinda empty. so i hope you'll consider
  2. 01:40:507 (1) - ^
  3. 01:43:250 - to 01:47:364 - i'd suggest to add slider somewhere between them because they're all circles spam lmao
  4. 01:47:450 (1) - kinda prefer this spinner to start at 01:48:736 - because that's where the vocal is holding a long note. also similiar with this spinner 03:16:507 (1) -
  5. 01:51:480 - unsapped timing point. also i'd make the volume louder around 70-80% because the current sampleset you're using makes it barely audible
  6. 02:05:536 (8,1) - new combo isn't visible, especially with that similiar combo colorgdi ignore this
  7. 01:52:164 (1) - 01:54:564 (1) - 01:57:650 (1) - are you using the vocal as the combo guide? i guess it's fine since you're consistent with it but it kinda feels weird when the new combo is based on the vocal while the rhythm is following the bass lmao just pointing this out
  8. 02:24:050 (7) - add whistle? same hitsound pattern with 02:18:221 (5,7) -
  9. 02:47:364 (7,1) - nazi lel blanket can be improved a bit https://puu.sh/emLUf/6188dc7b84.jpg
  10. 03:16:164 (8,1) - why not adding notes between them? idk the rhythm kinda stopped at (8) and feels kinda awkward because you followed the vocal at spinner. i'd make this rhythm pattern https://puu.sh/emMsd/3f6f37e71e.jpg but then again, it's up to you
  11. 03:19:249 (1) - add finish
  12. 03:32:964 (1,2) - flow suggestion https://puu.sh/emML5/29cf440e55.jpg
  13. 03:34:336 (1) - ctrl+G this can make the flow better. if you follow, you might want to place 03:34:678 (2) - a bit far (like this maybe https://puu.sh/emMX5/f63c7669cc.jpg

    i guess that's all. sorry for poor mod lmao idk i dont have any suggestion with all your circle jumps because my aim is noob wwwww anyway i'm still quite uneasy with combo color 5 and 6 tbh they looked the same, especially when you use skin that doesn't show much combo colour (like mine wwwww) so i really hope you'll still consider to change it
goodluck~!
Natteke desu

zeroclover wrote:

-Toastedsalad
-Aka
-Tess
-Frostmourne

if you want start debate and post a shit at social media like twitter or facebook as a war , im ready at anytimes when i available
and pls dont do it in this thread
wow wow, i hope that you won't use nuclear bomb, soldier
Rakuen
Did some irc with Fort on "Chill" diff

Log
15:42 Fort: can you mod my map?
15:42 Fort: only 1 diff
15:43 Rakuen: ok 0.0
15:43 Rakuen: but might take time
15:43 *Fort is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
15:43 Fort: just this one
15:44 Rakuen: downloading
15:45 Fort: i want some hitsounding mod here
15:45 Fort: since this map problem has in hitsound
15:46 Rakuen: just silence hitsound they mentioned
15:47 Fort: it's Chill v2
15:48 Rakuen: umm
15:48 Rakuen: if u dont mind can i req for a mod too? :D
15:48 Rakuen: low bpm, 2 min drain
15:48 Fort: but i will do it only in irc
15:48 Fort: just np it
15:48 Rakuen: yea sure
15:48 *Rakuen is listening to [http://osu.ppy.sh/b/570613 Studio EIM, Chaotic Content - Malina BGM]
15:49 Rakuen: then if u dont mind post at the forum with log, i kd?
15:49 Fort: seems the BG same
15:49 Fort: with ....
15:49 Fort: im forget
15:49 Rakuen: lol
15:49 Fort: okay downloading
15:50 Rakuen: so i do yours in irc?
15:50 Fort: up to you
15:53 Rakuen: so i'll do yours first here i guess
15:53 *Rakuen is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
15:54 Fort: okay
15:54 Fort: seems this song is interesting
15:54 *Fort is editing [http://osu.ppy.sh/b/576985 Studio EIM, Chaotic Content - Malina BGM [Hard]]
15:54 Fort: maybe slider tick 2 is good here
15:54 Rakuen: 00:20:964 (1,2,3,4,5,6,7) - spacing here can be improved a bit
15:54 Rakuen: to make it near
15:54 Rakuen: neat
15:55 Rakuen: move 00:21:993 (4) - to 256/308
15:55 Rakuen: then 00:23:021 (7) - to 236/228
15:56 Fort: done
15:56 Rakuen: 00:31:250 (6) - suggest not to follow vocal here
15:56 Rakuen: just a circle would work better
15:56 Rakuen: the vocal is slightly earlier than this, it's in like 1/6
15:57 Rakuen: or maybe make 00:31:250 (6,7) - a slider
15:57 Fort: that slider feels good
15:57 Fort: but fix it
15:57 Rakuen: yea it's up to you man >.o)b
15:57 Rakuen: im just giving mods
15:58 Fort: okay done
15:58 Rakuen: 00:53:021 (3) - stack on 00:51:650 (4) - ? (nazi)
15:59 Fort: feels better without stacking i think
15:59 Fort: lol
16:00 Rakuen: 01:05:193 (3) - might cause combo miss
16:00 Rakuen: the spacing here is a bit sudden (4.21x)
16:01 Rakuen: oh so did u actually remap this?
16:02 Rakuen: ive seen the 1st qualified ver, it's more sliders less circles
16:03 Rakuen: 02:05:878 (1) - prefer to stack somewhere around 02:04:164 (4) -
16:03 Rakuen: make the flow keep going
16:03 Fort: i cant type here
16:04 Fort: what the hell
16:04 Rakuen: ?
16:04 Rakuen: what?
16:04 Fort: nah i can type again
16:04 Rakuen: k
16:05 Fort: about this 01:04:850 (1,2) -
16:05 Rakuen: 02:12:050 (1) - personally would like it stop 02:13:078 - for more ready time, as previous spinner did
16:05 Fort: http://puu.sh/epniv/26157b7114.jpg
16:06 Rakuen: 02:45:307 (2) - sometimes antijump os hard to read after stream
16:08 Fort: but in this spinner 02:12:050 (1) - in 02:13:250 - has some vocal sound
16:08 Fort: 02:45:136 - i can add notes here?
16:09 Rakuen: hm sure
16:09 Rakuen: anything u like
16:09 Rakuen: u can keep them too
16:09 Fort: done
16:09 Rakuen: maybe for the front part too if u want to add 01:17:536 (2) -
16:10 Rakuen: or u can keep as a special style
16:10 Fort: done
16:10 Fort: but i like overmapping
16:10 *Fort runs
16:10 Rakuen: lol
16:11 Rakuen: there's vocal i guess :3
16:11 Rakuen: combo color 6 and 1 looks close :3
16:12 Rakuen: like for example at this part 02:49:593 (4,5,6,7,8,1,2,3) -
16:12 Fort: where?
16:12 Rakuen: oh wait it's 5 and 6
16:12 Rakuen: wrong type :3
16:13 Fort: hue
16:13 Rakuen: so u can change if u feel want to
16:13 Rakuen: like it's quite hard to see a color change :3
16:14 Fort: maybe people follow some followpoint in this map
16:14 Fort: because followpoint in here is easy to read
16:14 Rakuen: k
16:14 Fort: lol i was overmapping this 03:10:850 (9,10,1) -
16:15 Rakuen: slightly overmap is ok
16:15 Rakuen: like triplets
16:15 Rakuen: nvm, im done with your mod
16:15 Rakuen: im posting it now
16:15 Fort: okay
16:15 Fort: skystar the overmap guy
16:16 Rakuen: oh and
16:16 Rakuen: if u dont mind
16:16 Rakuen: [_Crystal] 's name is now Crystal
16:16 Rakuen: so u might wanna change the tags too
16:16 Fort: okay sure
16:17 Fort: any tags suggestion?
16:17 Rakuen: hm not reli
16:17 Fort: like EP or album
16:17 Rakuen: it's cool to go
Blizs
Mod :3

