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Tomatsu Haruka - courage

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kakifly
m4m

General

  1. Might wanna try having a silent slider slide (change the name of this one to the sampleset you're using at different parts) http://puu.sh/dAF5c/53518999e9.wav
  2. Add audio lead in of 500ms so you can have ~2000ms of audio lead in
  3. You need a new offset, current one is really off;; im not an expert on it but try 371, its at least better than your current, remember to move the green line as well
Insane

  1. there are lots of areas that could use finishes such as 00:21:181 (1) - ,00:23:477 (4) - ,00:25:926 (5) - but you dont even add the finish, also this is just in my own opinion but the default clap is annoying, you dont have to be it would be nice if you added custom HS
  2. 00:03:426 (4) - add NC to follow your pattern
  3. 00:12:609 (3) - ^
  4. 00:14:905 (5) - ^
  5. the entire start of the song to around ~00:18:732 (1) - you keep switching from mapping vocals and instrumentals which is really confusing, please stick to just one, i didnt mod anything here even though there were some things i wanted to point out but can be resolved by what i said
  6. 00:19:956 (5) - add NC , 00:20:569 (1) - remove NC
  7. 00:29:140 (1) - doesnt need NC
  8. 00:23:936 (2,3,4) - keep DS here equal
  9. 00:49:038 (1,2) - imo these are hard to notice because they are covered by the stack, try unstacking them
  10. 00:59:752 (1) - remove NC, its not needed
  11. 01:08:630 (1) - remove NC, add Nc on 01:08:936 (2) - to follow your pattern
  12. 01:08:936 (2,3,4,5) - whole part plays awkwardly imo, listen to the music, theres some 1/2 and even 1/4 rhythm that would be a lot more fun to play if mapped
  13. from 01:10:313 (1) - to 01:18:885 (2) - please check over your NC's they're really inconsistent, since you end most of the notes here on the downbeat , you usually have an NC on the note after it. but sometimes you have NC on the slider that ends on the downbeat, in other words, patterns like this http://puu.sh/dAGrO/7adf125f7f.jpg is suppose to be http://puu.sh/dAGFF/08bd68eff5.jpg if that even makes sense..
  14. 01:10:773 (3) - there isnt even any strong beat on the blue tick, it shouldnt be over-used this way, there are other ways to emphasize 01:11:079 (4) - that doesnt even require using the blue tick such as making 01:10:773 (3) - a 1/2 slider or even a circle, same concept applies to other notes with this rhythm such as 01:29:752 (1) - 01:13:222 (4) - 01:14:905 (1) - etc
  15. 01:14:063 (2) - same thing on blue ticks, this is a bit of overmapping since again there isnt a strong sound on the blue tick
  16. 01:30:671 - i suggest you map this to keep a consistent rhythm
  17. 01:29:752 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3) - this nc pattern is inconsistent with the rest of the map LOL
  18. 01:52:405 (1) - remove NC, 01:53:018 (3) - add NC
  19. 01:55:160 (1) - NC pattern messed up again... all the way to 01:57:916 (3) -
  20. 01:59:140 (1) - if i were you i would just put a break here, i mean the music is at its weakest point and this is a 4min song with only 1 tiny break ;_;
  21. 02:02:967 (1) - might wanna re-listen to the music here and get a rhythm that follows the music better, i dont get why you have a repeat slider when the music is only at 02:02:967 - and 02:03:273 - &02:03:349 - , also whats with the 1/6 notes this is kinda illogical to me;; if you had a rhythm like this it would be better fitting imo , using just 1/4 notes http://puu.sh/dAHck/b3e9137110.jpg
  22. 02:07:558 (2) - remove finish
  23. 02:25:313 (4,5,1) - might want to move this up a bit, its probably going to cover that thingy in the bottom centre of the screen
  24. 02:28:375 (6) - feels like it could use some hitsounds
  25. 02:29:752 (5) - add nc
  26. 02:32:125 (2,3,4) - imo this is overmapped, the sound in the music is only 1/2 so you dont need this 1/4 spam xD
  27. 02:33:273 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - check over your NC's again
  28. 02:38:171 (1) - uh starting here as well ^ im too lazy to mention them all lol
  29. 03:16:895 (1) - remove NC
  30. 03:24:242 (1) - ^
  31. 03:27:303 (2) - NC, 03:27:303 (2,3) - rhythm here is really different from what youve done before, its not a bad thing but even tho the music isnt too different you're using a lot more 1/1 notes
  32. 03:36:487 (1) - NC? it would follow your pattern but then it may get long because of the stream
  33. 03:49:191 (1) - from here on, check over each of your NC so they are all consistent in pattern
  34. 03:56:921 (3) - this isnt needed, theres nothing on the blue tick
i will continue the mod tomorrow or another day

--continuation of mod--

Hard

  1. please watch for your NC's this time, try to keep a consistent pattern because it may be more 'ok' having random NC's in insane since you denied most of my suggestions but please not for the lower diffs :/
  2. same thing about finishes, come on... .-.
  3. 00:11:385 (1,2,3,4,5,1,2) - same as the insane. either stick to mapping vocals or instrumentals, having them both is really confusing and awkward to play imo, since at 00:11:385 (1,2,3,4,5) - you're mapping vocals but suddenly switch here 00:13:834 (1) - , while you may say you are mapping the more dominant sound, the instrumentals at 00:12:916 - are almost just as 00:14:293 (2) -
  4. 00:21:946 - should map this sound tbh, its just as dominant as the parts you mapped sounds weaker than it on such as 00:21:640 -
  5. 00:23:324 (3) - imo not needed, theres not much sound on the blue tick
  6. 00:24:395 - same as 00:21:946 but this sound is much more dominant than 00:24:089 - , though if you're mapping the vocals here then i understand;;
  7. 00:30:365 (1) - this is suppose to be 1/6 im pretty sure, so add a 1/6 repeat slider here
  8. 00:34:038 (5) - overlaps 00:33:579 (2) - and doesnt look so good
  9. 01:05:722 (2,3,4,5,6) - all these notes, ingame will feel weird to play because they all start on red ticks, you can start them all on white ticks for a smoother play unless you have a reason for doing this
  10. the sounds on 01:11:538 (6) - and 01:12:150 - are pretty strong, i dont think a repeat and slider tail emphasizes them enough
  11. 01:14:905 (1) - remove clap from tail
  12. 01:15:288 - remove note, imo the blue tick is so weak here that the same sound on the blue tick occurs over the map but you only map this one, its pretty random .-.
  13. 01:16:436 (6) - ^
  14. 01:17:660 (2) - remove clap from head
  15. 01:18:120 (3) - ^
  16. 01:29:523 - same as 01:15:288
  17. 01:33:120 - should add note, its a strong instrumental imo, not sure if you're following drums or vocals here.. or both but if you're following drums i suggest to add what i said
  18. 01:33:732 - ^
  19. 01:34:344 - ^
  20. 01:34:574 - heres a blue tick you should map because theres a piano sound on it
  21. 01:35:262 (6) - it would be nice if you mapped the 1/2 notes here because its a piano, dont understandwhy you would skip over it lol
  22. 01:36:946 - strong beat, should be mapped imo
  23. 01:38:936 (7) - try dividing this up into 2 repeat sliders each 3/4 long so players dont awkwardly hold this long one for 2 measures
  24. 01:57:916 (1) - same concept as ^ try making this more than just one slider because it gets boring to hold
  25. 02:03:732 (10) - try ending this on the red tick, because theres a beat on the red tick thats stronger than the blue tick
  26. 02:16:819 - theres nothing on the blue tick thats strong enough that it should be mapped imo
  27. 02:17:660 (2) - 02:18:043 - these are better examples of blue ticks that are strong enough to be mapped for this song, just for reference :3
  28. 02:24:166 - same as 02:16:819 , the same kind of sound occurs pretty much everywhere such as 02:23:859 - 02:24:012 - so i dont get why only this is mapped
  29. 02:32:507 (6) - this sound is really strong, and a slider tail just doesnt emphasize it enough
  30. 03:15:518 - add note? sound here is just as strong as 03:15:824 - where its mapped
  31. 03:36:487 (3) - same as 01:38:936 (7)
  32. 03:44:446 (1,2,3,4,5,6) - yeah this is just really confusing for a hard player and the distances at 03:45:671 (5,6) - just go wayyy past x2.0 distance which may result in a DQ (which i have seen before)
Normal

  1. 00:05:416 (1) - remove nc to follow your pattern of 1 every second measure
  2. 00:02:660 (2) - stacking like this might be confusing in normal?
  3. 00:06:487 (2) - try ending this 1/2 earlier because the music there is more dominant
  4. 00:10:773 (3) - pretty high up, may overlap health bar in various skins
  5. 00:12:609 (3) - not sure what you're following here, may be vocals but you dont even fully map the vocals so this note is just awkward, i suggest mapping the instrumentals here
  6. 00:19:956 (4,5) - try a 1/2 repeat slider here to emphasize the sound at 00:20:109 - as well ~
  7. 00:21:181 (1) - stack on 00:19:956 (4) - ?
  8. 00:50:262 (1) - you should just have a circle at 00:50:262 - and emphasize the start of kiai with the start of a note (and NC since kiai's need to have NC)... please emphasize the start of kiai better..please....;_; this hurts my soul
  9. 00:53:936 (3) - imo should map this downbeat, i mean its a downbeat and you're skipping over it for vocals lol
  10. 00:56:691 - ^
  11. 01:06:334 (3,4,5,6) - distance snap these, they're too close
  12. 01:32:201 (4) - add NC, to follow your pattern of 1 every second measure
  13. 01:43:681 (5,6,7) - same as 01:06:334 (3,4,5,6)
  14. 02:06:487 (1,2,3) - ^
  15. 02:08:936 (2) - add NC because its the start of KIAI
  16. 02:29:752 (4) - this rhythm is really inconsistent, i mean the music is the same but why this random long slider?
  17. 02:33:273 (1) - this is a really long spinner, would prefer if you just mapped it imo
  18. 03:17:507 (2) - add NC, same reason as always
  19. 03:22:405 (5) - add NC, 03:23:630 (1) - remove NC, 03:25:160 (5) - add, 03:26:691 (1) - remove, 03:27:303 (2) - add. same reason as always
  20. 03:43:069 (3,4,5) - spacing tho
  21. 03:49:191 (1) - how come this diff doesnt have spinners like the rest? since all these diffs are yours they should all end on the same beat. .-. please fix this for all your diffs
sorry my mod was kind of general, i think the map still requires a lot of work, but that's what mods are for i hope this at least helped a bit with some of the important stuff that gets your map going, good luck.
Topic Starter
hehe
Rtyzen > thanks for modding!

Rtyzen wrote:

ey im finally here.

[Extra]
  1. 00:10:160 (4) - Whistle on end? cant remember if you rejected it already or not fixed~
  2. 00:15:671 - There should be a note here IMO for the whistle fixed~
  3. 00:18:732 (1) - Forgot to soft addition or meant to be like that fixed~
  4. 01:07:558 (8,1) - This needs to be further fixed~
  5. 01:32:201 - Circle here fixed~
  6. 01:33:273 (1,2,3,1,2,3) - FIX THIS ALREADY FFS no its ez :D
  7. 01:39:548 - to 01:41:844 - You not doing claps on every white tick anymore? only every other white tick has a clap the drums are actually different~
  8. 01:44:446 - to 01:46:742 - ^
  9. 01:48:579 (3) - Clap is supposed to be here and not 01:48:732 (4) - u wot, definitely no. 4 has the same sound as 2, so i clapped both.
  10. 02:03:426 (1) - Head should be normal sampleset fixed~
  11. 02:17:967 (4,5,6,7,8,9,10,11,12) - I think instead of this http://puu.sh/dAGje/74d6545313.jpg it should be like this http://puu.sh/dAGm9/5a613c0ac7.jpg IMO don't think so. it sounds better on my one lol
  12. 02:32:278 (3) - Normal sampleset or normal clap on end fixed~
  13. 02:33:579 (2) - Normal sampleset, soft addition fixed~
  14. 02:34:038 (4) - ^ fixed~
  15. 02:35:569 (2) - ^ fixed~
  16. 02:36:028 (2) - ^ fixed~
  17. 02:36:487 (4) - ^ fixed~
  18. 02:37:252 (1,3) - Blanket pls fixed~
  19. 03:25:926 (6,7) - Further intentional

[Insane]
  1. 00:10:160 (1) - whistle on the reverse, same as extra fixed~
  2. 00:15:671 - same as extra not as necessary here, might disrupt rhythm
  3. 00:18:732 (1) - same as extra fixed~
  4. 00:31:895 (5,1,2,3,4) - literally moving in a line LOL so close for what yep changed it up, i can see how its boring lol was using ds
  5. 00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - Looks like abit too much for insane I need to DT leh XD jk noooo!!! i love it :-( if you wanna DT you gotta man up
  6. 01:48:579 (5) - same as extra
  7. 02:32:278 (3) - same as extra
  8. 02:34:038 (4) - Normal sampleset, soft addition
  9. 02:34:650 (2) - Normal sampleset on end
  10. 02:35:109 (4) - ^
  11. 02:35:569 (6) - Normal sampleset, soft addition
  12. 02:36:028 (1) - ^
  13. 02:36:487 (3) - ^
  14. 03:35:109 (3) - This should be just a circle PIANOPIANOPIANO

[Hard]
  1. 00:03:426 (1,2) - Usually circle to slider or circle to circle antijump is ok, but slider to circle is usually too hard to read for a hard diff. I'm not gonnaa mention it for the rest of the diff will think about it but i think it is fine
  2. 00:18:732 (1) - same as extra
  3. 02:03:426 (9,10) - Why so close ds, but changed it anyway
  4. 02:32:354 (5) - same as extra
  5. See, your flow here is much better than insane and extra when you dont go over the fking top U WOT!?!?!11 lolol

I think that's enough from me :D good luck
lolia
Hii, PM request!

