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SPYAIR - Imagination

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Topic Starter
AnreFM
This beatmap was submitted using in-game submission on Thursday, December 25, 2014 at 6:22:25 AM

Artist: SPYAIR
Title: Imagination
Source: ハイキュー!!
Tags: tv size haikyu haikyuu opening collaboration alpacacokelat
BPM: 204
Filesize: 16225kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.59 stars, 102 notes)
  2. Fly!! (4.35 stars, 294 notes)
  3. Hard Collab (3.54 stars, 236 notes)
  4. Normal (2.21 stars, 162 notes)
Download: SPYAIR - Imagination
Download: SPYAIR - Imagination (no video)
Information: Scores/Beatmap Listing
---------------

Haikyuu! Opening 1

Mapset by AnreFM
  1. Easy : Done
  2. Normal : Done
  3. Hard Collab : Done with AlpacaCokelat
  4. Fly!! : Done

Collab Parts
  1. 00:00:832 - - 00:05:464 - AlpacaCokelat
  2. 00:05:537 - - 00:14:876 - AnreFM
  3. 00:14:949 - - 00:19:582 - AlpacaCokelat
  4. 00:19:655 - - 00:24:287 - AnreFM
  5. 00:24:361 - - 00:30:170 - AlpacaCokelat
  6. 00:30:243 - - 00:34:876 - AnreFM
  7. 00:34:949 - - 00:45:317 - AlpacaCokelat
  8. 00:45:390 - - 00:57:082 - AnreFM
  9. 00:57:155 - - 01:01:787 - AlpacaCokelat
  10. 01:01:861 - - 01:06:493 - AnreFM
  11. 01:06:567 - - 01:13:552 - AlpacaCokelat
  12. 01:13:626 - - 01:29:067 - AnreFM

Special Thanks!
  1. Irre Kloyd and Sieg for the icons! Love you all!
  2. AlpacaCokelat for the Collab
  3. Umi for the high quality video!
  4. Background Source
  5. All modders and everyone who gave their stars!
  6. You for playing! :3
This won't happen without all your help, thank you very much everyone!


enjoy the BG map!
jyu
drop comment
Arlecchino

AlpacaCokelat wrote:

drop comment
Topic Starter
AnreFM

-[ Asuna ]- wrote:

AlpacaCokelat wrote:

drop comment
captin1

AlpacaCokelat wrote:

drop star
Arlecchino
\o/ easy dong ato normal.. :3 kalo voleh..

lagian saya gk pro mapping std
Topic Starter
AnreFM

captin1 wrote:

AlpacaCokelat wrote:

drop star
omg rip captin's star <33

-[ Asuna ]- wrote:

\o/ easy dong ato normal.. :3 kalo voleh..

lagian saya gk pro mapping std
aku buat sendiri deh kayaknya, kalo ntar brubah pikiran aku bilangin lol
Trust
nishinoya<3

gogo
Topic Starter
AnreFM

Trust wrote:

nishinoya<3

gogo
aaaa Trusttt, thank you for the star!! <3333
HabiHolic
Star!
Topic Starter
AnreFM

HabiHolic wrote:

Star!
Thanks Habii <333

gotta finish this soon welp

EDIT: Yay finished!
Umi
i would call the hardest diff "Fly" or "Tobe" :P good luck for rank.

Also here a better video > http://puu.sh/amnYq/9f1ca52031.zip :3
Topic Starter
AnreFM

Umi wrote:

i would call the hardest diff "Fly" or "Tobe" :P good luck for rank.
Thanks, I'll consider changing it as I also kinda threw the diff name out of nowhere in a hurry :p Thank you for the support Umi-chan, I'll try my best! :D
Frostings
Hi there ~
From my queue

I will try to tackle the big problems while ignoring little details

[General]
Such a hard difficulty spread ;w;
Your E/N/H are quite hard for their difficulties, while Insane is relatively easy
Try to be mindful of creating a balanced set in your maps


[Dreams]

00:13:332 (3) - This note is quite hard to read because of the spacing. If I concentrate I can hit it, but the feeling is quite awkward when I play it.
Maybe either increase the spacing to make it more noticeable as 1/1 instead of 1/2, or stack (2) and (3)

01:28:773 (7,8,9) - I know you want to make a similar pattern to before, but I think putting jumps here emphasizes these hits better than stacking them. Maybe consider ~


[Hard Collab]

To be honest, This is harder for me to play than your Dreams difficulty
The jumpy patterns combined with a slow slider velocity makes the flow a little bit awkward, plus your approach rate is low so that many objects appear on the screen at once

AR+1 fits the map much better <- highly highly recommend

Also big jumps you should try to make a little bit smaller because many Hard players won't be able to play this song well

For example there are certain jumps that may be better kept at a consistent DS

00:15:979 (5,6,7) -
01:08:920 (1,2,3,4,5,6) -
01:14:067 (2,3,4) -
etc.

[Normal]

00:27:008 (1,2,3,4,5,6,7,8,9,10,11,12,13) - you might have forgotten some NC here :P

00:35:979 (2) - also NC recommend for start of kiai

01:29:067 (1) - I recommend unstacking this circle. This is the only time you have a stacked 1/1 beat which is confusing spacing for this difficulty.
Plus it's the very last note, and might make some people mad if they miss :roll:

[Easy]

You should try to avoid many 1/2 sliders in Easy difficulties. They're very hard to play for beginners
such as:
00:36:714 (2,4) -
00:40:243 (3,2) -
etc.
Imagine being a new player and seeing all those little sliders T_T
In Easy I suggest you listen for the very strong beats and map only those, while ignoring any complicated vocals


Good luck ! :)
Topic Starter
AnreFM

Frostings wrote:

Hi there ~
From my queue

I will try to tackle the big problems while ignoring little details

[General]
Such a hard difficulty spread ;w;
Your E/N/H are quite hard for their difficulties, while Insane is relatively easy
Try to be mindful of creating a balanced set in your maps


[Dreams]

00:13:332 (3) - This note is quite hard to read because of the spacing. If I concentrate I can hit it, but the feeling is quite awkward when I play it.
Maybe either increase the spacing to make it more noticeable as 1/1 instead of 1/2, or stack (2) and (3)sure, fixed

01:28:773 (7,8,9) - I know you want to make a similar pattern to before, but I think putting jumps here emphasizes these hits better than stacking them. Maybe consider ~yeah, created another jumpy pattern between them. fixed!


[Hard Collab]

To be honest, This is harder for me to play than your Dreams difficulty
The jumpy patterns combined with a slow slider velocity makes the flow a little bit awkward, plus your approach rate is low so that many objects appear on the screen at once
AR+1 fits the map much better <- highly highly recommend

Also big jumps you should try to make a little bit smaller because many Hard players won't be able to play this song well

For example there are certain jumps that may be better kept at a consistent DS

00:15:979 (5,6,7) -
01:08:920 (1,2,3,4,5,6) -
01:14:067 (2,3,4) -
etc.

yeah I do realize that this difficulty is somewhat harder to play than Insane due to some stuffs. I have also removed some jumps(MUCH of them) and also increased the AR by 1. Thanks!

[Normal]

00:27:008 (1,2,3,4,5,6,7,8,9,10,11,12,13) - you might have forgotten some NC here :Pwoops! fixed.

00:35:979 (2) - also NC recommend for start of kiaiya

01:29:067 (1) - I recommend unstacking this circle. This is the only time you have a stacked 1/1 beat which is confusing spacing for this difficulty.
Plus it's the very last note, and might make some people mad if they miss :roll:lol sure

[Easy]

You should try to avoid many 1/2 sliders in Easy difficulties. They're very hard to play for beginners
such as:
00:36:714 (2,4) -
00:40:243 (3,2) -
etc.
Imagine being a new player and seeing all those little sliders T_T
In Easy I suggest you listen for the very strong beats and map only those, while ignoring any complicated vocals

eh I do consider how I mapped on every diff, and I'm trying to make the rhythm from the higher diff be simplified on the easier diff. If I mapped the Easy only on the heavy beat, it will create a very different rhythm than the Normal and the higher diffs, which I'd like to avoid as it creates confusion for the rhythm, even for experienced players. I do realize this Easy is not really beginner friendly, but this exactly is not in-passable for beginners. I hope you can understand! :>

Good luck ! :) <3
Thank you for the mod Frostings! <3

and also changed the diff name and HQ video by Umi(thank you <3)!!
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


Karena request pake Bahasa, jadi oke deh `3`
[General]

  • Yay Haikyuu!! \w/
  1. Kalau mau, tambahkan 'Karasuno' sama karakter utama yang lain ke tags
  2. Ganti titlenya ke 'イマジネーション' (baca: Imagination) dan tambahi (TV Size) dibelakangnya karena lagu ini kan OP di animenya `3`, kaya gini
  3. Ane saranin 'Enable Countdown' sama 'Letterbox during breaks' diilangin aja centangnya
[Easy]
Sip deh

[Normal]
  1. 00:26:420 (3) - aku saranin ini dijaiin slider biasa aja, jangan reverse slider, emang sih ada beat yang keras pas akhirnya, tapi beneran ga cocok deh, lagian itu juga ga ngikuti pattern karena sebelumnya kamu ikutan suara penyanyinya, tapi ga dikuti ya ga masalah ko
  2. 00:28:773 (4) - ini ga cocok juga, harusnya beatnya itu di red tick sebelum ini
  3. 00:31:126 (5) - sama kaya yang pertama
  4. 00:48:920 (3) - mungkin ini bisa dipanjangin sampe 00:49:361 -, dan 00:49:361 (4) - dihapus. coba pertimbangkan dulu
  5. 01:01:420 (3) - kalo didenger-denger sih ini enak dibuat reverse slider tapi dimulai dari 01:01:273 -
[Hard Collab]
  1. 00:20:537 (5) - kasih NC mungkin?
  2. 00:35:096 - 00:35:243 - mungkin karena ini sudah Hard, ane saranin di dua waktu itu kasih 2 circle di masing2 waktu di x: 256 y: 192
  3. 00:59:067 (4,5) - ini spacenya dijauhin dikit aja, beda sama sebelumnya yang memang beda 2 tick, ini beda 4 tick
  4. 01:10:684 (7) - mungkin ini di remove aja, coba di dengerin ulang
  5. 01:13:479 (10,11) - mungkin ini di ctrl + g aja biar gameplaynya lebih enak
  6. 01:27:743 (1) - ga butuh di NC ini
[Fly!]
Saran buat judulnya, tanda serunya dikasih dua aja, kaya judul animenya :P
  1. 00:05:243 (7) - mungkin ini dijauhin aja dari 00:04:655 (6) - biar jump gitu (kalo mau)
  2. 00:14:582 - biar impact, kasih circle disini... tapi ga penting sih
  3. 01:06:199 - 01:06:493 - kalo mau lagi, ini dijadiin stream aja `3`)
\w/, Good luck, and go go for ranked \w/
Lanturn
Oh I was totally sniped out by ichia7x who I can't even understand.

