[General]
- The song is so beautiful , i think u should go to find some hitsound for the first part ;w;
Thank you SoGa for checking and starSoGa wrote:
[General]All fine .. sry >>
- The song is so beautiful , i think u should go to find some hitsound for the first part ;w;
Thank you so much rEdo, short and simple mod really helpfulrEdo wrote:
[Easy]
00:01:830 (1) - This new combo isn't really necessary here. I put that intentionaly, to sign when the metronome do reset and I geuss it's consistent on each diffs
01:19:775 (1) - I'm afraid this spinner is quite too short to be in the easiest difficulty. Change that to a slider, please. Suree
[Normal]
00:01:830 (1) - This new combo isn't really necessary here. I put that intentionaly, to sign when the metronome do reset and I geuss it's consistent on each diffs
00:15:685 (1) - As above. Same explaination
01:10:060 - Add an extra note here? Sure
[Hard]
I believe that jumps such as 00:23:867 (1,2) might be somewhat hard to read with such low approach rate. Consider increasing it to 7.5 or 8, but it's up to you. Playing with new combos might also help making them more visible (my proposal pointed below). Apply, change to ar 8 but still consider about that swaping nc, if someone mention it again I'll apply. For now only change the ar
00:05:073 (1,2,3) - Adding a curve to (1) might make this pattern look somewhat better. Click! Sure
00:23:867 (1,2) - Swap new combos.
00:29:321 (1,2) - Swap new combos.
00:45:685 (1,2) - Swap new combos.
Nothing particular that I could find here, I'm sure this is ready to go. Good luck~ Thanks, yes I'm gonna find bat after this, hope will get one
Thank you so muuuch LixReiLixRei wrote:
Amending for my sins...I mean, returning the mod. Sorry for the delay. I was out of house, and only could use some very limited internet, so I couldn't download anything. Relax take it easy haha XD thanks for coming and remembering my request Rei~
[Overview][Easy]
- Wow. Great map; it's just so... wow. I might not be able to return a mod as good as you did back there... It's okaay
- My only question is why Easy is the only diff without a spinner at the end. Yeah I decide to change the spinner o Easy with slider instead, so can make the diff easier to play, rEdo said that too
[Normal]
- Long time ago since an Easy was so fun. Great job! Thanks~
- 00:13:181 (2) - Why don't you reduce volume of slider tick on this one, but you reduce volume at the end? I think it's better if you reduce volume since 00:13:992 - where slider tick is. Suree
- 00:34:775 (1) - You can change curve to enhance flow and to aim at 00:36:139 (2) - this thing direction, instead of aiming in the opposite direction. Hmm I don't like if Ctrl+H that slider or have that slider o opposite side, I want to try diffrent patern on this map, some notes in this map is not instantly aiming the next notes, sometimes it goes opposite then goes to next note but I follow the DS too so I think that not a big problem here, sorry my explaination bad XD
- 00:40:230 (1) - This one can also be improved a little bit, so that it aims at 00:41:594 (2) - Same
- 01:03:412 (2,3,4) - I feel kinda unsure about the rhythm you use here, since I don't know if novices can read it, being so sudden (and adding the fact this is the only 1/4 notes on this diff, even more so). Honestly, during first testplay, it surprised me a lot. Waiting bat respon on that, thanks for your concern will change imedietly if bat say so
Well, that's it. I didn't found nothing on Galau, so I think this practically covers it.
- 00:13:181 (2) - Same as Easy, practically. Sure
- 00:57:957 - You should map this beat here. It has quite the strong sound. Ahh I follow the drum sound instead, no need to add note on that part sorry, that goes to Easy as well
- 00:58:980 (5,6,1) - This stack is kinda confusing. It can be cleared easily, but reading it is kinda complicated, and that reduces accuracy. You should unstack. I prefer to stack them, tbh I don't really like when stream or triplet is spread hard to follow and yet I think it's better to stack them instead
- 01:09:889 (4,5,1) - ^^ Same
Hope this helps in some way.