  • General
  1. The preview time is unsnapped. Resnap to 128094 plz
  2. The first part's volume is a bit noisy. I recommend 55%

  • Easy
  1. 00:00:365 - Needless greenline
  2. 00:06:487 (3,1) - Swap the NC and NC at 00:08:936 (2) - here
  3. 00:12:609 (2) - whistle on tail
  4. 00:18:732 (1) - change to soft-whistle on head
  5. 00:20:569 (3) - finish on tail
  6. 00:30:977 (1) - finish on head and add more finish after this plz ;w;
  7. 00:43:222 (4) - try this shape. feels more smooth to me
  8. 00:48:273 - needless 5 greenlines from this
  9. 00:54:548 (4) - delete this and add a 1/1 slider at 00:54:854 - here
  10. 01:58:120 - needless 5 greenlines from this
  11. 02:19:344 (2) - (136|232) will make better flow imo
  12. 02:57:916 (5,1) - swap the NC
  13. 03:03:273 (5) - Try this? a bit better imo

  • Normal
  1. Slidertick-1
  2. Greenline - Almost same as Easy
  3. 00:07:711 (3) - end at 00:08:324
  4. 00:34:038 (2,3) - try this rhythm, feels better imo
  5. 00:50:262 (1) - Drum-clap on head
  6. 01:55:467 (1) - Delete NC and add it on 01:56:691 (3) - here
  7. 02:08:630 (1) - Drum-clap
  8. 02:23:630 (1) - Try this?
  9. 02:32:813 (6,7) - change to a 1/2 slider like you did 03:47:507 (3) - here
  10. 02:58:834 (3) - move to 02:58:987
  11. 03:05:262 (1,2,3,4,5) - The BPM is a bit high so pentagon is better than square for imo
  12. 03:23:630 (1) - (380|68)?
  13. 03:43:987 (6) - move to 03:43:834

  • Hard
  1. 00:05:416 (1) - a bit boring in playing. How about this?
  2. 00:06:487 (3,1) - swap the NC
  3. 00:33:426 (1,2,3,4) - Make like this
  4. 00:41:691 (4) - This is better to play imo
  5. 02:27:303 (4) - NC
  6. 03:25:467 (3) - change to two 1/2 sliders

  • Insane
  1. 00:32:201 (1) - ctrl + g will make more fun
  2. 00:38:630 (3,4) - ctrl + g
  3. 01:05:569 (2,3,4,5,6) - This is a bit better to hit imo
  4. 03:02:507 (4) - move the clap to head from tail

That's all, sorry for short modding orz
Topic Starter
hehe
kakifly > thanks for modding!

kakifly wrote:

m4m

General

  1. Might wanna try having a silent slider slide (change the name of this one to the sampleset you're using at different parts) http://puu.sh/dAF5c/53518999e9.wav will think about this later on
  2. Add audio lead in of 500ms so you can have ~2000ms of audio lead in done
  3. You need a new offset, current one is really off;; im not an expert on it but try 371, its at least better than your current, remember to move the green line as well timing stuff will change later on
Insane

  1. there are lots of areas that could use finishes such as 00:21:181 (1) - ,00:23:477 (4) - ,00:25:926 (5) - but you dont even add the finish, also this is just in my own opinion but the default clap is annoying, you dont have to be it would be nice if you added custom HS will think about it
  2. 00:03:426 (4) - add NC to follow your pattern not necessary, current feels better
  3. 00:12:609 (3) - ^
  4. 00:14:905 (5) - ^
  5. the entire start of the song to around ~00:18:732 (1) - you keep switching from mapping vocals and instrumentals which is really confusing, please stick to just one, i didnt mod anything here even though there were some things i wanted to point out but can be resolved by what i said mapped to the most obvious sound, which i think plays the best. its not at all too confusing for players who can do insanes
  6. 00:19:956 (5) - add NC , 00:20:569 (1) - remove NC
  7. 00:29:140 (1) - doesnt need NC going for a pattern here but alright then
  8. 00:23:936 (2,3,4) - keep DS here equal i don't see why
  9. 00:49:038 (1,2) - imo these are hard to notice because they are covered by the stack, try unstacking them not at all.
  10. 00:59:752 (1) - remove NC, its not needed it helps the player read the jumps, in my opinion. looks better as well.
  11. 01:08:630 (1) - remove NC, add Nc on 01:08:936 (2) - to follow your pattern i want to keep consistency with the last chorus
  12. 01:08:936 (2,3,4,5) - whole part plays awkwardly imo, listen to the music, theres some 1/2 and even 1/4 rhythm that would be a lot more fun to play if mapped i think the antijump suits the slowdown nature of the end of the chorus.
  13. from 01:10:313 (1) - to 01:18:885 (2) - please check over your NC's they're really inconsistent, since you end most of the notes here on the downbeat , you usually have an NC on the note after it. but sometimes you have NC on the slider that ends on the downbeat, in other words, patterns like this http://puu.sh/dAGrO/7adf125f7f.jpg is suppose to be http://puu.sh/dAGFF/08bd68eff5.jpg if that even makes sense.. do note that since the map changes in downbeat from regular big white tick to red tick at 01:10:007 - i start the NCs there. i do admit that my NC was pretty inconsistent though
  14. 01:10:773 (3) - there isnt even any strong beat on the blue tick, it shouldnt be over-used this way, there are other ways to emphasize 01:11:079 (4) - that doesnt even require using the blue tick such as making 01:10:773 (3) - a 1/2 slider or even a circle, same concept applies to other notes with this rhythm such as 01:29:752 (1) - 01:13:222 (4) - 01:14:905 (1) - etc changed to the best of my ability. my rhythm wasn't really the best but i think blue tick sliders are perfectly fine.
  15. 01:14:063 (2) - same thing on blue ticks, this is a bit of overmapping since again there isnt a strong sound on the blue tick there is a drum here
  16. 01:30:671 - i suggest you map this to keep a consistent rhythm vocals~
  17. 01:29:752 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3) - this nc pattern is inconsistent with the rest of the map LOL hmm, its a pretty different portion and i'm following the vocals :/ NC helps to read~
  18. 01:52:405 (1) - remove NC, 01:53:018 (3) - add NC
  19. 01:55:160 (1) - NC pattern messed up again... all the way to 01:57:916 (3) -
  20. 01:59:140 (1) - if i were you i would just put a break here, i mean the music is at its weakest point and this is a 4min song with only 1 tiny break ;_; no, doens't feel like a break
  21. 02:02:967 (1) - might wanna re-listen to the music here and get a rhythm that follows the music better, i dont get why you have a repeat slider when the music is only at 02:02:967 - and 02:03:273 - &02:03:349 - , also whats with the 1/6 notes this is kinda illogical to me;; if you had a rhythm like this it would be better fitting imo , using just 1/4 notes http://puu.sh/dAHck/b3e9137110.jpg idk wtf i was doing lmao fixed!
  22. 02:07:558 (2) - remove finish nah
  23. 02:25:313 (4,5,1) - might want to move this up a bit, its probably going to cover that thingy in the bottom centre of the screen
  24. 02:28:375 (6) - feels like it could use some hitsounds not sure yet
  25. 02:29:752 (5) - add nc
  26. 02:32:125 (2,3,4) - imo this is overmapped, the sound in the music is only 1/2 so you dont need this 1/4 spam xD guitar needs sldiers imo
  27. 02:33:273 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - check over your NC's again
  28. 02:38:171 (1) - uh starting here as well ^ im too lazy to mention them all lol
  29. 03:16:895 (1) - remove NC sets of 4
  30. 03:24:242 (1) - ^ ^
  31. 03:27:303 (2) - NC, 03:27:303 (2,3) - rhythm here is really different from what youve done before, its not a bad thing but even tho the music isnt too different you're using a lot more 1/1 notes music is very different, from 2/4 white tick claps, to 3 white tick claps. a slowdown
  32. 03:36:487 (1) - NC? it would follow your pattern but then it may get long because of the stream u wot
  33. 03:49:191 (1) - from here on, check over each of your NC so they are all consistent in pattern
  34. 03:56:921 (3) - this isnt needed, theres nothing on the blue tick there is~
  35. sorry my mod was kind of general, i think the map still requires some work so its a bit difficult for me right now to give a great mod that covers all aspects of your diff, hope this at least helped a bit with some stuff
Hard

  1. please watch for your NC's this time, try to keep a consistent pattern because it may be more 'ok' having random NC's in insane since you denied most of my suggestions but please not for the lower diffs :/
  2. same thing about finishes, come on... .-.
  3. 00:11:385 (1,2,3,4,5,1,2) - same as the insane. either stick to mapping vocals or instrumentals, having them both is really confusing and awkward to play imo, since at 00:11:385 (1,2,3,4,5) - you're mapping vocals but suddenly switch here 00:13:834 (1) - , while you may say you are mapping the more dominant sound, the instrumentals at 00:12:916 - are almost just as 00:14:293 (2) - fixed this
  4. 00:21:946 - should map this sound tbh, its just as dominant as the parts you mapped sounds weaker than it on such as 00:21:640 - i have to disagree with you on this one
  5. 00:23:324 (3) - imo not needed, theres not much sound on the blue tick i think it is fine
  6. 00:24:395 - same as 00:21:946 but this sound is much more dominant than 00:24:089 - , though if you're mapping the vocals here then i understand;; yep vocals
  7. 00:30:365 (1) - this is suppose to be 1/6 im pretty sure, so add a 1/6 repeat slider here sounds awful like 1/4 to me
  8. 00:34:038 (5) - overlaps 00:33:579 (2) - and doesnt look so good fixed
  9. 01:05:722 (2,3,4,5,6) - all these notes, ingame will feel weird to play because they all start on red ticks, you can start them all on white ticks for a smoother play unless you have a reason for doing this piano, i understand the confusion but i think it is fine
  10. the sounds on 01:11:538 (6) - and 01:12:150 - are pretty strong, i dont think a repeat and slider tail emphasizes them enough don't wanna keep a bland rhythm
  11. 01:14:905 (1) - remove clap from tail sound is there
  12. 01:15:288 - remove note, imo the blue tick is so weak here that the same sound on the blue tick occurs over the map but you only map this one, its pretty random .-. i think its alright if i use it from time to time
  13. 01:16:436 (6) - ^
  14. 01:17:660 (2) - remove clap from head
  15. 01:18:120 (3) - ^
  16. 01:29:523 - same as 01:15:288
  17. 01:33:120 - should add note, its a strong instrumental imo, not sure if you're following drums or vocals here.. or both but if you're following drums i suggest to add what i said
  18. 01:33:732 - ^
  19. 01:34:344 - ^
  20. 01:34:574 - heres a blue tick you should map because theres a piano sound on it don't really think it 'mixes' well in
  21. 01:35:262 (6) - it would be nice if you mapped the 1/2 notes here because its a piano, dont understandwhy you would skip over it lol sure
  22. 01:36:946 - strong beat, should be mapped imo its fine
  23. 01:38:936 (7) - try dividing this up into 2 repeat sliders each 3/4 long so players dont awkwardly hold this long one for 2 measures okay
  24. 01:57:916 (1) - same concept as ^ try making this more than just one slider because it gets boring to hold rather not for this one, its a 2/3 rhythm
  25. 02:03:732 (10) - try ending this on the red tick, because theres a beat on the red tick thats stronger than the blue tick thats what the tick is for and i feel that this rhythm helps to emphasize the louder white tick sound
  26. 02:16:819 - theres nothing on the blue tick thats strong enough that it should be mapped imo piano
  27. 02:17:660 (2) - 02:18:043 - these are better examples of blue ticks that are strong enough to be mapped for this song, just for reference :3
  28. 02:24:166 - same as 02:16:819 , the same kind of sound occurs pretty much everywhere such as 02:23:859 - 02:24:012 - so i dont get why only this is mapped the thing is if i mapped it everytime it would be too challenging for a hard, or at the same time have too boring of a rhythm.
  29. 02:32:507 (6) - this sound is really strong, and a slider tail just doesnt emphasize it enough it is fine
  30. 03:15:518 - add note? sound here is just as strong as 03:15:824 - where its mapped going for a rhythm density buildup kinda-thing
  31. 03:36:487 (3) - same as 01:38:936 (7)
  32. 03:44:446 (1,2,3,4,5,6) - yeah this is just really confusing for a hard player and the distances at 03:45:671 (5,6) - just go wayyy past x2.0 distance which may result in a DQ (which i have seen before) they're sliders, which make it way easier. if its a big enough issue pointed out i will change it though
Normal

  1. 00:05:416 (1) - remove nc to follow your pattern of 1 every second measure
  2. 00:02:660 (2) - stacking like this might be confusing in normal? you can probably tell from the diff itself that it isn't that easy. i think this is fine.
  3. 00:06:487 (2) - try ending this 1/2 earlier because the music there is more dominant definitely feel red tick is more dominant
  4. 00:10:773 (3) - pretty high up, may overlap health bar in various skins quite sure only default skin matters, where this isn't an issue.
  5. 00:12:609 (3) - not sure what you're following here, may be vocals but you dont even fully map the vocals so this note is just awkward, i suggest mapping the instrumentals here okay
  6. 00:19:956 (4,5) - try a 1/2 repeat slider here to emphasize the sound at 00:20:109 - as well ~ vocal focus here
  7. 00:21:181 (1) - stack on 00:19:956 (4) - ? no
  8. 00:50:262 (1) - you should just have a circle at 00:50:262 - and emphasize the start of kiai with the start of a note (and NC since kiai's need to have NC)... please emphasize the start of kiai better..please....;_; this hurts my soul
  9. 00:53:936 (3) - imo should map this downbeat, i mean its a downbeat and you're skipping over it for vocals lol we have sliderticks :^) downbeat isnt that loud too
  10. 00:56:691 - ^ this is understandable
  11. 01:06:334 (3,4,5,6) - distance snap these, they're too close u wot
  12. 01:32:201 (4) - add NC, to follow your pattern of 1 every second measure
  13. 01:43:681 (5,6,7) - same as 01:06:334 (3,4,5,6) u wot
  14. 02:06:487 (1,2,3) - ^ u wot
  15. 02:08:936 (2) - add NC because its the start of KIAI
  16. 02:29:752 (4) - this rhythm is really inconsistent, i mean the music is the same but why this random long slider? theres sliderticks and trying to give emphasis to the bassline
  17. 02:33:273 (1) - this is a really long spinner, would prefer if you just mapped it imo i think its k
  18. 03:17:507 (2) - add NC, same reason as always
  19. 03:22:405 (5) - add NC, 03:23:630 (1) - remove NC, 03:25:160 (5) - add, 03:26:691 (1) - remove, 03:27:303 (2) - add. same reason as always
  20. 03:43:069 (3,4,5) - spacing tho u wot
  21. 03:49:191 (1) - how come this diff doesnt have spinners like the rest? since all these diffs are yours they should all end on the same beat. .-. please fix this for all your diffs still thinking about this

i will continue the mod tomorrow or another day
Topic Starter
hehe
Karia > thanks for mod!

Karia wrote:

Hii, PM request!

  • General
  1. The preview time is unsnapped. Resnap to 128094 plz fixed~
  2. The first part's volume is a bit noisy. I recommend 55% mistake, fixed~

  • Easy
  1. 00:00:365 - Needless greenline
  2. 00:06:487 (3,1) - Swap the NC and NC at 00:08:936 (2) - here
  3. 00:12:609 (2) - whistle on tail
  4. 00:18:732 (1) - change to soft-whistle on head
  5. 00:20:569 (3) - finish on tail
  6. 00:30:977 (1) - finish on head and add more finish after this plz ;w;
  7. 00:43:222 (4) - try this shape. feels more smooth to me okay
  8. 00:48:273 - needless 5 greenlines from this
  9. 00:54:548 (4) - delete this and add a 1/1 slider at 00:54:854 - here okay
  10. 01:58:120 - needless 5 greenlines from this
  11. 02:19:344 (2) - (136|232) will make better flow imo okay
  12. 02:57:916 (5,1) - swap the NC okay
  13. 03:03:273 (5) - Try this? a bit better imo okay

  • Normal
  1. Slidertick-1 i want to keep tickrate for now
  2. Greenline - Almost same as Easy
  3. 00:07:711 (3) - end at 00:08:324 okay
  4. 00:34:038 (2,3) - try this rhythm, feels better imo fix
  5. 00:50:262 (1) - Drum-clap on head fix
  6. 01:55:467 (1) - Delete NC and add it on 01:56:691 (3) - here fix
  7. 02:08:630 (1) - Drum-clap fix
  8. 02:23:630 (1) - Try this? wanna keep blanket 02:22:405 (4,1) -
  9. 02:32:813 (6,7) - change to a 1/2 slider like you did 03:47:507 (3) - here kk
  10. 02:58:834 (3) - move to 02:58:987 trying to keep hitsounds
  11. 03:05:262 (1,2,3,4,5) - The BPM is a bit high so pentagon is better than square for imo okay
  12. 03:23:630 (1) - (380|68)? blanket~
  13. 03:43:987 (6) - move to 03:43:834 fix

  • Hard
  1. 00:05:416 (1) - a bit boring in playing. How about this? done~
  2. 00:06:487 (3,1) - swap the NC okk
  3. 00:33:426 (1,2,3,4) - Make like this i want to keep a bit challenging
  4. 00:41:691 (4) - This is better to play imo okay
  5. 02:27:303 (4) - NC okay
  6. 03:25:467 (3) - change to two 1/2 sliders fixed~

  • Insane
  1. 00:32:201 (1) - ctrl + g will make more fun okay, try~
  2. 00:38:630 (3,4) - ctrl + g okk
  3. 01:05:569 (2,3,4,5,6) - This is a bit better to hit imo okay, will try
  4. 03:02:507 (4) - move the clap to head from tail fixed

