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Ayana Taketatsu - Let's Go! (Azu-nyan Ver.)

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maikmaple
This map has been deleted on the request of its creator. It is no longer available.
Luvdic
General:

- Todas las dificultades tienen diferentes offset, deberian tener el mismo offset para todas las dificultades
- En Vicho's Training Camp está en 1/6 mientras que los demás en 1/4. Esto debería ser iguales para todos las dificultades también, viendo que usan la misma canción y el mismo mp3...
- Todas las dificultades tienen diferentes combo colours, deberías ponerlos iguales. Ademas, el Budokan! los 5 combo colours son casi identicos...
- Hay partes del map en que se salen mucho del mapa, deberías tratar de ponerlos dentro. Ej:
En Budokan!: 00:32:364 (9,1) -
- Vi algunos problemas de espacio. Ej:
En Budokan!: 00:06:649 (3,4,1,2,3,4,5) -
- Recomendaría que uses el Grid Level 3. Esto se cambia en View -> Grid Leveel -> 3

Solo dare estas recomendaciones en general por ahora
Jadre
that a great song

nice work



=D


saludos
Jadre
that a great song

nice work



=D posting.php?mode=reply&f=10&t=21187#


saludos [lucky:8b23e][/lucky:8b23e]
Jadre
This map has been deleted on the request of its creator. It is no longer available.
Beuchi

Ignacio wrote:

.
OMFG BEST POST EVAAAAAHHH

*cough cough*

Modeando la nueva diff :3

~All Diffs~
- Añade "VIcho-kun" a los Tags.

~Vicho's Training Camp~
- Usa 1/2 snap, no 1/6, y haz un resnap a todo.
- Activa el Distance Snap y revisa todas las notas.
- Baja el HP Drain Rate y el Overall Difficulty, estan MUY altos para una Easy.

00:33:264 (4) - Muevelo 1/2 mas tarde.
00:38:407 (5,6) - ^
00:40:121 (1) - ^
00:49:978 (2,3) - ^
00:55:764 (1) - Terminalo en 00:57:049.
00:57:478 (1) - Muevelo 1/2 mas tarde.
00:58:549 (2) - Elimina esta nota.
01:00:478 (4) - Muevelo 1/2 mas tarde.
01:02:835 (1) - No soy fan de los spinners cortos en Easys, pero bueh, terminalo en 01:04:121
01:05:407 (4) - Elimina esta nota.
01:06:049 (1,2) - Muevelo 1/2 mas tarde.
01:07:121 (4) - Muevelo 1/2 mas pronto.
01:07:764 (1) - Muevelo 1/2 mas tarde y añade una repeticion.
01:08:407 (2,3) - Elimina estas notas.
01:12:264 (3) - Muevelo 1/2 mas pronto.
01:12:907 (1) - Muevelo 1/2 mas tarde.
01:15:692 (4) - Elimina esta nota.
01:17:407 (7) - Muevelo 1/2 mas pronto.
01:19:764 (1) - Terminalo en 01:21:478
01:22:978 (2,3,1) Muevelo 1/2 mas tarde.
pumperzito
Good MAp 1 Star for it!! ;)
riknitro
This map has been deleted on the request of its creator. It is no longer available.
PoGoAdiCtO
Excelente beatmap!!

Felicidades por tu trabajo Nee-san ;D
Kablo
Muy buen Map. Hay varios cambios mejores a la versión "Beta". Te ha salido muy bien, y el trabajo de Vicho tampoco está mal. Aunque podrías mejorar un poco más el ritmo y poner el Beat Snap Divisor igual para todos.

Pero muy bueno. ^^
Neo Adonis
Vicho's...:
The note you have in 00:33:692 should be moved 1/2 beat before (to the left). The same with the spinner in 00:40:549 and all the notes after the 01:18:049 spinner.
On a easy difficulty, the beats after 00:57:478 are hard to understand. You should remap all the section until you get an easier rhythm.


School...:
Use the same offset of the Vicho's... difficulty

Budokan!:
As same as the previous difficulty. Use the same offset.

And use the 56624 PreviewTime on all the difficulties.

In general, the beatmap liked me!

(Si no entiendes inglés, búscame en el juego o PM y lo traduciré al español. Esto es para que todos los que entren lo entiendan.)
konan-yoshi999
[General]
The BPM is too fast
Change:
BPM- 139.902
Remember to "snap to new timing"

[Vicho's Training Camp]
00:33:692 (4)- Move back to white tick
01:00:692 (4,1)- Jumping isnt good for an Easy difficulty :|
01:06:264 (1,2,3,4)- respace
01:07:335 (5)- move forward to white tick
01:11:407 (1,2,3,4)- Respace!
01:13:335 (1,2,3,4,5,6,7)- Respace!!
01:17:192 (6,7)- Respace!!!
01:21:692 (Spinner)- Stretch back to white tick
01:22:549 (1,2,3)- Move all back to white tick!
01:25:121 (Spinner)- Move Back to white tick!

Can't help anymore until this is fixed...
Vicho
aqui te dejo la diff mejorada xP
por cierto, despues elimina los archivos .osb de la carpeta que no sirven de nada y luego haz full submission :P

Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Cyril Scarlet
Cute (●´ω`●)
Zanma_old
STAR
3ly_S
Bastante bien >:D Star por el esfuerzo ^^
Vicho
ahora si xD
se me habian olvidado los sonidos xD

EDIT: Lol! ahora si xD
EDIT2: Ahora te la paso de nuevo ya que le hice unos pequeños cambios :B

Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Shinxyn
wow, lots of skinning..
-I think you're missing "approachcircle.png" though.
-the offset's really off.... not to mention, all three diffs have different offsets, Use 904 for all three please, then resnap with 1/4 (no need for 1/8 at ALL), then double check places that might have snapped wrong
-Please don't use four different shades of the same colour (green), including the green background, it gets kinda hard to read green over green with a new combo being green...
-use lower hitsound volume, lower volume by two or so ticks?
-Set Preview point

Vicho's- this isn't complete? it seems fine though, though the storyboard continues.. kinda dull and sorta along Easy+ though, the 1/2 notes make it a bit complex for easy, but it's fine~

School Festival!- I can't mod this well cuz of the off timing, please fix the timing and remember to use only up to 1/4, not 1/8, I'll just try to point out stuff unrelated to timing...
Overall diff +2 or 3 please
Don't use full volume for normal hitsound set please, it's much too loud compared to the soft~~
01:01:094 (1) - I don't recommend you using these kinds of sliders, thought they're playable, they can still cause issues
01:19:576 (6) - if you're ganna stack, stack properly ._.
01:54:397 - place the speed up warning around here please (the spinner blocks out the one you have already...) or actually......... just don't use 2x bpm here
02:11:647 (2,4) - same as 1:19:576..
02:13:147 (1) - ow my ears, too loud, too fast, and mixed of whistle and finish </3

Bokudan!- @.@ again, too much timing issues right now
Same as School Festival in terms of hitsounds
00:31:292 (7) - too fast, too loud, etc etc
00:57:007 (2) - ^
01:15:488 (2,3,4,5) - things like this is why I don't like the combos being all green...
01:26:899 - add a break~

