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Len Kagamine & Kaito - Erase or Zero

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Breeze
[Skin]
  1. comboburst看起来有点小
  2. 建议在spinner-background上加一个中心点,这样转的时候比较好把握
[Break!]
  1. 02:52:635 (4) - 往下一格,如果改的后后面所有的note也得都下移一格
  2. 03:03:444 (x) - 在这里加一个timing section,和03:03:665设置一样,但是不要KIAI (以防玩的时候点早了声音不一样)
[Zero!]
  1. 01:08:738 (x) - 加一个和01:08:959一样的timing section,不要KIAI
  2. 02:01:459 (3) - Spacing太近
  3. 02:02:782 (7) - ^
    这整个1-7这个combo看起都有点乱,试着改一下,spacing太匪夷所思了
  4. 02:15:577 (2,1) - 往右一格
[Eraser!]
  1. 01:54:621 (4,5) - Spacing有变,最好new combo
  2. 03:03:444 (1,2) - 这里摆放的位置很困扰,很容易误读1成slider
    note本身没什么问题,不过其中有些spacing变大的部分我感觉太难了
Topic Starter
wanhyrzh
Done.
And many thanks to Breeze and al2e10!
AdRon Zh3Ro
->>Menu<<-
- (You should fix)
>> (You have to fix)

------------------------

Overal:
-Section pass could be diferent.

Break!
-00:13:812 add note
-00:14:474 delete and:add slider at 00:14:474 till 00:14:694/and slider at 00:14:915 till 00:15:13

Zero!
>>01:15:797 (1,2,3,4,5,6) It's confusing, put a better pattern here.
>>02:09:179 (3) Hard to see.

Eraser!
>>00:28:150 (5,6) Hard to see.
>>00:41:165 (7,8,9,10)Hard to see.
>>01:43:371 (5)Hard to see.
>>Those jumps should be avoided, they are cool, but not nice to play. Use they only in teh harder diff.

Ache!
-00:49:106 (1,2,3,4,5,6,7,8,9)Hard to see but i think it's ok here.
>>01:22:635 (4) Kinda hard to see...

Nice map.
Lissette
Ache!
02:02:562 (4) - remove reverse and move half beat later, then add note here 02:02:782 -
02:03:444 - add note (fix the spacing after doing this)
03:02:341 (5) - new combo because the change of spacing
03:03:444 (1,2,3,4) - i dont like how this combo sounds >.< i suggest you to move (2,4) half beat later, and add new combo on (3)
03:37:194 (1) - move end point half beat later

Eraser!
disable countdown too?
02:08:959 (1,2,3,4,5) - space them evenly
02:14:694 (3) - remove one repeat
02:45:135 (3) - remove one repeat
02:46:018 - add note, this note will be part of the next combo
03:23:077 (4,1) - (4)add new combo, (1) remove new combo
03:23:959 - start new combo

Zero!
02:06:974 (1,2,3) - make this a slider with one reverse, to make it easier, just suggesting
02:51:312 (6) - new combo
03:21:312 (1,2,1,2) - make it one combo
03:23:959 - start new combo

Break!
too hard for the easiest diff >.<
00:07:194 (4,1,2,3) - make this one combo
00:08:959 - start new combo
00:37:635 (3,4,5,6,7,8,9,10,11) - too hard for the easiest diff
01:03:224 (1,2,3) - ^
01:53:959 (3) - new combo
01:57:488 (1,2,3,4,5,6) - same as above above, too hard for the easiest diff

Nice
Star!
Astom
Mmm I play 2 diff the song is long, but I don't something bad =) so...

StaR
Topic Starter
wanhyrzh
All done and thanks for
Lissette's and adron zhero's modding!
Vanmonky
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. The hitcircle is bigger than the hitcircleoverlay. Better fix it.
2. KAITO on the section-pass image is cut. It's bad.
3. I recommend you to erase all words from the combobursts. When it flipped during the play mode, it looks bad because of the flipped unreadable word.

[Break!]
-- Increase the overall difficulty to 3. It will be better because the current condition is too slow.
-- This diff looks like a Normal.