Ya fixed everything above no more odd and random jumps, thanks CDFACDFA wrote:
i've lost control of my life
Hard:
00:24:378 (2) - It's a little bit odd how you establish a DS spaced map but then have a random confusing jump here
00:29:832 (2) - ^
00:31:196 (4,5) - ^. Like, I get that sometimes people will increase DS of 1/4s to avoid overlap, but considering it's the same spacing as the 1/2, and the map has established itself as very mild, it's a little out of place.
00:35:287 (2) - ^. Just assume this for all other patterns, so I don't wall up my mod post.
01:03:923 (4) - I know I said assume for the rest but I need to bring this one up in particular like jesus
Everything else is fine, I'd just like for the hard to be fixed up a little bit so it's not so randomly hard with spacing
Forum PM me when things are fixed.
Thanks Gaia really helpful mod, but I just fixed some minor issues. I hope you ok with thatGaia wrote:
heyhey~ from queue Hellohello~ thanks for coming Gaia
[General]
a nice soft beat, awesome Thanks~
maybe consider removing the kiai? i really regret putting kiai in one of my maps and it's too bad i cant change it now ): Why ;; I don't see any trouble there, besides I think that part is the most emosional part through the song imo
[Easy]
personally recommend nc every 2 measures so you wont have combos going only up to 3 or 4 Hmm I pick NC after 1 measure to make it consistent with Normal and Hard, besides if I make NC after 2 measure might make the NC too long for an Easy
00:27:957 (2) - i wish this could do something more than just being there and filling space :s I prefer a slider though
00:53:866 (1) - ^ except this is a little bit better Same
01:03:412 (2) - >< this 1/4 idk.. it's easy s: even tho its low bpm i still think u should avoid 1/4s as much as possible. But I asked bat and it's ok ;; no change atm
01:07:162 - can u map this out? Sure
nice job here ^^ other than that 1/4 i found concerning everything else was well done Thanks~
[Normal]
not so sure about this spacing, the 1/4's are barely overlapping so i'd recommend like 1.3x ds lol. (but u probably don't want to remap ahhh) Hahaha XD
00:01:020 (1,2) - i think it's better to start the song off with a slider cuz the players are still uncertain about the rhythms and can click too early/late cuz of it, like 00:03:046 (2) - a circle is fine cuz they've heard the song so they know the beats and stuff// iunno, it's up to you ahaha Fixed
00:04:667 (4,1) - blanket? Not sure but fixed anyway
00:15:685 (1) - if u curve ths the other way it looks better with the previous slider and also flows better into the next note Fixed http://puu.sh/dI5mt/908712e35d.jpg
00:20:798 (4,1) - this stack doesnt really make sense cuz your flow was always moving then you stop here I didn't find a problem there, I don't know when to put stack notes and I think there's no rules on it XD
00:32:389 (1,2) - ^ like it'd be a different story if you had other stacks but you only have 2 in the first half of the song so it's a bit out of place Same
00:49:435 (2) - this pattern looks a bit uncoordinated , maybe something like this? http://puu.sh/dI5I2/4ebf4cab7d.jpg 00:50:116 (3) - is ctrl+j'd 00:51:139 (1) - No need to change, that one is like a curve chain with next two curve
00:57:957 - before you ignored the percussion to map the piano (i.e. 00:51:821 - 00:53:185 -) so it doesnt make sense to suddenly switch to ignoring piano and mapping out drums But I think it's ok, it's hard to make sign when the rhythm is change
01:00:344 (2) - move down a bit so its balanced between (1) and (3) Fixed
[Gelato- i mean Galau (wut does this mean owo)]
AR7? this is hard and it's 88 bpm um Sure, I want to put 7.5 or something but I don't like something odd like that
