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Skinning tutorial (+ skinning support)

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69653863
Or you can also try to switch to skin version 1.
a1l2d3r4e5d6

inverness wrote:

Or you can also try to switch to skin version 1.
No luck there either.
For now, I'll settle with a gradient blend until I find a solution. I'll welcome any other ideas you might have. Thank you for the help. :)

TFguy
Can you delete unmodified files from a skin? Or does osu need them as reference?
syuru

TFguy wrote:

Can you delete unmodified files from a skin? Or does osu need them as reference?
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
TFguy

ankou wrote:

if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
Thanks, about to start making my first skin and I wasn't sure. :D
a1l2d3r4e5d6
Can someone help me (again). I made a new play-warningarrow.png for my own skin but it appears red when I play for no apparent reason. :?



It's suppose to look like this
dws123

a1l2d3r4e5d6 wrote:

Can someone help me (again). I made a new play-warningarrow.png for my own skin but it appears red when I play for no apparent reason. :?



It's suppose to look like this
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
a1l2d3r4e5d6

dws123 wrote:

it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
It seems to work. Thank you very much!

Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work). :D
Chaoslitz

a1l2d3r4e5d6 wrote:

dws123 wrote:

it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
It seems to work. Thank you very much!

Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work). :D
v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
69653863

a1l2d3r4e5d6 wrote:

dws123 wrote:

it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
It seems to work. Thank you very much!

Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work). :D
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.
or in another words, it will try to recolour everything to the specified colour (in this case, the element is tinted to red)
a1l2d3r4e5d6

Chaoslitz wrote:

v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
So you can't just completely remove all the red in the image expecting the game to add the red then?
a1l2d3r4e5d6

inverness wrote:

Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.
or in another words, it will try to recolour everything to the specified colour (in this case, the element is tinted to red)
Ah, that clears things up for me. Thank you very much.
I'm completely new at this. :oops:
Chaoslitz

a1l2d3r4e5d6 wrote:

Chaoslitz wrote:

v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
So you can't just completely remove all the red in the image expecting the game to add the red then?
yup, it will still make your whole image be red
TFguy
Are the "@2x" files just a copy or can you work with them for more detail in the elements (Will they scale down)?
Chaoslitz

TFguy wrote:

Are the "@2x" files just a copy or can you work with them for more detail in the elements (Will they scale down)?
elements with @2x means in high quality, and the size is doubled from the original one
Noffy
I know that if a skin has @2x elements and not the standard size elements and you're playing on a non-hd resolution, those elements wont be automatically scaled down making it necessary to have the standard size if playing on non-hd.
Is the reverse the same or will the elements without an @2x be automatically scaled up from their standard size? I can't check myself since my resolution isn't high enough for @2x.
Haskorion
in short:
  1. you use only HD elements and play HD = HD elements are used
  2. you use only HD elements and play SD = default elements are used
  1. you use only SD elements and play SD = SD elements are used
  2. you use only SD elements and play HD = SD elements are used
  1. you use SD and HD elements and play HD = HD elements are used and missing stuff is taken from SD stuff instead of default
  2. you use SD and HD elements and play SD = SD elements are used and HD elements ignored.
That's pretty much it.
fat pear
I need hitsounds. I can't find any hitsounds for drum, soft and normal. Please tell me where I can get some cool hitsounds.
OsuMe65

ReddScorn wrote:

in short:
  1. you use only HD elements and play HD = HD elements are used
  2. you use only HD elements and play SD = default elements are used
  1. you use only SD elements and play SD = SD elements are used
  2. you use only SD elements and play HD = SD elements are used
  1. you use SD and HD elements and play HD = HD elements are used and missing stuff is taken from SD stuff instead of default
  2. you use SD and HD elements and play SD = SD elements are used and HD elements ignored.
That's pretty much it.
No, not short. That's long
--------------------
osu! doesn't scale up SD elements if you're playing in HD because the outcome of "that" behaviour would be horribly ridiculous. Therefore, the 4th situation will happen. (and ignore everything else in the list for this case)
69653863

mnasutaru wrote:

I need hitsounds. I can't find any hitsounds for drum, soft and normal. Please tell me where I can get some cool hitsounds.
Check this page for a huge pack of custom hitsounds. Or you can try downloading skins here, usually those got custom hitsounds in aswell.
Serendipity
Hi again,

I come with another issue on skinning ===


I compiled some taiko skins and included them into my actual one.

