卧槽飞球
恭喜啊 这是我最喜欢的歌惹11
恭喜啊 这是我最喜欢的歌惹11
byeAmamiya Yuko wrote:
hello
mmmh, okay.Amamiya Yuko wrote:
= Overmapped, unrankable.
= Fine! Ranked!
What's the logic
i lol'd a bit.Aleks719 wrote:
mmmh, okay.Amamiya Yuko wrote:
= Overmapped, unrankable.
= Fine! Ranked!
What's the logic
Dear Fycho, Amamiya Yuko thinks that patterns mentioned by him on the 2nd screenshot are out of logic.
If you agree with him, remove them too and thank him for help. If you do not agree ask him not to interfere with ranking process. Thank you.
Aleks719 wrote:
mmmh, okay.Amamiya Yuko wrote:
= Overmapped, unrankable.
= Fine! Ranked!
What's the logic
Dear Fycho, Amamiya Yuko thinks that patterns mentioned by him on the 2nd screenshot are out of logic.
If you agree with him, remove them too and thank him for help. If you do not agree ask him not to interfere with ranking process. Thank you.
Those are here to sustain (as James/NatsumeRin at some points used to do).Aleks719 wrote:
No.
Don't mix terms. You talk about rhythms, i talk about overmap.
Rhythm would be fine, but it follows nothing. If objects follow nothing it means map is overmapped.
That's not my vision, that's objective. Difficulty has obects without any feedback in music.
doesn't need to be unrankable objectively to get unranked, well c how this sorts out.Yales wrote:
Those are here to sustain (as James/NatsumeRin at some points used to do).Aleks719 wrote:
No.
Don't mix terms. You talk about rhythms, i talk about overmap.
Rhythm would be fine, but it follows nothing. If objects follow nothing it means map is overmapped.
That's not my vision, that's objective. Difficulty has obects without any feedback in music.
(If the GUIDEline are rules, thanks to add those on rank criteria btw. Because this is more and more confusing for everyone, including BATs).
Aleks719 wrote:
No.
Don't mix terms. You talk about rhythms, i talk about overmap.
Rhythm would be fine, but it follows nothing. If objects follow nothing it means map is overmapped.
That's not my vision, that's objective. Difficulty has obects without any feedback in music.
BAT plsTsukuyomi wrote:
what we should learn more is how to map, learn how to present the music, how to show our understanding of the music, how to share our understanding with players.
not the definition of overmap.
i'm agree with this, the overmap is converted now in part of the actual kind of mapping. A lot of people love the overmapped streams and 3/4 overlaps (i'm included in this, specialy in the low BPM maps, like this: https://osu.ppy.sh/s/141672)Minakami Yuki wrote:
honestly
i dont know why qats catch the overmap issues so carefully now and consider it as an unrankable issue
if overmap become an unrankable issue one day, i cant imagine what will happen on mappingalso rip my extra on another map
i just leave my opinion here:
if overmap let the map become more confortable and enjoyable, good
if not, bad
and imo, skystar's diff is good
IamKwaN wrote:
[General][Easy]
- drum-hitwhistle5.wav & soft-slidertick6.wav - 10 ms delay http://puu.sh/cX8X6.png
- drum-sliderslide5.wav normal-sliderslide5.wav 為啥有音 用soft那個代替阿
[Skystar]
- 00:45:114 (3,1) - Stack
- 01:44:483 (1) - *accidental* DS
- 02:38:483 (3) - Intentionally different hitsounds from 01:35:325 (3) - 03:45:430 (3) - ? Same for other diffs. 的确是故意的 都是复制的insane
- 03:19:219 (2) - DS, should be same like 03:28:062 (1,2) -
[Insane]
- 01:34:220 - 02:37:377 - 03:58:219 - Unsnapped kiai 綠線
- 03:44:798 - Redundant green line.