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Mili - Nine Point Eight

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Total Posts
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Topic Starter
JeZag

[AppLoad] wrote:

Hard

00:25:252 (2) - Maybe change the end of slider? knew this was coming sooner or later x.x changed
00:57:813 (2) - Move from under the slider. fixed
01:06:410 (2,3) - I don't like this, especially 01:06:958 (3) this slider. Maybe made Reverse Selection and move this slider in another place or anything else? On puropse; no change
01:12:446 (3,4) - These sliders located farther the preceding note. Maybe make them nearer? This gap is the same as a gap before it; no change
02:05:130 (3) - ^ seems like a big gap but it is actually constant with the other sliders; no change

Reunion

00:30:464 (7) - This object comes out from stream or not? It is part of the stream, no change
00:40:251 (4) - Maybe make this slider so? On purpose (although it looks better like that, it doesnt quite play out so well)
00:53:422 (4,5,6) - I think it will look betterLooks better, so changed

It's all, nice song - nice map. Good Luck. Go to rank)
Thanks for le mod :)
tutuhaha
[Reunion]
00:04:031 (5) - https://osu.ppy.sh/ss/2094883
00:09:885 (5) - ctrl+g
00:25:068 (5) - delete?
00:27:446 (2) - maybe move this to x416 y160
00:36:135 (x) - well, I hope you can find a way to add note on here
00:40:983 (2,3) - ctrl+g with BOTH note
00:41:349 (4) - and then move this one on x132 y132
00:48:208 (x) - miss rhythm I think
00:27:446 (2) - ...I am really sure this rhythm will work better than what you doing now
osu.ppy.sh/ss/2094891
00:56:166 (4,5) - I think the space was too large and doesn't make sense...I think...make be try the space shorter than 00:55:617 (1,2,3) -
01:06:775 (4) - ctrl+g
01:37:599 (x) - add note
01:37:781 (x) - ^ i hope you can do that
02:03:483 (3,4) - ctrl+g
02:08:788 (1,2,3,4,5,6,1,2,3,4) - I really like this part, you doing really good job about rhythm and composing <3
02:12:080 (1,2,3,4,5,1,2,3,4,5) - some part like this, I am not really sure about that. Actually, I think there has too many unnecessary rhythm on this diff, like this, I only can hear about 1/2 rhythm.........

[HanzeR's Insane]
02:25:251 (7) - ctrl+g
00:14:275 (5,6) - this will be make sense if it put in 00:14:641
00:21:227 (5) - move to x88 y168
00:31:836 (4) - well..I think should end the 00:32:111
00:37:324 (3) - ..end at 00:37:599 will be more funny I think xP
01:44:092 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - .....I hope you find enough test play for this part...and now I dont think this should happen on the easier Insane.........
01:56:349 (5) - move to x284 y236
02:02:934 (1) - use 1/4 rhythm please........
02:12:995 (6) - move to x224 y224?
02:17:568 (1,2) - use the same distance with 02:19:031 (1,2) -

[Hard]
HR+1
00:29:092 (x) - add rhythm?
00:45:373 (1,2,3,4,5,1,2,3,4,5,6,7) - I like this part <3
01:08:056 (3) - end at 01:08:330
01:52:142 (4) - delete whistle
02:06:227 (1,2,3,4,5) - unnecessary note :<....
really good hard when I begin to play, but I felt werid begin with 01:51:227 (1) - ..........maybe just because I am a bad player...but it felt werid when you change the distance without change the slider Velocity

[Easy]
SliderMultiplier:0.700000005960464
just change it to 0.7
Topic Starter
JeZag

tutuhaha wrote:

[Reunion]
00:04:031 (5) - https://osu.ppy.sh/ss/2094883 I want to keep consistent DS and (half assed) flow
00:09:885 (5) - ctrl+g ^^^
00:25:068 (5) - delete?Nah xD
00:27:446 (2) - maybe move this to x416 y160 I was thinking about flow into 00:27:813 (4) rather then flow out of 00:26:898 (5) ._.
00:36:135 (x) - well, I hope you can find a way to add note on here xD yes i did
00:40:983 (2,3) - ctrl+g with BOTH note I like this design.. changed
00:41:349 (4) - and then move this one on x132 y132
00:48:208 (x) - miss rhythm I think changed
00:27:446 (2) - ...I am really sure this rhythm will work better than what you doing now let a mapper overmap once in a while xD
osu.ppy.sh/ss/2094891
00:56:166 (4,5) - I think the space was too large and doesn't make sense...I think...make be try the space shorter than 00:55:617 (1,2,3) - I <3 my jumps x.x
01:06:775 (4) - ctrl+g nah, I like the flow personally
01:37:599 (x) - add note mhm fixed
01:37:781 (x) - ^ i hope you can do that going to map the whole entire next part x.x so going to include this too i guess
02:03:483 (3,4) - ctrl+g like it better... fixed
02:08:788 (1,2,3,4,5,6,1,2,3,4) - I really like this part, you doing really good job about rhythm and composing <3 thx <3
02:12:080 (1,2,3,4,5,1,2,3,4,5) - some part like this, I am not really sure about that. Actually, I think there has too many unnecessary rhythm on this diff, like this, I only can hear about 1/2 rhythm......... xD apparently I love overmapping

[Hard]
HR+1 meh fixed
00:29:092 (x) - add rhythm? changed
00:45:373 (1,2,3,4,5,1,2,3,4,5,6,7) - I like this part <3 <3 me too
01:08:056 (3) - end at 01:08:330 fixed
01:52:142 (4) - delete whistle idk where you mean (two whistles on both ends)
02:06:227 (1,2,3,4,5) - unnecessary note :<.... xD I can delete if others find this annoying too
really good hard when I begin to play, but I felt werid begin with 01:51:227 (1) - ..........maybe just because I am a bad player...but it felt werid when you change the distance without change the slider Velocity too bad im too much of a lazy asse to remap with faster SV xD

[Easy]
SliderMultiplier:0.700000005960464
just change it to 0.7
I honestly dont know how it got there.... fixed
thx for the mod :)
I Want a Cuddle
[Easy]
00:07:324 (1) - I'd move this to x:224 y:304
00:54:153 (1) - Modify this slider, make it curve.
01:14:641 (5) - Delete this note
01:14:732 (1) - Move this slider to 01:14:641 and adjust the end.
01:38:056 (5,1) - The same. Delete the note and move the slider.
01:57:080 (1) - Move this. It's out of the map
02:05:861 (1) - ^
02:08:787 (1) - ^
02:14:641 (5,1) - The same note and slider. Imo i don't like it

[Normal]
00:04:031 (1,2) - Improve here. Don't do the same.
00:12:812 - Here. i'd prefer this: http://prntscr.com/4uvjh5
00:27:629 - I feel like i need something here.
00:48:300 (2) - Move this to: x:256 y:304
00:57:812 - Make a new note here.
01:36:592 (1) - Move this. Out of the map.
01:59:275 - Make a new note here.

[Hard]
00:34:580 (3,2) - Overlapping looks bad here.
01:00:008 (1) - Out of the map
01:56:349 (5) - Out of the map
WOW. I really like this DIFF. *here's a star*

[HanzeR's Insane]
00:01:471 (1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3) - Improve this whole part. It looks good but it's boring and repetitive.
00:16:105 (1) - Don't end the slider at blue tick. Sounds bad.
00:21:958 (1) - The same.
00:34:489 (3) - Delete this note.
00:35:861 (1,2,3,4,1,2,3,4) - Make the stream with the same distance snapping.
00:50:769 (4) - Delete this note.
00:54:153 (1) - Meh, slider ending in a blue tick.
01:11:349 (5,6) - Modify it. Looks bad and it doesn't fit with the music imo.
01:37:507 (1,2,3,1,2,3) - Overmapping and if you're gonna make a stream, use the same distance snapping.
01:39:153 (5) - Move this to x:256 y:116
From 01:44:092 to 01:45:830 - A lot of overmapping, try to do this with sliders. It'll improve the map alot.
01:50:769 (2) - Delete this.
01:59:458 (5) - Move this to x:64 y:272
02:04:306 (4) - Delete this.
02:08:422 (5) - Move this to x:344 y:192
02:20:495 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Dont be repetitive.
HanzeR

tutuhaha wrote:

[HanzeR's Insane]
02:25:251 (7) - ctrl+g nothx
00:14:275 (5,6) - this will be make sense if it put in 00:14:641 ?
00:21:227 (5) - move to x88 y168 ok
00:31:836 (4) - well..I think should end the 00:32:111 lol cool idea ... maybe
00:37:324 (3) - ..end at 00:37:599 will be more funny I think xP
01:44:092 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - .....I hope you find enough test play for this part...and now I dont think this should happen on the easier Insane......... i like it
01:56:349 (5) - move to x284 y236 fixed
02:02:934 (1) - use 1/4 rhythm please........ maybe
02:12:995 (6) - move to x224 y224? fixed
02:17:568 (1,2) - use the same distance with 02:19:031 (1,2) - fixed

I Want a Cuddle wrote:

[HanzeR's Insane]
00:01:471 (1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3) - Improve this whole part. It looks good but it's boring and repetitive.
00:16:105 (1) - Don't end the slider at blue tick. Sounds bad.
00:21:958 (1) - The same.
00:34:489 (3) - Delete this note.
00:35:861 (1,2,3,4,1,2,3,4) - Make the stream with the same distance snapping.
00:50:769 (4) - Delete this note.
00:54:153 (1) - Meh, slider ending in a blue tick.
01:11:349 (5,6) - Modify it. Looks bad and it doesn't fit with the music imo.
01:37:507 (1,2,3,1,2,3) - Overmapping and if you're gonna make a stream, use the same distance snapping.
01:39:153 (5) - Move this to x:256 y:116
From 01:44:092 to 01:45:830 - A lot of overmapping, try to do this with sliders. It'll improve the map alot.
01:50:769 (2) - Delete this.
01:59:458 (5) - Move this to x:64 y:272
02:04:306 (4) - Delete this.
02:08:422 (5) - Move this to x:344 y:192
02:20:495 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Dont be repetitive.

no changes thx for mods

SPOILER
osu file format v13

[General]
AudioFilename: Deemo - Nine Point Eight.mp3
AudioLeadIn: 0
PreviewTime: 50495
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:JeZag
Version:HanzeR's Insane
Source:Deemo
Tags:vocal piano projectmili mag mell Rayark hamoloid Winek baraatje123 HanzeR
BeatmapID:361650
BeatmapSetID:131147

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.76
SliderTickRate:1

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Topic Starter
JeZag

I Want a Cuddle wrote:

[Easy]
00:07:324 (1) - I'd move this to x:224 y:304 ruins the blanket x.x
00:54:153 (1) - Modify this slider, make it curve. it is curved right now; no change
01:14:641 (5) - Delete this note personally like a note before sliders due to no hit sound; no change
01:14:732 (1) - Move this slider to 01:14:641 and adjust the end. ^^^ no change
01:38:056 (5,1) - The same. Delete the note and move the slider. ^^^
01:57:080 (1) - Move this. It's out of the map fixed
02:05:861 (1) - ^ this shouldnt be off the map; test played it and its on the editor grid; no change
02:08:787 (1) - ^ ^^^
02:14:641 (5,1) - The same note and slider. Imo i don't like it again with no hitsounds on a spinner :<

[Normal]
00:04:031 (1,2) - Improve here. Don't do the same. meh... changed
00:12:812 - Here. i'd prefer this: http://prntscr.com/4uvjh5 i didnt map like that for the other piano parts earlier so not going to now (just fo consistency and note density)
00:27:629 - I feel like i need something here. don't wanna stress out normal diff. too much
00:48:300 (2) - Move this to: x:256 y:304 i see that you're suggesting symmetry, but i was mapping a triangle between 00:47:203 (2,1,2)
00:57:812 - Make a new note here. Following lyrics, not rhythm
01:36:592 (1) - Move this. Out of the map. fixed
01:59:275 - Make a new note here. Following lyrics, not really rhythm

[Hard]
00:34:580 (3,2) - Overlapping looks bad here. if its a hard diff, i'm assuming players can read it :P (besides, it does follow the rhythm and lyrics)
01:00:008 (1) - Out of the map fixed
01:56:349 (5) - Out of the map fixed
WOW. I really like this DIFF. *here's a star* thanks *o*
thx for the mod ^_^
Shohei Ohtani
mom help im becoming a tsundere

Overall:
00:12:446 - ex. . . excuse me?

Re. . . reunion?:
02:16:105 (1,2,3) - Like, I can sort of get why the other jumps exist, but these just don't flow very nicely compared to the last ones
02:17:568 (1,2,3) - ^

Actually really nice. The hitsound style isn't really my cup of tea, but like, it's consistent and creative where it needs to be, so whatever.

HAnz:
00:14:275 (5,6) - but why
01:26:349 (1) - this jump doesn't have to be as big as it is.
01:37:781 (1,2,3) - ??????????????????
01:44:092 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - OK THESE COMBOS LIKE you don't need all of that NC

Hard:
Ye

Normal:
combocolors??????

Easy:
COMBOCLOLROS???

yeah uh i could bubble this after you fix these
Topic Starter
JeZag

CDFA wrote:

mom help im becoming a tsundere

Overall:
00:12:446 - ex. . . excuse me? 'Tis one of the things you get used to once you map the map ;w;

Re. . . reunion?:
02:16:105 (1,2,3) - Like, I can sort of get why the other jumps exist, but these just don't flow very nicely compared to the last ones seemed fine to me when I mapped it.... fixed anyhow
02:17:568 (1,2,3) - ^ fixed too

Actually really nice. The hitsound style isn't really my cup of tea, but like, it's consistent and creative where it needs to be, so whatever. I started this mapset not knowing how to hitsound, and this is how it turned out xD

HAnz:
00:14:275 (5,6) - but why
01:26:349 (1) - this jump doesn't have to be as big as it is.
01:37:781 (1,2,3) - ??????????????????
01:44:092 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - OK THESE COMBOS LIKE you don't need all of that NC

Hard:
Ye
This be my fav. diff

Normal:
combocolors?????? Originally I wanted to vary colors to represent intensity but it didn't work orz fixed

Easy:
COMBOCLOLROS??? fixed

yeah uh i could bubble this after you fix these
Thanks for the mod >w<
Just waiting on HanzeR now~
HanzeR

CDFA wrote:

HAnz:
00:14:275 (5,6) - but why the guitar note is repeated >_>
01:26:349 (1) - this jump doesn't have to be as big as it is. changed
01:37:781 (1,2,3) - ?????????????????? changed
01:44:092 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - OK THESE COMBOS LIKE you don't need all of that NC removed combos by 1/2
thxs mod
SPOILER
osu file format v13

[General]
AudioFilename: Deemo - Nine Point Eight.mp3
AudioLeadIn: 0
PreviewTime: 50495
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:JeZag
Version:HanzeR's Insane
Source:Deemo
Tags:vocal piano projectmili mag mell Rayark hamoloid Winek baraatje123 HanzeR
BeatmapID:361650
BeatmapSetID:131147

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.76
SliderTickRate:1

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276,180,95312,1,0,2:0:0:0:
448,144,95495,1,2,0:0:0:0:
376,252,95678,2,0,L|324:240,1,44,2|0,2:0|2:0,0:0:0:0:
136,332,96044,2,0,L|178:322,1,44,2|0,2:0|2:0,0:0:0:0:
268,316,96410,1,0,0:0:0:0:
264,328,96501,1,0,0:0:0:0:
260,340,96592,5,4,2:0:0:0:
140,244,96775,1,2,0:0:0:0:
368,132,96958,1,2,2:0:0:0:
172,100,97141,2,0,L|124:92,1,44,4|0,2:0|0:0,0:0:0:0:
234,295,97507,5,0,0:0:0:0:
266,290,97598,1,0,0:0:0:0:
299,285,97689,1,2,0:0:0:0:
331,280,97781,5,0,0:0:0:0:
372,316,97872,1,2,0:0:0:0:
426,300,97963,1,2,0:0:0:0:
460,276,98056,6,0,P|480:208|400:132,1,176,4|2,1:0|0:0,0:0:0:0:
256,116,98605,1,2,0:0:0:0:
396,220,98788,1,0,0:0:0:0:
428,48,98970,1,0,0:0:0:0:
268,96,99153,2,0,L|284:208,1,88,2|2,0:0|0:0,0:0:0:0:
216,348,99519,5,0,0:0:0:0:
156,284,99702,2,0,L|168:196,1,88,2|2,0:0|0:0,0:0:0:0:
88,40,100068,1,0,0:0:0:0:
28,104,100251,2,0,L|40:191,1,88,2|2,0:0|0:0,0:0:0:0:
104,356,100617,5,0,0:0:0:0:
196,204,100800,2,0,P|160:164|116:160,1,88,2|4,0:0|0:0,0:0:0:0:
28,304,101166,1,0,0:0:0:0:
204,292,101349,2,0,L|300:284,1,88,2|2,0:0|0:0,0:0:0:0:
448,200,101714,1,0,0:0:0:0:
408,56,101897,2,0,P|380:100|388:148,1,88,2|2,0:0|0:0,0:0:0:0:
420,280,102263,5,0,0:0:0:0:
468,116,102446,1,8,3:0:0:0:
340,232,102629,1,0,0:0:0:0:
448,200,102812,1,8,3:0:0:0:
272,168,102995,1,8,3:0:0:0:
468,116,103178,1,8,3:0:0:0:
308,88,103361,2,0,P|240:80|188:184,1,176,4|0,0:0|0:0,0:0:0:0:
232,336,103910,5,0,0:0:0:0:
212,240,104092,5,0,0:0:0:0:
224,241,104184,1,0,0:0:0:0:
205,221,104275,1,0,0:0:0:0:
217,219,104367,1,0,0:0:0:0:
192,207,104458,5,2,0:0:0:0:
202,200,104550,1,0,0:0:0:0:
176,198,104641,1,0,0:0:0:0:
183,187,104733,1,0,0:0:0:0:
157,195,104824,5,0,0:0:0:0:
161,183,104916,1,0,0:0:0:0:
138,199,105007,1,2,0:0:0:0:
137,186,105099,1,0,0:0:0:0:
123,211,105190,5,2,0:0:0:0:
116,194,105281,1,0,0:0:0:0:
116,229,105373,1,0,0:0:0:0:
96,208,105464,1,0,0:0:0:0:
108,252,105556,5,2,0:0:0:0:
78,237,105647,1,0,0:0:0:0:
116,276,105739,1,2,0:0:0:0:
68,270,105830,1,0,0:0:0:0:
88,352,105922,6,0,P|132:356|176:328,1,88,2|0,0:0|0:0,0:0:0:0:
244,260,106288,1,0,0:0:0:0:
36,144,106470,1,2,0:0:0:0:
268,36,106653,1,2,0:0:0:0:
116,104,106836,6,0,B|144:76|192:84|192:84|224:128|276:127,1,176,4|0,0:1|0:0,0:0:0:0:
348,76,107385,1,0,0:0:0:0:
364,256,107568,2,0,L|372:356,1,88,2|2,0:0|0:0,0:0:0:0:
420,188,107934,1,8,3:0:0:0:
292,316,108117,1,8,3:0:0:0:
340,176,108300,2,0,P|280:168|228:264,1,176,8|0,0:0|0:0,0:0:0:0:
456,332,108849,5,8,0:0:0:0:
464,316,109763,1,4,0:0:0:0:
472,300,110129,1,4,0:0:0:0:
464,212,110495,6,0,L|448:112,1,88,4|0,0:0|0:0,0:0:0:0:
400,52,110769,1,0,0:0:0:0:
408,36,110861,2,0,P|352:44|328:88,1,88,4|0,0:0|0:0,0:0:0:0:
348,324,111227,6,0,B|341:288|341:288|311:257|311:257|344:210|308:148,1,176,4|2,0:0|3:0,0:0:0:0:
224,40,111775,2,0,P|200:84|216:148,1,88,2|0,0:0|0:0,0:0:0:0:
244,200,112141,1,0,0:0:0:0:
352,88,112324,1,2,3:0:0:0:
168,140,112507,1,2,0:0:0:0:
176,132,112599,1,0,0:0:0:0:
184,124,112690,6,0,L|88:136,1,88,6|2,0:0|0:0,0:0:0:0:
32,196,113056,1,2,3:0:0:0:
152,320,113239,2,0,P|216:326|263:262,1,132,0|0,0:0|0:0,0:0:0:0:
218,209,113605,1,0,0:0:0:0:
308,360,113788,1,0,0:0:0:0:
288,156,113970,1,2,0:0:0:0:
372,300,114153,6,0,L|464:280,1,88,4|0,0:0|0:0,0:0:0:0:
496,200,114519,1,4,2:0:0:0:
328,80,114702,2,0,P|252:72|204:148,1,176,2|2,0:0|0:0,0:0:0:0:
116,140,115251,2,0,L|132:232,1,88,2|0,0:0|0:0,0:0:0:0:
208,276,115617,5,4,0:0:0:0:
44,212,115800,1,0,0:0:0:0:
188,356,115983,2,0,P|240:356|276:324,1,88,2|0,0:0|0:0,0:0:0:0:
288,256,116257,1,0,0:0:0:0:
280,236,116349,2,0,L|380:256,1,88,4|0,0:0|0:0,0:0:0:0:
460,356,116714,2,0,B|451:308|451:308|461:274|461:274|453:226,1,132,0|0,0:0|0:0,0:0:0:0:
504,160,117080,6,0,L|484:68,1,88,4|0,0:0|0:0,0:0:0:0:
404,40,117446,1,2,3:0:0:0:
328,212,117629,1,0,0:0:0:0:
292,132,117812,1,0,0:0:0:0:
416,188,117995,1,2,0:0:0:0:
272,120,118178,2,0,L|184:132,1,88,2|2,3:0|0:0,0:0:0:0:
120,196,118544,5,2,2:0:0:0:
40,76,118727,1,0,0:0:0:0:
64,272,118910,2,0,L|76:360,1,88,0|2,0:0|2:0,0:0:0:0:
184,132,119275,1,0,0:0:0:0:
48,256,119458,1,0,0:0:0:0:
208,332,119641,5,2,0:0:0:0:
250,346,119733,1,0,0:0:0:0:
292,336,119824,1,0,0:0:0:0:
323,306,119916,1,0,0:0:0:0:
332,264,120007,6,0,L|340:160,1,88,4|0,0:0|0:0,0:0:0:0:
296,100,120373,1,0,0:0:0:0:
448,308,120556,2,0,L|456:204,1,88,0|4,0:0|0:0,0:0:0:0:
412,144,120922,1,0,0:0:0:0:
248,260,121105,2,0,P|176:264|136:204,1,132,0|0,0:0|0:0,0:0:0:0:
52,240,121470,6,0,L|60:136,1,88,4|2,0:0|0:0,0:0:0:0:
180,36,121836,1,2,0:0:0:0:
216,184,122019,1,4,3:0:0:0:
16,64,122202,1,6,2:0:0:0:
152,120,122385,1,2,2:0:0:0:
64,140,122568,1,2,0:0:0:0:
240,100,122751,1,0,0:0:0:0:
188,296,122934,6,0,P|104:308|48:240,1,176,4|2,0:0|3:0,0:0:0:0:
264,256,123483,2,0,L|360:264,1,88,2|0,0:0|0:0,0:0:0:0:
472,328,123849,2,0,P|396:332|460:280,1,176,2|2,0:0|0:0,0:0:0:0:
464,196,124306,1,0,0:0:0:0:
480,208,124397,6,0,L|492:116,1,88,6|0,0:0|0:0,0:0:0:0:
504,32,124763,1,2,3:0:0:0:
388,160,124946,2,0,B|292:148|292:148|244:112,1,132,2|0,0:0|0:0,0:0:0:0:
260,104,125312,2,0,P|204:124|192:172,1,88,2|8,0:0|2:0,0:0:0:0:
240,220,125678,1,0,0:0:0:0:
100,95,125861,6,0,L|131:276,1,176,4|2,0:0|3:0,0:0:0:0:
204,320,126410,2,0,P|219:272|204:230,1,88,0|6,0:0|0:0,0:0:0:0:
124,352,126775,1,2,0:0:0:0:
288,344,126958,2,0,L|388:336,1,88,0|0,0:0|0:0,0:0:0:0:
512,220,127324,2,0,P|452:212|404:280,1,132,4|0,0:0|0:0,0:0:0:0:
456,328,127690,5,2,0:0:0:0:
508,128,127873,1,0,0:0:0:0:
344,192,128056,1,4,0:0:0:0:
444,64,128239,1,0,0:0:0:0:
324,168,128422,2,0,L|184:156,1,132,0|0,0:0|0:0,0:0:0:0:
144,96,128788,6,0,P|112:136|124:192,1,88,4|0,0:0|0:0,0:0:0:0:
192,284,129153,1,2,3:0:0:0:
108,256,129336,2,0,L|12:272,1,88,2|0,0:0|0:0,0:0:0:0:
176,304,129702,1,2,0:0:0:0:
236,168,129885,1,2,3:0:0:0:
240,364,130068,1,2,0:0:0:0:
368,216,130251,6,0,P|412:228|440:264,1,88,2|2,0:0|0:0,0:0:0:0:
456,348,130617,1,2,3:0:0:0:
276,244,130800,2,0,L|308:52,1,176,2|2,0:0|0:0,0:0:0:0:
448,20,131349,2,0,P|464:44|464:72,1,44,2|0,0:0|0:0,0:0:0:0:
324,88,131531,2,0,P|318:116|298:136,1,44,0|2,0:0|3:0,0:0:0:0:
184,60,131714,6,0,P|116:56|80:116,1,132,4|0,2:0|0:0,0:0:0:0:
0,104,132080,2,0,L|16:208,1,88,2|0,0:0|0:0,0:0:0:0:
44,364,132446,1,4,0:0:0:0:
112,204,132629,1,0,0:0:0:0:
0,292,132812,1,2,0:0:0:0:
124,124,132995,1,0,0:0:0:0:
260,308,133178,6,0,P|296:328|364:316,1,88,4|0,0:0|0:0,0:0:0:0:
152,160,133544,2,0,P|111:167|67:220,1,88,2|0,0:0|0:0,0:0:0:0:
312,104,133910,2,0,P|337:72|337:2,1,88,4|0,0:0|0:0,0:0:0:0:
244,172,134275,2,0,P|228:212|284:196,1,132,4|0,0:0|0:0,0:0:0:0:
208,88,134641,6,0,P|184:76|156:76,1,44,4|0,1:0|0:0,0:0:0:0:
84,108,135007,1,0,0:0:0:0:
64,92,135190,2,0,L|80:188,1,88,2|0,0:0|0:0,0:0:0:0:
152,332,135739,2,0,L|161:277,1,44,0|0,0:0|0:0,0:0:0:0:
176,208,136105,5,2,0:0:0:0:
68,280,136288,1,2,0:0:0:0:
240,260,136470,1,0,0:0:0:0:
84,260,136653,2,0,P|28:276|12:308,1,88,2|0,0:0|0:0,0:0:0:0:
240,344,137202,2,0,L|296:332,1,44,0|0,0:0|0:0,0:0:0:0:
328,260,137568,5,2,0:0:0:0:
340,240,137751,1,2,0:0:0:0:
260,208,137934,1,0,0:0:0:0:
396,304,138117,2,0,L|484:292,1,88,2|0,0:0|0:0,0:0:0:0:
268,224,138666,2,0,L|212:216,1,44,0|0,0:0|0:0,0:0:0:0:
408,136,139031,5,2,0:0:0:0:
420,120,139214,1,2,0:0:0:0:
452,204,139397,1,0,0:0:0:0:
328,128,139580,1,0,0:0:0:0:
444,84,139763,5,2,0:0:0:0:
432,100,139946,1,2,0:0:0:0:
368,200,140129,1,0,0:0:0:0:
296,52,140312,1,0,0:0:0:0:
212,240,140495,6,0,P|184:236|168:224,1,44,2|0,0:0|0:0,0:0:0:0:
188,196,140861,2,0,P|171:173|168:153,1,44,2|0,0:0|0:0,0:0:0:0:
204,140,141227,2,0,P|208:112|220:96,1,44,2|0,0:0|0:0,0:0:0:0:
260,112,141592,2,0,P|282:95|302:92,1,44,2|0,0:0|0:0,0:0:0:0:
320,136,141958,2,0,P|348:140|363:152,1,44,2|0,0:0|0:0,0:0:0:0:
344,200,142324,2,0,P|360:222|363:242,1,44,2|0,0:0|0:0,0:0:0:0:
312,264,142690,2,0,P|307:291|296:307,1,44,2|0,0:0|0:0,0:0:0:0:
240,284,143056,6,0,P|217:300|197:303,1,44,2|0,0:0|0:0,0:0:0:0:
176,244,143422,2,0,P|148:239|132:228,1,44,2|0,0:0|0:0,0:0:0:0:
148,160,143788,2,0,P|131:137|128:117,1,44,2|0,0:0|0:0,0:0:0:0:
196,88,144153,2,0,P|200:60|212:44,1,44,2|0,0:0|0:0,0:0:0:0:
284,72,144519,2,0,P|306:55|326:52,1,44,2|0,0:0|0:0,0:0:0:0:
360,128,144885,2,0,P|387:132|404:144,1,44,2|0,0:0|0:0,0:0:0:0:
376,224,145251,2,0,P|392:246|395:266,1,44,2|0,0:0|0:0,0:0:0:0:
256,192,145617,5,8,0:0:0:0:
Shohei Ohtani
Forum PM me after you change HanzeR's stuff (Unless you already did. I copy-pasted HanzeR's diff into the .osu and it says "Update to Latest" so sorry if I'm wrong, lol :P)

EDIT: Here we go
Topic Starter
JeZag
Thanks for the bubble!
So close to rank (than I have ever been) >w<
zxhzxhz
nice map~~hope your map ranked earily :)
SPOILER
i played:
Topic Starter
JeZag

zxhzxhz wrote:

nice map~~hope your map ranked earily :)
SPOILER
i played:
Any day now >w<
lool
Lin-Kun
Woop! a VERY late+short mod from my Q!

MOD!
Hard
00:13:544 (2) to 00:17:202 (3) - They're all in the same area O.o Move it around a bit?
01:03:483 (4,1) - Awkward Stack
01:30:739 (1,2) - idk why i don't like stacking the ends of sliders...
02:05:130 (3) - Doesn't this look a bit far away from 02:04:398 (1,2)?

Easy
One thing i notice is that... well... easy is 90% slider. Lots of sliders in an easy mode is normal, but this is ALOT
00:01:471 (1) - the curvy part at the end of this slider looks kinda... awkwardly small... (Same for the other sliders like this) I just think they show up too much
00:43:909 (3) - Maybe this can blanket both 00:42:446 (2,1)? (I tried, it's actually kinda hard... Kudosu if you do)
01:10:251 (3) - Maybe this can blanket slider before or hit circle after somehow
01:37:324 (4) - ctrl-g this and move (5)?
actually had a hard time finding flaws O.O i think your map is great
Topic Starter
JeZag

Lin-Kun wrote:

Woop! a VERY late+short mod from my Q!

MOD!
Hard
00:13:544 (2) to 00:17:202 (3) - They're all in the same area O.o Move it around a bit?
01:03:483 (4,1) - Awkward Stack
01:30:739 (1,2) - idk why i don't like stacking the ends of sliders...
02:05:130 (3) - Doesn't this look a bit far away from 02:04:398 (1,2)?

Easy
One thing i notice is that... well... easy is 90% slider. Lots of sliders in an easy mode is normal, but this is ALOT
00:01:471 (1) - the curvy part at the end of this slider looks kinda... awkwardly small... (Same for the other sliders like this) I just think they show up too much
00:43:909 (3) - Maybe this can blanket both 00:42:446 (2,1)? (I tried, it's actually kinda hard... Kudosu if you do)
01:10:251 (3) - Maybe this can blanket slider before or hit circle after somehow
01:37:324 (4) - ctrl-g this and move (5)?
actually had a hard time finding flaws O.O i think your map is great
Nothing here is game-breaking or experience-ruining enough to pop a bubble, but if another mod comes in that forces a bubble, pop, I will let you know the things I take into account! Thanks for the mod :)
pishifat
mod coming soon
Topic Starter
JeZag
MY ANUS IS READY
take your time owo
pishifat
hi

asdf = minor/suggestion
asdf = come on do it
asdf = umm really ok

popping because of multiple unrankable issues and overall quality concerns

[general]
  1. remove soft-sliderslide2.wav since it's not used in any difficulty
  2. offset should be 1467 (-4)


[reunion]
  1. a lot of your comboing in this diff makes little sense. i've already explained why in-game, which i think you understood and agreed with. do this stuff and everything will be fine (be sure to fix the colorhaxing afterwards):
    SPOILER
    1. 00:24:336 (1,4) - swap ncs
    2. 00:24:336 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - uhm are your new combos supposed to be following vocal or musical phrasing? it seems like neither right now. immediately after this you apply newcombos on each downbeat so it would make sense to do so here too.
    3. 00:36:593 (7,1) - swap ncs
    4. 00:46:105 (4,1) - swap ncs
    5. 00:47:203 (5,1) - swap ncs. 00:47:935 (3,4,1) - does this thing right
    6. 00:56:531 (1,7) - swap ncs
    7. 00:59:641 (1,2,3,4,5,1,2,3,4,5) - treat this section the same way you treated 01:01:105 (1,2,3,4,1) - . there's too much broken combo stuff to explain with words here so um screenshot fun
    8. 01:02:569 (1,5) - swap ncs
    9. 01:07:873 (1) - remove nc. if you want to keep this separated in order to not have a 10 object combo, swap the nc with 01:08:056 (3) - instead.
    10. 01:11:714 (5,1) - swap ncs
    11. 01:14:275 (1) - remove nc
    12. 01:32:019 (1,3) - swap ncs
    13. 01:33:483 (1,3) - swap ncs
    14. 01:35:038 (1,2) - swap ncs
    15. 01:38:056 (11,1) - swap ncssssss
    16. 01:46:105 (9) - could nc here to keep the streamcomboconsistencystuff, although not necessary
    17. 01:48:849 (3) - should nc here so the SV change is apparent
    18. 01:51:043 (1,3) - swap ncs
    19. 01:55:251 (1,5) - swap ncs
    20. 01:55:983 (1,5) - swap ncs
    21. 01:59:641 (1,5) - swap ncs
    22. 02:00:373 (1,5) - swap ncs
    23. 02:02:568 (1,5) - swap ncs
    24. 02:11:349 (1,5) - swap ncs
    25. 02:12:080 (1,5) - swap ncs
    26. 02:12:812 (1,5) - swap ncs
    27. 02:14:276 (1) - nc not necessary
    28. 02:17:568 (5) - nc is necessary
    29. 02:25:617 (7) - nc is recommended
  2. you've got a few objects that touch the default skin's hp bar (which you usually wanna avoid ya know). here's a list of those. moving them slightly lower shouldn't be an issue since none are in inconvenient positions
    SPOILER
    1. 01:12:446 (1) - so close to user interface
    2. 01:28:361 (4) - lower due to hp bar
    3. 01:38:605 (1) - lower due to hp bar
    4. 01:57:630 (3) - 2close2ui
    5. 02:11:166 (4) - aye hp bar
    6. 02:13:544 (6) - aye hp bar aye aye
    and here's other stuff:
  3. 00:17:019 (4) - seems like this would work a lot better if 4 were moved higher and to the left. follows a much more circular path rather than the awkward linear thing you've got going on right now.
  4. 00:17:934 (2) - aesthetically speaking, this slider is pretty eh. could easily be better if it were angled less, like this for example.
  5. 01:09:703 (4,6) - 01:09:885 (5,1) - these overlaps would look a lot nicer if they weren't sort of slightly touching as they are now. dedication to the overlaps is better.
  6. 01:11:166 (4) - similar to the awkward linear movement pointed out at 00:17:019 (4) - , this would play a bit better if 4 were moved more to the right/up.
  7. 01:31:836 - there's a pretty unique sound in instrumentals here and strong vocal which could be accented a lot better with a clickable object rather than a sliderend. converting 01:31:653 (4) - into two circles would be good.
  8. 01:37:141 (1,2,3,4,5,6,7,8,9,10,11) - hitsound volume here should be higher. i know you're trying to do a volume increase thing, but starting at 25% seems too quiet for what's going on here. doing something like this would work fine (despite going higher than the target volume)
  9. 01:51:043 (1,2,3) - spacing inconsistency uh yea
  10. 01:51:215 - kiai is unsnapped. you can tell where it should be.
  11. 02:06:592 (3,4) - two finishes right after each other sounds pretty ugh. your hitsounds on the normal diff would work there.
just as a last note, you might want to re-draw some of your sliders like 01:51:227 (3) - 02:06:775 (4) - 01:59:092 (3) - etc so they use the newer slider algorithm. right now they're are super grossly bendy, which you can see if you try moving their middle anchors. if you feel like making your map perfect you could fix all of those up. most people don't really notice them so it's not too big of a deal tho. there's also some rhythms and patterns i'm not a huge fan of, but eh they're acceptable i guess

[hanzer]
  1. hitsound volume could use some adjustment. the 15% intro is too low, 33% kiais are too low, and 20% mid-section is too low. the outro should use the same volume as the mid-section (or at least quieter than the kiai). 01:37:507 (1,2,3,1,2,3) - needs to be waaaaay louder
  2. 01:30:739 (4) - pretty sure there should be a new combo here since this is the only 2 measure combo
spicy

[hard]
  1. you've got some pretty extreme jumps for a hard diff like... everywhere. it makes it hard to tell which positions are following distance snap and which are just jumps. the most extreme example of this would be 01:49:763 (1,2,3,4,1) - since they're literally spaced the same distance for 1/1 and 1/2 gaps. this same sort of broken spacing applies to everywhere in the difficulty since you've got jumps that extend past 3x distance snap at times. in most cases, it's common to keep distance snap for jumps on a hard at a max of maybe a bit higher than 2x, but more than that just makes for jumps harder than what the actual difficulty is. unfortunately, fixing this would require some remapping, so... sorry bout that :/ it just is too much.
  2. 00:01:471 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - whole section has a lot more object density than it really should. it's pretty much the same as the section starting at 00:13:178 (1) - yet the music is waaaaaaaaaaay different. you'll probably want to reconsider the rhythm you use at the beginning. i mean -- the "reunion" difficulty even has less movement than this, which is not right at all. you'll probably want to create less intense rhythms here.
  3. same nc-swapping from "reunion" would apply here too. they should be recognizeable enough so i don't have to point them out specifically.
  4. objects that should be lowered becuase they touch the hp bar:
    SPOILER
    1. 01:52:142 (4) -
    2. 02:01:288 (4) -
    3. 02:09:337 (3) -
  5. 01:02:202 (3,4) - pretty hardcore double here. delete whichever object doesn't have the hitsounds cuz uh i dont even need to say
  6. 01:13:910 (1) - umm i don't think this new combo is necessary
  7. 01:40:983 - doing that break extension thing to this downbeat would be cool.
  8. 02:06:592 (3,4) - see reunion
  9. 02:14:642 (5) - centering this with the spinner would be nice. its current slightly-offset position is pretty gross when compared to the perfectly centered spinner
well, other than the jumps being too extreme and those minor things, the map is... well alright. using the same slider velocity all the way through is pretty weird when the song is so dynamic, so i'd really say to lower it at places like the intro and 01:26:349 - , which really messes up a lot of what you've mapped unfortunately. the rhythms are fine for the most part, although you use a lot more 1/2 sliders than i'd really expect to be necessary in a hard diff for this song. hopefully some mods will help with that kind of stuff, and if not, i can look into it with you. the amount of stacks you use is also concerning, which some scrubby testplayers of mine were able to confirm by sucking balls at reading everything, so if you're feeling cheeky you can adjust some of those too. also just a general thing: you'll want to avoid over-curving these 1/2 beat objects like 00:18:666 (5) - . just looks better if not curved to that degree

[normal]
  1. similar to the hard diff, there's some rhythm issues in the intro here. it's not actually as bad as the hard diff's stuff though, this is just a lot of issues with polarity. that issue can be found in the multiple 3/2 beat gaps here, which could easily be fixed by rethinking your rhythm to only include 1 beat and 1/2 beat gaps in the intro. something like this or this or anything in between would work, just try to avoid the 3/2 beat gaps.
  2. 00:06:592 (5) - well uh there's no sound in the music for this slider's head, which is really nonrepresntative of the music for obvious reasons.
  3. 00:24:886 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - something you'd really want to avoid in normal diffs is spamming 1/2 sliders. i know you're trying to cover the important beats, which is fine, but using more 1/2 gaps would be less uncomfortable to play. i don't want to make your map for you or anything, but just as an example, doing something like this covers the important beats in teh song without abusing 1/2 sliders like you currently are. you're really lacking in 1/2 gaps between objects, which could easily be used to make the section play a whole lot better. you're also missing some pretty important beats like 00:32:751 - 00:34:214 - which you had managed to map right before this, so #consistency yea. alsooooooo this same issue appears at the slower mid-section of the song, so i'd really suggest changing stuff up there too so there's less 1/2 sliders there.
  4. 00:35:861 (4) - using a rhythm to cover the drum roll into 1 would fit a lot nicer.
  5. 00:36:592 (1,2) - adding an object at 00:37:324 - could easily fix the polarity issue present here (explaination somewhere up there^). fits the music really well since there's a strong snare hit there
  6. 00:38:056 (3) - should be extended in the same way as 00:36:592 (1) - since it's the same exact thing in the song
  7. 00:42:446 (1,2) - you already know
  8. 00:43:910 (3) - yeah...
  9. 00:57:081 (1,2) - yeaheyeayeayea
  10. 00:58:178 (1,2) - combos should be swapped
  11. 00:58:544 (2,3) - yeayeayaeyaeyaeya
  12. 00:59:642 (1,2) - combos shoudl be swappedddd
  13. 01:03:483 (2) - uh maybe it's just me, but angling this so sharply doesn't really fit that well. there's nothing in the song worth doing that for, so just bending it less would be fine
  14. 01:05:313 (1) - multiple repeats on a 1/2 slider in lower difficulties is something you really don't want to do ever since it's impossible to read the second repeat. just use a different rhythm and it should be fine.
  15. 01:04:398 (1,2,1,2,1,2) - i have no idea what you're thinking with the new combos here. just putting them on the downbeats would be better than these weird places that aren't following musical or vocal prhasign
  16. 01:09:519 - add an object for the polaritieszzzzfsfsf.
  17. 01:10:983 - ^
  18. 01:08:422 (1,2) - swap ncs
  19. 01:09:885 (1,2) - ^
  20. 01:11:349 (1,2) - ^
  21. 01:14:733 (1) - really trivial thing, but putting a 1/2 space between object/spinner is better than a 1/4 space on normal/easy diffs for reading purposes. doesn't affect anything you're mapping so yea
  22. 01:26:349 (1,2) - look waht we have here. in case somehow it wasn't clear, you should avoid the 3/2 gap in ways explained eariler
  23. 01:34:763 (1) - the downbeat here would be a lot better suited to have a clickable object instead of a sliderend. also maybe pay attention to the comboing in that screenshot maybemaybe
  24. 01:38:147 (1) - spinner length should be the same as hard? or hard's should be the same as this, i dunno. just whatever you want that's consistent will work fine. if you make it the same as hard, be sure to include the break extension thing too
  25. 01:52:141 (3) - same thing as 01:05:313 (1) -
  26. 01:57:080 (1) - similar thing to 01:03:483 (2) -
  27. 01:59:092 (5,1) - ayyyyyyye
  28. 02:00:008 (2,1) - exactly overlapping a sliderbody is usually not great. variable placements are much more readable and less repetitive.
  29. 02:03:849 (3) - ok this one really can't just be me, it's angled way too sharply.
  30. 02:06:410 - you reallyyyyyyyyyyyy need to map this beat. just do it
  31. 02:14:733 (1) - same stupid thing mentioned earlier about 1/2 gap instead of 1/4
there's a couple more new combo spots which i didn't mention cuz i think you should know where i'd point them out by now. if not, i'll just point them out whenever i check the map again. there's some pretty blatant rhythm issues here though, which will require some adjustment. sorry. there's also some more catmull sliders like 01:08:788 (2) - which could be re-drawn to be less gross but nobody really seems to care about them anymore. also be sure to avoid those 3/2 gaps if possible

[easy]
  1. 00:21:226 (3) - ctrl+ging this object seems like it works a lot better. the weird motion between the tail of 2 and head of 3 is really unappealing when there's an effortless alternative available
  2. 00:21:958 (1,2) - not important at all, but rotating these counter-clockwise allows for some pretty easy stacking with 00:21:226 (3) - and 00:24:153 (3) -
  3. 00:24:885 (1,2,1,2,3) - rhythm here is uh... really awkward. the music is pretty much the same here as it is at 00:31:104 (2,3,4,5,1,2,3,4) - , which does it much better. replicating a rhythm like that would be good. 2 beat sliders like 00:31:104 (2) - are your friend in this section especially
  4. 00:25:982 (2) - the reverse on this is unsnapped by 2 milliseconds, which is... uh... bad. resnapping shouldn't be hard tho.
  5. 00:38:787 (1) - like 2 pixels from being offscreen. you should reallllllllly move this upwards
  6. 01:05:129 (3) - 01:59:275 (3) - uh...what's with the hitsounds on these? they're not in any other difficulty and they don't follow anything specifically in the music soooo kill them
  7. 01:14:732 (1) - the length of the spinner here is too short for an easy. extending the break or whatever it's called (note the nc) works to give the same effect. extending the spinner to go through another measure like 02:14:733 (1) - also works, but if you choose that, do it on all of your own difficulties too for #consistency. if hanzer doesn't really want to do it on his diff that's fine.
  8. 01:52:324 (3) - would be nice to not have 01:52:690 - as a slider end. rethinking the rhythm there to have the downbeat be a clickable object would be veeery good. anything like 02:02:934 (1,2,3,4) -
  9. 01:54:153 (1,2,3,1) - supernazi but these should all have equal spacing between sliderbodies.
  10. 02:02:202 (4) - better to make this into a 1/1 slider. will cover that note on next white tick + no more bad polarity, which is even more of an issue on an easy diff
  11. 02:14:733 (1) - same thing as normal. would apply to that other spinner too if you decide to keep it as a spinner
better than normal/hard at least. getting this diff to a ready-state shouldn't be as problematic


sorry to say, but i don't think that this map should have been bubbled. there's some pretty clear rhythmic issues in the lower difficulties that need adjustment along with some other minor things in all of jezag's diffs. anyway, i really think this should get a few more mods before pushing it forward again, specifically focusing on the non-hanzer difficulties. i'll try to get some quality modders to take a look at it as well, since it's also my responsibility to get this rebubbled, but you should try to get some too. i haven't looked at hitsounds closely, but will do when re-checking eventually

bye
Shohei Ohtani
whoops
Kinshara
Attack of the pishiBAT
Kibbleru

Kinshara wrote:

Attack of the pishiBAT
guineaQ

Kibbleru wrote:

Kinshara wrote:

Attack of the pishiBAT
Topic Starter
JeZag
RIP x.x
It'll take a while to respond to this mod QQ
thx for the pro mod and I'll have a more polished map in a couple years soon!
FlobuFlobs
Holy crap XD
Topic Starter
JeZag
2/6 done almost there TwT (Easy, Insane, GD)
Still have hard & normal to go

pishifat wrote:

hi

asdf = minor/suggestion
asdf = come on do it
asdf = umm really ok

popping because of multiple unrankable issues and overall quality concerns

[general]
  1. remove soft-sliderslide2.wav since it's not used in any difficulty fixed
  2. offset should be 1467 (-4)
fixed

[reunion]
  1. a lot of your comboing in this diff makes little sense. i've already explained why in-game, which i think you understood and agreed with. do this stuff and everything will be fine (be sure to fix the colorhaxing afterwards):
    SPOILER
    1. 00:24:336 (1,4) - swap ncs
    2. 00:24:336 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - uhm are your new combos supposed to be following vocal or musical phrasing? it seems like neither right now. immediately after this you apply newcombos on each downbeat so it would make sense to do so here too.
    3. 00:36:593 (7,1) - swap ncs
    4. 00:46:105 (4,1) - swap ncs
    5. 00:47:203 (5,1) - swap ncs. 00:47:935 (3,4,1) - does this thing right
    6. 00:56:531 (1,7) - swap ncs
    7. 00:59:641 (1,2,3,4,5,1,2,3,4,5) - treat this section the same way you treated 01:01:105 (1,2,3,4,1) - . there's too much broken combo stuff to explain with words here so um screenshot fun
    8. 01:02:569 (1,5) - swap ncs
    9. 01:07:873 (1) - remove nc. if you want to keep this separated in order to not have a 10 object combo, swap the nc with 01:08:056 (3) - instead.
    10. 01:11:714 (5,1) - swap ncs
    11. 01:14:275 (1) - remove nc
    12. 01:32:019 (1,3) - swap ncs
    13. 01:33:483 (1,3) - swap ncs
    14. 01:35:038 (1,2) - swap ncs
    15. 01:38:056 (11,1) - swap ncssssss
    16. 01:46:105 (9) - could nc here to keep the streamcomboconsistencystuff, although not necessary
    17. 01:48:849 (3) - should nc here so the SV change is apparent
    18. 01:51:043 (1,3) - swap ncs
    19. 01:55:251 (1,5) - swap ncs
    20. 01:55:983 (1,5) - swap ncs
    21. 01:59:641 (1,5) - swap ncs
    22. 02:00:373 (1,5) - swap ncs
    23. 02:02:568 (1,5) - swap ncs
    24. 02:11:349 (1,5) - swap ncs
    25. 02:12:080 (1,5) - swap ncs
    26. 02:12:812 (1,5) - swap ncs
    27. 02:14:276 (1) - nc not necessary
    28. 02:17:568 (5) - nc is necessary
    29. 02:25:617 (7) - nc is recommended
    fixed all of this (i hope)
  2. you've got a few objects that touch the default skin's hp bar (which you usually wanna avoid ya know). here's a list of those. moving them slightly lower shouldn't be an issue since none are in inconvenient positions
    SPOILER
    1. 01:12:446 (1) - so close to user interface
    2. 01:28:361 (4) - lower due to hp bar
    3. 01:38:605 (1) - lower due to hp bar
    4. 01:57:630 (3) - 2close2ui
    5. 02:11:166 (4) - aye hp bar
    6. 02:13:544 (6) - aye hp bar aye aye
    i think they are better than before -_-'
    and here's other stuff:
  3. 00:17:019 (4) - seems like this would work a lot better if 4 were moved higher and to the left. follows a much more circular path rather than the awkward linear thing you've got going on right now. fixed
  4. 00:17:934 (2) - aesthetically speaking, this slider is pretty eh. could easily be better if it were angled less, like this for example. fixed
  5. 01:09:703 (4,6) - 01:09:885 (5,1) - these overlaps would look a lot nicer if they weren't sort of slightly touching as they are now. fixeddedication to the overlaps is better.
  6. 01:11:166 (4) - similar to the awkward linear movement pointed out at 00:17:019 (4) - , this would play a bit better if 4 were moved more fixedto the right/up.
  7. 01:31:836 - there's a pretty unique sound in instrumentals here and strong vocal which could be accented a lot better with a clickable object rather than a sliderend. converting 01:31:653 (4) - into two circles would be good. fixed
  8. 01:37:141 (1,2,3,4,5,6,7,8,9,10,11) - hitsound volume here should be higher. i know you're trying to do a volume increase thing, but starting at 25% seems too quiet for what's going on here. doing something like this would work fine (despite going higher than the target volume) fixed
  9. 01:51:043 (1,2,3) - spacing inconsistency uh yea fixed
  10. 01:51:215 - kiai is unsnapped. you can tell where it should be. LOL fixed
  11. 02:06:592 (3,4) - two finishes right after each other sounds pretty ugh. your hitsounds on the normal diff would work there.
fixed
just as a last note, you might want to re-draw some of your sliders like 01:51:227 (3) - 02:06:775 (4) - 01:59:092 (3) - etc so they use the newer slider algorithm. right now they're are super grossly bendy, which you can see if you try moving their middle anchors. if you feel like making your map perfect you could fix all of those up. most people don't really notice them so it's not too big of a deal tho. there's also some rhythms and patterns i'm not a huge fan of, but eh they're acceptable i guess to be fixed

[hanzer]
  1. hitsound volume could use some adjustment. the 15% intro is too low, 33% kiais are too low, and 20% mid-section is too low. the outro should use the same volume as the mid-section (or at least quieter than the kiai). 01:37:507 (1,2,3,1,2,3) - needs to be waaaaay louder
  2. 01:30:739 (4) - pretty sure there should be a new combo here since this is the only 2 measure combo
spicy

UNTOUCHED BY JEZAG SO FAR
[hard]
  1. you've got some pretty extreme jumps for a hard diff like... everywhere. it makes it hard to tell which positions are following distance snap and which are just jumps. the most extreme example of this would be 01:49:763 (1,2,3,4,1) - since they're literally spaced the same distance for 1/1 and 1/2 gaps. this same sort of broken spacing applies to everywhere in the difficulty since you've got jumps that extend past 3x distance snap at times. in most cases, it's common to keep distance snap for jumps on a hard at a max of maybe a bit higher than 2x, but more than that just makes for jumps harder than what the actual difficulty is. unfortunately, fixing this would require some remapping, so... sorry bout that :/ it just is too much.
  2. 00:01:471 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - whole section has a lot more object density than it really should. it's pretty much the same as the section starting at 00:13:178 (1) - yet the music is waaaaaaaaaaay different. you'll probably want to reconsider the rhythm you use at the beginning. i mean -- the "reunion" difficulty even has less movement than this, which is not right at all. you'll probably want to create less intense rhythms here.
  3. same nc-swapping from "reunion" would apply here too. they should be recognizeable enough so i don't have to point them out specifically.
  4. objects that should be lowered becuase they touch the hp bar:
    SPOILER
    1. 01:52:142 (4) -
    2. 02:01:288 (4) -
    3. 02:09:337 (3) -
  5. 01:02:202 (3,4) - pretty hardcore double here. delete whichever object doesn't have the hitsounds cuz uh i dont even need to say GG fixed this tho
  6. 01:13:910 (1) - umm i don't think this new combo is necessary
  7. 01:40:983 - doing that break extension thing to this downbeat would be cool.
  8. 02:06:592 (3,4) - see reunion
  9. 02:14:642 (5) - centering this with the spinner would be nice. its current slightly-offset position is pretty gross when compared to the perfectly centered spinner
well, other than the jumps being too extreme and those minor things, the map is... well alright. using the same slider velocity all the way through is pretty weird when the song is so dynamic, so i'd really say to lower it at places like the intro and 01:26:349 - , which really messes up a lot of what you've mapped unfortunately. the rhythms are fine for the most part, although you use a lot more 1/2 sliders than i'd really expect to be necessary in a hard diff for this song. hopefully some mods will help with that kind of stuff, and if not, i can look into it with you. the amount of stacks you use is also concerning, which some scrubby testplayers of mine were able to confirm by sucking balls at reading everything, so if you're feeling cheeky you can adjust some of those too. also just a general thing: you'll want to avoid over-curving these 1/2 beat objects like 00:18:666 (5) - . just looks better if not curved to that degree

[normal]
  1. similar to the hard diff, there's some rhythm issues in the intro here. it's not actually as bad as the hard diff's stuff though, this is just a lot of issues with polarity. that issue can be found in the multiple 3/2 beat gaps here, which could easily be fixed by rethinking your rhythm to only include 1 beat and 1/2 beat gaps in the intro. something like this or this or anything in between would work, just try to avoid the 3/2 beat gaps.
  2. 00:06:592 (5) - well uh there's no sound in the music for this slider's head, which is really nonrepresntative of the music for obvious reasons.
  3. 00:24:886 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - something you'd really want to avoid in normal diffs is spamming 1/2 sliders. i know you're trying to cover the important beats, which is fine, but using more 1/2 gaps would be less uncomfortable to play. i don't want to make your map for you or anything, but just as an example, doing something like this covers the important beats in teh song without abusing 1/2 sliders like you currently are. you're really lacking in 1/2 gaps between objects, which could easily be used to make the section play a whole lot better. you're also missing some pretty important beats like 00:32:751 - 00:34:214 - which you had managed to map right before this, so #consistency yea. alsooooooo this same issue appears at the slower mid-section of the song, so i'd really suggest changing stuff up there too so there's less 1/2 sliders there.
  4. 00:35:861 (4) - using a rhythm to cover the drum roll into 1 would fit a lot nicer.
  5. 00:36:592 (1,2) - adding an object at 00:37:324 - could easily fix the polarity issue present here (explaination somewhere up there^). fits the music really well since there's a strong snare hit there
  6. 00:38:056 (3) - should be extended in the same way as 00:36:592 (1) - since it's the same exact thing in the song
  7. 00:42:446 (1,2) - you already know
  8. 00:43:910 (3) - yeah...
  9. 00:57:081 (1,2) - yeaheyeayeayea
  10. 00:58:178 (1,2) - combos should be swapped
  11. 00:58:544 (2,3) - yeayeayaeyaeyaeya
  12. 00:59:642 (1,2) - combos shoudl be swappedddd
  13. 01:03:483 (2) - uh maybe it's just me, but angling this so sharply doesn't really fit that well. there's nothing in the song worth doing that for, so just bending it less would be fine
  14. 01:05:313 (1) - multiple repeats on a 1/2 slider in lower difficulties is something you really don't want to do ever since it's impossible to read the second repeat. just use a different rhythm and it should be fine.
  15. 01:04:398 (1,2,1,2,1,2) - i have no idea what you're thinking with the new combos here. just putting them on the downbeats would be better than these weird places that aren't following musical or vocal prhasign
  16. 01:09:519 - add an object for the polaritieszzzzfsfsf.
  17. 01:10:983 - ^
  18. 01:08:422 (1,2) - swap ncs
  19. 01:09:885 (1,2) - ^
  20. 01:11:349 (1,2) - ^
  21. 01:14:733 (1) - really trivial thing, but putting a 1/2 space between object/spinner is better than a 1/4 space on normal/easy diffs for reading purposes. doesn't affect anything you're mapping so yea
  22. 01:26:349 (1,2) - look waht we have here. in case somehow it wasn't clear, you should avoid the 3/2 gap in ways explained eariler
  23. 01:34:763 (1) - the downbeat here would be a lot better suited to have a clickable object instead of a sliderend. also maybe pay attention to the comboing in that screenshot maybemaybe
  24. 01:38:147 (1) - spinner length should be the same as hard? or hard's should be the same as this, i dunno. just whatever you want that's consistent will work fine. if you make it the same as hard, be sure to include the break extension thing too
  25. 01:52:141 (3) - same thing as 01:05:313 (1) -
  26. 01:57:080 (1) - similar thing to 01:03:483 (2) -
  27. 01:59:092 (5,1) - ayyyyyyye
  28. 02:00:008 (2,1) - exactly overlapping a sliderbody is usually not great. variable placements are much more readable and less repetitive.
  29. 02:03:849 (3) - ok this one really can't just be me, it's angled way too sharply.
  30. 02:06:410 - you reallyyyyyyyyyyyy need to map this beat. just do it
  31. 02:14:733 (1) - same stupid thing mentioned earlier about 1/2 gap instead of 1/4
there's a couple more new combo spots which i didn't mention cuz i think you should know where i'd point them out by now. if not, i'll just point them out whenever i check the map again. there's some pretty blatant rhythm issues here though, which will require some adjustment. sorry. there's also some more catmull sliders like 01:08:788 (2) - which could be re-drawn to be less gross but nobody really seems to care about them anymore. also be sure to avoid those 3/2 gaps if possible

[easy]
  • TL;DR Everything fixed lol
  1. 00:21:226 (3) - ctrl+ging this object seems like it works a lot better. the weird motion between the tail of 2 and head of 3 is really unappealing when there's an effortless alternative available
  2. 00:21:958 (1,2) - not important at all, but rotating these counter-clockwise allows for some pretty easy stacking with 00:21:226 (3) - and 00:24:153 (3) -
  3. 00:24:885 (1,2,1,2,3) - rhythm here is uh... really awkward. the music is pretty much the same here as it is at 00:31:104 (2,3,4,5,1,2,3,4) - , which does it much better. replicating a rhythm like that would be good. 2 beat sliders like 00:31:104 (2) - are your friend in this section especially can't nazi fix because rotating 00:21:954 (1,2) the right amount to make it nice triangles and stuff is off the screen to make 00:24:149 (3) stack and I'm sorta lazy and don't want to muddle things around... ._.
  4. 00:25:982 (2) - the reverse on this is unsnapped by 2 milliseconds, which is... uh... bad. resnapping shouldn't be hard tho.
  5. 00:38:787 (1) - like 2 pixels from being offscreen. you should reallllllllly move this upwards
  6. 01:05:129 (3) - 01:59:275 (3) - uh...what's with the hitsounds on these? they're not in any other difficulty and they don't follow anything specifically in the music soooo kill them
  7. 01:14:732 (1) - the length of the spinner here is too short for an easy. extending the break or whatever it's called (note the nc) works to give the same effect. extending the spinner to go through another measure like 02:14:733 (1) - also works, but if you choose that, do it on all of your own difficulties too for #consistency. if hanzer doesn't really want to do it on his diff that's fine.
  8. 01:52:324 (3) - would be nice to not have 01:52:690 - as a slider end. rethinking the rhythm there to have the downbeat be a clickable object would be veeery good. anything like 02:02:934 (1,2,3,4) -
  9. 01:54:153 (1,2,3,1) - supernazi but these should all have equal spacing between sliderbodies.
  10. 02:02:202 (4) - better to make this into a 1/1 slider. will cover that note on next white tick + no more bad polarity, which is even more of an issue on an easy diff
  11. 02:14:733 (1) - same thing as normal. would apply to that other spinner too if you decide to keep it as a spinner
better than normal/hard at least. getting this diff to a ready-state shouldn't be as problematic


sorry to say, but i don't think that this map should have been bubbled. there's some pretty clear rhythmic issues in the lower difficulties that need adjustment along with some other minor things in all of jezag's diffs. anyway, i really think this should get a few more mods before pushing it forward again, specifically focusing on the non-hanzer difficulties. i'll try to get some quality modders to take a look at it as well, since it's also my responsibility to get this rebubbled, but you should try to get some too. i haven't looked at hitsounds closely, but will do when re-checking eventually

bye
HanzeR
All fixed

faito jezag~!


SPOILER
osu file format v13

[General]
AudioFilename: Deemo - Nine Point Eight.mp3
AudioLeadIn: 0
PreviewTime: 50495
Countdown: 0
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[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:JeZag
Version:HanzeR's Insane
Source:Deemo
Tags:vocal piano projectmili mag mell Rayark hamoloid Winek baraatje123 HanzeR
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0,104,132076,2,0,L|16:208,1,88,2|0,0:0|0:0,0:0:0:0:
44,364,132442,1,4,0:0:0:0:
112,204,132625,1,0,0:0:0:0:
0,292,132808,1,2,0:0:0:0:
124,124,132991,1,0,0:0:0:0:
260,308,133174,6,0,P|296:328|364:316,1,88,4|0,0:0|0:0,0:0:0:0:
152,160,133540,2,0,P|111:167|67:220,1,88,2|0,0:0|0:0,0:0:0:0:
312,104,133906,2,0,P|337:72|337:2,1,88,4|0,0:0|0:0,0:0:0:0:
244,172,134271,2,0,P|228:212|284:196,1,132,4|0,0:0|0:0,0:0:0:0:
208,88,134637,6,0,P|184:76|156:76,1,44,4|0,1:0|0:0,0:0:0:0:
84,108,135003,1,0,0:0:0:0:
64,92,135186,2,0,L|80:188,1,88,2|0,0:0|0:0,0:0:0:0:
152,332,135735,2,0,L|161:277,1,44,0|0,0:0|0:0,0:0:0:0:
176,208,136101,5,2,0:0:0:0:
68,280,136284,1,2,0:0:0:0:
240,260,136466,1,0,0:0:0:0:
84,260,136649,2,0,P|28:276|12:308,1,88,2|0,0:0|0:0,0:0:0:0:
240,344,137198,2,0,L|296:332,1,44,0|0,0:0|0:0,0:0:0:0:
328,260,137564,5,2,0:0:0:0:
340,240,137747,1,2,0:0:0:0:
260,208,137930,1,0,0:0:0:0:
396,304,138113,2,0,L|484:292,1,88,2|0,0:0|0:0,0:0:0:0:
268,224,138662,2,0,L|212:216,1,44,0|0,0:0|0:0,0:0:0:0:
408,136,139027,5,2,0:0:0:0:
420,120,139210,1,2,0:0:0:0:
452,204,139393,1,0,0:0:0:0:
328,128,139576,1,0,0:0:0:0:
444,84,139759,5,2,0:0:0:0:
432,100,139942,1,2,0:0:0:0:
368,200,140125,1,0,0:0:0:0:
296,52,140308,1,0,0:0:0:0:
212,240,140491,6,0,P|184:236|168:224,1,44,2|0,0:0|0:0,0:0:0:0:
188,196,140857,2,0,P|171:173|168:153,1,44,2|0,0:0|0:0,0:0:0:0:
204,140,141223,2,0,P|208:112|220:96,1,44,2|0,0:0|0:0,0:0:0:0:
260,112,141588,2,0,P|282:95|302:92,1,44,2|0,0:0|0:0,0:0:0:0:
320,136,141954,2,0,P|348:140|363:152,1,44,2|0,0:0|0:0,0:0:0:0:
344,200,142320,2,0,P|360:222|363:242,1,44,2|0,0:0|0:0,0:0:0:0:
312,264,142686,2,0,P|307:291|296:307,1,44,2|0,0:0|0:0,0:0:0:0:
240,284,143052,6,0,P|217:300|197:303,1,44,2|0,0:0|0:0,0:0:0:0:
176,244,143418,2,0,P|148:239|132:228,1,44,2|0,0:0|0:0,0:0:0:0:
148,160,143784,2,0,P|131:137|128:117,1,44,2|0,0:0|0:0,0:0:0:0:
196,88,144149,2,0,P|200:60|212:44,1,44,2|0,0:0|0:0,0:0:0:0:
284,72,144515,2,0,P|306:55|326:52,1,44,2|0,0:0|0:0,0:0:0:0:
360,128,144881,2,0,P|387:132|404:144,1,44,2|0,0:0|0:0,0:0:0:0:
376,224,145247,2,0,P|392:246|395:266,1,44,2|0,0:0|0:0,0:0:0:0:
256,192,145613,5,8,0:0:0:0:
Bara-
My name is in the tags for the hitsounds right?
Maybe also add to description?
Also, if you changed the hitsounds completely, you may delete me from tags xD
Topic Starter
JeZag

baraatje123 wrote:

My name is in the tags for the hitsounds right?
Maybe also add to description?
Also, if you changed the hitsounds completely, you may delete me from tags xD
Yah changed the hitsounds >.>
gonna change the tags later
FlobuFlobs
well you asked for a testplay

ive tested reunion

Personaly, the spacing between the jumps is way too high, its a smooth calm song with low bpm and those jumps are like x2 ~ x3 spaced? i would decrease the spacing

its just over emphasizing stuff

also xD

00:10:247 (1,2,3) - whats up with this spacing ?

01:14:637 - 01:26:345 - you should probably map it like the beginning, it the exactly same part of the song
same with 02:15:003 -

Some slidershapes are unintuitiv like 02:07:686 (2) - 02:11:710 (1) - 02:12:442 (1) -

i wouldnt make a jump part out if 02:20:491 -

Some jump pattern are really hard to play cuz weird flow
00:46:832 (4,5,1) - triangle flow here then a flowbreak 00:47:199 (1,2) - here and the slider is even poiting to the wrong direction of the next objects
it makes you thing the next object after 00:47:381 (2) - is somewhere on the right side

Well, its late but i will testplay the other diff tommorow :P
Topic Starter
JeZag
ty for the testplay ^_^
I can't tell that its over mapped and stuff because I know where everything is when i test play it ._.
Also I can't even tell when readability is bad because ^^^^^^^^^^^^^^^^^^^^^^^^^
xD
Topic Starter
JeZag

JeZag wrote:

ty for the testplay ^_^
I can't tell that its over mapped and stuff because I know where everything is when i test play it ._.
Also I can't even tell when readability is bad because ^^^^^^^^^^^^^^^^^^^^^^^^^
xD
EDIT: some fixes

FlobuFlobs wrote:

well you asked for a testplay

ive tested reunion

Personaly, the spacing between the jumps is way too high, its a smooth calm song with low bpm and those jumps are like x2 ~ x3 spaced? i would decrease the spacing
I made spacing huge because I wanted ppl to feel excited just like I do when playing deemo with super fast approach rates owo

its just over emphasizing stuff

also xD

00:10:247 (1,2,3) - whats up with this spacing ? same as beginning spacing

01:14:637 - 01:26:345 - you should probably map it like the beginning, it the exactly same part of the song
same with 02:15:003 -
the problem with mapping slow like the beginning sorta kills the mood that its at in the beginning
besides, this part is relatively easier than the rest of the song, to recreate a more peaceful mood


Some slidershapes are unintuitiv like 02:07:686 (2) - 02:11:710 (1) - 02:12:442 (1) - changed lol

i wouldnt make a jump part out if 02:20:491 - i sorta did something about that but its still a bit of a jump; besides its supposed to mapt he piano

Some jump pattern are really hard to play cuz weird flow
00:46:832 (4,5,1) - triangle flow here then a flowbreak 00:47:199 (1,2) - here and the slider is even poiting to the wrong direction of the next objects
it makes you thing the next object after 00:47:381 (2) - is somewhere on the right side I'll think about this a bit; never thought like this before o.o

Well, its late but i will testplay the other diff tommorow :P
HanzeR
rebubble plz
pishifat
jezag plz
Topic Starter
JeZag
Working on the new diff T^T
and life is giving me no time to work on it
RIP maybe I can pick this up after January SAT

Back in pending ^__^ mostly because I can't wait a month
123alert
JeZag pls
Birdy
By pishifat's recommendation.

[General]
02:14:729 (1) - (The four easiest diffs) Should start 1/4 later. It appears a tad too soon after the last hitobject.
01:38:143 (1) - Same.

[Easy]
00:13:174 (1) - End point x292 y92, middle point x328 y52 for better blanket.
00:30:369 (1) - I think the bar start should have its own hitobject, and not a sliderend.
00:35:125 (3) - Should be a little higher for a better flow. x400 y88 works fine IMO, for example.
01:32:198 (1) - I feel like the slider track should not overlap the next slider's end.

[Normal]
00:26:162 (4) - The slider should not end on the beat which should be clickable.
00:28:723 (3) - Extend by 1/2.
00:30:735 (1,2,3) - This rhythm again doesn't really work. You should use something similar to the 00:32:198 (4,5,6,7) here too.
00:54:149 (1,2,3) - Replace (2) with a 1/1 slider and put a circle where (3) currently ends. That would fit the vocals better (and I'm fairly sure you want to match the vocals more than the beat).
01:11:345 (2) - Should be moved 1/2 forward.
01:57:076 (1) - Would be better reversed. Adjusting the next objects might take time, but I'd say it's worth it.

[Intermediate]
00:17:198 (3,1) - The order should be reversed. The repeat slider is pushing the next object 1/2 late, which is why the reversed order should match the music way better.
00:24:515 (4) - Replace with a 1/2 slider and a circle. The new section at the current sliderend should start with a clickable hitobject.
00:56:710 (4) - Replace with circles in the start and the end. Again, the current sliderend is at a point where there's already a bar start.
01:01:101 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.).
01:02:564 (4) - ^
01:37:686 (3) - First, Ctrl+G. Then shorten by 1/2 and add a circle to the end. Normal has just fine finish there, not sure why did you put a long slider here in a supposedly tougher difficulty.
01:56:710 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.).
02:08:418 (4) - ^

[Hard]
00:35:857 (3,4,1) - The jump should be kept consistent. The distance between 3,4 is shorter than 4,1.
01:27:625 (2,3) - The order should be reversed. The 3,4 should be same as with 01:26:345 (1,2) to match the piano, this one doesn't really fit it.
02:05:492 (1,2,3,4,1,2,3,4,5,1) - Think about these streams. They don't really fit a Hard difficulty, especially since there's really nothing in the music supporting this fast buttonsmashing.

[Hanzer's Insane]
Could use the same kind of combo colour system as other diffs (one scheme in choruses, one in verses).
00:34:485 (3) - This doesn't fit the pattern or the music?!?
01:44:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Probably a tad controversial stream because the music definitely isn't in 1/4. I don't know what to do with this section tbh. Needs some heavy pondering.

[Reunion]
01:43:906 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same stream again. I guess this should be discussed with someone from QAT maybe.
02:20:491 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I heavily dislike this, but that might be just my opinion. Back and forth jump patterns always work well, so maybe consider that. I like the overall flowyness of this difficulty, and here it's just ruined IMO.
Topic Starter
JeZag

Static Noise Bird wrote:

By pishifat's recommendation.

[General]
02:14:729 (1) - (The four easiest diffs) Should start 1/4 later. It appears a tad too soon after the last hitobject. Fixed
01:38:143 (1) - Same. Fixed
There was another slider in normal, intermediate, hard like that so i fixed that too

[Easy]
00:13:174 (1) - End point x292 y92, middle point x328 y52 for better blanket. Oh gosh that was a bad blanket
00:30:369 (1) - I think the bar start should have its own hitobject, and not a sliderend. Fixed (my own way)
00:35:125 (3) - Should be a little higher for a better flow. x400 y88 works fine IMO, for example. Fixed
01:32:198 (1) - I feel like the slider track should not overlap the next slider's end. Fixed

[Normal]
00:26:162 (4) - The slider should not end on the beat which should be clickable. Fixed
00:28:723 (3) - Extend by 1/2. Fixed
00:30:735 (1,2,3) - This rhythm again doesn't really work. You should use something similar to the 00:32:198 (4,5,6,7) here too. Fixed
00:54:149 (1,2,3) - Replace (2) with a 1/1 slider and put a circle where (3) currently ends. That would fit the vocals better (and I'm fairly sure you want to match the vocals more than the beat). Fixed
01:11:345 (2) - Should be moved 1/2 forward. Fixed
01:57:076 (1) - Would be better reversed. Adjusting the next objects might take time, but I'd say it's worth it. Fixed

[Intermediate]
00:17:198 (3,1) - The order should be reversed. The repeat slider is pushing the next object 1/2 late, which is why the reversed order should match the music way better. Fixed; plays tons better
00:24:515 (4) - Replace with a 1/2 slider and a circle. The new section at the current sliderend should start with a clickable hitobject. Fixed
00:56:710 (4) - Replace with circles in the start and the end. Again, the current sliderend is at a point where there's already a bar start. Fixed
01:01:101 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.). Fixed
01:02:564 (4) - ^ Fixed
01:37:686 (3) - First, Ctrl+G. Then shorten by 1/2 and add a circle to the end. Normal has just fine finish there, not sure why did you put a long slider here in a supposedly tougher difficulty. Fixed
01:56:710 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.). Fixed
02:08:418 (4) - ^ Fixed

[Hard]
00:35:857 (3,4,1) - The jump should be kept consistent. The distance between 3,4 is shorter than 4,1. fixed
01:27:625 (2,3) - The order should be reversed. The 3,4 should be same as with 01:26:345 (1,2) to match the piano, this one doesn't really fit it. fixed
02:05:492 (1,2,3,4,1,2,3,4,5,1) - Think about these streams. They don't really fit a Hard difficulty, especially since there's really nothing in the music supporting this fast buttonsmashing. fixed

[Hanzer's Insane]
Could use the same kind of combo colour system as other diffs (one scheme in choruses, one in verses). Finished haxing
00:34:485 (3) - This doesn't fit the pattern or the music?!?
01:44:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Probably a tad controversial stream because the music definitely isn't in 1/4. I don't know what to do with this section tbh. Needs some heavy pondering.

[Reunion]
01:43:906 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same stream again. I guess this should be discussed with someone from QAT maybe.
02:20:491 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I heavily dislike this, but that might be just my opinion. Back and forth jump patterns always work well, so maybe consider that. I like the overall flowyness of this difficulty, and here it's just ruined IMO. fixed
Thanks for the mod x.x
Okoratu
reminder thing stuff thing yes
Eni
Hi from my queue
testing http://waa.ai/46ff

[Easy]
  1. 00:27:808 (1,2,3,4,5,6,7,8,9) - Check your New Combos here. It is a bit longer than the rest..
  2. 00:20:125 (2,1) - Avoid stacking here as the AR makes Slider 1's Approach Circle appear before the End of Slider 2. Alternatively, you can adjust the pattern of 00:21:954 (1,2,3) - so it flows instead of stacks. You should be able to maintain your Distance Snap without changing anything major via this method.


    ~
  3. 00:55:613 (2,1) - Slider 2 points directly at Slider 1, which may be confusing for the novice player. I did a quick check of your Normal and did not see many similar patterns featured there ( I only saw 00:53:052 (2,1) - ), so it does not make since to introduce this pattern to the player in Easy. Instead of blanketing the Slider 3 at 00:56:345 (3) -, you need to make it more playable by increasing the horizontal distance spacing between the objects so the player has a clear path from Slider 2 to Slider 3. You may need to adjust your next pattern to fit the new Distance Snap.
  4. 01:08:784 (2) - Most of the Approach Circle is cut off here, which should be avoided in the Easy difficulty. Try to raise the Slider a bit so the Approach Circle is more visible.
  5. 01:14:637 (1) - Instead of going back to the previous for a stack, try using x:204 y:24 instead for a continuous square motion.
  6. 01:30:735 (3,1) - Similar to mentioned above, you should not use such pattern in Easy because the next Slider is shown before the previous ends. In this case, Slider 1 shows before Slider 3's repeat occurs. I strongly recommend that you Ctrl+H the next pattern ( 01:31:832 (4,1,2,1,2,3,4,5) - ) and move as you see fit to flow with Slider 3 and make it more playable. An example is below.


    ~
[Normal]
  1. 00:01:467 - to 00:24:881 - Try using a bigger variety of sliders (e.g: add another vertex, add a red vertex, etc.)
  2. 00:20:126 (3,1) - Stack these objects. Adjust Slider 5 if needed.
  3. 00:45:370 (1,2,1,2,1,2) - Remove the other two New Combos? I think consistency is more important than emphasis here.
  4. 01:13:174 (1) - Instead of "blanketing" or "stacking" this object, I suggest that you try something completely different: flow it!


    ~
  5. 02:00:004 (1,1) - Don't overlap like this in lower difficulties, it is confusing in which the player thinks they have already played the part.
  6. 02:03:845 (3) - The sharp curve here occurs too soon. You must make it more readable like e.g: 02:07:320 (1) -.
[Intermediate]
  1. 01:56:527 - Relatively bad overlap here with Slider 3 and Slider 2. I suggest that you alter the pattern to stack or change it to something else.
  2. 02:01:466 (1) - x:194 y:210 to stack with 02:02:564 (5) -, 02:04:210 (4) -.
okoratu will probably mod the higher difficulties I looked through them and saw nothing in particular, good job.

Good overall, Good luck :)
HanzeR
@SNB -- found no issues other than combo colors (jezag fixed this) . I think it's fine to approximate the stream like that, it would be fcking hard as fck to play otherwise because i don't think the solo was timed to a metronome and wouldn't be fair to players at all.
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