[Zero!]
00:32:341 (1) - Move this one tiny grid right. So this circle will look right under the center of the previous slider. Don't forget to move (2) too.
01:12:268 (1) - Move this one a little further.

[Eraser!]
-- Some streams are overmapped.
-- Some jumps placements look bad. Well, they are fun but, yeah, inconsistent.

[Ache!]
-- Some jumps placements look bad. Well, they are fun but, yeah, inconsistent.
-- I only found a single break here. Please add another break.
00:53:518 (13) - Move one tiny grid left.
01:22:635 (4) - No. Overlapping slider. Change it. [!]
01:37:415 (6) - The repeat doesn't fit. Reduce it one 1/4, then map the empty part with something else. You may remove the repeat too because it doesn't look so fit.
03:40:724 - I recommend you to silence the sliderslide from this part until the end.
Star. I'm afraid to pubble this. Sorry :| .
Topic Starter
wanhyrzh
Mostly fixed.
Thanks for your modding, VanMoNky~!
Asutarotto
;)
rulingvenus
for easy, it could go a little bit faster and go with the rhythm or vocals. Thats all that really stood out for me and i agree with everyone else. Nice skin and map :)
Lissette
Ache!
02:02:782 (5) - make this a slider, with 02:03:224 - as end point, and place a single note here 02:03:444 - (sorry if i explained wrong before u.uU)
02:10:062 (4) - to close together, coparing to the rest of the combo
03:03:444 (1,2,3,4) - if you gonna keep this, at least put (2) and (4) more visible, and closer to the end point of the sliders, (i still think that sounds bad >.<) here is a suggestion to make it sound better: remove (2,4) and add notes at this points 03:04:657 - 03:04:878 - 03:06:422 - 03:06:643 - 03:06:753
03:37:194 (1) - i think you cunfuse what i said here >.< i said half beat later, not earlier
also i think the map could end here and add another breaktime somewhere cuz i think the maximun score is too much >.<

Eraser!
i think you your reduce this diff too, to decrease the max score
02:03:665 (5) - remove slider and place a single note

Break!
still too hard, imo
Topic Starter
wanhyrzh
Mostly fixed.
Many thanks for your rechecking~Lissette.
gdeath
[Break!]
01:05:871 (4,1) - a bit hard for the new players.
it'll be better if you can set the same spacing as 01:04:106 (3,4)
01:52:635 (1) - remove new combo(suggestion)
02:54:841 (1) - ^

[Zero!]
fine

[Eraser!]
02:55:724 (2,3) - make them the parallel lines
03:23:518 (2) - how about set on the place of 03:22:635 (2)?
03:30:577 (6) - new combo(suggestion)
03:38:738 (1) - i'd like to make it totally quiet

[Ache!]
Overall Diff 9?(Surprised xD)
(BTW:the highest overall diff i ever set is 8)
03:28:371 (1,2,3,4) - coz of high HP Drain Rate and less notes here,its a bit easy to fall
If you want, you can lower the HP Drain on this diff, though I personally don't mind it. :)

Star!
-Xero-
Offset = 5.484 ms (not quite sure)

Source = Vocaloid (and if not...
... Tags + Vocaloid)

Maybe you should call Eraser! Erase! ?

I won't mod spacing, sorry. I really dislike the song.. But you get a star for interesting mapping. Good Luck with the map!
Derekku
[General]
*Cool skin!
*Source: CrystalP
*Tags: (separate with spaces, not commas) Vocaloid, Vocaloid2, bestgt (helped arrange song, it seems). Remove "ClistalP".
*The big circle in spinner-background.png is off-centered. Move it over by a couple of pixels and then check in editor to see if it's better. Remember to full submit after making folder element changes like this.
*kiai is inconsistent across the diff spread. For example, in Zero!, kiai ends partway through 02:27:488 (1). Either end it before the spinner or at the end.

