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ChouCho - DreamRiser (TV size)

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Topic Starter
IamKwaN
This beatmap was submitted using in-game submission on 2014年12月6日 at 20:29:48

Artist: ChouCho
Title: DreamRiser (TV size)
Source: GIRLS und PANZER
Tags: Opening KwaN ガールズ&パンツァー ガルパン Garuzu ando Pantsa Actas Sensha-dou ちょうちょ
BPM: 165
Filesize: 17515kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.45 stars, 94 notes)
  2. Hard (3.18 stars, 266 notes)
  3. Insane (4.37 stars, 326 notes)
  4. Normal (1.99 stars, 154 notes)
Download: ChouCho - DreamRiser (TV size)
Download: ChouCho - DreamRiser (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
#5
♪踏み出した空に 走っていく光

Title Source: http://puu.sh/cNyjs.jpg

Try NewibornCLivee's Taiko diff here!
-xNaCLx-
here's my taiko diff ._. i hope you'll put it in creator's word..
https://www.dropbox.com/s/eoijj6mz65vb3 ... D.osu?dl=0
Ujimatsu Chiya
choucho 0(" 3 ")0
HabiHolic
Modding soon~
Topic Starter
IamKwaN
Thanks for stars, eIN and Habi LOL

Ah.. as it's still WIP, please don't mod it at this moment w
Nyukai
Please call me when this is ready for mods since you didn't let me make a GD~

Finally, TV size <3
Topic Starter
IamKwaN
Pending!

!summon habi, inyus and modders <3
Backstep
ChouCho <3

Sonnyc
This reminds me scanter.

[Easy]
00:17:892 - Personally this symbol being ignored didn't felt well.

[Hard]
00:33:346 (4) - This doesn't seem like an intended jump, is it? Either way it looks little awkward for me.
00:48:164 (2) - Overmapped.

[Insane]
00:45:710 (1) - This combo color is really unreadable. You must fix this.
01:23:528 (1,2) - It seems the 3/4 slider at (1) was selected to match the extending vocal? But since 01:23:528 (1,2,3,4,5) are all setted as a same combo, maintaining consistency would be better. Consider reducing (1) to a 1/2 slider not to ignore the instrument at 01:23:710 or set a NC at (3) to indicate you are following different element of the song.
01:30:255 - Mind ending the final spinner at here where the music actually ends? A suggestion for all difficulties.
Moway
Hi! Quick mod for you.

[General]
  1. I would check to see if the source should be GIRLS und PANZER or Girls und Panzer. I've only seen the all capitalized one on Crunchyroll; everywhere else seems to have it only initial capped.
  2. I don't think you need KwaN in the tags, I think searching finds IamKwaN when you type in KwaN.
  3. Seems like there's inconsistent leadin times, Easy and Normal are both 0, but Hard and Insane are 500.
[Easy]
  1. 00:02:074 (1) - I suppose everyone has their own opinion on this kind of thing, but I personally don't like these really short 1/2 sliders on the Easy diff. The SV is very low, so these sliders might be confusing to a new player. I think a circle here works just fine, but I can understand if you'd like to keep.
  2. 00:04:983 (1) - same with this one
  3. 00:30:074 (2) - It might be nice to end this slider at 00:30:801 instead to keep white tick polarity. This would match the guitar sound in the music which I think works pretty well.
  4. 00:47:710 (1) - Maybe decrease the slowdown a little bit here, this tripped me up my first playthrough.
  5. 00:48:437 (1) - It would make sense to me for you to return to color for the combo here since the faster drums come back at this part.
  6. 00:53:710 (3,1) - very nazi, but the blanket is a bit off.
  7. 00:57:710 (2) - I would consider lengthening this slider to end at 00:58:437 for consistency with similar sliders in the kiai.
  8. 01:24:619 (2,3) - I suppose if you wanted to be consistent with the beginning part, you could remove (3), add a repeat to (2), and put a circle at 01:26:074.
  9. Solid Easy difficulty, although I am slightly concerned over the use of 1/2 rhythms in it. Might want to get some opinions on that.
[Normal]
  1. 00:15:164 (2) - I would consider removing this circle, since it is not mapped to the strong string sounds like the other parts mapped in this section.
  2. 00:19:528 (1) - even more nazi, endpoint to (34,15) for a slightly better blanket B)
  3. 00:24:983 (6) - Maybe make this into a 1/2 slider? I think it would match the music pretty nicely
  4. 00:48:437 (1) - same as Easy
  5. 01:04:074 (2,3) - consider having the 1/2 slider first and then the circle so that the player can click the circle on the finish sound. You seem to do that with other similar finishes in the kiai, so it makes sense to me.
[Hard]
  1. 00:22:437 (1) - I prefer the way you mapped 00:19:528 (1,2,3,4) compared to this. The parts seem very similar to me, so they should be mapped similarly imo. I like 00:19:528 (1,2,3,4) better since it matches to the vocals really well.
  2. 00:28:255 (1,2,3) - Your mapping in this part seems to favor vocals more, so I would change this section to match that. Here's my suggestion for a rhythm, which puts emphasis on the vocal part at 00:28:801.
  3. 00:36:074 (3) - Maybe have this stack on 00:36:255 (4) instead since it is part of the guitar?
  4. 01:06:619 (3) - bring the endpoint down a bit for a better blanket with 01:07:164 (4).
  5. 01:16:074 (1) - I don't agree with this 3/4. I see that you were aiming to map to the strings, but the strings actually end on on a 1/6 tick, so you're not really matching that either. I would suggest just making this a 1/2 slider instead, it feels better to play I think.
  6. 01:26:983 (3,4) - Consider ctrl+J on these, I think it feels a bit better and provides more emphasis. A little jump could also fit really well for this.
[Insane]
  1. Some comboing suggestions for the beginning section. These would put the NCs on the stronger parts, which makes more sense to me than the way it is now.
  2. 00:02:074 (4,1) - Switch NCs
  3. 00:02:983 (1) - remove NC
  4. 00:03:346 (4) - NC
  5. 00:03:892 (1) - remove NC
  6. 00:04:983 (6,1) - switch NCs
  7. 00:05:892 (1) - remove NC
  8. 00:06:255 (4) - NC, end of NC suggestion for intro.
  9. 00:06:983 (1,2) - I would consider replacing these with two 1/2 sliders. This would match the strings a lot better, which is what is mapped in this section.
  10. 00:11:346 (4) - more NC suggestion, but I think an NC here works really well with the rotating jumps
  11. 00:12:437 (4) - here also
  12. 00:39:892 (1) - Maybe try ctrl+J on this, and placing it above (6). I think this plays better since you're following the zig zag motion of 00:39:346 (4,5,6). If you do this, adjust the next objects to be closer to the slider, but the flow should work out fine.
  13. 00:41:346 (5) - NC here
  14. 00:41:892 (1) - remove this one
  15. 00:59:710 (4) - ctrl J + ctrl G this for better flow from 00:59:528 (3) I think
  16. 01:16:619 (3,4) - I have a suggestion here to improve flow. I like the way you did 01:14:801 (1,2,3), where the object after the 3/4 slider + circle kind of goes back against the flow of the 3/4 slider, if that makes sense. I think it plays better than the way you did 01:16:619 (3,4), so here's how I would do it so that you don't have to change too much.
OblivioN
老婆我来啦