Theres a lot more things I could point out, but first, please fix the timing
Lots of stars, not enough mods >.<!!!
The map has some potential though...
Topic Starter
Kotomi-chan

Shinxyn wrote:

SPOILER
wow, lots of skinning..
-I think you're missing "approachcircle.png" though.
-the offset's really off.... not to mention, all three diffs have different offsets, Use 904 for all three please, then resnap with 1/4 (no need for 1/8 at ALL), then double check places that might have snapped wrong
-Please don't use four different shades of the same colour (green), including the green background, it gets kinda hard to read green over green with a new combo being green...
-use lower hitsound volume, lower volume by two or so ticks?
-Set Preview point

Vicho's- this isn't complete? it seems fine though, though the storyboard continues.. kinda dull and sorta along Easy+ though, the 1/2 notes make it a bit complex for easy, but it's fine~

School Festival!- I can't mod this well cuz of the off timing, please fix the timing and remember to use only up to 1/4, not 1/8, I'll just try to point out stuff unrelated to timing...
Overall diff +2 or 3 please
Don't use full volume for normal hitsound set please, it's much too loud compared to the soft~~
01:01:094 (1) - I don't recommend you using these kinds of sliders, thought they're playable, they can still cause issues
01:19:576 (6) - if you're ganna stack, stack properly ._.
01:54:397 - place the speed up warning around here please (the spinner blocks out the one you have already...) or actually......... just don't use 2x bpm here
02:11:647 (2,4) - same as 1:19:576..
02:13:147 (1) - ow my ears, too loud, too fast, and mixed of whistle and finish </3

Bokudan!- @.@ again, too much timing issues right now
Same as School Festival in terms of hitsounds
00:31:292 (7) - too fast, too loud, etc etc
00:57:007 (2) - ^
01:15:488 (2,3,4,5) - things like this is why I don't like the combos being all green...
01:26:899 - add a break~

Theres a lot more things I could point out, but first, please fix the timing
Lots of stars, not enough mods >.<!!!
The map has some potential though...
Fixed! and Thanks so much! With this type of mod the map is going to be better and better :D
Landir_old
Star!

Excelente skin y bien logrado el map xD

Saludos!
Black Hayate
Buen map y buen skin, no es que sea un experto analizando maps, pero he conseguido hacer las 3 dificultades siguiendo el ritmo perfectamente, así que por mi parte, yo lo veo bien XD
[DBF]
[Overall]
Combo's colors really hard read with this is background + kai-time, but i have S on first play.

[Vicho's Training Camp]
00:46:332 (2) - maybe add bit?
[School Festival]
01:38:403 (5) - little hard read.
[Budokan!]
00:50:618 (5,1) - Hard for read, really hard, but i think its not big problem.
01:20:403 (8,9) - spacing?

first play.

awesome skin! star~
happy30
Hey hey, very nice skin! :P

offset 892 (-10/-12)
I think you should start the kiai on 57.463 for every diff :?

[Vicho's Training Camp]

00:38:606 (1,2,1,2) - I think this is a little confusing for beginners, actually it was confusing for me too =_=
01:21:891 (3) - not perfectly stacked under the endpoint of (2)

[School Festival]

00:12:636 (1,2,3) - resnap
00:39:636 (2) - ^
01:19:546 (6) - stack this perfectly under (4)
01:20:189 (8,9) - Fix this too
01:24:796 (5) - Resnap

also, fix the kiai here... if you want to keep it like this make sure the timing points with kiai are on the notes

01:37:118 (1,2,3,4,5) - Remap this, its confusing, it doesn't play well ><
01:55:118 (1) - resnap endpoint
01:56:564 (2) - Resnap
02:10:653 (5) - weird spacing a bit? ><
02:12:046 (4) - perfectly stack this under (2)
02:13:171 (1) - resnap
02:22:975 (1) - end 1/2 later (next spinner start 1/2 later)

[Budokan!]


00:14:177 (2) - make it like this? http://osu.ppy.sh/ss/3751
00:33:463 (2,3) - 1 grid up ~_~
00:36:463 (3,1) - 1 grid down and left (ノ゚ω゚)ノ
00:37:213 (2) - 1 grid left (ノ゚ω゚)ノ
00:41:177 (7) - perfectly stack this under (6)
00:37:963 (1) - remove new combo
00:40:320 (6) - new combo
00:42:892 (8) - new combo
00:53:391 (2) - spacing??
01:08:391 (2) - perfectly stack under (1)
01:09:463 (1) - shortern by 1/4
01:12:034 (1,2,3) - no, you really should change this, it was auto combo break for me :(
01:13:374 (2) - resnap
01:16:106 (4) - perfectly stack this under (2)
01:17:606 (7) - perfectly stack this under (6)
01:30:249 (1,2) - fix this please
01:42:142 (1) - ^
01:50:392 (9) - really weird spacing ><
01:52:427 (11) - NO. volume off already gives confusiness, and it isnt snapped well too ><
02:07:749 (1) - shorten by 1/4
02:10:534 (4) - fix please ><

Also fix the kiai here just like on [School Festival]

the hitsounds on the harder diffs could be a little better on some parts, also the sliders, some of them look sloppy :?

Call me back and ill check again :)
Fenya
te quiero *-* el map va bien (y) todos te estan apoyando *-*
y no olvides que yo te apoyo *-* ^^
XDD ojala que t lo rankeen (y)
Saturio
wow......Very good map right...
I like the Skin very much....
good Sb...
but some problem....
[Budokan!]
1:14:404 --- Grip: make left about one Grip
1:58:118 --- SB: the word "Speed down" must make on 1:57:475....
[School Festival!]
I feel this diff's grade of difficulty same as [Budokan!]
[Vicho's Training Camp]
nothing
That's all ... gd luck:)
Topic Starter
Kotomi-chan
All mods fixed! thanks to everyone :)
orioncomet
- yay, nice skin ~

~[Over all]
- offset 894

~[Vicho's Training Camp]~
- set a preview point on this difficulty and make sure this preview point same as other difficulty.
- silder tick rate 1?
seem fine for me

~[School Festival!]~
err... HP Drain Rate 1? O.O maybe use 5?
00:11:618 (1) - new combo
00:12:636 (1) - remove new combo
01:38:618 (6) - spacing
01:48:903 (8) - new combo?
02:07:975 (3) - spacing

~[Budokan!]~
err... HP Drain Rate 2? maybe use 5?
00:58:975 (3) - spacing?
01:18:475 (2) - ^
02:01:118 (4) - ^
02:13:118 (10) - ^
02:29:618 - here timing seem useless?

here's your star ~ goodluck ~
Vicho

happy30 wrote:

Hey hey, very nice skin! :P

offset 892 (-10/-12)
I think you should start the kiai on 57.463 for every diff :? Fixed in my diff! :3

[Vicho's Training Camp]

00:38:606 (1,2,1,2) - I think this is a little confusing for beginners, actually it was confusing for me too =_= Yeah x3
01:21:891 (3) - not perfectly stacked under the endpoint of (2) Fixed :O

orioncomet wrote:

- yay, nice skin ~

~[Over all]
- offset 894 fixed in my diff

~[Vicho's Training Camp]~
- set a preview point on this difficulty and make sure this preview point same as other difficulty. fixed in my diff :3
- silder tick rate 1? yeah x3
seem fine for me yay *-*
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Astom
[Vicho's Training Camp]

-00:33:465 a 00:34:958, podrian agregar algo mas entremedio esta como un poco abandonada esa parte xD, quisa un slider siguiendo la voz o algunos circles siguiendo la bateria
-agregar un slider de 00:46:322 a 00:47:179 (sugerencia).
-01:15:465 a 01:16:322, quisa agregar un slider con repeticion, el rock rock rock suena muy fuerte como para ignorarlo.

