well i wil stay here, still hoping for that P4 game.
Mafia is fundamentally about an informed minority vs an uninformed majority. Multiball (multiple mafia teams) can still adhere to this, but it becomes a bit of an issue when it deviates from this general principle.Granger wrote:
The idea was to have the cults to fight for influence within the town to use their lynch ability to kill the other clan but i can see how thats a problem, what would you suggest? Alllowing the night kills? That would mean 3 if not more deaths (due the executioners) per game cycle. I feel like thats too much.
The Oracles kill the killer thing aids that, i want to discourage the cults to use the executioners without carefull planning ahead and instead focus on tricking town into killing the enemy.
I'm not comfortable with this since it could result in clearing people based on timing of night starting and ending, but I will address it in another way in the next game I host.Drezi wrote:
I see, but is there a problem with having the night end once all night actions have been submitted? Scum can just wait with submitting their nightkill if they feel they need the whole night duration/couldn't talk due to timezone issues.
Then i shall bring variety!Tanzklaue wrote:
basically it's the same 9 guys playing the same set up because there simply aren't enough people to sustain more.
Imma quote some smart guy for this:Tanzklaue wrote:
if you don't plan on being active in a game, don't join. i beg you.
Take my stars!Tanzklaue wrote:
requesting life time mafia ban for BRBP.
I'm looking for suggestion/comments more on the Mechanics of the set-up because it's going to affect both rolecops a lot.Sakura wrote:
since it's a closed setup it's better to discuss it in private with a reviewer who wont take part of the game (or more like won't be able to)
Sure, what is the link?Sakura wrote:
If you mean the whitelist one, i still have that link.
The older one i have no idea.
apply my mod :'(Raging Bull wrote:
Wow everyone is all back. I have no time though. Been doing lots of volunteering lately, which I really enjoy. Will have fun reading the games though.
Maybe you could use Command Spells to gain an additional vote as well. I didn't like the idea of scum/mafia servant/master pairs, but it reminds me of Gil/Tokiomi so it would probably work. Maybe you could tone Berserker down by removing his ability to vote? But giving a really crazy role to make up for that. I think massclaiming on day one would be silly - think of the fate series where the Servants try to hide their Noble Phantasm for as long as they can to be able to launch surprise attacks and prevent counterstrategies.Navizel wrote:
So I've been thinking about this for a while.. How would a Holy Grail War Mafia work?
14 players - 11 town, 3 mafia?
There are 7 "Masters" and 7 "Servants". The 7 masters have three command spells which they can use to command their servants. Though after a master used all three, they wouldn't be able to control their servants anymore. This would make them a vanilla I guess? Another way to become vanilla is if one's servant is killed. And then I guess there's a qt link for each pairs.
Hmm.. maybe masters won't be VTs and they can still kill each other but they can't kill other servants because servants > mastersand then fucking Berserker is the most OP role because Noble Phantasm
What do you guys think?