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July - Somewhere

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Topic Starter
Shiranai
SPOILER

-Nya- wrote:

Hey! From my M4M modding queue.
Well, here's my mod:

Easy:
00:06:694 (3) – Place this slider here: X:460 Y:256 to make it more parallel with 00:05:073 (1) – Fixed00:36:139 (2) – Not a good placement for flow purposes. Do something like this instead: Not necesary I think, the flow is fine
I copy and pasted 00:34:775 (1) – then Ctrl+H and then Ctrl+G.00:42:957 (1,2) – Why not make a blanket instead? I'am bad at blanket stuff XD, I guess that one is also ok no need to change
00:48:412 (1,2) - ^ Same
00:52:503 (3) – Ctrl+J? No need to, It'll more natural if I keep that (3) not flipped
00:53:866 (1,2) – Blanket? Same blanketing reason
00:57:957 – I really advise putting a note here, cuz you can hear a clear beat there and it will improve the flow I don't intend to add notes there for Easy and Normal, so no change01:03:071 - ^ Same01:03:412 (2,3,4) – This looks a bit untidy in my opinion. Rather do this? Looks good, but maybe too stiff for me, no change
A lot of blanketing advice. I think it lacks blankets, but it’s just because I really like blankets. Yes, but honestly I'm very bad at blanketting XD

Normal:
00:01:830 (1,2,3) – I don’t really like this pattern. What about this one instead? Fixed
Copy and paste 00:01:830 (1) – then Ctrl+J and then Ctrl+G00:31:707 (5) – Rather place it like this: Nothing wrong with that one, I'd prefer do Ctrl+J instead
Looks neater.00:57:616 (2) –I don’t really like this rhythm. What about this instead? And again, I don't intend to add notes there for Easy and Normal, so no change
00:58:980 (1,2) – Rather change these two hitcircles into a single slider or place them like this: I think it'll easier when a stream is stacked together, you don't need to move the cursor while you stream right? and it's just a triplet and there's only one that kind of notes through out Normal diff, so I guess no change
I just don’t like two circles stack on top of one slider.00:59:321 (3) – NC Fixed01:03:923 (4) – Rather Ctrl+J and 01:04:434 (5) – Ctrl+J to make the flow with 01:05:116 (1) – better. Like: Hmm I think no need to do, a bit don't like with the flow between (3) and (4)
Nice diff.

Galau:
00:06:086 (2,3) – Don’t like the placement. Rather this: I don't like that flow when from slider to those two circle make rounded flow, I prefer the curent one that have V shape flow
00:24:378 (2) – Make the jump smaller. Too big in my opinion. It's already reduced, the previous version is 6.00 the curent is 4.00
00:25:230 (3) – Ctrl+J? Will consider that later00:31:196 (4) – Also make the jump a bit smaller Same reason, the jumps is smaller imo than before00:31:707 (5) - ^ Same00:35:287 (2) - ^ Same00:51:139 (1,2) – This jump looks perfect. Make the other previous ones like this one as well That's initial DS, I have 2.00 for each notes for non jumps in this diff01:03:412 (3,4) – Wow, way too big jump. Decrease the distance reduced, from 7.00 to 6.0001:04:264 (5,6) – Unstack? Curently no need to
The only real issue I can see here are those big jumps. Other than that, this diff looks fine.

Overall, nice mapset.
Good Luck! :D

SPOILER

Yuthuil wrote:

From my M4M Q

Easy:

00:19:775 (2,3,1) - The two straight sliders clash with each other imo, try and bend one of them ever so slightly or anything like that I confused with the explaination XD, curently no change
00:27:957 (2) - ctrl + h No need to, not intend make a blanket there
00:36:139 (2,3) - linear flow is bad for beginners, try to make the top slider a curved one (I have no puush atm T_T) Ahh too bad, you can describe it better if there's some explaination pict, the rhythm itself is simple and those straight slider not a problem imo
00:55:230 (2) - after you've been making these sliders perfect all this time it feels weird to have the tail end on a higher coordinate then the head To make variation, just that XD

Normal:

00:04:667 (4,1) - blanket - this one in particulary is messy Fixed
00:08:316 (1,3) - imo two special sliders so close after one another is weird I think that's not weird since I follow the DS
00:13:181 (2) - make the tail end on the same x coordinates as the heas whis is 492 Fixed, but not exactly x:492
00:43:980 (2,3,4,5) - quite tough for a beginner, the movement feels unnatural so I think it should be only used in hard and aboves It's ok, no need to change, the previous version is harder than that
00:50:798 (4,1) - Only stack when absolutely necessary, these two are of completely different frequencies I don't know when it can be called necessary XD, but that curent one is ok imo
00:57:616 (2,3,4) - I don't get the rhythm here, why is there a beat skipped out? and its replaced by a red tick of barely any sound Yes, since I follow the drum sound instead there
01:00:344 (4) - ctrl + h No need to
01:05:116 (1,2) - unnecessary stack It's ok imo, no need to unstack them

Galau:

00:06:086 (2,3) - rather messy looking, move up a bit while moving three down? Yes, it's looks messy, but I prefer that one
00:10:951 (4,5) - ^ Same
00:24:378 (2,3) - ctlr + j one of these for better flow Will consider that later
00:42:787 (6) - I suggest only to triple in hard when the sound is loud, audible I'm not sure but that's is audible enough for me
01:05:116 (1,2,3) - no need for such a large jump Reduced a bit
01:08:525 (3,4) - ^ Same

Like - Nya -, I have concerns about the enormus jumps. But I love the mapset anyway, GL !