[School Festival!]
-La primera cosa que me llamo la atencion fue el 1/8 cuando abri la cancion, no e leido todos los post pero quisa deberian verificar el uso de este, si no es asi ignoren este comentario.
-No tuve problemas en jugar esta dificultad creo que esta bastante bien.

[Budokan!]
-Lo que viene a continuacion lo pueden ignorar si es que fue hecho a proposito.
+00:06:465(2) <-> 00:06:679(3), no deberia ser 1 cuadrito de distancia? es solo un detalle sep.
+00:35:179(3) <-> 00:35:501(4), lo mismo que antes pero aqui son 2.
+00:43:536(1) <-> 00:43:751(2) <-> 00:43:965(1), si estas usando el mismo tiempo despues con una distancia diferente queda bastante raro <-<
+00:46:965(3) a 00:47:608(3) denuevo el mismo detalle con la distancia y el tiempo.
+No voy a seguir poniendo mas porque esto se repite mas adelante y nose si fue hecho proposito, si no es asi pegale una revisada a toda la dificultad. Aparte de esto no veo ningun otro problema excepto la dificultad, no me gustan los maps que hacen doler la muñera >-<.


Buena suerte y mi estrellita :3
Vicho

Astom wrote:

[Vicho's Training Camp]

-00:33:465 a 00:34:958, podrian agregar algo mas entremedio esta como un poco abandonada esa parte xD, quisa un slider siguiendo la voz o algunos circles siguiendo la bateria porqué no? fixeado xD
-agregar un slider de 00:46:322 a 00:47:179 (sugerencia). no :/
-01:15:465 a 01:16:322, quisa agregar un slider con repeticion, el rock rock rock suena muy fuerte como para ignorarlo fixeado xD
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Leorda
Bivuendo!!

[Skin]
1) Please flip the picture of fruit-ryuuta.png, it's wrong direction if move left and right at Catch the Beat
2) fruit-plate.png is missing
3) menu-button-background.png is unused, remove it

[Vicho's Traning Camp]
00:48:475 (6) - Move 2 grid up?
00:51:046 (4) - Make curve or parallel?
00:52:332 (5) - Add a finish hitsound
01:04:332 (3) - ^
01:07:761 (1) - ^
01:12:475 (2) - Move 1 grid up?
01:16:761 (4) - Move 1 grid down?
00:28:332 (1) - Add a finish hitsound at the start of slider


[School Festival!]
All is unsnapped, snap it (Click Timing -> Resnap all notes -> Click Yes)
Open AIMod! (Ctrl+Shift+A) Lots of spacing issue, if the line is green, it's fine. But, if the line is red, you have to fix that except you make a jump
If you already fix in above, fix in below
00:13:269 (4) - Move forward to white tick
00:14:126 (5) - ^

00:31:751 (7) - Make symetric?
00:32:822 (8) - ^

00:34:322 (11) - Cut short this slider to red tick
00:52:751 (1) - Make symetric?
00:59:393 (1) - ^
01:49:965 (2) - Make parallel?
01:56:554 (2) - Make symetric?
02:18:251 (5) - ^
02:19:751 (7) - ^


[Budokan!]
All is unsnapped, snap it (Click Timing -> Resnap all notes -> Click Yes)
Open AIMod! (Ctrl+Shift+A) Lots of spacing issue, if the line is green, it's fine. But, if the line is red, you have to fix that except you make a jump
If you already fix in above, fix in below
00:24:786 (1) - Move forward to white tick and cut short to white tick

GREAT MAP!
STAR
Vicho

Leorda wrote:

[Vicho's Traning Camp]
00:48:475 (6) - Move 2 grid up? ok x3
00:51:046 (4) - Make curve or parallel? ...
00:52:332 (5) - Add a finish hitsound no :|
01:04:332 (3) - ^ ok xP
01:07:761 (1) - ^ ok ok xP
01:12:475 (2) - Move 1 grid up? yeah x3
01:16:761 (4) - Move 1 grid down? no .3.
00:28:332 (1) - Add a finish hitsound at the start of slider ok xP
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Topic Starter
Kotomi-chan

Leorda wrote:

Bivuendo!!

[Skin]
1) Please flip the picture of fruit-ryuuta.png, it's wrong direction if move left and right at Catch the Beat
2) fruit-plate.png is missing
3) menu-button-background.png is unused, remove it

GREAT MAP!
STAR
¿¡Bivuendo!? xD
I'm working in the fruit-ryuuta now. :3 The rest of the mod is fixed.
Thanks to Leorda and Astom for the star! :) Also to Vicho for the dif cofcoffixeadamuchasvecescofcof
happy30
add Vicho-kun to the tags

[Vicho's Training Camp]
resnap the green timing sections

[School Festival]
00:38:608 (1) - a bit weird placed?

resnap the green timing sections

[Budokan]

resnap the green timing sections

01:14:822 (6) - snap to the grid? this looks a bit weird..
01:26:072 place the timing section here at the startpoint of the spinner

there are some spacing inconsistencies here, such as 02:00:893 (3,4,5,6,7) -
please check the diff carefully and fix them
Vicho
Hice unos arreglos con el storyboard de mi diff, no le hagas nada al storyboard de mi diff :D

Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Teara
[School Festival!]

01:04:536 (1) - doesn't sound right, I'd suggest you remove hitcircle (2) and end this repeating slider where (2) is, sounds a lot better.

02:18:251 (5) - New Combo

[General/Misc]

Preview Point isn't the same on all diffs, is this the intended?

Lower hitsound volume on all difficulties by about 10% sounds a lot better IMO

You have a duplicate .osb in your song folder. please delete the incorrect one, and full submit again.

Please re-size your background (Kotomi-chan fondo.JPEG) to either 800x600 or 1024x768 and full submit.

Non of the diffs are using the full mp3 length, please consider cropping it, and re uploading it.

Add Vicho-kun the tags, all difficulties.