But it appears when i press the drums the colors aren't aligned > Show picture : http://puu.sh/cjRjW/c1598fc7ed.jpg

I've found it could actually be fixed by ADDING 'version : 2.3' to the skin.ini file - following this thread t/238079

Well that is wrong for me. The problem is occuring while i have this version 2.1, 2.2 , 2.3 added in the skin.ini
and it's working PERFECTLY if i REMOVE the "version : 2.3" thing.

But if i remove it then i lose my other accessories like the thumbnails on songs and stuff like that...

Any idea?
Haskorion
"Version: 2.3" with a capital "V".
Serendipity
yeah for sure. i maybe misswritten it in my previous post but it's like this into the skin.ini file :


[General]
Name: Serendipity
Author: Shroom, Frostei, Evil Genius, Ferna52, JeMhUnTeR, Ongaku, Mashley, -Seren-, rttyui, odesza, LuigiHann and AdventTechno. Compiled by Serendipity.
Version: 2.3
SliderBallFlip: 0
CursorRotate: 0
CursorExpand: 0
CursorCentre: 1
SliderBallFrames: 12
HitCircleOverlayAboveNumber: 0
SpinnerFrequencyModulate: 1
LayeredHitSounds: 1
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
AllowSliderBallTint: 1
AnimationFramerate: 6
CursorTrailRotate: 0
CustomComboBurstSounds: 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1050,1100,1150,1200,1250,1300,1350,1400,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100
ComboBurstRandom: 0
SliderStyle: 3

[Colours]
Combo1: 255,0,0
Combo2: 255,0,127
Combo3: 204,0,204
SliderBorder: 190,190,190
SpinnerApproachCircle: 255,255,255
SliderTrackOverride: 0,0,0
StarBreakAdditive: 253,149,171
MenuGlow: 255,0,255
SongSelectInactiveText: 253,149,171
SongSelectActiveText: 167,96,190

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 5
ScorePrefix: score
ScoreOverlap: 3
OsuMe65
There's a new template to fix that drums... http://puu.sh/94poH/9dd786040b.zip

That's RBRat's template. The elements inside that archive works for Version: 2.1 and higher
Serendipity
Awesome, thank you. Everything works perfectly now.
SashaB
I still dont understand the Skin.ini, and i've been willing to try mt skin i created, plus i dont have the .osu or .osr files and stuff ;-; :cry:
FPxOsu
um...
I tried making a ranking-panel for my skin, but it ended up getting having spaces at the top and the side. Also when you scroll down, I can only see half of the local player name. my screen resolution is 1366x768, and i made the ranking-panel with the same size. How do I fix this?
help :?
Alex311360
So, I'm trying to make a ITG 2 theme, and the first thing I did was get the font numbers and put them here.
However, my score numbers are extremely close together.



What am I doing wrong?
OsuMe65

Alex311360 wrote:

So, I'm trying to make a ITG 2 theme, and the first thing I did was get the font numbers and put them here.
However, my score numbers are extremely close together.



What am I doing wrong?
ScoreOverlap: (value)

MLGnom wrote:

This allows you to manipulate the number images. About that “overlap”, the higher it is - the closer the numbers are.
Just adjust this.
Haskorion
For those interested I made some templates a long time ago for myself and decided to share them after a bit of rework.