[Break!]
00:08:959 (1) - I suggest extending this to the white tick and removing (2).
00:12:709 (2) - I suggest removing this note.
01:07:635 (1) - too far from the end of the last slider. Try vert. flipping 01:05:871 (4) and moving 01:07:635 (1) a little to the left so that they're not on top of each other. Also, I find is strange that kiai starts in the middle of this, so try ending it on 01:08:518 and adding notes on the two white ticks afterwards.
02:11:606 (1) - Similar shortening and adding notes as above

[Zero!]
00:19:106 (1,2,3,4) - I like the pattern, but it's unrankable. The second repeat of (2) is hidden by the hitburst from (1). (test and you'll see that the repeat is not visible)
01:19:327 (1,2,3,4,1) - Kinda clustery and hard-to-read. Could you spread these out a tiny bit?
01:23:518 (1) - I suggest starting this on the first blue tick after (5) and extending to where you currently have it ending.
01:58:371 (5,6,8) - ugly overlapping
02:01:459 (3,4,5,6) - a bit tricky to read
02:11:606 (1) - same comments as Break! about kiai in the middle of a slider :S
02:14:032 (1,2,1) - I'd try to avoid confusing overlaps like this
02:44:253 (2,3) - I like the idea of this overlap, but it's still ugly/confusing :/
03:21:312 (1,2) - again, avoid overlaps like this
03:32:341 (1) - again, you could start this on the blue tick after the previous note and extend, but it's not important whether you do or don't.

[Eraser!]
*I agree that this diff would sound better by being named "Erase!"
00:57:268 (1,2,3,4,5,1) - As opposed to easier diffs, this overlap is kind of expected, so it should be fine.
01:19:547 (2,3) - ugly/confusing overlap
01:23:959 (3) - expected one more repeat on this
01:24:841 (1) - I think this would look MUCH better ending four white ticks earlier.
02:27:488 (3) - There's the repeat I was looking for :>
02:28:371 (1) - This time, the spinner looks better ending where it does. (longer)
02:45:135 (3,1) - wohhhh that's too big of a jump o_o
03:33:665 (1) - too far from the center of the spinner. Perhaps try ending the spinner 1/2 earlier?
*This difficulty was nice, but felt very inconsistent at times. Towards the beginning, there's bunches of long streams that don't show up anymore in the diff. Later, we see REALLY crazy jumps that I think are a little bit too hard for the non-hardest difficulty. :S

[Ache!]
*I recommend lowering Overall Difficulty by one tick. It's so high that one can barely blink while playing. =/
00:49:106 (1,2,3,4,5,6,7,8) - Unrankable; 4/5 are hidden under the others.
01:08:077 (1) - same comments as Break! about kiai in the middle of a slider :S
01:20:209 (2,3) - Unrankable; repeats are hidden
02:14:032 (6) - Repeats are hidden under the stacking
02:41:165 (3,4) - ugly overlap; also, 4 shouldn't be ending on a blue tick
02:50:871 (11,1,2,3) - ugly overlapping
02:57:047 (9) - expected one more repeat
*Except for more beats and faster sliders, this diff felt easier than the last one. :S

Some parts of each diff feel sloppy, but for your first map this is pretty well-done. Nice job~
Arusha Shuna
Request Accepted

Zero!
01:23:187 (1) - either finish this at the next white tick or previous white tick
01:56:606 (6) - 1 tiny grid down
02:02:782 (7,8) - both 1 tiny grid left
03:26:606 (1) - instead of 1 long repeating slider, how about change it to a set of sliders? i dunno, your pick
Erase!
00:12:709 (2) - 1 tiny grid left
00:38:297 (7) - 1 tiny grid left then 1 tiny grid down
01:46:900 (1) - spacing?
Ache!
nice! :D
jumps are more stable in this diff, hardcore enough for me

great map! :D
STAR!
Shulin
Cute ~

General:

-- The circle at the center of your spinner background is a little off center (minor issue)
-- Add "CrystalP" to tags.
-- Make kiai the same on all difficulties.
-- Make audio lead in the same on all difficulties.

Break!

