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SnickarN
give this man another ranked map
Topic Starter
TrigonometrY
Kuron-Kun's mod

Kuron-Kun wrote:

Hello!

Modding this lags my computer lol

Bonfire P1


00:24:945 (1) - What about doing this http://osu.ppy.sh/ss/1952257 to improve the flow? If you don't like this pattern you can change 00:25:290 (2) - and put a straight slider instead of a curved one. https://osu.ppy.sh/ss/1952261 See if you like. Don't want to keep flow here

00:30:118 (10) - If you want some variation of sliders you should curve this like this https://osu.ppy.sh/ss/1952268, it's beautiful and flows better :D Agree

01:09:773 (1) - This DS isn't really good if you compare with others patterns like this you made before, increase it a bit or move to x320 y236, looks better now, if you do this, rearrange the other notes. Fixed

01:39:255 - Aw, I think you should add a note here, looks too empty without a note. Agree, but in this case I need to make a little break before chorus

01:50:118 (15) - Looks better if you move this to x320 y60. Yep

01:54:428 (4) - Flows much better if you move this note to x48 y260 imo. Changed

Power Glove


02:29:344 (3) - You can curve this a bit for aesthetics. http://osu.ppy.sh/ss/1952296. Done

Antidote


05:11:642 (4,5) - You should increase the DS, the next patterns are with a higher DS than this and the part of the song is the same, it looks inconsistent. You can do something like this 05:17:735 (7,1) - Increased

Internet Friends


07:07:441 (3) - What do you think about adding a NC here? A new section of the song is starting, I think it's a good idea.

07:37:441 (3) - Same as above. ^Added

Rage Valley


07:58:903 (1) - Curve it a bit just to improve the flow between 07:58:668 (11) - this note and the slider. Rotate it 10º with Selection Centre checked. Changed

08:44:371 (2) - If you Ctrl + G this, the flow would be better imo. Changed that part

09:12:028 (1) - Like I said before you can curve it to improve the flow between this slider and 09:11:871 (8) - this note. Something like 20º is good. Do the same with 09:12:965 (3) - Done

The Box


09:45:158 (1) - There is no reason to increase the DS here, you might keep the same as the others before. Something near x324 y44. Fixed

09:58:872 (1) - Again rotating this 15º with Selection Centre checked to improve the flow a bit. Done

Suffer


Nothing here.

Save The World


Nothing here again.

Crush On You


16:27:185 (7) - A bit nazi but, move it to x292 y216 to keep the DS and form a perfect triangle 16:26:668 (4,6,7) - It creates a line with previous circles

Fire Hive


Nothing here to change, awesome part.

Bonfire P2


18:17:594 (7) - Instead of this slider you can put a circle, there is no sound on 18:17:680 -, see if you prefer the circle. Fixed

18:45:525 (5) - Don't you think a Ctrl + G here improves the flow? It increases DS which is same for all 1/4 parts

19:02:939 - Same as Bonfire P1, you should add a circle here, looks too empty without a note.

This is all, awesome mapset, rank this pls.

Musty's mod

Musty wrote:

Yo!
Dat Compilation, i love Knife Party tho ! :)
it's gonna be long i guess :D/

[General]

First of all, I checked and updated all timing points you have mentioned.

So, what about putting Preview Points for each difficulties which correspond to its difficulty? I tried make them, but it seems it's impossible
and wow what a beautiful storyboard dude! :D

Note: for all the offset suggestions there, do tests on a copy of your difficulty or something, plus don't forget to move the green sections too!

[Bonfire 1]

00:29:945 (9) - i would put this note with the same spacing as before to be honest Actually it's already put with same DS
01:26:324 (2,3,4,5,6) - mmh, the spacing between (5) and (6) is completely not the same as between (2) and (5). What about changing (2) to (5)'s spacing? Spacing was increased purposely on downbeat

[Power Glove]

Offset: 146 740 which plays way better imo
03:23:927 (9) - New Combo because you changed the NC previously at the same tempo if you get what i mean ? But... I didn't. NC is changing every 2 downbeat, anyway
03:43:641 (1) - New Combo red as the previous pattern that looked alike :) I use white combo, because rhythm has become a bit more difficult

[Antidote]

05:38:946 (1,2,3,4) - what have you done? Dx it looks like 1/5 lol i don't think it's a good idea because it all fits on 1/4 ( but 1/6 works too ) I've checked it several times already, objects are placed okay for me
06:23:478 (1,2,3,4,5,6,7,8,9,10) - those white combo colours made me except something that will have low spacing, take another combo colour maybe? :p 'k, changed to blue one

[Internet Friends]

Why did you blocked me on facebook m8 :'(

Offset: 398 825 it plays a lot better

07:16:582 (1) - put a grey or white NC here and put a coloured NC afterwards, isn't the process you usually do ?
07:18:457 (1) - owait nvm then :D
07:20:098 (1) - But, why this one has the same combo colour but not the same velocity? :c ^After your remarks I decided to fixed all combo colours of combos and flashes
07:34:863 (1,2) - i like this kind of things. Snail :>

Now you're going to get fucked u-----.

[Rage Valley]

Offset: 471 385 plays better imo

08:45:778 (5,6,7) - this doesnt fit the music imo, i would see something like this : http://puu.sh/b3xtH/dc596cf224.jpg Absolutely agree, fixed
08:50:309 (10) - mmh i don't think it's necessary to be honest :c It fits music, nuff said

[The Box]

Wow dat timing, i think it's too late tho, for like 10-20ms you should check :?

other than that, it's a pretty cool difficulty, it's short anyways :p

[Suffer]

Pretty fun to be honest.
11:26:822 (2,3,4,5,6,7,1,2,3,4) - not a fan of those patterns tho! Unlike me :D

[Save the World]

offset: 699 265

awesome mapping

[Crush on You]

i honestly have a crush on your mapping here :oops:
offset: 842 345

[Fire Hive]

offset: 991 880

you are a monster

[Bonfire 2]

offset: 1 078 260

18:17:594 (7) - would replace this by a single circle :)
18:27:680 (5) - useless note because there is none in the song
18:38:715 (5) - ↑ ;)
18:59:318 (2,3) - nazi alert: DIZ IS NOT WELL MAED REPORT /runs
19:00:784 (5) - ↑x2 :C
19:11:818 (5) - ↑ :'(
19:22:852 (5) - ↑ :'C ^Fixed all
19:46:215 (7) - new combo because of the spacing ;D It should stay white like SB flashes

Wow overall: It's a pretty well mapped map, that's wow!
The storyboard is pretty cool also! good job for this thing, hope it will be approved/ranked idk if this still exists lol.
But i liked how you mapped some parts of some songs!
Keep up the good work and good luck of course! :D
(btw sorry i didnt find much things :C i hope i helped a bit tho :o , might come later about The Box' timing

Thank you so much guys! Your suggestions were such helpful. Finally updated.
Flower
Sorry for my late reply, because I was too busy in study last week.

Let's make it short, because this map is so awesome.

Unrankable issues
Slider anchors/nodes must not be used to manipulate slider speeds
Here are the sliders that are unrankable:
[Suffer]
10:58:108 (1) -
[Save the World]
13:22:950 (1) -
13:57:510 (1) -
[Crush On You]
16:21:138 (4) -
[Bonfire Pt. 2]
19:24:816 (9) -
19:46:540 (8) -

Make the wiggling route more clear to players.

Other things
[Antidote]
05:27:228 (1,2,3,4,5) -
05:30:978 (1,2,3,4,5) -
05:34:728 (1,2,3,4,5) - It's 3/8 rhythm here. Highly recommend rearranging the notes.
In contrast, I think 05:42:228 (1,2,3,4,5) - and patterns after are ok, because it follows background 1/2 beats.
[Crush On You]
15:04:413 (1) - I don't think this slider is unrankable, but its shape is ugly. Try making all the wiggles same in size.

The wild placement and sound is perfect, and I can't pick any flaws. Call me back when you fixed the problems. Good luck!
Topic Starter
TrigonometrY
Flower's mod

Flower wrote:

Sorry for my late reply, because I was too busy in study last week.

Let's make it short, because this map is so awesome.

Unrankable issues
Slider anchors/nodes must not be used to manipulate slider speeds

Here are the sliders that are unrankable:
[Suffer]
10:58:108 (1) -
[Save the World]
13:22:950 (1) -
13:57:510 (1) -
[Crush On You]
16:21:138 (4) -
[Bonfire Pt. 2]
19:24:816 (9) - ^fixed all
19:46:540 (8) - modified to accordance the music

Make the wiggling route more clear to players.

