Hello everyone, i dont play mafia but i thought about experimental setups after reading trough the wiki... so id like to have you guys give your oponion on the following setup:
The setup resolves around 2 opposing teams of belivers with each having a powerfull oracle (explained later) these teams have a private chat with their respective members and win when the opposing team is extinct. Then theres the towns people who want all belivers gone, they have the usuall town classes and win when the amount of belivers is under a certain tereshold.
In case that two win conditions are met, the town people will take pirioty, ex. the last green beliver died and there only 2 red belivers remaining while the towns goal is less than 3 belivers, the town will win.
There no night kills (in the normal sense) but there classes (executioners) which can kill people, in all three parties, which have varying restrictions such as night/day only and/or needing some kind of energy (need to fleesh this out more, will likely be anonymous votes via PM to mod, see the touhou game's prayer for sanae).
Other than the normal and common Mafia classes are these special classes available:
Orace
Each beliver party got one of these.
The oracle can choose between a number of events and conditions which last from dawn of the day to the dawn of the next day (but a oracle cant choose the same event repeatedly to pervent completly locking out a player.):
Silence. Exempts one target from speaking, this includes the faction chat. Abilities and votes are still possible. Basically the opposite of stump.
Rest. Stumps one target.
Quiet night. All night actions (except votes, prayers for the executioners and similar) by anyone will fail.
Hot day. All day actions (except votes, prayers for the executioners and similar) by anyone will fail.
In addition when the oracle is killed by an ability, the killer will also die.
Quiet night/hot day are announced when their respective phase starts but rest and silence are not.
Recruiter
Each beliver party got one to two of them depending on the game size.
They can PM the mod to ping a player to check if they are a closet beliver, when they are the player in question will change the modifier to recruited and switch to the recruiters team.
Closet beliver
The town got a few of these depending on the game size.
This is actually not a class but a modifier and allows Recruiters to recruit the player in question.
What game size and class distribution would you suggest?