yo from my queue
[General]
too many diffs for me im just do Hard and Insane lol
00:59:140 - 02:17:967 - end kiai here instead
02:28:375 (1) - so quiet here all of a sudden wtf
[Hard]
00:05:416 (1,2) - u should ds these too cuz they look like 1/1 spacing like 00:08:936 (1,2,3) - (or the other way around, people will think the 1/1 is 1/2 spacing)
00:10:160 (1) - please dont stack
00:17:507 (2) - you were following vocals earlier it doesnt really make sense to switch here
00:18:732 (1,2,3,4) - remove these hitsounds and start when the percussion kicks in at like 00:19:956 -
00:23:324 (3) - why 1/4 repeat? there's nothing there so there's no need to overmap..
00:26:691 (3) - curving it the other way looks better and flows better to me
00:30:365 (3) - this has more repeats than the previous ones so u should nc
00:30:977 (1) - this sounds a looot better to me
00:34:803 (2,3,4) - there's no sound on the ends of these sliders, i think u should change to the default soft hitnormal
00:35:875 (1,2,3,4) - same rhythm as earlier
00:39:701 (2) - again there's nothing on the blue tick..
00:48:579 (1,2,1,2) - no need for nc i think
00:51:334 (4,5,1) - this flow ;~;
01:07:711 (1) - no need to stack is there? x:
01:08:171 - 01:08:477 - some beats you could really map out
01:08:936 (5,6,7) - a lot more drum beats u missed here x_x
01:15:288 (2) - 01:16:436 (2) - i don't get it.. and all the other 1/4's i'm gunna say the same thing too so keep this in mind
01:16:895 - 01:17:201 - these unmapped snares kill me
01:33:732 (3) - not somewhere to jump i think
01:57:916 (1) - 2 sliders instead?
01:59:140 (1) - finish?
02:01:589 - prominent beat imo
02:06:946 (1,2,1) - unneccessary nc
02:07:558 (2) - finish doesnt fit
02:11:691 (2) - awkward break, the vocal keeps going but u stop. consider a slider here
02:19:344 (3) - asdf
http://puu.sh/dHmI1/de312210eb.jpg02:22:405 (1) - no need for finish
02:26:385 (3) - 02:26:997 (6) - doesnt look good together, 6 is a failed blanket and 02:26:385 (3) - isn't so uh i dont understand this pattern
02:27:762 (2,3) - so many drum sounds unmapped ;w;
02:37:252 (1,2) - these default whistles are they intentional?
02:43:834 (3) - ahh do something like this i think its cool
http://puu.sh/dHmXB/923f844d37.jpg02:48:732 (2,4) - dont really look great together either uhhh
http://puu.sh/dHn3i/e8ad94c818.jpg02:56:844 (2) - this pattern looks better like this i think
http://puu.sh/dHn8b/b134b1b59c.jpg03:12:609 (1,1) - u didnt change sv or anything so no ned for nc
03:15:058 (1) - 1.4x ds here too
03:24:854 (1,2,3) - this antijump doesnt make sense to me
03:26:079 (1) - hitsounds sound wrong s:
03:30:977 (1,2,3) - undermapped and weird use of antijump
03:33:732 (1,1) - no need for nc and again ^
03:41:079 (2,3,4) - this is something that'd be cool for an insane but for hard idk, looks too hard to me
03:44:446 (1,2,3,4,1,2) -
ok this is way too hard to read for a hard. especially since they're the same combo, this pattern is super cancer and i wouldnt even recommend it in insanes.. not to mention the spacing gets huge later on
03:50:262 (1,2,3) - is this supposed to be symmetric? centre 03:50:722 (2) - and then fix the overlap on 03:50:262 (1,3) -
03:53:477 (3,4,5,1) - THIS is good use of antijumps
[Insane]
00:04:956 (3,4) - idk, looks like it could be tricky. suggest u unstack these 2
00:18:732 (1,2,3,4) - same thing about hitsounds in hard
00:20:569 (5) - needs nc to show spacing change
00:22:405 (1) - the cursor was moving all this time and suddenly stopped cuz of this stack which is really awks
00:23:477 (4) - LOOKS LIKE U LIKE ANTIJUMPS try this
00:25:926 (5) - u can jump here to emphasize the vocals
00:32:201 (1,2,3,4) - this pattern seems meh.. 2,3,4 looks alright but 1 is kinda just there orz
00:41:691 (4) - remove finish
00:42:916 (4) - omg that tiny overlap x_x
00:53:018 (1) - i understand this being a 1/1 slider but i think 00:53:630 (3) - should be 1/2 + circle or something cuz of the drum beat
00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - ohhhmyyygooooood add some sliders somewhere pleaseeee and remove nc on 00:59:752 (1) -
01:06:028 (5) - jump is too small compared to the previous pattern
01:09:089 (3,4,5) - same as hard
01:35:875 (1) - follow vocals
01:42:609 (5) - this spacinggg do it like 01:47:354 (4,5) -
02:01:589 - same as hard// and tbh 01:59:140 (1,2,3,4,5,6) - this whole combo is super boring cuz it's pretty much a stack for like 3 measures... the rhythm is the same and it's just super easy at the same spot. u might as well have a break here..
02:04:038 (1) - 02:04:650 (3) - the blue ticks change to soft hitnormal cuz there is no beat there in the music
02:04:956 (4,1) - spacing
02:27:456 (3,4,5) - yeah
02:32:125 (2) - this overlap is confusing s:
02:36:946 (1,2,3) - yeah this is the only time u use these whistles in ur song and they dont fit imo, better to remove/or change to sth else
02:40:160 (5) - spacing change uh might need to nc
03:26:691 (1) - didn't you like 1/4 repeats? or triples? now's ur chance!!!11!!!1!!
03:30:671 (1,2,3) - weird antijump
03:33:426 (1,2,3) - asdf
03:42:762 (5,6,7,8,1,2,3,4,5) - WOAH slow down thereeeee these are some biiig jumps you've got here
03:44:446 (1) - this stream wtf. there's no stream in the music.... don't overmap please
03:46:895 (2,3,4) - but you can stream here if you want to... which you didnt
03:48:273 (3,4,5) - change to soft hitnormal
some overmapping, some undermapping ehh idk lol
just try to be consistent cuz i know you can make some damn good stuffs (:
good luck and have fun!!