Other things
[Antidote]
05:27:228 (1,2,3,4,5) -
05:30:978 (1,2,3,4,5) -
05:34:728 (1,2,3,4,5) - It's 3/8 rhythm here. Highly recommend rearranging the notes. 3/8? I never would have guessed :D
In contrast, I think 05:42:228 (1,2,3,4,5) - and patterns after are ok, because it follows background 1/2 beats.
[Crush On You]
15:04:413 (1) - I don't think this slider is unrankable, but its shape is ugly. Try making all the wiggles same in size. Changed to linear slider

The wild placement and sound is perfect, and I can't pick any flaws. Call me back when you fixed the problems. Good luck!
Thank you Flower! Uuupdated.
Flower
Okay everything else seems fine... But I missed one point: your uninherited timing points are not consistent. I think it's the problem caused by the previous timing mods. Please fix it. (you can arrange timing points only in marathon diff, then copy as other diffs, then delete irrelevant notes)

Sorry for the inconvenience.
Topic Starter
TrigonometrY
Ah, I've changed all timing points only for Marathon diff and separately for each song. Anyway, fixed
Flower
Let's get it moving. Bubble #1

Topic Starter
TrigonometrY
YES
ALMOST
puxtu
this map deserve a medal.
SnickarN
HOLY





SHIT




















OMG>
Secretpipe
We're getting there!


IRC log
2014-09-07 13:39 Secretpipe: k let's go
2014-09-07 13:40 Secretpipe: ACTION is editing [http://osu.ppy.sh/b/343983 Knife Party - Songs Compilation [DROP THE BASS]]
2014-09-07 13:41 Secretpipe: 00:24:255 (9) - Reverse ?
2014-09-07 13:41 Secretpipe: 00:29:083 (7) - A NC is missing here
2014-09-07 13:42 Secretpipe: 00:32:531 (7) - Same as above here!
2014-09-07 13:42 TrigonometrY: 00:24:255 (9) - yea, here's reverse already, so?
2014-09-07 13:43 Secretpipe: I mean
2014-09-07 13:43 Secretpipe: you canreverse the slider
2014-09-07 13:43 Secretpipe: Ctrl+g :O
2014-09-07 13:43 Secretpipe: :P*
2014-09-07 13:43 TrigonometrY: uh, understood
2014-09-07 13:43 Secretpipe: 00:44:945 (2,3) - You can swap these notes for create a little touch of difficulty
2014-09-07 13:43 Secretpipe: And I'm sure it plays well
2014-09-07 13:44 TrigonometrY: But it will break flow, change DS
2014-09-07 13:44 Secretpipe: It's an Insane , sometimes you can change DS
2014-09-07 13:44 Secretpipe: I think it'd be nice here
2014-09-07 13:44 Secretpipe: but it's up to you!
2014-09-07 13:44 Secretpipe: :D
2014-09-07 13:45 TrigonometrY: Give me a sec
2014-09-07 13:45 Secretpipe: 00:46:324 (7) - Nc should be here and remove the NC here :00:47:014 (1) -
2014-09-07 13:45 TrigonometrY: http://puu.sh/bp97P/309b7ba072.jpg
2014-09-07 13:46 TrigonometrY: It will complicate playability
2014-09-07 13:46 Secretpipe: it's just for increase the difficulty
2014-09-07 13:46 Secretpipe: but keep your actual pattern
2014-09-07 13:47 Secretpipe: 00:53:221 (9) - 00:53:911 (17) - , you can add some NC here for separate vocals from the stream
2014-09-07 13:47 TrigonometrY: 00:29:083 (7) - about missed NC: look at previous patterns - I change nc every 2 downbeats
2014-09-07 13:48 Secretpipe: Okay o/
2014-09-07 13:48 Secretpipe: Just tell me if you fix the others things :D
2014-09-07 13:49 TrigonometrY: 00:44:945 (2,3) - ctrl+g, right?
2014-09-07 13:49 Secretpipe: Yeah
2014-09-07 13:49 TrigonometrY: good idea, done
2014-09-07 13:49 Secretpipe: o/
2014-09-07 13:51 Secretpipe: what about the others NC ?
2014-09-07 13:52 TrigonometrY: 00:44:255 - changed NCs there
2014-09-07 13:52 Secretpipe: 01:14:773 (2) - I think a double would better fit here! You can add two stacked notes on the top of 01:14:945 (3) -
2014-09-07 13:53 TrigonometrY: As for me, whole stream should have one colour 00:52:531 (1) -
2014-09-07 13:53 Secretpipe: 01:17:359 (1,5,7) - These overlaps bother me lel. I'd suggest you to curve some sliders for increasing the flow on your part
2014-09-07 13:54 Secretpipe: For the stream , hm colour isn't important lol
2014-09-07 13:55 TrigonometrY: It's just visually better
2014-09-07 13:56 TrigonometrY: Replaced short slider with circles 01:14:773 -
2014-09-07 13:57 Secretpipe: okay nice
2014-09-07 13:58 Secretpipe: will you curve some sliders at 01:17:359 (1,5,6,7) - ?
2014-09-07 13:58 TrigonometrY: Wanna keep them linear
2014-09-07 13:58 Secretpipe: 01:44:945 (1,2,3,4) - The parallelogramm could be much better
2014-09-07 13:59 Secretpipe: keep them thhen
2014-09-07 13:59 Secretpipe: then*
2014-09-07 13:59 Secretpipe: 02:21:497 (2) - A NC is missing here
2014-09-07 14:00 Secretpipe: That's all for Bonfire
2014-09-07 14:01 TrigonometrY: 02:21:497 (2) - uhm, you think the silence after 02:20:807 (1) - is the reason to add nc?
2014-09-07 14:01 Secretpipe: yup
2014-09-07 14:01 Secretpipe: but for that
2014-09-07 14:02 Secretpipe: you can keep your (2)
2014-09-07 14:02 Secretpipe: because it doesn't matter much
2014-09-07 14:04 TrigonometrY: It might be good idea, but I didn't use single nc anywhere else, it won't match my mapping style
2014-09-07 14:07 Secretpipe: Sure!
2014-09-07 14:07 Secretpipe: Can you savelog ? I have to do another thing actually
2014-09-07 14:07 Secretpipe: We'll continue later



2014-09-09 21:48 Secretpipe: 02:41:750 (1,2) - This looks like random slider
2014-09-09 21:49 Secretpipe: maybe you could do an awesome symmetrical ?
2014-09-09 21:49 Secretpipe: 02:46:671 (1) - This slider isn't really beautiful xD I'd suggest ya to make it better
2014-09-09 21:49 TrigonometrY: I made them like rays of sun on purpose
2014-09-09 21:50 TrigonometrY: 02:46:671 (1) - uhm, ok, I'll try to curve it a bit
2014-09-09 21:57 Secretpipe: I SEND THE MESSAGES TO THE WRONG PPL
2014-09-09 21:57 Secretpipe: LOL
2014-09-09 21:57 Secretpipe: http://puu.sh/bskKz.png I sent to kurao
2014-09-09 21:57 Secretpipe: kurai
2014-09-09 21:57 Secretpipe: LOL
2014-09-09 21:58 TrigonometrY: oh you
2014-09-09 21:58 Secretpipe: xD
2014-09-09 21:58 TrigonometrY: Hope he will fix all stuff!
2014-09-09 21:58 Secretpipe: xD
2014-09-09 21:58 Secretpipe: meh
2014-09-09 21:58 Secretpipe: it's for you
2014-09-09 21:58 Secretpipe: xD
2014-09-09 22:01 TrigonometrY: 03:23:937 (9) - why there is should be nc? Especially here 03:24:757 (16) - it's blue tick, it's last circle, I really can't get it :<
2014-09-09 22:02 Secretpipe: (for separate the massive beat)
2014-09-09 22:02 Secretpipe: tick doesn't matter here
2014-09-09 22:03 TrigonometrY: Look, the rhythm changes here 03:24:875 (1) - so nc makes sense
2014-09-09 22:03 TrigonometrY: 03:23:937 (9) - if there will be nc, why it shouldn't be there too 03:22:062 (5) - ?
2014-09-09 22:04 Secretpipe: it can be a good idea too
2014-09-09 22:05 TrigonometrY: On the other hand, I personally don't like frequent NCs
2014-09-09 22:06 Secretpipe: Okay
2014-09-09 22:06 Secretpipe: it's all for power glow anyway
2014-09-09 22:06 Secretpipe: I hope you fixed some stuff
2014-09-09 22:07 TrigonometrY: 03:56:750 (4) - do you mean to move upper moddle point?
2014-09-09 22:07 TrigonometrY: *higher
2014-09-09 22:08 Secretpipe: yes
2014-09-09 22:08 TrigonometrY: Done
2014-09-09 22:09 TrigonometrY: 04:05:890 (6) - replaced it with single circle
2014-09-09 22:10 Secretpipe: k
2014-09-09 22:11 TrigonometrY: And stacked those sliders
2014-09-09 22:13 TrigonometrY: Did you write anything? Bancho crashed
2014-09-09 22:15 Secretpipe: I wrote okay
2014-09-09 22:15 Secretpipe: I'll try to finish it tomorrow
2014-09-09 22:16 TrigonometrY: Maybe you'll mod it via forum? It might be quicker
2014-09-09 22:18 TrigonometrY: When I'll return from university, I'll check the mod and fix all stuff at once
2014-09-09 22:20 Secretpipe: send me the previous log + the log of today
2014-09-09 22:21 TrigonometrY: wait a sec