SPOILER

[-Mei-] wrote:

Hey! M4M from my Q~
Sorry for the wait
Let's get started~


Easy:
  1. 00:01:020 (1,1) – Blanket? Like this: Not supposed to be a blanket sorry
    It looks neater
  2. 00:03:046 (2,3) – Why not do this instead: The curent is also ok with symetric it's looks better imo
  3. 00:13:181 (2) – Why not try something like this imo: I prefer simple curve slider rather than that wigle slider
  4. 00:27:957 (2,1) – Blanket maybe, because you are doing the same thing over and over so try something else for a change imo. I don't know, I want something diffrent beside blanketing all the notes XD
  5. 00:42:957 (1,2) - ^ Same
  6. 00:51:139 (1,1) – Try this for a better flow: Same reason as -nya-'s post, the curent flow is also ok
  7. 00:52:503 (1,1) – Then blanket these two. No need to
  8. 01:03:412 (2,3) – Try this instead: Will consider change if bat say so
    This is much more easier for beginners.
  9. Nice diff!~


Normal:
  1. 00:03:451 (3) – Why not do this instead for a better flow: Fixed
  2. 00:18:412 (1,2) - Improve blanket. Fixed
  3. 01:03:923 (4,5) – Try this instead so that this slider 01:04:435 (5) – blanket with this hitcircle 01:05:116 (1) -. Like this: The curent is also ok imo, no need to change
    Looks neater.
  4. Very nice diff!


Galau:
  1. 00:04:667 (4,1,2) – Why not try this: I prefer to use circles rather than use slider on that one
  2. 00:23:867 (1,2) – Unnecessary jump. Please use DS It's alredy reduced
    It looks better and much easier to play.
  3. 00:29:321 (1,2) – Same here. Use DS please. Same
  4. 00:30:685 (3,4,5) - - ^ Same
  5. 00:34:775 (1,2) – Same here. Same
  6. 00:52:503 (3,4,5) – WOW! This is too hard.DS Same
  7. 01:03:412 (3,4) - ^ Same
  8. Jumps too big. Please fix that, but yet again. Still a good diff!~
Nice diff!
Hope it get’s ranked!
Good Luck~ :D

Thanks Nya Yuthuil and Mei for modding~
The jumps on Galau diff is actually already reduced and I had asked many players to play and that those jumps is fine comparing to the previous version

Anyway Updated!
SoGa
[General]
  1. The song is so beautiful , i think u should go to find some hitsound for the first part ;w;
All fine .. sry >>
rEdo
[Easy]
00:01:830 (1) - This new combo isn't really necessary here.
01:19:775 (1) - I'm afraid this spinner is quite too short to be in the easiest difficulty. Change that to a slider, please.
[Normal]
00:01:830 (1) - This new combo isn't really necessary here.
00:15:685 (1) - As above.
01:10:060 - Add an extra note here?
[Hard]
I believe that jumps such as 00:23:867 (1,2) might be somewhat hard to read with such low approach rate. Consider increasing it to 7.5 or 8, but it's up to you. Playing with new combos might also help making them more visible (my proposal pointed below).
­
00:05:073 (1,2,3) - Adding a curve to (1) might make this pattern look somewhat better. Click!
00:23:867 (1,2) - Swap new combos.
00:29:321 (1,2) - Swap new combos.
00:45:685 (1,2) - Swap new combos.

Nothing particular that I could find here, I'm sure this is ready to go. Good luck~
Topic Starter
Shiranai

SoGa wrote:

[General]
  1. The song is so beautiful , i think u should go to find some hitsound for the first part ;w;
All fine .. sry >>
Thank you SoGa for checking and star :)

rEdo wrote:

[Easy]
00:01:830 (1) - This new combo isn't really necessary here. I put that intentionaly, to sign when the metronome do reset and I geuss it's consistent on each diffs
01:19:775 (1) - I'm afraid this spinner is quite too short to be in the easiest difficulty. Change that to a slider, please. Suree
[Normal]
00:01:830 (1) - This new combo isn't really necessary here. I put that intentionaly, to sign when the metronome do reset and I geuss it's consistent on each diffs
00:15:685 (1) - As above. Same explaination
01:10:060 - Add an extra note here? Sure
[Hard]
I believe that jumps such as 00:23:867 (1,2) might be somewhat hard to read with such low approach rate. Consider increasing it to 7.5 or 8, but it's up to you. Playing with new combos might also help making them more visible (my proposal pointed below). Apply, change to ar 8 but still consider about that swaping nc, if someone mention it again I'll apply. For now only change the ar
­
00:05:073 (1,2,3) - Adding a curve to (1) might make this pattern look somewhat better. Click! Sure
00:23:867 (1,2) - Swap new combos.
00:29:321 (1,2) - Swap new combos.
00:45:685 (1,2) - Swap new combos.

