*No comment/blue = Fixed *Red = keep
Rtyzen wrote:
Hiii there, from my queue
Blue means personal opinion[Easy]
- 00:14:949 (1) - NC move to 00:14:361 (2)
- 00:17:302 (1) - NC move to 00:16:714 (3)
- 00:19:655 (1) - NC move to 00:19:067 (3)
- 00:38:332 (1) - ^ 00:37:890 (4)
- 00:40:684 (1) - ^ 00:40:243 (3)
- 01:08:920 (1) - ^ 01:08:479 (4)
- 01:11:567 (1) - ^ 01:10:832 (4)
- Diff is pretty good so only NC mods here Also easy MIGHT be abit too hard since easy is supposed to be below 1.5 stars.
[Normal]
- 00:13:184 - Add note here?nope, wanna keep it steady
- 00:13:773 (1) - Remove NC
- 00:14:949 (1) - NC move to 00:14:361 (2)
- 00:17:302 (1) - NC move to 00:16:714 (3)
- 00:19:655 (1) - ^ 00:19:067 (3)
- 00:22:008 (1) - ^ 00:21:714 (4)
- 00:24:361 (1) - Remove NC
- 00:25:537 (1) - NC move to 00:25:243 (2)
- 00:40:096 (4) - Clap on head move to the reverse arrowsure
- 00:45:390 (1) - NC move to 00:44:949 (5)
- 01:01:861 (1) - ^ 01:01:420 (3)
- 01:04:214 (1) - ^ 01:03:773 (4)
- 01:11:273 (1) - ^ 01:10:832 (5)
[Hard collab]
- 00:20:537 (5) - NC
- 00:31:420 (5) - NC
- 00:32:596 (1) - Remove NC(you decide)
- 00:45:390 (1) - NC move to 00:44:949 (8)
- 00:50:096 (1) - ^ 00:49:655 (6)
- 01:01:861 (1) - ^ 01:01:420 (8)
- 01:05:979 (3) - Make it one circle and one reverseit kinda plays the same, but I like mine better so I'll keep this one owo
- 01:12:449 (7) - NC
[Fly!!]
- I couldn't find anything on this diff besides the NC stuff I mentioned in the previous diffs. And I think some of those triangle jumps might be abit intense for 204 BPM but then again it's supposed to be an extra right?
That's it from me, feel free to ignore the NC stuff if some of those were meant to be like that. Quite good mapset, hope it gets ranked soon~
Good luck!~ Thank you very much! I have fixed some NCs though I kinda forgot which one is the original x_x Thank you very much!
jinhang_ang wrote:
From my queueEasy1. 00:33:773 (1) - Short spinner, better use a slider. Because if your Easy is aimed at beginners, they will just - "what?" then get a 50 for it lol.sure fixedNormal1. 00:56:714 (1) - Something like the slider is too short or too slow, it looks like a stub instead of a slider. Don't slow down at the moment. It really looks like two overlapping circles lol. ya sure!
2. 01:01:420 (3) - Well this really look like two circles. Make it faster to extend its lengthehh I guess it won't be a big problem imo.Hard1. 00:48:332 (3) - Put it's head on 00:47:743 (1) 's tail. Increases difficulty it's quite hard already, so I'll keep this ;w;Fly!1. 00:00:684 - The notes at the starting can be snapped closer since it's still not heating up, and speed up a little at 00:03:184.
2. 00:20:537 (4,1) - This blanket is almost perfect! Make it perfect please.
Done! Great map Hope to see it gets ranked Thank you for the mod and star <3!
Chyo-Kun wrote:
Requested in my modding queue : t/229105 General
- According to the Ranking Criteria, your background image is too big for 4:3 and too small for 16:9. Resize it to 1024x768 and it will be fine.
- Kiai times in this mapset are somewhat different in all the difficulties. I suggest making them precisely the same in every diff.
- The audio Lead-In is ~800ms in all difficulties. I highly suggest to change this to 2000, so you follow the ranking criteria guidelines.
Your hitsounds in the beginning are very loud compared to the song. I would suggest making two quick changes to make it sound overall better:
- 00:00:832 - Use 15% audio on this greenline. Sounds way better.
- 00:03:184 - The song is slowly getting louder. Add a greenline here with 20% audio.
