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yuikonnu - Chikyuu Saigo no Kokuhaku o

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Neta
Fycho moe
Laurier

Neta wrote:

Fycho moe
Topic Starter
Fycho

Laurier wrote:

Neta wrote:

Fycho moe
Thank you for diff, moe laore
Little

Neta wrote:

Fycho moe
BeatofIke

Neta wrote:

Fycho moe
Skystar
soon (tm)
Flask
先留名 以免忘記
Kibbleru

Neta wrote:

Fycho moe
[ Setsuna ]
shot star~ <3
Koiyuki
玩下来感觉最不爽的兴业图之一
Moeri_old_1
我是来打酱油和摸图的~

[Easy]
02:38:798 (4,5,1,2,3,1,2,3,4) - 我觉得这里会不会感觉有点太直了?
其他就没什么了~

[Normal]
01:40:693 (3,4) - 这里我以为 01:41:167 (4) 要在01:41:009的时候打,感觉那里很容易读错,而且新手更加容易读错。

02:11:009 (2) - 这个的开头我觉得在 02:11:009这里比较合适,因为那里有蛮强的钢琴声音。
这样?

02:43:851 (3,4) - 和最上面一样,因为感觉好像背景的那个鼓不够声音大声,唱歌的声音把背景鼓消掉很多。
03:50:798 (3,4) - 这里也是。

04:08:483 (1) - 这里我怎么听都感觉怪怪的 owo

04:20:641 (6) - 可以这样放?

[Hard]
03:06:588 (1,2) - 听起来有点怪。
我听出来音乐其实是这样的:

[Laurier's Insane]
02:07:851 (3,4) - It feels a bit awkward to play this part, they are far apart and doesn't really flow very good.
02:08:483 (1,2) - This looked confusing and awkward to play too owo.

Here are suggestion to above

position for (4) slider start: 233, 281. slider end: 254, 343.

02:08:483 (1) - Ctrl + G.

03:59:167 - Can definitely add spinner here that last to 04:00:430.

[Insane]
04:20:483 (1) - 这里NC?

非常对不起啊 摸得不多。 感觉Insane已经没问题了(>´ω`<)
CSLM
omg, star~
you have to rank this, YOU HAVE!!!!
Topic Starter
Fycho

Hinsvar wrote:

Yo; modding here!

>Normal
  1. 00:24:272, 00:24:904, 00:25:535 (and basically on all the places with the similar instrument sounds) - Why don't you add whistles here? They obviously fit the sound of the instrument that is being played on these ticks.
  2. 00:31:851 (2) - Making it curved like this would give a better flow since it makes a smoother movement here.
  3. 00:41:956 (3,4) - I'm not really sure with the flow here. The way (3) is curved kinda breaks the flow to (4) making this uncomfortable to play.
  4. 00:51:114 (5) - Try moving to (419,301)? Again, this is to make the flow smoother. (There are a lot more of stuff like this later in the map. I guess I shouldn't really mind them since pointing too much of this might actually interfere with how you map and these are not super important anyway. Will stop mentioning things like this for this diff unless there's a really bad case.)
  5. 00:58:693 (4,1) - I believe you can still have a better blanket by moving (1) around. Try (329,31)?
  6. 01:01:535 (1,2,3) - I think you can try to make the gap here look more consistent. The spacing makes this part look kinda weird right now.
  7. 01:28:693 (5) - I personally would recommend to remove the repeat and add a circle at 01:29:325 instead to emphasize the cymbal on that tick, but the decision's up to you. Feels less awkward that way, though.
  8. 02:26:956 - What is this timing point here used for?
  9. 03:27:114 (3,1) - Try to make (1) follow (3)'s curve more so this will look neater?
  10. 04:12:904 (5) - Would be nice to make it curved too, like this, to accomodate the curves of 04:12:272 (4) and 04:13:535 (1).
changed normal to easy and changed a lot of part