00:03:451 (3,4,1) - try this pattern? u might want to jump on (1) but its up to u http://puu.sh/dI66t/0775c39733.jpg On the intro I think it's better not to put any jumps since it's really calm part imo
00:10:951 (4) - why not up for better flow x_x Because it can make blanket with this slider tail if you see closer 00:11:559 (1) -
00:24:378 (2) - i honestly think u should make this a triple to map the drums Why ;; I follow piano sound there instead
00:29:832 (2) - ^ and etc. Same
00:31:196 (4) - this tiny overlap doesnt look good, a blanket is probably a better option It's just a tiny and probably ok, if I Ctrl+J that and make a blanket, I have to remap the next notes ;;
00:40:230 (1,2,3) - see? u did it here!!! u should really be consistent with these rhythms Yes I did it agaaiiin XD I'm sure I follow the piano sound there might be boring if I put same notes and rhythm over again
01:06:480 (4) - flows nicely and doesnt look very random i think http://puu.sh/dI7ec/9c4da30de6.jpg That's not a random, actualy that's a curve chain if you look closer so no need to change
01:07:503 (1) - curve this the other way as well Same
01:14:662 (4) - ^ Same
good luck and have fun! (:
Thank you so much, Updated!Fantastica wrote:
Hi~~~ :3
From NM Queue :3 Helloooo~
[General][Easy]
- OK.... No Problem IMO :3
[Normal]
- 00:22:503 (2,3,1) - Nanggung... buat aja Triangle... move 00:22:503 (2) to x:72 y:232 and 00:23:525 (3) x:64 y:32 Udah cukup triangle kak, kalo ngikutin yang itu kayanya segitiganya terlalu lancip engga terlalu sukaa
- 00:45:344 (3,1) - Kenapa nggak dibuat Straight aja slidernya ? move 00:45:685 (1) - 2nd dot to x:400 y:316 Engga begitu diperluin kak, beberapa ada yg copy-paste slider yang sama biar keliatan simetri gitu
- ^^ move 01:00:685 (3) - 2nd dot to x:182 y:64 Sama
[Galau]
- 01:15:344 (4,1) - Buat straight juga kayaknya lebih enak. Move 01:15:685 (1) - 2nd dot to x:124 y:37 Engga begitu diperluin kak, beberapa ada yg copy-paste slider yang sama biar keliatan simetri gitu
OK.. That's all I can mod :3
- Cie yang galau.... Tapi kayaknya kurang cocok pake diff namanya Galau. I think it's better use the title of the song to be the diff name, "Somewhere" Iyaaaa waktu buat ini lagi galau jadi mau gimana lagi XD kalo diubah jd Somewhere kayanya terlalu biasa gimana gitu kak
- 00:18:923 (2,3) - Blanketnya dirapiin. move 00:19:094 (3) to x:60 y:40 Fixed
- 00:32:048 (1,2,3) - Lebih enak pake Rotate 120'. Coba deh kayak gini: Fixed, looks better now
00:32:048 (1) - 2nd dot to x:57 y:296 - 3rd dot to x:50 y:332
00:32:730 (2) - 2nd dot to x:74 y:151 - 3rd dot to x:46 y:128- 00:57:105 (2,3,4,5) - Pertama liat aku agak bingung 00:57:105 (2,3) ini stack 3/4 terus jump ke 00:57:957 (4,5) jadi stack 2/4. Kukira 3/4 juga. So, I suggest to make 00:57:957 (4,5) like this Itu niatnya jump kak, di diff ini kayanya kurang jump jadi aku masukin satu, kalo masalah stacking itu memaang disengaja kak biar dapet feel sama lagunya XD
remember that your style look same as me :3 Yeeeey ada yang sama stylenya *toss*
Hope it'll be help
That was fast XD-Actor- wrote:
~Testplay Request~
☯Easy
It's pretty nice and smooth ouo but maybe in the beginning you should add a new pattern rather than repeating slider->circle->slider,etc. Rather than that it's really smooth.
☯Normal
Everything's all good but maybe the last note which was a spinner didn't really came along with the map , like an extra note.
☯Galau
Nice and smooth like the others but when it comes to the kiai time you repeat the pattern circle->circle->circle->slider a bit much maybe adding or switching the pattern.
Overall everything in this map is really good and should be ranked and maybe adding a hitsound in some notes when they reach the clapping sound from the music.