Go go anyways :3

PS. Do NOT use (TV Size) as there isn't any official listings with it!
Ichigaki

Lanturn wrote:

Oh I was totally sniped out by ichia7x who I can't even understand.

Go go anyways :3

PS. Do NOT use (TV Size) as there isn't any official listings with it!
Hmmm, sorry about that... i don't understand about this :(
Topic Starter
AnreFM

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


Karena request pake Bahasa, jadi oke deh `3`biar gak sok english :p
[General]

  • Yay Haikyuu!! \w/\o/
  1. Kalau mau, tambahkan 'Karasuno' sama karakter utama yang lain ke tagsgak suka excessive tags, jadi aku diemin aja dulu owo
  2. Ganti titlenya ke 'イマジネーション' (baca: Imagination) dan tambahi (TV Size) dibelakangnya karena lagu ini kan OP di animenya `3`, kaya ginioiya kok bisa lupa-_-
  3. Ane saranin 'Enable Countdown' sama 'Letterbox during breaks' diilangin aja centangnya lupa juga ini lol orz
[Easy]
Sip deh:3

[Normal]
  1. 00:26:420 (3) - aku saranin ini dijaiin slider biasa aja, jangan reverse slider, emang sih ada beat yang keras pas akhirnya, tapi beneran ga cocok deh, lagian itu juga ga ngikuti pattern karena sebelumnya kamu ikutan suara penyanyinya, tapi ga dikuti ya ga masalah kobeatnya trlalu heavy buat didiemin, lagian gampang kok buat digrasp rhythmnya~
  2. 00:28:773 (4) - ini ga cocok juga, harusnya beatnya itu di red tick sebelum ininfikutin beat inti ini
  3. 00:31:126 (5) - sama kaya yang pertama^
  4. 00:48:920 (3) - mungkin ini bisa dipanjangin sampe 00:49:361 -, dan 00:49:361 (4) - dihapus. coba pertimbangkan duluhmm, lbih suka yg disini, keep dulu~
  5. 01:01:420 (3) - kalo didenger-denger sih ini enak dibuat reverse slider tapi dimulai dari 01:01:273 -
[Hard Collab]
  1. 00:20:537 (5) - kasih NC mungkin?lol fixed
  2. 00:35:096 - 00:35:243 - mungkin karena ini sudah Hard, ane saranin di dua waktu itu kasih 2 circle di masing2 waktu di x: 256 y: 192nggak, spinnya juga trlalu sbentar
  3. 00:59:067 (4,5) - ini spacenya dijauhin dikit aja, beda sama sebelumnya yang memang beda 2 tick, ini beda 4 tick
  4. 01:10:684 (7) - mungkin ini di remove aja, coba di dengerin ulang
  5. 01:13:479 (10,11) - mungkin ini di ctrl + g aja biar gameplaynya lebih enakgak deh, keep ;w;
  6. 01:27:743 (1) - ga butuh di NC inifixed~
[Fly!]
Saran buat judulnya, tanda serunya dikasih dua aja, kaya judul animenya :PNice!
  1. 00:05:243 (7) - mungkin ini dijauhin aja dari 00:04:655 (6) - biar jump gitu (kalo mau)
  2. 00:14:582 - biar impact, kasih circle disini... tapi ga penting sihgak ada beat apa2 disana '^'
  3. 01:06:199 - 01:06:493 - kalo mau lagi, ini dijadiin stream aja `3`)hmm nggak deh, ntar aneh sndiri stream disini aja ><
\w/, Good luck, and go go for ranked \w/
Thanks for the mod Ichia~~ :D

Lanturn wrote:

Oh I was totally sniped out by ichia7x who I can't even understand.

Go go anyways :3

PS. Do NOT use (TV Size) as there isn't any official listings with it!
thank you Lanturn~ >v<
xChippy
Yo Anre ~~ :3
Random mod~

Unrankable
Recommended
Suggestions

[General]
  1. Your Preview Point is unsnapped! make sure to snap it accordingly
  2. Add an audio-lead in? 1000 will be sufficient.
  3. I suppose you could add some more tags like ''TV size'' (as it is an TV size song) and ''Production I.G'' (The studio)
  4. Change the title to ''イマジネーション'' ? and ofc keep romani as is.
  5. Add another ''!'' to Fly ? As it is Haikyuu!! xD Why you ninja me www
  6. Also might want to untick these in all diffs:

[Fly!]
  1. 00:14:361 (3) - How about adding a drum clap here? fits with the drum playing there
  2. 00:20:537 (4) - move a bit up, around 124|98 to fix the blanket
  3. 00:24:949 (2) - Considering the music the clap should be on the end instead of the head
  4. 00:26:714 (1) - Consider adding a whistle here on the head to emphasize the strings
  5. 00:32:302 (4) - Really loud cymbal crash on the head, so consider adding a finish here
  6. 00:32:596 (5) - Missing NC?
  7. 00:33:773 (1,1) - This one is reaaaaaly tricky imo, considering the length of the spinner and bpm making this 1/4 really hard imo consider doing something else, also because you utilized a spinner here makes this pattern feel incomplete imo 00:32:596 (5,6,7,8,9,10) -
  8. 00:34:949 (1) - Try normal sample set? fits better imo
  9. 00:38:773 (2) - Move this a bit down to around 67|77 to fix the blanket
  10. 00:40:684 (1) - move this a bit more away from the previous note and closer to the next note? A jump from (4) to (1) makes more sense than a jump from (1) to (2) from a musical standpoint
  11. 00:48:184 (2) - add a whistle on the end here ? to stay consistent with 01:09:361 (2) -
  12. 00:49:214 (2) - Is the clap on the end intentional? imo it doesnt really fit tho :<. Adding claps on the head and end on this one 00:49:655 (3) - would be cooler
  13. 00:51:714 (2) - Whistle on the end ? for consistency with 01:12:890 (2) -
  14. 00:52:449 (1) - Imo you should add a finish on the end, the cymbal is really loud and its introducing the rapid drums, also to stay consistent with 01:13:773 (2) -
  15. 00:52:449 (1,2,3,4) - I recommend you here to switch the slider emphasize to the drums instead as they are clearly dominant. By doing something like this:

    You did the same here 01:13:626 (1,2,3,4,5) - which is pretty much the same.
  16. 00:56:126 (1) - Try a drum+clap here fits the music imo
  17. 01:01:861 (1) - Hmm imo a finish fits better here, there is a cymbal crash and also here it's pacing up again into the chorus so try it?
  18. 01:05:390 (1) - The cymbal here is exceptionally loud, soo imo a finish would fit here.
  19. 01:05:979 (1) - The NC feels a bit unneeded here, no change in the music nor any drastic changes in pattern or whatsoever, soo maybe remove it?
  20. 01:06:126 - The drum roll here is reaaaaly loud, imo its better to map this, as some players might feel uncomfy skipping this loud drum roll. My suggestion:
  21. 01:10:096 (1) - Add a whistle on the head? to stay consistent with 00:48:920 (1) -
  22. 01:17:302 (1) - Finish fits better considering the music imo :P
  23. 01:23:037 (1) - Finish on the head here? Loud distinct cymbal sound in comparison with the rest
  24. 01:27:890 (1,2) - Try ctrl+g on those two, this way the pattern compliments the music more as there is a jump from (5) to (1) to emphasize the loud
    finish. But preferably I'd do it like this for more comfortable flow but this one needs more work (multiple ctrl+g's) :
  25. 01:28:773 (7) - How about an NC here so it gives the Triangle a bit more form. or NC 01:29:067 (9) - as you did it on the lower diffs
    ~~~~
    Solid diff with great flow. Good job! It mostly has some blanket problems, if you need those poke me in-game~
[Hard]
  1. alot of NC inconsistency is present here, parts like 00:38:332 (3) - and 00:47:743 (1) - has the same worth but has inconsistent NC's imo its a bit weird :<
  2. Some hitsound suggestions in the Insane also applies for this diff
  3. Is there an SB coming or something? If not it would be cool to add into the creators words who did what ;) .
  4. 00:13:920 (2) - Missing clap on the end.
  5. 00:14:214 (3) - Same about the drum clap but here on the repeat
  6. 00:14:655 (4) - Missing clap
  7. 00:15:390 (2,3,4) - I see no need for this spacing inconsistency, so make this consistent?
  8. 00:15:979 (5,6) - Awkward because of the structure of both sliders which counters each other. Try something like this instead?
  9. 00:19:361 (2) - Same here
  10. 00:23:920 (1,2,3) - Make a perfect triangle by moving (3) to 378|182
  11. 00:24:361 (1) - Missing clap on the end
  12. 00:24:361 (1) - Unneeded reduce of spacing, it makes it awkward instead imo, around 432|268 will do.
  13. 00:26:714 (1) - Adding a whistle on the head would be cool to emphasize the strings.
  14. 00:28:184 (3) - Move to 380|56 to even out the spacing again, I see no need for a change ><
  15. 00:30:243 (2,3,4) - Try using the same hitsound pattern as 00:25:537 (2,3,4) - sounds alot cooler imo
  16. 00:33:773 (1) - Trying moving the spinner 1/2 beat later and add a note with a finish on 00:33:773 - this way it compliments the music alot better.
  17. 00:57:890 (2) - Remove the repeat? it emphasizes nothing significant also this way you can do the cool overlapping you did here 00:59:067 (4) -
  18. 00:59:508 (5) - add an NC?
  19. 01:18:332 (1) - Removing the repeat and making this a 1/1 slider would fit alot better imo. like you did here 01:19:508 (5) -
    ~~~~
    Again nice diff, Only the NC's are a bit worrysome tho.
[Normal]
  1. OD+1 to balance the spread
  2. Same about the hitsounds
  3. 00:01:861 (3,4) - Fix this blanket pls owo
  4. 00:16:126 (2) - Move this to 182|200 to fix the blanket? looks neater
  5. 00:25:537 (1) - Probably wanna remove the NC cuz ---> 00:30:243 (3) -
  6. 00:33:773 (1) - Same story about the spinner
  7. 01:17:890 (1) - No need for the NC imo, but if you want to emphasize the vocal doing Ooooh~ oooh~~ than how about doing an NC here 01:17:008 (3) - or rework the rythm a bit.
  8. 01:25:832 (2,3) - How about smth like this to follow the guitar a bit better