General

  1. 红线前可以有slider?我怎么记得以前不可以……

Insane

  1. 00:02:255 (1,2) - 、00:05:164 (1,2) - 、00:30:619 (1,2) - 这几个地方的感觉都差不多……我建议尝试点新鲜的,比如00:05:164 (1,2) - 可以做成,00:05:528 (8,9) - 也没有overmap,而且00:05:528 (8,9,10,1,2,3) - 三连切可以提高一点难度:3
  2. 00:47:710 (1,1) - 00:48:437 (1) - 包得有点紧了……-v-|||分开一些猴不猴?
  3. 00:55:892 (1,2) - 两个slider都是3/4的话感觉太黏【?】
  4. 01:00:255 (1,2,3) -唔……感觉kiai做成这样有点太紧了……尝试放开一点?:3
  5. 01:10:074 (4,1) - 修一下blanket……比较明显/me runs
  6. 01:27:528 (4) - 这个放远一些会比较舒服哦,例如x 412 y 328
  7. 01:27:619 (1) - 转盘我觉得该在01:30:255 -结束诶

Hard

  1. 01:00:801 (3,1) - 这个不完全stack和前面的比……两者之间的距离有点远了……
  2. 00:55:710 (4) - 这个可以删掉,有点停顿感:3

低难度skip啦啦啦啦
Nyukai
I saw you didn't apply all mods yet, so feel free to ignore some suggestions if they're repeated.

General


  1. As someone said above I don't think there's need to add KwaN in tags.
  2. I'd add AudioLeadIn 500 or 1000 in all diffs.

Easy


  1. 00:02:074 (1) - I'd suggest to avoid this type of sliders in an Easy diff, a simple note is enough imo.
  2. 00:13:346 (3) - I don't like Normal sampleset here, it sounds fine with soft sampleset finish.
  3. 00:57:710 (2) - Extend this slider until 00:58:437 - should be fine since you've been using that type of pattern, like here 01:00:619 (2,3) - I suggest it for rhythm consistency.
  4. 01:08:255 (4) - Ctrl+J. It flows better.
  5. 01:26:437 (1,1) - When spinner is too near from the previous note is kinda stressful for beginner players; I suggest to remove repeat and starting spinner in 01:27:528 - o3o

Normal


  1. 00:40:619 (3) - Move this a bit until you form a triangle with 00:40:983 (4,5) - something like this, since I'm not convinced of that stack for a Normal.
  2. 01:10:801 (5,1) - Improve this blanket. :P Unless your intention was totally different.
  3. 01:16:619 (5,1,2) - Wow did I just see symmetry? *loves it*

Insane


  1. 01:07:164 (4,1) - I'd prefer if you stack (4) with slider's end.
  2. 01:20:619 (1,2,1,2,1,2,1,2) - NC spam is unnecessary imo.
  3. Nothing much to say.

Hard is fine for me. sorry for this bad mod

Clean mapset, gl!
DeletedUser_1574070
  • Insane
  1. 00:04:983 (6,1) - swap NC cuz impact of the song is shown on the note 6.
  2. 00:26:255 (4) - if u want to take better flow on this slider, rotate just a bit. 45' and ctrl+G 00:26:619 (1) - .
  3. 00:43:710 - a note is needed imo.
  4. 00:45:528 (5,1) - i think spacing these two circles is better.
  5. 00:50:255 (2,3) - consider ctrl+G this.
  • Hard
  1. 00:02:801 (3,4,5,3,4,5) - keep this same for consistency. i don't know why these have different patterns.
  2. 00:30:619 (4) - i think making this into slider is better for expressing guitars.
  3. 00:32:801 (2) - move this 224:124 for better flow?
  4. 00:47:710 (1,2,3) - consider reducing those spacing or stacking. (only for my feeling....)
  5. 00:54:437 (1) - don't u have mind to change shape of this? reddot 384:176 / move 00:54:983 (2) - 488:76 / stack 00:55:528 (3) - at the end of slider2
  6. 01:16:074 (1,2) - i think 1/1 is better
i won't mod normal/easy in order not to be frustrated...... u too pro at them

