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Sasaki Sayaka - World End

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Total Posts
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Topic Starter
YTYuyu
This beatmap was submitted using in-game submission on Thursday, December 04, 2014 at 9:35:05 PM

Artist: Sasaki Sayaka
Title: World End
Source: グリザイアの迷宮 -LE LABYRINTHE DE LA GRISAIA-
Tags: Meikyuu opening frontwing eroge Xinely
BPM: 150
Filesize: 16844kb
Play Time: 03:54
Difficulties Available:
  1. Easy (1.36 stars, 226 notes)
  2. Hard (2.74 stars, 581 notes)
  3. Insane (3.75 stars, 733 notes)
  4. Normal (1.88 stars, 345 notes)
Download: Sasaki Sayaka - World End
Information: Scores/Beatmap Listing
---------------
Uploaded on my b-day, this is the OP to the eroge game "Grisaia no Meikyuu", one of the 3 installments in the Grisaia series.
Ty Xinely for making the SB :D
12/22/13: moved to pending. ready for mods :D
re-dl as of 4/4/14. SB changes thanks to Xinely
with 3hrs to spare on my b-day, it's finally ranked <3
KSHR
some points to fix in Metadata / SB lyric

[Metadata]
SPOILER
Title: ワールドエンド
source is here.

*from game opening video

Source: グリザイアの迷宮 -LE LABYRINTHE DE LA GRISAIA-
and then add the current one to Tags.

[SB lyric]
SPOILER

  • "/" marks are points where should be splitted.
  1. SB\title - World End -> ワールドエンド
  2. SB\lyrics\1c,1d - ふいに冷たい眼差し / 神様たち僕を見る
    I’m 100% sure it’s strange to split between 眼差し and で.
  3. SB\lyrics\1k - "涙捨て / 僕は"
  4. SB\lyrics\2c - ロンド -> 輪舞曲
    the Japanese word is just read in English. it's up to you whether to remake this image for furigana like this or not.
  5. SB\lyrics\yogenni, touwo, 2k - "予言に / 背を向け / 塔を壊し / 君と / 生きていく
    I mean this part should be splitted in the same pattern as SB\lyrics\1k.
  6. SB\lyrics\kiai2a - 空を目指すため 種子
    たね is furigana, so no need to add it next to 種子! or remake same as SB\lyrics\2c? this's also up to you tho.

    Japanese speakers prob will feel everything I pointed out strange, so I strongly recommend you fixing! ganbatte!

ofc no kds please!
Xinely
will check it tomorrow since i want to sleep right now ><

fixed all
SB lyrics : http://puu.sh/5EsVz.rar (put on inside of SB folder)
title change : http://puu.sh/5Et91.png (put on inside of SB folder)
osb : http://puu.sh/5Et9y.osb

thanks KSHR :3
Topic Starter
YTYuyu
fixed the metadata. ty for pointing it out :D
CakiP
supp~!
star
kintyan
thanks m4m XD

[Easy]
00:06:251 (1) - 1/1slider 00:07:051 add circle
00:43:851 (4) - ctl+G
00:58:451 ~ 00:59:051 Why is it a blank?
01:09:451 (3) - Suggestion

01:09:451 - 1/1 slider
01:10:251 - 1/3 slider repeatedly
03:50:651 (2) - ^
03:50:451 - 1/2slider repeatedly?
spinner is 03:51:051
or
03:50:451 - 1/2 slider

[Normal]
00:13:051 (1) - 00:12:976 (1) - here is correct

[Insane]
00:07:451 (3) - Suggestion
00:07:451 - circle
00:07:651 - 1/1 slider
00:13:051 (4) - incongruity
00:16:451 (3) - What about circle ? 00:16:451 circle 00:16:651 circle
00:51:851 (1) - remove NC
01:08:451 (3,4,5,6) - volume down ? 70% or 60%
01:18:051 (2,3) - ^
01:45:451 (5) - Suggestion

01:45:451 - 1/3 slider
01:45:851 - circle
01:46:051 - circle and NC
02:06:651 (3,4,1) - shapely triangle
02:08:651 (1) - remove NC
02:41:451 (4) - 02:41:451 1/3 slider
03:34:551 - add note

good luck :3
Topic Starter
YTYuyu

kintyan wrote:

thanks m4m XD we'll see if i make any changes.

[Easy]
00:06:251 (1) - 1/1slider 00:07:051 add circle no because that slidertick flows nicely to the song during gameplay.
00:43:851 (4) - ctl+G the spacing would be inconsistent and it'll flow awkwardly during gameplay.
00:58:451 ~ 00:59:051 Why is it a blank? because i want to give beginners plenty of time to recover after the spinner during gameplay.
01:09:451 (3) - Suggestion

01:09:451 - 1/1 slider
01:10:251 - 1/3 slider repeatedly
no because your rhythm would be too complicated and uncomfortable to follow. my pattern focuses on the vocals, hence why the slider is here.
03:50:651 (2) - ^
03:50:451 - 1/2slider repeatedly?
spinner is 03:51:051
or
03:50:451 - 1/2 slider
actually that would be tough and stressful for beginners if i do that.

[Normal]
00:13:051 (1) - 00:12:976 (1) - here is correct eh? :/

[Insane]
00:07:451 (3) - Suggestion
00:07:451 - circle
00:07:651 - 1/1 slider
that would be breaking the sense of flow since it doesn't follow anything.
00:13:051 (4) - incongruity :/ don't understand.
00:16:451 (3) - What about circle ? 00:16:451 circle 00:16:651 circle that would break consistency with the 1/1 sliders in this part since this pattern is meant to be a slider-circle pattern.
00:51:851 (1) - remove NC nope the pitch in the vocals change in this part.
01:08:451 (3,4,5,6) - volume down ? 70% or 60% fixed. i thought i had timing points here :/.
01:18:051 (2,3) - ^ ^
01:45:451 (5) - Suggestion

01:45:451 - 1/3 slider
01:45:851 - circle
01:46:051 - circle and NC
that rhythm doesn't fit. the 1/4 after the circle wouldn't feel as fitting as the 3/4 repeat slider.
02:06:651 (3,4,1) - shapely triangle the flow here is fine. it's perfectly readable during gameplay.
02:08:651 (1) - remove NC why? same reply as 00:51:851.
02:41:451 (4) - 02:41:451 1/3 slider
that's not my intention. my intention is to keep the flow steady by following the vocals and BGM equally.
03:34:551 - add note there's nothing following that part of the song.

good luck :3
ty for the mod :D.
Leguna
one of my favorite song from Grisaia :)
keep up the good work Byakugan249, i hope it get ranked soon~
10nya
I was going to map this but you done it first DDDD':

hav my star
Topic Starter
YTYuyu
aww gomene nya-chan ><

arigatou~
kamisamaaa
a random mod here~just some suggestions
[easy]
00:08:651 (3,1) - maybe ake the slider tail and the note on a line, means this
00:11:451 (3,1) - these two touched and feel not good for visual
00:27:451 (2,3) - a little change like this
00:37:051 (2,1) - also a little touch
01:09:451 (3) - change the red anchor to 159|231 to make like this because its not so good before
01:20:651 (1) - a little strange, because the slider change the direction with no rythm
01:43:051 (1,2) - make these two with same shape?
01:48:251 (2,3) - move these two a little right? like this If you dont change this you should just move 01:48:651 (3) - to 361|93 to make DS with prev and next all to 1.0X not 0.99X 1.01X
01:57:051 (2) - move to 218|330 same reason use :idea:
02:00:651 (3) - move to 42|217 :idea:
02:05:451 (1) - move to 91|237 :idea:
02:16:251 (2) - move to 98|167 :idea: and dont forget stack with 02:17:851 (4) -
02:41:451 (2) - move to 112|306 :idea: many many same problem, you can check them(actually not a problem just make more beatiful ;) )
02:44:251 (2) - she sing the "yi" at 02:44:451 and maybe you should make the red anchor also here
02:47:051 (1,1) - a little touched
03:37:851 (2,1) - not stack good move 03:39:851 (1) - to 298|85

[normal]
00:11:451 (3,4,5) - and 00:13:051 (1,2) - different rythm but all stack , maybe a little hard for newable to read them
01:47:851 (3,4) - make them have the same Y coordinate? because 3 is a line slider
01:57:451 (1,2) - why not make a blanket with these two
02:15:051 (1) - move to 55|232 to stack better
02:46:851 (2) - distance is 1.02X to prev and next
02:51:851 (4,5,1) - maybe feel like this
02:59:051 (5) - also hard for newable
03:18:651 (2,3,4) - ammm......
03:25:451 (1,2) - blanket it better?
03:49:451 (1,2,3,4) - strange flow and you can frist make a slider blanket and them use "convert slider to stream" in "compose"to make this beautiful
really a hard normal=L=