[Chill]
  1. 00:42:907 (1,2,3,4) - Make them have same Distance Snaps..... This is a little flat part of the song, so if you make different DS I think it isn't good
  2. 01:04:850 (1) - Change to a circle at 01:04:850 and move it to stack with 01:04:164 (5) - . it's to near from 01:04:678 (8) - remembering here's an energy up part of the song
  3. 02:42:050 (9) - Move to x:300 y:288 to make an energy up jump from 02:41:878 (8,9) - to 02:42:050 (9,1) -
  4. 02:54:393 (9) - stack with 02:53:536 (3) - is better IMO
  5. 03:10:678 (8,9) - Ctrl+G <-- if OK then fix the HS because an energy up of the song at 03:10:850 (9,1) - the distance should be more bigger than 03:10:678 (8,9) -
  6. 03:18:564 - add an Inherited timing point with 50% audio volume. This part has low audio volume.
  7. ^If OK 03:18:907 - add an Inherited timing point with 100% audio volume
[Insane]
  1. 00:49:593 (4,1) - I think it isn't a good time to stack
  2. 01:19:593 (3) - I feel something about this slider. If that's me I'll make it like This
  3. 03:02:451 (7) - I think it's better stack with 03:02:793 (1) - than 03:02:622 (8) -
  4. 03:18:564 - 03:18:907 - same with Chill diff
OK....
Good Luck!!! XD
Topic Starter
Ciyus Miapah

AlpacaCokelat wrote:

well i'm sorry if my comment kinda offended you guys or something because i didn't mean to idk