01:55:724 (4) - Move this so it doesn't overlap with 01:54:400 (2) -
01:57:930 (2,3) - Maybe reposition these so they don't overlap with 01:57:047 (7) -
03:03:665 (1,2,3,4) - Not sure about the ends being covered on the easiest difficulty, it's pretty intuitive though.

Good.

Zero!:

00:20:871 (4) - Add a return? (Or maybe remove a return from 00:19:547 (2) - )
01:06:312 (3,4) - Number of returns is confusing, remove 2 maybe. The position of 01:07:635 (4) - is to.
02:01:900 (4) - New combo here.
02:09:841 (4) - Confusing number of returns. Remove 2 returns imo.

Some of the returns are confusing, otherwise good.

Erase!

+ 1 OA.

01:01:018 (1,2) - Confusing.
01:42:488 (4) - Confusing number of returns.
02:39:841 (1,2) - Confusing. (I found it hard to read ._.)
02:59:694 (2,1,2) - Returns are confusing, 5 returns then two 4 returns. You expect it to be 5, 5, 5. Maybe make it so the returns are the same (might be less confusing that way) Alternatively, maybe remove the returning sliders for beats.
03:10:503 (1,2,3,4) - Jumpy returning sliders are hard to read.
03:21:312 (1,2,3,4,5,1,2,3,1,2) - This is really confusing, the OA makes this look bad and hard to read. (Even with a higher OA it's confusing).
03:37:635 (4,5,6,7,8) - Confusing stack I expected it to be 3 notes like 03:37:194 (1,2,3) -

Ache!:

00:42:488 (6) - Returns are confusing. (I keep repeating myself I know)
00:49:106 (1,2,3,4,5,6,7,8,9) - I know this is distanced snapped correctly but the stream is so wide O_O
01:17:562 (3,4,5) - Spacing! This one is way too wide it looks like 1/2 spacing.
02:39:621 (3) - The return on the blue tick sounds odd.
02:51:091 (1,2,3) - Direction is confusing after hitting 1 and 2, maybe stack them all together?
03:07:415 (3) - Put this where 03:07:635 (4) - is
03:07:635 (4) - Put this where 03:07:415 (3) -
03:33:996 (2,3,4,5,6) - This doesn't play very well, it would probably be bets to make it 1 stack.
03:34:878 (2,3,4,5,6) - ^
03:35:760 (2,3,4,5,6) - ^
03:36:643 (2,3,4,5,6) - ^

Good overall but watch your stream spacing, it's kind of wide and hard for most players to hit.

Nice overall, try to make your returns less confusing XD
~ Star.
Topic Starter
wanhyrzh
Mostly fixed.
Thanks to you:
Derekku Chan, Arusha Shuna, Shulin~
Senbon
These are my suggestions. Feel free to take any.

[Break!]

00:42:488 (1) - Remove new combo
00:43:371 (3) - New combo
02:14:253 (1) - Remove new combo
02:16:018 (5) - New combo
02:16:459 (1) - Remove new combo
02:51:312 (7) - New combo
02:51:753 (2) - Remove new combo

[Zero!]

00:07:194 (7) - New combo
00:07:635 (1) - Remove new combo
01:45:577 (7) - Having the repeat at a red tick doesn't sound good. Shorten it and fill in accordingly.
03:17:341 (1,1) - These sliders don't flow right, IMO. The first one ends too early and the last one ends a little too late.

[Erase!]

02:01:018 (9) - New combo
02:01:900 (1) - Remove new combo
02:46:018 (1,2,3,4,5) - Possibly make (3) and (5) in the same distance as (2) and (3)?
03:14:915 (6) - New combo
03:15:576 (1) - Remove new combo

I was feeling reluctant on some of the jump placements, but that's alright. :P

[Ache!]