That's all, sorry for short modding orz no problem :D
rui
M4M
[General]
  1. Please unify #3 and #4 kiai time http://puu.sh/dDj1f.png
  2. When rhythm changes, you should add NC
[Easy]
  • You should placement 04:05:569.
    BAT will not permit it without a reason not to place imo.
  1. 02:57:916 (1) - copy to 03:00:365 (3) - . and 02:59:446 (2) - bend. http://puu.sh/dDiub.jpg
[Normal]
  • You should placement 04:05:569.
    BAT will not permit it without a reason not to place imo.
  1. 00:27:762 (4,5) - make one slider? http://puu.sh/dDh78.jpg
  2. 00:56:997 (3) - change to revers slider? http://puu.sh/dDhca.jpg
[Hard]
00:14:293 (2) - How about this rhythm ? http://puu.sh/dDgyl.jpg
00:42:916 (8,1) - Exchange NC
03:50:722 (2) - Why this note only difference pattern? move to (268,344)
[Insane]
  1. 00:14:140 (7) - add NC
  2. 00:16:130 (X) - add note. stack 00:16:283 (5) -
  3. 00:17:507 (6,7) - How about this rhythm http://puu.sh/dDeNn.jpg
  4. 00:24:089 (3) - move to (412,156). keep distance better imo
  5. 00:40:313 (6) - add NC
  6. 01:05:875 (4) - this note is too far imo
  7. 01:09:089 (3) - add NC
  8. 01:35:416 (4,5) - change to http://puu.sh/dDfaG.jpg and add whistel
  9. 01:48:885 (6) - add NC
  10. 01:51:793 (1) - add finish
  11. 01:57:303 (5) - add NC?
  12. 02:27:456 (3) - add NC
  13. 02:28:375 (6) - change to http://puu.sh/dDfaG.jpg
  14. 02:37:099 (1) - remove Spinner? It is not fit this part. adn How about his? http://puu.sh/dDfYe.jpg
  15. 03:27:303 (2) - add NC
  16. 03:48:273 (3) - add NC
  17. 03:55:313 (6) - ^
Good diff :3
[Extra]
  1. I think that it does not need AR9.2. change to AR9?
  2. 00:10:160 (4) - (nazi) The square of end of the slider move (304,48). more good blanket
  3. 00:11:385 (1) - remove whistle add finish
  4. 00:14:905 (1,2,3) - Because it is a similar sound 00:14:140 (1,2,3) - , do you not make the same pattern? http://puu.sh/dD6kb.jpg
  5. 00:15:518 (4) - add NC
  6. 00:19:191 (2) - add NC
  7. 00:19:803 (4) - ^
  8. 00:20:109 (6,7,8,1) - How about this pattern? http://puu.sh/dD6N3.jpg (6)(200,280) (7) (296,256) (8) (360,164) (1)(344,40)
  9. 00:26:691 (3,4,5,6) - I feel there is not the sound letting you jump here. keep distance plasement is better imo. e.g. http://puu.sh/dD938.jpg
  10. 00:29:752 (5) - add NC
  11. 00:38:936 (5) - Ii is too near. want to separate distancw2.0 e.g. http://puu.sh/dD9Iu.jpg
  12. 00:39:701 (1) - remove drum add Normal clap
  13. 00:40:313 (5) - add NC
  14. 00:42:609 (5) - (nazi)move to (336,183)
  15. 00:42:609 (5) - keep distance better. move to (52,239)
  16. 00:43:222 (1) - add finish
  17. 00:45:671 (1) - add finish
  18. 00:47:201 (4) - add NC
  19. 00:53:936 (4) - bad follow imo. Shall I do it in this way to let you jump smoothly? http://puu.sh/dDalP.jpg
  20. 00:54:854 (5) - too near this note. How about this? http://puu.sh/dDavJ.jpg
  21. 01:04:650 (5) - move to (308,308) ?
  22. 01:10:007 (1) - add finish
  23. 01:34:497 (4) - change to slider? http://puu.sh/dDcED.jpg
  24. 01:38:936 (3) - add NC
  25. 01:45:058 (3) - end of slider is before red line
  26. 01:47:813 (6) - should jump plasement
  27. 02:05:875 (3) - add NC
  28. 02:11:691 (3,4) - Ctrl + G
  29. 02:12:303 (7) - end of slider is before red line
  30. 02:18:273 (7) - ad NC
  31. 02:32:507 (4) - add Drum fnish
  32. 02:32:813 (6,7) - both add finish
  33. 02:58:987 (5) - change to slider? http://puu.sh/dDd9w.jpg
  34. 03:02:507 (4) - add clap start of slider and remove clap end of slider
  35. Break time start 03:07:711
  36. 03:31:589 (3) - add NC
  37. 03:35:109 (3) - ^
  38. 03:46:895 (2) - ^

    Many random big jumps can be difficult of beatmap, but does not think that it is interesting.
    I think that you can make a better jump like Insane diff.
That's all.
It is shorter mod than other people, sorry :0
Good luck
Topic Starter
hehe
rui > thanks for mod!

rui wrote:

M4M
[General]
  1. Please unify #3 and #4 kiai time http://puu.sh/dDj1f.png
  2. When rhythm changes, you should add NC
[Easy]
  • You should placement 04:05:569. i did not map 01:10:007 - which is same as the back, so i will see if it is valid reason
    BAT will not permit it without a reason not to place imo.
  1. 02:57:916 (1) - copy to 03:00:365 (3) - . and 02:59:446 (2) - bend. http://puu.sh/dDiub.jpg
[Normal]
  • You should placement 04:05:569.
    BAT will not permit it without a reason not to place imo.
  1. 00:27:762 (4,5) - make one slider? http://puu.sh/dDh78.jpg
  2. 00:56:997 (3) - change to revers slider? http://puu.sh/dDhca.jpg no, i prefer current elbow slider use
[Hard]
00:14:293 (2) - How about this rhythm ? http://puu.sh/dDgyl.jpg
00:42:916 (8,1) - Exchange NC
03:50:722 (2) - Why this note only difference pattern? move to (268,344)
[Insane]
  1. 00:14:140 (7) - add NC
  2. 00:16:130 (X) - add note. stack 00:16:283 (5) -
  3. 00:17:507 (6,7) - How about this rhythm http://puu.sh/dDeNn.jpg
  4. 00:24:089 (3) - move to (412,156). keep distance better imo
  5. 00:40:313 (6) - add NC [color=#BF0000nc ]pattern[/color]
  6. 01:05:875 (4) - this note is too far imo
  7. 01:09:089 (3) - add NC nc pattern
  8. 01:35:416 (4,5) - change to http://puu.sh/dDfaG.jpg and add whistel
  9. 01:48:885 (6) - add NC pattern
  10. 01:51:793 (1) - add finish
  11. 01:57:303 (5) - add NC?
  12. 02:27:456 (3) - add NC pattern
  13. 02:28:375 (6) - change to http://puu.sh/dDfaG.jpg why?
  14. 02:37:099 (1) - remove Spinner? It is not fit this part. adn How about his? http://puu.sh/dDfYe.jpg
  15. 03:27:303 (2) - add NC nc pattern
  16. 03:48:273 (3) - add NC nc pattern
  17. 03:55:313 (6) - ^
Good diff :3
[Extra]
  1. I think that it does not need AR9.2. change to AR9? i think 9.2 is easier to read, consider
  2. 00:10:160 (4) - (nazi) The square of end of the slider move (304,48). more good blanket
  3. 00:11:385 (1) - remove whistle add finish i like to keep softwhistle on piano all
  4. 00:14:905 (1,2,3) - Because it is a similar sound 00:14:140 (1,2,3) - , do you not make the same pattern? i don't like, i don't want too many jump for soft
  5. 00:15:518 (4) - add NC
  6. 00:19:191 (2) - add NC
  7. 00:19:803 (4) - ^
  8. 00:20:109 (6,7,8,1) - How about this pattern? this was original pattern, but many people found it hard to play. i think now plays better
  9. 00:26:691 (3,4,5,6) - I feel there is not the sound letting you jump here. keep distance plasement is better imo. e.g. i understand. i think piano is okay for jump, but i just lower spacing.
  10. 00:29:752 (5) - add NC
  11. 00:38:936 (5) - Ii is too near. want to separate distancw2.0 e.g. i don't think it is necessary
  12. 00:39:701 (1) - remove drum add Normal clap remove drum but i don't think i clap
  13. 00:40:313 (5) - add NC keep, have nc pattern
  14. 00:42:609 (5) - (nazi)move to (336,183)
  15. 00:42:609 (5) - keep distance better. move to (52,239) i think you copy wrong note, but no fix
  16. 00:43:222 (1) - add finish
  17. 00:45:671 (1) - add finish
  18. 00:47:201 (4) - add NC normal NC pattern, no need
  19. 00:53:936 (4) - bad follow imo. Shall I do it in this way to let you jump smoothly? i think now is more challenging and fun, suitable for extra
  20. 00:54:854 (5) - too near this note. How about this? i don't like this pattern
  21. 01:04:650 (5) - move to (308,308) ? nice
  22. 01:10:007 (1) - add finish
  23. 01:34:497 (4) - change to slider? now is ok
  24. 01:38:936 (3) - add NC nc pattern
  25. 01:45:058 (3) - end of slider is before red line changed pattern, ok
  26. 01:47:813 (6) - should jump plasement
  27. 02:05:875 (3) - add NC nc pattern
  28. 02:11:691 (3,4) - Ctrl + G don't think need
  29. 02:12:303 (7) - end of slider is before red line
  30. 02:18:273 (7) - ad NC
  31. 02:32:507 (4) - add Drum fnish
  32. 02:32:813 (6,7) - both add finish
  33. 02:58:987 (5) - change to slider?
  34. 03:02:507 (4) - add clap start of slider and remove clap end of slider
  35. Break time start 03:07:711
  36. 03:31:589 (3) - add NC pattern
  37. 03:35:109 (3) - ^ pattern
  38. 03:46:895 (2) - ^

    Many random big jumps can be difficult of beatmap, but does not think that it is interesting.
    I think that you can make a better jump like Insane diff.
That's all.
It is shorter mod than other people, sorry :0
Good luck
emilia
Handsome your maps are f hard to mod ><
Topic Starter
hehe

Estellia- wrote:

Handsome your maps are f hard to mod ><

ayyy lmao
Come[Back]Home
I really love your mappingstyle. Just watched every Diff, and i really liked it. Its not the boring 2014 mappingstyle :3
Good luck with it
Chirony
yahoo~

[Extra]
  1. 00:12:609 (2,3) - if you follow the vocal, try this pattern.
  2. 00:15:518 (1,2) - Same as above, but I think more follow to the music this pattern.
  3. 00:47:201 (4,5,6,7,1,2,3,4,1,2,3,4,1) - hmm... i feel over mapping to this stream :o You should make the pattern follow the song more.
  4. 01:11:538 - add clap
  5. 01:11:538 - ^
  6. 01:12:303 - ^
  7. 01:16:895 - ^
  8. 01:17:278 - ^
  9. 01:21:793 - ^
  10. 01:36:487 - ^
  11. 01:36:487 - ^
  12. 01:19:956 - add finish
  13. 02:37:558 (3) - it is not follow the guitar sound. you may want to slider tail in white line.
  14. 03:46:283 (1) - You may want to better to add a circle and remove a slider.

    I feel monotonous overall. I recommend that I think about some patterns for players :3
[Insane]
  1. 00:20:722 (6) - same as Extra, You may want to better to add a circle and remove a slider.
  2. 00:26:691 (3,4,5,6) - Please try this. become more better flow.
  3. 02:02:967 (1,2,3,4,1,2,3,4) - These patterns don't follow the music. If you make a pattern to match the red and white line, the player won't be confused.
sorry short mod :(
good luck!
Topic Starter
hehe
Chirony > thanks for mod!

Chirony wrote:

yahoo~

[Extra]
  1. 00:12:609 (2,3) - if you follow the vocal, try this pattern.
  2. 00:15:518 (1,2) - Same as above, but I think more follow to the music this pattern.
  3. 00:47:201 (4,5,6,7,1,2,3,4,1,2,3,4,1) - hmm... i feel over mapping to this stream :o You should make the pattern follow the song more. consider
  4. 01:11:538 - add clap
  5. 01:11:538 - ^
  6. 01:12:303 - ^
  7. 01:16:895 - ^
  8. 01:17:278 - ^
  9. 01:21:793 - ^
  10. 01:36:487 - ^
  11. 01:36:487 - ^
  12. 01:19:956 - add finish
  13. 02:37:558 (3) - it is not follow the guitar sound. you may want to slider tail in white line. i think it plays fine, it is ok
  14. 03:46:283 (1) - You may want to better to add a circle and remove a slider. will think about this

    I feel monotonous overall. I recommend that I think about some patterns for players :3 tried to :D
[Insane]
  1. 00:20:722 (6) - same as Extra, You may want to better to add a circle and remove a slider. nice
  2. 00:26:691 (3,4,5,6) - Please try this. become more better flow. done
  3. 02:02:967 (1,2,3,4,1,2,3,4) - These patterns don't follow the music. If you make a pattern to match the red and white line, the player won't be confused. fixed for first combo, i didn't snap sliderend correctly. second i think it is fine, it plays with the sound well.


sorry short mod :(
good luck!
-Tochi

  • ♬ Extra ♬

  1. 00:14:140 (1,2,3) - This is too spacy in a calm part, why not use same DS as you do on 00:14:905 (1,2,3) - where the end 00:14:446 (3) - stacks with 00:13:375 (4) - and remember to do Ctrl + G, so it's gonna to look like:
  2. 00:49:038 (1,2) - Holy mama mia, this is sooo hard! xD I suggest to lower the DS a bit.
  3. 01:22:176 (5) - I can't really hear a triple here, try to delete it, and see what i mean.
  4. 01:30:824 (1,2) - Why not make this a bit more fun, to play instead of a stacked part like this. You could try to make a triangle like:

    01:30:824 (1) - should stack with 01:29:293 (8) -
  5. 01:39:472 (10,1) - Why it's not same DS?
  6. 01:47:967 (1) - You could Copy Paste this slider 01:48:273 (2) - But first delete this slider 01:47:967 (1) - and Paste 01:48:273 (2) - exactly where 01:47:967 (1) - starts.
  7. 01:54:548 (2,3,4,5,6,7) - Nice jump here.
  8. 01:55:467 (1,2,3,4,5,6) - Here too.
  9. 02:07:405 (1,2) - Same as 00:49:038 (1,2) - Too spacy.
  10. 02:18:043 (5) - Delete, and hear how good it sounds.
  11. 02:37:558 - I suggest to make a new green line here with the volume of 5% or 10%
  12. 02:46:742 (6) - Why not stack with 02:46:436 (4) - ?
  13. 03:16:130 (6,7,1) - This triple is a bit too sudden, people (like me too) can break the combo here, because it's hard to singletap these 03:16:283 (1,2,3,4,5,6,7,8) - after the sudden triple. You could try to delete 03:16:206 (7) - or make this part to a 1/2 slider 03:15:977 (5,6) - with this deleted 03:16:206 (7) -
  14. 03:26:079 (7) - Press Q, and press Q here 03:26:691 (1) - too.


  • ♬ Insane ♬

  1. 00:04:956 (3,4) - This looks awkward, you should stack them.
  2. 00:48:120 (1,2,1,2,1,2) - I like how you made this part :D
  3. 01:34:803 (2,3) - This feels weird, because the slider start on a red tick.
  4. 03:12:609 (1,1) - Please avoid this overlap.
  5. 03:26:691 (1) - This little part is a good part for a triple, as you can hear. So you should put a note here 03:26:538 - and here 03:26:615 -


  • ♬ Feedback ♬


    Really nice map! Good luck with it ^^
Topic Starter
hehe
-Tochi > thanks for mod!