anyway we did a small irc check and managed to fix a slider's flow

irc log
2015-01-11 19:27 AlpacaCokelat: omg i just saw your map forum. kenapa pada kebakaran jenggot ahahahahahfjhgdkdf astaga lmao
2015-01-11 19:27 AlpacaCokelat: im sorry for making more drama in your map dang it
2015-01-11 19:27 Fort: wkwkwkwk
2015-01-11 19:27 Fort: mod lagi dong map ane
2015-01-11 19:28 AlpacaCokelat: ayy sure. bentar ku-apdet
2015-01-11 19:28 Fort: yg chill
2015-01-11 19:28 AlpacaCokelat: okok
2015-01-11 19:29 Fort: redownload
2015-01-11 19:30 Fort: gk pakai NF aja bisa pass ini kau
2015-01-11 19:30 Fort: :D
2015-01-11 19:31 Fort: itu tablet atau apa :o
2015-01-11 19:33 AlpacaCokelat: mouse
2015-01-11 19:33 AlpacaCokelat: pegel aaaaaaa
2015-01-11 19:33 AlpacaCokelat: wwww pardon my noob skill
2015-01-11 19:33 Fort: leh
2015-01-11 19:33 Fort: itu spinnya kok gitu
2015-01-11 19:34 Fort: raw input pls
2015-01-11 19:34 AlpacaCokelat: iyep. aku gabisa ngespin di tengah, soalnya mouse-ku berat
2015-01-11 19:34 AlpacaCokelat: lel raw input geraknya malah susah hue
2015-01-11 19:34 AlpacaCokelat: ini remap semua ya?
2015-01-11 19:34 Fort: nanti juga terbiasa
2015-01-11 19:34 Fort: iya
2015-01-11 19:35 AlpacaCokelat: weleh remap berapa jam ini?
2015-01-11 19:35 Fort: lebih mending remap daripada refix
2015-01-11 19:35 AlpacaCokelat: iya sih
2015-01-11 19:35 Fort: paling 5 jam
2015-01-11 19:35 AlpacaCokelat: buset. untung weekend
2015-01-11 19:35 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:35 AlpacaCokelat: idk itu awalannya agak boring kalo tiap combo ds-nya sama2 0.9x
2015-01-11 19:36 AlpacaCokelat: gimana kalo dinaikin sedikit demi sedikit?
2015-01-11 19:36 Fort: terlalu lebay itu
2015-01-11 19:36 Fort: wkowkowkwo
2015-01-11 19:37 AlpacaCokelat: lmao iya sih tapi kalo sama semua rada gimana gitu wkwkwkk
2015-01-11 19:37 AlpacaCokelat: rindu pattern lama ;_____;
2015-01-11 19:37 AlpacaCokelat: 00:12:735 (1,2,3,4,5,6,7,8) - ini ds-nya 0.9x udah bagus , 00:15:478 (1,2,3,4,5,6,7,8) - ds-nya jadi 1.0x mungkin lumayan ahahahjhds abaikan
2015-01-11 19:39 AlpacaCokelat: add whistle 00:33:993 (7) - ? buat nyeimbangin whistle di kepala slider 00:32:621 (3) -
2015-01-11 19:39 Fort: ini kan diffname nya chill
2015-01-11 19:39 Fort: awalnya woles aja dulu
2015-01-11 19:40 AlpacaCokelat: hmm bener juga. boleh deh
2015-01-11 19:40 AlpacaCokelat: trus kiai-nya bikin pegel wkwkwkwkk kenapa gak awalannya aja yg diremap?
2015-01-11 19:40 Fort: slider itu emang hitsoundnya gitu
2015-01-11 19:41 AlpacaCokelat: eeh? gak diilangin kalo gitu? atau emang maunya ada whistle? terserah aja deh wkwkwkwkk
2015-01-11 19:41 AlpacaCokelat: oiya trus itu awalannya bisa dibagusin pake whistle, mungkin setiap downbeat dan volume-nya agak dikecilin but up to you again
2015-01-11 19:41 Fort: ACTION is playing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:41 Fort: testplay dulu
2015-01-11 19:42 AlpacaCokelat: okk
2015-01-11 19:46 AlpacaCokelat: 00:43:250 - 00:43:593 - 00:43:936 - oiya ini kok line buat ngubah sv-nya masih ada? ds-nya jadi agak beda wkwkwkk mending timing line ini dihapus
2015-01-11 19:46 AlpacaCokelat: 00:42:907 (1,2,3,4) - ini perasaanku aja atau combo colornya sama kayak 00:40:164 (1,2,3,4,5,6,7) -
2015-01-11 19:46 Fort: emang sengaja itu
2015-01-11 19:47 AlpacaCokelat: astaga kok mirip banget ini combo colornya
2015-01-11 19:47 AlpacaCokelat: ooh timing line-nya sengaja?
2015-01-11 19:47 AlpacaCokelat: daripada pake timing line gitu mending pake ds sih soalnya ga ada slider but up to you
2015-01-11 19:52 Fort: itu beda ah
2015-01-11 19:52 AlpacaCokelat: gdi my skin
2015-01-11 19:52 AlpacaCokelat: oiya 00:49:764 (1) -
2015-01-11 19:52 AlpacaCokelat: flow suggestion https://puu.sh/emIqF/c33c955699.jpg
2015-01-11 19:53 Fort: liat di song setup
2015-01-11 19:53 AlpacaCokelat: 5 sama 6 rada mirip hue
2015-01-11 19:53 Fort: done
2015-01-11 19:54 AlpacaCokelat: oiya trus itu bisa dibikin blanket sih but idk aku kalo blanket jelek https://puu.sh/emIGf/9903c38413.jpg
2015-01-11 19:54 AlpacaCokelat: brb ganti skin
2015-01-11 19:55 AlpacaCokelat: eh bener sumpah 5 sama 6 mirip banget ahahahahadgfhjsd
2015-01-11 19:56 AlpacaCokelat: oiya trus tadi aku nyaris ketipu di 01:17:193 (1,2) - kukira ga ada jeda wwwww
2015-01-11 19:58 AlpacaCokelat: tapi ga masalah sih sebenarnya lmao
2015-01-11 19:58 AlpacaCokelat: do u want nazi mod
2015-01-11 19:59 Fort: yg penting di post gitu aja
2015-01-11 19:59 Fort: lah ane mau nonton oimt dulu ah
2015-01-11 19:59 AlpacaCokelat: yaelah
2015-01-11 20:00 AlpacaCokelat: ok imma post the rest on forum

additional things

[Chill]

  1. 01:35:021 (1) - i assume you didn't add whistle here because you don't want it to collide with the finish hitsound, but by not adding whistle here kinda ruins your hitsound pattern . since you also added whistle at every previous downbeat 01:32:278 (1) - 01:29:536 (1) - , when there's no whistle at 01:35:021 (1) - it feels kinda empty. so i hope you'll consider
  2. 01:40:507 (1) - ^
  3. 01:43:250 - to 01:47:364 - i'd suggest to add slider somewhere between them because they're all circles spam lmao
  4. 01:47:450 (1) - kinda prefer this spinner to start at 01:48:736 - because that's where the vocal is holding a long note. also similiar with this spinner 03:16:507 (1) -
  5. 01:51:480 - unsapped timing point. also i'd make the volume louder around 70-80% because the current sampleset you're using makes it barely audible i get it
  6. 02:05:536 (8,1) - new combo isn't visible, especially with that similiar combo colorgdi ignore this im change combo colour
  7. 01:52:164 (1) - 01:54:564 (1) - 01:57:650 (1) - are you using the vocal as the combo guide? i guess it's fine since you're consistent with it but it kinda feels weird when the new combo is based on the vocal while the rhythm is following the bass lmao just pointing this out it's okay, newcombo in vocal
  8. 02:24:050 (7) - add whistle? same hitsound pattern with 02:18:221 (5,7) -
  9. 02:47:364 (7,1) - nazi lel blanket can be improved a bit https://puu.sh/emLUf/6188dc7b84.jpg
  10. 03:16:164 (8,1) - why not adding notes between them? idk the rhythm kinda stopped at (8) and feels kinda awkward because you followed the vocal at spinner. i'd make this rhythm pattern https://puu.sh/emMsd/3f6f37e71e.jpg but then again, it's up to you not really necessary
  11. 03:19:249 (1) - add finish
  12. 03:32:964 (1,2) - flow suggestion https://puu.sh/emML5/29cf440e55.jpg too hard
  13. 03:34:336 (1) - ctrl+G this can make the flow better. if you follow, you might want to place 03:34:678 (2) - a bit far (like this maybe https://puu.sh/emMX5/f63c7669cc.jpg idk just jump makes that notes looks not really good

    i guess that's all. sorry for poor mod lmao idk i dont have any suggestion with all your circle jumps because my aim is noob wwwww anyway i'm still quite uneasy with combo color 5 and 6 tbh they looked the same, especially when you use skin that doesn't show much combo colour (like mine wwwww) so i really hope you'll still consider to change it fixed
goodluck~!