    ~~~~
    Really nice normal! Almost nothing to mention ;)
[Easy]
  1. Same story hitsounds
  2. idk if it's intentional or not but alot of blankets are off :<
  3. 00:36:714 (2) - Small spacing inconsistency
  4. 01:05:096 (2) - Finish on end
    ~~~~
    Nothing to say~~ :3
Poke me in-game if you have any questions or whatsoever owo
Nicee map and Good luck~~ :3
Ciyus Miapah
im here for my quickmod™ lololololol

[Fly]
No deathstream, no thrill, no miss, no retries, looks like boring xD but this nice diff bro! suitable for newbie to learn insanes
(my suggestion use AR8 makes this map is harder to play, and makes it easier to use Double time mod → AR9.6)


00:00:684 - seems this is the start note! check that note like this http://puu.sh/areWd/e659becfa1.jpg
00:05:243 (7) - new combo this (keep distance consistent)
00:13:699 - add circle xD
00:14:655 (4,1) - stream or triplet pls
00:32:596 (5) - new combo
00:56:861 - add circle and stack with 00:57:155 (1) - *nevermind, im just not looking next pattern
01:07:008 (2,3) - make it like this http://puu.sh/arfsP/44e8d5bc8c.jpg, ver consistant with 01:07:743 (1,2,3) - combo

okay the overall of this map is good, but just one thing i want → little overmapping it better i think
see ya, correct me if im wrong
kuroanchan


[Easy]
AR -1
00:52:596 (1) - try this
01:13:773 (1) - try this

[Normal]
AR -1
00:33:773 (1) - it will be good if you not put the spinner here, let it blank
01:14:949 (5) - NC

[Hard]
AR -1

sorry if too few, because nothing wrong for me :)
GL~
jyu
anre u eeq

ichia7x wrote:


[Hard Collab]
  1. 00:59:067 (4,5) - ini spacenya dijauhin dikit aja, beda sama sebelumnya yang memang beda 2 tick, ini beda 4 tick ayy intentional
  2. 01:10:684 (7) - mungkin ini di remove aja, coba di dengerin ulang ^

xChippy wrote:

[Hard]
  1. alot of NC inconsistency is present here, parts like 00:38:332 (3) - and 00:47:743 (1) - has the same worth but has inconsistent NC's imo its a bit weird :< aa sorry, didn't see that one. nc'ed 00:38:332 (3) -
  2. Is there an SB coming or something? If not it would be cool to add into the creators words who did what ;) . umm will leave that to anre
  3. 00:15:390 (2,3,4) - I see no need for this spacing inconsistency, so make this consistent? so it wouldn't be too denseok fix
  4. 00:15:979 (5,6) - Awkward because of the structure of both sliders which counters each other. Try something like this instead? fix
  5. 00:24:361 (1) - Unneeded reduce of spacing, it makes it awkward instead imo, around 432|268 will do. fix
  6. 00:28:184 (3) - Move to 380|56 to even out the spacing again, I see no need for a change >< didn't use DS lol fix
  7. 00:30:243 (2,3,4) - Try using the same hitsound pattern as 00:25:537 (2,3,4) - sounds alot cooler imo
  8. 00:57:890 (2) - Remove the repeat? it emphasizes nothing significant also this way you can do the cool overlapping you did here 00:59:067 (4) - fix
  9. 00:59:508 (5) - add an NC? fix
    ~~~~
    will leave hitsound suggestion to anre /bitchslapped
thank you for mod guys!! :)
Baka94
Here is the NM:

All other difficulties exept for easy are already very good and I didn't find anything to modify in them. Here is what I'd change about easy easy:
Difficulty feels good but you used way too many sliders. Consider changing some of them to circles. Also short sliders like this one 00:36:714, imo, shouldn't be used on easy. Change those so that you have circle at the start of the slider and nothing at the end of it.
SeNoZinD
From the Rakutenshi modding queue~ (SeNoZinD

General
Well done, and nice choice of song :D
Not much to improve imo

Easy
The space between 00:27:890 (3) - and 00:29:067 (1) - feels out of rhythm, consider adding a circle at 00:28:773 -
00:58:332 (2) - Maybe shouldn't overlap with 01:00:684 (2) - ?


Normal
00:13:184 - add a circle here
00:54:802 (7) - add NC here instead of 00:54:949 (1) -


Hard Collab
00:59:067 (4) - Ctrl-G maybe?


Fly!!
00:14:067 (2) -Ctrl-G?
00:26:420 (5) -^^Ctrl-G maybe?
01:04:655 (2) - ^^^ Flippity flip
01:03:920 (4) - ^^^^the flip is real
Yuthuil
Easy:

00:14:949 (1,2) - The fact that one is longer than the other is slightly creepy.
00:52:596 (1) - you should map this part.
01:00:684 (2) - change this to this [url]puu.sh/arUCv/4adcc37443.jpg[/url]
01:05:096 (2) - add reverse arrow?
01:13:773 (1) - start this here - 01:14:666.
01:28:773 (1) - reverse arrow.

Normal:

01:17:890 (1) - this was blocked by my score bar.

Hard:

00:08:920 (3) - this was blocked by my score numbers.
I was thinking the drain is too high.


Sorry for the lousy mod :(
kumoko
:D :D :D :D :D :D :D :D :D :D :D :D
nice map!!!!!!!!!!
Topic Starter
AnreFM
Mass Replies~

Fort wrote:

im here for my quickmod™ lololololol

[Fly]
No deathstream, no thrill, no miss, no retries, looks like boring xD but this nice diff bro! suitable for newbie to learn insanes
(my suggestion use AR8 makes this map is harder to play, and makes it easier to use Double time mod → AR9.6)


00:00:684 - seems this is the start note! check that note like this http://puu.sh/areWd/e659becfa1.jpgehh no, wanna keep it quiet at the start
00:05:243 (7) - new combo this (keep distance consistent)not really necessary, the antijump is quite readable without NC
00:13:699 - add circle xDsure, let's see how this goes
00:14:655 (4,1) - stream or triplet plsnope, nothing's in the background to indicate any of those, would be overmapping
00:32:596 (5) - new comboya
00:56:861 - add circle and stack with 00:57:155 (1) - *nevermind, im just not looking next patterndid something here
01:07:008 (2,3) - make it like this http://puu.sh/arfsP/44e8d5bc8c.jpg, ver consistant with 01:07:743 (1,2,3) - combonope doesn't look really good, it will also dampen the flow

okay the overall of this map is good, but just one thing i want → little overmapping it better i thinkuhh nope? I don't really like overmap :/
see ya, correct me if im wrong
Thank you for the mod Fort~ :D

kuroanchan wrote:



[Easy]
AR -1eh the song is quite fast, reducing AR won't do good :(
00:52:596 (1) - try this
01:13:773 (1) - try this

[Normal]
AR -1^
00:33:773 (1) - it will be good if you not put the spinner here, let it blankeh why not? The vocal is quite heavy there owo
01:14:949 (5) - NCohiya lol fixed

[Hard]
AR -1^

sorry if too few, because nothing wrong for me :)
GL~
Thank you for the mod Kuroanchan~ :)

Baka94 wrote:

Here is the NM:

All other difficulties exept for easy are already very good and I didn't find anything to modify in them. Here is what I'd change about easy easy:
[notice]Difficulty feels good but you used way too many sliders. Consider changing some of them to circles. Also short sliders like this one 00:36:714, imo, shouldn't be used on easy. Change those so that you have circle at the start of the slider and nothing at the end of it.
I don't know, but I'm actually perfectly fine with this slider, using a circle only will form a hard to read rhythm- trasitioning from white tick to red tick, and this is my main reason for using a slider.The shortness isn't a big problem as it is actually a 1/2 beat rhythm - a shorter 1/1 beat, which should be very easy to grasp even for beginners. I hope you(and other modders) would understand owo. Thanks for your opinion though, Baka94 :D

SeNoZinD wrote:

From the Rakutenshi modding queue~ (SeNoZinD

General
Well done, and nice choice of song :D\:D/
Not much to improve imo

Easy
The space between 00:27:890 (3) - and 00:29:067 (1) - feels out of rhythm, consider adding a circle at 00:28:773 - yeah, I noticed this too while mapping and was torn between inserting a circle or left it blank. Added now!
00:58:332 (2) - Maybe shouldn't overlap with 01:00:684 (2) - ?intended to be a stack actually lol. Fixed!


Normal
00:13:184 - add a circle herei want to add a pause effect here, so I'll keep this one
00:54:802 (7) - add NC here instead of 00:54:949 (1) - eh the stanza and the heavy beat is actually here, I'll keep this one


Hard Collab
00:59:067 (4) - Ctrl-G maybe?


Fly!!
00:14:067 (2) -Ctrl-G?I wanna add a continuing pattern instead of a jump here, so keep owo
00:26:420 (5) -^^Ctrl-G maybe?the jump would be too big compared to the other notes on this section ><
01:04:655 (2) - ^^^ Flippity flip
01:03:920 (4) - ^^^^the flip is realxD
Thank you for the mod SeNoZinD \:D/

Yuthuil wrote:

Easy:

00:14:949 (1,2) - The fact that one is longer than the other is slightly creepy.ehh it's okay tho right xD
00:52:596 (1) - you should map this part.umm was intending to emphasize the ascending drum on the background, sorry if it seemed lazy><
01:00:684 (2) - change this to this [url]puu.sh/arUCv/4adcc37443.jpg[/url]nope, I'm following the drum here
01:05:096 (2) - add reverse arrow?it will sound a bit weird and deosn't fit with the song owo
01:13:773 (1) - start this here - 01:14:666.
01:28:773 (1) - reverse arrow.

