m4m
General
i will continue the mod tomorrow or another day
--continuation of mod--
Hard
General
- Might wanna try having a silent slider slide (change the name of this one to the sampleset you're using at different parts) http://puu.sh/dAF5c/53518999e9.wav
- Add audio lead in of 500ms so you can have ~2000ms of audio lead in
- You need a new offset, current one is really off;; im not an expert on it but try 371, its at least better than your current, remember to move the green line as well
- there are lots of areas that could use finishes such as 00:21:181 (1) - ,00:23:477 (4) - ,00:25:926 (5) - but you dont even add the finish, also this is just in my own opinion but the default clap is annoying, you dont have to be it would be nice if you added custom HS
- 00:03:426 (4) - add NC to follow your pattern
- 00:12:609 (3) - ^
- 00:14:905 (5) - ^
- the entire start of the song to around ~00:18:732 (1) - you keep switching from mapping vocals and instrumentals which is really confusing, please stick to just one, i didnt mod anything here even though there were some things i wanted to point out but can be resolved by what i said
- 00:19:956 (5) - add NC , 00:20:569 (1) - remove NC
- 00:29:140 (1) - doesnt need NC
- 00:23:936 (2,3,4) - keep DS here equal
- 00:49:038 (1,2) - imo these are hard to notice because they are covered by the stack, try unstacking them
- 00:59:752 (1) - remove NC, its not needed
- 01:08:630 (1) - remove NC, add Nc on 01:08:936 (2) - to follow your pattern
- 01:08:936 (2,3,4,5) - whole part plays awkwardly imo, listen to the music, theres some 1/2 and even 1/4 rhythm that would be a lot more fun to play if mapped
- from 01:10:313 (1) - to 01:18:885 (2) - please check over your NC's they're really inconsistent, since you end most of the notes here on the downbeat , you usually have an NC on the note after it. but sometimes you have NC on the slider that ends on the downbeat, in other words, patterns like this http://puu.sh/dAGrO/7adf125f7f.jpg is suppose to be http://puu.sh/dAGFF/08bd68eff5.jpg if that even makes sense..
- 01:10:773 (3) - there isnt even any strong beat on the blue tick, it shouldnt be over-used this way, there are other ways to emphasize 01:11:079 (4) - that doesnt even require using the blue tick such as making 01:10:773 (3) - a 1/2 slider or even a circle, same concept applies to other notes with this rhythm such as 01:29:752 (1) - 01:13:222 (4) - 01:14:905 (1) - etc
- 01:14:063 (2) - same thing on blue ticks, this is a bit of overmapping since again there isnt a strong sound on the blue tick
- 01:30:671 - i suggest you map this to keep a consistent rhythm
- 01:29:752 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3) - this nc pattern is inconsistent with the rest of the map LOL
- 01:52:405 (1) - remove NC, 01:53:018 (3) - add NC
- 01:55:160 (1) - NC pattern messed up again... all the way to 01:57:916 (3) -
- 01:59:140 (1) - if i were you i would just put a break here, i mean the music is at its weakest point and this is a 4min song with only 1 tiny break ;_;
- 02:02:967 (1) - might wanna re-listen to the music here and get a rhythm that follows the music better, i dont get why you have a repeat slider when the music is only at 02:02:967 - and 02:03:273 - &02:03:349 - , also whats with the 1/6 notes this is kinda illogical to me;; if you had a rhythm like this it would be better fitting imo , using just 1/4 notes http://puu.sh/dAHck/b3e9137110.jpg
- 02:07:558 (2) - remove finish
- 02:25:313 (4,5,1) - might want to move this up a bit, its probably going to cover that thingy in the bottom centre of the screen
- 02:28:375 (6) - feels like it could use some hitsounds
- 02:29:752 (5) - add nc
- 02:32:125 (2,3,4) - imo this is overmapped, the sound in the music is only 1/2 so you dont need this 1/4 spam xD
- 02:33:273 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - check over your NC's again
- 02:38:171 (1) - uh starting here as well ^ im too lazy to mention them all lol
- 03:16:895 (1) - remove NC
- 03:24:242 (1) - ^
- 03:27:303 (2) - NC, 03:27:303 (2,3) - rhythm here is really different from what youve done before, its not a bad thing but even tho the music isnt too different you're using a lot more 1/1 notes
- 03:36:487 (1) - NC? it would follow your pattern but then it may get long because of the stream
- 03:49:191 (1) - from here on, check over each of your NC so they are all consistent in pattern
- 03:56:921 (3) - this isnt needed, theres nothing on the blue tick
--continuation of mod--
Hard
- please watch for your NC's this time, try to keep a consistent pattern because it may be more 'ok' having random NC's in insane since you denied most of my suggestions but please not for the lower diffs :/
- same thing about finishes, come on... .-.