Redd's Template Pack

This pack contains image and PSD templates for:
  1. inputoverlay
  2. scorebar with ki elements
  3. scorebar with marker element
  4. mode-x-med segmented images
  5. selection bar for V1 skins
  6. selection bar for V2+ skins
  7. ranking-panel + graph for V1 skins
  8. ranking-panel + graph for V2+ skins
  9. menu-button background for V1 skins (old without thumbnail support, up to V2.1)
  10. menu-button background for V2.2+ skins (new with thumbnail support)
  11. taiko drum elements for V1 skins (also for V2.0)
  12. taiko drum elements for V2.1+ skins
accompanied by a small text file including some more detailed infos.

They can also be found at this thread (bit of scrolling): t/186787
[ Pustules ]
this was so great! thank you!
Jibzi
Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.

My problem is how to change this


into this effect?


I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)

Thank you.
DeletedUser_4041880

Jibzi wrote:

Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.

My problem is how to change this


into this effect?


I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)

Thank you.
Find a skin with a slider ball you like and copy and paste the following from that skin to yours:

sliderb0.png
sliderb0@2x.png
sliderfollowcircle.png
sliderfollowcircle@2x.png
Jibzi

Frostei wrote:

Jibzi wrote:

Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.

My problem is how to change this


into this effect?


I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)

Thank you.
Find a skin with a slider ball you like and copy and paste the following from that skin to yours:

sliderb0.png
sliderb0@2x.png
sliderfollowcircle.png
sliderfollowcircle@2x.png
Thank you very much! I finally got it!
Hurray~~
Vinyl LB
I looked through the thread and I didn't see anyone mention this (I may have accidentally passed it over, if so, sorry!) so here's my problem: I made an image in photoshop that I planned on splitting into 3 different pictures for count 1 2 and 3 files.
Here's the picture: http://imgur.com/lJ8LmBl
The problem is when I put the 3 separate pictures into the skin they overlap each other like this: http://imgur.com/7IImJUS
So my question is this: is there a way to stop them from overlapping each other like this?
dws123
Did all of them appear from the middle? If yes, then make the skin into Version: 1 to fix
If they appeared from sides then make the skin into Verson: 2+
If that didnt solve then make sure the size fits
Hope i helped
Vinyl LB

dws123 wrote:

Did all of them appear from the middle? If yes, then make the skin into Version: 1 to fix
If they appeared from sides then make the skin into Verson: 2+
If that didnt solve then make sure the size fits
Hope i helped
I tried changing the skin into different versions but it didn't seem to help. Um..maybe a dumb question but what size would fit for the pictures?
dws123
Depends on the resolution you're using really
There was a recommended size for it somewhere but i forgot what the value was
TFguy
I just used my screen size as dimensions so I could place the countdown wherever I want. It's a heavier file but it's a sure hit.
Oukskirts
Hey does anyone know all of the new sound effects and their file names for them?
-Annie

Oukskirts wrote:

Hey does anyone know all of the new sound effects and their file names for them?
was searching for this too but i can't find it
DeletedUser_4041880

Oukskirts wrote:

Hey does anyone know all of the new sound effects and their file names for them?
welcome.mp3
seeya.mp3

It only works for supporter
-Annie
Thanks man <3
IA42

Oukskirts wrote:

Hey does anyone know all of the new sound effects and their file names for them?
All sound list can be found here.
_KurumiTokisaki
Im starting to get piss i cant find the Dimension for Ranking-Panel pls !!! when i put 1366x768 i get a little space on top and my bar where the score supose to go on are not a the good place PLS !
Renegade Zac
Hi, Does anybody have any psd templates for This that I could have please?
manjumochi

Profound Leader wrote:

Hi, Does anybody have any psd templates for This that I could have please?
t/129191

DL first post link.
Oh... psd files right... (You can do something like copying the original mode-x-med on a 1536x256 psd positioning exactly at the middle, just it).
Traxion
I'm looking for the name of the sound file for random beatmap select (when you press F2)

Before patch it made no sound and now after patch when I hit F2 for random it's making a noise that I really dislike. Anyone know what it's called so I can dump a blank sound file in for it?