GL :D
Topic Starter
IamKwaN
If not mentioned, then it's fixed :>
Sonnyc
This reminds me scanter. LOL[Easy]00:17:892 - Personally this symbol being ignored didn't felt well. but i can't think of an alternative rhythm to capture that :<

[Hard]00:48:164 (2) - Overmapped. i can hear a weak weak drum tho

[Insane]00:45:710 (1) - This combo color is really unreadable. You must fix this. plans to use another one if there's someone concerning over it
Moway
[General]I would check to see if the source should be GIRLS und PANZER or Girls und Panzer. I've only seen the all capitalized one on Crunchyroll; everywhere else seems to have it only initial capped. its on the official website http://girls-und-panzer.jp/
I don't think you need KwaN in the tags, I think searching finds IamKwaN when you type in KwaN. i can't find this map when i type kwan if i delete the tag :<
Seems like there's inconsistent leadin times, Easy and Normal are both 0, but Hard and Insane are 500. yes i did that coz E and N start later than H and I.

[Easy]00:02:074 (1) - I suppose everyone has their own opinion on this kind of thing, but I personally don't like these really short 1/2 sliders on the Easy diff. The SV is very low, so these sliders might be confusing to a new player. I think a circle here works just fine, but I can understand if you'd like to keep. yep i would like to keep, i do it on purpose and i got normal harder than easy on rhythm so u dont need to worry about the spread
00:30:074 (2) - It might be nice to end this slider at 00:30:801 instead to keep white tick polarity. This would match the guitar sound in the music which I think works pretty well. but i am following the drum
00:47:710 (1) - Maybe decrease the slowdown a little bit here, this tripped me up my first playthrough. wt do u mean o.o? it's 0.8x throughout the whole stanza
01:24:619 (2,3) - I suppose if you wanted to be consistent with the beginning part, you could remove (3), add a repeat to (2), and put a circle at 01:26:074. hmm i prefer some variations on this part

[Normal]00:15:164 (2) - I would consider removing this circle, since it is not mapped to the strong string sounds like the other parts mapped in this section.

[Hard]00:22:437 (1) - I prefer the way you mapped 00:19:528 (1,2,3,4) compared to this. The parts seem very similar to me, so they should be mapped similarly imo. I like 00:19:528 (1,2,3,4) better since it matches to the vocals really well. don't manage to adjust the rhythm atm as the placement would be disrupted
00:28:255 (1,2,3) - Your mapping in this part seems to favor vocals more, so I would change this section to match that. Here's my suggestion for a rhythm, which puts emphasis on the vocal part at 00:28:801. quite odd o.o
01:26:983 (3,4) - Consider ctrl+J on these, I think it feels a bit better and provides more emphasis. A little jump could also fit really well for this. but this ruins the circular flow

[Insane]Some comboing suggestions for the beginning section. These would put the NCs on the stronger parts, which makes more sense to me than the way it is now. changed some of them to have better emphasis
00:06:983 (1,2) - I would consider replacing these with two 1/2 sliders. This would match the strings a lot better, which is what is mapped in this section. not really imo
00:11:346 (4) - more NC suggestion, but I think an NC here works really well with the rotating jumps wouldn't it be too easy?
OblivioN
老婆我来啦 我才是老公阿
[General]红线前可以有slider?我怎么记得以前不可以…… 可以啊[Insane]00:02:255 (1,2) - 、00:05:164 (1,2) - 、00:30:619 (1,2) - 这几个地方的感觉都差不多……我建议尝试点新鲜的,比如00:05:164 (1,2) - 可以做成,00:05:528 (8,9) - 也没有overmap,而且00:05:528 (8,9,10,1,2,3) - 三连切可以提高一点难度:3 不要 我在跟鼓&vocal 不跟string :D
00:55:892 (1,2) - 两个slider都是3/4的话感觉太黏【?】但紅線沒音啊
01:00:255 (1,2,3) -唔……感觉kiai做成这样有点太紧了……尝试放开一点?:3 不懂 我這種是犧牲DS完成排列的mapping >_>
01:27:528 (4) - 这个放远一些会比较舒服哦,例如x 412 y 328 這麼誇張?! 你不是叫我善良麼[Hard]
01:00:801 (3,1) - 这个不完全stack和前面的比……两者之间的距离有点远了…… 還好阿..
00:55:710 (4) - 这个可以删掉,有点停顿感:3 鼓點很明顯低难度skip啦啦啦啦 >_>
Inyuschan
I saw you didn't apply all mods yet, so feel free to ignore some suggestions if they're repeated. ok!
General

As someone said above I don't think there's need to add KwaN in tags. I NEED IT
I'd add AudioLeadIn 500 or 1000 in all diffs. ok

Easy

00:02:074 (1) - I'd suggest to avoid this type of sliders in an Easy diff, a simple note is enough imo. no, the intentional spread would be ruined
01:26:437 (1,1) - When spinner is too near from the previous note is kinda stressful for beginner players; I suggest to remove repeat and starting spinner in 01:27:528 - o3o ;w; u dont miss a spinner even u press late so no change
Normal

00:40:619 (3) - Move this a bit until you form a triangle with 00:40:983 (4,5) - something like this, since I'm not convinced of that stack for a Normal. i do stacks because easy is slightly difficult than an average easy
01:16:619 (5,1,2) - Wow did I just see symmetry? *loves it* LOL
Insane

01:20:619 (1,2,1,2,1,2,1,2) - NC spam is unnecessary imo. the exaggerating jumps are quite difficult imo lol
Hard is fine for me. sorry for this bad mod thanks a lot!
Kloyd
Insane
00:43:710 - a note is needed imo. i dont know what to say but i feel weird o.o
00:45:528 (5,1) - i think spacing these two circles is better. :c
Hard
00:02:801 (3,4,5,3,4,5) - keep this same for consistency. i don't know why these have different patterns. coz i want some variations :c
00:30:619 (4) - i think making this into slider is better for expressing guitars. yea ur rite but i am thinking of a placement lol
00:47:710 (1,2,3) - consider reducing those spacing or stacking. (only for my feeling....) i think its fine...
i won't mod normal/easy in order not to be frustrated...... u too pro at them ;w;
Thanks a lot guys! Updated!
Aeonian Sonder
00:37:710 - I don't like girls who smirk and think that they know everything...