LONG BREAK

14:50 Secretpipe: yes
14:52 Secretpipe: 05:00:978 (5) - Move that higher for makin' it aligned with the eye
14:52 Secretpipe: xD
14:52 Secretpipe: this is useless
14:52 Secretpipe: but can be good
14:52 Secretpipe: 05:04:728 (5) - NC here , pllllzzz
14:52 Secretpipe: xD
14:53 TrigonometrY: Lold
14:53 TrigonometrY: This map needs more stacks with eyes!
14:53 Secretpipe: yes
14:53 Secretpipe: xD
14:53 Secretpipe: 05:27:228 (1,2,3,5,6,7) - overlaps plz , space the notes a bit
14:56 TrigonometrY: done
14:58 Secretpipe: 05:32:032 (7) - overmapped ?
15:00 TrigonometrY: 05:31:856 (6) - wub 05:32:032 (7) - wuub. Actually there is should be slider, but I don't want to complicate more this part
15:00 Secretpipe: yeah
15:02 Secretpipe: 05:34:903 (2,3,4,5,6) - overlaps
15:04 TrigonometrY: On purpose. It's 3/8 rhythm, I can't space those sliders
15:04 Secretpipe: Really ?
15:04 Secretpipe: 06:24:884 (10) - NC
15:05 Secretpipe: finished for power glove
15:06 TrigonometrY: I mean, players might missing in such parts 05:34:728 (1,2,3,4,5,6,7,1) - if here will be high spacing
15:06 TrigonometrY: addednc
15:10 Secretpipe: tell me when I can mod the next song
15:10 TrigonometrY: Why not right now?
15:11 Secretpipe: because you have to replace your code of Antidote in Antidote diff
15:11 Secretpipe: right ?
15:11 Secretpipe: and it can take time lol
15:12 TrigonometrY: Ah, fine
15:13 Secretpipe: you have to replace things fixed in Drop The Bass diff in other diffs right ?
15:14 TrigonometrY: It has taken... 1 minute!
15:14 Secretpipe: LOL
15:14 Secretpipe: I'M LATE
15:14 Secretpipe: xD
15:15 Secretpipe: let's continue
15:17 Secretpipe: 07:38:830 (4) - NC and that's all
15:17 Secretpipe: nice work here :O
15:18 TrigonometrY: I've expected you suggest add nc here
15:18 Secretpipe: hue
15:18 Secretpipe: Rage Valley TAIMU <333333
15:19 Secretpipe: 08:06:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - nice hitsounds part here
15:19 Secretpipe: :D
15:20 TrigonometrY: Yeah, I like that part too
15:20 Secretpipe: :D
15:21 Secretpipe: 08:43:273 (2) - I'd reverse that slider for increasing the cursor's flow here :D
15:21 Secretpipe: 08:50:304 (10) - I can't get why there's a slider here, replace it by a circle !
15:22 TrigonometrY: reversed
15:24 TrigonometrY: It fits drawling whistle, you think it's too difficult for playing?
15:25 TrigonometrY: Anyway, replaced by circle
15:25 Secretpipe: k
15:26 TrigonometrY: I have always broken combo on that slider :D
15:26 Secretpipe: lol xD
15:26 Secretpipe: that's all for that
15:26 Secretpipe: let's continue ?
15:27 TrigonometrY: Yes, I'll copy all changes to other diffs at the end
15:27 Secretpipe: oh okay XDD
15:28 Secretpipe: 09:31:413 (1,2,3,4,5,6) - little streams with straight lines are bad for flow in general
15:28 Secretpipe: maybe make a linear curve ?
15:29 TrigonometrY: Agree
15:29 Secretpipe: :D
15:32 Secretpipe: 10:19:862 (1) - that note isn't in rhythm
15:33 TrigonometrY: Really? 10:20:183 - it's strong kick
15:34 Secretpipe: yeah
15:34 Secretpipe: it's weird
15:34 Secretpipe: but it's the song
15:34 Secretpipe: so keep it
15:35 Secretpipe: that's all for that part LOL
15:36 Secretpipe: 10:49:536 (4) - Reduce the curve here
15:36 TrigonometrY: Well, it was half of the marathon :D
15:36 Secretpipe: :D
15:36 TrigonometrY: done
15:39 Secretpipe: brb some min*
15:39 TrigonometrY: k
16:29 Secretpipe: back
16:41 Secretpipe: here you are
16:42 TrigonometrY: Spilled watter on my keyboard :<
16:43 Secretpipe: LOL
16:43 Secretpipe: XD
16:43 TrigonometrY: *water
17:07 TrigonometrY: Are we going to continue?
17:08 Secretpipe: 4 min plz
17:08 Secretpipe: xD
17:14 Secretpipe: let's go
17:15 TrigonometrY: yay
17:16 Secretpipe: 11:24:679 (1,2) - the flow here is decent
17:17 Secretpipe: dat crash
17:18 Secretpipe: ?
17:18 TrigonometrY: yea
17:18 Secretpipe: 11:24:679 (1,2) - the flow here is decent
17:19 Secretpipe: http://puu.sh/btpSc.jpg
17:19 TrigonometrY: 11:24:679 (1) - I think I can curve it a bit for better flow
17:19 Secretpipe: Make it like this ?
17:20 TrigonometrY: Good idea
17:20 Secretpipe: nice !
17:20 Secretpipe: 11:26:179 (6,1) - same here
17:22 Secretpipe: http://puu.sh/btq5N.jpg
17:23 Secretpipe: This is finish for Suffer :P
17:23 TrigonometrY: Done
17:25 Secretpipe: Okay
17:26 Secretpipe: 12:41:670 (3) - Space that note because the stack is breaing the flow actually
17:27 TrigonometrY: spaced
17:27 Secretpipe: :D
17:28 Secretpipe: This is all
17:28 Secretpipe: for that song
17:28 Secretpipe: Afk
17:28 Secretpipe: I know I'm REALLY BUSY
17:28 Secretpipe: xDD
17:29 TrigonometrY: Poke me later
17:29 Secretpipe: yes
18:02 Secretpipe: back
18:08 TrigonometrY: me too
18:09 Secretpipe: 14:05:620 (6) - note is kinda random placed
18:09 Secretpipe: consider to move it further and don't overlap with 14:05:793 (7) -
18:10 TrigonometrY: Agree, it looks pretty slovenly
18:17 Secretpipe: fixed ?
18:18 TrigonometrY: yes
18:18 Secretpipe: 14:56:827 (9) - NC here and 14:57:517 (17) - ? :(
18:18 Secretpipe: PLZ
18:18 Secretpipe: xD
18:19 TrigonometrY: whyyy
18:19 Secretpipe: forget it xD
18:19 TrigonometrY: :D
18:19 Secretpipe: 15:04:413 (1) - all "wubwub" sliders are curved or have a special shape
18:19 Secretpipe: but not that one
18:19 Secretpipe: maybe consider to curve it ? :D
18:19 Secretpipe: 15:06:310 (2) - Reverse!
18:21 Secretpipe: 15:43:034 (1) - This is not really esthetic!
18:21 TrigonometrY: Good point, now that slider is wubwubed
18:21 Secretpipe: yay \o/
18:22 Secretpipe: 16:27:172 (7) - NC plz
18:22 Secretpipe: also
18:22 Secretpipe: consider to make a perfect parallelogramm with 16:26:138 (1,2,4,7) -
18:22 Secretpipe: that's all for that song
18:24 Secretpipe: 16:49:880 (2) - there's more than a beat space in the timeline , NC it for make sense ? :D
18:24 Secretpipe: 16:49:880 (2,3,4,5) - you can align them better :D
18:29 TrigonometrY: 16:49:880 (2) - if I add nc here, then this nc 16:49:022 (1) - will be single and pointless
18:30 TrigonometrY: 16:49:022 (1) - but there is should be nc, that's it
18:31 TrigonometrY: 16:49:880 (2,3,4,5) - these are just random zigzagy circles
18:34 TrigonometrY: fixed that parallelogramm
18:34 Secretpipe: Okay o/
18:34 Secretpipe: We'll finish later ! I'll be able to recheck !
18:35 TrigonometrY: Sure
18:35 Secretpipe: We well advanced :D
18:35 Secretpipe: xD
18:36 TrigonometrY: :>
18:38 Secretpipe: meh ?
18:38 Secretpipe: We modded a lot of songs
18:38 Secretpipe: right ? :D
18:39 TrigonometrY: Yeah, we made some progress!
18:39 TrigonometrY: Aaand just 2 songs left
18:39 TrigonometrY: 2 aawesome songs
18:39 Secretpipe: FIRE HIIIIVE
18:39 Secretpipe: :D
18:40 TrigonometrY: WUB WUB WUB WHEEEE
18:42 Secretpipe: WHEEEE
18:58 Secretpipe: oh
18:58 Secretpipe: have time
18:58 Secretpipe: let's contniuneu epfpozsj
18:58 Secretpipe: xD
18:58 TrigonometrY: let's
19:13 TrigonometrY: Sooo
19:13 TrigonometrY: You're busy, right?
19:14 Secretpipe: I am checking
19:14 Secretpipe: fkskrns
19:14 *Secretpipe is editing [http://osu.ppy.sh/b/343983 Knife Party - Songs Compilation [DROP THE BASS]]
19:14 Secretpipe: 16:52:451 (1) - Make it like 16:52:880 (2) -
19:15 TrigonometrY: ok
19:16 TrigonometrY: done
19:19 Secretpipe: 17:54:622 (2) - NC
19:20 Secretpipe: 17:57:194 (10) - same
19:20 Secretpipe: and HERE WE GO FOR THE LAAAAAST SONG
19:21 TrigonometrY: added nc here 17:57:194 (1) -
19:22 Secretpipe: 18:18:954 (1) - it's the most important beat here ,
19:22 Secretpipe: the drop they said
19:23 Secretpipe: try to make it like a wubwubwub slider :D
19:23 TrigonometrY: How could I miss that!
19:23 Secretpipe: xD
19:24 Secretpipe: 18:47:920 (4,5,6) - heh , you could add some curves here
19:24 TrigonometrY: Excepted
19:25 TrigonometrY: This part contains mostly linear sliders on purpose
19:25 Secretpipe: In my opinion , you MUST add a better flow here
19:25 Secretpipe: these overlaps are akward when playing in my opinion
19:25 Secretpipe: and I'm sure others'd say that
19:26 TrigonometrY: *sigh*
19:26 TrigonometrY: Okay, I'll try something
19:26 Secretpipe: 19:07:058 (4,5,6,7) - Same as above
19:26 Secretpipe: 19:14:816 (1,2,3,4) - THIS IS AN AMAZING PATTERN
19:26 *Secretpipe hides
19:27 Secretpipe: 19:18:265 (5,6,7) - I'm sure you'll understand here
19:27 TrigonometrY: sarcasm? :D
19:27 Secretpipe: no I love it
19:27 Secretpipe: for real
19:27 TrigonometrY: Niice
19:27 TrigonometrY: k, I'll fix that linear stuff
19:27 Secretpipe: AND THAT'S ALL
19:28 Secretpipe: I can recheck now ofjopqjz
19:28 TrigonometrY: WHEEEE
19:28 TrigonometrY: Give me a few minutes
19:28 Secretpipe: wait
19:28 Secretpipe: fix these overlaps first xD
19:28 TrigonometrY: Post log maybe?