Nothing particular that I could find here, I'm sure this is ready to go. Good luck~ Thanks, yes I'm gonna find bat after this, hope will get one
Thank you so much rEdo, short and simple mod really helpful :)
Updated!
Lurei
Amending for my sins... I mean, returning the mod. Sorry for the delay. I was out of house, and only could use some very limited internet, so I couldn't download anything. :cry:

[Overview]

  1. Wow. Great map; it's just so... wow. I might not be able to return a mod as good as you did back there... :cry:
  2. My only question is why Easy is the only diff without a spinner at the end.
[Easy]

  1. Long time ago since an Easy was so fun. Great job!
  2. 00:13:181 (2) - Why don't you reduce volume of slider tick on this one, but you reduce volume at the end? I think it's better if you reduce volume since 00:13:992 - where slider tick is.
  3. 00:34:775 (1) - You can change curve to enhance flow and to aim at 00:36:139 (2) - this thing direction, instead of aiming in the opposite direction.
  4. 00:40:230 (1) - This one can also be improved a little bit, so that it aims at 00:41:594 (2) -
  5. 01:03:412 (2,3,4) - I feel kinda unsure about the rhythm you use here, since I don't know if novices can read it, being so sudden (and adding the fact this is the only 1/4 notes on this diff, even more so). Honestly, during first testplay, it surprised me a lot.
[Normal]

  1. 00:13:181 (2) - Same as Easy, practically.
  2. 00:57:957 - You should map this beat here. It has quite the strong sound.
  3. 00:58:980 (5,6,1) - This stack is kinda confusing. It can be cleared easily, but reading it is kinda complicated, and that reduces accuracy. You should unstack.
  4. 01:09:889 (4,5,1) - ^^
Well, that's it. I didn't found nothing on Galau, so I think this practically covers it.
Hope this helps in some way.
Topic Starter
Shiranai

LixRei wrote:

Amending for my sins... I mean, returning the mod. Sorry for the delay. I was out of house, and only could use some very limited internet, so I couldn't download anything. :cry: Relax take it easy haha XD thanks for coming and remembering my request Rei~

[Overview]

  1. Wow. Great map; it's just so... wow. I might not be able to return a mod as good as you did back there... :cry: It's okaay :)
  2. My only question is why Easy is the only diff without a spinner at the end. Yeah I decide to change the spinner o Easy with slider instead, so can make the diff easier to play, rEdo said that too
[Easy]

  1. Long time ago since an Easy was so fun. Great job! Thanks~
  2. 00:13:181 (2) - Why don't you reduce volume of slider tick on this one, but you reduce volume at the end? I think it's better if you reduce volume since 00:13:992 - where slider tick is. Suree
  3. 00:34:775 (1) - You can change curve to enhance flow and to aim at 00:36:139 (2) - this thing direction, instead of aiming in the opposite direction. Hmm I don't like if Ctrl+H that slider or have that slider o opposite side, I want to try diffrent patern on this map, some notes in this map is not instantly aiming the next notes, sometimes it goes opposite then goes to next note but I follow the DS too so I think that not a big problem here, sorry my explaination bad XD
  4. 00:40:230 (1) - This one can also be improved a little bit, so that it aims at 00:41:594 (2) - Same
  5. 01:03:412 (2,3,4) - I feel kinda unsure about the rhythm you use here, since I don't know if novices can read it, being so sudden (and adding the fact this is the only 1/4 notes on this diff, even more so). Honestly, during first testplay, it surprised me a lot. Waiting bat respon on that, thanks for your concern will change imedietly if bat say so
[Normal]

  1. 00:13:181 (2) - Same as Easy, practically. Sure
  2. 00:57:957 - You should map this beat here. It has quite the strong sound. Ahh I follow the drum sound instead, no need to add note on that part sorry, that goes to Easy as well
  3. 00:58:980 (5,6,1) - This stack is kinda confusing. It can be cleared easily, but reading it is kinda complicated, and that reduces accuracy. You should unstack. I prefer to stack them, tbh I don't really like when stream or triplet is spread hard to follow and yet I think it's better to stack them instead
  4. 01:09:889 (4,5,1) - ^^ Same
Well, that's it. I didn't found nothing on Galau, so I think this practically covers it.
Hope this helps in some way.
Thank you so muuuch LixRei :)
Updated!
Shohei Ohtani
i've lost control of my life

Hard:
00:24:378 (2) - It's a little bit odd how you establish a DS spaced map but then have a random confusing jump here
00:29:832 (2) - ^
00:31:196 (4,5) - ^. Like, I get that sometimes people will increase DS of 1/4s to avoid overlap, but considering it's the same spacing as the 1/2, and the map has established itself as very mild, it's a little out of place.
00:35:287 (2) - ^. Just assume this for all other patterns, so I don't wall up my mod post.
01:03:923 (4) - I know I said assume for the rest but I need to bring this one up in particular like jesus