[hard]
00:18:051 (1,3) - maybe make a litttle jump like 1.5X on this slider feel better? because here has really strong beats
00:30:851 (1) - blanket it better?
02:30:651 (4,5,1,2) - why not use the same rythm with 01:13:851 (4,5,1,2) - actuslly I think 01:13:851 (4,5,1,2) - is not so good, suggest you change it to 02:30:651 (4,5,1,2) -
good diff~

[insane]
01:16:451 (3,4,1) - feel not good at flow
01:27:051 (1) - same with easy
01:56:051 (2) - ctrl+G?
02:01:251 (3) - also ctrl+G and stream begin fron left to right is more comfortabl than from down to up
02:24:151 and 02:24:351 have no rythm, overmaped and not suitable because this stream begin from a whiteline feel strange
03:47:451 (4,5,1) - also not good flow
02:06:851 (4,1) - exchange these two? and feel like this

good map~hope this mod can help you ;)
Topic Starter
YTYuyu

kamisamaaa wrote:

a random mod here~just some suggestions
[easy]
00:08:651 (3,1) - maybe ake the slider tail and the note on a line, means this my intention for this is to make a triangle for this part. moving it there would ruin the shape.
00:11:451 (3,1) - these two touched and feel not good for visual fixed it myself.
00:27:451 (2,3) - a little change like this actually no, i like mine better. as long as it's readable and flows smoothly, it's not a problem.
00:37:051 (2,1) - also a little touch fixed it myself.
01:09:451 (3) - change the red anchor to 159|231 to make like this because its not so good before ^
01:20:651 (1) - a little strange, because the slider change the direction with no rythm this follows the vocals. i want this slider to emphasize that instead of the BGM.
01:43:051 (1,2) - make these two with same shape? i don't find that exciting to follow during gameplay.
01:48:251 (2,3) - move these two a little right? like this If you dont change this you should just move 01:48:651 (3) - to 361|93 to make DS with prev and next all to 1.0X not 0.99X 1.01X moving it there won't make a difference during gameplay, also my intention is not to align this.
01:57:051 (2) - move to 218|330 same reason use :idea: moved (3) instead.
02:00:651 (3) - move to 42|217 :idea: again--it won't make a difference during gameplay.
02:05:451 (1) - move to 91|237 :idea: ^
02:16:251 (2) - move to 98|167 :idea: and dont forget stack with 02:17:851 (4) - ^
02:41:451 (2) - move to 112|306 :idea: many many same problem, you can check them(actually not a problem just make more beatiful ;) ) no~ as long as it's readable, then it's not a problem.
02:44:251 (2) - she sing the "yi" at 02:44:451 and maybe you should make the red anchor also here this actually follows the BGM, not the vocals.
02:47:051 (1,1) - a little touched same reply.
03:37:851 (2,1) - not stack good move 03:39:851 (1) - to 298|85 fixed.

[normal]
00:11:451 (3,4,5) - and 00:13:051 (1,2) - different rythm but all stack , maybe a little hard for newable to read them this isn't meant for newbies. stacks in normal diffs are fine.
01:47:851 (3,4) - make them have the same Y coordinate? because 3 is a line slider that would ruin the sense of flow in this part during gameplay.
01:57:451 (1,2) - why not make a blanket with these two ahh that was my main intention. fixed.
02:15:051 (1) - move to 55|232 to stack better nope it won't make a difference during gameplay.
02:46:851 (2) - distance is 1.02X to prev and next and? it's readable to follow during gameplay.
02:51:851 (4,5,1) - maybe feel like this no that would ruin the triangular shape i intend to do.
02:59:051 (5) - also hard for newable again--this isn't meant for newbies. this kick slider is fine.
03:18:651 (2,3,4) - ammm...... what's wrong with this? each note follows different parts of the cymbals. (2,3)'s sound the same, which is why they're stacked, (4) however follows the cymbals as well, but it's a lot louder.
03:25:451 (1,2) - blanket it better? that's not my intention in this.
03:49:451 (1,2,3,4) - strange flow and you can frist make a slider blanket and them use "convert slider to stream" in "compose"to make this beautiful no that would be too hard during gameplay D:.
really a hard normal=L=

[hard]
00:18:051 (1,3) - maybe make a litttle jump like 1.5X on this slider feel better? because here has really strong beats ok i'll give this a chance. fixed.
00:30:851 (1) - blanket it better? if i do, then that would ruin the shape of these 2 sliders. my intention is to make these the same.
02:30:651 (4,5,1,2) - why not use the same rythm with 01:13:851 (4,5,1,2) - actuslly I think 01:13:851 (4,5,1,2) - is not so good, suggest you change it to 02:30:651 (4,5,1,2) - that wouldn't be as fun as people might think during gameplay.
good diff~

[insane]
01:16:451 (3,4,1) - feel not good at flow actually i disagree. i asked people to testplay this, and they had no problems with it.
01:27:051 (1) - same with easy :/
01:56:051 (2) - ctrl+G? that would ruin the general sense of flow in this part during gameplay.
02:01:251 (3) - also ctrl+G and stream begin fron left to right is more comfortabl than from down to up no this feels more comfortable. going from left to right would feem uncomfortable for me ><.
02:24:151 and 02:24:351 have no rythm, overmaped and not suitable because this stream begin from a whiteline feel strange actually this stream follows the piano in this part of the song.
03:47:451 (4,5,1) - also not good flow i disagree. again, i asked players to testplay this, and they had no problems with this.
02:06:851 (4,1) - exchange these two? and feel like this fixed.

good map~hope this mod can help you ;)
ty for the mod :D
KSHR
from #modreqs

[General]
  1. don’t you add Xinely to Tags?
[SB]
SPOILER
  1. SB\title.png - looks kinda lighter than SB\artist. it's intentional?
  2. SB\lyrics\re.png & \do.png - these letters looks kinda off. follow the vocal line not the drum one.
  3. SB\lyrics\kiai2c.png - you should add a space between 翼 and 灰 like "見えない翼 灰色に燃え上がる" considering 見えない翼(unvisible wings) stands for the subjects in this lyric.
  4. SB\lyrics\kiai2d.png - remove a space like "過去を壊す鐘の音が". these words stands for one subject, so it's kinda strange to split it with a space.

[Easy]
SPOILER
  1. 00:23:851 (2) - if you wanna make an angle with a red way-point, it’d be better to rearrange like this in order to follow the vocal and the melody http://osu.ppy.sh/ss/1288222
    327,296,23851,2,0,B|248:280|248:280|209:295,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:27:851 - missing a whistle at the beginning
  3. 00:31:851 (3) - just my taste, but how about changing Sampleset of the beginning to Normal at around 50%? 80% sounds kinda loud to me anyway.
  4. 00:59:851 (2) - I’d rearrange (2) and the next note to make the better flow like this if I were you. http://osu.ppy.sh/ss/1288877
  5. 00:50:251 (4) - just a suggestion. reduce the volume at the end by 10~20% to emphasize the next finish on the downbeat?
  6. 01:14:651 (1) - this note is against the flow from (3), so it looks kinda weird for me to be honest. try another pattern like this once. http://osu.ppy.sh/ss/1293446
    277,169,74651,5,8,0:0:0:0:
    201,141,75051,2,0,P|150:122|117:124,1,80,0|8,0:0|0:0,0:0:0:0:
    63,173,75851,2,0,P|34:241|34:297,2,120,12|12|8,0:0|0:0|0:0,0:0:0:0:
  7. 01:19:051 (3) - a ¾ slider will fit better with the song like you did at 02:35:851 (3) - .
  8. 01:25:451 (3) - add a whistle here like you did in other climax parts.
  9. 01:33:451 (1) - consider removing the clap from the reverse and the beginning. both the finish and the whistle don’t work well with the clap here unlike 02:17:051 - imo.
  10. 01:46:251 - unnecessary section
  11. 03:50:651 (2) - since there is a same sound as 03:50:451 - , I think it’s kinda strange to follow only one of them with a note. maybe removing this note should be the best way to fix this.