Fantastica wrote:

Mod :3

[Chill]
  1. 00:42:907 (1,2,3,4) - Make them have same Distance Snaps..... This is a little flat part of the song, so if you make different DS I think it isn't good fix some DS, i make some ascension distance here
  2. 01:04:850 (1) - Change to a circle at 01:04:850 and move it to stack with 01:04:164 (5) - . it's to near from 01:04:678 (8) - remembering here's an energy up part of the song i will keep this
  3. 02:42:050 (9) - Move to x:300 y:288 to make an energy up jump from 02:41:878 (8,9) - to 02:42:050 (9,1) - cool!
  4. 02:54:393 (9) - stack with 02:53:536 (3) - is better IMO will not to stacked overlap objects
  5. 03:10:678 (8,9) - Ctrl+G <-- if OK then fix the HS because an energy up of the song at 03:10:850 (9,1) - the distance should be more bigger than 03:10:678 (8,9) - fixed, but in different way
  6. 03:18:564 - add an Inherited timing point with 50% audio volume. This part has low audio volume.
  7. ^If OK 03:18:907 - add an Inherited timing point with 100% audio volume
[Insane]
  1. 00:49:593 (4,1) - I think it isn't a good time to stack
  2. 01:19:593 (3) - I feel something about this slider. If that's me I'll make it like This
  3. 03:02:451 (7) - I think it's better stack with 03:02:793 (1) - than 03:02:622 (8) -
  4. 03:18:564 - 03:18:907 - same with Chill diff
OK....
Good Luck!!! XD
fix all except red one, thanks for mods. updated!!
Zare
Offset on "Chill" diff is early by a few ms, someone might want to take a look at that
Gordon123

EvilElvis wrote:

zeroclover wrote:

-Toastedsalad
-Aka
-Tess
-Frostmourne

if you want start debate and post a shit at social media like twitter or facebook as a war , im ready at anytimes when i available
and pls dont do it in this thread
wow wow, i hope that you won't use nuclear bomb, soldier
lol
Topic Starter
Ciyus Miapah

Zare wrote:

Offset on "Chill" diff is early by a few ms, someone might want to take a look at that
ugh i see that, want kd your post?
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Yaxuo's Normal

  1. 00:12:734 - Preferable volume 15% - 20%, more sounded on Normal diff. And to avoid volume jump later on
  2. 00:23:706 - Duplicated timing points
  3. 01:07:591 - Unnecessary timing point (partially duplicated error)
  4. 01:07:592 - Prefer the KIAI parts like here to be at least 60% - 80% volume, 40% is really tiny (applies to others)
  5. 02:46:336 (1) - Slider tail blocked by 02:44:964 (3) - (and bad flow), try this:
  6. 02:51:821 (1) - Slider tail slightly closer to 02:51:136 (4) - to make 02:52:850 (2) - stack perfectly
  7. 03:19:249 - Other 2 KIAI are using Normal hitsound set, and the clap sounds different too

