I'm referring more to the fact that at any given pp-value the DT maps will be significantly less complex than the nomod maps since they are much faster. HR maps are somewhere between DT and nomod in terms of complexity but make up for it by disallowing you to bullshit your way though sections with a lot of (on od7/8) 50's/100's and/or near mis-aims.
As far as complexity (still ambiguous), increasing the speed of a map doesn't really make it any more complex. More difficult, yes. You have to aim faster, tap faster, and read faster but it's fundamentally the same mapping of notes just sped up a bit. The mapping itself is just as complex under one bpm as it is under another. In this sense, I would say that DT is far less complex than HR/nomod of the same pp-value.
Note that there are outliers to these generalizations such as jump heavy maps. Very generally speaking though, the average complexity of maps increase as their nomod star difficulties increase.
As far as complexity (still ambiguous), increasing the speed of a map doesn't really make it any more complex. More difficult, yes. You have to aim faster, tap faster, and read faster but it's fundamentally the same mapping of notes just sped up a bit. The mapping itself is just as complex under one bpm as it is under another. In this sense, I would say that DT is far less complex than HR/nomod of the same pp-value.
Note that there are outliers to these generalizations such as jump heavy maps. Very generally speaking though, the average complexity of maps increase as their nomod star difficulties increase.