Edit: seems like it's also the same sound for clicking my friends to start a chat, as well as other menu options like "Mods"
DeletedUser_4041880

Traxions wrote:

I'm looking for the name of the sound file for random beatmap select (when you press F2)

Before patch it made no sound and now after patch when I hit F2 for random it's making a noise that I really dislike. Anyone know what it's called so I can dump a blank sound file in for it?

Edit: seems like it's also the same sound for clicking my friends to start a chat, as well as other menu options like "Mods"
Maybe these but I'm not sure (I'm too lazy to check):

shutter.wav
select-expand.wav
heartbeat.wav
click-short-confirm.wav
click-short.wav
check-on.wav
check-off.wav

EDIT: I lied, it's click-short-confirm.wav
Traxion
Thanks so much that was exactly what I needed!
pielak213
This is what I'm supposed to have right? I put it in my skin with the name "click-short-confirm.wav" and put a blank sound on most of the wiki gameplay sounds. I even changed to the cutting edge build but whoosh.wav doesn't work. Nothing I put seems to work ;/
OsuMe65

pielak wrote:

This is what I'm supposed to have right? I put it in my skin with the name "click-short-confirm.wav" and put a blank sound on most of the wiki gameplay sounds. I even changed to the cutting edge build but whoosh.wav doesn't work. Nothing I put seems to work ;/
That's the reason why, I bet. A 53 Byte .wav is... err... blank.
pielak213
I'm sorry. I meant that there is an annoying sound I want to skin to have no sound. I tried all of these
shutter.wav
select-expand.wav
heartbeat.wav
click-short-confirm.wav
click-short.wav
check-on.wav
check-off.wav
and I still can't stop the annoying whooshing sound.
Haskorion
whoosh.wav is missing on that list.
playing on public or cutting edge? regarding changelog from 30 oct it should not appear on public at least.
DeletedUser_4041880
The list was supposed to be for Traxions's problem. It's the reason why it doesn't have woosh.wav and whatnot
darkstar2
Nice, this'll be really helpful! ty
Renegade Zac

pielak wrote:

I'm sorry. I meant that there is an annoying sound I want to skin to have no sound. I tried all of these
shutter.wav
select-expand.wav
heartbeat.wav
click-short-confirm.wav
click-short.wav
check-on.wav
check-off.wav
and I still can't stop the annoying whooshing sound.
You want to get a sound file that doesn't annoy you or an empty sound file and save it as whoosh.wav
pielak213
Is there anything wrong with my skin? I have a empty sound file named whoosh.wav. I'm on the cutting edge osu thing. Here is my skin. http://puu.sh/cyt7S.osk

Just for clarification: You can easily hear the sound if you spam f8 or f9 really fast.
ZhuYuan_
Hey i want to know how edit the new menu-back button on osu!cuttingedge
Xheriux
Thanks, this was very usefull ^w^
pielak213
Okay I figured out my problem. http://puu.sh/cA3Hh.png

The sound is select-expand.wav if anyone else is annoyed by it.
a1l2d3r4e5d6
I have a question: Is the countdown still in this format or has it been anchored at the very centre of the screen now?

Haskorion
depends on skin version. "Version: 1" still has them like that but other versions have them in middle showing individually.
a1l2d3r4e5d6

ReddScorn wrote:

depends on skin version. "Version: 1" still has them like that but other versions have them in middle showing individually.
I'm making a skin under ''Version: 2'' (''Version: 2.3'' to be more precise. I don't know if that'll make any difference :? ). If that's the case, then I'll work my way around it to get it to my liking! Thank you for the help! :D
Hinei
How to make sliders without note in the end?
69653863

Hinei wrote:

How to make sliders without note in the end?
p/3423744
41236
.
Hinei

inverness wrote:

Hinei wrote:

How to make sliders without note in the end?
p/3423744
I can't do this, because my note contains two elements
-Mo-
I've been trying to fix this for a while with no solution.