Call me for recheck~
Topic Starter
TrigonometrY


Fixed almost all stuff we have been discussed, otherwise given a little explanation.
Secretpipe
God damn , you did an amazing work !

Bubble #2!
Topic Starter
TrigonometrY
Thank you for your time!

ALMOST-2
Koiyuki
I find I was at the first page of thread long time ago...
gogogo for app~
Topic Starter
TrigonometrY
Hope your computer doesn't get stuck after 1500 combo like year ago :D
Myxo
Great mapset! I have one big complain though:
The storyboard is making me really sick >< First map I saw where the warning for epilepsy is really necessary x.x Of course, it's a personal opinion, but I'd recommend you to remove all the effects before the actual start of the map. They really, really distract me: First of all, the thing at the beginning is quite confusing to see when you just started the map.
Then, the colourful flashes at 00:03:566 appear directly after you skipped the intro and they distracted me too.
Consider changing them, but when you do, please wait for the next BAT, since there might be the need for changes with the difficulty names (Probably the marathon will have to be called "Marathon")
BoatKrab
:D Likeeeee
Suikami
Well done sir
have my star..
TicClick
Popped because marathon split in parts going as individual difficulties is not how it should be. Marathon maps are exactly: marathons.

Before you point at Armin's mapset: yes, it did happen in the past, but only once (edit: unless there are approvals I am unaware of). Please, remove all the diffs from the set except "DROP THE BASS"; you can keep its name.

If you need separate difficulties for each song so bad, you can map each song individually and submit it as a proper mapset. Merging songs into compilation and then splitting them again by having individual difficulties does not make any sense. This is not only my decision, but I also asked peppy directly.
TicClick
Hope you don't mind if this is going to be in Russian; I'll highlight important parts, however.

[DROP THE BASS]
  1. 00:54:255 (1) - повтор лишний, только заполняет место. Пауза тут подошла больше, а то, что голос кончается максимум на 00:54:773, заметно
  2. 00:55:290 и далее — хлопки на 2 и 4 не подходят. В треке тот звук, который ты хочешь подчеркнуть хлопком/ами, появляется только на третьем тике, и игнорировать это довольно бессмысленно: 00:55:980
  3. 00:56:669 (5,6,7,8) - такие перетянутые слайдеры играются странно, по крайней мере, для меня, потому что звук кончается на красном тике, а на синем от этого кончается только эхо. Я не буду это дальше упоминать, но эта проблема встречается только на Bonfire. Ели решишь поправить, либо ищи сам, либо спроси, я покажу остальные
  4. 01:03:738 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - я бы не стал игнорировать вот этот бит: 01:04:773. Кроме того, этой штуке серьёзно не хватает хлопков на началах 01:04:255 (5) - и 01:05:290 (11) - и конце 01:04:600 (7) - . Далее по карте есть аналогичные куски
  5. 01:05:980 (14) - будет круто, если ты его куда-нибудь отодвинешь или хотя бы повернёшь в другую сторону
  6. 01:17:359 - и опять игнорирование звука из музыки и спам хлопками на 2 и 4, когда их там нет. Это даже как аранжировка плохо работает, не говоря уже о ритме, который можно было бы поддерживать
  7. 02:21:497 (2,3,4,5,6) - а тут они банально лишние, да ещё и вокалу мешают
  8. 03:23:000 (1,5,9,13) - можно свистки из твоего софта прилепить, чтобы усилить музыку
  9. 03:48:312 (3) - вот тут, кстати, перетянутый слайдер бы неплохо работал, но то, что там сейчас есть, мне и так нравится
  10. 04:05:421 (5) - я б реверснул и положил 4 на начало, чтобы к 04:05:890 (6) - было прикольней двигаться
  11. 04:13:390 (4) - лучше сделать слайдером длины 1/4, там же такой звук, ну! И подвинуть куда-нибудь поближе к началу следующего, например, http://puu.sh/bF2Am/91769409e0.jpg
  12. 04:20:070 (3,4) - по-моему, их надо местами поменять во времени, нет? Хотя так проще играется, да
  13. 05:40:196 (4) - конкретно этот слайдер я бы не заканчивал на белом тике, особенно там, где у тебя начинается новая часть в музыке, да ещё и финиш есть
  14. 06:23:478 (1,2,3,4,5,6,7,8,9,1) - вот это классная штука
  15. 06:43:751 (4) - вот сюда ну очень просятся две ноты вместо слайдера, и по музыке, и по игровому процессу
  16. 06:45:626 (4) - и сюда, и далее в таких же кусках, думаю, их легко найти
  17. 08:16:241 (1,2) - поскольку на конце хорошо слышатся отдельные звуки, я бы удалил по повтору и добавил после них ноты
  18. 08:23:741 (1) - аналогично
  19. 08:27:960 (1,2,3) - обычные финиши из стандартного софта подойдут больше, аналогично и 08:42:960 (1,2,3) -
  20. 09:13:429 (4) - этот я бы тоже на большом белом тике не заканчивал, а укоротил хотя бы на 1/4 и добавил ноту в конец
  21. 10:59:822 (1,2,3,4,5,6,7,8) - может, каждую пару покрасишь в отдельный серый цвет? Хотя бы покрасивей будет, чем просто монотонная серая куча (НК на 3, 5, 7)
  22. 11:15:250 (1,2,3,4,5,6) - сомнительный момент, такой скачок может прочитаться как 1/2, если не знать трек, но ладно
  23. 12:32:790 (1) - трипл на начале сделать не хочешь? Удачно вписалось бы, он там довольно ярко слышен
  24. 12:36:630 (1) - да и тут тоже
  25. 12:57:270 (3) - намного лучше будет играться, если ты сделаешь это триплетом
  26. 13:12:630 (3) - аналогично, тут прямо слышны потерянные звуки, ну и дальше такие же моменты
  27. 14:59:931 (2) - стоит заменить на две ноты
  28. 15:03:379 (4,5,6,7) - не хватает дистанции для классных прыжков, сдвинь 5 и 7 дальше от 4 и 6
  29. 15:09:069 (2,3,5,6) - аналогично
  30. 15:24:758 (6) - пожалуйста, не надо так делать. Сдвинь его чуть вниз, чтобы новый объект был заметней, либо покрась в другой цвет
  31. 15:32:000 (1) - звучит как пропущенный финиш из стандартного обычного сета
  32. 16:04:069 (1,2,3,4,5,6,7) - немного подними спейсинг
  33. 16:15:793 (5,6,1) - блин. После 6 мне хочется сделать хороший рывок в противоположную сторону, а не двигаться в том же направлении. Может, ты как-то это сможешь сделать? Было бы очень классно
  34. 16:27:000 (6,1) - поменяй направление, будет лучше, если 6 будет лежать не на одной линии с 4-5 (опционально: чуть поднять спейсинг между 5 и 6)
  35. 17:03:594 (1,2) - то, что я когда-то говорил о таких слайдерах, а именно: на конце слышен чёткий звук, по которому было бы хорошо ударить, поэтому удали один повтор и поставь вместо него. Ну и дальше там такой же кусок есть
  36. 17:30:165 - бит стал слабей, и твои хлопки на 2 и 4 опять выдаются и звучат как наждачная бумага. Может, всё-таки поставишь их под музыку? Конкретно на этой части песни
  37. 18:18:954 - и опять эти хлопки, ну что ж такое
  38. 19:24:816 (9) - сомнительно. Я бы укоротил на 1/4 и ноту в конец
  39. 19:45:161 (2,3,4,5,6) - бестолково, звёздочку из первого куска было бы приятней видеть

