- Unrankable Issue/Highly Suggested
- Comment
- Disable Letterbox during Breaks and Widescreen support since you don't have a SB.
- 00:13:372 (4,1) - Move (1) to the left so that the transition between (4) and (1) due to the follow of (4)'s curve.
- 00:24:772 (1,2,3,4) - Just a sort of idea here: If you like symmetry you can maybe arrang these objects to get a neat symmetrical pattern.
- 00:34:972 (2) - This looks like it was thought to follow a curve created by 00:33:772 (1) - . But it doesn't do that which makes the flow here a bit odd. Just move (1) a bit upwards!
- 00:42:172 (6) - Move the last anchor point to 400|210 and resnap 00:43:372 (1) - so that (6) points onto (1) which would create a smoother movement here.
- 01:08:872 (1) - Due to the upwards going movement of 01:07:372 (1) - I'd move 01:08:872 (1) - a bit more upwards for a better more natural feeling flow.
- 01:13:672 (1) - Hm, nothing you have to change but I think it would be a nice touch if this would be placed higher for a zigzag movement. That would feel more intuitive to me.
- 01:15:772 (5) - I'd rather see this go to the right. That would improve the flow here a lot imo due to a better movement into 01:16:972 (1) - with still keeping a good flow from 01:14:872 (3,4) - into it.
- 01:30:172 (6) - I don't know if it's just me but I think this feels really unintuitive due to the really wide movement to the right. I'd rather go in an oval back to the left or upwards. Maybe you could try to replace (6) with a flipped version :/
- 01:37:672 (1) - Move this to 235|160 in order to improve the flow from the previous object into this due to a movement that follows the Slidertrack of the previous slider a bit better and to create an qual triangle here.
- 01:47:272 (1) - Ignore this if you didn't like the suggestion above (^). You could move this to 315|227 for similiar reasons. But you'd obviously also have to place 01:47:872 (2) - more right as well.
- 01:58:972 (4,1,2) - Woohoo, messed up spacing q-q Also consider using "Create Polygon Circles" for perfect squares. These just look messy. Maybe it's due to the DS issues though.
- 02:44:872 (1) - I'd move this to the right so that the player has more reaction time in order to get this since how it is not it feels really high and the turn to get this is really rapid which feels bad to me ;w;
- 02:58:372 (1,1,1) - 1/1 Spacing is too high here. This would work perefctly fine with 1,20 as seen at the end of the 2nd Kiai.
- Your whole 1/2 Spacing is messed up. It varies between 1,50 (e.g. 00:14:572 (1) - ) where the circles are just slightly touching and 1,70 (e.g. 00:40:672 (4) - ) which is really weird since it has no real pattern and is used completely random as it seems to me. The reason why it looks so random is that it is used really unreasonable. You've used all kinds of different DS in the same pattern for example which makes it completely weird. Please resnap everything like that with a constant DS for better playability, readability and consistency throughout the whole map.
- I dunno if this is just my whole personal opinion but I found the rhythm in the Kiais to be really tricky. I've actually missed due to the red tick polarity. Well, that's probably just me having a problem with reading that lol (even though I'm a pretty experineced player)
- Otherwise the diff is well done! I don't like some parts of the flow in the kiai since that feels rapid due to a pretty fast turn being needed in order to get to the next object.
- 00:09:772 (1,2,3,4) - I guess that's just my whole personal opinion but I think this pattern would work better with less curved sliders.
- 00:11:572 (4) - Watch your DS to the next object :<
- 00:13:372 (3) - Consider moving this a bit more upwards so that it follows a line formed by (1)'s tail and (2). Like this the turn made by (3)'s track would work way smoother.
- 00:25:372 (3) - Maybe you could make some adjustments here. The spacing looks really uneven.
- 00:35:572 (4) - Nothing you really have to do but I think removing the repeat and adding a Circle on the downbeat would be a cool touch espsecially since the downbeat here has a pretty big emphasis so it could take a clickable action.
- 00:38:872 (2,3) - The flow between these two feels a bit harsh to me due to (3) being so high which creates a rapid movement. I'd rather place (3) a bit more right and rearrange everything a bit.
- 00:42:172 (3) - Watch your DS to the next object ;w;
- 00:43:372 (1,2,3,4) - The whole pattern feels a bit messy to me. What I mean is that this looks like it was thought to be a circle made out of 1/2 Sliders but the problem here is that the transitions between each of them aren't fluent enough to be a circle which makes it look messy to me.