>Hard
  1. 00:23:641 (1) - Minor thing: What's with that node in the middle? It almost doesn't affect the slider at all from what I see and feel while playing. nothing wrong
  2. 00:25:851 (4) - Would've been nicer to see it curved like this. (At this point, I just noticed too that you seem to like placing straight sliders between curved sliders. Do what you wish, I guess.) ok
  3. 00:44:956 - 00:45:114 - Something I just noticed while modding this part (yay for 11PM modding): There are drums here, so why don't you use the Drum sampleset on these ticks? The drum hitsounds would emphasize the drums on the song nicely. I use normal-clap to emphasize the kick drum. And this is not tom drum so not use that.
  4. 00:50:167 (1,2) - Again, I know this is something small, but try to make the spacing close to 1.3x; exactly 1.3x if possible so the gap difference between 00:50:167 (1,2,3) won't look too unbalanced at least, for the sake of neatness? nothing wrong when playing, also I don't use ds to make maps
  5. 00:56:483 (1,2) - 1,2x spacing while the objects next to (2) have 1,1x spacing? I think there's no reason for this since the pattern's pretty linear, not like 00:59:009 (1,2), so make the spacing here consistent? changed to 1.2x
  6. 01:21:588 (3,1,2,1,2,1) - I find the entire pattern to be awkward to play because of the objects' rhythm in general. It's difficult to explain, but they just... don't work. Try something like this? (Applies to 02:24:588 (3,1,2,1,2).) not a big deal, this is fine and fit the drums in music so I prefer placement pattern first
  7. 01:38:483 (2) - Considering the spacing here is already kinda inconsistent (and 01:38:009 (1,2,3) still plays quite well), what about moving this to (224,200) so it'll look perfectly in the middle of 01:38:009 (1,3)? changed (3)'s shape
  8. 02:17:798 (2) - Stack this above 02:17:956 (3)'s head instead? I honestly don't know why, but it feels more comfortable playing this kind of pattern than hitting a circle stacked below the tail of a slider following by the need to hit a slider after. (Applies to 02:19:062 (2) and 02:20:325 (2).) rearrange this part
  9. 04:11:009 (1,2) - Try to make a nice blanket here. This can be done easily!
  10. 04:16:062 (1) - ...Same case as the first suggestion on this diff.
>Insane
  1. 00:27:272 (1) - Move further from 00:27:114 (8), preferably to (368,141)? I find this to create a better flow and thus this part will be more comfortable to play. that would be hard to hit
  2. 01:07:062 (2,3) - Don't you think they're a little too far from each other...? I personally would recommend to move (2) to (324,6). The music here isn't too strong anyway. yea, fixed
  3. 01:57:035 - There's nothing to map here, so why using a 1/4 slider like this? Might as well replace 01:56:956 (1) with a single circle and make a jump between it and 01:57:114 (2). That'd fit the song more. it's self-made rhythm, plays good
  4. 02:22:219 (3,4) - Add a finish at (3) to follow the cymbal (if you're okay with consecutive finishes) and make a jump between these two circles? It just feels weird to see 02:21:904 (1,2) have a way bigger spacing than (3,4) because of how the music goes...that would be noisy
  5. 02:37:535 (1,2) - What about replacing (1) with two circles instead and make a compressed stream, then make a jump to 02:37:851 (1)? Something like this? The current pattern feels off because of the spacing compared to the subtler music.
  6. 02:45:588 (2) - Move this to somewhere way further than its current position, preferably at (134,45)? The intensity of the patterns and jumps before this will probably make players think that 02:45:114 (1,2) is a 1/2 jump pattern, and thus spacing them further would be nice. it's fine
  7. 02:47:009 (4,1,2,3,4,1,2,3,4,5) - ...I really, really feel awkward playing this part. This doesn't feel in sync with the music even though the rhythm technically is. Try swapping NC at 02:47:009 (4,1), then add a circle at 02:48:035 to follow the instrument sound there. k, changed nc
  8. 02:51:430 (2) - Might as well stack this below 02:51:114 (1)'s tail too like 02:50:167 (1,2,1,2) for consistency since the music is similar. it's not for consistency, i make it intentionally
  9. 03:12:272 (1,2,3,4,5) - This looks messy IMO. I think this can be made to look better, like this. Also helps a little in flow, I think. this is comfortable to hit, i don't care the shape
  10. 03:27:904 (4,5) - Similar problem to 02:22:219 (3,4).
  11. 03:54:983 - I highly recommend to try to add a circle here since the instrument sound that is being played on this tick is very noticeable. It'd also make a nice 5-circle stream. I don't like that, triplet+jump plays better
  12. 03:57:114 (1,2) - Combine them into a 1/2 slider with a repeat instead? Goes better with the music and plays more naturally... at least that's what I feel. ^
Good luck on the way! 8-)