[Normal]
SPOILER
  1. 00:16:651 (1) - why did you suddenly reduce the volume by 20%? seems like this change doesn't make sense. what's worse there is a downbeat here. how about reducing by 10~15% at the end instead if you want variety?
  2. 00:42:051 (1) - since there is the cymbal at 00:42:251 - , it's kinda strange to add the finish here. remove it from the beginning, or make a 1/1 slider at 00:42:251 - instead of removing the current slider.
  3. 00:58:251 (1,2,3) - this rhythm is following the vocal line, right? if so, it's kinda strange to make the object at 00:58:851 - because there are the stronger sound of the vocal at 00:58:951 - . also I'm worried players make a 100 here for this reason. so suggest another rhythm to follow it.
  4. 01:07:851 (1) - hm, the drum finish at the end is really necessary? I think it doesn't fit with the song, so suggest removing it.
  5. 01:23:251 - add a note with a drum-finish here to follow the bass drum. that way the rhythm sounds nicer to me. same for 02:33:651 - 02:40:051 - 03:32:851 - http://osu.ppy.sh/ss/1301404
    112,132,82251,6,0,P|68:120|16:124,2,90,12|12|12,0:0|0:0|0:0,0:0:0:0:
    224,176,83251,2,0,L|282:164,1,60,4|8,3:0|0:0,0:0:0:0:
  6. 01:24:651 (2,3) - feel kinda empty. how about adding a whistle at the beginning of (2) and (3)?
  7. 01:29:651 (4) - a whistle will fit better than a clap. same for 03:45:651 (4) -
  8. 01:35:851 (3) - I don't think these claps and whistles fit with the song. how about changing Sampleset to Normal instead of removing all of them? this way you can emphasize the whistle at 01:36:651 - . what's more this hitsound pattern will fit with the quiet melody from 01:36:651 (4) - well.
  9. 02:23:051 (4,5) - this rhythm is conflicting with the vocal line. it'd be better to follow it like you did at 01:06:251 (1,2,3) - .
  10. 02:36:451 (2) - add a drum-finish at the beginning like you did at 02:34:851 (2) - ?
  11. 02:41:451 (3) - add a whistle at the beginning if you apply 01:24:651 - . same for 03:34:251 (2) -
  12. 02:56:651 (1) - consider removing this note. there is no sound which 02:55:851 (2) - followed here.
  13. 02:59:051 (6) - I really think a 1/2 slider which have more than 2 repeats like this should be avoided in E / N because players probably will misread. try this patter once instead.

[Hard]

  • SPOILER
    1. 00:10:051 (4,5) - since there is no sound of the violin at 00:10:051 - and 00:10:251 - unlike 00:10:451 - , I think these notes don't fit well with the song. it'd be better to make a 1/2 slider instead.
    2. 00:16:651 (1) - same as Normal diff.
    3. 00:25:851 (3) - stack (4) with this note to emphasize the vocal and the bass drum?
    4. 00:42:851 (2,3,4,1) - I wonder why you didn't make jumps like you did at 00:39:051 (1,2,3,4) - etc.
    5. 01:29:651 (2) - add a whistle like you did at 01:28:451 (1) - . same for 03:19:851 (1,2,3) -
    6. 01:35:851 (1,2,3) - same as Normal.
    7. 01:50:851 (5,1) - this stack is conflicting with the song. it'd be better to make it with 01:51:051 (1,2) - instead. https://osu.ppy.sh/ss/1304535
    8. 01:52:451 (6,1) - I prefer to unstack considering the vocal and the flow. same for 01:54:651 (2,3) - 02:40:451 (4,1) -
    9. 02:14:251 (1,2,3) - remove the finish and add the whistle for consistency with 00:57:451 (1,2,3) -
    10. 02:38:051 (2,3) - I feel this rhythm and stack don't fit with the song well. how about making a repeat slider with 1/4 beat?
    11. 02:45:451 (1) - it'd be better to change the angle of this slider considering the flow from 02:45:051 (3,4) - .
    12. 02:49:251 (2, 5) - consider removing the drum-finish to follow the song. that way hitsounds will sounds nicer to me.
    13. 03:18:251 (3) - this 3/4 repeat slider doesn't fit with the vocal and melody. consider removing 03:19:051 (1) - extending this slider from 3/4 to 1/1 to follow the song.
    14. 03:30:851 (2,3) - same as 02:38:051 - . what's worse it seems like the stack at 03:31:051 (3,4) - doesn't fit well with the song either.
    15. 03:31:651 (5) - consider unstacking this to emphasize the stress at 03:31:851 -

    [Insane]
    SPOILER
    1. 00:07:451 (3) - since there isn't any sounds that an object should follow, I think this 3/4 repeat slider doesn't fit with the song. it'd be better to replace with 1/2 beat like this.
    2. 00:11:651 (6,1) - how about making a jump here? that way you can emphasize the finish sound at 00:12:451 - . same for 00:12:251 (2,3) -
    3. 00:16:651 - don't you wanna follow this finish with the beginning of the slider or note like you did at 00:17:251 (3) - 00:18:051 (1) - ?
    4. 00:38:651 (2,3,1) - how about making a stack with these notes and make a jump with (3,1) to emphasize sounds of the bass drum and the stress at (1) - ?
    5. 00:59:651 (6) - this note shouldn't be stacked 00:59:851 (1) - because there is the stress there. make a stack with 00:59:451 (5,6) - instead. http://osu.ppy.sh/ss/1305173
    6. 01:07:051 (4,5,6,7,1,2,3,4) - hmm, you should remove 01:07:551 (2,4) - considering how strong piano sounds are. same for 01:19:851 (3,4,5,6,1,2,3,4) - , 02:23:851 (6,7,8,9,1,2,3,4) - ,
    7. 01:08:451 (3,4,5,6) - same as Hard diff. and, same for 01:08:451 (3,4,5,6) -
    8. 01:17:251 (4,1,2,3) - this flow looks like kinda bad to me. how about making a blanket to fix that like this? http://osu.ppy.sh/ss/1305184
    9. 01:22:851 (3) - I can hear the bass drum at 01:23:251 - clearly. so I'd split this slider up to follow it like this.
    10. 01:25:451 (8) - add a whistle to make consistent with 02:42:251 (1) - .
    11. 01:28:451 (1) - since this slider looks a bit too simple, consider trying something like this http://osu.ppy.sh/ss/1306690
    12. 01:35:851 (1,2,3) - same as Normal diff
    13. 01:48:651 (4) - add a whistle at 01:48:651 - .that way this slider that have many repeats sounds nicer to me.
    14. 01:54:051 (2,3,4) - since this's the same rhythm as 01:53:251 (2,3,1) - , it looks kinda boring to me. how about replacing in another one that follow the vocal at 01:54:651 - like this?
    15. 02:04:651 (4) - add a whistle at 02:04:651 - for the same reason as 01:48:651 -
    16. 02:11:651 (5,6,1) - same as 01:54:051 (2,3,4) - . also, the melody changes from around 02:08:251 (1) - , so I'd place more objects in order to follow that.
    17. 02:25:251 (3,4,5,6) - sounds kinda loud to me. consider reducing the volume like you did at 02:34:851 (2,3,4,5) - .
    18. 02:50:651 (3) -consider shortening this slider by 1/4 beat to follow the bass drum. the current length doesn't fit with the song well.
    19. 03:01:251 (1) - how about splitting this slider up like this for the same reason as 01:22:851 (3) - .
    20. 03:27:651 (2,3) - reduce the volume of these notes too!

    sorry to be late! good luck~ :3
Xinely
Fix all except the first one since it's itentional :3

@Byakugan : change kiai2c and kiai2d with http://puu.sh/6JlOo.rar
and new osb : http://puu.sh/6JlS2.osb

thanks KSHR :3
Topic Starter
YTYuyu

KSHR wrote:

from #modreqs

[General]
  1. don’t you add Xinely to Tags? because from what ik, the tags are supposed to be for the diff makers, not the SBers, but i'll add her name if someone mentions it again.
[SB]
SPOILER
  1. SB\title.png - looks kinda lighter than SB\artist. it's intentional?
  2. SB\lyrics\re.png & \do.png - these letters looks kinda off. follow the vocal line not the drum one.
  3. SB\lyrics\kiai2c.png - you should add a space between 翼 and 灰 like "見えない翼 灰色に燃え上がる" considering 見えない翼(unvisible wings) stands for the subjects in this lyric.
  4. SB\lyrics\kiai2d.png - remove a space like "過去を壊す鐘の音が". these words stands for one subject, so it's kinda strange to split it with a space.
i'll leave this to Xin-chan.