Did some more irc with Fort
Log
17:27 Fort: hello
17:29 Rakuen: hi
17:29 Fort: i need help
17:29 Fort: to find offset here
17:29 *Fort is editing Virtual Riot - Evil Gameboy [Fortune]
17:30 Rakuen: umm playing w
17:30 Rakuen: send me forum pm?
17:33 Fort: [http://osump.net/mapsets/54ababa6250777120bdaa1f5?b=54ababa6250777120bdaa1f4 link]
17:58 Rakuen: .
17:58 Fort: ya?
17:59 Rakuen: do u remember er
17:59 *Rakuen is listening to [http://osu.ppy.sh/b/269550 Alan - My Life]
17:59 Rakuen: so long time ago
17:59 Fort: im forget :D
17:59 Rakuen: i got your gd like 2 years ago w
17:59 Rakuen: i also forgot how long anyway 0.0
17:59 Fort: lol
18:00 Fort: why it graved?
18:01 Rakuen: 0.0
18:01 Rakuen: cuz it graved
18:01 Rakuen: btw this timing is a bit hard for me XD/
18:01 Rakuen: try someone else
18:03 Fort: ah D:
18:04 Rakuen: i see u can time better than me lolx
18:04 Rakuen: orz orz
18:04 Rakuen: fail bay
18:04 Rakuen: fail bat
18:04 Fort: why glitch hop song so hard to find timing
18:04 Rakuen: #quit
18:04 Fort: nope
18:04 Fort: glith song sometimes have glithed timing :D
18:04 Fort: glitched*
18:05 Rakuen: owo
18:05 Fort: btw, can you bubble my map :D
18:05 *Fort is listening to [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind]
18:05 Rakuen: lol
18:05 Rakuen: k lemme see
18:05 Rakuen: you're on #3 bub req 0.0
18:05 Fort: i got nice mods, and i think it'll okay if you check and give bubble (yea maybe)
18:06 Rakuen: i have to bub like 2 more furst :c
18:06 Rakuen: then i'll look at yours :O
18:06 Fort: just do insta bubble :D
18:06 Rakuen: >_>!
18:06 Fort: no need to check lower diffs
18:06 Rakuen: if the ranker dint realize mistake im dead >_>!
18:06 Rakuen: ranker dead = bubbler dead
18:07 Rakuen: i'll do quick check then
18:07 Rakuen: dont ask bats like cdfa to rank plx
18:07 Rakuen: instant rank = kill me
18:07 Fort: but BATs in my acquitance didnt have a mistake
18:08 Fort: just my old mapping style have mistake
18:08 Rakuen: o
18:13 Fort: how long i wait until you bubble my map?
18:14 Rakuen: today i guess
18:14 Fort: yay
18:23 Rakuen: still there?
18:23 *Rakuen is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
18:23 Fort: yup
18:23 Fort: ummm im updating my map
18:23 Rakuen: 01:27:478 - why 5% volume here?
18:23 Fort: so update last version :D
18:23 Rakuen: :3
18:24 Rakuen: whats changed
18:24 Fort: a glitched timing
18:24 Fort: bug
18:26 Rakuen: like what bug
18:26 Rakuen: i dont get the glitched u mean 0.0
18:26 *Rakuen is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
18:27 Fort: if you get to timing options
18:27 Rakuen: 01:27:477 - try not to 5% volume here
18:27 Fort: okay get it
18:29 Rakuen: 02:16:850 (1,2) - Swap NC
18:29 Rakuen: 02:23:707 (1,2) - here too
18:29 Rakuen: following the strong beart
18:29 Rakuen: beat
18:29 Fort: done
18:30 Rakuen: 02:55:249 - another 5% here
18:30 Rakuen: 03:28:163 - ^
18:30 Fort: im just change all 5%
18:30 Rakuen: cool
18:31 Fort: yea i know 5% in clickable object is unrankable, lol QAT didnt see this
18:31 Rakuen: they're blind
18:31 Rakuen: and meanie
18:31 Rakuen: u dont map 1/6 they can see
18:31 Rakuen: u overmap they also can see
18:32 Fort: yea i see
18:36 *Rakuen is editing [http://osu.ppy.sh/b/441464 Tristam & Braken - Frame of Mind [Yauxo's Normal]]
18:36 Rakuen: 02:46:336 (1) - this slider tail is blocked by 02:44:964 (3) -
18:37 Fort: i will not editing this map
18:37 Fort: yauxo will be angry
18:37 Rakuen: kk then i try post at forum :D
18:37 Fort: yeah
18:38 Fort: i hope you know my feel, cause yauxo too OP mapper
18:38 Rakuen: >o> i dont like his maps
18:39 Fort: why?
18:39 Rakuen: <o< but i dont hate too
18:39 Fort: why? D:
18:39 Rakuen: not sure, just my feel XD
18:40 Fort: what?!!? you got to be kidding
18:40 Rakuen: hhh nvm
18:40 Rakuen: :c
18:48 *Rakuen is editing [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind [Hard]]
18:48 Fort: btw im fix all mapset volume
18:49 Rakuen: 00:12:735 - yea the 5%
18:49 Rakuen: u fix too?
18:49 Rakuen: :3
18:49 Fort: i need to react my self
18:49 Rakuen: red tick is 5%, green is 30%, prefer to make both 30
18:49 Rakuen: :33
18:50 Rakuen: 00:31:250 (5,6,7) - as mentioned the...off vocal
18:50 Rakuen: it's more on 1/6
18:51 Rakuen: prefer to remove 00:31:421 (6) -
18:51 Rakuen: if u feel the rhythm is constant, feel free to keep
18:51 Fort: okay done
18:52 Rakuen: 00:52:507 (1,2) - the spacing looks a bit different from others 0.0
18:52 Fort: it's a jump
18:52 Rakuen: ok
18:55 Rakuen: 02:40:507 (3) - Ctrl+G better flow?
18:55 Fort: yeah
18:55 Rakuen: 03:09:993 (7,8,9) - missing claps
18:56 Fort: done
18:56 Rakuen: oh, just here 03:09:992 - i guess
18:56 Fort: yeah
18:56 Fort: i know it
18:57 Rakuen: 40% vol is so tiny >o>
18:57 Rakuen: but it's your choice
18:57 Fort: oh im forget to change that
18:58 Rakuen: prefer the KIAI volume and others 60%
18:58 Rakuen: would be better to play :DD
18:58 Fort: let me set it with myself
18:59 Rakuen: sure
19:01 Rakuen: oh and emm
19:01 Rakuen: change the combo colors too
19:01 Rakuen: i see Chill have different ones
19:01 Rakuen: prefer Chill's combo color
19:01 Fort: what
19:02 Fort: im sure i change all diff combos
19:02 Fort: dafuq
19:02 Rakuen: check again @@
19:03 Fort: okay done
19:03 Fort: it just copy pasta the code
19:06 *Rakuen is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
19:06 Rakuen: hh 00:31:249 (6,7) - vocal
19:07 Fort: lol
19:07 Fort: fixed
19:08 Rakuen: 01:15:392 - hmm, this hitsound is intentional?
19:09 Fort: 5%?
19:09 *Rakuen is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
19:09 Rakuen: insane
19:09 Rakuen: i mean is the hitsound correct or not
19:09 Rakuen: there's a Soft sample set
19:10 Fort: its correct
19:10 Rakuen: ok
19:11 Fort: oops i think im forget to change normal sample in hard
19:11 Rakuen: 03:26:963 (7) - a bit not stacked
19:12 Fort: do
19:12 Fort: done
19:15 *Rakuen is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
19:15 Rakuen: 01:48:735 - Map until here like other diffs?
19:15 Fort: ah that part again >.<
19:16 Rakuen: lol
19:16 Rakuen: it's ok, do what u like
19:17 Fort: done
19:17 Rakuen: done mod too
19:18 Rakuen: i'll post forum together with Yaxuo's mod
19:18 Fort: yeah

Call me back!
Topic Starter
Ciyus Miapah
Updated!!

edit: Yauxo fix dis plis >//<
Yauxo

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Yaxuo's Normal

  1. 00:12:734 - Preferable volume 15% - 20%, more sounded on Normal diff. And to avoid volume jump later on
  2. 00:23:706 - Duplicated timing points
  3. 01:07:591 - Unnecessary timing point (partially duplicated error)
  4. 01:07:592 - Prefer the KIAI parts like here to be at least 60% - 80% volume, 40% is really tiny (applies to others) Applied all. Probably happened because I copy/pasted the hitsounds
  5. 02:46:336 (1) - Slider tail blocked by 02:44:964 (3) - (and bad flow), try this: It makes the flow from 3 to 4 worse, but oh well.
  6. 02:51:821 (1) - Slider tail slightly closer to 02:51:136 (4) - to make 02:52:850 (2) - stack perfectly changed
  7. 03:19:249 - Other 2 KIAI are using Normal hitsound set, and the clap sounds different too Iam 100% sure that I fixed this in a previous mod. Re-fix
map
osu file format v14

