Gaia > thx for long long mod
Gaia wrote:
yo from my queue
[General]
too many diffs for me im just do Hard and Insane lol
00:59:140 - 02:17:967 - end kiai here instead ok, only for the first one
02:28:375 (1) - so quiet here all of a sudden wtf i think its ok
[Hard]
00:05:416 (1,2) - u should ds these too cuz they look like 1/1 spacing like 00:08:936 (1,2,3) - (or the other way around, people will think the 1/1 is 1/2 spacing) ok reduced dsitance
00:10:160 (1) - please dont stack
00:17:507 (2) - you were following vocals earlier it doesnt really make sense to switch here
00:18:732 (1,2,3,4) - remove these hitsounds and start when the percussion kicks in at like 00:19:956 -
00:23:324 (3) - why 1/4 repeat? there's nothing there so there's no need to overmap.. there's a sound imo
00:26:691 (3) - curving it the other way looks better and flows better to me i prefer the current
00:30:365 (3) - this has more repeats than the previous ones so u should nc woops mistake
00:30:977 (1) - this sounds a looot better to me don't really like it, still prefer the current.
00:34:803 (2,3,4) - there's no sound on the ends of these sliders, i think u should change to the default soft hitnormal hate playing with hitsounds will think about it later
00:35:875 (1,2,3,4) - same rhythm as earlier
00:39:701 (2) - again there's nothing on the blue tick.. there is
00:48:579 (1,2,1,2) - no need for nc i think i think it'll look at little weird w/0 nc
00:51:334 (4,5,1) - this flow ;~; u w0t
01:07:711 (1) - no need to stack is there? x: i don't see why not, i think it is fine
01:08:171 - 01:08:477 - some beats you could really map out don't plan on changing this
01:08:936 (5,6,7) - a lot more drum beats u missed here x_x mapped drums initially, was too hard i think. even with repeats.
01:15:288 (2) - 01:16:436 (2) - i don't get it.. and all the other 1/4's i'm gunna say the same thing too so keep this in mind i thik they're all fine
01:16:895 - 01:17:201 - these unmapped snares kill me will consider
01:33:732 (3) - not somewhere to jump i think slider leniency is aye-ok
01:57:916 (1) - 2 sliders instead?
01:59:140 (1) - finish?
02:01:589 - prominent beat imo not fitting imo
02:06:946 (1,2,1) - unneccessary nc keeping it consistent
02:07:558 (2) - finish doesnt fit i think it does?
02:11:691 (2) - awkward break, the vocal keeps going but u stop. consider a slider here
02:19:344 (3) - asdf http://puu.sh/dHmI1/de312210eb.jpg i dont get it
02:22:405 (1) - no need for finish
02:26:385 (3) - 02:26:997 (6) - doesnt look good together, 6 is a failed blanket and 02:26:385 (3) - isn't so uh i dont understand this pattern they're both failed blankets and i fixed both anyway
02:27:762 (2,3) - so many drum sounds unmapped ;w; i think it is cool
02:37:252 (1,2) - these default whistles are they intentional?
02:43:834 (3) - ahh do something like this i think its cool http://puu.sh/dHmXB/923f844d37.jpg don't really like this
02:48:732 (2,4) - dont really look great together either uhhh http://puu.sh/dHn3i/e8ad94c818.jpg sweet
02:56:844 (2) - this pattern looks better like this i think http://puu.sh/dHn8b/b134b1b59c.jpg don't like this
03:12:609 (1,1) - u didnt change sv or anything so no ned for nc don't like 'lingering' followpoints but ill keep it in mind
03:15:058 (1) - 1.4x ds here too too far to matter
03:24:854 (1,2,3) - this antijump doesnt make sense to me drum rhythm change, song's mood change, wanna signify it through something. lol
03:26:079 (1) - hitsounds sound wrong s:
03:30:977 (1,2,3) - undermapped and weird use of antijump i think its fine
03:33:732 (1,1) - no need for nc and again ^ nc pattern lol
03:41:079 (2,3,4) - this is something that'd be cool for an insane but for hard idk, looks too hard to me i think its cool
03:44:446 (1,2,3,4,1,2) - ok this is way too hard to read for a hard. especially since they're the same combo, this pattern is super cancer and i wouldnt even recommend it in insanes.. not to mention the spacing gets huge later on so much hate, consider changing this lol
03:50:262 (1,2,3) - is this supposed to be symmetric? centre 03:50:722 (2) - and then fix the overlap on 03:50:262 (1,3) -
03:53:477 (3,4,5,1) - THIS is good use of antijumps
[Insane]
00:04:956 (3,4) - idk, looks like it could be tricky. suggest u unstack these 2
00:18:732 (1,2,3,4) - same thing about hitsounds in hard
00:20:569 (5) - needs nc to show spacing change
00:22:405 (1) - the cursor was moving all this time and suddenly stopped cuz of this stack which is really awks its cool
00:23:477 (4) - LOOKS LIKE U LIKE ANTIJUMPS try this hmmmm no percussion tho will think about it
00:25:926 (5) - u can jump here to emphasize the vocals nah, i don't find it that appealing
00:32:201 (1,2,3,4) - this pattern seems meh.. 2,3,4 looks alright but 1 is kinda just there orz
00:41:691 (4) - remove finish
00:42:916 (4) - omg that tiny overlap x_x lololo ok i tried to fix
00:53:018 (1) - i understand this being a 1/1 slider but i think 00:53:630 (3) - should be 1/2 + circle or something cuz of the drum beat
00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - ohhhmyyygooooood add some sliders somewhere pleaseeee and remove nc on 00:59:752 (1) - i like jumps
01:06:028 (5) - jump is too small compared to the previous pattern
01:09:089 (3,4,5) - same as hard vocals ftw
01:35:875 (1) - follow vocals
01:42:609 (5) - this spacinggg do it like 01:47:354 (4,5) -
02:01:589 - same as hard// and tbh 01:59:140 (1,2,3,4,5,6) - this whole combo is super boring cuz it's pretty much a stack for like 3 measures... the rhythm is the same and it's just super easy at the same spot. u might as well have a break here.. i dont really think places like these should have breaks
02:04:038 (1) - 02:04:650 (3) - the blue ticks change to soft hitnormal cuz there is no beat there in the music
02:04:956 (4,1) - spacing
02:27:456 (3,4,5) - yeah yes
02:32:125 (2) - this overlap is confusing s: shifted
02:36:946 (1,2,3) - yeah this is the only time u use these whistles in ur song and they dont fit imo, better to remove/or change to sth else thinking about this
02:40:160 (5) - spacing change uh might need to nc i think it is fine, keeping consistent pattern
03:26:691 (1) - didn't you like 1/4 repeats? or triples? now's ur chance!!!11!!!1!! still thinkin abotu this
03:30:671 (1,2,3) - weird antijump lol
03:33:426 (1,2,3) - asdf lol
03:42:762 (5,6,7,8,1,2,3,4,5) - WOAH slow down thereeeee these are some biiig jumps you've got here i know right
03:44:446 (1) - this stream wtf. there's no stream in the music.... don't overmap please ;_; it fits to me, will think abotu this
03:46:895 (2,3,4) - but you can stream here if you want to... which you didnt this is a weird piano roll thhingy
03:48:273 (3,4,5) - change to soft hitnormal
some overmapping, some undermapping ehh idk lol
just try to be consistent cuz i know you can make some damn good stuffs (:
good luck and have fun!!