00:32:341 (1) - Remove new combo
00:32:782 (2) - New combo
00:34:988 (9) - New combo
00:35:429 (1) - Remove new combo
00:45:135 (1,1) - Using different amounts of repeats can be misleading, given the other even repeats on the other sliders.
01:21:091 (3) - Cut down repeats
01:22:856 (5,6,7,8) - Does not flow good (5) Isn't vocally snapped
01:38:518 (9) - New combo
01:44:253 (3) - Would be better if snapped to previous white tick. Same with the other slider in terms of time.
01:47:562 (6) - Too many repeats, and too long.
03:16:238 (6) - New combo
Kurai
Hi~ (sorry for my bad english ;p)

[break!]
03:31:900 (7) - (suggestion) Remove and move the next spinner 1/1 earlier and extand the spiner by 1/1

[Zero!]
01:23:077 (5) - Remove and move the next spinner 1/4 earlier and extand the spiner by 1/4
01:47:562 (8) - New Combo
03:31:900 (7) - Remove and move the next spinner 1/4 earlier and extand the spiner by 1/4

[Erase!]
00:20:430 (5,6,7,8,9) - (suggestion) delete and put a spinner who finish at 00:23:077
01:30:615 - lol that fun :D
02:46:018 (1,2,3,4,5,1,2,3,4) - Fun but a bit confusing.
03:17:341 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1) - Lowl xD'
03:37:635 (4) - New combo
03:38:297 (9) - ^

[Ache!]
00:19:547 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Use always the same distance between the circle. Else, that confusing.
00:37:635 (6) - Bad Jumps I think.
01:02:121 (10) - BAD jump ;p

Nice map~ Great job but you must work a bit [Ache!] diff

Star~
Topic Starter
wanhyrzh
Mostly fixed.
Many thanks to Senbon and Kurai_~
Real1
So, we met again. xD
I'll mod quick this time. I'm a bit busy! But here's what I found.

[Break]
00:44:253 (3) - This note looks ugly, move it slightly to the right.
01:15:577 (1) - I suggest starting this slider at 01:16:018 (white tick) and making it one repeat less because of this.

[Zero]
Nothing!

[Erase]
00:40:944 (6) - Looks to me like you want this note to snap with the following (8) slider. So snap it there!
02:01:900 (3) - I suggest you make it a new combo.
02:46:018 (1,2,3,4,5) - This combo has varied spacing in it. Hard to read.
02:47:562 (3) - MAYBe make this a new combo to show that here starts a new kind of spacing!
03:17:341 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1) - This whole section feels a bit... Forced. Like, you make it jumpy in a bad way just to make the map harder. I suggest simplyfying this whole section.


[Ache]
01:38:297 (7) - Suggest making this a new combo
01:47:121 (4) - This note looks bad there.
02:25:282 (7) - The jump to this slider feels too unpredictable.


Getting better. Keep it up!
YGOkid8
General

- When you're changing the Sample Set Sound/Volume, make sure you do so before the beat is played. Otherwise, if a player hits the beat early, the sound change won't apply

uh, I think that's it. Couldn't find any more problems...
Topic Starter
wanhyrzh
Fixed.
Thanks to Real1 and YGOkid8!
Chacha17
Wow.

Break!
Circle size +1 here. (I mean, bigger circle)

Zero
Fine.

Erase!
Fine.

Ache!
00:37:635 (6) - New combo for jump. Players would assume that the previous slider would repeat.
01:21:091 (3) - new combo
01:23:077 (9) - ^

A lot better now! Good job wanhyrzh. ;)
orioncomet
[General]
- I prefer the first note should be after red timing selection then use 4106 for offet If you like

[Zero!]
02:03:003 (5) - move this note to 1/2 forward (02:03:224) for fit with the vocals and plz fix spacing too

[Erase!]
01:33:224 (2) - move this note to 1/4 backward (01:33:113) and plz fix spacing too, this will fit better with the vocal. imo
If you do ^ then 01:33:444 - add note

[Ache!]
00:35:429 (3) - spacing or new combo? oh but this's Insane nvm
01:22:635 (7) - new combo?
02:20:209 (9) - Spacing This note still in the streams
02:21:974 (9) - ^
02:51:091 (1,2,3) - Arent they too far for 1/4? imo, It would be fine to me because my hand too fast but for other player maybe Not

so yeah, already starred
Topic Starter
wanhyrzh
Fixed.
Thanks for rechecking!
Diasios
[Ache!]