A i k a wrote:

我是来打酱油和摸图的~

[Easy]
02:38:798 (4,5,1,2,3,1,2,3,4) - 我觉得这里会不会感觉有点太直了?稍微斜过来了点0.0
其他就没什么了~

[Normal]
01:40:693 (3,4) - 这里我以为 01:41:167 (4) 要在01:41:009的时候打,感觉那里很容易读错,而且新手更加容易读错。 跟鼓点 这样好

02:11:009 (2) - 这个的开头我觉得在 02:11:009这里比较合适,因为那里有蛮强的钢琴声音。等我在思考下
这样?

02:43:851 (3,4) - 和最上面一样,因为感觉好像背景的那个鼓不够声音大声,唱歌的声音把背景鼓消掉很多。
03:50:798 (3,4) - 这里也是。

04:08:483 (1) - 这里我怎么听都感觉怪怪的 owo错觉

04:20:641 (6) - 可以这样放?

[Hard]
03:06:588 (1,2) - 听起来有点怪。这里是跟鼓点
我听出来音乐其实是这样的:



03:59:167 - Can definitely add spinner here that last to 04:00:430.[/notice]

[Insane]
04:20:483 (1) - 这里NC? 没必要啊

非常对不起啊 摸得不多。 感觉Insane已经没问题了(>´ω`<)
no comment = fix, thanks for modding.
Karen
woc加了个星爷diff,成为了鬼畜图
Flask
昨天mod全消失了,飛球好感度-50%

[Skystar's Kokuhaku]
  1. 00:33:114 (1) - 這啥音效都不加嗎 finish啥的
  2. 01:01:219 - 放個note在(4)的上空那一塊? 跟鼓點甚麼的
  3. 01:40:062 (4) - / 02:43:219 (4) - / 03:50:167 (5) - 忘記clap? 還是故意的啊
  4. 03:04:062 (1,1,1,1) - 不跟鼓嗎 在頭那邊加個clap啥的
  5. 03:07:851 (1,1,2,1,2,1,2,1,2,1,2) - 這邊還是有鼓的
  6. 03:52:062 - / 03:54:588 - 這邊可以加個soft finish或者你自定義帶的那個
    感覺第二段kiai之前都有點擠 不過沒事
[Insane]
  1. 00:27:272 (1,2,3) - (2,3)突然減spacing挺詭異 其實我感覺可以大跳或是疊在一起之類的 這裡音樂用這種不太清楚的spacing挺難抓節奏
  2. 00:53:483 (4,5,6,7,8,9,1) - 整串挪下去點? 串開始的地方要大一點的位移 而且跟00:53:167 (2) - 有點擠在一起
  3. 01:18:746 (5) - ?!這裡有finish的音嗎
  4. 01:37:219 (2) - 忘記clap了
  5. 01:44:483 (1,2,3,4,5,6,1) - 這裡給我的感覺非常的微妙 因為音樂上kiai結尾挺急促的 但是你(1,2,3)跟(4,5,6,7)中間卻空了一拍 聽起來就沒有很急促 (而且你兩邊都是串) 柑橘可以改成這樣
  6. 01:56:009 (1,2,3,4,5,6,7) - 這整串可以ctrl+j嗎 01:55:851 (6,1) - 感覺需要大spacing
  7. 02:22:219 (3,4) - 你這樣放也不是不行 不過因為從這裡開始後面就沒object了所以如果是我我就會放跳 有一種收尾的感覺 (當然你想要小spacing收尾也沒關係)
  8. 02:40:377 (2,3) - 突然萎掉了 也不是什麼大問題只是突然卡住很不爽 感覺你可以把(2)往下挪(3)往上挪然後在頭尾調換一下
  9. 02:45:588 (2) - 改成先note再slider? 跟02:44:956 (4,1) - 一樣 主要是02:45:746 - 這個音挺重的用slider尾跟會不夠 而且給人一種突然斷掉的感覺
  10. 03:54:588 (4) - 看你03:55:114 (8) - 有加 這裡也加吧
  11. 04:15:114 - 這裡有鼓點 finish帶clap不錯
[Laurier's Insane]
  1. Missing video in this diff, please add it
  2. 01:34:377 (1) - This is weird to me since it only contains 1 reverse, but there are 4 sliders that contains 2 reverses just before this object. Maybe it's just me, but this makes me feel suddenly as a player. Perhaps change it to a triplet?
  3. 02:37:535 (2) - ^
  4. 01:44:483 (1,4,9) - / 02:47:641 (1,6) - Up to you, but I think you can add finishes here to emphasize the music :3
  5. 03:10:693 - ~ 03:11:325 - The music here are in 1/6 rhythm, please listen it carefully and re-design those 1/4 sliders :< (This could be unrankable if you use streams to follow the music here)
  6. 03:20:483 (1,2,3,4) - I don't like the 1/1s here, it's hard to follow the rhythm to beat since the music is so quiet. There are only vocal sounds here, so the only sound the players can follow is the vocal. Try to follow that instead of self-create rhythm here.
  7. 03:51:272 - ~ 03:51:746 - The music here is 1/3s, listen it carefully (again) and re-do those streams to the correct beat
  8. 03:52:693 - Add a clap here to follow the drum in the music?
  9. 03:54:746 (2,3,4,5,6,7,8,9,10,11,12,13) - This stream is tooooooooooooooaofjaklfjkl long, perhaps you can change 03:55:377 (10,11,12,13) - to a 1/2 slider. (And this stream is off-screen, move it back a bit)
[Hard]
  1. 02:07:219 - 你I有加finish 這邊補個
  2. 02:53:325 (3) - 頭折返尾都加whistle吧 不然音明明很突出卻沒音效挺怪
  3. 03:54:588 (1) - finish I有提到過
[Normal]
  1. 02:07:693 (2,3,4) - 這裡節奏聽起來怪怪的
    02:09:588 - 補顆note是為了follow vocal 還有接到02:09:746 (1) - 白線上的object時不會那麼詭異
  2. 02:30:746 - clap亂入
  3. 02:43:851 (3,4,5) - 稍微調整一下(4)讓三個slider的邊維持等距
  4. 03:54:588 - finish 你03:57:114 - 也有加
[Easy]
  1. 03:20:483 (1) - whistle挺突兀的 這裡沒音別加了吧
  2. 03:24:272 (1,1) - 有點想吐槽這spacing
    怎麼感覺後面越來越難
有點怕被噴H-I的spread不夠好 建議你加個簡單I或找個反QAT應援團
call me back