Normal:

01:17:890 (1) - this was blocked by my score bar.uhh it's not? it may looked like it in editor, but it's still quite far from the scorebar when played ovo

Hard:

00:08:920 (3) - this was blocked by my score numbers. ^
I was thinking the drain is too high.sure, reduced by 1


Sorry for the lousy mod :(no no it isn't >v<~
Thank you for the mod Yuthuil :D

kumoko wrote:

:D :D :D :D :D :D :D :D :D :D :D :D
nice map!!!!!!!!!!
Thanks~ :D

I'll reply you later, Chippy \:'D/
Rtyzen
Hiii there, from my queue
Blue means personal opinion
[Easy]
  1. 00:14:949 (1) - NC move to 00:14:361 (2)
  2. 00:17:302 (1) - NC move to 00:16:714 (3)
  3. 00:19:655 (1) - NC move to 00:19:067 (3)
  4. 00:38:332 (1) - ^ 00:37:890 (4)
  5. 00:40:684 (1) - ^ 00:40:243 (3)
  6. 01:08:920 (1) - ^ 01:08:479 (4)
  7. 01:11:567 (1) - ^ 01:10:832 (4)
  8. Diff is pretty good so only NC mods here :P Also easy MIGHT be abit too hard since easy is supposed to be below 1.5 stars.

[Normal]
  1. 00:13:184 - Add note here?
  2. 00:13:773 (1) - Remove NC
  3. 00:14:949 (1) - NC move to 00:14:361 (2)
  4. 00:17:302 (1) - NC move to 00:16:714 (3)
  5. 00:19:655 (1) - ^ 00:19:067 (3)
  6. 00:22:008 (1) - ^ 00:21:714 (4)
  7. 00:24:361 (1) - Remove NC
  8. 00:25:537 (1) - NC move to 00:25:243 (2)
  9. 00:40:096 (4) - Clap on head move to the reverse arrow
  10. 00:45:390 (1) - NC move to 00:44:949 (5)
  11. 01:01:861 (1) - ^ 01:01:420 (3)
  12. 01:04:214 (1) - ^ 01:03:773 (4)
  13. 01:11:273 (1) - ^ 01:10:832 (5)

[Hard collab]
  1. 00:20:537 (5) - NC
  2. 00:31:420 (5) - NC
  3. 00:32:596 (1) - Remove NC(you decide)
  4. 00:45:390 (1) - NC move to 00:44:949 (8)
  5. 00:50:096 (1) - ^ 00:49:655 (6)
  6. 01:01:861 (1) - ^ 01:01:420 (8)
  7. 01:05:979 (3) - Make it one circle and one reverse
  8. 01:12:449 (7) - NC

[Fly!!]
  1. I couldn't find anything on this diff besides the NC stuff I mentioned in the previous diffs. And I think some of those triangle jumps might be abit intense for 204 BPM but then again it's supposed to be an extra right?

That's it from me, feel free to ignore the NC stuff if some of those were meant to be like that. Quite good mapset, hope it gets ranked soon~
Good luck!~ :D
Rirakusu
From my queue :D

Easy
1. 00:33:773 (1) - Short spinner, better use a slider. Because if your Easy is aimed at beginners, they will just - "what?" then get a 50 for it lol.

Normal
1. 00:56:714 (1) - Something like the slider is too short or too slow, it looks like a stub instead of a slider. Don't slow down at the moment. It really looks like two overlapping circles lol.

2. 01:01:420 (3) - Well this really look like two circles. Make it faster to extend its length.

Hard
1. 00:48:332 (3) - Put it's head on 00:47:743 (1) 's tail. Increases difficulty :)

Fly!
1. 00:00:684 - The notes at the starting can be snapped closer since it's still not heating up, and speed up a little at 00:03:184.

2. 00:20:537 (4,1) - This blanket is almost perfect! Make it perfect please.

Done! Great map :D Hope to see it gets ranked :)
Chyo-Kun
Requested in my modding queue : t/229105

        General


  1. According to the Ranking Criteria, your background image is too big for 4:3 and too small for 16:9. Resize it to 1024x768 and it will be fine.
     
  2. Kiai times in this mapset are somewhat different in all the difficulties. I suggest making them precisely the same in every diff.
     
  3. The audio Lead-In is ~800ms in all difficulties. I highly suggest to change this to 2000, so you follow the ranking criteria guidelines.
     
    Your hitsounds in the beginning are very loud compared to the song. I would suggest making two quick changes to make it sound overall better:
     
  4. 00:00:832 - Use 15% audio on this greenline. Sounds way better.
  5. 00:03:184 - The song is slowly getting louder. Add a greenline here with 20% audio.

    Those changes should be applied to all your difficulties.

    Easy



  6. 00:24:214 Unsnapped green line
     
  7. 00:27:890 (3) - Unnecessary clap
     
  8. 00:28:920 Unsnapped green line
     
  9. 00:33:773 (1) - A finish would sound better than a clap in this difficulty. Why? Because in the song there are 3 clap-like sounds and in your spinner you can have only one. So instead of having only one clap, add one finish which sounds fine.
     
  10. 00:52:596 (1) - Add a finish to this spinner? (Keep the clap)
     
  11. 01:13:773 (1) - ^ Same thing but this time keep the whistle
     
  12. 01:28:773 (1) - Add a clap to this beat, but keep the finish.
     

    Normal

     
     
  13. 00:07:890 (1) - Mhh.. Listen to how whistle+clap would sound on this beat and then decide if you want to add it or not. Because I think there should be a clap, but the vocal goes up,so a whistle is an option aswell.
     
  14. 00:24:214 - Unsnapped green line
     
  15. 00:56:714 (1) - I don't really like how this slider is shaped.. I see the effect you want to achieve there, but I still think that a normal straight slider would be better
     
  16. 01:01:420 (3) - ^
     
  17. 01:29:067 (1) - Add a clap to this beat (Keep the finish) 

    Hard Collab

     
     
  18. 00:23:920 (1,2,3) - In my opinion this jump is a little too "Cruel" considering that we're just at the beginning of the map. Consider reducing the distance between the beats. (Just an opinion, you can keep it like this if you want).
     
  19. 00:24:214 -  Unsnapped green line
     
  20. 00:26:714 (1) - Mh.. Does this slider have any reason to be shaped up like this? It's not very good-looking among all the other different ones..
     
  21. 00:28:920 - Unsnapped green line
     

    Fly!!

     
     
  22. 00:24:214 - Unsnapped green line
     
  23. 00:28:920 - ^
     
  24. 00:38:920 (3) - This slider touches the healtbar. I suggest moving the whole pattern down by a little
     
  25. 01:16:567 (4) - NC To help the player distinguish the two triangle jumps
     
  26. 01:28:331 (4) - ^
     
  27. 01:28:773 (7) - ^
     
     
     
     
    I hope this helped your map. 頑張って!
_Stan
hi from my Q

[Easy]
check AImod

00:15:979 (2) - (456,184)
00:19:655 (1) - the ending point of slider move to (260,328)
01:03:773 (4) - (272,324)

my suggestion is in EZ you'd better not grab vocals, try to grab rhythm or the drums. Cuz not everybody know the rhythm of vocals. As for someone who listen the song first time, they probably do not understand the rhythm of vocals, but everybody knows the rhythm of drums. So, this is only my suggestion.

[Normal]
check AImod

00:05:243 (6,1) - and 00:07:302 (2,1) - why their DS is different?
00:43:626 (2,3,4) - ^
00:45:390 (1,2,3,4) - ^
01:00:684 (2,3) - up the DS
01:04:214 (1,2,3) - different DS
01:25:832 (2) - move the ending point of slider to(332,290)

[Hard Collab]
00:15:390 (2,3,4) - DS....
00:15:684 (4,5) - why?
00:20:832 (7,8) - DS
00:20:832 (7,8) - there, DS is reasonable, but I didn't understand 00:23:037 (4,5) -
00:28:184 (3,4) - DS
00:48:332 (3,6) - overlap
01:04:802 (8,9,1) - the sound here didn't crescendo, keep same DS?

[Fly]
00:11:420 (1,2) - and 00:12:596 (1,2) - same rhythm, but different DS?
01:06:420 - there's drum is fast, you can make 4 notes to reflect it chz the diff is hardest
01:10:831 (3,4,5) - DS should be same

good luck~ :)
Topic Starter
AnreFM
Thank you very much for the mod guys! I will reply it as soon as I can, when I have more time ><

Thank you anyway! <3
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, AnreFM !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
00:07:302 – add circle,
00:09:655 (2) - ^,
00:12:596 (1) – you don’t need this ‘New Combo’ (I think?)
00:57:155 (1,2,1,2) – change them to a slider (per-combo)
Normal
01:29:067 (1) – remove finish.
Hard Collab
Perfect chart, nothing to mod 
Fly!
I think you must change some slider with Stream, Why ? Because it’s Expert diff 
That’s All AnreFM ! Good luck !
yurunneram
Wheeeeeeeee~~~ ~~~ ~~~~

Gomene an kun O^O Yu chan hasn't modded in a while and well I conclude I can't mod this map of yours >.> So sorry

Alsho, mee outta kudosu so ima can't star spam jyur map ((_ _)) Another day >wO)/

And Easy and Normal's rhythm is almost exactly the same shame on you

Easy AR quite high oso

and dat BPM.......

Oh well

Sorry again

Bye
Topic Starter
AnreFM
*No comment/blue = Fixed *Red = keep

Rtyzen wrote:

Hiii there, from my queue
Blue means personal opinion
[Easy]
  1. 00:14:949 (1) - NC move to 00:14:361 (2)
  2. 00:17:302 (1) - NC move to 00:16:714 (3)
  3. 00:19:655 (1) - NC move to 00:19:067 (3)
  4. 00:38:332 (1) - ^ 00:37:890 (4)
  5. 00:40:684 (1) - ^ 00:40:243 (3)
  6. 01:08:920 (1) - ^ 01:08:479 (4)
  7. 01:11:567 (1) - ^ 01:10:832 (4)
  8. Diff is pretty good so only NC mods here :P Also easy MIGHT be abit too hard since easy is supposed to be below 1.5 stars.