[General]
AudioFilename: [DnB] - Tristam &amp; Braken - Frame of Mind [Monstercat Release].mp3
AudioLeadIn: 0
PreviewTime: 67507
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 111520,133463,144434,221234,232206
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Frame of Mind
TitleUnicode:Frame of Mind
Artist:Tristam & Braken
ArtistUnicode:Tristam & Braken
Creator:Fort
Version:Yauxo's Normal
Source:
Tags:Monstercat release 017 Ascension liquid drum and bass dnb yauxo crystal
BeatmapID:441464
BeatmapSetID:177523

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"frame of mind.jpg",0,0
//Break Periods
2,133621,143193
2,221393,231650
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 147,10,220
Combo2 : 0,64,128
Combo3 : 193,81,236
Combo4 : 0,0,164
Combo5 : 255,102,255
Combo6 : 0,0,255

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168,188,98107,2,0,L|262:48,1,165.000005035401,8|8,0:0|0:0,0:0:0:0:
119,100,99136,2,0,L|58:191,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
168,188,100164,1,0,0:0:0:0:
216,274,100507,6,0,B|272:290|324:274|324:274|384:286|384:286|448:262,1,220.000006713867,2|2,0:0|0:0,0:0:0:0:
472,178,101536,1,8,0:0:0:0:
373,187,101878,2,0,L|251:163,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
203,87,102564,2,0,L|325:63,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
410,64,103250,6,0,B|410:104|379:150|334:160|334:160|247:179,1,220.000006713867,2|2,0:0|0:0,0:0:0:0:
159,222,104278,1,8,0:0:0:0:
61,205,104621,2,0,P|81:155|129:128,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
224,152,105307,2,0,B|279:163|279:163|332:152,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
278,68,105993,6,0,L|278:288,1,220.000006713867,2|2,0:0|0:0,0:0:0:0:
190,334,107021,1,8,0:0:0:0:
102,288,107364,2,0,L|65:176,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
133,109,108050,2,0,L|160:180,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
196,184,108393,1,8,0:0:0:0:
256,192,108736,12,0,111478,0:0:0:0:
327,154,112164,6,0,P|374:166|421:151,1,100,8|0,0:0|0:0,0:0:0:0:
372,75,112850,2,0,P|324:62|277:77,1,100,0|0,0:0|0:0,0:0:0:0:
197,119,113536,1,8,0:0:0:0:
117,160,113878,1,0,0:0:0:0:
68,233,114221,6,0,P|115:248|163:236,1,100,0|0,0:0|0:0,0:0:0:0:
117,160,114907,2,0,P|107:111|124:65,1,100,8|0,0:0|0:0,0:0:0:0:
197,119,115593,2,0,L|307:134,1,100,0|0,0:0|0:0,0:0:0:0:
386,143,116278,1,8,0:0:0:0:
475,153,116621,1,0,0:0:0:0:
465,242,116964,6,0,B|440:269|440:269|366:294,1,100,0|0,0:0|0:0,0:0:0:0:
291,308,117650,2,0,L|196:275,1,100,8|0,0:0|0:0,0:0:0:0:
119,228,118336,2,0,B|144:201|144:201|218:176,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
117,318,119364,1,0,0:0:0:0:
196,275,119707,6,0,L|300:240,1,100,0|0,0:0|0:0,0:0:0:0:
376,211,120393,1,8,0:0:0:0:
461,180,120736,1,0,0:0:0:0:
389,125,121078,1,0,0:0:0:0:
304,156,121421,1,0,0:0:0:0:
219,125,121764,2,0,L|107:166,1,100,8|0,0:0|0:0,0:0:0:0:
35,171,122450,6,0,P|86:240|198:212,1,200,0|8,0:0|0:0,0:0:0:0:
276,200,123478,1,0,0:0:0:0:
364,180,123821,2,0,P|362:229|334:270,1,100,0|0,0:0|0:0,0:0:0:0:
256,316,124507,2,0,P|206:314|165:286,1,100,8|0,0:0|0:0,0:0:0:0:
236,228,125193,6,0,B|288:224|328:264|328:264|364:300|436:288,1,200,0|8,0:0|0:0,0:0:0:0:
480,224,126221,1,0,0:0:0:0:
392,204,126564,2,0,L|352:88,1,100,0|0,0:0|0:0,0:0:0:0:
288,52,127250,2,0,L|255:146,1,100,8|0,0:0|0:0,0:0:0:0:
180,96,127936,6,0,B|163:154|163:154|207:286,1,200,0|8,0:0|0:0,0:0:0:0:
292,320,128964,1,0,0:0:0:0:
368,276,129307,2,0,P|428:256|480:256,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,320,130336,1,0,0:0:0:0:
216,272,130678,6,0,P|156:252|104:252,1,100,0|0,0:0|0:0,0:0:0:0:
28,244,131364,2,0,L|36:296,1,50
68,324,131707,1,0,0:0:0:0:
256,192,132050,12,0,133421,0:0:0:0:
363,287,144393,6,0,P|313:202|317:104,1,200,0|0,0:0|0:0,0:0:0:0:
381,40,145421,1,2,0:0:0:0:
444,104,145764,2,0,P|453:159|445:207,1,100,0|2,0:0|0:0,0:0:0:0:
396,276,146450,2,0,P|346:282|297:273,1,100,0|2,0:0|0:0,0:0:0:0:
216,236,147136,6,0,P|167:226|68:272,2,150,0|2|0,0:0|0:0|0:0,0:0:0:0:
284,180,148507,2,0,P|304:236|252:316,2,150,0|2|0,0:0|0:0|0:0,0:0:0:0:
204,136,149878,6,0,P|238:100|286:89,1,100,0|2,0:0|0:0,0:0:0:0:
284,180,150564,2,0,P|249:215|201:226,1,100,0|2,0:0|0:0,0:0:0:0:
123,180,151250,2,0,P|125:275|210:316,1,200,0|0,0:0|0:0,0:0:0:0:
300,316,152278,1,2,0:0:0:0:
392,316,152621,6,0,L|432:216,1,100,2|2,0:0|0:0,0:0:0:0:
472,144,153307,1,2,0:0:0:0:
392,104,153650,1,2,0:0:0:0:
312,60,153993,2,0,L|274:152,1,100,2|2,0:0|0:0,0:0:0:0:
224,228,154678,1,2,0:0:0:0:
308,261,155021,1,2,0:0:0:0:
402,293,155364,6,0,B|390:340|315:359|271:344|271:344|235:332|204:335,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
108,312,156393,1,8,0:0:0:0:
12,336,156736,2,0,P|10:281|41:237,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
120,180,157421,1,0,0:0:0:0:
216,204,157764,1,8,0:0:0:0:
284,132,158107,6,0,P|314:176|312:230,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
276,324,158793,2,0,L|400:336,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
468,284,159478,2,0,P|484:220|488:164,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
385,334,160507,1,8,0:0:0:0:
340,248,160850,6,0,B|291:272|287:333|287:333|229:384|164:320,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
104,280,161878,1,8,0:0:0:0:
32,211,162221,2,0,P|76:181|130:183,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
224,212,162907,2,0,P|226:157|195:113,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
131,183,163593,6,0,L|129:248,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
96,276,163936,2,0,P|148:272|232:348,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
324,228,164964,2,0,L|432:180,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,132,165993,2,0,L|232:164,1,55.0000016784668
228,200,166336,6,0,P|254:299|369:312,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
452,288,167364,1,8,0:0:0:0:
472,192,167707,2,0,L|436:80,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
340,64,168393,2,0,L|373:168,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
308,244,169078,6,0,B|249:77|249:77|212:40,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
