Few first-glance things, please consider.
For below-mentioned slider issues, please refer to my userpage boxes about Active/Passive Hitsounding and osu! "hit"object understanding, as those are proper- and lengthily worded etc etc.
RLC & Chewin:
-kevincela-:
Irreversible:
BD:
Kyshiro:
Leader:
tl;dr kd pls
For below-mentioned slider issues, please refer to my userpage boxes about Active/Passive Hitsounding and osu! "hit"object understanding, as those are proper- and lengthily worded etc etc.
RLC & Chewin:
- You have a lot of weird sliderends, namely, sliders ending on stronger beats than they start on/mapping clear doubles in the song as one 1/4.. that doesn't make sense since you leave the important beats out of play entirely (in case of the former) or only make the player hit half of the soundpattern (the latter), in which case, you might aswell be using only a circle to see what you're actually clicking and well.. that's kind of not fitting. I'll point to a few examples below.
- RLC: 00:27:081 (2,3) - examples of latter
- RLC: 00:37:081 (7) - again, two equally strong beats put into one 1/2 slider, practically leaving the stronger accentuated part of the soundpattern to be the least actively played
- RLC: Also, a lot of examples in the section starting at 05:11:385
- Chewin: 04:16:833 (1,2) - the actual 1/3 soundpattern starts at 04:16:653 and currently, you make the player hit on less pronounced beats in the wub-rhythm;
^this'd put the focus much better - Chewin: 04:19:355 (4) - ends on a finish, which is arguably the loudest and most accentuating hitsound you could use, yet, it's being played the least out of all the beats this slider lands on, simply because it's an end
- Chewin: 04:20:256 (2) - you start the slider on the second sound of a double, which is okay, but ending it on a finish again, which is much stronger and more dominant, does not make any sense, hitobject-wise
-kevincela-:
- I found the Almagest part to feel too.. lacking of scale? Like it's spaced and everything like it's just like the other sections, just with more 1/4, while it has quite the huge load of momentum going into it, and I much rather would have had more cursorswinging and the likes here as to go with it.
Irreversible:
- 03:39:896 (3,4,5,6) - you don't want things like these.. you know, stacking leniency and stuff
BD:
- 05:46:622 (1,2,3,4) - you'd want to put the sliderends at a lower volume (half the one of what you're using in this section should do, no need to all the way to 5%), it feels sort of weird having the double sound here
- 05:52:321 (3,4) - would like to see this CTRL-G'd, going upwards again seems appropriate at this point rather than repeating the same motion at a different position; probably because you had an up-and-down movement in the previous sliderpattern, so since this is still just about the same in the song, sticking with it would make sense
- 05:57:516 (2,4,6,8) - HP-bar overlap, ew. not pretty, fix please
- 06:00:030 (1,2,3,4) - I don't feel like 1/4 sliders make sense on 2 and 4; the accentuated points are at 1 and 3, so those, yes, but it'd feel better if you just have 2 and 4 as circles, specifically since it feels much more pair-patterned and stop-and-go like this, rather than a constant back and forth (yes, even though the effective playing is the same, that's how it feels with short sliders..)
- 06:03:382 (5,6,7,8) - actually, it'd make sense to engage a different pattern at this point because the previously squeaky rhythm is changing to a much darker tone here and playing the exact same patter at the same place just with like 10% more scaling doesn't really express that
- 06:04:890 (7) - would put an 1/4 slider here, simply because it has the same "vocal" accentuation as the ones afterwards and therefore kinda belongs into the pattern; also, the strong beats end at this point, so spamming more circles doesn't really have that much background in the song
- 06:05:393 (3,4) - sliderends take away accentuated beat in the song, much like with previous examples in other parts
- 06:37:233 (12) - this one shouldn't be overlapping with 11, simply because you didn't do that before and it takes away the movement and momentum that you previously established for this part of the rhythm; this is also the only time you do this
- 06:44:567 (3,4,5,6,7) - uneven spacing throughout this, also appears rather clunkily curved #justnazimodthings (I'd suggest you put 4 to 327|340, 5 to 291|334, 6 to 256|345 and 7 to 229|369
- 06:49:400 (1,2) - why do you skip those 1/4?
Kyshiro:
- 06:23:900 (4,5,6) - no musical background to the tripple here; the hasty "octagon" is covered by the previous slider, so there's really nothing to hear here
- 07:04:067 (1,2,3,4) - make this more of an.. octagon shape?
- 07:08:567 (5,6) - suddenly, 1/2 stack. kinda unexpected with all the previous parts and doesn't differ a lot from anything in the music to make it natural at this stage
- 07:10:067 (5) - looks meh with this being just CTRL-H'd, CTRL-J it aswell please, just feels much more like a pattern and "union" like that, which it is, since it completes the "vocal" pattern
Leader:
- 07:20:805 (3) - why a reverse slider here? you mapped this soundpattern as three circles afterwards - in the same combo, actually -, so it feels rather weird to have it switch so seemingly random
- 07:22:305 (7) - ^
- 07:23:505 (1,3) - these have strong beats on both their starting and endpoint and having them as sliders kind of ruins the momentum and correctness..
- 07:26:781 (1) - very very close to HP bar, would rather see this a little more downwards (like, two grids size 4?)
- 07:33:018 (4,6) - again, these sliders cover two accentuated (drum-?)beats on both their start and end, unlike 3 and 5; I can see it's following the guitar, but still, it felt weird to me
- 07:39:734 (1,2,3,4,1) - I can see this as being the same soundpattern, so I'd suggest a pentagon/star shape instead of having a rather wide-spaced square and a close-spaced slider next to it, which, to be honest, looks rather weird
tl;dr kd pls