@Mao
EDIT:
Thanks for the mod and sorry for the super later reply, I was busy IRL.~
SleepingI fixed the rest you pointed on this diff, gonna check the other two diff tomorrow... /tired
00:24:772 (1,2,3,4) - Just a sort of idea here: If you like symmetry you can maybe arrang these objects to get a neat symmetrical pattern.
I'm wasnt planing to make it symmetric
00:42:172 (6) - Move the last anchor point to 400|210 and resnap 00:43:372 (1) - so that (6) points onto (1) which would create a smoother movement here.It's already pointing there, when I try to fix just messes up
01:13:672 (1) - Hm, nothing you have to change but I think it would be a nice touch if this would be placed higher for a zigzag movement. That would feel more intuitive to me. I prefer like this
01:30:172 (6) - I don't know if it's just me but I think this feels really unintuitive due to the really wide movement to the right. I'd rather go in an oval back to the left or upwards. Maybe you could try to replace (6) with a flipped version :/ Hehe, is more intuitive my way, since the cursor moves in the same line~
01:58:972 (4,1,2) - Woohoo, messed up spacing q-q Also consider using "Create Polygon Circles" for perfect squares. These just look messy. Maybe it's due to the DS issues though. No need to mark this as unrankable, is not even perceptible ^^" Moved the notes a lil bit to make a better square
Your whole 1/2 Spacing is messed up. It varies between 1,50 (e.g. 00:14:572 (1) - ) where the circles are just slightly touching and 1,70 (e.g. 00:40:672 (4) - ) which is really weird since it has no real pattern and is used completely random as it seems to me. The reason why it looks so random is that it is used really unreasonable. You've used all kinds of different DS in the same pattern for example which makes it completely weird. Please resnap everything like that with a constant DS for better playability, readability and consistency throughout the whole map.I dont want notes to overlap so it looks cleaner for newbies, 2 or 3 grids of difference aren't noticeble and I bet you wouldn't notice in game-play only
I dunno if this is just my whole personal opinion but I found the rhythm in the Kiais to be really tricky. I've actually missed due to the red tick polarity. Well, that's probably just me having a problem with reading that lol (even though I'm a pretty experineced player)
I'm trying to not make the diff too 1/1 so is not boring, also so the hitsounds are consistent. If more ppl tell me about it I'll change it.
EDIT:
The rest is fixed on this diffWalking
00:25:372 (3) - Maybe you could make some adjustments here. The spacing looks really uneven. Didn't see a problem here
01:11:572 (6) - Consider rotating this about 35° Selection Centre so that it points onto (1) in order to get an oval-ish movement here. That would improve the flow here because you avoid that rapid turn upwards with that. I'll keep this
01:20:572 (3,4,1) - Maybe it's just me but it seems as this would play better if they were placed in a line so that the player can follow it more fluently. The wavy movement felt a bit to fast at this point of the map to me. Wanted to make it like 01:19:372 (1,2,3) - is not that hard ><
01:45:172 (5,6,1) - I just want to comment here that this looks weird ingame due to the stacking of 01:45:772 (1,1,1) - . I don't really know how you could change this without lowering the stack leniency, which you really shouldn't do here, but maybe you could come up with something cool as I think a line isn't the perfect choice here due to these messes up distances because of the stacking. I want to keep this, so it matches the other patterns on stacking on the chorus parts (of all diffs)
01:49:972 (5,6,1) - This looks a bit untidy in my eyes due to the big gap between (5) and (1) which is a pretty uncommen structure in this map since verything is so low spaced next to each other. An equal triangle would be pretty neat here if you ask me. I want to keep it the same, don't see the problem with it
DancingThe rest on this diff is fixed
00:32:572 (5,1) - Maybe it's just me but the gap here felt weird to play due to the polarity issue and the fact that they are sound you could map in the instruments. I'd either go for a similiar rhythm as you've done at 00:27:772 (4,5,6,7) - since the beat is kinda similiar here or you just simply put a circle at 00:33:472 - . Tried adding some notes, but didnt like it, will keep it like this for now
Screenshot
00:43:372 (1,2,3) - I feel that that kind of zigzag movement between these circles plays a bit weird due (3) pointing so much left so that's a pretty fast rapid turn here. Placing them in a line would increase the playability here a lot imo (: Changed the curve to the other side so is more smoothy ( didnt like the straight line)
00:55:372 (1,2,3) - This feels out of place to me. You never stack Slider -> Circle -> Slider before or do this ever again in this map. I'd rather space this out because I didn't really expect this coming. (Also if you don't want to change this move at least 00:55:822 (2) - so that it's properly stacked because it looks kinda messy due to it being 1/4) Wanted to create the mirror sliders pattern here http://puu.sh/bPwQn/523203c0c6.jpg but also wanted the notes to follow better the rhythm
01:09:772 (1,2,3,4) - As far as I can tell this seems to be a 120°-Rotation pattern which creates a triangle out of the tails of the Sliders. Please move 01:09:772 (1,2,3,4) - somewhere around 100|276 in order to get a more equal triangle here. That would also improve the flow from (1) into (2) due to it being higher now which is better aimable since (1)'s Tail points more upwards which is better for a wider instead of a lower movement to the left. Not sure what's wrong here
01:31:372 (1,2,3,4,5,6,7,8) - I don't know, maybe that's really just my personal opinion but this pattern looks so random in fact that there's not such a giant emphasis on these notes that he pattern has to go all over the Screen. I'd rather go for a tweaked version of this with lower spacing or for similiar zigzag pattern as for the previous one. I want to keep this, because is like a double note pattern like i did 01:16:972 (1,2,3,4,5,6,7,8) - I really think it fits and gives variety to the map
01:48:172 (1,2,3,4) - Is there a special reason for the spacing increase from Slider to Slider? I can't hear any sort of increase in the music so I don't really understand what you try to emphasize with this. (Also it wouldn't be consistent with 01:43:372 (1,2,3,4) - since it's basically the same but doesn't feature these increases in terms of spacing) If it isn't on purpose, please make the spacing constant here. Especially between 01:49:372 (3,4) - where the spacing is so high that it doesn't play that well anymore due to the lower spacing to 01:50:572 (1) - slowing the player down :/ In term of spacing is the same in both you mentioned and I've being doing it in the whole map, just that in different position, maybe in this one is more noticeable because of the pattern but i s the same thing as others
01:50:572 (1,2,1,2,1,2,1,2) - The whole pattern here feels messy to me due to big spacing inconsistencies and the lack of structure. What I mean is basically that the Circles and Heads of each Slider should for a line with an equal spacing in order to make it just simply feel more structured. Also the decreasing spacing here looks rather weird which is pretty noticeable in-game (which is the reason I list this). This could be much more improved and would also read better with a better structure imo. I've put you a code below where I've fixed that! (: I'll fix on my own, thanks ^^: (I made the spacing more even, but kept the pattern, just like the rest
02:29:353 - Ignoring the downbeat here feels a bit weird to me since it's so loud and strong telling me that it wants to be clicked ;_; I'd split this into Circle + 1/2 Slider. I really like this pattern, so I will keep it for now, also is a soft section, wont sound bad without it
Thanks for the mod and sorry for the super later reply, I was busy IRL.~