168,132,170107,1,8,0:0:0:0:
117,47,170450,2,0,B|84:80|84:80|64:144,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
39,234,171135,2,0,P|93:236|137:205,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
231,228,171821,6,0,P|164:312|52:332,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
39,234,172849,1,8,0:0:0:0:
72,140,173193,2,0,P|116:108|172:88,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
268,72,173878,2,0,P|312:104|368:124,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
452,172,174564,6,0,P|417:213|364:224,1,110.000003356934,8|8,0:0|0:0,0:0:0:0:
268,256,175250,2,0,L|284:320,1,55.0000016784668
268,356,175593,1,8,0:0:0:0:
172,328,175936,2,0,L|96:220,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
128,140,176621,2,0,P|73:137|52:144,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
36,168,176964,1,8,0:0:0:0:
109,239,177307,6,0,P|205:202|208:84,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
136,40,178336,1,8,0:0:0:0:
44,84,178678,1,0,0:0:0:0:
128,140,179021,1,8,0:0:0:0:
136,40,179364,2,0,L|256:60,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
344,72,180050,6,0,B|330:133|278:152|278:152|224:175|210:235,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
248,328,181078,1,8,0:0:0:0:
347,342,181421,2,0,P|343:288|308:248,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
211,235,182107,2,0,B|167:239|167:239|103:223,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
104,124,182793,6,0,B|176:140|176:140|324:116,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
380,40,183821,1,8,0:0:0:0:
472,80,184164,2,0,L|448:200,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
376,256,184850,2,0,L|354:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
272,96,185536,6,0,L|200:80,1,55.0000016784668,2|0,0:0|0:0,0:0:0:0:
180,52,185878,2,0,L|184:224,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
156,260,186564,1,8,0:0:0:0:
248,296,186907,2,0,L|360:280,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
464,176,187764,2,0,L|392:188,2,55.0000016784668,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,188278,6,0,B|350:158|350:158|306:166|271:148,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
180,112,189307,1,8,0:0:0:0:
88,148,189650,2,0,B|80:84|80:84|112:36,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
180,112,190336,2,0,L|195:220,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
160,312,191021,6,0,P|262:295|290:194,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
340,108,192050,1,8,0:0:0:0:
240,104,192393,2,0,P|184:120|132:164,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
76,224,193078,1,2,0:0:0:0:
168,266,193421,1,8,0:0:0:0:
228,344,193764,6,0,B|272:312|266:245|266:245|288:197|288:197|292:140,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
352,64,194793,1,8,0:0:0:0:
416,140,195136,2,0,L|424:254,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
408,348,195821,2,0,P|461:344|502:308,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
256,192,196507,12,4,199250,0:0:0:0:
180,128,199936,5,0,0:0:0:0:
207,223,200278,1,8,0:0:0:0:
236,320,200621,2,0,B|288:298|288:298|306:242,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
376,180,201307,2,0,L|343:74,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
436,44,201993,6,0,B|480:181|480:181|460:265,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
432,348,203021,1,8,0:0:0:0:
352,292,203364,2,0,L|240:320,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
148,332,204050,2,0,P|94:328|52:293,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
24,200,204736,6,0,B|72:184|116:208|136:240|136:240|180:216|232:212,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
320,200,205764,1,8,0:0:0:0:
416,184,206107,2,0,P|469:187|511:222,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
476,316,206793,2,0,P|422:312|380:277,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
320,200,207478,6,0,L|312:128,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
344,108,207821,2,0,P|264:132|176:96,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
160,68,208507,1,8,0:0:0:0:
96,144,208850,2,0,B|88:220|88:220|104:252,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
220,344,209707,2,0,L|167:359,2,55.0000016784668,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,368,210221,6,0,B|272:312|272:312|260:260|260:260|280:196|243:156,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
164,220,211250,1,8,0:0:0:0:
156,120,211593,2,0,P|188:76|240:61,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
340,61,212278,2,0,P|391:76|424:119,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
400,216,212964,6,0,P|292:236|183:216,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
156,120,213993,1,8,0:0:0:0:
112,32,214336,2,0,P|70:67|59:119,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
100,212,215021,2,0,L|76:328,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
164,368,215707,6,0,B|182:280|182:280|193:236|238:204|279:205,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
276,304,216736,1,8,0:0:0:0:
336,380,217078,2,0,P|368:337|369:283,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
360,184,217764,2,0,P|413:190|452:228,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
369,283,218450,5,0,0:0:0:0:
256,192,218536,12,0,221193,0:0:0:0:
420,220,232850,6,0,L|308:200,1,100,0|0,0:0|0:0,0:0:0:0:
240,244,233536,2,0,L|128:224,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,292,234564,2,0,B|340:244|316:197|316:197|340:156|316:100,1,200,0|0,0:0|0:0,0:0:0:0:
240,52,235593,6,0,L|220:164,1,100,0|0,0:0|0:0,0:0:0:0:
168,224,236277,2,0,L|188:336,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
112,156,237307,2,0,P|160:136|252:244,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
64,232,239021,6,0,P|110:247|157:234,1,100,0|0,0:0|0:0,0:0:0:0:
228,176,239707,1,0,0:0:0:0:
296,232,240050,2,0,P|360:260|484:232,1,200,0|0,0:0|0:0,0:0:0:0:
452,148,241078,1,0,0:0:0:0:
392,80,241421,1,0,0:0:0:0:
304,68,241764,6,0,P|255:76|204:67,1,100,0|0,0:0|0:0,0:0:0:0:
116,80,242450,1,0,0:0:0:0:
56,148,242793,1,0,0:0:0:0:
145,166,243136,1,0,0:0:0:0:
Zare