[Normal]
  1. 00:13:184 - Add note here?nope, wanna keep it steady
  2. 00:13:773 (1) - Remove NC
  3. 00:14:949 (1) - NC move to 00:14:361 (2)
  4. 00:17:302 (1) - NC move to 00:16:714 (3)
  5. 00:19:655 (1) - ^ 00:19:067 (3)
  6. 00:22:008 (1) - ^ 00:21:714 (4)
  7. 00:24:361 (1) - Remove NC
  8. 00:25:537 (1) - NC move to 00:25:243 (2)
  9. 00:40:096 (4) - Clap on head move to the reverse arrowsure
  10. 00:45:390 (1) - NC move to 00:44:949 (5)
  11. 01:01:861 (1) - ^ 01:01:420 (3)
  12. 01:04:214 (1) - ^ 01:03:773 (4)
  13. 01:11:273 (1) - ^ 01:10:832 (5)

[Hard collab]
  1. 00:20:537 (5) - NC
  2. 00:31:420 (5) - NC
  3. 00:32:596 (1) - Remove NC(you decide)
  4. 00:45:390 (1) - NC move to 00:44:949 (8)
  5. 00:50:096 (1) - ^ 00:49:655 (6)
  6. 01:01:861 (1) - ^ 01:01:420 (8)
  7. 01:05:979 (3) - Make it one circle and one reverseit kinda plays the same, but I like mine better so I'll keep this one owo
  8. 01:12:449 (7) - NC

[Fly!!]
  1. I couldn't find anything on this diff besides the NC stuff I mentioned in the previous diffs. And I think some of those triangle jumps might be abit intense for 204 BPM but then again it's supposed to be an extra right?

That's it from me, feel free to ignore the NC stuff if some of those were meant to be like that. Quite good mapset, hope it gets ranked soon~
Good luck!~ :DThank you very much! I have fixed some NCs though I kinda forgot which one is the original x_x Thank you very much!

jinhang_ang wrote:

From my queue :D

Easy
1. 00:33:773 (1) - Short spinner, better use a slider. Because if your Easy is aimed at beginners, they will just - "what?" then get a 50 for it lol.sure fixed

Normal
1. 00:56:714 (1) - Something like the slider is too short or too slow, it looks like a stub instead of a slider. Don't slow down at the moment. It really looks like two overlapping circles lol. ya sure!

2. 01:01:420 (3) - Well this really look like two circles. Make it faster to extend its lengthehh I guess it won't be a big problem imo.

Hard
1. 00:48:332 (3) - Put it's head on 00:47:743 (1) 's tail. Increases difficulty :)it's quite hard already, so I'll keep this ;w;

Fly!
1. 00:00:684 - The notes at the starting can be snapped closer since it's still not heating up, and speed up a little at 00:03:184.

2. 00:20:537 (4,1) - This blanket is almost perfect! Make it perfect please.

Done! Great map :D Hope to see it gets ranked :)Thank you for the mod and star <3!

Chyo-Kun wrote:

Requested in my modding queue : t/229105

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;General


  1. According to the Ranking Criteria, your background image is too big for 4:3 and too small for 16:9. Resize it to 1024x768 and it will be fine.
    &nbsp;
  2. Kiai times in this mapset are somewhat different in all the difficulties. I suggest making them precisely the same in every diff.
    &nbsp;
  3. The audio Lead-In is ~800ms in all difficulties. I highly suggest to change this to 2000, so you follow the ranking criteria guidelines.
    &nbsp;
    Your hitsounds in the beginning are very loud compared to the song. I would suggest making two quick changes to make it sound overall better:
    &nbsp;
  4. 00:00:832 - Use 15% audio on this greenline. Sounds way better.
  5. 00:03:184 - The song is slowly getting louder. Add a greenline here with 20% audio.

    Those changes should be applied to all your difficulties.

    Easy



  6. 00:24:214 Unsnapped green line
    &nbsp;
  7. 00:27:890 (3) - Unnecessary clap
    &nbsp;
  8. 00:28:920 Unsnapped green line
    &nbsp;
  9. 00:33:773 (1) - A finish would sound better than a clap in this difficulty. Why? Because in the song there are 3 clap-like sounds and in your spinner you can have only one. So instead of having only one clap, add one finish which sounds fine.sure
    &nbsp;
  10. 00:52:596 (1) - Add a finish to this spinner? (Keep the clap)removed this one lol
    &nbsp;
  11. 01:13:773 (1) - ^ Same thing but this time keep the whistle
    &nbsp;
  12. 01:28:773 (1) - Add a clap to this beat, but keep the finish.
    &nbsp;

    Normal

    &nbsp;
    &nbsp;
  13. 00:07:890 (1) - Mhh.. Listen to how whistle+clap would sound on this beat and then decide if you want to add it or not. Because I think there should be a clap, but the vocal goes up,so a whistle is an option aswell.whistle it is then
    &nbsp;
  14. 00:24:214 - Unsnapped green line
    &nbsp;
  15. 00:56:714 (1) - I don't really like how this slider is shaped.. I see the effect you want to achieve there, but I still think that a normal straight slider would be betterI can't think of something better atm lol
    &nbsp;
  16. 01:01:420 (3) - ^
    &nbsp;
  17. 01:29:067 (1) - Add a clap to this beat (Keep the finish)&nbsp;

    Hard Collab

    &nbsp;
    &nbsp;
  18. 00:23:920 (1,2,3) - In my opinion this jump is a little too "Cruel" considering that we're just at the beginning of the map. Consider reducing the distance between the beats. (Just an opinion, you can keep it like this if you want).sure I've change this, thanks
    &nbsp;
  19. 00:24:214 - &nbsp;Unsnapped green line
    &nbsp;
  20. 00:26:714 (1) - Mh.. Does this slider have any reason to be shaped up like this? It's not very good-looking among all the other different ones..
    &nbsp;
  21. 00:28:920 - Unsnapped green line
    &nbsp;

    Fly!!

    &nbsp;
    &nbsp;
  22. 00:24:214 - Unsnapped green line
    &nbsp;
  23. 00:28:920 - ^
    &nbsp;
  24. 00:38:920 (3) - This slider touches the healtbar. I suggest moving the whole pattern down by a littleya
    &nbsp;
  25. 01:16:567 (4) - NC To help the player distinguish the two triangle jumps
    &nbsp;
  26. 01:28:331 (4) - ^
    &nbsp;
  27. 01:28:773 (7) - ^^ fixed
    &nbsp;
    &nbsp;
    &nbsp;
    &nbsp;
    I hope this helped your map. 頑張って!Thank you for the mod!

_Stan wrote:

hi from my Q

[Easy]
check AImod

00:15:979 (2) - (456,184)
00:19:655 (1) - the ending point of slider move to (260,328)
01:03:773 (4) - (272,324)

my suggestion is in EZ you'd better not grab vocals, try to grab rhythm or the drums. Cuz not everybody know the rhythm of vocals. As for someone who listen the song first time, they probably do not understand the rhythm of vocals, but everybody knows the rhythm of drums. So, this is only my suggestion.

[Normal]
check AImod

00:05:243 (6,1) - and 00:07:302 (2,1) - why their DS is different?they have different SVs
00:43:626 (2,3,4) - ^
00:45:390 (1,2,3,4) - ^^
01:00:684 (2,3) - up the DS
01:04:214 (1,2,3) - different DS
01:25:832 (2) - move the ending point of slider to(332,290)

[Hard Collab]
00:15:390 (2,3,4) - DS....
00:15:684 (4,5) - why?
00:20:832 (7,8) - DS
00:20:832 (7,8) - there, DS is reasonable, but I didn't understand 00:23:037 (4,5) -
00:28:184 (3,4) - DS
00:48:332 (3,6) - overlap
01:04:802 (8,9,1) - the sound here didn't crescendo, keep same DS?

[Fly]
00:11:420 (1,2) - and 00:12:596 (1,2) - same rhythm, but different DS?I kinda like the flow, so I'll keep this
01:06:420 - there's drum is fast, you can make 4 notes to reflect it chz the diff is hardest
01:10:831 (3,4,5) - DS should be same

good luck~ :)Thanks for the mod~

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, AnreFM !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
00:07:302 – add circle,
00:09:655 (2) - ^,eh no, it's quite hard for Easy as it already is
00:12:596 (1) – you don’t need this ‘New Combo’ (I think?)stanzass
00:57:155 (1,2,1,2) – change them to a slider (per-combo)
Normal
01:29:067 (1) – remove finish.eh why
Hard Collab
Perfect chart, nothing to mod 
Fly!
I think you must change some slider with Stream, Why ? Because it’s Expert diff 
That’s All AnreFM ! Good luck !Thank you for the mod!
and as for Chippy, I have also applied all of your hitsounding suggestions, thank you very much for those! as for other things, I can reply you ingame in case you want to, I just forgot which I fix and didn't due to lots of fixing at once, deeply sorry for that x_x

And thanks again for the mods guys! You guys rock!
Kihhou
urrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrra

[Flly]
  1. 00:18:184 (4,1) - increase ds to emphasize 1 more? its a stronger vocal than the one emphasized at 00:17:743 (3) - . maybe move (4) to 442, 39?
  2. 00:23:479 (2,3) - slider 3 doesnt really follow anything significant. 00:23:479 - follows a pretty strong vocal while 00:23:626 (3) - has the vocal on the tail and nothing that stands out on the head. it would follow the music better if you switched it and tried this rhythm and maybe this kind of setup?
  3. 00:52:449 (1,2,3,4,1) - idk about this. all your strong drum and finishes are on the tails of the sliders so it sounds really off. i recommend having the head of the sliders on the emphasized parts so you can feel the beats better when playing. ofc if you make this change, dont forget to move the hitsounds to the head
  4. 00:56:714 (5) - drum finish?
  5. 00:59:508 (1) - normally, this would be fine but for the other two, you put sliders instead of a hitcircle. this one is the same as 00:57:155 (1,1) - except the vocal is a bit faster so you should make it a slider for consistency. try this?
  6. 01:14:949 (6,1) - imo (6) is more emphasized than (1) so try putting (1) farther away from 01:14:655 (5) - ? can stack it on 288,256. feels a lot better that way
  7. 01:17:743 - silence here? add inherited point at 15% volume?
  8. 01:18:184 - ^
[haard]
  1. 00:16:420 (5,6,7) - this doesnt really flow well and the gap at 00:17:155 - is very off putting. 00:16:861 (7) - also doesnt follow anything significant since the head is right inbetween two strong vocals and drums and lands on neither so its really weird to click inbetween them. try this and adjust the placement?
  2. 00:49:214 (5,6,7,8) - the flow here is pretty bad o_o its reaaaaally uncomfortable to play since you had a rotation change at 00:49:361 - and then another one immediately at 00:49:508 - . try another pattern or ctrl-g 00:49:655 (6,7) -
  3. 00:56:714 (5) - drum finish?
  4. 01:05:979 (3) - make it a 1reverse and add a note at 01:06:420 - . the 2nd reverse is pretty unpredictable and itll flow better into the kiai time if theres more objects and a direct flow into the slider 01:06:567 (1) - . maybe something like this?
  5. 01:15:096 (6) - right now, this slider skips right over a clap at 01:15:243 - when this should be a heated section with lots of objects. i think a 1/1 slider doesnt fit well here. try shortening it to a 1/2 and then add a hitcircle at 01:15:390 - ?
  6. theres a couple notes that arent fully stacked and i dont see a reason for it to be intentionally unstacked. may want to check over thatr~
[Norm]
  1. 00:56:714 (1) - drum finish on head
[Easy]
  1. ok~
nice clean mapset~ hard might be a bit too hard but oh well
Topic Starter
AnreFM

Kihhou wrote:

urrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrraurrrrrooooooo

[Flly]
  1. 00:18:184 (4,1) - increase ds to emphasize 1 more? its a stronger vocal than the one emphasized at 00:17:743 (3) - . maybe move (4) to 442, 39? yeah, fixed. and uh the overlap dooesn't looked really nice so I'm changing the shape there
  2. 00:23:479 (2,3) - slider 3 doesnt really follow anything significant. 00:23:479 - follows a pretty strong vocal while 00:23:626 (3) - has the vocal on the tail and nothing that stands out on the head. it would follow the music better if you switched it and tried this rhythm and maybe this kind of setup? gonna keep this one as I used (3) to follow the main beatso that the next 3 jump circles can be read better owo
  3. 00:52:449 (1,2,3,4,1) - idk about this. all your strong drum and finishes are on the tails of the sliders so it sounds really off. i recommend having the head of the sliders on the emphasized parts so you can feel the beats better when playing. ofc if you make this change, dont forget to move the hitsounds to the headsure, fixed the rhythm
  4. 00:56:714 (5) - drum finish?mm
  5. 00:59:508 (1) - normally, this would be fine but for the other two, you put sliders instead of a hitcircle. this one is the same as 00:57:155 (1,1) - except the vocal is a bit faster so you should make it a slider for consistency. try this?
  6. 01:14:949 (6,1) - imo (6) is more emphasized than (1) so try putting (1) farther away from 01:14:655 (5) - ? can stack it on 288,256. feels a lot better that way
  7. 01:17:743 - silence here? add inherited point at 15% volume?
  8. 01:18:184 - ^fixx^
[haard]
  1. 00:16:420 (5,6,7) - this doesnt really flow well and the gap at 00:17:155 - is very off putting. 00:16:861 (7) - also doesnt follow anything significant since the head is right inbetween two strong vocals and drums and lands on neither so its really weird to click inbetween them. try this and adjust the placement?
  2. 00:49:214 (5,6,7,8) - the flow here is pretty bad o_o its reaaaaally uncomfortable to play since you had a rotation change at 00:49:361 - and then another one immediately at 00:49:508 - . try another pattern or ctrl-g 00:49:655 (6,7) - removed the shitty jumps and arranged a more friendly pattern lol
  3. 00:56:714 (5) - drum finish?ya
  4. 01:05:979 (3) - make it a 1reverse and add a note at 01:06:420 - . the 2nd reverse is pretty unpredictable and itll flow better into the kiai time if theres more objects and a direct flow into the slider 01:06:567 (1) - . maybe something like this? nice!
  5. 01:15:096 (6) - right now, this slider skips right over a clap at 01:15:243 - when this should be a heated section with lots of objects. i think a 1/1 slider doesnt fit well here. try shortening it to a 1/2 and then add a hitcircle at 01:15:390 - ? suure
  6. theres a couple notes that arent fully stacked and i dont see a reason for it to be intentionally unstacked. may want to check over thatr~welp I'm so bad at that, hope I didn't miss another one
[Norm]
  1. 00:56:714 (1) - drum finish on headsure
[Easy]
  1. ok~~
nice clean mapset~ hard might be a bit too hard but oh weloh well indeed loll
Thank you for the modz Kihhouu \:D/
jyu

Chyo-Kun wrote:

Requested in my modding queue : t/229105

Hard Collab

 
  1. 00:24:214 -  Unsnapped green line fix
     
  2. 00:26:714 (1) - Mh.. Does this slider have any reason to be shaped up like this? It's not very good-looking among all the other different ones.. nooooo.....
     
  3. 00:28:920 - Unsnapped green line fix

    I hope this helped your map. 頑張って!

_Stan wrote:

hi from my Q

[Hard Collab]
00:15:390 (2,3,4) - DS.... fix
00:15:684 (4,5) - why? idk either
00:28:184 (3,4) - DS fix

good luck~ :)

Kihhou wrote:

urrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrraaaaaayy

[haard]
  1. 00:16:420 (5,6,7) - this doesnt really flow well and the gap at 00:17:155 - is very off putting. 00:16:861 (7) - also doesnt follow anything significant since the head is right inbetween two strong vocals and drums and lands on neither so its really weird to click inbetween them. try this and adjust the placement? adjusted the placement, but will reconsider about the rhythm
  2. theres a couple notes that arent fully stacked and i dont see a reason for it to be intentionally unstacked. may want to check over thatr~
nice clean mapset~ hard might be a bit too hard but oh well remapped some parts yay
Thank you for mods!! :)

edit :
update wheezeee
osu file format v13

[General]
AudioFilename: SPYAIR - Imagination (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 35641
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
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Title:Imagination
TitleUnicode:イマジãƒãƒ¼ã‚·ãƒ§ãƒ³
Artist:SPYAIR
ArtistUnicode:SPYAIR
Creator:AnreFM
Version:Hard Collab
Source:ãƒã‚¤ã‚­ãƒ¥ãƒ¼!!
Tags:haikyuu opening collaboration alpacacokelat
BeatmapID:455458
BeatmapSetID:186141

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203,278,50684,2,0,P|268:291|320:253,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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20,88,52596,6,0,P|44:108|56:164,1,66.0000020141602,12|0,0:0|0:0,0:0:0:0:
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172,368,53184,2,0,L|175:302,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
280,228,53479,2,0,L|276:293,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
308,140,53920,2,0,P|344:148|388:132,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
508,96,54214,2,0,P|476:87|444:94,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
344,68,54508,2,0,L|348:0,2,66.0000020141602,0|8|8,0:0|0:0|0:0,0:0:0:0:
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224,189,65390,6,0,P|176:205|120:177,1,102.000001945496,0|0,0:0|0:0,0:0:0:0:
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258,137,67743,2,0,P|314:109|390:129,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
472,124,68184,1,8,0:0:0:0:
460,216,68332,1,0,0:0:0:0:
392,276,68479,2,0,L|320:300,2,66.0000020141602,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,196,68920,6,0,L|208:240,1,132.00000402832,2|0,0:0|0:0,0:0:0:0:
140,188,69361,1,8,0:0:0:0:
176,100,69508,2,0,P|193:69|232:40,1,66.0000020141602
320,64,69802,2,0,P|302:94|264:124,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
228,192,70096,2,0,P|268:224|360:228,2,132.00000402832,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,140,70832,6,0,L|72:136,1,66.0000020141602
44,56,71126,1,8,0:0:0:0:
44,56,71273,2,0,L|176:60,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
264,92,71714,1,8,0:0:0:0:
352,64,71861,2,0,P|368:120|360:220,1,132.00000402832
284,236,72302,1,8,0:0:0:0:
192,256,72449,2,0,B|144:272|104:240|104:240|80:256|88:284,2,132.00000402832,0|0|0,0:0|0:0|0:0,0:0:0:0:
248,76,73332,1,0,0:0:0:0:
432,88,73626,1,0,0:0:0:0:
432,88,73773,6,0,P|448:112|436:176,1,66.0000020141602,12|0,0:0|0:0,0:0:0:0:
396,220,74067,2,0,L|404:300,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
304,364,74361,2,0,L|297:298,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
192,204,74655,2,0,L|198:269,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
128,332,74949,1,8,0:0:0:0:
56,256,75096,2,0,L|44:160,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
8,112,75390,1,0,0:0:0:0:
48,36,75537,1,8,0:0:0:0:
128,80,75684,2,0,P|160:84|208:60,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
268,24,75979,1,8,0:0:0:0:
364,44,76126,5,4,0:0:0:0:
364,44,76273,2,0,P|348:68|352:116,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
396,176,76567,2,0,B|408:200|408:200|388:304,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
268,344,77008,2,0,B|256:320|256:320|276:216,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
320,48,77890,6,0,P|277:77|244:72,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
139,87,78332,6,0,L|55:91,2,60,4|0|0,0:0|0:0|0:0,0:0:0:0:
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272,255,81861,2,0,P|208:275|152:243,1,120,0|0,0:0|0:0,0:0:0:0:
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272,255,82596,1,0,0:0:0:0:
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334,188,83773,2,0,L|327:248,1,60,0|0,0:0|0:0,0:0:0:0:
282,318,84067,1,8,0:0:0:0:
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256,192,87890,12,4,89067,0:0:0:0:
Topic Starter
AnreFM
Updated!
Hinsvar
Yo; modding!

