Yo; modding here!
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Hana Emi
I'll leave the decision to you, though. Also, I believe this map will soon be able to turn into a cool one, so don't give up!
Good luck on the way!
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Hana Emi
- I know, I know you said you mapped it like a 196 BPM song. But somehow, I find AR8.7 to make this diff play better. Not sure if it's just me or it's because it is going pretty well with the patterns you've created, but seriously, try it first.
- You'll need tick rate 4 as the instruments are played constantly every 1/4 beats.
- 00:01:926 - 00:07:436 - I don't know if it's just me, but I personally feel that the movement needed here is awkward due to the low spacing. Consider increasing a little more?
- 00:06:212 (3) - Maybe you meant to add a whistle on the head instead of the body?
- 00:09:273 (1,2,3) - Make the spacing consistent so they'll be more natural to play? The music's strength is pretty constant anyway so yeah.
- 00:13:559 (3,4) - Try to make a blanket pattern so they'll look neater?
- 00:14:783 - Add a whistle to follow the string's sound?
- 00:17:232 - I seriously recommend to map the drum note here as it is very noticeable and it's very awkward to skip the note.
- 00:21:824 (5) - Change the clap to a whistle? Fits the song better.
- 00:24:579 (6) - Again, add a whistle to follow the string instrument?
- 00:27:028 - Same as 00:17:232.
- 00:27:947 (2) - ...And uh, add a whistle for an obvious reason? (There are a lot of instruments, especially strings, that can be emphasized here. Not going to point more of them to avoid making this mod too long; I believe you can look for them by yourself.)
- 00:46:008 (4,1,2) - Make a jump between (1,2) instead of (4,1)? Goes way better with the vocal pitch.
- 00:53:049 (3,4) - Change (3) into two circles and make a series of gradually-increasing jumps to go along with the cymbals?
- 00:54:273 (3) - Remove the whistle on the body, then use Soft addition on the head and use the whistle to emphasize both the drum and piano note?
- 00:54:273 - 01:10:804 - I believe you can place claps on every 2nd and 4th white tick of every stanza. You'll have to find another custom clap hitsound that fits, though.
- 00:59:018 - Why not adding a circle here? Plays way better that way.
- 01:01:314 (8,1) - Feels weird to play since the vocal and music here is quite strong and yet the spacing is small. Also, the flow doesn't really go well due to 01:01:008 (7,8)'s flow and 01:01:620 (1)'s curve.
- 01:03:151 (1) - Add a finish to emphasize the instrument here? Also, I believe the spacing from 01:02:844 (3) should be larger compared to 01:03:151 (1,2,3). Right now, the spaces feel kinda... random.
- 01:05:600 (4) - I believe you should add a repeat to follow the instrument at 01:05:906. I mean, it's okay to follow the vocal, but stronger instruments should be prioritized (at least mapped too).
- 01:18:610 (9,10,1) - Rotate 30 degrees anti-clockwise and place it like this for a better flow?
- 01:23:508 (6,7,1) - This can also be rotated CCW a bit. Don't worry about the 01:22:283 (4,1) stack; this doesn't affect anything while playing.
- 01:28:559 (1) - Is the usage of the old slider algorithm (no, not gonna explain it; it's complicated man) intentional? (This is triggered by making a red node, then removing the red part and thus making the node a normal gray one, but with a different behaviour if dragged).
- 01:33:457 - 01:34:579 - The entire section is pretty much off-beat. I can't figure out how is this part supposed to be timed though...
- 01:38:661 (2,3,4) - This is pretty awkward to play due to the linear nature of the flow. Are you sure with this...?
- 01:40:804 - Did you forget a finish? It's definitely needed here.
- 01:45:242 (5,6,7) - Make it shaped like 01:44:783 (2,3,4) for aesthetic reasons? (2,3,4,5,6,7) looks weird overall due to the shape inconsistency.
- 01:46:314 (4) - Forgot a clap?
- 01:50:600 (6,1) - Swap NC? I think you know why. The combo pattern here doesn't really make sense, to be blunt.
- 02:06:977 (3) - Ctrl+G for a better flow? Not really sure though; might as well play around with 02:06:977 (3,4,5) altogether.
- 02:12:640 - Use the Soft addition so the finish used will be the Soft one? Fits better with the cymbal in the music.
- 02:13:865 (5,6) - What's with the sudden decrease of spacing here? It feels pretty extreme and odd to hit the objects.
- 02:16:926 (6) - Try moving to (240,60) so 02:16:314 (4,5,6) will look neater overall?
- 02:19:834 (4) - Move to (186,196) so the spacing between 02:19:375 (3,5) will be consistent?
- 02:19:987 (5,1) - Swap NC to follow the song's rhythm?
- 02:32:079 - I believe a circle should be added here to follow the instrument's sound.
- 02:34:681 (4,1) - Again, swap NC? Also, make a jump between 02:34:477 (3,4)? Doesn't make sense for this to have a really small spacing compared to 02:34:069 (1,2,3).
- 02:35:906 - Add a whistle to follow the instrument, just like 02:35:293 (2,3,4)?
- 02:37:742 (5) - Add an NC? I... just feel that it goes better with the strong instruments and the jump to this from 02:37:742 (5).
- 02:38:049 - Also add a whistle to follow the instrument? (Uh okay, just realized that I already notified you about this before, but w/e.)
- 03:17:232 - 03:21:212 - This entire part is just... awkward to play. Sorry, even I can't exactly pinpoint and explain what is wrong here. This just... feels extremely wrong to play because they... don't go along with the instruments and vocal. That's all I can say.
- 03:52:896 (6,7,1) - Make something that flows like this so this part will be more comfortable to play?
- 03:57:793 (11,1) - I believe the spacing here should be larger to emphasize the cymbal at (1).
- 04:04:681 (5) - What is this slider following, exactly? Might as well extend it to a 1/2 slider.
- 04:08:508 (4,5,1) - Inconsistent spacing. This is very, very bad to have in a spaced triplet.
- 04:16:008 (5,6,7) - ^
- 04:54:273 (1,2,3,4) - ...I'm seriously not sure about these 3/4 sliders. They don't really go along nicely with the song, especially (2) since you skipped a drum note at 04:54:732.
- 04:56:110 (1,2,3,4) - Make the spacing consistent? I can't see a reason not to.
- 04:59:171 (1,2,3) - Same as 04:54:273 (1,2,3,4).
- 05:01:620 (1,2,3) - You can make the blanket at (1,2) better, and make (2,3)'s tails not overlap each other. That would be far better for the design.
- 05:06:212 - Map this instrument sound? Feels odd to skip it with a slider.
- 05:08:661 (1) - I can't see any reason for the NC... Remove it, I guess? Also add a whistle to follow the instrument?
- 05:10:804 (4,5) - The sudden movement needed here can be confusing for players. Are you sure with this?
- 05:18:457 (1) - Same as 05:08:661 (1).
- 05:22:207 (3,4) - Suddenly using this kind of rhythm? It doesn't even match the music here. Combine them into a 1/1 slider, please?
- 05:26:722 (1,2,3) - A 1/4 slider with a repeat will be more easier to follow and is nicely fitting the song. Try it?
I'll leave the decision to you, though. Also, I believe this map will soon be able to turn into a cool one, so don't give up!
Good luck on the way!