  • • 01:49:106 (7) - This circle is partially hidden, make it more visible
    • 01:59:474 (6) - The start-slider is hidden, make it visible

    • 02:51:312 (3) - You should separate the start-slider from the end-slider
    • 03:00:577 (7,1) - Spacing
Rukario
Break!:
01:05:870 - (4) Spacing.
01:53:958 - (1) Two ticks up.

Zero:
00:45:135 - (1) Two ticks up.
02:03:003 - (5) One tick left.

Erase!:
Fine.

Ache!:
Also fine.

All of those things mentined are suggestions. I really like this song and this map is really good. I hope it is ranked soon^^
Topic Starter
wanhyrzh
All fixed.
Thanks~!
Sakura
Red = Unrankable, you should fix if you want this song ranked
Purple = Issue, but can pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Black = Suggestion
[General]
Offset is either: 3,664 or 5,428 so that the large white tick makes sense with the strong beats, the latter would make sense with where the music starts, but since you have beats placed before it, i dunno how that would turn out, remember always the offset is the one that defines stanzas, and it should be at the start of the first stanza of a song. (Guideline 1: Your offset and bpm must be spot on) Note: This only moves the offset a few ticks so that it begins at the start of an stanza, this wont really affect your note position. I recommend you change it manually on the timing setup panel.

[Break!]
No problems here (With new offset kiai should begin at large white tick)

[Zero!]
No problems here

(Oh well i have free time and i feel like modding so i'll make an exception to my rule and mod the rest of your diffs)

[Erase!]
Im not sure but i think 00:40:944 (6) - should be done in a new combo because of the jump, or draw the stack closer to the last note
01:31:238 (2,3,4) - Maybe move them closer to the 5?
02:05:871 (4) - Maybe invert this one or make a new combo so it's considered a jump
03:05:209 (5) - - I'm guessing ur using 0.9x distance on this combo so try moving the (5) half a grid up and left
03:06:091 (7) - ^ but down and left
03:18:224 (8) - Either new combo or draw closer to 7 (or change the distance multiplier for this combo)
I really like your patterns ^^

[Ache!]
No problems here as an [I] can justify jumps (well actually im not sure, so you should consult an expert to mod this one)
Leorda
Ni Hao

[Break!]
00:40:282 (1) - No new combo
00:40:724 (2) - New combo
03:31:900 (1) - Wow, the spinner is too long, can you crop it?

[Zero!]
03:31:900 (1) - Wow, the spinner is too long, can you crop it?

Well, good job on it
Topic Starter
wanhyrzh
All fixed.
Thanks~!
DeadAlready
nice map and song >w</

some irc mod and star~ <3
Diasios
Pubbled~

Good job :)
Topic Starter
wanhyrzh
All fixed and many thanks to 学姐, to xxheroxx!
Kecco
•Overall•
All is ok.

•Ache!•
01:33:884 (1) - This jump is so much hard. Please make it more near.
02:21:812 - Add a hitcircle here and move the slider 1/4 forward? It's more catchy this way, isn't it?
02:21:972 - ^
02:22:855 (1) - This jump is so much hard. Please make it more near.
02:47:119 (9) - New combo?
02:47:230 (10) - New combo?
-In this diff there isn't a pause.

•Erase•
03:17:340 (1,2,3,4,5,6,7) - No-sense combo.

Those are the 2 diffs I had to mod~
That's all~
Nice map~
Good song~
Star~
Takuma
weird spacing in ache!, but i see a few people use it, so i'll let it slide, i suppose.
screw that. i honestly do not agree with this spacing, sorry.
BUT YOU COULD HAVE MY STAR! YAY!
Lunah_old
Hi ! :)

General
General audio +1 (?)

Break!
02:20:869 (1) - Hitsound whistyle
02:22:634 (3) - Hitsound whistyle

Zero!
01:22:855 (5) - Delete this, is out of rhythm
01:23:075 (1) - Move to 01:22:965

Erase!
02:04:105 - Add a beat here

Ache!
For me it's fine ~


Nice map, *Starr ~
Thunderstorm
Can't find something wrong. GJ
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