- 00:51:772 (3) - Move this a bit left in order to let it follow the path you go from (2) to (3) for a smoother movement here.
- 01:11:572 (6) - Consider rotating this about 35° Selection Centre so that it points onto (1) in order to get an oval-ish movement here. That would improve the flow here because you avoid that rapid turn upwards with that.
- 01:20:572 (3,4,1) - Maybe it's just me but it seems as this would play better if they were placed in a line so that the player can follow it more fluently. The wavy movement felt a bit to fast at this point of the map to me.
- 01:24:172 (1) - Try to adjust this Slidershape a bit as seen in the Screenshot below in order to improve the flow to the next objects. The key of the change is the creation of a circular pattern with 01:25:072 (2,3) - for a more intuitive flow here.
- 01:28:972 (1) - Consider moving this more left so that it follows the path of 01:28:372 (4) - . That would play way more natural here imo.
- 01:45:172 (5,6,1) - I just want to comment here that this looks weird ingame due to the stacking of 01:45:772 (1,1,1) - . I don't really know how you could change this without lowering the stack leniency, which you really shouldn't do here, but maybe you could come up with something cool as I think a line isn't the perfect choice here due to these messes up distances because of the stacking.
- 01:49:972 (5,6,1) - This looks a bit untidy in my eyes due to the big gap between (5) and (1) which is a pretty uncommen structure in this map since verything is so low spaced next to each other. An equal triangle would be pretty neat here if you ask me.
- 02:01:972 (4) - Hm, maybe moving this a bit to the right (somewhere around 305|148) in order to get a square here could create a pretty nice effect (:
- 02:30:172 (5) - Watch your DS to the next object ):
- 02:37:372 (4,5,6,1) - I guess that's not something too big but I think that the flow can be improved a bit here q-q I personally think that everything here, the whole turn to the left, happens rather fast which breaks the flow here a bit. Maybe you could try something to give the player more reaction time so that he/she can turn to the left in order to get the Slider (1).
- 02:45:472 (2) - Really minor, but I think the Spacing looks uneven which is also noticeable ingame. Maybe you could make some adjustments here.
- 02:52:372 (5,6,1) - I found this triangle to play rather tricky. I've tried to aim the (6) first because it follows the Slider's path which would be more natural. You obviously don't have to do that. What I want you to do is to move the whole triangle a bit more left
- 03:07:372 (1,1,1) - I'd get a bit larger DS here (1,24 should still be okay and fix the issue) in order to avoid the overlap due to the stacking of the objects.
- 03:14:572 (1) - Consider moving this a bit lower. That would improve the flow here due to the curve already going pretty much down so the Slider should rather go down instead forcing the player to go so much to the right first.
- Hm, I sometiems dislike the flow of this diff because something feels a bit fast/rapid which makes it feel rather harsh to play. Your spacing is uneven at most spots as well, cosnider taking a closer look at this since it's actually noticeable in gameplay. Otherwise, you've done a good job with this! ;b
- 00:09:772 (1,2,3,4) - These four Sliders look a bit random together to almost all of them having complete different shapes. Maybe you could go for something similiar as you did at 00:14:572 (1,2,3,4) - by just simply using 90°-Rotations of one and the same Slider.
- 00:22:972 (2) - The end part of the Slider's track looks a bit odd shaped if we compare it with another Wave-Slider (e.g. 00:21:772 (1) - ). I don#t know if this was on purpose but I'd make some adjustments on the last two anchor points and maybe center the red anchor point a bit better so that it overlaps the Slidertick.
- 00:27:772 (4,5) - I personally dislike the flow between these two objects. In my opinion (5) should rather follow (4)'s Slidertrack since they both form a circular shape. That kinda tricks the player since he/she expects a circular movement here. You could try something as seen in the Screenshot below in order to improve the flow here.
- 00:32:572 (5,1) - Maybe it's just me but the gap here felt weird to play due to the polarity issue and the fact that they are sound you could map in the instruments. I'd either go for a similiar rhythm as you've done at 00:27:772 (4,5,6,7) - since the beat is kinda similiar here or you just simply put a circle at 00:33:472 - .