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Easy
  1. 00:18:332 (2,3,4,1) - Coba bikin posisi gini biar flow dari (4) ke (1) lebih bagus + tampak lebih rapi? Pokoknya coba bikin agar (4) kelihatan lebih "nyambung" ke (1).
  2. 00:24:361 - Tambah finish? Ada bunyi instrumen yang cukup nyaring di sini, dan rasanya aneh kalau cuma ditekanin pake whistle. Kalau merasa terlalu nyaring tinggal kurangi volume aja.
  3. 00:29:067 - ^
  4. 00:33:773 (1) - ^. (Yang ini gak perlu dikurangi ofc, dan bunyinya jelas banget loh...) Dan ini lebih bagus kalau dijadiin slider 4/1 lalu ditambah circle di 00:35:243. Lebih akurat dalam ngikutin ritme di sini dan gak terkesan kosong. Kalau nggak yah, ganti circle ini dengan spinner sampai 00:34:949 kayak di diff-diff yang lain.
  5. 00:49:655 (3,2) - Dua slider ini nyentuh satu sama lain, dan secara sekilas kelihatan nimpa waktu main. Coba pertimbangin untuk ngatur dua slider ini.
  6. 01:05:096 (2,1) - ^ (Ini jauh lebih "sekilas" sih, tapi ya...)
  7. 01:17:743 - Timing point di sini gak dipake kan? Hapus aja.
>Normal
  1. 00:02:596 (4) - Pindahin ke (352,16) biar blanket di 00:01:861 (3,4) kelihatan lebih bagus?
  2. 00:40:096 (4,1) - Sebenernya gak gitu kelihatan sih, tapi apa 1,06x gak terasa dikit lebih gede dari spacing default?
  3. 01:00:684 - Finish ketinggalan atau gimana nih? Di sini jelas banget loh cymbal-nya...
>Hard Collab
  1. Gak terlalu penting sih, tapi mungkin mau buat SB kecil-kecilan berupa nama mapper di part milik mereka?
  2. 00:16:420 (6,7) - Saya pribadi terkecoh waktu pertama main pattern ini, karena saya pikir jarak antara kedua objek ini satu ketukan, bukannya setengah. Saya gak tahu sih buat yang lain, tapi ini rasanya... menjebak karena spacing dari objek-objek sebelum pola ini.
  3. 00:20:096 (4,5) - Gak apa yah spacing kayak gini... Gampang kebaca jadi seperti berjarak 1/4 ketukan IMO. (Berlaku buat pattern yang seperti ini.)
  4. 00:49:214 (5,6,7,8,1) - Coba bikin seperti ini biar flow jadi lebih bagus? Ini juga bakal bikin gerakan kursor jadi gak terkesan maksa, seperti kalau ngemainin pattern yang ada sekarang.
  5. 01:07:743 (5,6,7,8) - Dan coba bikin kayak gini? Sekali lagi, ini buat flow, biarpun yang ini masih bisa dikatakan minor.
>Fly!!
  1. 00:26:420 (5,1) - Blanket di sini sempurna menurut approach circle, tapi kalau diperhatiin lagi, lengkungan (1) masih dikit terlalu mencekung ke kanan. Coba geser-geserin node di sini.
  2. 00:44:214 (1,2,3,4,5,6) - IMO, segienam ini belum terlihat sempurna (apalagi dilihat dari distance spacing antara keenam circle ini). Kalau mau gampang sih, pake Create Polygon Circles aja.
  3. 01:27:890 (1,2,3,4,5,6) - Segienam ini sah-sah aja, tapi jauh lebih pas sama lagu kalau dibikin jadi dua segitiga terpisah. Optional sih ini; gak mau juga gak masalah.
Udah gitu aja owob

Good luck on the way 8-)
Mortem
Hi, as requested.

Normal
00:47:743 (1,2) - You made a great alignment of the sliders before. Just move the redpoint little bit closer to the beginning point.
00:52:155 (4) - Same ^^

I think that's all I found. I know, there can be some more mistakes, but I didn't find them.
Hope that helps
If not, then sorry.
Good Luck!
Konei
Aw maaan, I'd have mapped this awesome song too. ;_;
Topic Starter
AnreFM

Hinsvar wrote:

Yo; modding!

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Easy
  1. 00:18:332 (2,3,4,1) - Coba bikin posisi gini biar flow dari (4) ke (1) lebih bagus + tampak lebih rapi? Pokoknya coba bikin agar (4) kelihatan lebih "nyambung" ke (1).agak nggak suka flow yg lurus2 banget gitu, lebih baik zigzag gini imo
  2. 00:24:361 - Tambah finish? Ada bunyi instrumen yang cukup nyaring di sini, dan rasanya aneh kalau cuma ditekanin pake whistle. Kalau merasa terlalu nyaring tinggal kurangi volume aja.
  3. 00:29:067 - ^^ fixed
  4. 00:33:773 (1) - ^. (Yang ini gak perlu dikurangi ofc, dan bunyinya jelas banget loh...) Dan ini lebih bagus kalau dijadiin slider 4/1 lalu ditambah circle di 00:35:243. Lebih akurat dalam ngikutin ritme di sini dan gak terkesan kosong. Kalau nggak yah, ganti circle ini dengan spinner sampai 00:34:949 kayak di diff-diff yang lain.[/color]
  5. 00:49:655 (3,2) - Dua slider ini nyentuh satu sama lain, dan secara sekilas kelihatan nimpa waktu main. Coba pertimbangin untuk ngatur dua slider ini.hmm fine2 aja sih sama overlapnya karena gak terlalu jelek imo, agak diubah sedikit
  6. 01:05:096 (2,1) - ^ (Ini jauh lebih "sekilas" sih, tapi ya...)^
  7. 01:17:743 - Timing point di sini gak dipake kan? Hapus aja.
>Normal
  1. 00:02:596 (4) - Pindahin ke (352,16) biar blanket di 00:01:861 (3,4) kelihatan lebih bagus?sure
  2. 00:40:096 (4,1) - Sebenernya gak gitu kelihatan sih, tapi apa 1,06x gak terasa dikit lebih gede dari spacing default?fixx
  3. 01:00:684 - Finish ketinggalan atau gimana nih? Di sini jelas banget loh cymbal-nya...[/color]
>Hard Collab
  1. Gak terlalu penting sih, tapi mungkin mau buat SB kecil-kecilan berupa nama mapper di part milik mereka?
  2. 00:16:420 (6,7) - Saya pribadi terkecoh waktu pertama main pattern ini, karena saya pikir jarak antara kedua objek ini satu ketukan, bukannya setengah. Saya gak tahu sih buat yang lain, tapi ini rasanya... menjebak karena spacing dari objek-objek sebelum pola ini.
  3. 00:20:096 (4,5) - Gak apa yah spacing kayak gini... Gampang kebaca jadi seperti berjarak 1/4 ketukan IMO. (Berlaku buat pattern yang seperti ini.)
  4. 00:49:214 (5,6,7,8,1) - Coba bikin seperti ini biar flow jadi lebih bagus? Ini juga bakal bikin gerakan kursor jadi gak terkesan maksa, seperti kalau ngemainin pattern yang ada sekarang.
  5. 01:07:743 (5,6,7,8) - Dan coba bikin kayak gini? Sekali lagi, ini buat flow, biarpun yang ini masih bisa dikatakan minor.
>Fly!!
  1. 00:26:420 (5,1) - Blanket di sini sempurna menurut approach circle, tapi kalau diperhatiin lagi, lengkungan (1) masih dikit terlalu mencekung ke kanan. Coba geser-geserin node di sini.
  2. 00:44:214 (1,2,3,4,5,6) - IMO, segienam ini belum terlihat sempurna (apalagi dilihat dari distance spacing antara keenam circle ini). Kalau mau gampang sih, pake Create Polygon Circles aja.
  3. 01:27:890 (1,2,3,4,5,6) - Segienam ini sah-sah aja, tapi jauh lebih pas sama lagu kalau dibikin jadi dua segitiga terpisah. Optional sih ini; gak mau juga gak masalah.all fixed!
Udah gitu aja owob

Good luck on the way 8-)
Thanks for the mod, Kak Hinsvar! :)

Pjecoo wrote:

Hi, as requested.

Normal
00:47:743 (1,2) - You made a great alignment of the sliders before. Just move the redpoint little bit closer to the beginning point.
00:52:155 (4) - Same ^^

I think that's all I found. I know, there can be some more mistakes, but I didn't find them.
Hope that helps
If not, then sorry.
Good Luck![/color]
Thank you for the mod~

Konei wrote:

Aw maaan, I'd have mapped this awesome song too. ;_;
Koneiiii ;w;
jyu

Hinsvar wrote:

Yo; modding!

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Hard Collab
  1. Gak terlalu penting sih, tapi mungkin mau buat SB kecil-kecilan berupa nama mapper di part milik mereka? anre males
  2. 00:16:420 (6,7) - Saya pribadi terkecoh waktu pertama main pattern ini, karena saya pikir jarak antara kedua objek ini satu ketukan, bukannya setengah. Saya gak tahu sih buat yang lain, tapi ini rasanya... menjebak karena spacing dari objek-objek sebelum pola ini. fix
  3. 01:07:743 (5,6,7,8) - Dan coba bikin kayak gini? Sekali lagi, ini buat flow, biarpun yang ini masih bisa dikatakan minor. fix
Udah gitu aja owob

Good luck on the way 8-)
makasih kak Hinsvar :)

Update
osu file format v13

[General]
AudioFilename: SPYAIR - Imagination (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 35537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5537,14949,19655,24361,30243,34949,45390,57155,61861,66567,73626,78331
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Imagination
TitleUnicode:イマジネーション
Artist:SPYAIR
ArtistUnicode:SPYAIR
Creator:AnreFM
Version:Hard Collab
Source:ハイキュー!!
Tags:tv size haikyuu opening collaboration alpacacokelat
BeatmapID:455458
BeatmapSetID:186141

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"43667684_big_p0.jpg",0,0
Video,0,"Haikyu!!.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 9,255,255
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,88,9