Everything else is fine, I'd just like for the hard to be fixed up a little bit so it's not so randomly hard with spacing

Forum PM me when things are fixed.
Topic Starter
Shiranai

CDFA wrote:

i've lost control of my life

Hard:
00:24:378 (2) - It's a little bit odd how you establish a DS spaced map but then have a random confusing jump here
00:29:832 (2) - ^
00:31:196 (4,5) - ^. Like, I get that sometimes people will increase DS of 1/4s to avoid overlap, but considering it's the same spacing as the 1/2, and the map has established itself as very mild, it's a little out of place.
00:35:287 (2) - ^. Just assume this for all other patterns, so I don't wall up my mod post.
01:03:923 (4) - I know I said assume for the rest but I need to bring this one up in particular like jesus

Everything else is fine, I'd just like for the hard to be fixed up a little bit so it's not so randomly hard with spacing

Forum PM me when things are fixed.
Ya fixed everything above no more odd and random jumps, thanks CDFA :)
Updated!
Gaia
heyhey~ from queue

[General]
a nice soft beat, awesome

maybe consider removing the kiai? i really regret putting kiai in one of my maps and it's too bad i cant change it now ):

[Easy]
personally recommend nc every 2 measures so you wont have combos going only up to 3 or 4

00:27:957 (2) - i wish this could do something more than just being there and filling space :s
00:53:866 (1) - ^ except this is a little bit better
01:03:412 (2) - >< this 1/4 idk.. it's easy s: even tho its low bpm i still think u should avoid 1/4s as much as possible.
01:07:162 - can u map this out?

nice job here ^^ other than that 1/4 i found concerning everything else was well done

[Normal]
not so sure about this spacing, the 1/4's are barely overlapping so i'd recommend like 1.3x ds lol. (but u probably don't want to remap ahhh)

00:01:020 (1,2) - i think it's better to start the song off with a slider cuz the players are still uncertain about the rhythms and can click too early/late cuz of it, like 00:03:046 (2) - a circle is fine cuz they've heard the song so they know the beats and stuff// iunno, it's up to you ahaha
00:04:667 (4,1) - blanket?
00:15:685 (1) - if u curve ths the other way it looks better with the previous slider and also flows better into the next note http://puu.sh/dI5mt/908712e35d.jpg
00:20:798 (4,1) - this stack doesnt really make sense cuz your flow was always moving then you stop here
00:32:389 (1,2) - ^ like it'd be a different story if you had other stacks but you only have 2 in the first half of the song so it's a bit out of place
00:49:435 (2) - this pattern looks a bit uncoordinated , maybe something like this? http://puu.sh/dI5I2/4ebf4cab7d.jpg 00:50:116 (3) - is ctrl+j'd 00:51:139 (1) -
00:57:957 - before you ignored the percussion to map the piano (i.e. 00:51:821 - 00:53:185 -) so it doesnt make sense to suddenly switch to ignoring piano and mapping out drums
01:00:344 (2) - move down a bit so its balanced between (1) and (3)

[Gelato- i mean Galau (wut does this mean owo)]
AR7? this is hard and it's 88 bpm um

00:03:451 (3,4,1) - try this pattern? u might want to jump on (1) but its up to u http://puu.sh/dI66t/0775c39733.jpg
00:10:951 (4) - why not up for better flow x_x
00:24:378 (2) - i honestly think u should make this a triple to map the drums
00:29:832 (2) - ^ and etc.
00:31:196 (4) - this tiny overlap doesnt look good, a blanket is probably a better option
00:40:230 (1,2,3) - see? u did it here!!! u should really be consistent with these rhythms
01:06:480 (4) - flows nicely and doesnt look very random i think http://puu.sh/dI7ec/9c4da30de6.jpg
01:07:503 (1) - curve this the other way as well
01:14:662 (4) - ^

good luck and have fun! (:
Topic Starter
Shiranai

Gaia wrote:

heyhey~ from queue Hellohello~ thanks for coming Gaia

[General]
a nice soft beat, awesome Thanks~

maybe consider removing the kiai? i really regret putting kiai in one of my maps and it's too bad i cant change it now ): Why ;; I don't see any trouble there, besides I think that part is the most emosional part through the song imo

[Easy]
personally recommend nc every 2 measures so you wont have combos going only up to 3 or 4 Hmm I pick NC after 1 measure to make it consistent with Normal and Hard, besides if I make NC after 2 measure might make the NC too long for an Easy

00:27:957 (2) - i wish this could do something more than just being there and filling space :s I prefer a slider though
00:53:866 (1) - ^ except this is a little bit better Same
01:03:412 (2) - >< this 1/4 idk.. it's easy s: even tho its low bpm i still think u should avoid 1/4s as much as possible. But I asked bat and it's ok ;; no change atm
01:07:162 - can u map this out? Sure

nice job here ^^ other than that 1/4 i found concerning everything else was well done Thanks~

[Normal]
not so sure about this spacing, the 1/4's are barely overlapping so i'd recommend like 1.3x ds lol. (but u probably don't want to remap ahhh) Hahaha XD