  40. Киай даже на последнюю часть не добавишь? Было бы неплохо
Такие дела. Напиши мне, когда всё поправишь, я тебе кое-что скажу отдельно.

Summary:
  1. Bonfire: abuse of 3/4 sliders, claps on 2nd and 4th beats that don't follow the song's drum pattern and sound unfitting
  2. Downbeats being ignored: 05:40:196 (4) adfasdf 09:13:429 (4) - not sure tho 19:24:816 (9) -
  3. 06:43:751 (4) and alike in Internet Friends: suggested to change to 2 notes
  4. 15:24:758 (6) - stacked with 15:24:069 (3) - but doesn't look any different and has exactly the same slider track
  5. The rest is suggestions (doesn't mean they can be skipped without reading first, though)
Topic Starter
TrigonometrY

TicClick wrote:

Popped because marathon split in parts going as individual difficulties is not how it should be. Marathon maps are exactly: marathons.

Before you point at Armin's mapset: yes, it did happen in the past, but only once (edit: unless there are approvals I am unaware of). Please, remove all the diffs from the set except "DROP THE BASS"; you can keep its name.

If you need separate difficulties for each song so bad, you can map each song individually and submit it as a proper mapset. Merging songs into compilation and then splitting them again by having individual difficulties does not make any sense. This is not only my decision, but I also asked peppy directly.
It makes sense since some players (including me) may want to play only one of these songs, for example, Crush On You without 15-minute waiting.


TicClick's mod

TicClick wrote:

Hope you don't mind if this is going to be in Russian; I'll highlight important parts, however.

[DROP THE BASS]
  1. 00:54:255 (1) - повтор лишний, только заполняет место. Пауза тут подошла больше, а то, что голос кончается максимум на 00:54:773, заметно Вокал действительно заканчивается раньше, потому повтор убрал, но добавил круг вместо него - бит там всё же есть
  2. 00:55:290 и далее — хлопки на 2 и 4 не подходят. В треке тот звук, который ты хочешь подчеркнуть хлопком/ами, появляется только на третьем тике, и игнорировать это довольно бессмысленно: 00:55:980 Убрал хлопки на припевах, оставил только на вокальных частях, где звук на белых тиках отличается
  3. 00:56:669 (5,6,7,8) - такие перетянутые слайдеры играются странно, по крайней мере, для меня, потому что звук кончается на красном тике, а на синем от этого кончается только эхо. Я не буду это дальше упоминать, но эта проблема встречается только на Bonfire. Ели решишь поправить, либо ищи сам, либо спроси, я покажу остальные Согласен, на 1/2 есть биты. Но именно из-за протяжного звука я и сделал протяжные слайдеры. Я считаю допустимым такую вещь на вокале (в любых песнях) и тем более в дабстепе, где уйма затянутых вуб-вубов. Никто, кстати, из ранее модящих людей против этого не возражал - это если говорить о ранкабельности
  4. 01:03:738 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - я бы не стал игнорировать вот этот бит: 01:04:773. Кроме того, этой штуке серьёзно не хватает хлопков на началах 01:04:255 (5) - и 01:05:290 (11) - и конце 01:04:600 (7) - . Далее по карте есть аналогичные куски Да, добавил хлопки на таких моментах
  5. 01:05:980 (14) - будет круто, если ты его куда-нибудь отодвинешь или хотя бы повернёшь в другую сторону Угу
  6. 01:17:359 - и опять игнорирование звука из музыки и спам хлопками на 2 и 4, когда их там нет. Это даже как аранжировка плохо работает, не говоря уже о ритме, который можно было бы поддерживать 01:17:704 (2) - оставил хлопки только на таких нотах в начале, дабы подчеркнуть их (да и там звучание контрастнее изначально)
  7. 02:21:497 (2,3,4,5,6) - а тут они банально лишние, да ещё и вокалу мешают С одной стороны, вокал не даёт повода использовать хлопки, с другой - без хс эта часть вообще унылая.
  8. 03:23:000 (1,5,9,13) - можно свистки из твоего софта прилепить, чтобы усилить музыку Так и сделал
  9. 03:48:312 (3) - вот тут, кстати, перетянутый слайдер бы неплохо работал, но то, что там сейчас есть, мне и так нравится Слишком резкий бит для того, чтобы перекрывать его слайдером
  10. 04:05:421 (5) - я б реверснул и положил 4 на начало, чтобы к 04:05:890 (6) - было прикольней двигаться Ага
  11. 04:13:390 (4) - лучше сделать слайдером длины 1/4, там же такой звук, ну! И подвинуть куда-нибудь поближе к началу следующего, например, http://puu.sh/bF2Am/91769409e0.jpg Исправил
  12. 04:20:070 (3,4) - по-моему, их надо местами поменять во времени, нет? Хотя так проще играется, да По музыке правильнее поменять, да
  13. 05:40:196 (4) - конкретно этот слайдер я бы не заканчивал на белом тике, особенно там, где у тебя начинается новая часть в музыке, да ещё и финиш есть А я, наоборот, всегда любил такие слайдеры в конце, когда выводишь его, а в конце эффектный финиш
  14. 06:23:478 (1,2,3,4,5,6,7,8,9,1) - вот это классная штука : )
  15. 06:43:751 (4) - вот сюда ну очень просятся две ноты вместо слайдера, и по музыке, и по игровому процессу
  16. 06:45:626 (4) - и сюда, и далее в таких же кусках, думаю, их легко найти ^Пофиксил
  17. 08:16:241 (1,2) - поскольку на конце хорошо слышатся отдельные звуки, я бы удалил по повтору и добавил после них ноты Согласен
  18. 08:23:741 (1) - аналогично А здесь и так нормально
  19. 08:27:960 (1,2,3) - обычные финиши из стандартного софта подойдут больше, аналогично и 08:42:960 (1,2,3) - Окей
  20. 09:13:429 (4) - этот я бы тоже на большом белом тике не заканчивал, а укоротил хотя бы на 1/4 и добавил ноту в конец Уже комментировал
  21. 10:59:822 (1,2,3,4,5,6,7,8) - может, каждую пару покрасишь в отдельный серый цвет? Хотя бы покрасивей будет, чем просто монотонная серая куча (НК на 3, 5, 7) Окей
  22. 11:15:250 (1,2,3,4,5,6) - сомнительный момент, такой скачок может прочитаться как 1/2, если не знать трек, но ладно Аналогичный момент уже встречался, потому игрок должен сориентироваться
  23. 12:32:790 (1) - трипл на начале сделать не хочешь? Удачно вписалось бы, он там довольно ярко слышен Слышен, но хочу сделать акцент на вокале
  24. 12:36:630 (1) - да и тут тоже
  25. 12:57:270 (3) - намного лучше будет играться, если ты сделаешь это триплетом
  26. 13:12:630 (3) - аналогично, тут прямо слышны потерянные звуки, ну и дальше такие же моменты ^Исправил до 13:27:270 - тут музыка менее интенсивная
  27. 14:59:931 (2) - стоит заменить на две ноты Ноуп, слайдер подчёркивает эту "сирену"
  28. 15:03:379 (4,5,6,7) - не хватает дистанции для классных прыжков, сдвинь 5 и 7 дальше от 4 и 6
  29. 15:09:069 (2,3,5,6) - аналогично ^Увеличил дс
  30. 15:24:758 (6) - пожалуйста, не надо так делать. Сдвинь его чуть вниз, чтобы новый объект был заметней, либо покрась в другой цвет О, точно
  31. 15:32:000 (1) - звучит как пропущенный финиш из стандартного обычного сета Добавил финиш
  32. 16:04:069 (1,2,3,4,5,6,7) - немного подними спейсинг Окей
  33. 16:15:793 (5,6,1) - блин. После 6 мне хочется сделать хороший рывок в противоположную сторону, а не двигаться в том же направлении. Может, ты как-то это сможешь сделать? Было бы очень классно Хорошая идея, сделал
  34. 16:27:000 (6,1) - поменяй направление, будет лучше, если 6 будет лежать не на одной линии с 4-5 (опционально: чуть поднять спейсинг между 5 и 6) Исправил
  35. 17:03:594 (1,2) - то, что я когда-то говорил о таких слайдерах, а именно: на конце слышен чёткий звук, по которому было бы хорошо ударить, поэтому удали один повтор и поставь вместо него. Ну и дальше там такой же кусок есть Здесь "рваный" звук, повторяющийся на белых тиках, который мне хочется подчеркнуть именно ревёрснутыми слайдерами, хотя круги были бы очень уместны
  36. 17:30:165 - бит стал слабей, и твои хлопки на 2 и 4 опять выдаются и звучат как наждачная бумага. Может, всё-таки поставишь их под музыку? Конкретно на этой части песни Если сравнивать этот белый тик с находящимися рядом, то бит на нём как раз выделяется на фоне других
  37. 18:18:954 - и опять эти хлопки, ну что ж такое Исправил аналогично с первой частью
  38. 19:24:816 (9) - сомнительно. Я бы укоротил на 1/4 и ноту в конец Аналогично
  39. 19:45:161 (2,3,4,5,6) - бестолково, звёздочку из первого куска было бы приятней видеть А мне нравится этот "бестолковый" паттерн.