[Insane]
00:20:983 (1,3) - Not trying to be picky, but make curve a little less for a blanket
00:31:164 (2,1) - Swap NC
01:10:801 (2,3) - Move 3 about only a square difference from 2 on the smallest graph division

[Hard]
00:03:074 (4,5) - Move these two from under the slider, since that what you did for the next sequence at 00:05:710
00:40:619 (3) - Make the part before the red point a little more circular in terms of curve
01:00:801 (3) - I think you do without the first red point
01:07:346 (1,2) - Fix blanket on first slider and second slider's end

[Normal]
01:13:892 (5) - Am I the only person that sees this under the HP bar?
01:20:528 - Remove point
01:23:528 (1) - I think you can turn this into two one whole measure sliders like the next sequence

[Easy]
00:10:801 (1,2) - Something I do, but you don't have to if you don't like, it check the slope of these two sliders and see if they're the same. You don't have to.

Personally, I did now think that a BAT would one day PM for a mod request.
At first when I saw the BG, I thought it was fanart, but then I saw the video, and then I thought to myself, "Oh... They're trained to destroy people will military tanks.. au nau, bat jiu sei aa..."
Good luck~
Little
Hi KwaN.

[Easy]
  1. 00:02:255 - This inheriting section (green line) doesn't change anything, so remove it?
  2. 00:08:983 (2) - I think it would be better to move it like this for smoother flow: http://puu.sh/cTo4w/93cc4a6b91.jpg (x:162|y:171)
  3. 00:27:528 (3) - Add whistle on head?
  4. 00:33:346 (4,4) - These are the same parts of the phrase, but you use whistle on the first one, and not the second one. Make it consistent?
  5. 00:42:801 (1) - Clap on end.
[Normal]
  1. I think HP/OD 3 are too low, considering you used HP/OD 6 on Hard. I suggest increasing to HP/OD 4.
  2. 00:26:801 (4) - Add whistle.
  3. 00:27:164 (5) - Add whistle on end.
  4. 00:40:983 (4) - I think it would actually play much better if this was moved to either align with (5), or to the right of (5) with equal angle between the circles: http://puu.sh/cTsDk/75a5d78a24.jpg or http://puu.sh/cTsVw/a0eb4df430.jpg
[Hard]
  1. There are unused inheriting sections: 00:02:255 and 01:22:074
  2. I recommend stack leniency 4 because you used a lot of circle/slider stacks that don't look very good with high stack leniency. For example, 00:24:437 (4,6) and 00:20:801 (5,2) I think it will look better with stack leniency 4.
  3. 00:27:528 (3) - Whistle on head.
  4. 01:27:528 (4) - In my opinion, it's smoother if you move this a bit down and right: http://puu.sh/cTylJ/27cb38c5e2.jpg (x:359|y:277)
[Insane]
  1. 00:05:164 (2,2,3,4) - Hmm.. the stack of (2,3,4) makes it overlap with the slider, and it looks a bit unpleasant. Maybe you can move it to x:157|y:155 so the blanket looks right when playing.
  2. 01:08:619 (5,6,7,8) - Try to make the stream shape more regular?
    Good.
Good luck! :)
A Mystery
Hello! From my queue
First time I mod something from a BAT, so yh...idk..what

General

Nothing to complain about actually, only some blankets zzzzz.

Insane

It felt like OD8 was a bit overkill, and although I like it, I personally think 7.5 would fit better.

00:03:346 (5) - Blanket. I will pick those who stand out when playing.
00:17:892 (1) -
00:20:983 (1) - I don't see why you would use a 1/1 slider, instead of mapping the voice by using e.g. a 1/2 slider and a circle.
00:39:892 (1) - Why not blanket 00:39:710 (6) - ?
00:45:710 (1,2,3) - I honestly don't think these stacks fit, the music is pretty much moving on just like here 00:43:164 (2,3,4) - (suggestion: making 00:46:074 (2,3) - 2 1/2 sliders somewhere where they will fit and so you can continue with what is placed after that. Something like this http://puu.sh/cTR9q/3506502d7f.jpg)
01:00:255 (1) - Slightly improve this blanket
01:08:619 (5,6,7,8,1) - Why is this burst all like http://puu.sh/cTRzP/c3b145aab9.jpg
01:10:255 (1) - blanket pls
01:13:892 (3) - You can try to make a blanket with 01:14:619 (5,6,1) - with the first curve point of the wave-slider
01:18:983 (1) - Blanket
01:23:528 (1) - Where are the insane and senseless jumps for extra pp and unnecessary difficulty that would totally not ruin this map?

Hard

I know it's 3 stars, but I think ar8 would fit better, because of the (anti-)jumps.