- 00:43:372 (1,2,3) - I feel that that kind of zigzag movement between these circles plays a bit weird due (3) pointing so much left so that's a pretty fast rapid turn here. Placing them in a line would increase the playability here a lot imo (:
- 00:53:422 (2) - I'm not sure if it's just me but this Circle feels unnatural to me here. Maybe it's because there isn't anything which is okay but in fact that other rather strong blue ticks are ignored (e.g. 00:53:722 (4) - ) it just simply feels a bit odd to me :<
- 00:55:372 (1,2,3) - This feels out of place to me. You never stack Slider -> Circle -> Slider before or do this ever again in this map. I'd rather space this out because I didn't really expect this coming. (Also if you don't want to change this move at least 00:55:822 (2) - so that it's properly stacked because it looks kinda messy due to it being 1/4)
- 00:59:872 (4,1) - The Spacing between these two objects is a bit large which causes inconsistencies and a rather bad playability imo. Consider spacing (1) properly ):
- 01:09:772 (1,2,3,4) - As far as I can tell this seems to be a 120°-Rotation pattern which creates a triangle out of the tails of the Sliders. Please move 01:09:772 (1,2,3,4) - somewhere around 100|276 in order to get a more equal triangle here. That would also improve the flow from (1) into (2) due to it being higher now which is better aimable since (1)'s Tail points more upwards which is better for a wider instead of a lower movement to the left.
- 01:24:172 (5) - This 1/1 Slider feels a bit off to me here due to the pretty strong note at 01:24:472 - being ignored. The main Problem though is that this note is basically the last note in this beat before the rhythm changes into that 1/4-ish rhythm at 01:24:922 (6,7,8,9) - . Because of this I think a transition between these two different rhythms here should be present.
- 01:31:372 (1,2,3,4,5,6,7,8) - I don't know, maybe that's really just my personal opinion but this pattern looks so random in fact that there's not such a giant emphasis on these notes that he pattern has to go all over the Screen. I'd rather go for a tweaked version of this with lower spacing or for similiar zigzag pattern as for the previous one.
- 01:45:772 (1,1,1) - Due to the sliders being so heavily curved the spacing seems to be a bit off as you can see at the head not being as large spaced as they were for previous patterns which were similiar to this. Maybe you could enlarge the spacing here in order to fix that for the sake of readability since I personally think this doesn't read as well as the others due to it looking kinda "squashed".
- 01:48:172 (1,2,3,4) - Is there a special reason for the spacing increase from Slider to Slider? I can't hear any sort of increase in the music so I don't really understand what you try to emphasize with this. (Also it wouldn't be consistent with 01:43:372 (1,2,3,4) - since it's basically the same but doesn't feature these increases in terms of spacing) If it isn't on purpose, please make the spacing constant here. Especially between 01:49:372 (3,4) - where the spacing is so high that it doesn't play that well anymore due to the lower spacing to 01:50:572 (1) - slowing the player down :/
- 01:50:572 (1,2,1,2,1,2,1,2) - The whole pattern here feels messy to me due to big spacing inconsistencies and the lack of structure. What I mean is basically that the Circles and Heads of each Slider should for a line with an equal spacing in order to make it just simply feel more structured. Also the decreasing spacing here looks rather weird which is pretty noticeable in-game (which is the reason I list this). This could be much more improved and would also read better with a better structure imo. I've put you a code below where I've fixed that! (:Code
460,188,110572,6,0,P|452:136|416:96,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
460,188,111472,1,0,0:0:0:0:
429,194,111772,6,0,P|421:142|385:102,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
429,194,112672,1,0,0:0:0:0:
398,200,112972,6,0,P|390:148|354:108,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
398,200,113872,1,0,0:0:0:0:
367,206,114172,6,0,P|359:154|323:114,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
367,206,115072,1,0,0:0:0:0: - 02:09:772 (1,2,3) - These three Sliders look like they could be all the same rotated by 120°. That would actually fit these rotation patterns in your kiai pretty well imo! Maybe you could try that :3 It would also improve the overall flow of the pattern a lot due to a more fluent movement between the three sliders.
- 02:29:353 - Ignoring the downbeat here feels a bit weird to me since it's so loud and strong telling me that it wants to be clicked ;_; I'd split this into Circle + 1/2 Slider.
- 02:44:572 (1) - Move this a bit to the right in order to improve the flow here by getting a consistent flow between all the Sliders and to get a Line created by the heads off all the three Sliders here.
- 02:51:772 (3) - Place this at 150|195 in order to get an equal triangle with the heads of the sliders and to make the flow feel more natural due to this location being more intuitive because of the triangular placement.
- Very well done! The flow and the rhythm are both pretty nice
even though I dislike these strong curved sliders because they look so weird when they are 1/2 >.<. Good job (: