Modding sooner
Overall:
00:57:348 - This is an interesting choice for Kiai. Mostly because there's not really any sort of impact point yet, you're doing the pick-ups to the chorus. And you get that in the preview point, but not in the kiai. You should probably put your kiai where the preview point is (And honestly, put your preview point where the kiai currently is)
Insane:
00:24:641 (2,3,4,5,6,7,8,9,10) - It's cool that you do the whole 0.5x thing for streams, I do that too, but the emphasis on that is that you need a sort of consistency when dealing with that. This is not consistent.
00:45:618 (1) - Remove NC
01:21:709 (1) - This is a pretty odd slider tbh
01:25:769 (2,3) - Really wish this was farther from (1). It's not bad, but it'd be cooler to show the distance and stuff, especially since there's such big jumps after
Hard:
00:01:408 (2) - Wish this was up a little higher so (1) flows straight to it
00:11:333 (1) - If you're going to do this, spread apart the two red points so the curve is more notable.
00:12:235 (3) - Like I feel like you adjusted the spacing for the sake of making things not overlap but they overlapped anyway so uhhh
00:19:453 (2) - This isn't as pretty as you think
00:33:663 (2) - This hitsound is SUPER out of place, especially since the drum beat is on the white tick, not the red tick (I'm not using my headphones, so if I'm a dumbass, then whoops)
00:38:400 (5,6,1) - I feel like this would be better mapped with removing (6), and having (1) be a jump from (5)
00:46:521 (5) - I really hate it when people go into my maps and are like "fix your blanket" because I honestly don't give two fucks about blankets, but. . . this looks desperately like it wants to be blanketed (or at least curved to match the circle). So either adjust that, or blanket it.
00:57:348 - KIAI IS NOT SNAPPED
01:00:054 (6) - If you're gonna do this, the slider should be like, not super wonky like this.
01:01:859 (1,2,3,4,5,6) - Why the stacks??
01:10:881 (7) - The slider isn't the issue, it's the repeat. There's lots of cool words here, but you're just like "nah man repeat"
Normal:
00:04:115 (1) - This curve isn't really working all that great.
00:15:393 (2,3,4) - For a normal, it'd be better to have something assist people into getting the 1/4, such as having it within a repeat or something, rather than just expecting them to feel a triplet on the first vocal line. It's fine to do later, but for normal mode, the most important thing you have to do is establish the fact that you have a pattern as easily as possible.
00:28:475 (4) - This looks way too cramped
00:30:280 (3) - ^
00:35:017 (4,5) - This is kind of odd. Maybe have a note in between these 2 so the syncopation makes a little more sense.
00:43:814 (1,2,3) - For normal mode, you generally should try sticking to blue-tick notes being sliders, ESPECIALLY when it's the first in a section. That's because sliders have a bit more leniency, so people will be more successful even if they're not 100% competent in the rhythm.
00:44:716 (4,5) - The direction of the slider wants to go left, but the next note is to the right.
00:47:423 (1,2,3,4,5,6) - THIS. THIS IS HOW YOU DO IT. Gold star, use this for a reference point on how to deal with all the other things.
00:56:896 (3) - Stack might be a bit confusing for normal players.
00:58:250 (1) - Have (4) flow to this rather than just making it an awkward shift.
00:58:250 - DRUM THEORY. CLAPS ON THE FIRST AND THIRD SMALL WHITE TICK (or 2 and 4, if you're looking at it as measures). REMEMBER THAT.
01:29:152 (1,2) - This is now technically unrankable. Normal diffs should have 2 beats of blank space before the next notes.
Easy:
00:07:836 (1) - Stacks may be very confusing for easy players.
01:27:009 (1) - End this at the same time as the other diffs
For as long as my mod post was, I like the map. I'd suggest getting like, 2 more mods, then calling me back.
Overall:
00:57:348 - This is an interesting choice for Kiai. Mostly because there's not really any sort of impact point yet, you're doing the pick-ups to the chorus. And you get that in the preview point, but not in the kiai. You should probably put your kiai where the preview point is (And honestly, put your preview point where the kiai currently is)
Insane:
00:24:641 (2,3,4,5,6,7,8,9,10) - It's cool that you do the whole 0.5x thing for streams, I do that too, but the emphasis on that is that you need a sort of consistency when dealing with that. This is not consistent.
00:45:618 (1) - Remove NC
01:21:709 (1) - This is a pretty odd slider tbh
01:25:769 (2,3) - Really wish this was farther from (1). It's not bad, but it'd be cooler to show the distance and stuff, especially since there's such big jumps after
Hard:
00:01:408 (2) - Wish this was up a little higher so (1) flows straight to it
00:11:333 (1) - If you're going to do this, spread apart the two red points so the curve is more notable.
00:12:235 (3) - Like I feel like you adjusted the spacing for the sake of making things not overlap but they overlapped anyway so uhhh
00:19:453 (2) - This isn't as pretty as you think
00:33:663 (2) - This hitsound is SUPER out of place, especially since the drum beat is on the white tick, not the red tick (I'm not using my headphones, so if I'm a dumbass, then whoops)
00:38:400 (5,6,1) - I feel like this would be better mapped with removing (6), and having (1) be a jump from (5)
00:46:521 (5) - I really hate it when people go into my maps and are like "fix your blanket" because I honestly don't give two fucks about blankets, but. . . this looks desperately like it wants to be blanketed (or at least curved to match the circle). So either adjust that, or blanket it.
00:57:348 - KIAI IS NOT SNAPPED
01:00:054 (6) - If you're gonna do this, the slider should be like, not super wonky like this.
01:01:859 (1,2,3,4,5,6) - Why the stacks??
01:10:881 (7) - The slider isn't the issue, it's the repeat. There's lots of cool words here, but you're just like "nah man repeat"
Normal:
00:04:115 (1) - This curve isn't really working all that great.
00:15:393 (2,3,4) - For a normal, it'd be better to have something assist people into getting the 1/4, such as having it within a repeat or something, rather than just expecting them to feel a triplet on the first vocal line. It's fine to do later, but for normal mode, the most important thing you have to do is establish the fact that you have a pattern as easily as possible.
00:28:475 (4) - This looks way too cramped
00:30:280 (3) - ^
00:35:017 (4,5) - This is kind of odd. Maybe have a note in between these 2 so the syncopation makes a little more sense.
00:43:814 (1,2,3) - For normal mode, you generally should try sticking to blue-tick notes being sliders, ESPECIALLY when it's the first in a section. That's because sliders have a bit more leniency, so people will be more successful even if they're not 100% competent in the rhythm.
00:44:716 (4,5) - The direction of the slider wants to go left, but the next note is to the right.
00:47:423 (1,2,3,4,5,6) - THIS. THIS IS HOW YOU DO IT. Gold star, use this for a reference point on how to deal with all the other things.
00:56:896 (3) - Stack might be a bit confusing for normal players.
00:58:250 (1) - Have (4) flow to this rather than just making it an awkward shift.
00:58:250 - DRUM THEORY. CLAPS ON THE FIRST AND THIRD SMALL WHITE TICK (or 2 and 4, if you're looking at it as measures). REMEMBER THAT.
01:29:152 (1,2) - This is now technically unrankable. Normal diffs should have 2 beats of blank space before the next notes.
Easy:
00:07:836 (1) - Stacks may be very confusing for easy players.
01:27:009 (1) - End this at the same time as the other diffs
For as long as my mod post was, I like the map. I'd suggest getting like, 2 more mods, then calling me back.