00:08:255 (2,3,4,5) - http://puu.sh/cTSaX/f48bbdac8e.jpgI think this is going to be confusing for a hard-player, but oh well.
00:12:983 (3) - Improve a little bit
00:20:983 (1) - Was this supposed to be a blanket?
00:25:164 (6,7,1) - I know you want to let it stack but this looks really bad to me. 2 reasons for this: It isn't a completely straight line, and the stack leniency doesn't let it stack exactly on top of each other, but in the auto-stack form.
00:39:892 (1) - 1 pixel down for a perfect stack :)
00:42:255 (3) - this one as well, but I don't think it will affect anything because it is auto-stacked. Also, I think 00:41:710 (2,3,4) - is a bit confusing for most players. I like the idea though
00:47:710 (1,2,3) - (3) is a bit too far away compared to the slider-end and the first circle.
01:07:892 (2) - Wouldn't ctrl+g feel better?
01:08:983 (1,2) - Improve this a little bit if you feel like it. http://puu.sh/cTSTI/803e9c257f.jpg
01:25:710 (4,5) - Why not ctrl+g both? :(
01:26:437 (1) - 1 pixel to the right for a perfect stack. Also, this one 01:25:710 (4) - makes a blanket while this one 01:26:074 (5) - doesn't.

Normal

01:20:619 (1,2,3,4) - Would rather see something like 1/2 sliders, I don't really get this rhythm.
Also 01:22:074 (4) - 2 circles would emphasize the 2 last violin strokes.

Easy

00:16:619 (1,2) - Improve the blanket of the (2) slider tail a little bit.
00:17:710 (2) - ? Why do you use a 2/1 return slider starting there? It really doesn't fit the music.
00:26:074 (2) - Blanket
01:09:346 (2) - Also improve this one a little bit. In an easy they are easily visible.
01:15:892 (3) - Same here, the slider doesn't fit at all. Maybe something like this would sound better http://puu.sh/cTTJq/0bcd3875ce.jpg

Great mapset! I liked the insane the most, very nice flow. I feel like you put a little bit less effort in the hard and in the easy, or maybe it's just me that thinks this way. Anyway good luck! Have a star.
scanter
oh this :>
Kibbleru
NM via pm o/

hi bakwan

[General]
  1. uhh check aimod, u have alot of unsnapped objects
  2. 01:08:892 - why is the kiai fountain effect so short o-o? maybe end kiai at 01:08:619 - instead? i think its a bit better than just a random 1/4 gap
[Insane]
  1. 00:13:710 (1) - i think you should shorten this to a 1/2 slider, the extended slider doesn't make too much sense and you're also skipping a prominent drum beat. and besides, itll be more consistent with 00:14:255 (3) -
    00:16:619 (1) - ^
  2. 00:29:346 (4,5) - just my opinion, how bout turning this into a slider? i think it will compliment the little guitar or w/e sound nicely.
  3. 00:41:346 (1,2,3) - very nazi space them a bit out pls lol, they're just touching atm
  4. 01:08:619 (5,6,7,8,1) - this curve looks a bit uneven lol.
  5. 00:11:346 (4,4) - NC? just my opinion
  6. 00:05:164 (2,2,3,4) - stack leniency reallly screws up this blanket lol i'd suggest manual stack here

    hitsound - these may apply to all other diffs too
  7. 00:03:346 - i think you need a whistle (kick drum sound) with all your finishes. While listening to the music, the symbol crash drowns it out which is probably why you couldn't hear it but its definitely suppose to be there to add emphasis.
    00:04:074 - ^
    00:06:255 - ^
    00:06:983 - ^
    etc.
  8. 01:00:983 - missing whistle
    01:02:437 (3) - ^
    01:05:346 - ^
    01:08:255 (3) - ^
[Hard]
  1. uh just something i noticed but not important why did u manual stack these 00:51:164 (4,1) - but autostack 00:49:710 (4,1) - ? owo
  2. 00:08:255 (2,3,4,5) - i have some concerns with this pattern as it can get pretty tricky to read
    same with 00:10:801 (1,2,3,1,2,1,2,1,2) - maybe you can get some more opinions on this.
  3. 00:25:346 (1,3) - lol this could be blanketed better, just a minor thing
[Normal]
  1. 00:36:074 - i think you could try mapping this out along with 00:36:437 - a bit weird just to ignore them. rhythm suggestion you don't have to follow
  2. 00:55:710 - map this out maybe? its a very strong sound
[Easy]
  1. 00:02:074 (1,2) - nazi- blanket lol
  2. 00:50:074 (3) - why bezier curve *-*
  3. 01:16:074 - move or make a slider kink here to get the finish sound? like what u did here 00:17:710 (2) -
    hm 1/2 in easy eh.
Kite
Hello!

[Metadata]
Artist - ちょうちょ
Romanised Artist - ChouCho

[Tags]
You don't have to include "KwaN" as you are the map creator.
Remove "ちょうちょ" from tags and add it as Artist instead. (See above point in Metadata)
Add "north_abyssor" as a tag to credit the artist of the background picture.

According to vgmdb this song is composed by "rino" and arranged by " h-wonder", lyrics by "Saori Codama".
You can add them all to the tags too.
Source:
Disc 2 Track 12
http://vgmdb.net/album/35777

[Easy]
Perfect, really amazing easy difficulty.

[Normal]
00:19:528 - Add section with volume 50% here to make it consistent with 00:25:346 -
00:20:619 (3,3) - Same pattern but different hitsounds, the song has same sounds for those parts as far as I can tell. Make 00:20:619 (3) - consistent with the rest?
00:23:710 - Increase volume to 40%
00:24:437 - ^
00:25:255 - Pointless timing section
00:29:528 (3) - This beat sounds weak for that part of the song, add a finish?
01:20:528 - Pointless timing section
01:20:619 - ^

[Hard]
00:19:528 - Add section with volume 50% here to make it consistent with 00:25:346 -
00:02:255 - Pointless timing section
00:20:801 (5) - Same thing as in Normal with consistent hitsounding
00:23:710 - Increase volume to 40%
00:24:437 - ^
00:29:710 (1) - Finish on sliderstart?
00:36:164 - Add a beat here? There is an instrument playing at this point.