[Easy]
SPOILER
  1. 00:23:851 (2) - if you wanna make an angle with a red way-point, it’d be better to rearrange like this in order to follow the vocal and the melody http://osu.ppy.sh/ss/1288222 no my aim is to make this symmetric instead. personally, i don't like making sliders like that unless there's a surve.
    327,296,23851,2,0,B|248:280|248:280|209:295,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:27:851 - missing a whistle at the beginning ahh this is intentional because it's whistles at every 1st tick.
  3. 00:31:851 (3) - just my taste, but how about changing Sampleset of the beginning to Normal at around 50%? 80% sounds kinda loud to me anyway. no that would sound odd and it'd feel flow breaking during gameplay.
  4. 00:59:851 (2) - I’d rearrange (2) and the next note to make the better flow like this if I were you. http://osu.ppy.sh/ss/1288877 fixed.
  5. 00:50:251 (4) - just a suggestion. reduce the volume at the end by 10~20% to emphasize the next finish on the downbeat? ^
  6. 01:14:651 (1) - this note is against the flow from (3), so it looks kinda weird for me to be honest. try another pattern like this once. fixed it myself.http://osu.ppy.sh/ss/1293446
    277,169,74651,5,8,0:0:0:0:
    201,141,75051,2,0,P|150:122|117:124,1,80,0|8,0:0|0:0,0:0:0:0:
    63,173,75851,2,0,P|34:241|34:297,2,120,12|12|8,0:0|0:0|0:0,0:0:0:0:
  7. 01:19:051 (3) - a ¾ slider will fit better with the song like you did at 02:35:851 (3) - . ok then fixed.
  8. 01:25:451 (3) - add a whistle here like you did in other climax parts. ^
  9. 01:33:451 (1) - consider removing the clap from the reverse and the beginning. both the finish and the whistle don’t work well with the clap here unlike 02:17:051 - imo. haha yea. fixed.
  10. 01:46:251 - unnecessary section oops fixed ><.
  11. 03:50:651 (2) - since there is a same sound as 03:50:451 - , I think it’s kinda strange to follow only one of them with a note. maybe removing this note should be the best way to fix this. i'll remove this and add a repeat on this slider to make it more readable.

[Normal]
SPOILER
  1. 00:16:651 (1) - why did you suddenly reduce the volume by 20%? seems like this change doesn't make sense. what's worse there is a downbeat here. how about reducing by 10~15% at the end instead if you want variety? nope listen to the cymbals. yes it may sound the same, but the end of this slider plays a high clash compared to the beginning.
  2. 00:42:051 (1) - since there is the cymbal at 00:42:251 - , it's kinda strange to add the finish here. remove it from the beginning, or make a 1/1 slider at 00:42:251 - instead of removing the current slider. i'll remove it. i want to follow the vocals in this part.
  3. 00:58:251 (1,2,3) - this rhythm is following the vocal line, right? if so, it's kinda strange to make the object at 00:58:851 - because there are the stronger sound of the vocal at 00:58:951 - . also I'm worried players make a 100 here for this reason. so suggest another rhythm to follow it.
    no because of that repeat slider which follows "ku~". it'd be really awkward to follow during gameplay.
  4. 01:07:851 (1) - hm, the drum finish at the end is really necessary? I think it doesn't fit with the song, so suggest removing it. ahh my mistake. removed.
  5. 01:23:251 - add a note with a drum-finish here to follow the bass drum. that way the rhythm sounds nicer to me. same for 02:33:651 - 02:40:051 - 03:32:851 - http://osu.ppy.sh/ss/1301404 no because of that repeat on (1), i feel that it'd be even harder to read for players during gameplay.
    112,132,82251,6,0,P|68:120|16:124,2,90,12|12|12,0:0|0:0|0:0,0:0:0:0:
    224,176,83251,2,0,L|282:164,1,60,4|8,3:0|0:0,0:0:0:0:
  6. 01:24:651 (2,3) - feel kinda empty. how about adding a whistle at the beginning of (2) and (3)? no that sounds unfitting and awkward for me.
  7. 01:29:651 (4) - a whistle will fit better than a clap. same for 03:45:651 (4) - but there are drums here. i added that clap to emphasize the drums rather than the BGM.
  8. 01:35:851 (3) - I don't think these claps and whistles fit with the song. how about changing Sampleset to Normal instead of removing all of them? this way you can emphasize the whistle at 01:36:651 - . what's more this hitsound pattern will fit with the quiet melody from 01:36:651 (4) - well. the claps do fit with the song. if you listen to the BGM, they sound similar to the claps.
  9. 02:23:051 (4,5) - this rhythm is conflicting with the vocal line. it'd be better to follow it like you did at 01:06:251 (1,2,3) - . nope we're halfway through the song, so i did this to make it slightly harder during gameplay.
  10. 02:36:451 (2) - add a drum-finish at the beginning like you did at 02:34:851 (2) - ? remvoed it instead. that drum finish isn't meant to be there for this diff.
  11. 02:41:451 (3) - add a whistle at the beginning if you apply 01:24:651 - . same for 03:34:251 (2) - same reply.
  12. 02:56:651 (1) - consider removing this note. there is no sound which 02:55:851 (2) - followed here. there is a sound infact. remove the note and listen to the drums.
  13. 02:59:051 (6) - I really think a 1/2 slider which have more than 2 repeats like this should be avoided in E / N because players probably will misread. try this patter once instead. fixed, but used 2 circles instead of a 1/2 slider.

[Hard]

  • SPOILER
    1. 00:10:051 (4,5) - since there is no sound of the violin at 00:10:051 - and 00:10:251 - unlike 00:10:451 - , I think these notes don't fit well with the song. it'd be better to make a 1/2 slider instead. but i'm not following the violin. i'm following the drums.
    2. 00:16:651 (1) - same as Normal diff. same reply.
    3. 00:25:851 (3) - stack (4) with this note to emphasize the vocal and the bass drum? no this only follows the vocals, and plus they sound separate to follow which is why it's spaced out.
    4. 00:42:851 (2,3,4,1) - I wonder why you didn't make jumps like you did at 00:39:051 (1,2,3,4) - etc. ahh act of laziness. fixed.
    5. 01:29:651 (2) - add a whistle like you did at 01:28:451 (1) - . same for 03:19:851 (1,2,3) - no this has drums. the repeat slider doesn't have any.
    6. 01:35:851 (1,2,3) - same as Normal. same reply.
    7. 01:50:851 (5,1) - this stack is conflicting with the song. it'd be better to make it with 01:51:051 (1,2) - instead. https://osu.ppy.sh/ss/1304535 ahh fixed.
    8. 01:52:451 (6,1) - I prefer to unstack considering the vocal and the flow. same for 01:54:651 (2,3) - 02:40:451 (4,1) - no rhw words are connected in this part of the song.
    9. 02:14:251 (1,2,3) - remove the finish and add the whistle for consistency with 00:57:451 (1,2,3) - ahh this is a mistake. added finishes instead.
    10. 02:38:051 (2,3) - I feel this rhythm and stack don't fit with the song well. how about making a repeat slider with 1/4 beat? fixed.
    11. 02:45:451 (1) - it'd be better to change the angle of this slider considering the flow from 02:45:051 (3,4) - . this was done to keep the flow steady, not to make it smoother.
    12. 02:49:251 (2, 5) - consider removing the drum-finish to follow the song. that way hitsounds will sounds nicer to me. nope listen carefully. this follows the drums in the BGM.
    13. 03:18:251 (3) - this 3/4 repeat slider doesn't fit with the vocal and melody. consider removing 03:19:051 (1) - extending this slider from 3/4 to 1/1 to follow the song. but this doesn't follow the vocals. this follows the bass guitar.
    14. 03:30:851 (2,3) - same as 02:38:051 - . what's worse it seems like the stack at 03:31:051 (3,4) - doesn't fit well with the song either. fixed.
    15. 03:31:651 (5) - consider unstacking this to emphasize the stress at 03:31:851 - this is meant to follow the 1/4 piano, so therefore it's connected. i restrained myself from adding triplets here to prevent this from making it any harder.

    [Insane]
    SPOILER
    1. 00:07:451 (3) - since there isn't any sounds that an object should follow, I think this 3/4 repeat slider doesn't fit with the song. it'd be better to replace with 1/2 beat like this. personally i prefer this since it follows the music more smoothly. i don't like using patterns like that since i feel that it'd be flow breaking.
    2. 00:11:651 (6,1) - how about making a jump here? that way you can emphasize the finish sound at 00:12:451 - . same for 00:12:251 (2,3) - then the symmetry with 00:11:851 (1) - would be broken.
    3. 00:16:651 - don't you wanna follow this finish with the beginning of the slider or note like you did at 00:17:251 (3) - 00:18:051 (1) - ? ahh that's because it had cymbals. this one doesn't. only at the end.
    4. 00:38:651 (2,3,1) - how about making a stack with these notes and make a jump with (3,1) to emphasize sounds of the bass drum and the stress at (1) - ? no it'd feel like the flow suddenly stopped if i stack it.
    5. 00:59:651 (6) - this note shouldn't be stacked 00:59:851 (1) - because there is the stress there. make a stack with 00:59:451 (5,6) - instead. no it'll ruin the whole point of this pattern. stacking it would be flow breaking during gameplay for me in this pattern.http://osu.ppy.sh/ss/1305173
    6. 01:07:051 (4,5,6,7,1,2,3,4) - hmm, you should remove 01:07:551 (2,4) - considering how strong piano sounds are. same for 01:19:851 (3,4,5,6,1,2,3,4) - , 02:23:851 (6,7,8,9,1,2,3,4) - , it doesn't matter if the piano has strong sounds or weak sounds. as long as it's still going, i'm keeping this.
    7. 01:08:451 (3,4,5,6) - same as Hard diff. and, same for 01:08:451 (3,4,5,6) - ehh~ no. i did this to follow the drums, and it'll be too repetitive if i keep on using 1/2 and 1/1 patterns.
    8. 01:17:251 (4,1,2,3) - this flow looks like kinda bad to me. how about making a blanket to fix that like this? http://osu.ppy.sh/ss/1305184 no i don't like how the next note in the combo is that close. the only thing i'll do is move the 1/4 circles.
    9. 01:22:851 (3) - I can hear the bass drum at 01:23:251 - clearly. so I'd split this slider up to follow it like this. fixed.
    10. 01:25:451 (8) - add a whistle to make consistent with 02:42:251 (1) - . ^
    11. 01:28:451 (1) - since this slider looks a bit too simple, consider trying something like this http://osu.ppy.sh/ss/1306690 no if i do that, it'll ruin the transition to the next note.
    12. 01:35:851 (1,2,3) - same as Normal diff same reply.
    13. 01:48:651 (4) - add a whistle at 01:48:651 - .that way this slider that have many repeats sounds nicer to me. no that sounds too distracting. the whistle at the end is enough IMO.
    14. 01:54:051 (2,3,4) - since this's the same rhythm as 01:53:251 (2,3,1) - , it looks kinda boring to me. how about replacing in another one that follow the vocal at 01:54:651 - like this? fixed it myself.
    15. 02:04:651 (4) - add a whistle at 02:04:651 - for the same reason as 01:48:651 - same reply.
    16. 02:11:651 (5,6,1) - same as 01:54:051 (2,3,4) - . also, the melody changes from around 02:08:251 (1) - , so I'd place more objects in order to follow that. no not here. i don't want to overdo it even though this is the hardest diff.
    17. 02:25:251 (3,4,5,6) - sounds kinda loud to me. consider reducing the volume like you did at 02:34:851 (2,3,4,5) - . ahh i forgot ;w;. fixed.
    18. 02:50:651 (3) -consider shortening this slider by 1/4 beat to follow the bass drum. the current length doesn't fit with the song well. no i did this because that's where the music ends. it'd feel a bit unfitting if i reduce it by 1/4.
    19. 03:01:251 (1) - how about splitting this slider up like this for the same reason as 01:22:851 (3) - . no not here. the purpose of this slider is to follow that hold in the BGM.
    20. 03:27:651 (2,3) - reduce the volume of these notes too! fixed.

    sorry to be late! good luck~ :3
ty for the mod :D.
Hinsvar

Byakugan249 wrote:

because from what ik, the tags are supposed to be for the diff makers, not the SBers, but i'll add her name if someone mentions it again.
Well, from my experiences (read: Two of my (currently) three ranked maps), the storyboarder's name should be inside the tags, since what they're making is an integral part of the map, and it's specially crafted for that particular map, thus it means s/he has a significant contribution to make the map like what it is now.

I also want their work to be able to be acknowledged and appreciated more by players who are interested in the storyboarders' creations by making them searchable through the tags (this last reason might sound a bit odd, but then again, my logic has always been a little twisted lol).

At least, that's the reason why I am adding the name of the storyboarders that have been contributing in my map~

Consider doing it, although it's admittedly not necessary... at least for now.

See you~ :D

I should continue modding Irre's map instead of ranting orz
Ayu
hello baka~

Easy

  1. 00:18:251 (2) - I'd rather start this on the red tick, since the beat on the red tick is really strong, while the slider currently starts on nothing.
  2. 00:34:251 (3,4) - I would put a circle where (3) starts and put the slider where (3) ends, so it matches the song better.
  3. 03:01:451 (3) - Here too, the beat on the red tick before is really strong, while the beat the slider starts on is really weak.
  4. 03:03:051 (5) - Same for this one.

Normal

  1. 00:42:051 (1) - I would put a circle here and start the slider at the big white tick, to keep it consistent with the rhythm used in the pattern
  2. 02:10:251 (1) - I think a repeat slider would fit better here, to make the rhythm easier and for consistency

Hard

  1. 00:08:651 (1) - Blanket is a little off here
  2. 01:48:451 (3) - I find this slider form quite unfitting, red points don't really feel right to me and neither do the turns. I'd rather just make an arc-like slider here.
  3. 02:23:051 (1) - Quite a sharp form, I'd rather make something like this
  4. 02:34:251 (1) - I would love to see 02:33:251 (3) - this blanket around (1)'s end

Insane

  1. 00:39:651 (3) - Blanket is a liiiiiittle off here.
  2. 00:45:451 (9) - Just a tiny bit too close D:
  3. 00:58:951 (4) - I would definitely blanket this
  4. 01:02:151 (4) - Blanket here is also slightly off
  5. 01:50:151 (4) - I'd also blanket this
  6. 03:46:851 (3) - aaa this blanket is really off
  7. 03:47:851 (1) - and this one too, just a bit.

~ Map is really fun to play, the timing is great and the flow works really well. Although I'm not quite fan of the design, I'm sure a lot of people will love this map. Oh and yeah, Xinely should be added to tags.
Topic Starter
YTYuyu

Ayu wrote:

hello baka~

Easy

  1. 00:18:251 (2) - I'd rather start this on the red tick, since the beat on the red tick is really strong, while the slider currently starts on nothing. no because it'll feel too sudden for beginners during gameplay. i don't like doing 1/2 patterns like this on easy diffs because of that reason.
  2. 00:34:251 (3,4) - I would put a circle where (3) starts and put the slider where (3) ends, so it matches the song better. fixed.
  3. 03:01:451 (3) - Here too, the beat on the red tick before is really strong, while the beat the slider starts on is really weak. same reply.
  4. 03:03:051 (5) - Same for this one. ^

Normal

  1. 00:42:051 (1) - I would put a circle here and start the slider at the big white tick, to keep it consistent with the rhythm used in the pattern i tried that in the past and that felt too uncomfortable to follow, so i did this instead.
  2. 02:10:251 (1) - I think a repeat slider would fit better here, to make the rhythm easier and for consistency i did this purposely for variation in this part of the song.

Hard

  1. 00:08:651 (1) - Blanket is a little off here sorry but this is the best blanket i can do ;w;.
  2. 01:48:451 (3) - I find this slider form quite unfitting, red points don't really feel right to me and neither do the turns. I'd rather just make an arc-like slider here. yea i thought so too. fixed.
  3. 02:23:051 (1) - Quite a sharp form, I'd rather make something like this fixed it myself.
  4. 02:34:251 (1) - I would love to see 02:33:251 (3) - this blanket around (1)'s end yea i was planning to make this better. fixed.

Insane

  1. 00:39:651 (3) - Blanket is a liiiiiittle off here. fixed it myself.
  2. 00:45:451 (9) - Just a tiny bit too close D: ehh~ it won't make a difference during gameplay :/
  3. 00:58:951 (4) - I would definitely blanket this fixed. don't remember making this a 4-point slider ><;.
  4. 01:02:151 (4) - Blanket here is also slightly off nahh this blanket is fine. doesn't have to be perfect.
  5. 01:50:151 (4) - I'd also blanket this fixed.
  6. 03:46:851 (3) - aaa this blanket is really off
  7. 03:47:851 (1) - and this one too, just a bit. fixed both.

~ Map is really fun to play, the timing is great and the flow works really well. Although I'm not quite fan of the design, I'm sure a lot of people will love this map. Oh and yeah, Xinely should be added to tags. ahh ok~. i'll add her to the tags. since 3 people mentioned it, i suppose why not.
ty for the mod :D.
Jekate
Hello and star~

How about to add spinner at each diffs in the beginning of the song? from 00:03:851 - until 00:05:851 -
The rest looks fine
Topic Starter
YTYuyu

Jekate wrote:

Hello and star~

How about to add spinner at each diffs in the beginning of the song? from 00:03:851 - until 00:05:851 -
The rest looks fine
ahh ty for the star but no. it'll feel like the player is forcing to spin and i don't want that :(.
RandF
From my queue~

[General]
  1. tags suggetion:
    opening
[SB]
  1. check .osb file: "touwo.png" isn't used
  2. kiai1f.png: I recommend to add "fade out"
  3. kowashi.png: start at around 02:10:251?
[Easy]
  1. 01:25:851 (4) - object isn't snapped!
[Normal]

  • Good!
[Hard]
  1. 00:25:851 (3,4) - exchange their positions. the flow becomes better, imo
  2. 02:48:651 (1,2) - I prefer to make DS 1.5x
  3. 03:04:551 (1) - end at 03:06:451?
  4. 03:28:051 (3) - leftward slider is better for smoother cursor moving
[Insane]
  1. 03:26:051 (3,4,5,1) - flow is not good. for example, how about this?
  2. 03:37:851 (3,1) - I prefer blanket
nice SB, Xinely :)
~☆
~Good Luck~
Topic Starter
YTYuyu

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    opening ahh forgot to add that--fixed.
[Easy]
  1. 01:25:851 (4) - object isn't snapped! oops--fixed.
[Hard]
  1. 00:25:851 (3,4) - exchange their positions. the flow becomes better, imo no then it'll ruin the purpose of this pattern, as well as the uncomfortable transition to the next combo for me.
  2. 02:48:651 (1,2) - I prefer to make DS 1.5x nope this is the next combo, and it'll feel uncomfortable to follow if i keep on using a 1.5x DS here ;w;
  3. 03:04:551 (1) - end at 03:06:451? nope that BGM is still going, so it'll ruin the purpose of this spinner.
  4. 03:28:051 (3) - leftward slider is better for smoother cursor moving actually that would feel uncomfortable for the previous note since it's faced like that. i'd rather keeps my combos steady and start new on my new ones. this one being an example.
[Insane]
  1. 03:26:051 (3,4,5,1) - flow is not good. for example, how about this? nope it'd feel like i'm forcing players to jump to this note, as well as the transition taking a sudden right during gameplay.
  2. 03:37:851 (3,1) - I prefer blanket fixed i think.
nice SB, Xinely :)
~☆
~Good Luck~
ty for the mod and star :D.
Xinely

RandomEffect wrote:

From my queue~

[SB]
  1. check .osb file: "touwo.png" isn't used ups fixed
  2. kiai1f.png: I recommend to add "fade out" fixed too
  3. kowashi.png: start at around 02:10:251? on that time i wanna emphasize the vocal with lyrics so let me keep mine :3
thanks 4 mod RandomEffect :P
http://puu.sh/7TPwW.osb
Protoman1999
nice beatmap ;)
HabiHolic
good luck~~~~
virtue5
Nice beatmap...really hope it'll get ranked soon
Aeonian Sonder
This isn't a mod, but I swear, I thought I saw Shameimaru Aya at 01:36:651...

[General]
03:54:251 - Why have a whistle here if the music DIES out?

[Insane]
00:52:651 (3) - Don't know if this is on purpose, but it's not straight.
01:09:651 (2) - Curve this slider more so that I can blanket the next circle.
01:16:451 (3) - Same as above
01:27:051 (1) - Would if be better to end the slider on 01:27:651? You begin the slider when Sayaka sings "Iru," so I think that it'd make sense to make it end when she sings "Iru."

02:02:851 to 02:03:451 - I don't know if you'll do this, but if you want, you could use 1/4 slider because of the small "chimes(?)" in the background of the song.

[Hard]
03:04:551 (1,1) - Questionable timing between spinner and slider. I don't know. I don't play hard difficulties anymore.

[Normal]
02:46:051 (1) - And sudden, there's a slider with a red point... (Kinda sticks out like a sore thumb to me. I would usually save these for situation when a singer or something in the music last for a long duration. Oh, too much information~)
02:55:051 (1) - Same as above
03:25:451 (1) - I'm not sure if this is on purpose, but the second part of the slider isn't straight.

[Easy]
00:51:851 (1,2,3,4,1) - Is it possible to make this a square?
01:20:651 (1) - I don't know if you'll do something, but the starting point of the slider is unsnapped.

Yeah, I tried...
This will probably will get ranked soon.
Aeonian Sonder
Oh yeah, there's also another song in osu in pending under the same game: https://osu.ppy.sh/s/189483
Topic Starter
YTYuyu

-APXH wrote:

This isn't a mod, but I swear, I thought I saw Shameimaru Aya at 01:36:651... LOL i didn't know that Aya had long hair :P

[General]
03:54:251 - Why have a whistle here if the music DIES out? fair point. fixed.

[Insane]
00:52:651 (3) - Don't know if this is on purpose, but it's not straight. made it straighter.
01:09:651 (2) - Curve this slider more so that I can blanket the next circle. it's not my intention to blanket the circle.
01:16:451 (3) - Same as above ^
01:27:051 (1) - Would if be better to end the slider on 01:27:651? You begin the slider when Sayaka sings "Iru," so I think that it'd make sense to make it end when she sings "Iru." fixed it myself.

02:02:851 to 02:03:451 - I don't know if you'll do this, but if you want, you could use 1/4 slider because of the small "chimes(?)" in the background of the song. no that's not my main focus here. it's focused on the vocals.

[Hard]
03:04:551 (1,1) - Questionable timing between spinner and slider. I don't know. I don't play hard difficulties anymore. ok then reduced it by 1/2.

[Normal]
02:46:051 (1) - And sudden, there's a slider with a red point... (Kinda sticks out like a sore thumb to me. I would usually save these for situation when a singer or something in the music last for a long duration. Oh, too much information~) this focuses on the BGM, not the vocals.
02:55:051 (1) - Same as above this is fine for a normal diff. if this was the easiest diff, i wouldn't do this.
03:25:451 (1) - I'm not sure if this is on purpose, but the second part of the slider isn't straight. it's barely noticeable during gameplay, so not fixing.

[Easy]
00:51:851 (1,2,3,4,1) - Is it possible to make this a square? that would be too bland for beginners during gameplay.
01:20:651 (1) - I don't know if you'll do something, but the starting point of the slider is unsnapped. hmm ok fixed.

Yeah, I tried...
This will probably will get ranked soon.
i hope so too ><. ty for the mod.

-APXH wrote:

Oh yeah, there's also another song in osu in pending under the same game: https://osu.ppy.sh/s/189483
ahh that. that's from Kajitsu. mine is from Meikyuu. there's 3 VNs that are based off the Grisaia series. Kajitsu is the 1st, Meikyuu is the 2nd, and Rakuen is the 3rd.
jonathanlfj
Happy Birthday Sir
2014-12-03 21:09 jonathanlfj: i can mod it right now if you want
2014-12-03 21:09 Byakugan249: yea that would be great
2014-12-03 21:09 jonathanlfj: first of all you need -8ms on the offset though
2014-12-03 21:09 jonathanlfj: get that done and we can get to the map
2014-12-03 21:13 Byakugan249: done
2014-12-03 21:13 Byakugan249: it should be updated
2014-12-03 21:13 jonathanlfj: cool
2014-12-03 21:19 jonathanlfj: i will give it another test play
2014-12-03 21:19 Byakugan249: ahh sure
2014-12-03 21:19 jonathanlfj: btw i do recommend AR 8.5 on this due to the use of doubles
2014-12-03 21:19 jonathanlfj: but let me run through with 8.2 first
2014-12-03 21:21 Byakugan249: ahh about AR 8.5....i felt that was too forced compared to 8.2 which is more flowy IMO o.o
2014-12-03 21:21 jonathanlfj: ok its your call
2014-12-03 21:21 jonathanlfj: i just find AR8.2 a bit harder to snap to
2014-12-03 21:24 Byakugan249: ahh i can see that from your perspective
2014-12-03 21:24 jonathanlfj: yeah offset is fine now
2014-12-03 21:24 Byakugan249: \o/
2014-12-03 21:24 Byakugan249: ahh--can we start with the easier diffs? o.o
2014-12-03 21:25 jonathanlfj: yeah but before that
2014-12-03 21:25 jonathanlfj: everything in your hard diff is unsanpped lol
2014-12-03 21:27 Byakugan249: ahh damn hold on
2014-12-03 21:28 Byakugan249: should be snapped
2014-12-03 21:29 jonathanlfj: also 2k.png is not used
2014-12-03 21:29 jonathanlfj: might want to remove it
2014-12-03 21:31 Byakugan249: ahh removed ><
2014-12-03 21:31 jonathanlfj: alright im gonna start from the easy
2014-12-03 21:32 Byakugan249: sure
2014-12-03 21:35 jonathanlfj: 00:16:643 (1,2) - i think this rhythm fits the music better http://puu.sh/dgc69.jpg
2014-12-03 21:36 jonathanlfj: 00:42:243 (3) - should have a NC here
2014-12-03 21:36 Byakugan249: hmm...i tend to avoid doing patterns like that so that it doesn't stress beginners out
2014-12-03 21:37 jonathanlfj: 00:48:643 (3) - same here
2014-12-03 21:37 Byakugan249: ahh--NC fixed
2014-12-03 21:37 Byakugan249: I agree!
2014-12-03 21:37 jonathanlfj: actually that pattern will be easier to play considering the second slider will be in sync with the music
2014-12-03 21:39 Byakugan249: ok if you say it'll be easier, then i'll do it
2014-12-03 21:39 jonathanlfj: 02:14:243 (2) - the clap on the end sounds a bit out of place
2014-12-03 21:40 Byakugan249: ><; the clap is already there
2014-12-03 21:40 Byakugan249: right?
2014-12-03 21:40 jonathanlfj: i meant it shouldnt be there
2014-12-03 21:40 Byakugan249: ahh
2014-12-03 21:40 jonathanlfj: i;d use a whisle since the clap is out of sync on the blue line
2014-12-03 21:40 Byakugan249: sure
2014-12-03 21:41 Byakugan249: done
2014-12-03 21:41 jonathanlfj: or whislte on start and just leave the end with nothing
2014-12-03 21:41 Byakugan249: sounds better
2014-12-03 21:41 Byakugan249: nahh whistle at the end is enough
2014-12-03 21:41 jonathanlfj: aite
2014-12-03 21:42 Byakugan249: 02:27:443 (4) - do you think this needs a clap? o.o
2014-12-03 21:42 Byakugan249: mainly because of the drums
2014-12-03 21:43 jonathanlfj: 02:56:643 - i really think its better to follow the stronger beat here instead of sticking to the white beat
2014-12-03 21:43 jonathanlfj: http://puu.sh/dgcDi.jpg
2014-12-03 21:44 jonathanlfj: 02:59:843 (1,2,3,4,5) - http://puu.sh/dgcGL.jpg
2014-12-03 21:44 jonathanlfj: try it i guarantee it plays better
2014-12-03 21:46 Byakugan249: yea better
2014-12-03 21:46 Byakugan249: fixed
2014-12-03 21:49 jonathanlfj: 03:41:843 (1) - lol why NC here
2014-12-03 21:49 Byakugan249: vocals
2014-12-03 21:49 Byakugan249: more emphasis
2014-12-03 21:50 Byakugan249: wait--i mean...
2014-12-03 21:50 Byakugan249: the BGM
2014-12-03 21:50 Byakugan249: mb ><
2014-12-03 21:50 jonathanlfj: well if its intentional then leave it
2014-12-03 21:50 Byakugan249: yea
2014-12-03 21:50 jonathanlfj: alright normal now
2014-12-03 21:53 jonathanlfj: 00:08:643 (1) - dont think this NC is really needed
2014-12-03 21:53 jonathanlfj: all other combos in this section are quite long
2014-12-03 21:54 Byakugan249: fair point
2014-12-03 21:54 Byakugan249: fixed
2014-12-03 21:55 jonathanlfj: 00:42:243 - it felt really weird to have the finish skipped here
2014-12-03 21:55 jonathanlfj: but i see you are following vocals
2014-12-03 21:55 jonathanlfj: but i would break it up so both sounds can be covered
2014-12-03 21:55 Byakugan249: yea that's my intention
2014-12-03 21:56 Byakugan249: mm~ ok let me see what i can do
2014-12-03 21:56 Byakugan249: wait--i did this because i don't want players to feel uncomfortable when hitting 2 circles
2014-12-03 21:56 jonathanlfj: good point
2014-12-03 21:57 Byakugan249: i did this for the sake of comfort to the players
2014-12-03 21:59 jonathanlfj: 01:08:643 (2) - i think this one should be above 01:07:843 (1) - for better flow
2014-12-03 22:00 jonathanlfj: 01:25:443 (3) - this whole combo sounds a little empty, so maybe a whistle here
2014-12-03 22:01 Byakugan249: fixed both
2014-12-03 22:01 Byakugan249: but aligned (2)
2014-12-03 22:03 jonathanlfj: 02:23:843 (2) - maybe a whistle here too
2014-12-03 22:04 Byakugan249: on the beginning?
2014-12-03 22:04 jonathanlfj: yeah since the repeat slider before it carries no sound
2014-12-03 22:05 Byakugan249: idk....it feels uncomfortable to play with the 1/8 piano IMO
2014-12-03 22:05 Byakugan249: but i'll consider it
2014-12-03 22:05 jonathanlfj: alright
2014-12-03 22:05 Byakugan249: ahh better--just need to get used to it ><
2014-12-03 22:06 jonathanlfj: 03:02:843 (1,2) - angle here is a little off too
2014-12-03 22:07 Byakugan249: if you mean symmetrical, then this is intentional
2014-12-03 22:07 Byakugan249: but i did move (2)
2014-12-03 22:07 jonathanlfj: 03:46:243 (1) - something here is really broken
2014-12-03 22:07 jonathanlfj: lol
2014-12-03 22:07 Byakugan249: ..........
2014-12-03 22:07 Byakugan249: idk how that happened ><
2014-12-03 22:07 Byakugan249: ACTION facedesks
2014-12-03 22:07 jonathanlfj: lol yeah
2014-12-03 22:08 jonathanlfj: the note is grey too
2014-12-03 22:08 Byakugan249: haha
2014-12-03 22:08 Byakugan249: fixed
2014-12-03 22:08 jonathanlfj: lol its actually a spinner
2014-12-03 22:08 jonathanlfj: i was like what
2014-12-03 22:08 Byakugan249: i have no idea how that spinner got there o.O
2014-12-03 22:08 jonathanlfj: also fix the NC there too
2014-12-03 22:09 Byakugan249: yea np
2014-12-03 22:09 jonathanlfj: 03:50:443 (2,3,4) - hahahah what a troll
2014-12-03 22:09 Byakugan249: ikr~ LOL
2014-12-03 22:09 jonathanlfj: alright for Hard
2014-12-03 22:09 jonathanlfj: first of all 03:35:068 - snap to 03:35:043
2014-12-03 22:09 Byakugan249: i love being evil sometimes :P
2014-12-03 22:10 jonathanlfj: the green line
2014-12-03 22:10 jonathanlfj: oh wait before you finish with the normal
2014-12-03 22:10 jonathanlfj: consider circle size 3.5 for better transition the the hard
2014-12-03 22:10 Byakugan249: ahh true
2014-12-03 22:10 Byakugan249: fixed
2014-12-03 22:11 jonathanlfj: 00:15:643 (1) - i'd remove this NC since it appears way too frequent here
2014-12-03 22:11 Byakugan249: ahh sure
2014-12-03 22:14 jonathanlfj: 01:22:243 (1) - kinda expected a finish on the end here
2014-12-03 22:15 Byakugan249: ahh whoops overlooked that D:
2014-12-03 22:16 Byakugan249: 02:39:043 (1) - added a finish here for consistency ><
2014-12-03 22:16 jonathanlfj: 02:01:043 (2) - definitely missing a clap
2014-12-03 22:16 Byakugan249: oh my ><;
2014-12-03 22:16 Byakugan249: fixed
2014-12-03 22:17 Byakugan249: thought i added it
2014-12-03 22:17 jonathanlfj: lol
2014-12-03 22:18 jonathanlfj: 02:45:043 (3,4,1) - i think a more curved flow would make this play a lot better
2014-12-03 22:18 Byakugan249: downwards or upwards?
2014-12-03 22:18 jonathanlfj: up to you
2014-12-03 22:18 jonathanlfj: 02:49:243 (2,3,4) - oh my why are the spacing different here
2014-12-03 22:19 jonathanlfj: trap
2014-12-03 22:19 Byakugan249: aww crap....
2014-12-03 22:20 Byakugan249: i'll make it consistent
2014-12-03 22:20 jonathanlfj: cool
2014-12-03 22:20 jonathanlfj: 03:28:643 (1,2) - oh no blanket rip
2014-12-03 22:21 Byakugan249: best blanket i can do sadly :(
2014-12-03 22:21 jonathanlfj: 03:50:443 (2) - try centering this for a nice symmetry effect
2014-12-03 22:21 Byakugan249: i'm bad when it comes to blankets ><
2014-12-03 22:22 Byakugan249: centering as in....
2014-12-03 22:22 Byakugan249: because i'm thinking 2 ways ><
2014-12-03 22:22 Byakugan249: moving the sliderend, and moving it to the centre
2014-12-03 22:22 jonathanlfj: y axis
2014-12-03 22:23 jonathanlfj: like a few grids right
2014-12-03 22:23 Byakugan249: ahh got it
2014-12-03 22:25 jonathanlfj: alright insane
2014-12-03 22:25 jonathanlfj: green line 03:35:068 - snap to 03:35:043
2014-12-03 22:25 jonathanlfj: 00:58:443 (2) - spacing intentional here?
2014-12-03 22:25 Byakugan249: hai~
2014-12-03 22:27 jonathanlfj: 01:48:643 (4) - i would switch this to a stream
2014-12-03 22:27 jonathanlfj: when i first played i didnt know how long to hold it for
2014-12-03 22:29 Byakugan249: ok then fixed
2014-12-03 22:29 jonathanlfj: 03:07:043 (1,2,3) - this part always gets me
2014-12-03 22:29 jonathanlfj: its immediately after a spinner with huge spacing
2014-12-03 22:29 jonathanlfj: just really hard to react to
2014-12-03 22:29 Byakugan249: too much?
2014-12-03 22:29 jonathanlfj: yeah
2014-12-03 22:30 Byakugan249: any ideas because i'm not doing a 3/2 repeat ><
2014-12-03 22:30 jonathanlfj: see if you can at least bring the first note closer to the spinner
2014-12-03 22:30 jonathanlfj: x:276 y:288
2014-12-03 22:31 Byakugan249: moved it there
2014-12-03 22:31 jonathanlfj: 03:25:243 (6) - try moving this lower to form a zig zag on 03:24:543 (4,5,6,1) -
2014-12-03 22:31 jonathanlfj: its easier to follow with a mouse
2014-12-03 22:33 Byakugan249: that doesn't feel as smooth to follow during gameplay ;w;
2014-12-03 22:33 jonathanlfj: hmm perhaps you prefer oval flow then
2014-12-03 22:33 Byakugan249: and it'll ruin the setup for that jump
2014-12-03 22:33 jonathanlfj: im more of a fan in zig zag
2014-12-03 22:33 Byakugan249: ahh i see
2014-12-03 22:33 Byakugan249: yea i'm the type who likes to see this smooth and steady in my patterns
2014-12-03 22:34 Byakugan249: i mean
2014-12-03 22:34 Byakugan249: keep it smooth and steady
2014-12-03 22:34 jonathanlfj: 03:49:043 (3,4,1) - since you are doing a curve here you might want to curve the slider too
2014-12-03 22:34 Byakugan249: ahh yea i can do that
2014-12-03 22:35 jonathanlfj: yeah thats all really
2014-12-03 22:35 jonathanlfj: you can update after this
2014-12-03 22:37 Byakugan249: updated
2014-12-03 22:40 jonathanlfj: alright if you are fine with this then i can go ahead and bubble it
2014-12-03 22:41 jonathanlfj: oh waiyt
2014-12-03 22:41 jonathanlfj: did you resnap your storyboard to the timing change
2014-12-03 22:41 Byakugan249: i did why? o.o
2014-12-03 22:42 jonathanlfj: the storyboard is actually unsnapped
2014-12-03 22:42 Byakugan249: ahh damn hold on~
2014-12-03 22:42 jonathanlfj: yeah it needs +24ms
2014-12-03 22:44 Byakugan249: i have to go to design to move it right?
2014-12-03 22:45 jonathanlfj: give me a sec
2014-12-03 22:45 jonathanlfj: on your design drop down menu there is an option called move all elements in time...
2014-12-03 22:45 jonathanlfj: is it grayed out?
2014-12-03 22:46 Byakugan249: ahh yea o.o
2014-12-03 22:46 Byakugan249: actually...
2014-12-03 22:46 Byakugan249: ik that but...
2014-12-03 22:46 Byakugan249: hold on
2014-12-03 22:46 jonathanlfj: actually go to design tab then go to the design menu
2014-12-03 22:47 jonathanlfj: now it should work
2014-12-03 22:47 jonathanlfj: http://puu.sh/dggHN.osb here i just did it for you
2014-12-03 22:47 jonathanlfj: replace your local copy and update it
2014-12-03 22:51 Byakugan249: done
2014-12-03 22:51 Byakugan249: i hope
weeeeeee
Xinely
It's happening <3