00:01:020 (1,2) - i think it's better to start the song off with a slider cuz the players are still uncertain about the rhythms and can click too early/late cuz of it, like 00:03:046 (2) - a circle is fine cuz they've heard the song so they know the beats and stuff// iunno, it's up to you ahaha Fixed
00:04:667 (4,1) - blanket? Not sure but fixed anyway
00:15:685 (1) - if u curve ths the other way it looks better with the previous slider and also flows better into the next note Fixed http://puu.sh/dI5mt/908712e35d.jpg
00:20:798 (4,1) - this stack doesnt really make sense cuz your flow was always moving then you stop here I didn't find a problem there, I don't know when to put stack notes and I think there's no rules on it XD
00:32:389 (1,2) - ^ like it'd be a different story if you had other stacks but you only have 2 in the first half of the song so it's a bit out of place Same
00:49:435 (2) - this pattern looks a bit uncoordinated , maybe something like this? http://puu.sh/dI5I2/4ebf4cab7d.jpg 00:50:116 (3) - is ctrl+j'd 00:51:139 (1) - No need to change, that one is like a curve chain with next two curve
00:57:957 - before you ignored the percussion to map the piano (i.e. 00:51:821 - 00:53:185 -) so it doesnt make sense to suddenly switch to ignoring piano and mapping out drums But I think it's ok, it's hard to make sign when the rhythm is change
01:00:344 (2) - move down a bit so its balanced between (1) and (3) Fixed

[Gelato- i mean Galau (wut does this mean owo)]
AR7? this is hard and it's 88 bpm um Sure, I want to put 7.5 or something but I don't like something odd like that

00:03:451 (3,4,1) - try this pattern? u might want to jump on (1) but its up to u http://puu.sh/dI66t/0775c39733.jpg On the intro I think it's better not to put any jumps since it's really calm part imo
00:10:951 (4) - why not up for better flow x_x Because it can make blanket with this slider tail if you see closer 00:11:559 (1) -
00:24:378 (2) - i honestly think u should make this a triple to map the drums Why ;; I follow piano sound there instead
00:29:832 (2) - ^ and etc. Same
00:31:196 (4) - this tiny overlap doesnt look good, a blanket is probably a better option It's just a tiny and probably ok, if I Ctrl+J that and make a blanket, I have to remap the next notes ;;
00:40:230 (1,2,3) - see? u did it here!!! u should really be consistent with these rhythms Yes I did it agaaiiin XD I'm sure I follow the piano sound there might be boring if I put same notes and rhythm over again
01:06:480 (4) - flows nicely and doesnt look very random i think http://puu.sh/dI7ec/9c4da30de6.jpg That's not a random, actualy that's a curve chain if you look closer so no need to change
01:07:503 (1) - curve this the other way as well Same
01:14:662 (4) - ^ Same

good luck and have fun! (:
Thanks Gaia really helpful mod, but I just fixed some minor issues. I hope you ok with that :)
Updated!
Mortem
IRC Modded
SPOILER
17:44 Pjecoo: Modding easy.
17:44 Pjecoo: 00:11:559 (1) - Flip it vertically
17:45 Pjecoo: 00:22:503 (2) - Move the center dot little bit to the right and little bit down
17:46 Mako Sakata: You mean do ctrl+J ?
17:46 Mako Sakata: 00:11:559 (1) -
17:46 Pjecoo: Yes.
17:46 Mako Sakata: Oki
17:46 Pjecoo: Same thing w/ 00:27:957 (2) - (center dot) and maybe Ctrl+J too. (for the flow
17:47 Mako Sakata: Sure thing
17:48 Mako Sakata: I'm not sure about that ctrl+j on 00:27:957 (2) -
17:49 Pjecoo: Well...it's up to you. I'm just giving you a suggestions...It's up to you, what do you fix, and what not.
17:49 Mako Sakata: Okay theen
17:50 Pjecoo: 01:03:412 (2,3,4) - This is actually pretty nice (y)
17:51 Pjecoo: Okay...Let's take a look to a Normal.
17:51 Mako Sakata: Thanks XD
17:52 Pjecoo: 00:33:753 (3) - Try move it little bit to the left to make perfect blanket
17:54 Mako Sakata: Done move one grid to left
17:54 Pjecoo: 00:57:616 (2,3) - This is really confusing for Normal players.
17:54 Pjecoo: My suggestion is
17:54 Pjecoo: Make a reverse slider for that.
17:54 Pjecoo: It'll fit the rhythm too
17:55 Pjecoo: (tell me to slow down or something if I'm really quick at you
17:57 Mako Sakata: But I don't intend to add note here 00:57:957 - so no need to change those (2,3) with 1/2 slider reverse :(
17:57 Mako Sakata: I follow the drum sound instead;;
17:57 Pjecoo: Ok.
17:57 Pjecoo: Everything else seems ok. (good style of mapping btw.)
17:57 Mako Sakata: :D
17:58 Pjecoo: Ok, give me a minute, gonna eat a dinner. brb.
17:58 Mako Sakata: Thanks XD
17:58 Mako Sakata: Okay, take your time~
18:12 Pjecoo: Ok, Im back...
18:12 Pjecoo: Ok Galau diff...Why Galau actually?
18:13 Mako Sakata: I don't know XD
18:13 Pjecoo: Check AImod.
18:13 Pjecoo: There is a object too far from the previous.
18:15 Mako Sakata: Yes there is, but I think still reachable
18:16 Pjecoo: hmm..Well, it's just my personal opinion
18:16 Pjecoo: 00:57:616 (3,4) -
18:16 Pjecoo: Replace it with slider pointing on 00:58:639 (6) -
18:16 Pjecoo: ups
18:16 Pjecoo: i mean
18:16 Pjecoo: 00:57:957 (4,5) -
18:19 Mako Sakata: Hmm not really need to replace with slider imo, somehow it's just more fit to use circles instead on that part, except on Easy though
18:19 Pjecoo: Okay...
18:19 Pjecoo: As I said, personal opinion
18:20 Pjecoo: So, that's all. Let me reply a log to the thread.
18:20 Mako Sakata: XD
18:21 Mako Sakata: Okay, gonna update it in a moment
18:21 Mako Sakata: Thanks Pjecoo~
18:21 Pjecoo: Np.
Topic Starter
Shiranai
Applied some aesthetic sugestion from Pjecoo, thanks~
Updated!
Blizs
Hi~~~ :3
From NM Queue :3