[Insane]
Same hitsound suggestion as in other difficulties!
I think some of the extended sliders in the intro don't play nicely and should be changed, mainly speaking about 00:04:074 (2,3) - and 00:08:255 (2,3) -

[Ending Note]
This mapset is really really good, amazing difficulty spread and no technical errors at all.
Nice layout in all diffs and it's really appealing, and fits the song well.
My mod seemed to be kind of useless because I couldn't spot anything that seems out of place.. I hope it's still helpful to you!

Wish you the best for your mapset.
xxdeathx
Clearing IamPiG's request.

[General]
Fine.

[Easy]
  1. Blanket can be improved
  2. 00:05:710 (2) - Nazi this blanket too. Move middle slider point to 416, 32
  3. 00:50:074 (3) - Why isn't the slider point in the middle? What did you do to this poor slider?
  4. 00:57:710 (2,3) - I'm a little concerned by using 1/2 several times in the kiai, especially when you ignore vocals at 00:58:255 that could have let you use 1/1 gap instead.
  5. 01:20:619 (1,2) - Since these beats are really strong you might wanna use 1/1 circles instead of sliders, and also maybe for 01:22:074 (3) - . Also note that you have no circles at all after 01:15:164 (2) - all the way to the end of the song.
[Normal]
  1. 00:02:801 (2) - End this at 00:02:983. After it there are several weak sounds of equal intensity between it and 00:03:164 so none of them are really good to end the slider on. Follow vocals is clearer.
  2. 00:05:710 (2) - Maybe this too ^, but the clap sounds are clearer here.
  3. 01:06:801 (2,3) - Too much overlap. Try moving long slider lower:
[Hard]
  1. 00:08:255 (2,3,4,5) - It's very easy to mistake 00:08:255 (2,3,5) - to be pattern and ignore (4), so you should separate (5) for somewhere else. What about this?
  2. 00:20:074 (3,4) - Flow is a little weird, it's better if you reverse slider curve
  3. Even though it's a new section, maybe it's also possible to confuse 00:42:255 (3,4) - and 00:42:801 (1,2) - to be the same timing between objects since the new section just started and players don't know the new spacing yet. Try making the first jump smaller or the second spacing bigger.
  4. 01:00:801 (3) - Remove first red point so it can blanket 01:00:255 (1) - better
  5. 01:08:255 (3,4) - I think this jump is a bit big compared to 01:08:437 (4,5) -
  6. 01:20:619 (1,2) - Every 1/1 beat in this part is very strong, maybe you want to use 1/1 circles or 1/2 sliders here.
[Insane]
i get bad accuracy with OD8 orz
  1. 00:02:255 (2) - Make this 1/2 or 3/2 slider so it follows vocal instead of being 5/6 slider which sounds awkward in the music.
  2. 00:05:164 (2) - ^
  3. 00:09:164 (6,1) - Doesn't fit flow of previous objects because the change in direction isn't smooth. What do you think of this?
  4. 00:09:892 (2) - 3/4 sliders really don't fit in this map tbh, and it's also easier to get 100s on both sliderend and circles because of OD8.
  5. 00:21:164 - It's best not to ignore this vocal in an insane diff.
  6. 00:45:710 (1,2,3,4) - Separate these object since the overlaps can be confusing when they're right after the stack 00:45:528 (5,1) -
  7. 00:56:619 (1,2,3,4,5,6,7,8,1) - You are evil >.<
  8. 01:00:255 (1) - Select 01:00:255 (1,2,3) - and move to around 312, 208 so 01:00:074 (5) - fits the curve of 01:00:255 (1) - and it flows better.
  9. 01:20:983 (1,1,1) - Too many NC's makes the jumps harder to read, remove them is best.
GL I need the PP so get this ranked~
Topic Starter
IamKwaN
I will reply mods on weekends, working is so tiring x.x
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

[Easy]
  1. 00:57:346 (1) - Moving to a bit right, better flow imo (opt.) X:444 Y:172
  2. 01:26:437 (1) - Feel like the head and reverse need a clap, like 01:23:528 (1,2,3) -
[Normal]
  1. AR: +0.5 (5) , 4.5 is a bit slowed for the SV (5看起来比较轻快的感觉...かな)
  2. 00:16:619 (1) - Best asian slider *^* (not a mod)
  3. 01:26:437 (1) - Feels like head and reverse need a clap
[Hard]
  1. AR: +0.5 (8) , looks better for jumps
  2. 00:02:074 (1,2) - Could take a retry for players tho...prefer to stack them (opt.)
  3. 00:04:983 (1,2) - This one works fine cuz the rhythm is shown before it
  4. 00:30:619 (4) - There is similiar stack behind which uses 0.08x DS (near to 1) 00:51:164 (4) - , maybe make them same? (opt.)
  5. 00:48:164 (2,3) - Suggest this to stack on 0.8x DS, cuz 00:47:710 (1) - is slowed down too much from it's original SV
  6. 00:55:528 (3) - Not stacked properly (osu bug?)
[Insane]
  1. 01:08:619 (5,6,7,8,1) - Can try this pattern:
Nice mapset!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
IamKwaN
Not mentioned = fixed.
-APXH
00:37:710 - I don't like girls who smirk and think that they know everything... LOL
[Normal]
01:13:892 (5) - Am I the only person that sees this under the HP bar? it doesnt touch the default one so its fine
01:23:528 (1) - I think you can turn this into two one whole measure sliders like the next sequence i prefer mine
Personally, I did now think that a BAT would one day PM for a mod request. LOL
At first when I saw the BG, I thought it was fanart, but then I saw the video, and then I thought to myself, "Oh... They're trained to destroy people will military tanks.. au nau, bat jiu sei aa..."
Good luck~ Thanks!
CloudSplash16
Hi KwaN. o/ all fixed
A Mystery
Insane
It felt like OD8 was a bit overkill, and although I like it, I personally think 7.5 would fit better. i have altered the settings of other diffs, and i feel like OD8 is the most consistent one for Insane.
00:20:983 (1) - I don't see why you would use a 1/1 slider, instead of mapping the voice by using e.g. a 1/2 slider and a circle. yep gonna change it
00:45:710 (1,2,3) - I honestly don't think these stacks fit, the music is pretty much moving on just like here 00:43:164 (2,3,4) - (suggestion: making 00:46:074 (2,3) - 2 1/2 sliders somewhere where they will fit and so you can continue with what is placed after that. keep them atm
01:08:619 (5,6,7,8,1) - Why is this burst all like http://puu.sh/cTRzP/c3b145aab9.jpg on hold, cant open the link
01:23:528 (1) - Where are the insane and senseless jumps for extra pp and unnecessary difficulty that would totally not ruin this map? wut, isn't this a stack?