Those changes should be applied to all your difficulties.Easy
- 00:24:214 Unsnapped green line
- 00:27:890 (3) - Unnecessary clap
- 00:28:920 Unsnapped green line
- 00:33:773 (1) - A finish would sound better than a clap in this difficulty. Why? Because in the song there are 3 clap-like sounds and in your spinner you can have only one. So instead of having only one clap, add one finish which sounds fine.sure
- 00:52:596 (1) - Add a finish to this spinner? (Keep the clap)removed this one lol
- 01:13:773 (1) - ^ Same thing but this time keep the whistle
- 01:28:773 (1) - Add a clap to this beat, but keep the finish.
Normal
- 00:07:890 (1) - Mhh.. Listen to how whistle+clap would sound on this beat and then decide if you want to add it or not. Because I think there should be a clap, but the vocal goes up,so a whistle is an option aswell.whistle it is then
- 00:24:214 - Unsnapped green line
- 00:56:714 (1) - I don't really like how this slider is shaped.. I see the effect you want to achieve there, but I still think that a normal straight slider would be betterI can't think of something better atm lol
- 01:01:420 (3) - ^
- 01:29:067 (1) - Add a clap to this beat (Keep the finish)
Hard Collab
- 00:23:920 (1,2,3) - In my opinion this jump is a little too "Cruel" considering that we're just at the beginning of the map. Consider reducing the distance between the beats. (Just an opinion, you can keep it like this if you want).sure I've change this, thanks
- 00:24:214 - Unsnapped green line
- 00:26:714 (1) - Mh.. Does this slider have any reason to be shaped up like this? It's not very good-looking among all the other different ones..
- 00:28:920 - Unsnapped green line
Fly!!
- 00:24:214 - Unsnapped green line
- 00:28:920 - ^
- 00:38:920 (3) - This slider touches the healtbar. I suggest moving the whole pattern down by a littleya
- 01:16:567 (4) - NC To help the player distinguish the two triangle jumps
- 01:28:331 (4) - ^
- 01:28:773 (7) - ^^ fixed
I hope this helped your map. 頑張って!Thank you for the mod!
_Stan wrote:
hi from my Q
[Easy]
check AImod
00:15:979 (2) - (456,184)
00:19:655 (1) - the ending point of slider move to (260,328)
01:03:773 (4) - (272,324)
my suggestion is in EZ you'd better not grab vocals, try to grab rhythm or the drums. Cuz not everybody know the rhythm of vocals. As for someone who listen the song first time, they probably do not understand the rhythm of vocals, but everybody knows the rhythm of drums. So, this is only my suggestion.
[Normal]
check AImod
00:05:243 (6,1) - and 00:07:302 (2,1) - why their DS is different?they have different SVs
00:43:626 (2,3,4) - ^
00:45:390 (1,2,3,4) - ^^
01:00:684 (2,3) - up the DS
01:04:214 (1,2,3) - different DS
01:25:832 (2) - move the ending point of slider to(332,290)
[Hard Collab]
00:15:390 (2,3,4) - DS....
00:15:684 (4,5) - why?
00:20:832 (7,8) - DS
00:20:832 (7,8) - there, DS is reasonable, but I didn't understand 00:23:037 (4,5) -
00:28:184 (3,4) - DS
00:48:332 (3,6) - overlap
01:04:802 (8,9,1) - the sound here didn't crescendo, keep same DS?
[Fly]
00:11:420 (1,2) - and 00:12:596 (1,2) - same rhythm, but different DS?I kinda like the flow, so I'll keep this
01:06:420 - there's drum is fast, you can make 4 notes to reflect it chz the diff is hardest
01:10:831 (3,4,5) - DS should be same
good luck~ Thanks for the mod~
and as for Chippy, I have also applied all of your hitsounding suggestions, thank you very much for those! as for other things, I can reply you ingame in case you want to, I just forgot which I fix and didn't due to lots of fixing at once, deeply sorry for that x_xKazamastar11 wrote:
Mod Request From Kazamastar’s Modding Queue
Hello, AnreFM !
Thank’s for calling me to mod your beatmap
Let’s get started..Easy00:07:302 – add circle,
00:09:655 (2) - ^,eh no, it's quite hard for Easy as it already is
00:12:596 (1) – you don’t need this ‘New Combo’ (I think?)stanzass
00:57:155 (1,2,1,2) – change them to a slider (per-combo)Normal01:29:067 (1) – remove finish.eh whyHard CollabPerfect chart, nothing to mod Fly!That’s All AnreFM ! Good luck !Thank you for the mod!I think you must change some slider with Stream, Why ? Because it’s Expert diff
And thanks again for the mods guys! You guys rock!