[General]
  1. OK.... No Problem IMO :3
[Easy]
  1. 00:22:503 (2,3,1) - Nanggung... buat aja Triangle... move 00:22:503 (2) to x:72 y:232 and 00:23:525 (3) x:64 y:32
  2. 00:45:344 (3,1) - Kenapa nggak dibuat Straight aja slidernya ? move 00:45:685 (1) - 2nd dot to x:400 y:316
  3. ^^ move 01:00:685 (3) - 2nd dot to x:182 y:64
[Normal]
  1. 01:15:344 (4,1) - Buat straight juga kayaknya lebih enak. Move 01:15:685 (1) - 2nd dot to x:124 y:37
[Galau]
  1. Cie yang galau.... Tapi kayaknya kurang cocok pake diff namanya Galau. I think it's better use the title of the song to be the diff name, "Somewhere"
  2. 00:18:923 (2,3) - Blanketnya dirapiin. move 00:19:094 (3) to x:60 y:40
  3. 00:32:048 (1,2,3) - Lebih enak pake Rotate 120'. Coba deh kayak gini :
    00:32:048 (1) - 2nd dot to x:57 y:296 - 3rd dot to x:50 y:332
    00:32:730 (2) - 2nd dot to x:74 y:151 - 3rd dot to x:46 y:128
  4. 00:57:105 (2,3,4,5) - Pertama liat aku agak bingung 00:57:105 (2,3) ini stack 3/4 terus jump ke 00:57:957 (4,5) jadi stack 2/4. Kukira 3/4 juga. So, I suggest to make 00:57:957 (4,5) like this
OK.. That's all I can mod :3
remember that your style look same as me :3
Hope it'll be help 8-)
Topic Starter
Shiranai

Fantastica wrote:

Hi~~~ :3
From NM Queue :3 Helloooo~

[General]
  1. OK.... No Problem IMO :3
[Easy]
  1. 00:22:503 (2,3,1) - Nanggung... buat aja Triangle... move 00:22:503 (2) to x:72 y:232 and 00:23:525 (3) x:64 y:32 Udah cukup triangle kak, kalo ngikutin yang itu kayanya segitiganya terlalu lancip engga terlalu sukaa
  2. 00:45:344 (3,1) - Kenapa nggak dibuat Straight aja slidernya ? move 00:45:685 (1) - 2nd dot to x:400 y:316 Engga begitu diperluin kak, beberapa ada yg copy-paste slider yang sama biar keliatan simetri gitu
  3. ^^ move 01:00:685 (3) - 2nd dot to x:182 y:64 Sama
[Normal]
  1. 01:15:344 (4,1) - Buat straight juga kayaknya lebih enak. Move 01:15:685 (1) - 2nd dot to x:124 y:37 Engga begitu diperluin kak, beberapa ada yg copy-paste slider yang sama biar keliatan simetri gitu
[Galau]
  1. Cie yang galau.... Tapi kayaknya kurang cocok pake diff namanya Galau. I think it's better use the title of the song to be the diff name, "Somewhere" Iyaaaa waktu buat ini lagi galau jadi mau gimana lagi XD kalo diubah jd Somewhere kayanya terlalu biasa gimana gitu kak
  2. 00:18:923 (2,3) - Blanketnya dirapiin. move 00:19:094 (3) to x:60 y:40 Fixed
  3. 00:32:048 (1,2,3) - Lebih enak pake Rotate 120'. Coba deh kayak gini: Fixed, looks better now
    00:32:048 (1) - 2nd dot to x:57 y:296 - 3rd dot to x:50 y:332
    00:32:730 (2) - 2nd dot to x:74 y:151 - 3rd dot to x:46 y:128
  4. 00:57:105 (2,3,4,5) - Pertama liat aku agak bingung 00:57:105 (2,3) ini stack 3/4 terus jump ke 00:57:957 (4,5) jadi stack 2/4. Kukira 3/4 juga. So, I suggest to make 00:57:957 (4,5) like this Itu niatnya jump kak, di diff ini kayanya kurang jump jadi aku masukin satu, kalo masalah stacking itu memaang disengaja kak biar dapet feel sama lagunya XD
OK.. That's all I can mod :3
remember that your style look same as me :3 Yeeeey ada yang sama stylenya *toss*
Hope it'll be help 8-)
Thank you so much, Updated!
-Actor-
~Testplay Request~