-Tochi wrote:


  • ♬ Extra ♬

  1. 00:14:140 (1,2,3) - This is too spacy in a calm part, why not use same DS as you do on 00:14:905 (1,2,3) - where the end 00:14:446 (3) - stacks with 00:13:375 (4) - and remember to do Ctrl + G, so it's gonna to look like: understandable, however its not that difficult.
  2. 00:49:038 (1,2) - Holy mama mia, this is sooo hard! xD I suggest to lower the DS a bit. original was a crossscreen jump, i think it is fine where its now.
  3. 01:22:176 (5) - I can't really hear a triple here, try to delete it, and see what i mean. there is a triple
  4. 01:30:824 (1,2) - Why not make this a bit more fun, to play instead of a stacked part like this. You could try to make a triangle like: changed it up differently
    01:30:824 (1) - should stack with 01:29:293 (8) - nah
  5. 01:39:472 (10,1) - Why it's not same DS? SV change = DS change somewhat, i think it is fine.
  6. 01:47:967 (1) - You could Copy Paste this slider 01:48:273 (2) - But first delete this slider 01:47:967 (1) - and Paste 01:48:273 (2) - exactly where 01:47:967 (1) - starts. no thanks, current is fine imo
  7. 01:54:548 (2,3,4,5,6,7) - Nice jump here. thanks~
  8. 01:55:467 (1,2,3,4,5,6) - Here too. thanks~
  9. 02:07:405 (1,2) - Same as 00:49:038 (1,2) - Too spacy. extra it is ok :-)
  10. 02:18:043 (5) - Delete, and hear how good it sounds. consider
  11. 02:37:558 - I suggest to make a new green line here with the volume of 5% or 10% silent hitsound is not allowed, minimum is 20% i think. maybe i will change to lower later
  12. 02:46:742 (6) - Why not stack with 02:46:436 (4) - ? expanding pattern
  13. 03:16:130 (6,7,1) - This triple is a bit too sudden, people (like me too) can break the combo here, because it's hard to singletap these 03:16:283 (1,2,3,4,5,6,7,8) - after the sudden triple. You could try to delete 03:16:206 (7) - or make this part to a 1/2 slider 03:15:977 (5,6) - with this deleted 03:16:206 (7) - no thanks, i like the intended effect here. it plays really well if you can get it down right.
  14. 03:26:079 (7) - Press Q, and press Q here 03:26:691 (1) - too.


  • ♬ Insane ♬

  1. 00:04:956 (3,4) - This looks awkward, you should stack them.
  2. 00:48:120 (1,2,1,2,1,2) - I like how you made this part :D thanks lol
  3. 01:34:803 (2,3) - This feels weird, because the slider start on a red tick. vocals~
  4. 03:12:609 (1,1) - Please avoid this overlap. i think it is fine
  5. 03:26:691 (1) - This little part is a good part for a triple, as you can hear. So you should put a note here 03:26:538 - and here 03:26:615 - will consider this. the sound doesn't really sound on beat.


  • ♬ Feedback ♬


    Really nice map! Good luck with it ^^ thank you!
Gaia
yo from my queue

[General]
too many diffs for me im just do Hard and Insane lol

00:59:140 - 02:17:967 - end kiai here instead

02:28:375 (1) - so quiet here all of a sudden wtf
[Hard]
00:05:416 (1,2) - u should ds these too cuz they look like 1/1 spacing like 00:08:936 (1,2,3) - (or the other way around, people will think the 1/1 is 1/2 spacing)
00:10:160 (1) - please dont stack
00:17:507 (2) - you were following vocals earlier it doesnt really make sense to switch here
00:18:732 (1,2,3,4) - remove these hitsounds and start when the percussion kicks in at like 00:19:956 -
00:23:324 (3) - why 1/4 repeat? there's nothing there so there's no need to overmap..
00:26:691 (3) - curving it the other way looks better and flows better to me
00:30:365 (3) - this has more repeats than the previous ones so u should nc
00:30:977 (1) - this sounds a looot better to me
00:34:803 (2,3,4) - there's no sound on the ends of these sliders, i think u should change to the default soft hitnormal
00:35:875 (1,2,3,4) - same rhythm as earlier
00:39:701 (2) - again there's nothing on the blue tick..
00:48:579 (1,2,1,2) - no need for nc i think
00:51:334 (4,5,1) - this flow ;~;
01:07:711 (1) - no need to stack is there? x:
01:08:171 - 01:08:477 - some beats you could really map out
01:08:936 (5,6,7) - a lot more drum beats u missed here x_x
01:15:288 (2) - 01:16:436 (2) - i don't get it.. and all the other 1/4's i'm gunna say the same thing too so keep this in mind
01:16:895 - 01:17:201 - these unmapped snares kill me
01:33:732 (3) - not somewhere to jump i think
01:57:916 (1) - 2 sliders instead?
01:59:140 (1) - finish?
02:01:589 - prominent beat imo
02:06:946 (1,2,1) - unneccessary nc
02:07:558 (2) - finish doesnt fit
02:11:691 (2) - awkward break, the vocal keeps going but u stop. consider a slider here
02:19:344 (3) - asdf http://puu.sh/dHmI1/de312210eb.jpg
02:22:405 (1) - no need for finish
02:26:385 (3) - 02:26:997 (6) - doesnt look good together, 6 is a failed blanket and 02:26:385 (3) - isn't so uh i dont understand this pattern
02:27:762 (2,3) - so many drum sounds unmapped ;w;
02:37:252 (1,2) - these default whistles are they intentional?
02:43:834 (3) - ahh do something like this i think its cool http://puu.sh/dHmXB/923f844d37.jpg
02:48:732 (2,4) - dont really look great together either uhhh http://puu.sh/dHn3i/e8ad94c818.jpg
02:56:844 (2) - this pattern looks better like this i think http://puu.sh/dHn8b/b134b1b59c.jpg
03:12:609 (1,1) - u didnt change sv or anything so no ned for nc
03:15:058 (1) - 1.4x ds here too
03:24:854 (1,2,3) - this antijump doesnt make sense to me
03:26:079 (1) - hitsounds sound wrong s:
03:30:977 (1,2,3) - undermapped and weird use of antijump
03:33:732 (1,1) - no need for nc and again ^
03:41:079 (2,3,4) - this is something that'd be cool for an insane but for hard idk, looks too hard to me
03:44:446 (1,2,3,4,1,2) - ok this is way too hard to read for a hard. especially since they're the same combo, this pattern is super cancer and i wouldnt even recommend it in insanes.. not to mention the spacing gets huge later on
03:50:262 (1,2,3) - is this supposed to be symmetric? centre 03:50:722 (2) - and then fix the overlap on 03:50:262 (1,3) -
03:53:477 (3,4,5,1) - THIS is good use of antijumps

[Insane]
00:04:956 (3,4) - idk, looks like it could be tricky. suggest u unstack these 2
00:18:732 (1,2,3,4) - same thing about hitsounds in hard
00:20:569 (5) - needs nc to show spacing change
00:22:405 (1) - the cursor was moving all this time and suddenly stopped cuz of this stack which is really awks
00:23:477 (4) - LOOKS LIKE U LIKE ANTIJUMPS try this
00:25:926 (5) - u can jump here to emphasize the vocals
00:32:201 (1,2,3,4) - this pattern seems meh.. 2,3,4 looks alright but 1 is kinda just there orz
00:41:691 (4) - remove finish
00:42:916 (4) - omg that tiny overlap x_x
00:53:018 (1) - i understand this being a 1/1 slider but i think 00:53:630 (3) - should be 1/2 + circle or something cuz of the drum beat
00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - ohhhmyyygooooood add some sliders somewhere pleaseeee and remove nc on 00:59:752 (1) -
01:06:028 (5) - jump is too small compared to the previous pattern
01:09:089 (3,4,5) - same as hard
01:35:875 (1) - follow vocals
01:42:609 (5) - this spacinggg do it like 01:47:354 (4,5) -
02:01:589 - same as hard// and tbh 01:59:140 (1,2,3,4,5,6) - this whole combo is super boring cuz it's pretty much a stack for like 3 measures... the rhythm is the same and it's just super easy at the same spot. u might as well have a break here..
02:04:038 (1) - 02:04:650 (3) - the blue ticks change to soft hitnormal cuz there is no beat there in the music
02:04:956 (4,1) - spacing
02:27:456 (3,4,5) - yeah
02:32:125 (2) - this overlap is confusing s:
02:36:946 (1,2,3) - yeah this is the only time u use these whistles in ur song and they dont fit imo, better to remove/or change to sth else
02:40:160 (5) - spacing change uh might need to nc
03:26:691 (1) - didn't you like 1/4 repeats? or triples? now's ur chance!!!11!!!1!!
03:30:671 (1,2,3) - weird antijump
03:33:426 (1,2,3) - asdf
03:42:762 (5,6,7,8,1,2,3,4,5) - WOAH slow down thereeeee these are some biiig jumps you've got here
03:44:446 (1) - this stream wtf. there's no stream in the music.... don't overmap please
03:46:895 (2,3,4) - but you can stream here if you want to... which you didnt
03:48:273 (3,4,5) - change to soft hitnormal

some overmapping, some undermapping ehh idk lol
just try to be consistent cuz i know you can make some damn good stuffs (:

good luck and have fun!!
Topic Starter
hehe
Gaia > thx for long long mod

Gaia wrote:

yo from my queue

[General]
too many diffs for me im just do Hard and Insane lol

00:59:140 - 02:17:967 - end kiai here instead ok, only for the first one

02:28:375 (1) - so quiet here all of a sudden wtf i think its ok
[Hard]
00:05:416 (1,2) - u should ds these too cuz they look like 1/1 spacing like 00:08:936 (1,2,3) - (or the other way around, people will think the 1/1 is 1/2 spacing) ok reduced dsitance
00:10:160 (1) - please dont stack
00:17:507 (2) - you were following vocals earlier it doesnt really make sense to switch here
00:18:732 (1,2,3,4) - remove these hitsounds and start when the percussion kicks in at like 00:19:956 -
00:23:324 (3) - why 1/4 repeat? there's nothing there so there's no need to overmap.. there's a sound imo
00:26:691 (3) - curving it the other way looks better and flows better to me i prefer the current
00:30:365 (3) - this has more repeats than the previous ones so u should nc woops mistake
00:30:977 (1) - this sounds a looot better to me don't really like it, still prefer the current.
00:34:803 (2,3,4) - there's no sound on the ends of these sliders, i think u should change to the default soft hitnormal hate playing with hitsounds will think about it later
00:35:875 (1,2,3,4) - same rhythm as earlier
00:39:701 (2) - again there's nothing on the blue tick.. there is
00:48:579 (1,2,1,2) - no need for nc i think i think it'll look at little weird w/0 nc
00:51:334 (4,5,1) - this flow ;~; u w0t
01:07:711 (1) - no need to stack is there? x: i don't see why not, i think it is fine
01:08:171 - 01:08:477 - some beats you could really map out don't plan on changing this
01:08:936 (5,6,7) - a lot more drum beats u missed here x_x mapped drums initially, was too hard i think. even with repeats.
01:15:288 (2) - 01:16:436 (2) - i don't get it.. and all the other 1/4's i'm gunna say the same thing too so keep this in mind i thik they're all fine
01:16:895 - 01:17:201 - these unmapped snares kill me will consider
01:33:732 (3) - not somewhere to jump i think slider leniency is aye-ok
01:57:916 (1) - 2 sliders instead?
01:59:140 (1) - finish?
02:01:589 - prominent beat imo not fitting imo
02:06:946 (1,2,1) - unneccessary nc keeping it consistent
02:07:558 (2) - finish doesnt fit i think it does?
02:11:691 (2) - awkward break, the vocal keeps going but u stop. consider a slider here
02:19:344 (3) - asdf http://puu.sh/dHmI1/de312210eb.jpg i dont get it
02:22:405 (1) - no need for finish
02:26:385 (3) - 02:26:997 (6) - doesnt look good together, 6 is a failed blanket and 02:26:385 (3) - isn't so uh i dont understand this pattern they're both failed blankets and i fixed both anyway
02:27:762 (2,3) - so many drum sounds unmapped ;w; i think it is cool
02:37:252 (1,2) - these default whistles are they intentional?
02:43:834 (3) - ahh do something like this i think its cool http://puu.sh/dHmXB/923f844d37.jpg don't really like this
02:48:732 (2,4) - dont really look great together either uhhh http://puu.sh/dHn3i/e8ad94c818.jpg sweet
02:56:844 (2) - this pattern looks better like this i think http://puu.sh/dHn8b/b134b1b59c.jpg don't like this
03:12:609 (1,1) - u didnt change sv or anything so no ned for nc don't like 'lingering' followpoints but ill keep it in mind
03:15:058 (1) - 1.4x ds here too too far to matter
03:24:854 (1,2,3) - this antijump doesnt make sense to me drum rhythm change, song's mood change, wanna signify it through something. lol
03:26:079 (1) - hitsounds sound wrong s:
03:30:977 (1,2,3) - undermapped and weird use of antijump i think its fine
03:33:732 (1,1) - no need for nc and again ^ nc pattern lol
03:41:079 (2,3,4) - this is something that'd be cool for an insane but for hard idk, looks too hard to me i think its cool
03:44:446 (1,2,3,4,1,2) - ok this is way too hard to read for a hard. especially since they're the same combo, this pattern is super cancer and i wouldnt even recommend it in insanes.. not to mention the spacing gets huge later on so much hate, consider changing this lol
03:50:262 (1,2,3) - is this supposed to be symmetric? centre 03:50:722 (2) - and then fix the overlap on 03:50:262 (1,3) -
03:53:477 (3,4,5,1) - THIS is good use of antijumps

[Insane]
00:04:956 (3,4) - idk, looks like it could be tricky. suggest u unstack these 2
00:18:732 (1,2,3,4) - same thing about hitsounds in hard
00:20:569 (5) - needs nc to show spacing change
00:22:405 (1) - the cursor was moving all this time and suddenly stopped cuz of this stack which is really awks its cool
00:23:477 (4) - LOOKS LIKE U LIKE ANTIJUMPS try this hmmmm no percussion tho will think about it
00:25:926 (5) - u can jump here to emphasize the vocals nah, i don't find it that appealing
00:32:201 (1,2,3,4) - this pattern seems meh.. 2,3,4 looks alright but 1 is kinda just there orz
00:41:691 (4) - remove finish
00:42:916 (4) - omg that tiny overlap x_x lololo ok i tried to fix
00:53:018 (1) - i understand this being a 1/1 slider but i think 00:53:630 (3) - should be 1/2 + circle or something cuz of the drum beat
00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - ohhhmyyygooooood add some sliders somewhere pleaseeee and remove nc on 00:59:752 (1) - i like jumps
01:06:028 (5) - jump is too small compared to the previous pattern
01:09:089 (3,4,5) - same as hard vocals ftw
01:35:875 (1) - follow vocals
01:42:609 (5) - this spacinggg do it like 01:47:354 (4,5) -
02:01:589 - same as hard// and tbh 01:59:140 (1,2,3,4,5,6) - this whole combo is super boring cuz it's pretty much a stack for like 3 measures... the rhythm is the same and it's just super easy at the same spot. u might as well have a break here.. i dont really think places like these should have breaks
02:04:038 (1) - 02:04:650 (3) - the blue ticks change to soft hitnormal cuz there is no beat there in the music
02:04:956 (4,1) - spacing
02:27:456 (3,4,5) - yeah yes
02:32:125 (2) - this overlap is confusing s: shifted
02:36:946 (1,2,3) - yeah this is the only time u use these whistles in ur song and they dont fit imo, better to remove/or change to sth else thinking about this
02:40:160 (5) - spacing change uh might need to nc i think it is fine, keeping consistent pattern
03:26:691 (1) - didn't you like 1/4 repeats? or triples? now's ur chance!!!11!!!1!! still thinkin abotu this
03:30:671 (1,2,3) - weird antijump lol
03:33:426 (1,2,3) - asdf lol
03:42:762 (5,6,7,8,1,2,3,4,5) - WOAH slow down thereeeee these are some biiig jumps you've got here i know right
03:44:446 (1) - this stream wtf. there's no stream in the music.... don't overmap please ;_; it fits to me, will think abotu this
03:46:895 (2,3,4) - but you can stream here if you want to... which you didnt this is a weird piano roll thhingy
03:48:273 (3,4,5) - change to soft hitnormal

some overmapping, some undermapping ehh idk lol
just try to be consistent cuz i know you can make some damn good stuffs (:

good luck and have fun!!
xChangJo
Hi, From my modding Queue, nice beatmap :3
Mod
Easy:

- 00:08:936 (3) - Maybe, stack this slider with 00:06:563 (1)
- 00:39:395 (5) - This part feels weird for me, move the slider to 00:39:548 (5) - And finish the slider in 00:40:313
- 01:49:344 (1) - Stack with 01:47:507 (4)
- 01:59:140 (1) - It is not overlap, but the form is not beautiful, change this slider (?)
- 03:44:446 (2) - Try to make a blanket with 03:41:997 (1)

Normal:

- 00:21:181 (1,2) - Maybe, move this to X: 334, Y: 320

Hard:

- 00:29:752 (1,1) - Make this parallel and the same for this 00:30:058 (2,1).
- 00:35:416 (4) - Stack with 00:34:038 (5)
- 00:35:875 (1) - Stack with 00:34:497 (1)
- 00:37:099 (1) - Maybe, stack with 00:35:875 (1)
- 01:10:007 (1) - Stack with 01:08:324 (3)
- 01:12:456 (1) - Maybe, Blanket with 01:11:232 (1)

Insane:

- 01:08:018 (2) - Stack with 01:06:334 (1)
- 01:09:089 (3,4,5,1) - Stack with 01:07:405 (5)
- 02:18:426 (2) - Blanket with 02:17:507 (1)
- 02:26:079 (1) - Move to X: 372, Y: 116
- 02:27:456 (3,4,5,1) - Move to X: 327, Y: 180
- 03:58:681 (6) - Stack with 03:57:762 (1)
Yuthuil
Hi from PM, sorry for late

Easy:

00:12:609 (2) - There's no sound on the reverse part, fix, shorten slider or just remove reverse
00:34:497 (5) - Make the tail end on the same coordinates as the head
00:51:793 (2) - ctrl + j ctrl + h ctrl + g better flow
01:04:038 (5,1) - I think two special sliders in a row look weird, so make the 5 one different? I like the one
01:56:691 (2,1) - Overlap is ugly
02:22:405 (2,1) - Woah pls fix T_T
02:26:079 (3,4) - Bad flow
02:45:518 (5) - ctrl j ctrl h ctrl g, then fix the rest
02:47:354 (7) - overlap

Normal:

00:35:875 (1) - amount of curved feels cramped
01:04:038 (3,4,5,6) - Use polygon circles tab, looks messy
01:57:916 (5) - maybe replace with spinner
03:28:528 (3,1) - ugly overlap

Hard:

Sorry i watched this diff with bulging searching eyes that didnt find anything

Insane:

Sorry I cant mod anything over 3 mins HARD + cus my computer crashes :P good luck
Topic Starter
hehe
xChangJo > thanks for mod!

xChangJo wrote:

Hi, From my modding Queue, nice beatmap :3
Easy:

- 00:08:936 (3) - Maybe, stack this slider with 00:06:563 (1) i don't see why~
- 00:39:395 (5) - This part feels weird for me, move the slider to 00:39:548 (5) - And finish the slider in 00:40:313 sounds are all on the red tick, so i'm not sure about this
- 01:49:344 (1) - Stack with 01:47:507 (4) stacks would just be confusing on easy
- 01:59:140 (1) - It is not overlap, but the form is not beautiful, change this slider (?) it is simple, i like it
- 03:44:446 (2) - Try to make a blanket with 03:41:997 (1)

Normal:

- 00:21:181 (1,2) - Maybe, move this to X: 334, Y: 320 nope, i don't like this flow

Hard:

- 00:29:752 (1,1) - Make this parallel and the same for this 00:30:058 (2,1).
- 00:35:416 (4) - Stack with 00:34:038 (5) too far to matter
- 00:35:875 (1) - Stack with 00:34:497 (1) too far to matter
- 00:37:099 (1) - Maybe, stack with 00:35:875 (1) too far to matter
- 01:10:007 (1) - Stack with 01:08:324 (3) too far to matter
- 01:12:456 (1) - Maybe, Blanket with 01:11:232 (1)

Insane:

- 01:08:018 (2) - Stack with 01:06:334 (1) too far to matter
- 01:09:089 (3,4,5,1) - Stack with 01:07:405 (5) too far to matter
- 02:18:426 (2) - Blanket with 02:17:507 (1)
- 02:26:079 (1) - Move to X: 372, Y: 116 for the blanket? i shifted it to somewhere else to blanket better
- 02:27:456 (3,4,5,1) - Move to X: 327, Y: 180 why
- 03:58:681 (6) - Stack with 03:57:762 (1) too far to matter

Yuthuil > thanks for mod

Yuthuil wrote:

Hi from PM, sorry for late

Easy:

00:12:609 (2) - There's no sound on the reverse part, fix, shorten slider or just remove reverse literally a loud piano sound right there
00:34:497 (5) - Make the tail end on the same coordinates as the head not my intention
00:51:793 (2) - ctrl + j ctrl + h ctrl + g better flow
01:04:038 (5,1) - I think two special sliders in a row look weird, so make the 5 one different? I like the one i think its fine
01:56:691 (2,1) - Overlap is ugly
02:22:405 (2,1) - Woah pls fix T_Twhy
02:26:079 (3,4) - Bad flow its fine
02:45:518 (5) - ctrl j ctrl h ctrl g, then fix the rest its fine
02:47:354 (7) - overlap

Normal:

00:35:875 (1) - amount of curved feels cramped wut
01:04:038 (3,4,5,6) - Use polygon circles tab, looks messy i did~
01:57:916 (5) - maybe replace with spinner won't work
03:28:528 (3,1) - ugly overlap its fine

Hard:

Sorry i watched this diff with bulging searching eyes that didnt find anything lol thx

Insane:

Sorry I cant mod anything over 3 mins HARD + cus my computer crashes :P good luck
Cerulean Veyron
Hello handsome~ From my queue!

4min song and 5 diff by one mapper. This mapset is better than having GDs.
yay little mods <333
[> General <]
  1. - Ayyyyyy fine~
[> Easy <]
  1. 00:20:569 (3) - I think a downbeat here isn't great for the rhythm, The new should need a click because of the stong beat.
  2. 00:48:273 - Unused inherited point o.o
  3. 00:48:732 - ^
  4. 00:49:191 - ^, There are more of them. Try to find them~
  5. 00:59:752 (1,2) - Can't this possibly double blanket?
  6. 01:26:079 (4) - Forgot to add NC? or on purpose?
  7. 01:54:548 (6,1) - Since there is a downbeat, swap NC.
  8. 02:13:834 (2) - Completely nazi, move the slider's second point to x:340|y:220 to make the slider symmetric.
  9. 02:18:120 (1,2) - Swap NC, the start of slider (1) is still in the same track. Also, remove NC 02:21:181 (1) - if you did this.
  10. 03:21:793 (4,6) - Another nazi, stack slider tail.
  11. 03:44:446 (2,3,4) - There's something wrong with the distance spacing on what AiMod said, or is it lying to me?
  12. - Some minor issues, great diff btw~
[> Normal <]
  1. - This doesn't really look like a normal. It's a bit harder, so ... OD & AR -0.5 or -1.
  2. 00:12:609 - Add a circle? quite intense for a click, NOT for vocals.
  3. 00:19:956 (4,5,6,1,2) - You should utilize these overlaps, or split them.
  4. 00:49:038 (3,4) - What's with the close spacing here?
  5. 01:46:589 (5,1,2,3) - Recorrect the diamond formation here.
  6. 01:53:018 (5) - Why not curving this slider like 01:51:793 (1) -? symmetry :3
  7. 02:12:303 (3) - Move this slider leftgrid and not to stay out of the grid.
  8. 02:29:752 (4) - Errr... overlap... intentional?
  9. - Nothing much to say here, great!
[> Hard <]
  1. 00:07:711 (2,1) - Not a problem, but the spacing here is too big, alike jump.
  2. 00:14:905 (1) - Remove this NC, because the previous track's combo is too small, and too much for the HP draining.
  3. 00:33:426 (1,1) - Completely nazi, split these by moving slider (1) a little away from circle (1) to avoid tiny overlap.
  4. 00:51:028 (3,4) - Recorrect the double blanket here. Or not planning to?
  5. 00:58:681 (4,3,4) - Same as 00:33:426 (1,1) -
  6. 01:22:711 (2) - A bit off blanket, pretty nazi, try to move the second point to x:138|y:253 for a perfect blanket.
  7. 02:16:819 (3) - Remove this overmapped circle, i haven't hear any beat at this point.
  8. 02:24:166 (4) - ^
  9. - Ouch, can't say a thing, Cool.
[> Insane <]
  1. - Wow... most mods below are just my opinions.
  2. 00:33:120 (4) - Ctrl + G? better playstyle.
  3. 01:03:579 (4) - ^, great pattern anyway.
  4. 01:24:089 (3,4) - Same as before, recorrect the double blanket.
  5. - Too perfect, too handsome, omg

Extra is too supreme for me, so i think that is all i have for now, Great map!
Good Luck~
Topic Starter
hehe
Gray Veyron > thanks for taking time to mod many diff!

Gray Veyron wrote:

Hello handsome~ From my queue!

4min song and 5 diff by one mapper. This mapset is better than having GDs.
yay little mods <333
[> General <]
  1. - Ayyyyyy fine~
[> Easy <]
  1. 00:20:569 (3) - I think a downbeat here isn't great for the rhythm, The new should need a click because of the stong beat. this is fine in my opinion.
  2. 00:48:273 - Unused inherited point o.o
  3. 00:48:732 - ^
  4. 00:49:191 - ^, There are more of them. Try to find them~
  5. 00:59:752 (1,2) - Can't this possibly double blanket? will be too far and ugly
  6. 01:26:079 (4) - Forgot to add NC? or on purpose? changed ncs
  7. 01:54:548 (6,1) - Since there is a downbeat, swap NC.
  8. 02:13:834 (2) - Completely nazi, move the slider's second point to x:340|y:220 to make the slider symmetric.
  9. 02:18:120 (1,2) - Swap NC, the start of slider (1) is still in the same track. Also, remove NC 02:21:181 (1) - if you did this. changed some nc stuff so this isn't necessary
  10. 03:21:793 (4,6) - Another nazi, stack slider tail.
  11. 03:44:446 (2,3,4) - There's something wrong with the distance spacing on what AiMod said, or is it lying to me? i'm not sure too lol, happens to me too
  12. - Some minor issues, great diff btw~ thx
[> Normal <]
  1. - This doesn't really look like a normal. It's a bit harder, so ... OD & AR -0.5 or -1. will consider, minus AR will make map harder
  2. 00:12:609 - Add a circle? quite intense for a click, NOT for vocals. not sure why, no piano
  3. 00:19:956 (4,5,6,1,2) - You should utilize these overlaps, or split them. it is not big problem
  4. 00:49:038 (3,4) - What's with the close spacing here? note is 4/1 apart... i don't think spacing is possible here anymore. when 3 is hit 4 have nto appear, so it is perfectly fine
  5. 01:46:589 (5,1,2,3) - Recorrect the diamond formation here.
  6. 01:53:018 (5) - Why not curving this slider like 01:51:793 (1) -? symmetry :3 i think now looks nicer~
  7. 02:12:303 (3) - Move this slider leftgrid and not to stay out of the grid. nice
  8. 02:29:752 (4) - Errr... overlap... intentional? yes~
  9. - Nothing much to say here, great!


[> Hard <]
  1. 00:07:711 (2,1) - Not a problem, but the spacing here is too big, alike jump.
  2. 00:14:905 (1) - Remove this NC, because the previous track's combo is too small, and too much for the HP draining. it is fine, nc pattern
  3. 00:33:426 (1,1) - Completely nazi, split these by moving slider (1) a little away from circle (1) to avoid tiny overlap.
  4. 00:51:028 (3,4) - Recorrect the double blanket here. Or not planning to?
  5. 00:58:681 (4,3,4) - Same as 00:33:426 (1,1) - not for this
  6. 01:22:711 (2) - A bit off blanket, pretty nazi, try to move the second point to x:138|y:253 for a perfect blanket. your coordinates are weird but i fixed it anyway lol
  7. 02:16:819 (3) - Remove this overmapped circle, i haven't hear any beat at this point. small drums, if not the hard is a bit bland~
  8. 02:24:166 (4) - ^ ^
  9. - Ouch, can't say a thing, Cool.
[> Insane <]
  1. - Wow... most mods below are just my opinions.
  2. 00:33:120 (4) - Ctrl + G? better playstyle. not for this, prefer slider leadin to jump
  3. 01:03:579 (4) - ^, great pattern anyway.
  4. 01:24:089 (3,4) - Same as before, recorrect the double blanket. not for this! not intended
  5. - Too perfect, too handsome, omg

Extra is too supreme for me, so i think that is all i have for now, Great map!
Good Luck~
VINXIS
6.28 stars = pp ayyyy
from my modding q
sorry for late mod, I was listening to teh new sakuzyo album lmao
General
enable widescreen suport cuz it always looks better
also put shit taste anime in the tags B^) (lmao jk)
EZ
00:39:395 (5) - end on blue tick
00:48:120 (2,3,4) - rip I'd say u sud turn the timing pint's vol to like 45% tbh cuz the hitsounds r so low in vol lmao
00:50:569 (1,2) - make dem identitcal son
00:59:752 (1,2) - ^
01:22:252 (1,2) - same length?
01:25:160 (3) - x:352 y:144
03:39:548 (4) - nc
03:40:773 (1) - remove nc
03:49:191 (1) - dd a spinner that ends here instead?
also since you did it once already, u sud snap the break thingy things to timing.
Normal
00:12:916 (3) - move to 00:12:609
00:13:834 (1,2,3) - change to a repeating slider instead?
00:40:620 (5) - delet
01:57:916 (5) - tbh I'd make this straight and parallel with the circles
actually I can't say much about the normal kek.
Oh the other thing is that it is 196 bpm so it might be too fast for marginally most of the normal players idk
Hart
AR 8.5
00:38:630 (3,4) - Ctrl+G
00:46:283 (3) - Ctrl+J and same position
01:42:303 (3,4) - Ctrl+G
01:51:793 (1) - curve it a little?
02:13:834 (1) - Ctrl+G,H,J and same position
02:27:303 (1,2,3) - u sud be careful of this since the distance isn't equal with all of them so it'll throw off some players (use nc or something lo l)
02:37:558 (3) - end on red tick
03:06:487 (1) - long slider instead, ending at 03:07:405 and then a circle at 03:07:711?
03:40:773 (1) - x:148 y:332
Insane
OD 8.3 B)
01:06:181 (6) - x:406 y:237
01:23:018 (4) - Ctrl+J,G and same position
01:33:273 (1,2,3,1,2,3) - change to slider-note slider-note patterns instead?
02:01:895 (5) - nc
02:02:967 (1) - remove nc
02:32:125 (2,3,4) - imo unnecessary but yea
03:07:711 - note
03:35:262 (4) - Ctrl+G and x:181 y:162
pp
actually this map is rlly easy for a 6.28 star lmao
01:20:262 - you cud map this part... >.>
01:32:813 (2) - Ctrl+G
01:47:813 (6) - stackonslider
01:57:916 (1,2,3,4,5,6) - this was the only thing that stopped me from fcing wo w (I'd make them jumps and start with a slider)
02:59:752 (2) - Ctrl+G
03:31:589 (3,4,5,6,7,8,9,10) - y is dis here TT_TT (i think it's overmapped but i didn't miss it the first time i played it so lol)

yeh
Topic Starter
hehe
VINXIS > thanks for modding

VINXIS wrote:

6.28 stars = pp ayyyy
from my modding q
sorry for late mod, I was listening to teh new sakuzyo album lmao
[General]enable widescreen suport cuz it always looks better dats not how it werks bra
also put shit taste anime in the tags B^) (lmao jk) i agree

[ez]
00:39:395 (5) - end on blue tick wat no
00:48:120 (2,3,4) - rip I'd say u sud turn the timing pint's vol to like 45% tbh cuz the hitsounds r so low in vol lmao consider
00:50:569 (1,2) - make dem identitcal son nah not my intention
00:59:752 (1,2) - ^ ^
01:22:252 (1,2) - same length? no wut
01:25:160 (3) - x:352 y:144 no way lol, thats just ugly
03:39:548 (4) - nc
03:40:773 (1) - remove nc
03:49:191 (1) - dd a spinner that ends here instead? nope, thats just weird
also since you did it once already, u sud snap the break thingy things to timing. no idea waht the hell this means

[Normal]00:12:916 (3) - move to 00:12:609 piano
00:13:834 (1,2,3) - change to a repeating slider instead? nope, circles are fun
00:40:620 (5) - delet 3/2 rhythm is hard on normal, i want to to keep thos eto a minimum
01:57:916 (5) - tbh I'd make this straight and parallel with the circles do'nt really liek it
actually I can't say much about the normal kek.
Oh the other thing is that it is 196 bpm so it might be too fast for marginally most of the normal players idk players have to man the fucku p

[Hart]AR 8.5 this is fine
00:38:630 (3,4) - Ctrl+G this is pretty weird flow, nty
00:46:283 (3) - Ctrl+J and same position don't like this
01:42:303 (3,4) - Ctrl+G i like this suggestion but i don't intend on messing up ds too much
01:51:793 (1) - curve it a little? intended pattern
02:13:834 (1) - Ctrl+G,H,J and same position don't like this
02:27:303 (1,2,3) - u sud be careful of this since the distance isn't equal with all of them so it'll throw off some players (use nc or something lo l)
02:37:558 (3) - end on red tick wat
03:06:487 (1) - long slider instead, ending at 03:07:405 and then a circle at 03:07:711? consistency within all diffs
03:40:773 (1) - x:148 y:332 uhh DS tho

[Insane]OD 8.3 B) nah, spread tho
01:06:181 (6) - x:406 y:237 nope dats weird
01:23:018 (4) - Ctrl+J,G and same position u selected somethign wrong ehre
01:33:273 (1,2,3,1,2,3) - change to slider-note slider-note patterns instead? not fun
02:01:895 (5) - nc nop
02:02:967 (1) - remove nc ^
02:32:125 (2,3,4) - imo unnecessary but yea yea no, the guitar tho
03:07:711 - note same as ahrd
03:35:262 (4) - Ctrl+G and x:181 y:162 not my intention

[pp]actually this map is rlly easy for a 6.28 star lmao ikr
01:20:262 - you cud map this part... >.> no its empty
01:32:813 (2) - Ctrl+G nah
01:47:813 (6) - stackonslider nope, this is a pattern i use a bhunch
01:57:916 (1,2,3,4,5,6) - this was the only thing that stopped me from fcing wo w (I'd make them jumps and start with a slider) jumps/sliders or not 2/3 rhythm is hard :^), leaving it as it is
02:59:752 (2) - Ctrl+G noep
03:31:589 (3,4,5,6,7,8,9,10) - y is dis here TT_TT (i think it's overmapped but i didn't miss it the first time i played it so lol) drumroll or something

yeh thx for the modm8
-Nya-
Hey! M4M from PM.
Well, here's my mod:

Easy:
Check out AiMod. Three DS issues.00:50:569 (1) – I’m not so sure about placing the slider here because of the DS. According to your DS shouldn’t you rather place it here:
00:50:569 (1,2) – Blanket here.
00:56:997 (2,3) – Maybe do this to make it more neat.
Also, to make nice and perfect blankets, press G to change your grid to “tiny”01:35:262 (1,2) – Try to make a blanket here.
01:47:967 (5) – This slider doesn’t sound right. Move the tail one tick backwards.
02:26:079 (3) – For flow purposes with 02:27:303 (4) - . Ctrl+J 02:26:079 (3) – then rotate it 50 degrees clockwise. So in the end it will look something like this:
02:41:844 (4) – For parallel purposes move this slider till it’s here: X:240 Y:9602:53:324 (1) – I think the flow will be better if you Ctrl+G this02:57:303 (4,1) – A blanket here will look better in my opinion.
Wow, this diff was hard to mod. Somehow I feel the slider velocity may be too high, but maybe it’s just me.

Normal:
One DS issue. Check AiMod.00:01:589 (1,2) – Improve the stack. Move 00:02:660 (2) – till it’s here: X:423 Y:26200:04:038 (1,2) – Bad flow. Maybe do this?
00:07:711 (5) – I don’t like that shape. Unfortunately I’m not that good at creating good slidershapes myself but maybe something like this instead?
00:12:916 (3) – I think this rhythm will fit better.
00:13:834 (1,2,3,4) – It sounds confusing if you follow the background music according to me. I think it will be better to follow the vocals instead.00:19:956 (4,5,1,2) – Nasty overlapping here. Rather place 00:21:181 (1,2) – in the open space to the left then cramming it in there.00:40:007 (4) – For better flow place it somewhere here: X:172 Y:344
00:40:620 (5) – I’d say rather remove this note00:46:589 (2,3,4,5,6) – A half circle shape will look better in my opinion.
00:48:120 (1,2,3) – This looks . . . weird. Rather this?
01:37:099 (1,3) – This looks messy. Do this:
I just moved 01:37:711 (3) – a bit to the left01:56:691 (1,2,3,4) – A half circle shape here will also look better to me. Like this:
02:04:038 (1,2,3) – Make this triangle shape look neater.
02:06:487 (1,2,3) – Rather do this:
02:24:395 (2,3,4,5,6) – Half circle.
03:22:406 (1,2,3,4,5,6,7) – This placement looks messy. Rather form a circle shape.
03:25:467 (2) – For flow purposes, rather do this:
03:43:069 (3,4,5) – Instead of a straight line, rather try to place it in a half circle

Hard:
00:07:711 (2) – I think this will look better:
00:11:385 (1) – Maybe remove NC and then add NC here: 00:11:691 (2) – 00:30:058 (2,1,1) – Place these sliders where the previous repetitive slider ends for better flow.
00:40:313 (4,1) – Same here. Place 00:40:773 (1) – at the tail of 00:40:313 (4) – instead.01:10:007 (1) – Remove NC and then add NC here: 01:10:313 (2) – 01:38:936 (3,4,1) – Same as before. For better flow, place at the tail of the repetitive sliders. Like:
01:41:997 (1,2,3,4) – Do something like this instead?
01:48:885 (4,1) – Place 01:49:344 (1) – at the tail of 01:48:885 (4) – for better flow01:52:252 (2,4) – DS. Jumps here doesn’t make sense.02:03:120 (8) – Shouldn’t you place this one like this?
03:16:895 (3,4,5,6,1) – I think this looks better.

Overall, good mapset, but still needs more mods though.
Good Luck! :D
Topic Starter
hehe
-Nya- > thanks for mod~

-Nya- wrote:

Hey! M4M from PM.
Well, here's my mod:

Easy:
Check out AiMod. Three DS issues.00:50:569 (1) – I’m not so sure about placing the slider here because of the DS. According to your DS shouldn’t you rather place it here: when 4 is clicked, 1 doesn't even appear yet. DS is completely irrelevant in this case.00:50:569 (1,2) – Blanket here. 00:56:997 (2,3) – Maybe do this to make it more neat. too messy
Also, to make nice and perfect blankets, press G to change your grid to “tiny” 01:35:262 (1,2) – Try to make a blanket here.01:47:967 (5) – This slider doesn’t sound right. Move the tail one tick backwards.02:26:079 (3) – For flow purposes with 02:27:303 (4) - . Ctrl+J 02:26:079 (3) – then rotate it 50 degrees clockwise. So in the end it will look something like this:02:41:844 (4) – For parallel purposes move this slider till it’s here: X:240 Y:96 not my intention02:53:324 (1) – I think the flow will be better if you Ctrl+G this not at all02:57:303 (4,1) – A blanket here will look better in my opinion. this would be a little forced imo
Wow, this diff was hard to mod. Somehow I feel the slider velocity may be too high, but maybe it’s just me.

Normal:
One DS issue. Check AiMod.00:01:589 (1,2) – Improve the stack. Move 00:02:660 (2) – till it’s here: X:423 Y:262 00:04:038 (1,2) – Bad flow. Maybe do this? this doesn't really matter, rhythm is still very calm00:07:711 (5) – I don’t like that shape. Unfortunately I’m not that good at creating good slidershapes myself but maybe something like this instead? nope00:12:916 (3) – I think this rhythm will fit better. following piano, and vocals are on the red tick anyway00:13:834 (1,2,3,4) – It sounds confusing if you follow the background music according to me. I think it will be better to follow the vocals instead. vocals is pretty weird too, prefer piano here00:19:956 (4,5,1,2) – Nasty overlapping here. Rather place 00:21:181 (1,2) – in the open space to the left then cramming it in there. no00:40:007 (4) – For better flow place it somewhere here: X:172 Y:344 intentional00:40:620 (5) – I’d say rather remove this note nope, 3/2 is bad00:46:589 (2,3,4,5,6) – A half circle shape will look better in my opinion. nah, intentional00:48:120 (1,2,3) – This looks . . . weird. Rather this? nope01:37:099 (1,3) – This looks messy. Do this:
I just moved 01:37:711 (3) – a bit to the left01:56:691 (1,2,3,4) – A half circle shape here will also look better to me. Like this: nope, its intentionalll02:04:038 (1,2,3) – Make this triangle shape look neater. no02:06:487 (1,2,3) – Rather do this: no02:24:395 (2,3,4,5,6) – Half circle. no03:22:406 (1,2,3,4,5,6,7) – This placement looks messy. Rather form a circle shape. no, its two 'half circles' lol03:25:467 (2) – For flow purposes, rather do this: slow rhythm does not matter03:43:069 (3,4,5) – Instead of a straight line, rather try to place it in a half circle no

Hard:
00:07:711 (2) – I think this will look better: looks i guess, i don't think it plays well due to spacing however00:11:385 (1) – Maybe remove NC and then add NC here: 00:11:691 (2) – 00:30:058 (2,1,1) – Place these sliders where the previous repetitive slider ends for better flow. no it doesn't work like that at all. current one plays perfectly fine. repeat sliders involve little to no cursor movement so flow is nonexistent00:40:313 (4,1) – Same here. Place 00:40:773 (1) – at the tail of 00:40:313 (4) – instead. noooo01:10:007 (1) – Remove NC and then add NC here: 01:10:313 (2) – nc pattern, downbeat changes to redtick too01:38:936 (3,4,1) – Same as before. For better flow, place at the tail of the repetitive sliders. Like: nooooo01:41:997 (1,2,3,4) – Do something like this instead? nope~ that is pretty messy, not sure how that is an improvement if you don't really explain01:48:885 (4,1) – Place 01:49:344 (1) – at the tail of 01:48:885 (4) – for better flow noppp01:52:252 (2,4) – DS. Jumps here doesn’t make sense. actually they do. plus long sliders are easier to jump out of due to slider leniency.02:03:120 (8) – Shouldn’t you place this one like this? 03:16:895 (3,4,5,6,1) – I think this looks better. my intention was to emphasize the buildup with an angle change

Overall, good mapset, but still needs more mods though.
Good Luck! :D
neonat
Easy

00:12:609 (2) - whistle on end of slider for the strong piano sound, also similar to 00:15:058 (1)
00:23:936 (3) - change this to a 1 beat slider, to reduce the awkward gap between this and the next object
00:26:385 (5) - ^
00:29:752 (4) - soft addition finish on start of slider
00:53:018 (3) - I know you end with the vocals, but following that makes the rhythm quite awkward, ending at 00:54:242 makes it more complete
01:25:160 (3) - change to 1 beat slider as well, reduce all the weird gaps between sections of mapped parts
01:33:273 (5) - start at 01:33:426 - it's much less unexpected this way
01:49:344 (1) - finish on start of slider
02:38:171 (1) - ^
03:27:303 (1) - ^
03:41:997 (1) - should end it with the vocals at 03:43:834
03:53:477 (3) - ends abrupty

Honestly, the rhythm is following to rigidly to vocals, you keep ending up with parts starting 1.5 beats later, or starting and ending on up-beats, red lines instead, which make the rhythm very awkward for Easy. It's more unexpected and less fluid in rhythm pattern, it's more start-stop with it being the vocals mapped to

Normal

00:06:487 (4) - NC
00:12:916 (3) - this is another example of what is not a very good way to map to the vocals. Start the slider at 00:12:609 and let it repeat at 00:13:069 and then end at 00:13:528
00:29:752 (3) - soft addition finish
01:29:752 (1,2,3,1,2,3,4,1,2,3,1) - keep spacing constant the spacing here varies from 0.67x all the way till 1.0x. Keep it at 1.0x
02:04:038 (1,2,3) - you could put finish to go with that cymbals
03:34:650 (3,4) - spacing too wide

Those multiple off beats in succession in the kiai time really bothers me with its rhythm

Hard

01:08:936 (5) - NC
01:33:273 (2) - NC here instead
01:57:916 (1,2) - try not to let them touch
02:38:171 (1) - finish on start of slider
03:17:507 (1) - soft finish on start of slider
03:27:303 (1) - finish on start of slider
03:30:365 (3,1) - 03:30:365 (3) should not be part of this drop in spacing, space 03:30:977 (1) away from that slider
03:54:854 (3) - remove finish from end of slider, place it at the start of slider

This gap between Insane and Hard is too steep

Insane

00:35:416 (4) - finish on start of slider
01:14:293 (5,6) - ^
01:38:936 (3,4,5) - save this for Extra. Having this in Insane, you give no chance of any slow increase in difficulty from Hard at all
01:55:467 (1) - finish on start of slider
02:23:630 (1) - ^
02:27:303 (2) - NC here instead of 02:26:997 (1)
02:35:722 (1) - finish on start of slider
02:36:946 (1) - ^
03:17:507 (1) - ^
03:27:303 (2) - ^
03:35:109 (3,4,5) - no gradual ease to difficulty with this being in the Insane as well, change this
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pretty much also made it too difficult as well
03:51:640 (1) - finish on start of slider
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (1) - finish on end of slider
03:56:538 (1) - finish on start of slider

Reduce the gap by:
some of those jumps with varying spacing, make it more structured and constant for easier hitting
cut those 1/4 sliders that jump to other beats

Extra

00:29:752 (1) - soft addition finish
00:35:416 (4) - finish on start of slider
01:11:844 (3,4) - remove the finishes on the ends, place it on the start of the sliders
01:12:456 (1) - finish on start of slider
01:14:293 (5,6) - ^
01:27:303 (1) - ^
01:55:467 (1) - finish
02:35:722 (3) - finish on start of slider
02:38:171 (1) - ^
02:57:916 (1) - ^
03:17:507 (1) - ^
03:27:303 (1) - ^
03:51:640 (1) - ^
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (6) - finish on end of slider
03:56:538 (1) - finish on start of slider

