Thanks, we got there in the end
Thanks for moddingTari wrote:
[General]
- Remove the countdown? I don't think its neccessary here. (or tell me its intended, I personally don't think countdown is good here) Removed countdown
- There is no SB in this map? why is tbe Widescreen support enabled here, please remove it. Removed from Normal, not sure why that was there
- Colors 1 and 3 look awfully similar, I wish you could change combo color 3, its really bad on the eyes. I've added more color to Combo 3, it should be less harsh on the eyes but I do like it and this is the first complaint I've had so I'd like to keep this similar color if possible xD
- Add 2000 Audio-leadin for both diffs, there not enough (and just to be safe) Added manually via .osu (when did they remove it from editor?)
Note : Make sure you do it for all difficulties.
[Normal][Hard]
- 00:41:191 (5,6) - This kinda breaks the whole pattern here, I would or really liked it if you could of continued that up and down motion without stacking, I think this is better : http://puu.sh/d1eYo.jpg Well that breaks my pattern, I was rotating them by 32 degrees xD
- 01:15:073 (3) - Oh these kinds of back and forth patterns aren't a safe pick for normal players, I would think it'll be much better if you overlapped them to make them more visible. Hm I think they are easily visible, the song is slow and the AR is not so high. I don't think new player will have difficulties with this because it's clear where to go.
- 01:44:720 (5) - Oh nvm, they should be okay! ^^
- 01:51:779 (2) - Don't stack them here? and place it directly above the previous note? it would make a nice pattern and prevent some confusion since you never used stacks before. I'm not sure what you're suggesting here; if you mean placing 01:51:779 (2) - above 01:50:367 (1) - then I don't think it plays very well and also looks bad. I did stack at 01:46:132 (1,2,3,4,5,6) - so the stack should be okay?
Nice job. really clean
- 02:39:073 (4) - Sorry, but this definintely needs to be overlapped a little bit, maybe move this farther to the left. Hm, I don't see the problem with this. Moving it left looks ugly as it's supposed to be in the same place as 02:37:661 (2) - I don't think there should be a problem with reading the the approach circle or seeing where to go because the AR is 7 and the song is slow
As I explained before I'm not overlapping them because overlapping does not achieve anything but making it more ugly.Tari wrote:
One last note on Hard :
02:31:661 (8) - Totally a no no for me, at least make them overlap slightly.
02:39:073 (4) - Same here. make them overlap.
Can you see the approach circle clearly? Yes. During gameplay the approach circle of both 02:30:603 (6) - 02:31:309 (7) - and 02:31:661 (8) - are completely clear so there's no confusion where to hit. You can also see the '8' clearly. The same applies to 02:39:073 (4) -Tari wrote:
Players get confused when playing that, and can you totally see the sliderpath?
Glad you enjoyed itProject Railgun wrote:
Nice Hard, it's really fun.
Thanks for checking Sakura. The fact that you FC'd it first try tells me that there really isn't a problem hereSakura wrote:
Tari asked me to look into the so called overlap, so I playtested the map and didn't have any issue FCing it 1st try.
I'd still suggest fixing that overlap tho.
Each case is separate so I'm not going to compare to a QAT opinion on a map I know nothing about.Tari wrote:
After gathering some opinions (other BATs etc.)
How is that even possible?
Well I'd like to quote something from a QAT member , to back up even more what I said about it. (just as evidence and to put some "light" into your doubt) p/3501032
As here, I'd like to say argument, The slider just simply doesn't fade away fast enough for us to see the slider path clearly, if you truly want to keep this. You better give some "strong evidence" rather than it looks ugly. Everything can pretty much be ugly from someone, it just depends on who you show it.
And Yes, I did look at it at a player's point of view, when checking if it faded fast enough and no it did not, and considering you didn't touch stack leniency.
It's a pretty basic and standard patternNotes and sliders stacked with stack leniency close to zero were always a pain in the ass to read, hence the suggestion to unstack/make a manual stack/apply new combo/remap/etc, etc.
Okay, I've put new combo markers on the sliders, hopefully that will help. I'll also be careful with this pattern in the future lolTicClick wrote:
Basically everything Shulin said in their defense is correct, except:It's a pretty basic and standard patternNotes and sliders stacked with stack leniency close to zero were always a pain in the ass to read, hence the suggestion to unstack/make a manual stack/apply new combo/remap/etc, etc.
Although I don't see much of a problem here, due to low BPM and the fact that these sliders are spaced out in time, it'd be cool if you highlighted 02:31:661 (8) and 02:39:073 (4) with new combo markers.
It matches the flow, direction and rhythm I wanted and there's no special reason not to have them like that and that pattern is fine. Everyone (except Tari) has had no issues playing the map or pattern and by all accounts it's an easy map so I'd say it's pretty intuitive already.Kibbleru wrote:
i didnt find any issues while playtesting either since the bpm is fairly low.
however i don't see a special reason for them to overlap like that in the first place other than just for the sake of having that pattern.
so tldr i don't think its all that intuitive.
Thank you, I really appreciate itPereira006 wrote:
hi
[General][Normal]
- 02:03:073 ( T ) - this timing is nothing, this timing is same from on 01:29:191, this don't have kiai time, volume different, etc... deleted this on 02:03:073 ( T ) for all diff's Done
hitsounds:Gameplay
- 02:16:838 (2) - in begin like this pattern, don't have clap, so this slider should be remove clap in begin to keep consistency Fix
- 02:02:367 (3) - missing add finish in end Done
- 02:36:250 (5) - there clap but in body... when you listen or playtest you won't listen the hitsound... add clap in begin Hm, I left this as it was because too much whistle and to keep consistent with earlier parts like 00:51:073 (1) - to 01:12:250 (1) - etc.
- 02:39:073 (3) - missing add clap in end slider Done
- 02:43:309 (2) - ^ same And done
I trying looking hard, they are fine for me
- 02:15:779 (1) - this slider should be stack in 02:13:661 (3) on the begin You're right, fixed
- 02:36:250 (5) - (just suggestion) this slider can be blanket with 02:36:956 (1) ? or is intentional ? lol I don't know - the angle aligns with 02:34:838 (4) - so I think it was intentional (it's been a while); not sure if anything I'd do would make a huge difference and I'm sick of blankets lol so left this one
After done this, poke me or pm in mensagem
Any question if you don't understand ask me
Ho no need kudosu pls
Thanks again!Pereira006 wrote:
one more thing, sorry if I again mod lol
[hard]
Gameplay:[]
- 01:52:485 (3,4,5) - the space are different you can see from (3) and (4) that near is more together and (4) and (5) is is long example this pic http://puu.sh/e72d9/5d1bcfc160.jpg so you can fix this to same space ? you can stay if you wanna I moved 01:53:897 (5) - right a bit; 01:52:485 (3,4) - are supposed to be in the same place as the end of 01:54:603 (1) - and 01:50:367 (1) -
- 02:04:838 (4,6,8) - ^ same, you will space are different Well it's the same distance snap but I did move (4) and (6) so it should look more equal now
Only this, the hitsound is consistency now, call me after you done this
as long it's no N/I shit or something similar it's fine uhLust wrote:
Qualified.
As for the spread with two N icons - it should be fine. They are two very distinct difficulties both offering varying levels of well, difficulty (their star difficulty is pretty borderline already anyway).