Apart from that, Star for a great song/beatmap set.
DJPop
PreviewTime: 57465


~Vicho's Training Camp~
00:17:608 (1) - remove new combo
00:18:036 (2) - new combo
00:21:465 (1) - add hitfinish
00:24:465 (1) - remove new combo
00:24:893 (2) - new combo
00:35:179 (1,2,3,4,5,1) - wrong claps inputted, make them like previous pattern
00:35:179 (1) - add hitfinish at first note
01:02:394 (4) - add clap at last note
01:09:465 (3) - add clap at middle note
01:10:751 (4) - add clap
01:15:465 (2) - add clap at middle note
01:17:179 (1) - remove new combo
01:18:036 (3) - add hitfinish
01:24:894 (1) - silence this spinner

~School Festival!~
00:24:679 (1) - start at 00:24:894
00:31:751 (7) - new combo
00:36:894 (5) - ^
00:43:965 (2,3,4,5) - not aligned
00:55:108 (5) - stack with (6)
00:59:393 (1,2,3,4) - wrong spacings
01:01:108 (1,2,3,4) - ^
01:02:822 (1) - sounds weird for me
01:04:536 (1) - end on red tick
01:06:251 (1,2,3,4) - wrong spacings
01:12:036 (4) - new combo
01:13:751 (4) - ^
01:15:465 (4) - ^
01:16:429 (1) - start on red tick
01:18:893 (4) - new combo
01:19:965 (7) - ^
01:20:822 (9) - don't cover the previous slider
01:21:465 (10) - unsnapped
01:24:894 (5) - ^
01:38:393 (5,6) - too far
01:38:608 (6) - new combo
01:55:108 (1) - unsnapped
01:59:394 (7) - new combo
02:05:179 (4) - ^
02:07:965 (1) - unsnapped
02:12:036 (4,5) - too close
02:13:215 (1) - wrong placed
02:14:608 (1) - start on red tick
02:18:251 (5) - new combo
02:22:965 (1) - start on white tick
02:25:644 (1) - start on red tick

~Budokan!~
00:24:465 (1) - start at 00:24:894
00:31:108 (6) - new combo
00:44:608 (4,5) - too close
*01:08:393 (2,3,4,5) - personally hate this, but w/e >_>
01:08:393 (2) - stack it
01:08:608 (3) - new combo
01:09:465 (1) - start on right red tick
01:16:536 (4) - new combo
01:18:251 (1,2) - too far
01:19:751 (5) - new combo
01:21:465 (10) - ^
01:23:179 (1) - move left 1 grid (Lv3)
01:30:251 (1,2,3) - ^
01:35:179 (6) - new combo
01:36:251 (9) - ^
01:48:893 (8) - ^
02:04:322 (5) - ^
02:07:215 (3,4) - too close
02:07:751 (1) - start on red tick
02:10:108 (3,4) - too close
02:11:179 (6) - new combo
02:14:715 (1) - start on red tick
02:18:251 (5) - new combo
02:19:536 (9) - ^
02:20:179 (1) - remove new combo


No star.
Vicho

DJPop wrote:

PreviewTime: 57465
Fixed in my Diff


~Vicho's Training Camp~
00:17:608 (1) - remove new combo
00:18:036 (2) - new combo
00:21:465 (1) - add hitfinish
00:24:465 (1) - remove new combo
00:24:893 (2) - new combo
00:35:179 (1,2,3,4,5,1) - wrong claps inputted, make them like previous pattern
00:35:179 (1) - add hitfinish at first note
01:02:394 (4) - add clap at last note
01:09:465 (3) - add clap at middle note
01:10:751 (4) - add clap
01:15:465 (2) - add clap at middle note
01:17:179 (1) - remove new combo
01:18:036 (3) - add hitfinish
01:24:894 (1) - silence this spinner
All Fixed

No star. -3-
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Topic Starter
Kotomi-chan

DJpop wrote:

No star.
B: All fixed. But the skin it's not fixed yet 'cuz I'm dl again the Photoshop. Wait, please.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. Offset = 904 (yours feels a bit early)
[VICHO'S TRAINING CAMP]

Something is broken in this difficulty. When I go into " Song Setup", the game crashes. Not sure what is wrong though, since the other difficulties in this map don't crash like that. I can't suggest anything here though. Sorry :(

The layout of the beats are a bit boring. Most of the beat on the map are all on right angles. You should put the beats in more interesting patterns.

[SCHOOL FESTIVAL!]

01:11:822 (3,1) - This little jump feels a little odd. Move (1) closer to (3)?
01:13:536 (3,1) - ^
01:15:251 (3,1) - ^
01:18:679 (3,1) - ^ (you get the idea)
01:44:608 (7,8,1) - Another odd spacing part. Move these closer together?
02:13:108 (1) - Make this 1/2 longer? its on 1/8's right now, and it sounds pretty bad.

[BUDOKAN!]

The "Speed down" warning comes in a little too early. You should make it appear a little later on, closer to the slow slider.

And the "Speed up" slider needs to appear earlier, since it gives the player little warning before the fast slider.

01:12:036 (1,2,3) - Move (2) a little bit closer to (1) perhaps? This little bit is odd, but that would help out there.

Hmm. Generally, the spacing is a bit rough around the edges. Its not that bad, but it definately needs some more work. Some of the jumps in this don't work well unfortunately.

Its good enough to warrant a star from me, if only just.
Vicho

Doomsday93 wrote:

Offset = 904 (yours feels a bit early)
Change in my diff :D

[VICHO'S TRAINING CAMP]

Something is broken in this difficulty. When I go into " Song Setup", the game crashes. Not sure what is wrong though, since the other difficulties in this map don't crash like that. I can't suggest anything here though. Sorry :(
Yes, but now it's good, now you can mod :D

The layout of the beats are a bit boring. Most of the beat on the map are all on right angles. You should put the beats in more interesting patterns.
No :/
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Scar
[General]
No Background ? Little bug with my computer....

[Vicho's Training Camp]
Fine

[School Festival!!]

02:14:082 (3,4) - Allign ?
00:58:332 (2,3,4) - Spacing is strange
01:00:046 (2,3,4) - ^
01:07:975 (1) - Make this 1/2 longer ? and clap in middle ?
01:52:332 (1) - Move to 01:52:546
01:59:404 (7) - New Combo ?


[Budokan!]

00:36:046 (1,2,3) - Spacing is strange
01:05:403 (5) - middle, 1 grid up ?
01:08:403 (2,3,4,5) - 1 grid up ?
01:31:761 (1) - middle, 1 grid down ?
01:32:832 (3) - ^
02:17:832 (4) - end, 1 grid left ?
02:18:261 (1) - middle, 1 grid down ?

Nyan~
Topic Starter
Kotomi-chan

scar1410 wrote:

[General]
No Background ?
... Why the bg dissapears? xD BTW, all fixed.
Dangaard
[general]
  1. resize the BG images, as well as the pause-overlay (1024x768 is max size, you got 1080x768 and 2000x1433 right now )
  2. there is no comboburst-1 but 2,3 and 4
  3. try to center the slider ball pics, so that it looks smoother
  4. scorebar-ki and fruit-ryuuta look a bit weird and kinda don't fit well to the rest of the skin elements
  5. sliderfollowcircle got some white places on bottom right
  6. remove title and artist from tags and add guest-mappers to tags (you need to do this for each diff)
  7. remove unneeded green lines, that are neither changing timing nor hitsounds nor kiai (also recheck the other diffs)
  8. resnap green lines to the timing

    Furthermore you are overusing hitsounds pretty much, imo. There are many parts with finish spam or overlapping hitsounds. And actually I think normal sound sample works better for this song.
[Vicho's Training Camp]
  1. remove last green line
  2. remove lead in
  3. reduce hp drain a bit
[School Festival!]
  1. remove lead in
  2. you should focus on the choruses with Kiai sections, seems like some sections are random or not snapped properly to the timing
  3. there are several spacing problems which you can find easily with AIMod, some of them really should be fixed
  4. 00:12:689 (3) - end on the white tick
  5. 00:14:189 (5) - put the kiai burst on this note
  6. 00:24:903 (1) - end 1/8 earlier
  7. 00:42:475 (1) - end on white tick
  8. 01:23:189 (4) - remove the overlapping green line
  9. 02:07:975 (1) - end on red tick
[Budokan!]
  1. check spacing with AIMod here as well
  2. 00:14:189 (2) - put kiai burst on this note
  3. 00:24:903 (1) - end 1/8 later

    This diff is a bit confusing due to some weird jumps and the slow down/speed up sections.
fumoffu star :3
Vicho

Dangaard wrote:

[Vicho's Training Camp]
  1. remove last green line
  2. remove lead in
  3. reduce hp drain a bit
    Fixed
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Sure
Hello. :D
Mod requested by FPRC16.