Spacing at some parts still look out of place/senseless jump, because you spaced some parts further than other parts, when the critical and peak points aren't the biggest spaced jumps there, which becomes anti-climatic and defeats the purpose of the jumps. Like why is 02:12:916 (2,3) the biggest jump when it could have been the part when the vocals just come in at 02:13:069 (3,4) or between the 2 individual words at 02:13:222 (4,5) - or even to the next phrase with the highest pitch at 02:13:528 (5,1)

It's about the effect and impact the jumps give, I just don't see it being in effect here, they are just....big spaces


Work needs to be done for hitsounds for all, the rhythm for the simpler difficulties can worked on as well, to be more fluid in rhythm

Good Luck
Sky Trias
as #Request from message me :D
Here's my mod ;)

  • [ Hard]
  1. 00:33:579 (2,3) - Ctrl+G for better flow
  2. 00:52:405 (3,4) - blanked well
  3. 01:19:191 (1) - Can you give break after this spinner ? or you want HP drain ??
  4. 01:22:176 (3) - remove "i think" no need 3 stream over here
  5. 01:31:742 (4,5) - is too close .. can you give more space ? i think you just need move 01:31:436 (3) - to (x:212 , y:216)
  6. 01:47:048 (2,3) - Ctrl+G for better flow
  7. 01:54:242 (1,2) - blanked well
  8. 01:57:762 (5,1,2) - can you give more space ?
  9. 03:47:354 - add not maybe ? make sound better
  10. 04:04:574 (1) - no need more spinner i think .. so remove ;)
  • [ Insane]
  1. 01:06:028 (5,6) - Ctrl+G "i think" it just my recommendation . For following the flow like 00:58:681 - 01:00:211
  2. 01:11:844 (3,4) - Can you give more space like 01:11:538 (2,3) - ??
  3. 03:32:967 (4) - Ctrl+G ??
  4. 04:04:574 (1) - same as Hard *remove*
  • [ Extra]
  1. 01:56:844 (2,3) - Ctrl+G - Make flow better *jump killing* :o
  2. 01:57:150 (4,5) - CtrL+G then 01:57:303 (5,6) - Ctrl+G - Make flow better *jump killing* :o
    (see the two modding and follow the flow ;))
  3. 02:56:691 (1,2) - Ctrl+G ?
  4. 03:01:589 (1) - no no .. Ctrl+G here .. flow broken :(
OK .. that's all ;)
I hope this helping you
Topic Starter
hehe
neonat > thanks for modding

neonat wrote:

remapped easy anyway asdf

Normal

00:06:487 (4) - NC
00:12:916 (3) - this is another example of what is not a very good way to map to the vocals. Start the slider at 00:12:609 and let it repeat at 00:13:069 and then end at 00:13:528
00:29:752 (3) - soft addition finish
01:29:752 (1,2,3,1,2,3,4,1,2,3,1) - keep spacing constant the spacing here varies from 0.67x all the way till 1.0x. Keep it at 1.0x 1.0 is way too large imo for this slow part, used 0.8
02:04:038 (1,2,3) - you could put finish to go with that cymbals
03:34:650 (3,4) - spacing too wide wut

Those multiple off beats in succession in the kiai time really bothers me with its rhythm

Hard

01:08:936 (5) - NC
01:33:273 (2) - NC here instead
01:57:916 (1,2) - try not to let them touch tjey arten touchign but ok
02:38:171 (1) - finish on start of slider
03:17:507 (1) - soft finish on start of slider
03:27:303 (1) - finish on start of slider
03:30:365 (3,1) - 03:30:365 (3) should not be part of this drop in spacing, space 03:30:977 (1) away from that slider
03:54:854 (3) - remove finish from end of slider, place it at the start of slider

This gap between Insane and Hard is too steep i think the hard is pretty damn difficult alr

Insane

00:35:416 (4) - finish on start of slider
01:14:293 (5,6) - ^
01:38:936 (3,4,5) - save this for Extra. Having this in Insane, you give no chance of any slow increase in difficulty from Hard at all i understand the reasoning but i dont think 1/4 sliders are all that hard to play
01:55:467 (1) - finish on start of slider
02:23:630 (1) - ^
02:27:303 (2) - NC here instead of 02:26:997 (1) i have this nc pattern going on consistently
02:35:722 (1) - finish on start of slider
02:36:946 (1) - ^
03:17:507 (1) - ^
03:27:303 (2) - ^
03:35:109 (3,4,5) - no gradual ease to difficulty with this being in the Insane as well, change this same as previous, but i will consider
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pretty much also made it too difficult as well consider, but i'd like to keep this as far as possible
03:51:640 (1) - finish on start of slider
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (1) - finish on end of slider
03:56:538 (1) - finish on start of slider

Reduce the gap by:
some of those jumps with varying spacing, make it more structured and constant for easier hitting
cut those 1/4 sliders that jump to other beats

Extra

00:29:752 (1) - soft addition finish
00:35:416 (4) - finish on start of slider
01:11:844 (3,4) - remove the finishes on the ends, place it on the start of the sliders
01:12:456 (1) - finish on start of slider
01:14:293 (5,6) - ^
01:27:303 (1) - ^
01:55:467 (1) - finish
02:35:722 (3) - finish on start of slider
02:38:171 (1) - ^
02:57:916 (1) - ^
03:17:507 (1) - ^
03:27:303 (1) - ^
03:51:640 (1) - ^
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (6) - finish on end of slider
03:56:538 (1) - finish on start of slider

Spacing at some parts still look out of place/senseless jump, because you spaced some parts further than other parts, when the critical and peak points aren't the biggest spaced jumps there, which becomes anti-climatic and defeats the purpose of the jumps. Like why is 02:12:916 (2,3) the biggest jump when it could have been the part when the vocals just come in at 02:13:069 (3,4) or between the 2 individual words at 02:13:222 (4,5) - or even to the next phrase with the highest pitch at 02:13:528 (5,1)

It's about the effect and impact the jumps give, I just don't see it being in effect here, they are just....big spaces


Work needs to be done for hitsounds for all, the rhythm for the simpler difficulties can worked on as well, to be more fluid in rhythm thank you very much

Good Luck

Sky Trias > thanks for mod!

Sky Trias wrote:

as #Request from message me :D
Here's my mod ;)

  • [ Hard]
  1. 00:33:579 (2,3) - Ctrl+G for better flow worse flow
  2. 00:52:405 (3,4) - blanked well
  3. 01:19:191 (1) - Can you give break after this spinner ? or you want HP drain ?? drain
  4. 01:22:176 (3) - remove "i think" no need 3 stream over here good for drum
  5. 01:31:742 (4,5) - is too close .. can you give more space ? i think you just need move 01:31:436 (3) - to (x:212 , y:216) it is low spacing for slow part
  6. 01:47:048 (2,3) - Ctrl+G for better flow worse flow
  7. 01:54:242 (1,2) - blanked well
  8. 01:57:762 (5,1,2) - can you give more space ?
  9. 03:47:354 - add not maybe ? make sound better
  10. 04:04:574 (1) - no need more spinner i think .. so remove ;) keep
  • [ Insane]
  1. 01:06:028 (5,6) - Ctrl+G "i think" it just my recommendation . For following the flow like 00:58:681 - 01:00:211 wanna keep this one
  2. 01:11:844 (3,4) - Can you give more space like 01:11:538 (2,3) - ??
  3. 03:32:967 (4) - Ctrl+G ??
  4. 04:04:574 (1) - same as Hard *remove* keep
  • [ Extra]
  1. 01:56:844 (2,3) - Ctrl+G - Make flow better *jump killing* :o no~ its a pattern~
  2. 01:57:150 (4,5) - CtrL+G then 01:57:303 (5,6) - Ctrl+G - Make flow better *jump killing* :o ^
    (see the two modding and follow the flow ;))
  3. 02:56:691 (1,2) - Ctrl+G ? don't really like square
  4. 03:01:589 (1) - no no .. Ctrl+G here .. flow broken :( it is on purpose!
OK .. that's all ;)
I hope this helping you
Avishay
Random mod!

[Extra]
01:44:905 (2) - CTRL+G for better playability
01:57:916 (1) - You need to change the offset here too, I can hear the note hitting before the hitsound.
02:23:630 (1,2,3) - The flow here is broken and feels really weird, I suggest changing it.
03:26:691 (2) - Why not follow the drums right before the note? Because you are not following the vocal precisely either..
03:35:186 - Unnecessary overmap, it unfits because the bells starts when the stream starts, if you have this note it feels weird.
03:48:273 (3,1) - Stack properly.
03:50:722 (2,3) - Consider CTRL+G on each of those notes individually for a better play.

[Insane]
00:05:722 (2) - You'd probably disagree, but CTRL+G on this will be nicer.
00:43:222 (1,2) - Blanket better.
01:05:569 (2,3,4,5,6) - I will just say that this pattern plays really weird in my opinion, there are a lot of ways to change it, so if you can agree with me you can probably make something else.
01:11:844 (3) - CTRL+G imo.
01:30:365 (3,1) - Stack properly.
01:32:048 (3,1) - ^
01:47:967 (1) - CTRL+G imo.
02:29:752 (1,1) - Stack properly.
02:32:431 (4) - Overmap, make it cosnsitent with the Extra diff.
02:46:895 (1,2) - Stack properly.
03:41:079 (2,1) - ^
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What? NO! Why'd you place a stream on Insane but not on Extra? And this is obviously overmapped.


Overall a great map, oriented nicely and plays well, good luck!
Axarious

General
  1. EHHIX spread? :c
  2. Hard, Insane, and Extra look very nice, only slight blanketing issues exist in Easy and Normal.
Easy
  1. 00:51:793 (2,3) - Can improve this blanket a bit. Why does (3) end on a blue tick?
  2. 00:57:916 (3,4,1) - Can improve blanket.
  3. 01:55:467 (2) - Move to y:325 to match the y-coordinate of slider (1)'s tail.
  4. 02:11:385 (3) - Rotate 2 degrees around selection center.
  5. 02:16:283 (3,4,1) - Fix blanket.
  6. 02:46:895 (4) - 1/2 slider to change polarity to the red tick?
  7. 02:55:467 (3,4) - Fix blanket.
  8. 03:27:303 (1) - Rotate -1 degree around selection center, move to x:209.
Normal
  1. 00:13:834 (1,2,3) - Link Plays really weird. Maybe this instead?
  2. 00:16:283 (1) - Link This?
  3. 00:59:752 (5,1) - Fix blanket.
  4. The rest of the map looks fine, but the 1/2 circle -> slider might be a little tricky for players.
Hard
  1. 00:33:579 (2,3) - Ctrl G?
  2. 03:03:885 (1,2) - Blanket fix.
  3. Wow, this difficulty looks really nice.
Insane
  1. 00:01:589 (1,2,3) - The ds makes sense, but this can still be hard to read.
  2. 00:17:507 (6) - Move to x:391 y:260.
  3. 00:20:569 (1) - Move to x:316 y:256 to keep the zigzag consistent..
  4. 01:38:171 (4) - Move to x:211 y:324.
Extra
  1. 00:09:701 (1,4) - Blanket fix.
  2. 00:09:854 (2,3) - Ctrl G?
  3. 01:06:334 (1,2,3,4,5,6,7,1) - Yes!
  4. 01:47:967 (1) - Ctrl G?
  5. 02:58:987 (5) - The start and end of the slider should be the same length.
  6. 03:48:120 (2) - NC.
Topic Starter
hehe
Avishay > thanks for mod!

Avishay wrote:

Random mod!

[Extra]
01:44:905 (2) - CTRL+G for better playability
01:57:916 (1) - You need to change the offset here too, I can hear the note hitting before the hitsound. new mp3 sooon-ish
02:23:630 (1,2,3) - The flow here is broken and feels really weird, I suggest changing it.
03:26:691 (2) - Why not follow the drums right before the note? Because you are not following the vocal precisely either.. the sound isn't very precise either, will think
03:35:186 - Unnecessary overmap, it unfits because the bells starts when the stream starts, if you have this note it feels weird.
03:48:273 (3,1) - Stack properly.
03:50:722 (2,3) - Consider CTRL+G on each of those notes individually for a better play. no, intentional

[Insane]
00:05:722 (2) - You'd probably disagree, but CTRL+G on this will be nicer. yes i disagree, i personally like the current pattern.
00:43:222 (1,2) - Blanket better.
01:05:569 (2,3,4,5,6) - I will just say that this pattern plays really weird in my opinion, there are a lot of ways to change it, so if you can agree with me you can probably make something else. i like it
01:11:844 (3) - CTRL+G imo. nope
01:30:365 (3,1) - Stack properly.
01:32:048 (3,1) - ^
01:47:967 (1) - CTRL+G imo. nope
02:29:752 (1,1) - Stack properly.
02:32:431 (4) - Overmap, make it cosnsitent with the Extra diff. guitar sounds here, whereas extra follows drums mostly
02:46:895 (1,2) - Stack properly.
03:41:079 (2,1) - ^
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What? NO! Why'd you place a stream on Insane but not on Extra? And this is obviously overmapped. will think about this


Overall a great map, oriented nicely and plays well, good luck!

Axarious > thanks for mod!

Axarious wrote:


General
  1. EHHIX spread? :c star system plz
  2. Hard, Insane, and Extra look very nice, only slight blanketing issues exist in Easy and Normal. thx
Easy
  1. 00:51:793 (2,3) - Can improve this blanket a bit. Why does (3) end on a blue tick?
  2. 00:57:916 (3,4,1) - Can improve blanket.
  3. 01:55:467 (2) - Move to y:325 to match the y-coordinate of slider (1)'s tail.
  4. 02:11:385 (3) - Rotate 2 degrees around selection center.
  5. 02:16:283 (3,4,1) - Fix blanket.
  6. 02:46:895 (4) - 1/2 slider to change polarity to the red tick? for this whole general portion the rhythm is most 3/2-focused, i don't think this will be an issue.
  7. 02:55:467 (3,4) - Fix blanket.
  8. 03:27:303 (1) - Rotate -1 degree around selection center, move to x:209.
Normal
  1. 00:13:834 (1,2,3) - Link Plays really weird. Maybe this instead? will consider
  2. 00:16:283 (1) - Link This? ^
  3. 00:59:752 (5,1) - Fix blanket.
  4. The rest of the map looks fine, but the 1/2 circle -> slider might be a little tricky for players. it provides a better curve from ez>normal>hard imo
Hard
  1. 00:33:579 (2,3) - Ctrl G? dislike this flow
  2. 03:03:885 (1,2) - Blanket fix.
  3. Wow, this difficulty looks really nice.
Insane
  1. 00:01:589 (1,2,3) - The ds makes sense, but this can still be hard to read. i think its simple enough through reading approachcircles instead of spacing
  2. 00:17:507 (6) - Move to x:391 y:260.
  3. 00:20:569 (1) - Move to x:316 y:256 to keep the zigzag consistent..
  4. 01:38:171 (4) - Move to x:211 y:324.
Extra
  1. 00:09:701 (1,4) - Blanket fix.
  2. 00:09:854 (2,3) - Ctrl G? the current flows better
  3. 01:06:334 (1,2,3,4,5,6,7,1) - Yes! yess
  4. 01:47:967 (1) - Ctrl G? the small ds here is a pattern
  5. 02:58:987 (5) - The start and end of the slider should be the same length.
  6. 03:48:120 (2) - NC. not necessary, imo.
TEKON_old
Hello hello|’。ω。)
Sorry for the laaaaaaaate mod.
Cool song.

Easy:
Is 1/4 neccessary? I found 1/2 enough
02:04:727 (2) - this is probably just accidentally off
02:22:405 (1) - why clapsound?
02:48:426 (1,2) - sounds strange
Try this?