☯Easy
It's pretty nice and smooth ouo but maybe in the beginning you should add a new pattern rather than repeating slider->circle->slider,etc. Rather than that it's really smooth.
☯Normal
Everything's all good but maybe the last note which was a spinner didn't really came along with the map , like an extra note.
☯Galau
Nice and smooth like the others but when it comes to the kiai time you repeat the pattern circle->circle->circle->slider a bit much maybe adding or switching the pattern.
Overall everything in this map is really good and should be ranked and maybe adding a hitsound in some notes when they reach the clapping sound from the music.
Topic Starter
Shiranai

-Actor- wrote:

~Testplay Request~

☯Easy
It's pretty nice and smooth ouo but maybe in the beginning you should add a new pattern rather than repeating slider->circle->slider,etc. Rather than that it's really smooth.
☯Normal
Everything's all good but maybe the last note which was a spinner didn't really came along with the map , like an extra note.
☯Galau
Nice and smooth like the others but when it comes to the kiai time you repeat the pattern circle->circle->circle->slider a bit much maybe adding or switching the pattern.
Overall everything in this map is really good and should be ranked and maybe adding a hitsound in some notes when they reach the clapping sound from the music.
That was fast XD

So I guess there's no more odd jumps and spacing
Yeah gonna ask a bat again this time, thanks for testing Actor~
Shohei Ohtani
yay
Topic Starter
Shiranai
Yeeeey
Thank you for helping me out CDFA 😊
Kyouren
Mako Sakata for BAT~ \:D/
Narwhal Prime
Hi Mako Sakata, here's a mod from my queue!
(oh snap it's already bubbled! nice job (hope this mod isn't too late :P))

[Easy]
  1. 01:07:162 (4) - , 01:12:957 (4) - , and 01:19:094 (4) - are all possible places to put new combo to be consistent with how NC is placed in the first half of the song. (then again this is all in kiai so I dunno if longer combos here are intentional)
[Normal]
  1. 00:04:667 (4) - I'm being picky here, but given the curvature of the slider' at 00:03:451 (3) - I feel this should be moved down two squares :\
  2. 00:42:275 (4,1) - Again being picky (I can't find any significant errors lol) - For perfectly parallel sliders: move (4)'s points to (108,116) and (28,106) (had to turn off grid snap for that), and (1)'s points to (96,16) and (256,36).
[Galau]
  1. 00:38:014 (2) - move to (120,240) - again dealing with the curvature of the previous slider
Relaxing song and very polished map! I might make use of the piano score someday :P

Regards,
NP
Topic Starter
Shiranai
Let me answer the following mod,

Narwhal Prime wrote:

Hi Mako Sakata, here's a mod from my queue!
(oh snap it's already bubbled! nice job (hope this mod isn't too late :P) Hey NP, thanks for coming. Well yeah it's finally bubbled XD

[Easy]
  1. 01:07:162 (4) - , 01:12:957 (4) - , and 01:19:094 (4) - are all possible places to put new combo to be consistent with how NC is placed in the first half of the song. (then again this is all in kiai so I dunno if longer combos here are intentional) Yes, it's intentional and I'm aware of that. Anyway, if the second bat say to fix that I'll fix it imedietely, thanks for noticing :)
[Normal]
  1. 00:04:667 (4) - I'm being picky here, but given the curvature of the slider' at 00:03:451 (3) - I feel this should be moved down two squares :\ Tbh I don't see anything wrong on that, it's kinda same if I move that two squares below and with the curent position it can be blanket nicely with next curve slider
  2. 00:42:275 (4,1) - Again being picky (I can't find any significant errors lol) - For perfectly parallel sliders: move (4)'s points to (108,116) and (28,106) (had to turn off grid snap for that), and (1)'s points to (96,16) and (256,36). I tried my best to have nice paralel there ;(
[Galau]
  1. 00:38:014 (2) - move to (120,240) - again dealing with the curvature of the previous slider No change also on this one, I tried to make the best S shape on that slider, circle, slider
Relaxing song and very polished map! I might make use of the piano score someday :P Hahaha yes go ahead, that piano score is free to use anyway, glad someone like it :)