[Vicho]
Fine


[School Festival!]
01:38:618 (6) - I suggest stack end of 01:38:403 (5) this slider.
02:22:975 (1) - start at 02:23:189

Story Board in School Festival!
111904 - Remove 'speed up'
117154 - Remove 'speed down'


[Budokan!]
00:59:189 (1) - remove new combo
00:59:403 (2) - new combo
01:02:832 (6) - ^
01:06:046 (1) - remove new combo
01:06:261 (2) - new combo
01:57:689 (5) - ^
01:16:546 (4) - ^
01:17:404 (1) - remove new combo
01:19:761 (1) - ^
01:19:975 (2) - new combo
01:57:689 (5) - ^
02:01:118 (4) - ^


STAR~
ignorethis
I think you're abusing the hitsounds a bit

<School Festival!>
01:38:403 (5) - bad spacing with the next slider

others seems fine. star'd, call back for recheck and pubble.
Derekku
Pubble-ready? Most definitely not, I'm afraid. This map's SB alone is unrankable and needs to be fixed.

[General]
*Your SB elements have WAAAAAAY too many transparent pixels. When you make these elements, you should cut them to be the smallest size possible. Otherwise, you have large, unneeded space that will usually hinder performance during gameplay.

For example, Chance.png:

All of the black space is transparent pixels that should be gotten rid of. Please fix ALL images that have such unneeded space and resubmit. If there are only a few pixels on the sides like for the sliderball and rank images, it's fine, but everything else needs a revamp. (I thought that the 50/100/300/etc. ones needed fixed too, but they have transparent pixels themselves in the template skin, so.. nevermind those; just fix the big ones you have for the SB please.)

Now, back to general stuff...
*Since scorebar-colour-0, 1, 2, and 3 are the same, only the first is needed. Delete 1/2/3 and resubmit please. :P
*Sliderball frames aren't perfect, but the faults aren't noticeable during gameplay, so I guess they're okay. :V
*Tags: Let's, Ayana, Taketatsu, can be removed since they're searched from the title/artist.
*Please match up tags on all diffs. They should be the same on each.
*Shadows on section-fail are cut off a bit, but not too noticeable. :U
*kiai is inconsistent between difficulties. I don't mind the guest's diff having different kiai, but at least keep your own two with the same spots. =S

After going through all of this, I seem to have run out of time for modding tonight and need to get some homework done. @-@ I'll check the diffs themselves possibly tomorrow for ya. My apologies. D:
Topic Starter
Kotomi-chan

Derekku Chan wrote:

SPOILER
Pubble-ready? Most definitely not, I'm afraid. This map's SB alone is unrankable and needs to be fixed.

[General]
*Your SB elements have WAAAAAAY too many transparent pixels. When you make these elements, you should cut them to be the smallest size possible. Otherwise, you have large, unneeded space that will usually hinder performance during gameplay.

For example, Chance.png:

All of the black space is transparent pixels that should be gotten rid of. Please fix ALL images that have such unneeded space and resubmit. If there are only a few pixels on the sides like for the sliderball and rank images, it's fine, but everything else needs a revamp. (I thought that the 50/100/300/etc. ones needed fixed too, but they have transparent pixels themselves in the template skin, so.. nevermind those; just fix the big ones you have for the SB please.)

Now, back to general stuff...
*Since scorebar-colour-0, 1, 2, and 3 are the same, only the first is needed. Delete 1/2/3 and resubmit please. :P
*Sliderball frames aren't perfect, but the faults aren't noticeable during gameplay, so I guess they're okay. :V
*Tags: Let's, Ayana, Taketatsu, can be removed since they're searched from the title/artist.
*Please match up tags on all diffs. They should be the same on each.
*Shadows on section-fail are cut off a bit, but not too noticeable. :U
*kiai is inconsistent between difficulties. I don't mind the guest's diff having different kiai, but at least keep your own two with the same spots. =S
After going through all of this, I seem to have run out of time for modding tonight and need to get some homework done. @-@ I'll check the diffs themselves possibly tomorrow for ya. My apologies. D:
Fixed the SB ans deleted the unneeded files~
Thanks! *-*
Fenya
waaa, koto-chan isiste sliberd solo hasta el 7 y es hasta el 12 y si te dio flojera borra los otros desde el 8 hasta el 12
se mesclan con los otros y asasdas es algo raro y se nota o-ó.
XD eso nomas, esque ahora no estabaa conectada y me dio por posterate xD
Topic Starter
Kotomi-chan

FPRC16 wrote:

waaa, koto-chan isiste sliberd solo hasta el 7 y es hasta el 12 y si te dio flojera borra los otros desde el 8 hasta el 12
se mesclan con los otros y asasdas es algo raro y se nota o-ó.
XD eso nomas, esque ahora no estabaa conectada y me dio por posterate xD
Si los borre XD
Es que como ya tenías el map no se borraron D;
Fenya
ya lo volvi a rebajar y pasa lo mismo =_=
Kuroneko-sHerald
The only thing that I've found is that some timing point isn't on a tick, like this:


Anyway, good map :D
Starred*
Beuchi
Buenas~ :D

~All Diffs~
- Recuerdas lo que Derekku Chan dijo del espacio en las imágenes que usas para el Storyboard? Se te olvidó modificar "asdfasdfasdfasdf.png" xP
- Procura que el kiai este en las mismas partes de la canción en todas las dificultades.

~Vicho's Training Camp~
00:55:118 (8,9) - Revisa el Spacing.

~School Festival!!~
00:24:689 (1) - Haz que acabe en el Tick Blanco.
00:33:475 (3,4,5) - Revisa el Spacing.
00:37:975 (4) - ^
01:24:904 (5) - ^
01:24:904 (5) - Extiéndelo hasta el Tick Blanco.
01:37:118 (1,2,3,4,5,6) - Revisa el Spacing.
01:48:689 (7) - http://osu.ppy.sh/ss/4879 En mi opinión así queda mejor xD
01:55:118 (1) - Acórtalo hasta el Tick Blanco.
02:07:975 (1) - Acórtalo hasta el Tick Rojo.
02:18:261 (1,2,3) - http://osu.ppy.sh/ss/4880
02:20:832 (1) - Revisa el Spacing.

