ty so much!EndlessShadow wrote:
Spent 3 Kudosu! here~
Good Luck for this.
Now : 6 Song Higher. = Need 6 More Kudos
ty so much!EndlessShadow wrote:
Spent 3 Kudosu! here~
Good Luck for this.
Now : 6 Song Higher. = Need 6 More Kudos
TY for the stars <3!!!Genocide wrote:
good luck ~
Thank youKazamastar11 wrote:
Wtf ?
Perfect chart, nothing to mod ..
Sorry ! Take my star..
ty for this, i changed it!EndlessShadow wrote:
Why NOt using Combo Color :
White
Grey
Light Blue
Combo1 : 0,128,255
Combo2 : 150,150,150
Combo3 : 0,217,217
TY so much for the mod!!! <3Xinely wrote:
from m4mfixed
General
- i ever downloaded your map when it had SB but SB has gone here. do you remove the SB? yes i deleted the SB D: a lot of people didnt like it
- The combo colour for 2nd and 3rd are really hurt to see for me because too bright when blend with the BG. how about http://puu.sh/c1VmI/8f69b646f1.png instead? ok ty for this
Combo1 : 0,128,255
Combo2 : 150,150,150
Combo3 : 0,217,217- add "SliderBorder : 255,255,255" below of "Combo3" because you're using skin fixed
- AiBat found some of unsnapped here http://puu.sh/c1VTT/970f8b8a9f.png fixed
- also AiBat found missing and unused skin files http://puu.sh/c1W40/04c91f0659.png
Hana Emi
- AR 9 is too fast for low bpm song here. i would say around AR 8,3 here I reduced it to ar8.7
- OD 8 is too high, try OD7 instead, dont kill everyone lol fixed
- 00:01:927 - nazi but to be honest this greenline is unnecessary, just remove it and make 00:01:621 - this red line with 20% volume fixed
- 00:03:763 - 00:04:682 - 00:05:294 - 00:06:212 - 00:08:355 - 00:08:967 - 00:09:274 - 00:09:886 - you must to add whistle for those times, the piano sounds are really loud fixed
- 00:13:559 - missing finish sound fixed
- 00:29:860 (1) - replace with whistle sound here. definitely a piano sound ;-; ok fixed
- 00:22:284 (4) - some of nazi but try move to 192,240. design feels better here , flow as well hmm fixed
- 00:26:876 (5) - maybe make 1/4 slider repeat instead since 00:27:029 - it has drum sound same as both blue ticks here yeah your right i hear the drums there, fixed
- 00:46:927 (1,3) - why whistles sounds for these slider's bodies? imo the sounds are really noisy here ok removed them
- 00:54:120 (6,7) - nazi but if possible make the better and smoother flow here, example http://puu.sh/c1XUV/67f8c437f3.jpg fixed
- 01:02:845 (3,4) - i would say to swap the rhythm here. so you can emphasize that "psssh" cymbal with a little jump yes i agree, fixed
- 01:06:518 (1,4) - it would be nicer if you make same shape for these sliders, consistency is needed imo fixed
- 01:10:192 (4) - better to keep the consistency of spacing here since the musics are almost same from here, previous, to next. move to 248,184 fixed
- well let me to the point for all. The flows are nice, i love it. But most of the jumps here are too far and feel forced (i asked a BAT who can play standard and he said like that. oh same taste with me too), the song is calm and low so imo reduce the jumps would be nice here. and the hitsounds are really plain here. usally hitsound pattern is 1st 3rd whiteticks are whistles and 2nd 4th whiteticks are claps. but you can add more whistles on red ticks here if you want to make it more awesome
Good Luck ~
Because he has not changed to pending Beatmap[Nemesis] wrote:
Why.... why is it still unapproved????