Regards,
NP
Thanks NP,
Sorry no change atm, I hope you're fine with that~

You give nice sugestion, I'm looking forward on your mod in the future :)
Sieg
@to next BAT
Did anyone checked timing?
I've got

but considering my temporary sound card give me glitches sometimes this need to be rechecked.
Also pay attention that first piano part in 3\4 imo :?
Leorda
3rd uninherited timing should snap at 00:15:350, and don't forget to resnap and object. Do this for all diffs

Also, change the "Galau" to "Hard". I'll confuse the players if that name were hardest or not

Popped and PM me if you already fix it
Topic Starter
Shiranai

Leorda wrote:

3rd uninherited timing should snap at 00:15:350, and don't forget to resnap and object. Do this for all diffs

Also, change the "Galau" to "Hard". I'll confuse the players if that name were hardest or not

Popped and PM me if you already fix it
Fixed and a bit adjusted some aesthetic things
Umm about re-name the Galau diff, I think it's not necesary I want to keep the curent one, bacause if you see on curent ranking criteria, it said:
"A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming."
Well aside from that, Galau diff is indicated as the hardest on the mapset if you look on the star rating, so player is aware that diff is the hardest, and the hardest diff is not always to be an Insane or Extreme imo. I hope you can understand :)

Thank you Sieg, Leorda, and Lust to check the timing~
Updated!
pishifat
sieg asked me to look at the timing. if someone rebubbles this with the current timing it's just gonna get popped (again). use this:



changes:
  1. first timing point is unnecessary. there's just a beat of pick-up notes which you don't need to include a timing section for. it's also not 3/4 dunno why sieg mentioned that
  2. the second timing point exists for the sake of pick-up notes at a different bpm, so you do need the new section there. it's not a downbeat though, so you'll need to omit its bar line.
  3. offset shifts are just there because current offsets are not right yea
Topic Starter
Shiranai

pishifat wrote:

sieg asked me to look at the timing. if someone rebubbles this with the current timing it's just gonna get popped (again). use this: Sure



changes:
  1. first timing point is unnecessary. there's just a beat of pick-up notes which you don't need to include a timing section for. it's also not 3/4 dunno why sieg mentioned that Deleted
  2. the second timing point exists for the sake of pick-up notes at a different bpm, so you do need the new section there. it's not a downbeat though, so you'll need to omit its bar line. Ok
  3. offset shifts are just there because current offsets are not right yea
Thanks for checking pshifat, hope have better timing now, Updated!
Leorda
Seems fine~

Bubbled
Sieg
@pishifat
my bad with this 3/4 fuuuuuuuuuuuuuuuuu
and we've got pretty much the same results :)

going to check this
Shohei Ohtani
#THELEORDACOMEBACK
Sieg
[General]
  1. uh, is Galau related diff name?
[Easy]
  1. 00:56:599 (1) - whistle on the end or on 00:58:303 (2) the start, to fill this missed whistle hs gap
  2. 01:19:780 (2) - how about spinner instead? this will be constant with other diffs and will add some variety for top scores
[Normal]
  1. 00:57:621 (2,3) - thy whistles on both, fitting well imo
[Galau]
  1. 00:58:303 (5) - how about removing this one? makes nice rhythm gap with pure piano follow
call me back
Topic Starter
Shiranai

Sieg wrote:

[General]
  1. uh, is Galau related diff name? Yes, I guess so. To make it simple, galau is a phrase or expresion on Indonesian that can be meant as "a confused feeling" well a bit related with the song title itself imo. So, it's ok if I want to keep that as my custom hardest diff name? I hope you can understand. Further information if needed (http://puu.sh/e18Dz/2780e279c5.png and https://translate.google.com/#id/en/Galau)
[Easy]
  1. 00:56:599 (1) - whistle on the end or on 00:58:303 (2) the start, to fill this missed whistle hs gap I guess no need to, I purely follow the drum sound dub dub thing (idk what it's name) same as Normal, yes there's also piano sound here 00:57:621 - but because I don't follow the piano here 00:56:940 - and here 00:57:110 - just make the sound weird if I put whistle there on the both point you said, sorry if my explaination hard to understand :p
  2. 01:19:780 (2) - how about spinner instead? this will be constant with other diffs and will add some variety for top scores Sure
[Normal]
  1. 00:57:621 (2,3) - thy whistles on both, fitting well imo Same reason as Easy
[Galau]
  1. 00:58:303 (5) - how about removing this one? makes nice rhythm gap with pure piano follow I guess no, I think that'll make the flow kinda not right well at least for me, that part is worth to map and should be have a note there to follow up the next circle that emphize the drum thing
call me back
Thank you Sieg for mod, Updated!
Sieg
alright :3
Artavia
Gratz.
Topic Starter
Shiranai
Yeeeey~
Thank you too much all modders, testers, and BATs :)
Hope my next map better~
Moecho
Oh I love this song! :3
Finally this gets ranked :D

osu! needs more JulySFX!
Gaia
Grats !
Sky Trias
Makooo Gratz
Time-
Congratulation kk


Galau ;;
Niva
try autoplaying the song with NC mod + 0.5x playback speed if you're feeling it's not galau enough as is *hides*

Congratulations on getting this ranked though!~
Xinely
Best diff name ever lmao

Grats mako ~
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