  40. Киай даже на последнюю часть не добавишь? Было бы неплохо Сториборды и так хватает, но в самом конце добавил киай на завершающей части с сиренами
Такие дела. Напиши мне, когда всё поправишь, я тебе кое-что скажу отдельно.

Summary:
  1. Bonfire: abuse of 3/4 sliders, claps on 2nd and 4th beats that don't follow the song's drum pattern and sound unfitting Claps were fixed; 3/4 sliders absolutely fit the music because of prolonged sound (even if there are 1/2 beats)
  2. Downbeats being ignored: 05:40:196 (4) adfasdf 09:13:429 (4) - not sure tho 19:24:816 (9) - Prefered current sliders
  3. 06:43:751 (4) and alike in Internet Friends: suggested to change to 2 notes Done
  4. 15:24:758 (6) - stacked with 15:24:069 (3) - but doesn't look any different and has exactly the same slider track Fixed
  5. The rest is suggestions (doesn't mean they can be skipped without reading first, though) Some of them were accepted
Thank you for such useful suggestions!
Will be updated after additional discussion.
TicClick
repaired #2
Akasha-
all diffs disappeared excepted DROP THE BASS :'(
Still a good map with Knife Party's songs
Good luck on ranking~
CSLM
great mapset, OSU NEED MORE KNIFE PARTY!!!
Silverboxer
rank time yet? :o
CPLs
needs to be ranked now :!:
jyu
bless
primrose
where's the love
Leilacchi
I can't wait~!
hehe
sb checks out, everything is used, rank pls.

i was really bored
Topic Starter
TrigonometrY


I wonder how much more time will it take.
Aka
посмотрю
dinopwn
I like how the BPM is kind of low, but it's still at my level of play
Why is there no spinner bonus sound, but there is a spinner sound? doesn't make much sense
02:05:807 (6,7,8) - Spacing doesn't make sense, it's in a straight line
05:32:032 (7) - Does not fit the rythym
05:35:782 (7) - Same as above
07:34:845 (1,2) - Blankets are good, but the curve just doesn't seem right
08:16:241 (1,3) - Pattern is confusing
09:28:172 (2,3,4,5,6) - zigzag stream bpm is too high, might be too difficult
13:07:590 (1) - A wave slider would fit better
13:39:030 (2,3,4) - Confusing
17:29:737 (10,11,12) - triplet doesn't fit here
18:24:644 (2,3,4) - more spacing please
19:19:989 (3,4) - move this positively(down) the y axis
19:29:299 (5,6,7,8,9,10) - rotate more
Topic Starter
TrigonometrY

dinopwn wrote:

I like how the BPM is kind of low, but it's still at my level of play
Why is there no spinner bonus sound, but there is a spinner sound? doesn't make much sense Because there is no need in bonus sound and spinner sound fits the music very well
02:05:807 (6,7,8) - Spacing doesn't make sense, it's in a straight line Random jump, nothing more.
05:32:032 (7) - Does not fit the rythym
05:35:782 (7) - Same as above ^There is a "wub" sound on blue tick
07:34:845 (1,2) - Blankets are good, but the curve just doesn't seem right Seems right to me.
08:16:241 (1,3) - Pattern is confusing It might be confusing in Easy or Normal, but not in Insane.
09:28:172 (2,3,4,5,6) - zigzag stream bpm is too high, might be too difficult It's 1/3, but not 1/4.
13:07:590 (1) - A wave slider would fit better It matches 1/6 rhythm.
13:39:030 (2,3,4) - Confusing Why?
17:29:737 (10,11,12) - triplet doesn't fit here Listen more carefully.
18:24:644 (2,3,4) - more spacing please
19:19:989 (3,4) - move this positively(down) the y axis
19:29:299 (5,6,7,8,9,10) - rotate more ^What for?
Mapset is already fine for me, but anyway, thanks for mod.
Ulysses
interesting
[ Pustules ]
KNIFE PARTY <333

KNIFE PARTY <333

KNIFE PARTY <333

KNIFE PARTY <333

KNIFE PARTY <333
blaterwolf
fully playable


also rank this please

*gives moar kds*

EDIT:

TrigonometrY wrote:

Mapset is already fine for me.
then plz rank :) :) :) :)
Paco
Wow, This needs to be ranked asap.
Topic Starter
TrigonometrY
@SkyBearer
Looked your replay and that creeped me out :D I thought WHAT'S WRONG WITH SB??

SkyBearer245 wrote:

then plz rank
Already have posted in #modreqs many times; asked several BATs for mod; also there are BAT which say they don't accepting any requests, but "check maps from #modreqs or bubbled ones by themselves". I'm curious - where are they.
Shohei Ohtani
I'd personally like to apologize for the lack of mods on this map. Even though lots of BATs don't take requests, it's still bullshit that the map hasn't been touched since FUCKING SEPTEMBER.

However, I have to bubble pop :(.

Wiggle sliders like pictured below are unrankable.



Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
(It's not explicitly stated, but I talked with QATs and they said that it was unrankable because the wiggle is too tight)

Please go through the map and re-adjust these accordingly. Forum PM me when you do so I can double-check.

The rest of the map is fine.
Shohei Ohtani
OH SHIT I DIDN'T MEAN TO TAKE THIS TO THE GRAVEYARD

I. . . uhhh. . .

i'll fix this
Topic Starter
TrigonometrY
Fixed two wiggled sliders. Hope they're ok now. Also I decided to change preview point.
Shohei Ohtani
Yay!!

Diff:
09:56:290 (1) - Still might be questionable.
13:15:270 (1) - ^
15:12:689 (1) - ^???
15:51:310 (1) - ^ This might be more definite than the others.
15:56:827 (1) - ^
16:21:138 (4) - ^
19:46:540 (8) - ^

I can double check with a QAT about these specifically if you feel they're fine, but QATs like to do this really funny thing to where they're either never online or have a stick too far up their ass to respond to me when I message them, so uh
Topic Starter
TrigonometrY
Uh, that rule rapes creativity. Fixed all sliders except two last ones - I think they're readable enough.
Shohei Ohtani
Forgot to point this one out :(

13:38:310 (1) -

I'll bug some QATs about this rule again and see if it's fine. I'd hate for me to push this through just to have someone be like "naahhh nigga lmaaooo"
Topic Starter
TrigonometrY
Somehow I missed this slider too. Fixed now.
Shohei Ohtani
Talked with Shiro about the wiggle sliders. They are acceptable. However, I have to rebubble since the issues before were unrankable

BUBBLE #1.