Fort wrote:

Zare wrote:

Offset on "Chill" diff is early by a few ms, someone might want to take a look at that
ugh i see that, want kd your post?
well i'm not gonna say no to a kd if you think it's worth, lol
Topic Starter
Ciyus Miapah

Zare wrote:

well i'm not gonna say no to a kd if you think it's worth, lol
as you wish :3
Rakuen
Bubbled
Topic Starter
Ciyus Miapah
thankies
PatZar
wow bub re-rank pls
Topic Starter
Ciyus Miapah
okie dokie!
Sonnyc
-- Not a big issue, but some objects are 1ms unsnapped. Better press "Resnap all notes".
-- Pink and purple doesn't seems to be the best combo color because the BG makes those colors lack readability. Suggesting to change those colors to something else. Dark greens will be a good choice.

Crystal's Easy:

00:51:820 - Some combo issues. Add NC for (5). 00:53:192 - Remove NC 00:56:620 - Add NC 01:00:049 - Remove NC 01:02:106 - Add NC
01:08:277 (2,3) - Rhythm is too complexed even it is following the music. Please make these something 1/1 as what you've done at 03:19:935 (2,3).
01:11:020 (1,2,3) - Check if the missing hitsounds are intended.
02:12:049 (5) - It will be a good idea to add a volume reduction here.
02:36:049 (2,3) - Same rhythm suggestion here.
02:38:791 (1,2,3) - Check hitsound.

Yauxo's Normal:

01:30:563 - 01:33:306 - Missing Clap hitsounds. I don't think this is intended with a small hitsound. Please add claps. Personally the small hitsounds didn't felt well, but nvm.
02:59:706 - Missing clap.

Hard:

-- Use AR7. AR8 is too fast, and makes this set really unbalanced with [Normal].

01:05:363 - This beat could be filled up. Consider adding a note.
01:34:507 (8) - Remove the reverse. The huge jump to (1) doesn't fits your overall map.
03:03:650 (4) - Whistle feels little spammed. Check if the usage is intended.
03:22:678 (1,2) - Reduce jump please. This isn't appropriate for [Hard] diff.

Insane:

01:29:192 (9) - Reducing 1/4 and adding a note at 01:29:449 on (1) will fit the music better.
01:41:535 (4,5) - This jump is way too massive. I doubt if this jump is nice for players or fits the music logically. Reduce this jump to an ammount as 01:44:107 (4,5).
02:05:878 (1) - Imo this wasn't the best usage of an anti-jump. I would rather suggest maintaining the distance.
02:24:907 (1) - This NC feels redundant and hurts consistency. Remove NC please.
03:07:591 (10,11) - Jump after a triple stream is a little stressful. Mind placing (8,9,10) like this? http://puu.sh/eIRZh/b16d83a212.jpg
Topic Starter
Ciyus Miapah

Sonnyc wrote:

-- Not a big issue, but some objects are 1ms unsnapped. Better press "Resnap all notes". sure
-- Pink and purple doesn't seems to be the best combo color because the BG makes those colors lack readability. Suggesting to change those colors to something else. Dark greens will be a good choice. but that colour have better look than other colours

Hard:

-- Use AR7. AR8 is too fast, and makes this set really unbalanced with [Normal]. okay changed it to AR7.5

01:05:363 - This beat could be filled up. Consider adding a note.
01:34:507 (8) - Remove the reverse. The huge jump to (1) doesn't fits your overall map.
03:03:650 (4) - Whistle feels little spammed. Check if the usage is intended.
03:22:678 (1,2) - Reduce jump please. This isn't appropriate for [Hard] diff.

Insane:

01:29:192 (9) - Reducing 1/4 and adding a note at 01:29:449 on (1) will fit the music better.
01:41:535 (4,5) - This jump is way too massive. I doubt if this jump is nice for players or fits the music logically. Reduce this jump to an ammount as 01:44:107 (4,5).
02:05:878 (1) - Imo this wasn't the best usage of an anti-jump. I would rather suggest maintaining the distance. fix it as stack
02:24:907 (1) - This NC feels redundant and hurts consistency. Remove NC please.
03:07:591 (10,11) - Jump after a triple stream is a little stressful. Mind placing (8,9,10) like this? http://puu.sh/eIRZh/b16d83a212.jpg
fixed all except the red one.
okay i will update this map after crystal and yauxo update the map
Crystal
@Sonnyc: all fixed, thanks!

@Fort: fix metadata issues for me, thanks :D

osu file format v13

[General]
AudioFilename: [DnB] - Tristam &amp; Braken - Frame of Mind [Monstercat Release].mp3
AudioLeadIn: 0
PreviewTime: 67507
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 111520,133463,144434,221234,232206
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Frame of Mind
TitleUnicode:Frame of Mind
Artist:Tristam & Braken
ArtistUnicode:Tristam & Braken
Creator:Fort
Version:Crystal's Easy
Source:
Tags:Monstercat release 017 Ascension liquid drum and bass dnb yauxo crystal
BeatmapID:441525
BeatmapSetID:177523

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"frame of mind.jpg",0,0
//Break Periods
2,89735,105924
2,177507,197810
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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208249,-100,4,1,1,48,0,1
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[Colours]
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Combo2 : 0,64,128
Combo3 : 193,81,236
Combo4 : 0,0,164
Combo5 : 255,102,255
Combo6 : 0,0,255

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