Hard
I know it's 3 stars, but I think ar8 would fit better, because of the (anti-)jumps. I testplayed several times, and I find AR7.5 is the most comfortable.

00:08:255 (2,3,4,5) - http://puu.sh/cTSaX/f48bbdac8e.jpgI think this is going to be confusing for a hard-player, but oh well. it's just slightly tricky, i think it's fine
00:25:164 (6,7,1) - I know you want to let it stack but this looks really bad to me. 2 reasons for this: It isn't a completely straight line, and the stack leniency doesn't let it stack exactly on top of each other, but in the auto-stack form. SL4 works fine.
00:42:255 (3) - this one as well, but I don't think it will affect anything because it is auto-stacked. Also, I think 00:41:710 (2,3,4) - is a bit confusing for most players. I like the idea though what as well?
00:47:710 (1,2,3) - (3) is a bit too far away compared to the slider-end and the first circle. map according to DS

Normal
01:20:619 (1,2,3,4) - Would rather see something like 1/2 sliders, I don't really get this rhythm. simple drums
Also 01:22:074 (4) - 2 circles would emphasize the 2 last violin strokes. i prefer mine

Easy
00:17:710 (2) - ? Why do you use a 2/1 return slider starting there? It really doesn't fit the music. simplify the rhythm
01:15:892 (3) - Same here, the slider doesn't fit at all. Maybe something like this would sound better don't manage to alter the rhythm as it requires massive change in the placement

Great mapset! I liked the insane the most, very nice flow. I feel like you put a little bit less effort in the hard and in the easy, or maybe it's just me that thinks this way. Anyway good luck! Have a star. thanks
Kibbleru
NM via pm o/ hi

hi bakwan fark

[General]uhh check aimod, u have alot of unsnapped objects that's bug
01:08:892 - why is the kiai fountain effect so short o-o? maybe end kiai at 01:08:619 - instead? i think its a bit better than just a random 1/4 gap that's my routine[/list]

[Insane]00:13:710 (1) - i think you should shorten this to a 1/2 slider, the extended slider doesn't make too much sense and you're also skipping a prominent drum beat. and besides, itll be more consistent with 00:14:255 (3) - would rather keep it
00:11:346 (4,4) - NC? just my opinion i think its fine to read now

[Hard]
00:08:255 (2,3,4,5) - i have some concerns with this pattern as it can get pretty tricky to read its intentionally tricky lol
same with 00:10:801 (1,2,3,1,2,1,2,1,2) - maybe you can get some more opinions on this. ^

[Normal]
00:36:074 - i think you could try mapping this out along with 00:36:437 - a bit weird just to ignore them. rhythm suggestion you don't have to follow swapping the track sounds weird to me
00:55:710 - map this out maybe? its a very strong sound not my style for having two consecutive circles and slider doesn't feel good in this situation

[Easy]
hm 1/2 in easy eh. spread allows me to do so[/list]
Kite
[Metadata]
Artist - ちょうちょ
Romanised Artist - ChouCho
See creator's words
[Tags]
You don't have to include "KwaN" as you are the map creator. i cant search my map on website when i only type kwan
Remove "ちょうちょ" from tags and add it as Artist instead. (See above point in Metadata) ^
Add "north_abyssor" as a tag to credit the artist of the background picture. that's not important ;w;

[Normal]
00:23:710 - Increase volume to 40% 30% is loud enough
00:24:437 - ^ ^
00:29:528 (3) - This beat sounds weak for that part of the song, add a finish? sounds weird without cymbal

[Hard]
00:29:710 (1) - Finish on sliderstart? as mentioned above

[Ending Note]
This mapset is really really good, amazing difficulty spread and no technical errors at all.
Nice layout in all diffs and it's really appealing, and fits the song well.
My mod seemed to be kind of useless because I couldn't spot anything that seems out of place.. I hope it's still helpful to you!