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228,192,70096,2,0,P|268:224|360:228,2,132.00000402832,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,140,70832,6,0,L|72:136,1,66.0000020141602
44,56,71126,1,8,0:0:0:0:
44,56,71273,2,0,L|176:60,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
264,92,71714,1,8,0:0:0:0:
352,64,71861,2,0,P|368:120|360:220,1,132.00000402832
284,236,72302,1,8,0:0:0:0:
192,256,72449,2,0,B|144:272|104:240|104:240|80:256|88:284,2,132.00000402832,0|0|0,0:0|0:0|0:0,0:0:0:0:
248,76,73332,1,0,0:0:0:0:
432,88,73626,1,0,0:0:0:0:
432,88,73773,6,0,P|448:112|436:176,1,66.0000020141602,12|0,0:0|0:0,0:0:0:0:
396,220,74067,2,0,L|404:300,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
304,364,74361,2,0,L|297:298,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
192,204,74655,2,0,L|198:269,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
128,332,74949,1,8,0:0:0:0:
56,256,75096,2,0,L|44:160,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
8,112,75390,1,0,0:0:0:0:
48,36,75537,1,8,0:0:0:0:
128,80,75684,2,0,P|160:84|208:60,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
268,24,75979,1,8,0:0:0:0:
364,44,76126,5,4,0:0:0:0:
364,44,76273,2,0,P|348:68|352:116,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
396,176,76567,2,0,B|408:200|408:200|388:304,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
268,344,77008,2,0,B|256:320|256:320|276:216,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
320,48,77890,6,0,P|277:77|244:72,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
139,87,78332,6,0,L|55:91,2,60,4|0|0,0:0|0:0|0:0,0:0:0:0:
205,150,78773,2,0,P|233:198|209:266,1,120,8|0,0:0|0:0,0:0:0:0:
145,212,79214,1,0,0:0:0:0:
146,305,79361,1,8,0:0:0:0:
239,345,79508,2,0,P|309:333|363:373,1,120,0|0,0:0|0:0,0:0:0:0:
447,384,79949,2,0,P|427:336|463:264,1,120,8|0,0:0|0:0,0:0:0:0:
490,194,80390,1,0,0:0:0:0:
416,132,80537,1,8,0:0:0:0:
472,40,80684,6,0,P|404:80|356:56,1,120,0|0,0:0|0:0,0:0:0:0:
232,56,81126,2,0,L|152:60,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
297,114,81567,1,8,0:0:0:0:
336,188,81714,1,8,0:0:0:0:
272,255,81861,2,0,P|208:275|152:243,1,120,0|0,0:0|0:0,0:0:0:0:
161,178,82302,2,0,P|190:176|233:210,1,60,8|0,0:0|0:0,0:0:0:0:
272,255,82596,1,0,0:0:0:0:
369,273,82743,1,0,0:0:0:0:
335,188,82890,1,8,0:0:0:0:
297,113,83037,6,0,P|277:53|317:-15,1,120,4|0,0:0|0:0,0:0:0:0:
372,67,83479,2,0,P|384:91|376:135,1,60,8|0,0:0|0:0,0:0:0:0:
334,188,83773,2,0,L|327:248,1,60,0|0,0:0|0:0,0:0:0:0:
282,318,84067,1,8,0:0:0:0:
193,304,84214,2,0,P|125:328|69:288,1,120,0|0,0:0|0:0,0:0:0:0:
137,236,84655,1,8,0:0:0:0:
75,168,84802,2,0,L|67:92,1,60,0|0,0:0|0:0,0:0:0:0:
142,59,85096,2,0,L|134:-17,2,60,8|8|0,0:0|0:0|0:0,0:0:0:0:
228,144,85537,6,0,P|284:172|340:148,1,120,0|8,0:0|0:0,0:0:0:0:
412,112,85979,1,0,0:0:0:0:
484,180,86126,2,0,P|488:206|460:256,1,60,0|0,0:0|0:0,0:0:0:0:
428,308,86420,1,8,0:0:0:0:
316,344,86567,2,0,P|288:324|200:344,1,120,0|0,0:0|0:0,0:0:0:0:
96,328,87008,2,0,L|28:320,2,60,8|8|0,0:0|0:0|0:0,0:0:0:0:
160,264,87449,2,0,P|156:232|172:192,1,60,8|0,0:0|0:0,0:0:0:0:
200,132,87743,1,8,0:0:0:0:
256,192,87890,12,4,89067,0:0:0:0:
Topic Starter
AnreFM
updated!

bats ;w;
BeatofIke
star
Topic Starter
AnreFM

BeatofIke wrote:

love
Ikeee <3
Mystyk
Hi! Mod from my mod queue!

[General]
Turn off widescreen support on the Hard Collab difficulty because that's the only one which has it turned on so it's inconsistent with the other difficulties.

[Easy]
  1. 00:05:537 (1,1,1,1) - I would put these further from each other since they are far from each other on the timeline - https://osu.ppy.sh/ss/1953741 - https://osu.ppy.sh/ss/1953762 (just examples)
  2. 00:59:508 (1,2) - why don't you add finish on these too? the music is just as loud as here 00:57:155 (1,2) - so they should be similar
  3. 01:05:096 (2,1) - same problem as 00:05:537 (1,1,1,1) - they are too close but on the timeline they are far, so there should be more distance between them, example: https://osu.ppy.sh/ss/1953795 - https://osu.ppy.sh/ss/1953799 (of course it can be done in a nicer way >.<)
  4. 01:10:832 (4) - small thing but try to rotate this slider to have equal distance - http://puu.sh/b38MI/5de092f48f.jpg --> http://puu.sh/b38Tj/3a52a54812.jpg (I also replaced 01:11:567 (1) - a little bit, and it also makes the blanket nicer)
  5. 01:13:773 (1) - you should start this spinner at 01:14:067 (1) - to give some time for beginners to react
Also, I would rather avoid using slider velocity changes on the Easy difficulty, so please try to avoid it in the future.

[Normal]
  1. 00:33:184 (4) - the spinner starts a bit early right after the slided ends so I would rather remove one reverse from the slider to give some break for beginners
  2. 00:53:479 (4,5,6) - the begininng of (6) is too close to (4) which is confusing, so I would suggest something like this to make it easier to read: https://osu.ppy.sh/ss/1953939
  3. 00:56:126 - I would rather remove this slider velocity change, it makes 00:56:714 (1) - too short which might be hard to read because 2 hit circles can look like that too http://puu.sh/b3aSO/29c2074a68.jpg - but if you remove the slider velocity change it's obvious that it is a slider because it will be clear that there is no number at the end of the slider >.< also https://osu.ppy.sh/ss/1953971 - like this 00:57:155 (1,2) - will be also easier to read because the sliderends won't be too close
  4. 00:59:508 (1) - add finish to the beginning of the slider because the music is loud and you used it here too 01:00:684 (2) -
  5. 01:05:390 (3) - add finish to the beginning because the music is loud
  6. 01:17:890 (1) - I can't really hear this, I would rather rase the volume up to about 30-40% and add soft whistle, it wouldn't be loud but it would fit the music and it would still be audible
  7. 01:20:684 (1,2,3) - make this blanket (and pattern) a bit nicer - https://osu.ppy.sh/ss/1954042
[Hard Collab]
  1. 00:13:626 (1,2) - don't start these sliders on red ticks, the end on big beats, so they should start on the white ticks, and also I would add a hit circle here 00:13:626 (1) - https://osu.ppy.sh/ss/1954149
  2. 00:15:684 (4,5,6,7) - well firstly replace (4) to make the distance better (it will look nicer) 00:15:684 (4,5) - http://puu.sh/b3e2d/a815768b78.jpg
    also I believe you can make this blanket nicer too 00:15:979 (5,6) - https://osu.ppy.sh/ss/1954195 - and thirdly try not to start this on the red tick 00:16:861 (7) - I think it will play better if you do what is shown on the screenshot (remove reverse from (6), put (7) earlier and add a hit circle here 00:17:008 -
  3. 00:20:096 (4,5) - and 00:22:449 (2,3) - I don't understand these kind of distant changes, it is kind of misleading, I would rather perfectly stack them or use the same distance that you used before
  4. 00:24:361 (1) - add finish to the beginning of the slider, the music is loud there (you can lower the volume a little bit if you add finish)
  5. 00:29:067 (1) - add finish here too because the music has a finish sound too
  6. 00:36:052 (1) - I don't know what happened here but this slider should start on the red tick at 00:35:979 -
  7. 00:47:743 (1,3) - I'm not really a fan of this half stack, try to replace some things, examples: https://osu.ppy.sh/ss/1954957 or https://osu.ppy.sh/ss/1954956 or etc.
  8. 00:53:479 (4,5,6) - it's better to play if sliders start on white ticks both because of the beats and vocals - http://puu.sh/b3spD/5c8e09759b.jpg
  9. 01:03:037 (3) - why not add a finish to the beginning of the slider? the music is loud and it's similar to this 01:01:861 (1) -
  10. 01:05:390 (1) - add finish to the beginning too because it's in the music
  11. 01:17:890 (1) - same that I said on Normal, I can't really hear this so you should turn up the volume until about 30-40% to make it audible (and personally I think that it is annoying to play something that I can't even hear)
[Fly!!]
  1. 00:04:655 (6,7) - stack properly? I think it would be easier to read since it wouldn't be misleading and you stacked these too 00:08:920 (4,5) -
  2. 00:24:361 (1) - a finish at the beginning would fit
  3. 00:29:067 (1) - same here about adding finish to the beginning
  4. 00:33:773 (1,1) - you should end the spinner earlier, it is hard to hit 00:34:949 (1) - because the spinner end is too close http://puu.sh/b3thO/8734db8fbb.jpg
  5. 00:59:508 (1,1) - like I suggested on previous difficulties, add finish because of the loud music
  6. 01:00:979 (2) - I know what you map to here, but I think less would be enough because this is a slow part - http://puu.sh/b3tvs/99997dc9d5.jpg
  7. 01:05:979 (3,4) - why don't you add a stream here? I can hear the fast sounds in the music, and this is the hardest difficulty, so I think it wouldn't hurt to use a stream (or a reverse slider) it might be more fun to play in my opinion :P http://puu.sh/b3tzA/f0e42770e4.jpg or http://puu.sh/b3tBb/462d0c6cdf.jpg
  8. 01:14:949 (6) - this beat is a little stronger than the others, I think you could emphasize it with a finish
  9. 01:17:743 - same thing that I told on the other difficulties, please turn up the volume
  10. 01:27:890 (1,2,3,4,5,6) - I think it would be better if you only emphasized the big beats, it sounds a bit overmapped in its current state http://puu.sh/b3tWF/9c620bc5b6.jpg
Good luck!
KSHR
Metadata check as per Mystyk's request, but there is not a official source that says this needs a label such as TV Size. About the artist, the current one is correct. In short, there is nothing wrong with metadata.

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