edit: 忘記check meta

[General]
  1. Tag裡gumi前少加megpoid gumi跟nico之間有個空格把他去掉 然後可以額外再tag hatsuko suzumu那些 (前段video有)
  2. Laurier那個diff沒video (我有寫在他那個diff了)
Topic Starter
Fycho

Flask wrote:

昨天mod全消失了,飛球好感度-50% F好感度+MAX


[Insane]
  1. 00:27:272 (1,2,3) - (2,3)突然減spacing挺詭異 其實我感覺可以大跳或是疊在一起之類的 這裡音樂用這種不太清楚的spacing挺難抓節奏
  2. 00:53:483 (4,5,6,7,8,9,1) - 整串挪下去點? 串開始的地方要大一點的位移 而且跟00:53:167 (2) - 有點擠在一起
  3. 01:18:746 (5) - ?!這裡有finish的音嗎
  4. 01:37:219 (2) - 忘記clap了
  5. 01:44:483 (1,2,3,4,5,6,1) - 這裡給我的感覺非常的微妙 因為音樂上kiai結尾挺急促的 但是你(1,2,3)跟(4,5,6,7)中間卻空了一拍 聽起來就沒有很急促 (而且你兩邊都是串) 柑橘可以改成這樣
  6. 01:56:009 (1,2,3,4,5,6,7) - 這整串可以ctrl+j嗎 01:55:851 (6,1) - 感覺需要大spacing
  7. 02:22:219 (3,4) - 你這樣放也不是不行 不過因為從這裡開始後面就沒object了所以如果是我我就會放跳 有一種收尾的感覺 (當然你想要小spacing收尾也沒關係) 这个keep
  8. 02:40:377 (2,3) - 突然萎掉了 也不是什麼大問題只是突然卡住很不爽 感覺你可以把(2)往下挪(3)往上挪然後在頭尾調換一下 没什么地方 稍微向上挪了点
  9. 02:45:588 (2) - 改成先note再slider? 跟02:44:956 (4,1) - 一樣 主要是02:45:746 - 這個音挺重的用slider尾跟會不夠 而且給人一種突然斷掉的感覺这里主要跟鼓,营造一个停顿感
  10. 03:54:588 (4) - 看你03:55:114 (8) - 有加 這裡也加吧
  11. 04:15:114 - 這裡有鼓點 finish帶clap不錯
[Hard]
  1. 02:07:219 - 你I有加finish 這邊補個
  2. 02:53:325 (3) - 頭折返尾都加whistle吧 不然音明明很突出卻沒音效挺怪
  3. 03:54:588 (1) - finish I有提到過
[Normal]
  1. 02:07:693 (2,3,4) - 這裡節奏聽起來怪怪的
    02:09:588 - 補顆note是為了follow vocal 還有接到02:09:746 (1) - 白線上的object時不會那麼詭異
  2. 02:30:746 - clap亂入
  3. 02:43:851 (3,4,5) - 稍微調整一下(4)讓三個slider的邊維持等距
  4. 03:54:588 - finish 你03:57:114 - 也有加
[Easy]
  1. 03:20:483 (1) - whistle挺突兀的 這裡沒音別加了吧
  2. 03:24:272 (1,1) - 有點想吐槽這spacing
    怎麼感覺後面越來越難
有點怕被噴H-I的spread不夠好 建議你加個簡單I或找個反QAT應援團 我把hard加了间距和一些三连,主要这个normal也蛮男的,加diff有点麻烦
call me back

edit: 忘記check meta

[General]
  1. Tag裡gumi前少加megpoid gumi跟nico之間有個空格把他去掉 然後可以額外再tag hatsuko suzumu那些 (前段video有)
  2. Laurier那個diff沒video (我有寫在他那個diff了)
no comment = fix, thanks for modding.
Skystar
http://puu.sh/cpSs5/77c3081219.osu
除了第三條是故意的第四條就不了其他都改了
順道把間奏一個4+4的stream改了然後星數瞬間從5.42掉到5.31 我怎麼那麼善良
Topic Starter
Fycho
hmm since laurier is inactive now I am checking the mod on behalf of him (all are just minor changes so I guess it's fine
@aika, nothing really need to be fixed sorry.

Flask wrote:

[Laurier's Insane]
  1. Missing video in this diff, please add it done
  2. 01:34:377 (1) - This is weird to me since it only contains 1 reverse, but there are 4 sliders that contains 2 reverses just before this object. Maybe it's just me, but this makes me feel suddenly as a player. Perhaps change it to a triplet?I guess it's fine as it plays well for me and easy to fc this pattern
  3. 02:37:535 (2) - ^
  4. 01:44:483 (1,4,9) - / 02:47:641 (1,6) - Up to you, but I think you can add finishes here to emphasize the music :3 added finish
  5. 03:10:693 - ~ 03:11:325 - The music here are in 1/6 rhythm, please listen it carefully and re-design those 1/4 sliders :< (This could be unrankable if you use streams to follow the music here) I think he did this intentionally to follow drums just use the extended 1/4 slider, but sliderhead is on the beats.
  6. 03:20:483 (1,2,3,4) - I don't like the 1/1s here, it's hard to follow the rhythm to beat since the music is so quiet. There are only vocal sounds here, so the only sound the players can follow is the vocal. Try to follow that instead of self-create rhythm here. I guess these self created are similar/consistent with the former ones.03:16:693 (7,8,9,10) -
  7. 03:51:272 - ~ 03:51:746 - The music here is 1/3s, listen it carefully (again) and re-do those streams to the correct beat done this
  8. 03:52:693 - Add a clap here to follow the drum in the music? I guess he uses the whistle on purpose to emphasize the pattern
  9. 03:54:746 (2,3,4,5,6,7,8,9,10,11,12,13) - This stream is tooooooooooooooaofjaklfjkl long, perhaps you can change 03:55:377 (10,11,12,13) - to a 1/2 slider. (And this stream is off-screen, move it back a bit)done
thanks
Flask
recheck