Wish you the best for your mapset. thank you
xxdeathx
[Easy]
00:50:074 (3) - Why isn't the slider point in the middle? What did you do to this poor slider? i really hate nazi >_>
01:20:619 (1,2) - Since these beats are really strong you might wanna use 1/1 circles instead of sliders, and also maybe for 01:22:074 (3) - . Also note that you have no circles at all after 01:15:164 (2) - all the way to the end of the song. that's not a point, and not my routine to use consecutive circles in Easy[/list]

[Normal]00:02:801 (2) - End this at 00:02:983. After it there are several weak sounds of equal intensity between it and 00:03:164 so none of them are really good to end the slider on. Follow vocals is clearer. why switch to follow vocals >_>?
00:05:710 (2) - Maybe this too ^, but the clap sounds are clearer here. ^

[Hard]
00:20:074 (3,4) - Flow is a little weird, it's better if you reverse slider curve not much difference
01:08:255 (3,4) - I think this jump is a bit big compared to 01:08:437 (4,5) - its okay imo
01:20:619 (1,2) - Every 1/1 beat in this part is very strong, maybe you want to use 1/1 circles or 1/2 sliders here. don't want to alter the parallel sliders here[/list]

[Insane]
00:02:255 (2) - Make this 1/2 or 3/2 slider so it follows vocal instead of being 5/6 slider which sounds awkward in the music. you are trying to ruin my intention
00:09:164 (6,1) - Doesn't fit flow of previous objects because the change in direction isn't smooth. What do you think of this? my blanket and stacking trick of 00:09:346 (1,4) - are gone if i follow your idea
00:09:892 (2) - 3/4 sliders really don't fit in this map tbh, and it's also easier to get 100s on both sliderend and circles because of OD8. play more
00:21:164 - It's best not to ignore this vocal in an insane diff. i dont like map to vocals >_>
00:45:710 (1,2,3,4) - Separate these object since the overlaps can be confusing when they're right after the stack 00:45:528 (5,1) - again read the AR and play more, it's not tricky, it's just some stacks
00:56:619 (1,2,3,4,5,6,7,8,1) - You are evil >.< :D
01:20:983 (1,1,1) - Too many NC's makes the jumps harder to read, remove them is best. desu gun, ur too noob >_> i dont believe in u[/list]

GL I need the PP so get this ranked~
Rakuen
[Easy]
01:26:437 (1) - Feel like the head and reverse need a clap, like 01:23:528 (1,2,3) - is it kick instead of snare?

[Normal]
00:16:619 (1) - Best asian slider *^* (not a mod) k (´ω`)
01:26:437 (1) - Feels like head and reverse need a clap mentioned above

[Hard]
00:02:074 (1,2) - Could take a retry for players tho...prefer to stack them (opt.) jump fits better

[Insane]
01:08:619 (5,6,7,8,1) - Can try this pattern i cant figure out your DS ;w;

Nice mapset!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for all your mods!
Koiyuki


From PM request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. I have checked the official website of girls und panzer and searched for the album, but failed to get the proof of the title, so I think it's better to use the title in the op video as this:
    Also http://vgmdb.net/album/35777 is not the official source of the song and what vgmdb writes doesnt mean absolutely right.

    It's better for you to comfirm it with others pro at metadata checking.

[Easy]
  1. 00:13:346 (3) - add clap?
  2. 00:56:619 (3) - use drum hitsounds clap here?
  3. 01:22:074 (3) - also add finish at end?

[Normal]
  1. Almost same in Easy.

[Hard]
  1. 00:01:528 (1) - drum clap at tail
  2. 00:08:255 (2,3) - i dont think the 3/4 slider here would make any sense, just looks so weird here
  3. 00:50:619 (3) - finish fits more than clap here
  4. 01:18:437 (3,4,5,1) - have a test here and you will see a little strange about the space, recommend to deal with it as the same way as 00:47:710 (1,2,3) -
  5. 01:22:437 (4) - add finish to make some difference and emphasis

[Insane]
  1. 00:01:710 (3) - add drum additions
  2. 00:36:255 (5) - whistle?
  3. 00:50:437 (3) - missing clap
  4. 00:50:619 (4) - same in Hard, use finish instead of clap
  5. 01:22:437 (2) - same in Hard

I feel those 3/4 sliders at the beginning dont fit the song very well.
But it's only me.
Overall a nice and solid mapset. Good luck!
litoluna
Sorry late...

[Easy]
  1. 00:54:437 (1) - remove nc and 00:55:892 (2) - add nc?
  2. 00:56:619 (3) - I felt fiting drum finish at end
[Normal]
  1. 00:41:346 (5) - add nc
    00:41:346 (5) - stack on 00:40:619 (3) - ,so I felt it to be incomprehensible
  2. 00:54:437 (1) - same as easy suggestion
Hard,Insane I felt good.
When I have time, I look slowly and carefully

good luck kwan chan~ :D
Wafu
Just to be more precise about the title, the true form is DreamRiser ~TV Size version~, it is written both on the lyrics page and the song on the second CD has DreamRiser ~TV Size version~ in the title. The listing of the songs on the booklet really shows DreamRiser (TV size), but the (TV size) is really smaller than other things in other brackets. Basically, it means the artist wanted to say the full version song is called DreamRiser and (TV size) just says: "The song is called DreamRiser, but we cut it to lower length", it was not meant like a part of the title. The original soundtrack's booklet says it, same as the original mp3 does.

Here is a proof: http://puu.sh/d2hDu/2ec825814a.jpg
Also I think it is good to add the other people related to the song, which are written under the title (not only ChouCho, but also rino etc.)

I hope I explained it well enough so it is obvious the current title is supposed to have ~TV Size version~ instead of (TV size). If you've got any questions, feel free to PM me in-game or in forums. This is just a not obvious design of the booklet, but I think it should be obvious from the lyrics page and the CD's content. :3
Topic Starter
IamKwaN
yes the booklet itself got two titles, I have both of them.
if it's this case, shouldn't it my right to choose one?
like that ignite thingy :c
Wafu

IamKwaN wrote:

yes the booklet itself got two titles, I have both of them.
if it's this case, shouldn't it my right to choose one?
like that ignite thingy :c
Just saying the (Tv Size) was not meant to be the part of the song. For example like there could be (CV: ****), it would not be a part of a song. Anyway, when both lyrics and the mp3 file from the original CD says so, is not it quite obvious? Anyway, I am not the one who would force you, I am just saying the obvious :3
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