I will make it my solemn duty to make sure this gets approved.
Topic Starter
TrigonometrY
Thank you again for paying attention to this map CDFA!

>BUBBLE #1.
>#1
Oh no.
Shohei Ohtani
I know ;www;

Srry bby
Sieg

TrigonometrY wrote:

>BUBBLE #1.
>#1
Oh no.
:cry:
blaterwolf
uh do you want you add all the song names into the tags? :o
ColdTooth

SkyBearer245 wrote:

uh do you want you add all the song names into the tags? :o
that doesn't need to be applied

gl getting this re-ranked ^3^
DraciuZ
Osu need more duckstep
Horo
What's happening with this I want it ranked lol
pishifat
mod coming december 1st

im sorry
Kihhou

pishifat wrote:

mod coming december 1st

im sorry
RIP..
Shohei Ohtani
tbh that's only like 2 days so ur still chill
Okoayu

CDFA wrote:

tbh that's only like 2 days so ur still chill
heh

edit: wao new page
Shohei Ohtani
missin u pishifat
fieryrage
what
Silverboxer
my body is ready
pishifat
today is december 1st right

asdf = minor/suggestion
asdf = why please
asdf = seriously ugh

popping because of multiple unrankable issues and overall quality concerns.

special thanks to okoratu for modding this alongside me. everything listed here is what both of us agreed were issues.

[general]
  1. include the name of each track/album used in the tags. there's currently no way to search for any of the actual songs played in the compilation, which is uh bad.
  2. the following uninherited timing sections need to have their bar lines omitted: 09:24:550 - 09:28:043 - 09:31:413 - 09:34:841 - 09:38:269 -
  3. if you want to time the intro to "the box," the empty space between 09:18:572 - and 09:25:493 - needs that extra 155bpm point around 09:21:143 - . reason is the same reason each of the points listed above has a 155bpmthing. this will need the bar line omitted too, and another 140bpm point to reset it afterwards of course.
  4. the only kiai time you used at 19:36:196 - really does not fit as a climactic part of the music at all. sure, it may be near the end of the song, but anyone could tell you that starting the kiai at 18:18:954 (1) - and 19:03:092 (1) - makes much more sense. as a second option, including a kiai flash after the final slider at 19:47:230 - would also make more sense than waht you've got for an end-of-map climax thing. given that you hadn't included any kiai time for any of the other songs in this compilation though, it might be best to just leave out kiai time altogether.
  5. the offset for "suffer" is like 15 milliseconds late
[map]

  • bonfire 1
  1. 00:23:566 (6,7) - it would make a lot of sense to change these two circles to a 1/2 slider, as is done at 00:26:324 (7) - 00:29:083 (7) - . this would help differentiate the sound played on 1/2 ticks for 00:23:049 (3,4,5) - from the... uh lack of that sound on 00:23:566 (6,7) - . you had done so in the only other two instances properly so i assume you understand what i'm talking about
  2. 00:44:255 (1,2,3) - using the exact same spacing for the 1/1 gap between 1,2 and the 1/2 gap between 2,3 is really counter-intuitive, especially without a directional change between the objects. like just arranging it any other way would be fine really. i can accept how it's done at 00:47:014 (5,1) - and 00:48:393 (5,6) - because at that point it's clear what the rhythm is, but as the thing introducing the rhythm, wtfspacing is no
  3. 00:44:255 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - the way you've divided your new combos here makes no sense. the same rhythm repeats itself four times, but you've got three combos of different lengths. new combos on each downbeat would make a lot more sense than what you've currently got.
  4. 02:22:186 (6,7) - need a new combo here for readability of the anti-jump.

    power glove
  5. 02:33:546 (1,1) - i'm assuming the second object's sliderbody touching the first's tail is a mistake of some sort. overlap should be the same as 02:48:546 (1,1) - yea
  6. 03:27:921 (1) - would make a lot more sense if this were snapped to 1/8 instead of 1/16. this would provide the exact same effect (hold slider stuff), but be more appropriate since the song's drum roll is a 1/8 rhythm and not using 1/16 would allow for a safer hit window

    antidote
  7. 05:06:603 (1,2,3,4,5,6,1,2,3,4,5) - rhythm here is completely inappropriate. compared to everything mapped up until this point (for this song), rhythms were following the high pitched instrument on 1/2 beats, but then you suddenly switch to completely un-sightreadable 3/4 rhythms out of nowhere even though there's nothing musically different in this section at all compared to the previous stuff. you also choose to ignore the same 3/4 noises starting immediately after this section at 05:10:353 (1) - by switching from 3/4 circles to 1/1 circles which just doesn't make for comfortable playing. the easiest solutoin would be to follow the same rhythms used at 04:55:353 (1) - instead of this nonsense.
  8. 05:23:478 (1) - again, this would be way more appropriate if snapped to 1/8 ticks instead of 1/16 since the song actually has noises on each 1/8 tick. this slider should also end on 05:24:356 - since that's where the sound stops. (that's the 1/8 tick before the white tick that you've currently got the slider ending)
  9. 05:27:228 (1,2,3,4,5,6) - 05:42:228 (1,2,3,4,5) - there needs to be some sort of clear differentiation between these two rhythms. the offbeat wubs are present at 05:42:228 (1,2,3,4,5) - but you've chosen to ignore them now in place of the newly appeared rhythm. however, the 1/4 sliders at 5:42 are really similar to 1/4 sliders at 5:27, so one could easily interpret that 5:42's 1/4 sliders are following the same wubs that they had just played a few seconds earlier. your best option would be to get rid of the 1/4 sliders which follow the wubthings at 5:27 and use a completely different rhythm (whether that be following the wubs or some other background instrument). there's also the question of how accurately rhythms like this can be played, but if the wubs aren't mapped as they are now this won't be an issue.
  10. 05:40:196 (4) - you've mapped the start of a new section with a slider end. considering the amount of emphasis there is just in the song here and on your storyboard, using a slider end here just makes all possible impact feel terrible. 06:08:946 (1,2,3,1) - does the exact same part of the song a whole lot better since 06:10:353 (1) - is on the start of the next musical phrase. just use the same rhythm. please.
  11. 06:23:478 (1,2,3,4,5,6,7,8,9,1) - suddenly switching to huge 1/3 jumps is completely unreadable. if you insist on mapping the 1/3 rhythms here, use reverse sliders. (or another intuitive use of 1/3)

    internet friends
  12. 07:26:408 (3,4,5) - using three 1/4 sliders here does not match the music nearly as well as the way you handled this literally every other time it happened. using this rhythm would make a lot more sense. it should be familiar considering you did it like everywhere in this song and it fits well.

    rage valley
  13. 07:58:312 (10,11,1) - you'llwant to space these in a way that follows distnace snap more, since moving from a 3/4 rhythm to a 1/2 rhythm while keeping the same spacing is super hard to interpret
  14. 07:58:940 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you just showed with 07:55:148 (1,2,3,4,5,6,7,8,9,10,11) - that the 3/4 beats were important, then now you decide to emphasize each white tick. there is nothing worth emphasizing on teh white ticks here, so doing this makes no sense. using rhythms that follow those 3/4 beats actually fits the music for the section you're using reverse sliders. as for the rest of the build up, non-reverse 1/4 sliders are also inappropriate since they don't take into account the emphasized 3/4 beats at all.
  15. 08:27:491 (2) - should have a new combo here for consistency with the everywhere-else-after-slow-slider like 08:14:366 (1) - 08:16:241 (1) - 08:18:116 (1) - 08:19:991 (1) - etc
  16. 08:58:898 - no reason for the gap here at all. if you're going to argue about it being consistent with your longer sliders, see next point.
  17. 09:00:773 (3) - 09:08:273 (3) - shortening these so they're 1/1 sliders would make way more sense than your current rhythm-ignoring 7/4 (lol) sliders. downbeats here are emphasized as much as you can emphasize anything, so not even having an object on them makes no sense.
  18. 09:13:429 (4) - this would be a lot more appropriate if it followed the song's 1/4 rhythms instead, since that way the final downbeat can actually be mapped as something clickable/with impact. something like this would work. making it symmetrical is ezpz

    the box
  19. 09:37:004 (4,5,6) - these should be replaced with a repeating slider as you showed with 09:26:778 (4) - 09:30:148 (4) - 09:33:576 (4) - . your triangle pattern doesn't override how the section emphasizes four beats.
  20. 09:37:004 (4,5,6,7,8,9,10,11,12) - extreme spacing change from 09:34:841 (1,2,3,4,5,6) - is too much. would be better to just use sliders as previously done, but if you insist on using 1/3 circles, 1.1x ds would be more appropriate. save the larger spacing for when the song actually starts at 09:39:148 (1) -

    suffer
  21. 11:15:250 (1,2,3,4,5,6) - seriously... this is not going to work. combo breaks 11 minutes into a map not fun. space it like 11:01:536 (1,2,3,4,5,6) - or do something different. sudden 1/3 jumps are not practical though.
  22. 11:27:143 (3,4) - 11:28:858 (3,4) - these kinds of overlaps are just bad to play. having 3 just not exactly on top of 4's body makes for a lot more practical reading, like 11:30:572 (3,4) - . <-- this one does it perfectly.