[Skystar's Kokuhaku]
  1. 00:58:693 - 忘了clap
[Insane]
  1. 01:44:956 (4) - 不確定你想不想要加finish
[Laurier's Insane]
  1. 03:52:693 - clap?
[Normal]
  1. 03:54:588 (1) - 我感覺還是finish比clap好
Skystar
@Fycho: you can add it for me
Topic Starter
Fycho
all fixed and updated.
Flask
(`・ω・´)
CSLM
yay yay yay yay yay :D
come on for the rank fycho-kun :D
pd: is my birthday lololololol...
captin1
checking this tomorrow
[Easy]
  1. 00:23:641 - don't need the green line here, just set the red line to 70% volume
  2. 00:30:667 - unnecessary green line
  3. 01:23:641 - ^
  4. 02:26:956 - ^
[Normal]
  1. I generally like seeing CS3.5 on normals, gives a better progression from CS3 easy and CS4 hard. up to you though
  2. 00:23:641 - same as Easy
  3. 01:09:746 (2,3,4) - triangle+blanket could be done better here
  4. 01:13:219 (4,5,1) - distance varies here since the sv changes, try to make it the same
  5. 01:41:641 (5) - I'd swap this for two circles, since the strong beat is on the end at the moment. Plus the pattern looks weird atm with the varying distances of 01:40:693 (3,4,5) - visually
  6. 02:44:798 (5) - same as ^ (although this pattern looks better than the other one heh)
  7. 04:14:167 (2,4) - would be nice to stack these properly since they're on the screen at the same time
[Hard]
  1. AR7.5 works really well here, try it out. gives a smoother progression as well as making the AR-OD gap smaller
  2. 00:23:641 - yep
  3. 02:26:009 (1) - would be more consistent to change this to two circles and do something more similar to 01:22:851 (1,2,3) -
    awesome as usual
[Laurier's Insane]
  1. Alright sorry but I can't let OD6 go through here. Wayyy too low for an insane diff. If you want a progression of OD, do something like 7-7.5-8 or 7-8-9. but not this, please
  2. 02:15:904 (5) - putting the NC here instead would look nicer imo
[Insane]
  1. as I mentioned before, OD7.5-8 would work better here.
  2. 04:20:798 (7) - I think this feels more comfortable a bit higher up, like x368 y300 ish area
[Skystar's whatever the fk that is]
  1. what too lazy busy to map the beginning/ending? :P
  2. AR9.3 would be cool, up to you tho
  3. 01:26:167 - just gonna let you know, some people are getting really cranky about sliderslide hitsounding. might lead to an unqualify, who knows anymore
  4. 02:04:693 (1) - it is my humble opinion that the curve on this looks like poop (confirmed by Trust)
  5. 02:21:746 (1,2,3,4,1) - wow this is mean. low spacing low spacing SCREEEEEEEN JUMP
  6. 04:00:983 - guess you don't really need this green line lol
Topic Starter
Fycho
all fixed, but change laurier's insane hp to 6 to balance a difficulty with insane/hard, 04:20:798 (7) in insane diff, I moved higher to another place, thanks for modding waiting for yuko
Skystar
http://puu.sh/cNxXP/f5cadf5add.osu
04:00:983 - it turns off the kiai lol, others are fixed, thanks!
[CSGA]Ar3sgice
yukoinnu
captin1
killed a couple more green lines, and here we go
BeatofIke
Yay! :)
Oyatsu
Gratz!~
Delis
01:37 Fycho: but IMO fat is moe, I like

agreed!
Len
Congratz Fycho!


Delis wrote:

01:37 Fycho: but IMO fast is moe, I like


Edit: Hey, why no 'Chikyuu Saigo no Kokuhaku wo' ?

お = o を = wo
yes?
HabiHolic
Gratz Fycho~
Skystar
grats
captin1
を is pronounced as o here, despite being listed as wo in hiragana charts (this is why romanisation sucks lol)
it's correct as is
Lari





fix plz;
Len
YES, o is right (hepburn romanization i guess w)

but i dont think so..
look this song's title here
use wo

here2 and here3 too

but this song use o

please fast re-rank (?
captin1
that's an old map before we established more consistent romanisation.
if this happens to be incorrect somehow, it will be the japanese XATs deciding this. end of story.
Exw
glad to see this ranked
congrats fycho!
Delis
The current title is correct as is, を is the direct object marker pronounced as o.
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