heyhey~ from queue
[General]
a nice soft beat, awesome
maybe consider removing the kiai? i really regret putting kiai in one of my maps and it's too bad i cant change it now ):
[Easy]
personally recommend nc every 2 measures so you wont have combos going only up to 3 or 4
00:27:957 (2) - i wish this could do something more than just being there and filling space :s
00:53:866 (1) - ^ except this is a little bit better
01:03:412 (2) - >< this 1/4 idk.. it's easy s: even tho its low bpm i still think u should avoid 1/4s as much as possible.
01:07:162 - can u map this out?
nice job here ^^ other than that 1/4 i found concerning everything else was well done
[Normal]
not so sure about this spacing, the 1/4's are barely overlapping so i'd recommend like 1.3x ds lol. (but u probably don't want to remap ahhh)
00:01:020 (1,2) - i think it's better to start the song off with a slider cuz the players are still uncertain about the rhythms and can click too early/late cuz of it, like 00:03:046 (2) - a circle is fine cuz they've heard the song so they know the beats and stuff// iunno, it's up to you ahaha
00:04:667 (4,1) - blanket?
00:15:685 (1) - if u curve ths the other way it looks better with the previous slider and also flows better into the next note http://puu.sh/dI5mt/908712e35d.jpg
00:20:798 (4,1) - this stack doesnt really make sense cuz your flow was always moving then you stop here
00:32:389 (1,2) - ^ like it'd be a different story if you had other stacks but you only have 2 in the first half of the song so it's a bit out of place
00:49:435 (2) - this pattern looks a bit uncoordinated , maybe something like this? http://puu.sh/dI5I2/4ebf4cab7d.jpg 00:50:116 (3) - is ctrl+j'd 00:51:139 (1) -
00:57:957 - before you ignored the percussion to map the piano (i.e. 00:51:821 - 00:53:185 -) so it doesnt make sense to suddenly switch to ignoring piano and mapping out drums
01:00:344 (2) - move down a bit so its balanced between (1) and (3)
[Gelato- i mean Galau (wut does this mean owo)]
AR7? this is hard and it's 88 bpm um
00:03:451 (3,4,1) - try this pattern? u might want to jump on (1) but its up to u http://puu.sh/dI66t/0775c39733.jpg
00:10:951 (4) - why not up for better flow x_x
00:24:378 (2) - i honestly think u should make this a triple to map the drums
00:29:832 (2) - ^ and etc.
00:31:196 (4) - this tiny overlap doesnt look good, a blanket is probably a better option
00:40:230 (1,2,3) - see? u did it here!!! u should really be consistent with these rhythms
01:06:480 (4) - flows nicely and doesnt look very random i think http://puu.sh/dI7ec/9c4da30de6.jpg
01:07:503 (1) - curve this the other way as well
01:14:662 (4) - ^
good luck and have fun! (:
[General]
a nice soft beat, awesome
maybe consider removing the kiai? i really regret putting kiai in one of my maps and it's too bad i cant change it now ):
[Easy]
personally recommend nc every 2 measures so you wont have combos going only up to 3 or 4
00:27:957 (2) - i wish this could do something more than just being there and filling space :s
00:53:866 (1) - ^ except this is a little bit better
01:03:412 (2) - >< this 1/4 idk.. it's easy s: even tho its low bpm i still think u should avoid 1/4s as much as possible.
01:07:162 - can u map this out?
nice job here ^^ other than that 1/4 i found concerning everything else was well done
[Normal]
not so sure about this spacing, the 1/4's are barely overlapping so i'd recommend like 1.3x ds lol. (but u probably don't want to remap ahhh)
00:01:020 (1,2) - i think it's better to start the song off with a slider cuz the players are still uncertain about the rhythms and can click too early/late cuz of it, like 00:03:046 (2) - a circle is fine cuz they've heard the song so they know the beats and stuff// iunno, it's up to you ahaha
00:04:667 (4,1) - blanket?
00:15:685 (1) - if u curve ths the other way it looks better with the previous slider and also flows better into the next note http://puu.sh/dI5mt/908712e35d.jpg
00:20:798 (4,1) - this stack doesnt really make sense cuz your flow was always moving then you stop here
00:32:389 (1,2) - ^ like it'd be a different story if you had other stacks but you only have 2 in the first half of the song so it's a bit out of place
00:49:435 (2) - this pattern looks a bit uncoordinated , maybe something like this? http://puu.sh/dI5I2/4ebf4cab7d.jpg 00:50:116 (3) - is ctrl+j'd 00:51:139 (1) -
00:57:957 - before you ignored the percussion to map the piano (i.e. 00:51:821 - 00:53:185 -) so it doesnt make sense to suddenly switch to ignoring piano and mapping out drums
01:00:344 (2) - move down a bit so its balanced between (1) and (3)
[Gelato- i mean Galau (wut does this mean owo)]
AR7? this is hard and it's 88 bpm um
00:03:451 (3,4,1) - try this pattern? u might want to jump on (1) but its up to u http://puu.sh/dI66t/0775c39733.jpg
00:10:951 (4) - why not up for better flow x_x
00:24:378 (2) - i honestly think u should make this a triple to map the drums
00:29:832 (2) - ^ and etc.
00:31:196 (4) - this tiny overlap doesnt look good, a blanket is probably a better option
00:40:230 (1,2,3) - see? u did it here!!! u should really be consistent with these rhythms
01:06:480 (4) - flows nicely and doesnt look very random i think http://puu.sh/dI7ec/9c4da30de6.jpg
01:07:503 (1) - curve this the other way as well
01:14:662 (4) - ^
good luck and have fun! (: