General:
-Try to reduce the filesize so it's less than 20 KB
-Perhaps add a picture of Len and Kaito to sectionfail.png?
-Add "qinche" to tags
Break:
-As it is, this difficulty is only 1/4 beats/sliders. Perhaps you could add some 1/2 beats or 1/2 sliders to add variety?
00:46:018 (9) - Align with (8)?
01:37:194 (4) - This goes a bit too high
01:55:282 (5,6) - Perhaps change it so that (6) is under the start of (4)?
02:09:841 (3) - Align with (1)
03:23:518 (2) - Align with (1)?
Zero:
00:06:312 (5) - Align with (3)
00:09:841 (6) - Align with (4) and move (7) up two level 3 grid squares (if you do this, move 00:10:724 (1) to be in the same position as (6) and align 00:11:165 (2) with 00:10:724 (1))
01:06:312 (3,4) - This is somewhat confusing
01:12:268 (1) - This being stacked kept making me think it was 1/2 earlier. Perhaps change it?
01:18:003 (3) - Make it end a 1/2 beat earlier and put the finish on the end
01:34:106 (4) - Move the fourth slider point down one tick (it makes it more symmetrical )
01:37:194 (4) - Move the fourth slider point up one tick
01:51:312 (4) - Same as 01:34:106 (4)
02:09:841 (5,6) - Same as 01:06:312 (3,4)
Eraser:
Heh, nice jumps.
03:13:150 (1) - Hidden
Qinche!:
-The max score is 13 million but it should be fine considering how hard this diff is.
00:46:459 (1) - Make the end of this aligned with the first corner?
01:37:415 (6) - Make the end of this aligned with the start?
02:41:385 (4) - This slider may raise a flag; I can tell which way it goes just fine but you may need to storyboard an arrow or something to tell the player which way to go
02:51:202 (2,3) - Spacing
03:21:974 (2,3,4) - Make these mirrored copies of (1)
Nice work! *star*
-Try to reduce the filesize so it's less than 20 KB
-Perhaps add a picture of Len and Kaito to sectionfail.png?
-Add "qinche" to tags
Break:
-As it is, this difficulty is only 1/4 beats/sliders. Perhaps you could add some 1/2 beats or 1/2 sliders to add variety?
00:46:018 (9) - Align with (8)?
01:37:194 (4) - This goes a bit too high
01:55:282 (5,6) - Perhaps change it so that (6) is under the start of (4)?
02:09:841 (3) - Align with (1)
03:23:518 (2) - Align with (1)?
Zero:
00:06:312 (5) - Align with (3)
00:09:841 (6) - Align with (4) and move (7) up two level 3 grid squares (if you do this, move 00:10:724 (1) to be in the same position as (6) and align 00:11:165 (2) with 00:10:724 (1))
01:06:312 (3,4) - This is somewhat confusing
01:12:268 (1) - This being stacked kept making me think it was 1/2 earlier. Perhaps change it?
01:18:003 (3) - Make it end a 1/2 beat earlier and put the finish on the end
01:34:106 (4) - Move the fourth slider point down one tick (it makes it more symmetrical )
01:37:194 (4) - Move the fourth slider point up one tick
01:51:312 (4) - Same as 01:34:106 (4)
02:09:841 (5,6) - Same as 01:06:312 (3,4)
Eraser:
Heh, nice jumps.
03:13:150 (1) - Hidden
Qinche!:
-The max score is 13 million but it should be fine considering how hard this diff is.
00:46:459 (1) - Make the end of this aligned with the first corner?
01:37:415 (6) - Make the end of this aligned with the start?
02:41:385 (4) - This slider may raise a flag; I can tell which way it goes just fine but you may need to storyboard an arrow or something to tell the player which way to go
02:51:202 (2,3) - Spacing
03:21:974 (2,3,4) - Make these mirrored copies of (1)
Nice work! *star*