The number 0 and 7 seem to be scaled smaller than the rest of the numbers which makes the score look odd. I've tried resizing the dimensions of the files, but it didn't seem to affect it. Oddly it's fine on a 1600x900 monitor, but happens when I use my 1366x768 monitor. Any help?
Topic Starter
MLGnom

-Mo- wrote:

I've been trying to fix this for a while with no solution.




The number 0 and 7 seem to be scaled smaller than the rest of the numbers which makes the score look odd. I've tried resizing the dimensions of the files, but it didn't seem to affect it. Oddly it's fine on a 1600x900 monitor, but happens when I use my 1366x768 monitor. Any help?
Some of them have @2x after name aka they are in HD.
HD is activated when you are using resolution with height higher than 800px or when you force it in your osu!.<username>.cfg
Hinei

-Mo- wrote:

I've been trying to fix this for a while with no solution.




The number 0 and 7 seem to be scaled smaller than the rest of the numbers which makes the score look odd. I've tried resizing the dimensions of the files, but it didn't seem to affect it. Oddly it's fine on a 1600x900 monitor, but happens when I use my 1366x768 monitor. Any help?

Some of your numbers have HD version, but haven't SD, and when u use SD resolution - they cant turn into SD
-Mo-
I have both SD and HD versions. Removing one or the other has even worst effects.
Topic Starter
MLGnom
Hmmm... weird. Are you sure they have correct size? For example SD is 90x90 and HD should be 180x180. and make sure that all numbers have same height.

Can you upload them so I can see them?
-Mo-

MLGnom wrote:

Hmmm... weird. Are you sure they have correct size? For example SD is 90x90 and HD should be 180x180. and make sure that all numbers have same height.

Can you upload them so I can see them?
They are all the same height as eachother. They are also the same width with the exception for 1. They're not the square dimensions as you mentioned, however.

Download for just the numbers.

Edit: Actually, I might've found the problem. I think they were just badly scaled when they were put into SD mode.

Edit 2: Yep, fixed it. I just redid them from the HD versions. Sorry for the inconvinience.
Jaeky
.
Vanilla
Is it possible that the keys of mania were shown on the graphic key ? If someone does not understand me what I mean (most of people ) , I add a link(s)

https://osu.ppy.sh/ss/2209550 <-- There are shown keys that are used to play mania, only at begin of map.


https://osu.ppy.sh/ss/2209556 <-- when map is starting, they dissapear...

And... i want them shown always... Can someone help me?

/sorry for bad english ;c
DeletedUser_4041880

EliteDonuts wrote:

For the circle that displays how much time is left in the song (top right corner) does anyone know how I could make it a bar that fills up, rather than a circle?
Gio Kie
:)
TFguy
Is there a way to modify the drag sound? It's played when dragging the opacity up/down or any slider in options.
Supairo

TFguy wrote:

Is there a way to modify the drag sound? It's played when dragging the opacity up/down or any slider in options.
The name of the file is "sliderbar.wav". The original sound is played at the lowest value, and the higher is the option value, the more high pitched is the sound. You can also use a .mp3 instead of a .wav. You can find a full list of the customizable sounds here.
TFguy

koopa712 wrote:

The name of the file is "sliderbar.wav". The original sound is played at the lowest value, and the higher is the option value, the more high pitched is the sound. You can also use a .mp3 instead of a .wav. You can find a full list of the customizable sounds here.
Thank you! I just find it plain annoying so it's an empty file now :3
autoteleology
Does anyone know where I can find the triangle tile wallpaper/texture used in the new osu!elements (such as the store)? I would like to use it for my skin.