Thanks NP,Narwhal Prime wrote:
Hi Mako Sakata, here's a mod from my queue!
(oh snap it's already bubbled! nice job (hope this mod isn't too late ) Hey NP, thanks for coming. Well yeah it's finally bubbled XD
[Easy][Normal]
- 01:07:162 (4) - , 01:12:957 (4) - , and 01:19:094 (4) - are all possible places to put new combo to be consistent with how NC is placed in the first half of the song. (then again this is all in kiai so I dunno if longer combos here are intentional) Yes, it's intentional and I'm aware of that. Anyway, if the second bat say to fix that I'll fix it imedietely, thanks for noticing
[Galau]
- 00:04:667 (4) - I'm being picky here, but given the curvature of the slider' at 00:03:451 (3) - I feel this should be moved down two squares :\ Tbh I don't see anything wrong on that, it's kinda same if I move that two squares below and with the curent position it can be blanket nicely with next curve slider
- 00:42:275 (4,1) - Again being picky (I can't find any significant errors lol) - For perfectly parallel sliders: move (4)'s points to (108,116) and (28,106) (had to turn off grid snap for that), and (1)'s points to (96,16) and (256,36). I tried my best to have nice paralel there ;(
Relaxing song and very polished map! I might make use of the piano score someday Hahaha yes go ahead, that piano score is free to use anyway, glad someone like it
- 00:38:014 (2) - move to (120,240) - again dealing with the curvature of the previous slider No change also on this one, I tried to make the best S shape on that slider, circle, slider
Regards,
NP
Fixed and a bit adjusted some aesthetic thingsLeorda wrote:
3rd uninherited timing should snap at 00:15:350, and don't forget to resnap and object. Do this for all diffs
Also, change the "Galau" to "Hard". I'll confuse the players if that name were hardest or not
Popped and PM me if you already fix it
"A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming."Well aside from that, Galau diff is indicated as the hardest on the mapset if you look on the star rating, so player is aware that diff is the hardest, and the hardest diff is not always to be an Insane or Extreme imo. I hope you can understand
Thanks for checking pshifat, hope have better timing now, Updated!pishifat wrote:
sieg asked me to look at the timing. if someone rebubbles this with the current timing it's just gonna get popped (again). use this: Sure
changes:
- first timing point is unnecessary. there's just a beat of pick-up notes which you don't need to include a timing section for. it's also not 3/4 dunno why sieg mentioned that Deleted
- the second timing point exists for the sake of pick-up notes at a different bpm, so you do need the new section there. it's not a downbeat though, so you'll need to omit its bar line. Ok
- offset shifts are just there because current offsets are not right yea
Thank you Sieg for mod, Updated!Sieg wrote:
[General][Easy]
- uh, is Galau related diff name? Yes, I guess so. To make it simple, galau is a phrase or expresion on Indonesian that can be meant as "a confused feeling" well a bit related with the song title itself imo. So, it's ok if I want to keep that as my custom hardest diff name? I hope you can understand. Further information if needed (http://puu.sh/e18Dz/2780e279c5.png and https://translate.google.com/#id/en/Galau)
[Normal]
- 00:56:599 (1) - whistle on the end or on 00:58:303 (2) the start, to fill this missed whistle hs gap I guess no need to, I purely follow the drum sound dub dub thing (idk what it's name) same as Normal, yes there's also piano sound here 00:57:621 - but because I don't follow the piano here 00:56:940 - and here 00:57:110 - just make the sound weird if I put whistle there on the both point you said, sorry if my explaination hard to understand :p
- 01:19:780 (2) - how about spinner instead? this will be constant with other diffs and will add some variety for top scores Sure
[Galau]
- 00:57:621 (2,3) - thy whistles on both, fitting well imo Same reason as Easy
call me back
- 00:58:303 (5) - how about removing this one? makes nice rhythm gap with pure piano follow I guess no, I think that'll make the flow kinda not right well at least for me, that part is worth to map and should be have a note there to follow up the next circle that emphize the drum thing