- 00:11:385 (1,2,3,4,5,1,2) - same as the insane. either stick to mapping vocals or instrumentals, having them both is really confusing and awkward to play imo, since at 00:11:385 (1,2,3,4,5) - you're mapping vocals but suddenly switch here 00:13:834 (1) - , while you may say you are mapping the more dominant sound, the instrumentals at 00:12:916 - are almost just as 00:14:293 (2) -
- 00:21:946 - should map this sound tbh, its just as dominant as the parts you mapped sounds weaker than it on such as 00:21:640 -
- 00:23:324 (3) - imo not needed, theres not much sound on the blue tick
- 00:24:395 - same as 00:21:946 but this sound is much more dominant than 00:24:089 - , though if you're mapping the vocals here then i understand;;
- 00:30:365 (1) - this is suppose to be 1/6 im pretty sure, so add a 1/6 repeat slider here
- 00:34:038 (5) - overlaps 00:33:579 (2) - and doesnt look so good
- 01:05:722 (2,3,4,5,6) - all these notes, ingame will feel weird to play because they all start on red ticks, you can start them all on white ticks for a smoother play unless you have a reason for doing this
- the sounds on 01:11:538 (6) - and 01:12:150 - are pretty strong, i dont think a repeat and slider tail emphasizes them enough
- 01:14:905 (1) - remove clap from tail
- 01:15:288 - remove note, imo the blue tick is so weak here that the same sound on the blue tick occurs over the map but you only map this one, its pretty random .-.
- 01:16:436 (6) - ^
- 01:17:660 (2) - remove clap from head
- 01:18:120 (3) - ^
- 01:29:523 - same as 01:15:288
- 01:33:120 - should add note, its a strong instrumental imo, not sure if you're following drums or vocals here.. or both but if you're following drums i suggest to add what i said
- 01:33:732 - ^
- 01:34:344 - ^
- 01:34:574 - heres a blue tick you should map because theres a piano sound on it
- 01:35:262 (6) - it would be nice if you mapped the 1/2 notes here because its a piano, dont understandwhy you would skip over it lol
- 01:36:946 - strong beat, should be mapped imo
- 01:38:936 (7) - try dividing this up into 2 repeat sliders each 3/4 long so players dont awkwardly hold this long one for 2 measures
- 01:57:916 (1) - same concept as ^ try making this more than just one slider because it gets boring to hold
- 02:03:732 (10) - try ending this on the red tick, because theres a beat on the red tick thats stronger than the blue tick
- 02:16:819 - theres nothing on the blue tick thats strong enough that it should be mapped imo
- 02:17:660 (2) - 02:18:043 - these are better examples of blue ticks that are strong enough to be mapped for this song, just for reference :3
- 02:24:166 - same as 02:16:819 , the same kind of sound occurs pretty much everywhere such as 02:23:859 - 02:24:012 - so i dont get why only this is mapped
- 02:32:507 (6) - this sound is really strong, and a slider tail just doesnt emphasize it enough
- 03:15:518 - add note? sound here is just as strong as 03:15:824 - where its mapped
- 03:36:487 (3) - same as 01:38:936 (7)
- 03:44:446 (1,2,3,4,5,6) - yeah this is just really confusing for a hard player and the distances at 03:45:671 (5,6) - just go wayyy past x2.0 distance which may result in a DQ (which i have seen before)
- 00:05:416 (1) - remove nc to follow your pattern of 1 every second measure
- 00:02:660 (2) - stacking like this might be confusing in normal?
- 00:06:487 (2) - try ending this 1/2 earlier because the music there is more dominant
- 00:10:773 (3) - pretty high up, may overlap health bar in various skins
- 00:12:609 (3) - not sure what you're following here, may be vocals but you dont even fully map the vocals so this note is just awkward, i suggest mapping the instrumentals here
- 00:19:956 (4,5) - try a 1/2 repeat slider here to emphasize the sound at 00:20:109 - as well ~
- 00:21:181 (1) - stack on 00:19:956 (4) - ?
- 00:50:262 (1) - you should just have a circle at 00:50:262 - and emphasize the start of kiai with the start of a note (and NC since kiai's need to have NC)... please emphasize the start of kiai better..please....;_; this hurts my soul
- 00:53:936 (3) - imo should map this downbeat, i mean its a downbeat and you're skipping over it for vocals lol
- 00:56:691 - ^
- 01:06:334 (3,4,5,6) - distance snap these, they're too close
- 01:32:201 (4) - add NC, to follow your pattern of 1 every second measure
- 01:43:681 (5,6,7) - same as 01:06:334 (3,4,5,6)
- 02:06:487 (1,2,3) - ^
- 02:08:936 (2) - add NC because its the start of KIAI
- 02:29:752 (4) - this rhythm is really inconsistent, i mean the music is the same but why this random long slider?
- 02:33:273 (1) - this is a really long spinner, would prefer if you just mapped it imo
- 03:17:507 (2) - add NC, same reason as always
- 03:22:405 (5) - add NC, 03:23:630 (1) - remove NC, 03:25:160 (5) - add, 03:26:691 (1) - remove, 03:27:303 (2) - add. same reason as always
- 03:43:069 (3,4,5) - spacing tho
- 03:49:191 (1) - how come this diff doesnt have spinners like the rest? since all these diffs are yours they should all end on the same beat. .-. please fix this for all your diffs