~Budokan!~
00:24:796 (1) - Muévelo un Tick adelante (Tick Blanco)
00:32:618 (5) - Revisa el Spacing.
00:35:511 (4,5) - Colócalos justo debajo del slider.
00:36:475 (3) - Revisa el spacing.
00:36:903 (1) - ^
00:47:618 (3,4,5) - Compara el espacio entre (3,4) con el espacio entre (4,5). Estando a la misma distancia en el tiempo, debería ser la misma distancia en el mapa xP
01:08:618 (3) - New Combo.
01:15:796 (2,3) - Busca una segunda opinión para esto, no sé si deberías cambiarlo o no, jugando el slider se ve mas o menos bien, pero es algo confuso xD
01:25:011 (1) - Termínalo en el Tick Blanco.
01:59:189 (4) - New Combo.
01:59:404 (1) - Quita el New Combo.

Buen trabajo, mejoraste muchísimo x3 Mucha suerte con el ^^
xierbaliti
Sorry I'm late.

-Overall-
Maybe you need a custom clap. Soft-hitclap don't fit the song too well. ._.
Also,you should redo all claps. ._. Some of claps are not good and random.

-School Festival!-
00:49:975 (2,3,4,5) - spacing ._.

-Budoukan!-
01:25:011 (1) - end at 01:26:618 will be better. ;)
02:05:189 (5) - move 1 grid left

Really good skin. :)

here's your star. :)
Good luck.
Sleep Powder
[Vicho's Training Camp]

Add "Vicho-kun" to the "Tags" section in Song Setup
01:16:761 (3) - Replace the Finish hitsound with a clap hitsound?

[School Festival!]

00:24:689 (1) - End the spinner on the nearest white tick
01:38:082 (4) - Too Close to (3)- 01:37:761
02:01:118 (1) - Too Close to previous combo
02:21:475 (3) - Add a Clap on the 2nd and last repeat

[Budokan!]

00:24:796 (1) - End the spinner on the nearest white tick
01:05:189 (4) - Add a finish here?
01:05:403 (5) - Add a finish at the end of this slider?

Starr'd :)

I like the song
Topic Starter
Kotomi-chan
Thanks for the mod and star! I need fix the soft-clap (& the claps) and the asdfasdfasdf.png, but the rest is fixed~
Vicho

Beuchi-chan wrote:

~Vicho's Training Camp~
00:55:118 (8,9) - Revisa el Spacing.
Fixeado x3

animask wrote:

[Vicho's Training Camp]
Add "Vicho-kun" to the "Tags" section in Song Setup :o
01:16:761 (3) - Replace the Finish hitsound with a clap hitsound? Fixed :D
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Vicho's Training Camp]
I'd probably make the circle size as large as you can make it, considering this is the easy map and all.
00:31:118 (4) - Stack this on (5); the slider hides most of it the way it is now
00:37:975 (4) - Same story here
00:39:261 (2,1,2,3) - Move these out like this http://osu.ppy.sh/ss/4960
Good map :)

[School Festival!]
00:13:332 (3,5) - Split the slider like this? http://osu.ppy.sh/ss/4961
00:38:618 (1) - Move the bottom slider point down one grid so it lines up with (4)
00:39:689 (2) - Move this one left 1 grid to line up with (1)

01:24:904 (5) - This is quite messy, I'd suggest you go for something like this http://osu.ppy.sh/ss/4962
01:55:118 (1) - Make it symmetrical like this http://osu.ppy.sh/ss/4963
02:01:118 (1,2,3,4,5,6) - Extremely confusing. Either change the pattern or increase overall difficulty, or a little of both.
02:06:904 (2) - Line the points up like this? http://osu.ppy.sh/ss/4964
02:16:546 (1) - Makes it more symmetrical http://osu.ppy.sh/ss/4965
02:18:261 (1,2,3) - http://osu.ppy.sh/ss/4967. I'd say it's a little prettier with 2 smoothed out a little more.
Pretty good, needs a little cleaning up, in my opinion, but keep it up ;p

[Budokan!]
00:00:903 (1,2,3,4,5,6,7,8,9,10,11,1,2,1,2,3,4,5) - I don't mean to offend, but I really don't like these hitsounds the way they are. Try and make something a little more consistent, perhaps?
00:41:189 (2) - Shorten by 1/8th, it goes off the rhythm.


Again, I feel this needs a little more work before it's ready for ranking, but keep at it. Starred
Nakagawa-Kanon
generally.....
this map used finish sound very many..

Vicho's Training Camp
00:46:332 (x) - plz add note

Budokan!
01:48:689 (7) - delet sb
01:50:618 (4) - start sb
Ra-s
Star
Derekku
Sorry it took me so long to get back to this. @-@;;;

[General]
*Offset feels late; Try 890 and resnap on all diffs please.
*Some of the SB elements could've been clipped down a bit more, but for consistency's sake and not wasting more time fixing the SB, they're good enough. Besides, they're only on-screen for a few seconds each, and no longer lag me.
*Don't forget to fix asdfasdfasdfasdf.png if you haven't already :B
*I only see "keion" tag in one difficulty. Make tags on all diffs the same, please. :V

Derekku Chan wrote:

*kiai is inconsistent between difficulties. I don't mind the guest's diff having different kiai, but at least keep your own two with the same spots. =S
*Also, I hate to say it, but there are too many kiai toggles. Plus, a lot of times, I see kiai starting on 1/4th notes or in the middle of sliders and it's just very sloppy. Please check every spot and fix it up. Other times, kiai ends in the middle of breaks or way after it should've.

[Vicho's Training Camp]
*The small distance spacing becomes clustered in some parts and hard to read. That's really the only problem I have with this diff.
00:30:032 (3,4,5) - is an example of a hard-to-read spot.

[School Festival!]
00:24:689 (1) - How come this starts on the red tick, but the same spinner in the harder diff starts on the white? I'd make them the same :P
00:33:475 (3) - too far from previous
00:51:032 (3,4,5) - shouldn't this keep the same closer spacing for this 0.5x bpm section? :?
01:45:461 (1) - too far from previous
01:50:604 (3) - random slider velocity change that doesn't fit here
02:09:889 (2) - not stacked under the slider
02:25:318 (1) - doesn't start at the same place as the harder diff's

[Budokan!]
00:41:175 (2) - end isn't snapped right
01:12:032 (1,2,3) - put these first three closer together (slightly overlapping) so one can actually tell that there's only 1/4 time between each. Otherwise, it's just confusing.
01:48:889 (1) - 'Speed down' shouldn't appear until, like, halfway through this slider. I thought that the warning was for THIS slider and got confused. :/
01:52:532 (1) - 'Speed up' warning should appear before the end of the last slider so that players can actually see it. =S
*same thing with warnings after this. They appear too quickly and half the time I either didn't notice them or saw them too late.