Seen here: http://store.ppy.sh/store/listing

EDIT: I found something by going into the page source, and then browsing the CSS at http://store.ppy.sh/style/compiled.css?1401015814. Apparently the source file can be found at http://store.ppy.sh/images/layout/background.svg, as seen here: http://imgur.com/sVRhxcY.

But, is this the best version I can get? Is there a more complete source file?
Ayesha Altugle
not exactly the same but here


Also I fixed the Icon
autoteleology

vahn10 wrote:

not exactly the same but here


Also I fixed the Icon
See edited post above. I actually wouldn't be surprised if you found some variation of or on the source file. Thanks!

EDIT: Finished my background from the ripped .svg. Enjoy the fruits of my labor!

rep_old_1
What is the difference between using a 1x1 image and a blank transparent 256x256 image when you don't want certain element images shown in your skin?
Haskorion
256x256 or other sizes allow being clickable (like cr1m's skin style hitcircles if used in editor) or to be hovered over to show a hover box (ranking graph).
1x1 simply disables these functions and make them unclickable. It mostly depends on what element you want to hide. Some clicks or hovers might be important and prefer the larger dimensions.
autoteleology
Is there any way to move or get rid of the accuracy chart? Holy crap is it placed badly, especially at more square resolutions.
oreNa_
I don't understand how you make your countdown skin spread out, my countdown is stacking on top of each other instead of being to the left and right, please help.

1


2


3
Rio-

Im Black wrote:

I don't understand how you make your countdown skin spread out, my countdown is stacking on top of each other instead of being to the left and right, please help.

1


2


3
Use Version: 1 in your skin.ini instead. And ofcourse it changes not only this but also the layout of ranking-panel, coloured warning arrow, etc
TyrantRC
I noticed that the maps without background don't use the playfield.png anymore

is there any way to change the blue background for those songs?

for example

also does anyone knows what size should be the playfield.png?
69653863
Playfield is no longer used anywhere but editor, the role got replaced by menu-backround.jpg instead. Regarding the dimensions, stick to the aspect ratio you're currently using (widescreen: 1366x768 or more, normal: 1024x768 or more)
41236
.
Gekkie
https://www.youtube.com/watch?v=o2oul4U0xQk

Some somebody know how to make those sliders?
Ayesha Altugle
Use invisible hitcircle, use invisible hitcircleoverlay (to hide the sliderend hitcircles), and use visible hitcircleoverlay-0 (for the hitcircleoverlay to appear in hitcircle and the start of sliders).

Clear me up when you don't understand
2D girl lover
i have question...

if i use 1920 x 1080 screen resolution
did HD skin work? or the normal skin work? :?
Ayesha Altugle

2D girl lover wrote:

i have question...

if i use 1920 x 1080 screen resolution
did HD skin work? or the normal skin work? :?
Yes (unless you set LowResolution to 1 in osu!<computerusername>.cfg, it should work).
Inori

41236 wrote:

Guys, when is playfield.png used?

inverness wrote:

Playfield is no longer used anywhere but editor, the role got replaced by menu-backround.jpg instead. Regarding the dimensions, stick to the aspect ratio you're currently using (widescreen: 1366x768 or more, normal: 1024x768 or more)
Noffy

Inori wrote:

41236 wrote:

Guys, when is playfield.png used?

inverness wrote:

Playfield is no longer used anywhere but editor, the role got replaced by menu-backround.jpg instead. Regarding the dimensions, stick to the aspect ratio you're currently using (widescreen: 1366x768 or more, normal: 1024x768 or more)
playfield.png is still used during gameplay of old ranked songs that don't have a background image o_O
for example Hit in the USA mapped by Shin looks like this on the song select screen:

and becomes this during gameplay:

Because that's what I have as my playfield.png
Kasie_old_1
Hi!, i have a little question, it is possible to remove this fade in? After I hit the notes I don like that kind of effect.

OsuMe65
It's a staple behavior. Making approach circle blank is a bad option. Leave it as is.
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