Normal:
According to distance snap 00:12:609 (3) is a bit too far away, but meh, players need to man up
01:07:252 (6) - delete?
01:44:293 (7) - delete?
02:48:426 (1) - extend to 02:48:885 and delete 02:49:038 (2)

Hard:
This diff is fun to play with all the short sliders~
I didnt find anything here though.

Insane:
Fun jumps in this one. Nothing here either.
Topic Starter
hehe
TEKON > thanks for mod!

TEKON wrote:

Hello hello|’。ω。)
Sorry for the laaaaaaaate mod.
Cool song.

Easy:
02:04:727 (2) - this is probably just accidentally off
02:22:405 (1) - why clapsound? loud drums i think
02:48:426 (1,2) - sounds strange not want red tick on easy

Normal:
According to distance snap 00:12:609 (3) is a bit too far away, but meh, players need to man up
01:07:252 (6) - delete?
01:44:293 (7) - delete? reject both becasue i dont want 3/2 spacing
02:48:426 (1) - extend to 02:48:885 and delete 02:49:038 (2) dont like too many connected slider

Hard:
This diff is fun to play with all the short sliders~
I didnt find anything here though.

Insane:
Fun jumps in this one. Nothing here either.
Squichu
hi there!
from my queue sorry I'm late D:

General
  1. background image should be 1366x768 px or 1024x768 px to avoid resizing.
    you use an edited version of this picture, so maybe try to edit this the same way and crop it correctly?
    I can try to edit the picture linked above in case you need help with that. just send a pm
  2. 3rd combo colour is super bright, ouch. x-x I'd prefer if you use a less bright yellow and in order to make it not too similar to the orange, go with a orange that's more on the red side. example - http://puu.sh/dZwOt/f3779558b4.png
    Code
    [Colours]
    Combo1 : 210,106,255
    Combo2 : 249,134,96
    Combo3 : 70,163,255
    Combo4 : 248,216,105
Easy
  1. 00:01:589 (1,2,1) - might as well stack all 3 of them, looks better, imo, and also avoids confusion
  2. 00:08:936 (3,4) - rhythm is okay, but since the downbeat's clearly louder you might as well emphasize it better, example - http://puu.sh/dZuHL/728266c1f6.png
  3. 00:13:834 (3) - I'd prefer if you replace this with two circles. goes better with the vocals, cause emphasizes syllabels (which sound more dominant to me) - http://puu.sh/dZvlF/b5caa4d856.png
  4. 00:20:569 (4) - same about downbeat here, you could use the slider earlier in the combo to make the downbeat clickable
    you probably should check your diff for unstressed sliderends, cause there are a lot of them. ._. I don't think that you need to emphasize all of them, but there are many loud, dominant ones that imo(!) shouldn't be ignored..
  5. 00:38:324 (3,4) - blankets look nice, but especially cause of the reverse might cause confusion for beginners. cause they might get the ends mixed up and hit the wrong one. so, rotaing and moving 4 slightly improves readability and movement - http://puu.sh/dZx9D/38cac4ce87.png
  6. 00:51:793 (2,3) - I don't wanna be nitpicking, but this blanket.. :c
    --- sidenote: puush just died so I'll try to explain what I mean without pictures.. but I suck at that, so sorry if anything is unclear. please ask when something's not understandable ---
  7. 00:55:467 (1) - ctrl+j and move to 96|40, improves flow a lot (you'd just have to place following circle differently then)
  8. 01:08:936 (5) - example of a downbeat you should emphasize (please? ;_; )
  9. 01:26:079 (4,1) - I'd move the NC from 1 to 4, cause you'll get 2 3-long combos then. which looks more consistent than a 4 plus a 2-long combo
  10. 01:41:997 (3,4) - same as 00:38:324 (3,4) -
  11. 01:46:895 (3,4) - ^
  12. 02:01:589 (1) - isn't this NC a bit unnecessary?
    maybe you want to get someone to check your NC pattern, cause it varies a lot. .o. from 1-5 ~
  13. 02:27:303 (6) - clickable downbeat, please ;o;
  14. 02:38:171 (1,2) - imo, with all the overlapping objects and high bpm the diff is hard enough for an Easy, you might want to avoid switching between red and white ticks to keep this as readable as possible for beginners. just end 1 on the next or previous red tick
    same goes ofc for the following objects, try to make the rhythm a little easier to understand
  15. 03:05:262 (3) - downbeat >-<
  16. 03:21:181 (4,1) - move NC from 1 to 4
  17. 03:26:691 (3,1) - same as 00:38:324 (3,4) -
  18. 03:46:895 (5,1) - I know there's a good amount of time between the objects, but I can picture beginners that will be confused by it. please avoid this and place 1 differently ;-;
  19. 03:49:191 (1,2) - same as before, tick changes = meh. if you need any help with alternating the rhythm, feel free to ask me ingame, maybe I can help
  20. 03:59:063 (1) - blue ticks are super tricky to play in non-standard modes, please let this start on the downbeat right after this. it makes life for other-mode-players a lot more enjoyable!
Normal
  1. 00:01:589 (1,2) - stacking is fine, but please don't stack below sliderends. it's more confusing than regular stacks and even most Normal players have trouble reading this correctly. move 2 somewhere else, please ;-;
  2. 00:24:854 (3) - ctrl+g for better flow, ruins the following pattern, so you can stack 00:25:773 (4) - below the circle
  3. 01:04:038 (3,4,5,6) - ctrl+g works better with movement indicated by 01:03:273 (2) - . and you can adjust 01:05:262 (1) - by stacking it below 2 or 6
  4. 01:05:722 (2) - move this 1/2 tick to the right (on the timeline) sounds better to me, cause the sound on 01:06:181 - is louder than the one on 01:05:722 - (thanks for working in this moment, puush.. >__< ) http://puu.sh/dZBI1/82174d3bc5.png
  5. 01:29:752 (1) - why do you start using lower DS here? it's a little confusing. ;-;
  6. 01:33:273 (3) - clap sounds off, remove it? or put it on the reverse instead of the sliderend
  7. 01:43:069 (4) - sounds a little off, how about this - http://puu.sh/dZClr/4c5cf919e8.png
  8. 01:47:967 (4) - ^
  9. 01:57:916 (5) - end this a white tick earlier and place a circle at 01:59:140 - it's much more fun to play ;-;
  10. 02:08:630 (1) - unnecessary NC?
  11. 03:28:528 (3,1) - since they overlap anyway, you might as well stack their ends 100%. looks better, imo
Hard
  1. increase HP Drain to 6 please, it's super-low for Hard diff. o_o (and the diff itself isn't too hard, so HP6 shouldn't kill anyone)
  2. 00:07:711 (2) - looks so out of place, try blanketing 00:08:936 (1) - , looks better and plays fine - //praying to puush.. x-x - http://puu.sh/dZDGV/05a6fed0da.png
  3. 01:22:099 (2,3,1) - more fun to play when unstacked. cause the previous reverse-slider makes you stay at the same place.. then this, too. >-<
  4. 01:37:099 (1) - ctrl+g for better flow ( you can stack the following circle below 01:36:640 (4) - and move 01:37:711 (3) - to 250|207 + rotate it so it blankets 1.. plays well, imo )
  5. 01:53:630 (3) - ctrl+g, too
  6. 02:27:762 (2,3) - I don't think the anti-jumps fit very well. cause the music isn't slowing down that much, I'd prefer regular spacing
  7. 03:13:834 (1) - remove NC?
fun to play diff! owo

that's it from me (for now), cause I'm dead-tired of listening to the song. sorry.
Hope I could help & good luck!
Shohei Ohtani
Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like
00:14:140 (1,2,3) - A (A meaning, of course "Jesus christ that jump was large")
00:20:569 (1,2) - ^
01:28:375 (4,1) - ^. There's a lot of jumps like these. I get that its extra, but the jumps should still be fitting.
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%.

insane:
00:56:232 (3) - clap on end of slider pls?

Normal:
I'd like you to make this so its not EHHIX. Try removing some notes or simplifying some patterns.

ye. Forum PM me when things are changed.
Topic Starter
hehe
Squirrel > thanks for mod! MAYBE I SHOULD CLARIFY i delete whatever was fixed

Squirrel wrote:

hi there!
from my queue sorry I'm late D:

General
  1. background image should be 1366x768 px or 1024x768 px to avoid resizing. didnt know a higher res version existed, thanks
  2. 3rd combo colour is super bright, ouch. x-x I'd prefer if you use a less bright yellow and in order to make it not too similar to the orange, go with a orange that's more on the red side. example - cool
Easy
  1. 00:01:589 (1,2,1) - might as well stack all 3 of them, looks better, imo, and also avoids confusion different sound, imo
  2. 00:08:936 (3,4) - rhythm is okay, but since the downbeat's clearly louder you might as well emphasize it better, example - i'd like to keep this, don't like too complicated of a rhythm for easy.
  3. 00:13:834 (3) - I'd prefer if you replace this with two circles. goes better with the vocals, cause emphasizes syllabels (which sound more dominant to me) - ^
  4. 00:20:569 (4) - same about downbeat here, you could use the slider earlier in the combo to make the downbeat clickable most of them are intentional and i intend to keep it that way. i think they are fitting
  5. 00:38:324 (3,4) - blankets look nice, but especially cause of the reverse might cause confusion for beginners. cause they might get the ends mixed up and hit the wrong one. so, rotaing and moving 4 slightly improves readability and movement - this certain pattern appears frequently, i think it is fine lol
  6. 00:51:793 (2,3) - I don't wanna be nitpicking, but this blanket.. :c look cool to me
  7. 01:08:936 (5) - example of a downbeat you should emphasize (please? ;_; ) same as above~
  8. 01:26:079 (4,1) - I'd move the NC from 1 to 4, cause you'll get 2 3-long combos then. which looks more consistent than a 4 plus a 2-long combo might look more consistent but its just weird plain ncing with no adherence to music imo
  9. 01:41:997 (3,4) - same as 00:38:324 (3,4) - asdf
  10. 01:46:895 (3,4) - ^ fghj
  11. 02:27:303 (6) - clickable downbeat, please ;o; jkl;
  12. 02:38:171 (1,2) - imo, with all the overlapping objects and high bpm the diff is hard enough for an Easy, you might want to avoid switching between red and white ticks to keep this as readable as possible for beginners. just end 1 on the next or previous red tick im very very extremely super tremendouly sure this is pretty much the only way to play this rhythm. its just red tick soudns everywhere, believe i've tried simplifying it with more white ticks but it just plays weird and doesn't make sense cuz the guitar is just so prominent. anyway its just the same sliders for like 10 seconds i think its k
  13. 03:05:262 (3) - downbeat >-< zcvb
  14. 03:21:181 (4,1) - move NC from 1 to 4 ghjm
  15. 03:26:691 (3,1) - same as 00:38:324 (3,4) - its k bruh
  16. 03:46:895 (5,1) - I know there's a good amount of time between the objects, but I can picture beginners that will be confused by it. please avoid this and place 1 differently ;-; i can't tho. 5 disappears before 1 appears, it doesn't make sense to DS it at all.
  17. 03:49:191 (1,2) - same as before, tick changes = meh. if you need any help with alternating the rhythm, feel free to ask me ingame, maybe I can help guitar is loud and on redtick so why not.
  18. 03:59:063 (1) - blue ticks are super tricky to play in non-standard modes, please let this start on the downbeat right after this. it makes life for other-mode-players a lot more enjoyable! sound is on red tick, spinner comes after. i dont think converts should matter when mapping a standard diff lol
Normal
  1. 01:29:752 (1) - why do you start using lower DS here? it's a little confusing. ;-; shit looks weird with 1.0x
  2. 01:43:069 (4) - sounds a little off, how about this - i don't like this, sounds more off to me
  3. 01:47:967 (4) - ^ ^
  4. 01:57:916 (5) - end this a white tick earlier and place a circle at 01:59:140 - it's much more fun to play ;-; i was never really fond of slider>circle rhythms lol, still don't really like it.
Hard
  1. 00:07:711 (2) - looks so out of place, try blanketing 00:08:936 (1) - , looks better and plays fine lol its jsut a ctrl+g copypaste, simple enough for me
  2. 01:22:099 (2,3,1) - more fun to play when unstacked. cause the previous reverse-slider makes you stay at the same place.. then this, too. >-< i hate moving triplets :<
  3. 01:53:630 (3) - ctrl+g, too not for this
  4. 02:27:762 (2,3) - I don't think the anti-jumps fit very well. cause the music isn't slowing down that much, I'd prefer regular spacing da vocals tho
that's it from me (for now), cause I'm dead-tired of listening to the song. sorry.
Hope I could help & good luck!

CDFA > thanks for modding~

CDFA wrote:

Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol
00:14:140 (1,2,3) - A (A meaning, of course "Jesus christ that jump was large") alrighty, followed the next pattern
00:20:569 (1,2) - ^ this is cool
01:28:375 (4,1) - ^. There's a lot of jumps like these. I get that its extra, but the jumps should still be fitting. this is cool
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set, i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning


insane:
00:56:232 (3) - clap on end of slider pls? ok

Normal:
I'd like you to make this so its not EHHIX. Try removing some notes or simplifying some patterns. i can justify this, i can do it. Normal and Hard are on the two seperate ends of the 'H' icon ratings. which is 2.25 - 3.75, where my normal and hard sits at 2.36 and 3.6 respectively. as much as i'd like a normal icon on my set i really think the normal plays simple enough as it is, which is why i'd refrain from further nerfing.

ye. Forum PM me when things are changed.

wops
Shohei Ohtani

handsome wrote:

[box=CDFA > thanks for modding~]

CDFA wrote:

Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol Well I suggest not having them in a row. Having them on every other note or something would be nicer.
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol I feel like if you're going to play with slider speeds, you'd use 0.7x for the beginning, 0.5x for this part, and 1.0x at the part where the 1.0x is currently is.
00:20:569 (1,2) - ^ this is cool it's cool to look at but it sucks balls to play.
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set, i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning
jesus christ how suicidal are people uhhh
[/spoilerbox]
wops
I usually leave my mods blank and stuff so that way you can make your own creative choices :P.

Responses within spoilerbox.

Same deal, foum PM after finishing

also rip in peace squirrel. Any reason her kds was denied?
Topic Starter
hehe

handsome wrote:

CDFA > thanks for modding~

CDFA wrote:

Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol Well I suggest not having them in a row. Having them on every other note or something would be nicer. well, okay, i'm not very good at hitsounding so there goes that
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol I feel like if you're going to play with slider speeds, you'd use 0.7x for the beginning, 0.5x for this part, and 1.0x at the part where the 1.0x is currently is. well uh i chose to just use 0.6 for both parts since it genuinely plays a little off with the large change between 0.7 and 0.5.
00:20:569 (1,2) - ^ this is cool it's cool to look at but it sucks balls to play. its only 4.6x ds jeez lol. jk reduced it a little bit i guess
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set, i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning
jesus christ how suicidal are people uhhh lol idk
wops
I usually leave my mods blank and stuff so that way you can make your own creative choices :P. i am unimaginative and retarded

Responses within spoilerbox.

Same deal, foum PM after finishing

also rip in peace squirrel. Any reason her kds was denied? a misunderstanding of some sort. she thought i didnt fix stuff so she called someone to deny kds :-(
Shohei Ohtani
Im still a little bit concerned about the difficulty of some jumps, but ill let that be the decision of the next BAT to look at this
Topic Starter
hehe

CDFA wrote:

Im still a little bit concerned about the difficulty of some jumps, but ill let that be the decision of the next BAT to look at this
oh god what do i do i haven't updated the mp3 oh no

WHAT DO

it'll be done asap, maybe in a day or 2 jk i no life its done
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