Not a bad map, but many parts feel sloppy and I'd like to see some fixes. Star for effort~
Topic Starter
Kotomi-chan
Sorry... My osu has a problem, so I can't fix the map now... I going to edit this post when the problem has resolved

Edit: My osu is good now! <3 all the mods fixed. Thanks 4 your time!
xBubu
[Vicho's Training Camp]
SPOILER
IMO,1 / 2 beat in terms of too difficult for novice.
For example,00:31:118(4,5)on, and exactly the same as above
If you want to do this, I suggest, modify the following issues
  • 00:42:475(x)- add note
    00:46:332(x)-^
    01:00:689(x)-^
[School Festival!]
SPOILER
01:01:747(2)-is too close to 1
01:38:390(5)-try remove sound whistle and sound clap
[Budokan!]
SPOILER
00:02:390(6)-try remove clap sound
00:31:318(2)-try remove whistle sound
00:37:532(3)-try remove whistle sound and clap
00:47:604(3)-try remove finish sound and clap sound
00:57:032(2)-try remove whistle sound and clap
00:58:961(3)-new combo?
01:00:354(5)-move 6 grids right or set up new combo at 01:00:032(4,7) and remove a new combo at 01:01:104(1)
01:06:675(3)-try remove sound clap
01:09:247(3)-^
01:17:818(4)-try remove sound finish and sound clap
01:35:175(1)-^
02:03:461(2)-new combo?
02:10:640(4,5)move 6 grids right?

good map! Let's go go go x)

Star~
Vicho

Azure_Kyte wrote:

[Vicho's Training Camp]
I'd probably make the circle size as large as you can make it, considering this is the easy map and all. It's fine :o
00:31:118 (4) - Stack this on (5); the slider hides most of it the way it is now Ok x)
00:37:975 (4) - Same story here Yup :D
00:39:261 (2,1,2,3) - Move these out like this http://osu.ppy.sh/ss/4960 Fixed :3
Good map :) Arigatou Gozaimasu :3

dksslqj wrote:

Vicho's Training Camp
00:46:332 (x) - plz add note Added :3

Derekku Chan wrote:

[Vicho's Training Camp]
*The small distance spacing becomes clustered in some parts and hard to read. That's really the only problem I have with this diff.
00:30:032 (3,4,5) - is an example of a hard-to-read spot. All parts "hard-to-read" Fixed :3

xBubu wrote:

[Vicho's Training Camp]
SPOILER
IMO,1 / 2 beat in terms of too difficult for novice.
For example,00:31:118(4,5)on, and exactly the same as above
If you want to do this, I suggest, modify the following issues Fixed :3
  • 00:42:475(x)- add note Ok x)
    00:46:332(x)-^ Ok xP
    01:00:689(x)-^ Ok :D
Thanks a lot to all :D

Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Card N'FoRcE
- Vicho's Training Camp:
  • .Opinions:
    The map is ok. Just a thing: don't you think that you used a really tiny spacing? Sometimes tiny spacing =/= easy to play.
- School Festival:
  • .Opinions:
    Great ^^
- Budokan:
  • .Opinions:
    2 Seconds of Audio Lead-in fit better.
    Quick note about the Storyboard at ~01:50:00: what's the point of telling the player to slow down while he's already playing the thing you slowed down? Consider moving this warning before, so that the player can understand when the speed change is going to occur. The "Speed Up!" part is ok, and the other warnings should be ok, since the player might expect them after seeing the first one.
    .Suggestions:
    01:09:568 (1) - end this one 1/4 before or after
    .Errors/Mistakes:
    00:41:175 (2) - this one should end on the white line (00:42:461)
Great mapset. Tiny distraction mistake at the hardest diff, nothing you should worry about anyway.
Star, good job and good luck ^^
Mok
A little advertisement:
Source: K-ON! Keion OST
Tags: add Character Song too.

*Star* I love this song
Topic Starter
Kotomi-chan

tmokb93 wrote:

A little advertisement:
Source: K-ON! Keion OST
Tags: add Character Song too.

*Star* I love this song
No, you are wrong xD It's "K-ON! image song CD"... I'm fixing it now :?
Mafiamaster
Make the source, just "K-ON!"
Hikato
[Vicho's Training Camp]
00:31:104 (4) - spacing
00:37:961 (4) - spacing

Why not map to the same length as the other difficulties?

[School Festival!]
00:34:961 (1) - looks ugly. Make it look..neater? :3
02:03:461 (2) - stack on top of 4~
02:09:889 (2) - stack on top of the slider end~

[Budokan!]
I don't like speed up parts in maps but that's my only complaint. :D

Mainly suggestions. Nice map.
WyndII
I LOVE IT!!!
Diasios
[Vicho's]

  • • 00:36:890 (3,4,5) - Spacing
Vicho

xxheroxx wrote:

[Vicho's]

  • • 00:36:890 (3,4,5) - Spacing ok
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Colin Hou
General:
Overall, spacing is a big problem. Make sure that distance snap is available. :o
Consider to split the mp3 shorter or place notes in the last 30 seconds.
The background and skin and circle almost the same color...x_X do some change

Vicho's Training Camp:
Try to make the Slider Velocity higher and use bigger distance.
[00:41:604(4)]: check spacing with shift+distance snap.
[00:46:747(3)]: ^
[00:50:175(2)]: place this note with shift+distance sanp.
[00:57:890(T)]: make the kiai time start here.

[School Festival]:
Check the spacing with AIMod...
[01:45:461(1,2,3)]: spacing *_*
[01:13:747(T)]: short kiai time? not that good.
[01:15:461(T)]: ^
[00:14:189(T)]: ^ this one is really short...

[Budokan!]:
You really need a whole check of spacing.
[01:46:532(5)]: 0_0 reshape this slider,please.

Nice SB, star.
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
Cool map.

[Storyboard]
1. The "rock.png" SBs seem too late.
2. No offense, but this SB looks done unneatly.

[Vicho's Training Camp]
-- The distance is too small. It makes the 1/2 streams placed crowdly.
00:14:604 (1) - Add finish note here. [?]
00:31:104 (4) - Distance error. I know if it's snapped, it will be crowded. So, the only solution is to re-map this diff using bigger distance.
00:37:961 (4) - ^
00:46:747 (3) - Distance error, but maybe this one is fine.

[School Festival]
-- The kiai time here is placed inconsistently. I suggest the first kiai time start from 00:57:461 to 01:21:461, the second kiai time start from 01:59:175 to 02:29:604.
00:38:604 (1) - Distance error.
00:39:675 (2) - Distance error. But if you move the previous slider to somewhere, it will be fine.
01:48:675 (7,1) - Distance error.
02:07:961 (1) - Move it upper a bit.
02:09:675 (1) - Distance error.

[Budokan!]
This is fine. Perhaps.
Star.
Vicho
re-snapped ALL notes :3

EDIT: update, some changes :3

Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Ultimate
Eeh man, let's see if i can find something

General:
BPM: ok
Offset: ok
Tags: ok

Vicho's Training Camp:
00:40:324 (3) - 1 timing point shorter
01:18:895 (1) - 1 timing point shorter
01:18:895 (1,2) - i don't like this spacing

School Festival:
01:11:395 (1,2,3,1,2,3) - people are gonna hate you for this xD
01:18:253 (1,2,3,1,2,3) - ^ etc etc
01:59:824 (3) - It feels like this Finish sound is lost, you can place it like this 02:01:110 (1,2,3,4,5,6)

The new combo's helped you from reorganizing allot of the map. Spacing is verry importent, please take that in mind when mapping your next song.

Budokan!:
00:36:895 (1,2,3,4,5,6) - Please watch out when making these paterns, they aren't fully legal (becouse of the distance spacing).