How do i change it to pending? I only have 1 difficulty so it wont let me do it from the editorForsaiken wrote:
Because he has not changed to pending Beatmap[Nemesis] wrote:
Why.... why is it still unapproved????
it can only be done by QAT, i presume. and it will be changed once it's ready to rank. (bubbled or smth or what idkskinnyjimmy wrote:
How do i change it to pending? I only have 1 difficulty so it wont let me do it from the editorForsaiken wrote:
Because he has not changed to pending Beatmap
mapping to the music = bored GGFuseka wrote:
Yeah make it more easy and remove the storyboard then you ll probably be able to rank it.
But no one is gonna play ur map cuz there are already 2 boring maps of this ranked.
is not about that, I mean your map is really fuun to play, but there are spots where are nothing in the music: 00:21:978 - 00:19:223 - 00:23:814 - 00:25:728 (5) -skinnyjimmy wrote:
I just chose the wrong song to map... I think I'm just going to let this one graveyard
do it D:[ Setsuna ] wrote:
pls revive
Thank you so much for the mod!!!slainender2013 wrote:
Hi, i am not great at modding:
-Add Clap at 00:06:825 (4,6) and 00:10:192 (1,3,5) fixed
-Use hit circle at 00:12:641 (2) , 00:24:886 (3) I think these are fine the way they are
-Remove note at 00:15:090 (3) , 00:17:539 (4) , even you don't want to remove it, just use shorter distance I shortened distance
-Remove note at 00:18:457 (2) It's a slider
-Using star pattern in 00:23:661 (3,4,5,6) like this: hmm okay ty
- shorten the spinner at 00:29:860 to 00:29:860-00:31:927 , and add 4 notes at 00:32:233 , 00:32:539 , 00:32:845 and 00:33:151 , any pattern you like I really like this idea, thanks!!
- Use hit circle at 00:39:564 (1) (Optional: 00:34:682 (1) I think that would be kind of over mapping
- Remove the slider at 00:50:906 (3) and use triples I like the slider though
(Optional: use slider instead in 01:06:518 (6,7) but however, it should place nearby 01:08:967 (1) )
ty for the mod!!Kibbleru wrote:
woah
generalfixed
- 04:27:335 - kiai end not snapped? fixed
- 02:29:018 (3) - apparently repeat unsnapped or something (from aibat so don't trust it too much) fixed
- 03:27:335 - unsnapped green line.
first time modding
- tbh i think ar9 would work a bit better, you have some overlaps that i found a bit hard to read on first testplay. remember, this basically plays like a 196 bpm yeah I think so too... thanks!
- 00:03:763 (3) - why the slider body whistle? Wow I never noticed that, fixed
00:48:151 (3) - ^ fixed- 00:15:702 (4,1) - i would space this out more fixed
03:37:743 (8,9) - ^ fixed
03:33:457 (1,2,3) - ehh. ^ fixed- 00:19:069 (3,4) - copy paste D:? fixed
01:15:702 (4,5) - ^ fixed- 00:32:998 - u could probably add a note here fixed
- 00:51:518 (3) - not too sure what this should be snapped. possibly 1/6? hmm I think you're right
- 01:14:784 (4) - damn this was pretty hard to read, but maybe ar increase will fix yeaah maybe
- 01:34:627 (1,2) - this was pretty weird to play, cuz of the short slider. i think a good option would be to increase the sv for just this single slider. fixed
- 02:56:416 (7) - 1/4 slider would be a better option here. to get the drum 02:56:569 -fixed
03:47:232 (2) - ^ fixed- 03:21:212 (1,2,3) - maybe use a little less spacing here for the spacing transition from something like 03:20:906 (6,1) - to 03:21:212 (1,2) - fixed
- 03:23:661 - does this part also need additional timing? some parts sound off. yeah it was, fixed
- 03:27:334 (1) - put this a bit closer to the center of the screen, cuz the spinner recovery for this is honestly pretty short. fixed
- 04:26:952 (3,4) - i feel like these should be on 1/6 or something fixed
- 05:08:967 (1) - could curve this a bit more to give it kind of a pseudo symmetry with 05:09:886 (3) - hmm ok fixed
- 05:10:804 (4,5) - honestly this jump is pretty unfitting for this calm part. i would just stack these probably