Happy birthday nyakuchan ww
Lust
Log
20:42 Lust: alright im back
20:42 Lust: np the map please
20:42 *Byakugan249 is listening to [http://osu.ppy.sh/b/332977 Sasaki Sayaka - World End]
20:42 Byakugan249: wb~
20:42 Lust: grisaia hypeee
20:42 Byakugan249: ikr~
20:42 Byakugan249: full version \o/
20:43 Lust: oh damn this spread is hella even
20:43 Byakugan249: you think?
20:43 Byakugan249: ahh that~
20:43 Byakugan249: ahaha.....
20:43 Byakugan249: i was surprised myself :P
20:48 Lust: well im not really a fan of the rhythm choices in many of these patterns but they work
20:49 Byakugan249: yea so many 1/4 patterns ><
20:49 Byakugan249: can't do anything about it since it follows the song :(
20:52 Lust: alright
20:52 *Lust is editing [http://osu.ppy.sh/b/332977 Sasaki Sayaka - World End [Insane]]
20:52 Lust: 01:07:543 (2,4) - these two circles arent really in the music, for 01:07:043 (4,5,6,7,1) - you were following a certain sound while in those two circles that sound is absent
20:52 Lust: i found that streaming consistently up to that point became a bit more difficult since there wasnt much in the music to back it up
20:53 Lust: if you keep 01:07:443 (1,3,1) - and change the spacing up i think it would be more effective
20:53 Lust: itll create more of an impact leading into the next section imo
20:54 Byakugan249: then the consistency will be gone with the other notes following the piano :(
20:54 Byakugan249: my main purpose is to follow the piano, or close to it
20:54 Lust: i think its alright to sacrifice consistency for the sake of better playability
20:56 Byakugan249: ok let me see what i can do
20:56 Byakugan249: 01:20:343 (2,4) - this as well?
20:57 Lust: that one is up to you imo, i took a closer look at that rhythm and i think that one would be fine since the flow from the previous pattern heads up in the direction which will help the player maintain consistency when streaming
20:57 Lust: although i think it wouldnt hurt to change
20:58 Byakugan249: ahh ok i'll leave it as is
20:58 Byakugan249: ><
20:58 Lust: 02:24:343 (2,4) - these will need to go though, as the play is not as flowy as that instance and the rhythm is similar to the one i pointed out before
20:59 Byakugan249: ok np
21:02 Lust: 00:06:643 (2,3) - 2's hitburst obscures 3's repeat well until 3 is being played which is unrankable im afraid
21:02 Lust: http://puu.sh/dhtDy/027bb29a9e.jpg
21:03 Byakugan249: that rule is still intact? o.o
21:03 Lust: haha yep
21:03 Byakugan249: LOL
21:03 Byakugan249: ok i'll fix that :P
21:03 Lust: i tried to get it repealed awhile ago but i got shot down instantly
21:03 Lust: zzz
21:04 Byakugan249: done haha
21:07 Lust: alright that should be it for the insane
21:07 Byakugan249: hai :D
21:07 Byakugan249: once this is done, i'm going back to RuneScape LOL :P
21:09 Lust: hard is looking good too
21:10 Byakugan249: \o/
21:10 *Lust is editing [http://osu.ppy.sh/b/332978 Sasaki Sayaka - World End [Normal]]
21:10 Lust: 01:14:843 (3,4) - i highly recommend against stacking this circle underneath 3's slider end
21:10 Lust: 3's hitburst will make it hard to see along with the AR
21:10 Lust: and since you didnt stack much in this diff, itll make it more difficult for normal players to see
21:11 Lust: plus its well into the map so, lets avoid any unnecessary frustrations haha
21:11 Byakugan249: LOL
21:11 Byakugan249: ok i'll fix that :P
21:11 *Lust thumbs up
21:12 Byakugan249: my main intention was for symmetry but welp
21:12 Byakugan249: for the sake of readability
21:12 Lust: yeah i noticed but meh
21:12 Lust: i dont know if normal players can appreciate that kind of thing haha
21:13 Byakugan249: fair point
21:13 Lust: that should be it for the normal
21:14 Lust: the fixes in the easy should be uh
21:14 Lust: for lack of a better term
21:14 Lust: easy
21:14 Byakugan249: ikr~ :D
21:14 *Lust is editing [http://osu.ppy.sh/b/332976 Sasaki Sayaka - World End [Easy]]
21:14 Lust: 00:35:843 (1,2,3) - two is a bit too close to 1
21:14 Byakugan249: oh right
21:14 Byakugan249: moved it up a bit
21:15 Lust: 02:59:843 (1,2,3) - another pretty big spacing incosistency, this one needs to be fixed since this is almost like a jump
21:15 Byakugan249: dafuq o.O
21:15 Byakugan249: idk how that happened D:
21:15 *Lust shrugs
21:17 Lust: that should be it for the easy
21:18 Byakugan249: \o/
21:18 Lust: what i would like you to do now is
21:18 Lust: go through all the difficulties, check if everything is to your satisfaction
21:18 Lust: make sure you are using all the custom samples, all the patterns look good and play well etc
21:19 Byakugan249: ahh sure np
21:19 Byakugan249: it'll take several mins
21:19 Lust: the storyboard is a bit large but i guess its fine

Changelog:
  1. Removed notes in some streams to better playability and reflect the song a bit closer in the Insane
  2. Changed a pattern that had a hitburst obscuring a repeat in the Insane
  3. Fixed a confusing stack in the Normal
  4. Fixed a few spacing inconsistencies in the Easy

Lets get it
Topic Starter
YTYuyu
hai ty for the IRC mod :D
Lust
Qualified!
Xinely
Omg finally, grats nyakuchan <3
Sellenite
very good compose
LexiaLovesU
Nice Byaku Nyan <333 Happy birthday again :D
Flask
Happy birthday Byaku-nyan o3o/
Mao
Happy birthday and congrats! (:
Myxo
Happy birthday
<3
Gamu
Happy birthday!
Sekai
Happy Birthday Byaku <3
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