Well that's it actually ^^
GL
Vicho

Ultimate wrote:

Vicho's Training Camp:
00:40:324 (3) - 1 timing point shorter what are you talking about??
01:18:895 (1) - 1 timing point shorter ^
01:18:895 (1,2) - i don't like this spacing Fixed
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
minyeob
>A<
Just drop by because I think that this map needs to get attention~

[Vicho]
01:18:889 (1) - This should be ended on 1:19:961
Shulin
It's all so green... well actually I found the skin rather distracting.

General:

-- The SB "Speed up" and "Speed Down" aren't really visible when playing (well you can see them if you concentrate), if they are not easy to see then there's no point in them. Imo you should change the color or something to make these warnings easier to see.

-- Kiai is inconsistent between all difficulties, even though there are guest difficulties I think Vicho's kiai makes the most sense. (Kiai on chorus)

Vicho's Training Camp:

00:18:032 (7) - New combo.
00:28:318 (4) - ^

School Festival:

00:12:675 (1) - Remove new combo.
00:49:318 (1,2) - Spacing.
01:37:104 (1,2,3,4,5) - Doesn't really fit anything in the music, and the claps sound bad, replace them with whistles imo.
01:38:604 (6) - New combo here.
01:46:961 (5,6) - Spacing.
01:48:889 (1,2,3) - ^ (Jumps are really weird)


Budokan!:

01:12:032 (1,2,3) - Spacing? Hard to tell it's a x2 but the spacing on that 1/4 is too far.
01:16:104 (3,1) - Really hard to see, the end of 3 and the start of 1 is covered by kiai, skin, hit300 etc.
01:16:104 (3,1) - Spacing also (too close considering the jump)
01:55:318 -- Remove kiai from here imo it's so short.
02:12:675 (4,1) - Spacing? Too close.
02:29:604 (1) - Remove new combo.

Overall, the spacing fluctuates quite a bit, though playable I'd go over it again for this difficulty.

~ Star.
Vicho

minyeob wrote:

[Vicho]
01:18:889 (1) - This should be ended on 1:19:961 Fixed
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Vicho

Shulin wrote:

Vicho's Training Camp:

00:18:032 (7) - New combo. Ok
00:28:318 (4) - ^ Ok
Download: Ayana Taketatsu - Let's Go! (Azu-nyan Ver.) (Kotomi-chan) [Vicho's Training Camp].osu
Neo Adonis
I've modded your map before, but now with too many changes since the last time, I decided to mod it again.
However, with too much jumps, I was unable to do that. Although I saw many issues with the skin. Remember to do a full submition after this:
  1. hit100g.png isn't part of a skin template!! And hit100k.png should be the image of hit100g.png. Erase hit100k.png and rename hit100g.png as hit100k.png.
  2. I don't see differences between hit300.png and hit300k.png, so I can't know whenever I completed a combo, or I bashed with both drums a big circle on Taiko. Modify hit300k.png, use your imagination ^^
  3. On the scorebar-colour images, try to use a lighter color at the final of it (i.e., don't use black, but a dark green. I can't see the ki bar well on Taiko!!
  4. Two backgrounds for your diffs and the Vicho's custom one?! It's a waste of space. Make only ONE background and, then, signs with your names and use them as a diff. specific storyboards.
  5. On the fruits images (not the fruits overlays), due you aren't using these, replace them with blank images, 1x1 pixels, I mean, without nothing. Don't erase or osu! will use the default images!! You'll save 15 KB!! (OK. Not too much neccesary, so you can skip this tip).
  6. hit0.png isn't descriptive. Write something like "Fail" or an "X" mark along with the current image.
  7. Please, use the face for all the slider ball frames!!
Don't worry!!! Your map will be ranked soon!!
Breeze
[General]
  1. Delete keion from tags of School Festival! diff.
[SB]
First, good job on it, But there are something you should notice
When you use the SB editor to create fade outs, you should check the code to make sure that all of your 0's are actually 0. SB editor tends to create numbers like 0.02720001 which has the very unfortunate side effect of having a nearly-invisible sprite remain onscreen when it's intended to be gone completely. That can cause serious frame rate drops
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"asdfasdfasdfasdf.png",320,240
S,0,14604,,0.6211202
F,0,14604,14607,0.02720001
M,0,14604,17611,325,328,327,249
F,0,14607,14609,0.02720001
...
You should fix all parts like the red part above which has the very unfortunate side effect of having a nearly-invisible sprite remain onscreen when it's intended to be gone completely, rewrite it to "0"
You can simplely open osb.file and "ctrl+f" search "0.0", then if find the code like these then fix them

School Festival!
  1. 00:57:461 (x) - KIAI starts here
  2. 01:05:497 (2) - Remove clap, add finish as others
  3. 01:12:032 (T) - KIAI here used too often, generally KIAI shouldn't use twice in 1 minute
  4. 01:54:032 (x) - KIAI ends here
  5. 02:05:497 (5) - Remove clap, add finish as others
[Budokan!]
  1. 00:57:461(x) - KIAI starts here
  2. 01:05:390 (5) - Unusual spacing. If you want to put them like this, I suggest you new combo (4)
  3. 01:14:068 (2,3) - I feel spcing a little far
  4. 01:15:461 (T) - KIAI too often
  5. 01:15:782 (2,3) - These two you must fix, it's too far
  6. 02:30:032 (T) - Unused timing section
star
Don_Burger
Es un mapa muy bueno x3 ojala lo puedan rankear luego x3
Le dejo una estrella :D
Kii-Sakurada
Yesh! nice beatmap :3
Want it ranked... (stars it)
YESH! (??)
ignorethis
ok fine for me.

pubble
orioncomet
Sorry for my late.

[General]
- your first combocolour abit hard too see, can you make it look light more then this?

[School Festival!]
00:36:247 (4) - spacing, plz. so close
01:47:175 (6) - spacing?

[Budokan!]
- fix your tag on this diff, make it the same like other diffs
00:52:318 (5) - spacing, plz. look so close
01:31:104 (3) - spacing?
02:12:354 (3,4) - spacing? It's 1/4 silder, look so far

already stared nyan ~
abalee
Have you done orioncomet's modding?
Call me again if you done.
Zekira
Whoa whoa whoa, 8 pages worth of modding.

As expected I couldn't find anything anymore (except of course if you wanna take my advise of -1 offset :P)
WyndII
GO GO GO! <3

^-^'
Chacha17
No problems found in this map!
Andrea
[School Festival!]

00:08:175 (1,2) - Too close. Can you move (2) more far than (1) please?
02:10:318 (4,5) - Spacing. Too close here too.


[Bukodan!]

01:12:032 (1,2,3) - Make them more closer. Spacing seems hard to read.
02:29:604 (x) - You should end kiai on this green section.


Fix and I'll bubble this. Another star will be added on this map with this modding, lol.

EDIT: Bubbled~
Mafiamaster
Bubble repair~

Kotomi-chan apparently didn't know that editing the first post in the thread pops the bubble~
abalee
Let's Go!
Cyril Scarlet
☆彡(ノ^^)ノCongratulationsヘ(^^ヘ)☆彡
Gens
Well well, I never got around to mod it again. Sorry. =/

Congratulations still.
thethorndog
why is the background black? i cant see the notes!!! congrats kotomi1!!!
K-ON_Azusa_Naka
Let's Go! GO! GO! GO!
grelon
*o*
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