    save the world this is where the map goes to shit
  23. 11:46:950 (1) - 12:02:310 (7) - combo inconsistencyyyyyyyy
  24. 11:48:390 (5) - you need to map the downbeat at 11:48:870 - as you have done everywhere else. there is absolutely no reason why you should be ignoring this one in particular.
  25. 12:13:590 (1) - 12:21:270 (1) - ignoring the strong instrumental noise on the downbeat is really uncomfortable. you mapped the same thing properly at 12:09:750 (4,5) - 12:17:430 (7,1) - so i'm not seeing a reason why not to do it here. prioritizing vocals is fine, but if you're disregarding other strong beats in the instrumental part (which are much more sensible to follow in a rhythm game), you're doing it wrong. vocals should not override stronger instrumental beats.
  26. 12:27:030 (5) - 12:30:870 (4) - BUTCHERING THAT RHYTHM
  27. 12:28:950 (1) - ugh
  28. 12:32:790 (1) -
  29. so many rhythmic issues to point out on this song. vocals are killing you. just because you would rather map vocals in spots doesn't mean you should ignore the other important beats as well. in a song where everything is 1/2 in both vocals and instrumentals, adjusting so that you don't miss anything isn't impossible.
  30. 12:55:590 (1) - should be snapped to 1/12 instead of 1/16 becuase there are actual sounds on each 1/12 tick. apologies in advance for the storyboard
  31. 13:01:830 (1) - 13:09:510 (1) - 13:40:230 (1) - etc. extending sliders which have way more prominent beats on the 1/2 ticks makes no sense. you could really make way more appropriate rhythms than spamming 3/4 sliders in a section that actual instrumental variety.

    crush on you a lot of wrecked rhythms from extended sliders here too
  32. 14:14:586 (1) - what i said about vocals overriding instrument things :/
  33. 14:18:034 (3) - pls^
  34. 15:13:379 (1,2,3) - extending these makes no sense. at all. 15:15:103 (7) - would have made sense to extend yet it's the ONLY ONE THAT ISN'T there's more unnecessary extended sliders later on which i won't be mentioning specifically.
  35. 15:20:965 (1) - probably most rhyhtmically correct place so far good job
  36. 16:21:138 (4) - not understanding this slider's purpose. would make a lot more sense to just use a rhythm similar to 16:17:862 (1,2,3,4) - since it's the same thing in the song pretty much. you can do the wiggly stuff if you really want to but ignoring prominent beats nah

    fire hive
  37. 16:35:737 - 16:49:451 - uh... why are you not including objects here? like really, there's no reason why these sounds should be ignored. using slider ends to cover them like 16:55:880 (1) - 16:42:165 (9) - would work.
  38. 16:42:165 (9,1) - 16:55:880 (1,2) - comboing inconsistencyzzzzz. doing it like 16:42:165 (9,1) - is better imo.
  39. 16:55:665 (12) - would be more suited to be a slider end to differentiate from the synth instrument you;'ve been emphasizing up til now
  40. 17:26:594 (5,1,2) - 1/2 jump from 5->1 and 1/4 jump from 1->2 are the exact same screen distance. usually 1/4 sliderjumps are fine, but right after this you have that usual long line of 1/4 sliders which would be bad to also interpret as 1/4 sliderjump for obvious reasons
  41. 17:31:451 - ummmmmmmmmmmmmmmmmmmmmmmmm

    bonfire 2
  42. 18:16:454 (4,1) - please don't do variably spaced 1/4 stuff 18 MINUTES INTO THE MAP ok
  43. 18:18:437 (3) - object is unnecessary. use yourself as a reference at 00:54:255 (1,2) - . makes for a more intense climax if there's less objects during the build up anyway riteyes
  44. 19:00:678 (4,5,1) - http://i.gyazo.com/a2f8d4fcd8b3a9460e743eeb3ce8bbe5.png spacing like this would be fine
  45. 19:22:747 (4,5,1) - ^ you're just killing any possible combos at this point
  46. 19:24:816 (9) - you've got a slider end on like one of the most important beats in teh song. really just use a clickable object like you did at 02:01:497 (1) -
  47. 19:43:351 (1,2) - what's with this totally unreadable rhythm? if you really wnat to have something on the blue tick, either do a triple or what you had done at 02:08:393 (6,7) - ...which isn't possible so do the other thing. think of the children (who are going to ragequit at the end of a 19 minute map).
  48. 19:45:161 (2,3,4) - holy what is momentum. jump should definitely be less uh deadly
  49. 19:45:678 (5,6,7) - what i said about 02:22:531 (7) - would also apply here. same fix as well.
i've excluded a lot of possible changes as to not make this so long (which is why almost everything here is bold - it's the important stuff). whenever i check this again, i'll post the more in depth points i have written. gonna be a pain to fix, but it will have to be done at some point if you ever want another bat to look at a 20 minute map

bye
Shohei Ohtani
god dammit
Hinsvar
I think I will write a BAT resignation letter to the higher-ups soon.

Really though; I guess I should look at the map once again because holy shit...
fieryrage
rip map
Kihhou
whys this graved o-o
fieryrage
Don't let this die please ;-;
DeletedUser_4329079
From ranked to graveyarded ( ͠° ͟ʖ ͡°)
Moway
Hope that you continue with this sometime soon.
Ciyus Miapah
oh come on, why!?!?!
Topic Starter
TrigonometrY
Thanks to BATs, I know what my time is worth now. You know, it really motivates me: waiting for rank for a month - get a popped 1st bubble - repaire it - get popped bubble again with a wall of text. Jeer. Don't know when I'll find any inspiration for this.
DeletedUser_4329079

TrigonometrY wrote:

Thanks to BATs, I know what my time is worth now. You know, it really motivates me: waiting for rank for a month - get a popped 1st bubble - repaire it - get popped bubble again with a wall of text. Jeer. Don't know when I'll find any inspiration for this.
Kihhou
BATs aren't here to waste your time..

It's not even about the amount of time you put into your map or how long you've waited either. In the end, its about the quality. BATs catch issues and improve your map so that your map wont get disqualified during the ranking process, which would've made the process even longer than having a wall post like this.

If it isn't up to their ranking standards, a BAT wouldn't risk their own position to give a map a shot at making it through qualifications. BATs don't walk in and think "He's been patient I'll just rank it for him." There wouldn't be quality standards.

That aside, there may be issues that you disagree with; some that you might think are actually fine as is. If so, state your reasoning so that there's actually reasoning for you to think these issues pointed out have a chance at making it through qualifications.

I'm not taking sides here regarding the mod's content specifically. I just believe you should understand that BATs are trying to help you and that they deserve a proper response, especially since pishifat decided to try and move this map forward on his own free will for you.

I actually like this map and hope you understand well enough to try and move this forward with pishi's help. Good luck!
Secretpipe
Just rank this BATs
Kibbleru
yeah most pishi's suggestions make sense q:

but stuff like using slider ends are sometimes acceptable
05:40:196 (4) - this slider is used to build from silence to a sudden large bang at the end and it does fit well for cases like that

also. what kihhou said q:
xtrem3x
if not problem, I 'll take the audio from this beatmap to make a taiko version -w- .....


this beatmap in taiko mode is hard... these streams reduce fastly drain bar ._.
Infeh
This is just a masterpiece in my own personal opinion.
I usually don't enjoy playing marathon maps because they are boring to play , repeating same things all over again.
But this is just fantastic :) fun to play , and really well done, and the story board is good aswell :) (ps, Rage Valley was just too good xD my fav part)
Bladesu
died on the 9th map
GG
Stefan

RMaltsaar wrote:

died on the 9th map
GG
Okoayu


A bit on topic: Are you going to do something with this TrigonometrY?
xtrem3x

Stefan wrote:

RMaltsaar wrote:

died on the 9th map
GG
Oh Hell Yeah!!!
Kimion


The first Marathon Map i completed.
I know i am a noob^^
nice map
- Marco -
This is still not ranked ;__;
Nickelony
Why is this still unranked?! D:
Jindils
Loved when?
BanchoBot
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