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Apocalyptica - Last Hope

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Sieg
oh my
Apocalyptica
thanks for mapping :3
Topic Starter
pishifat
re

Fluttershy03 wrote:

Hi, mod as requested

[Easy]
  1. 00:41:462 (1) - Add a whistle to the slider end so it is more consistent. oops
  2. 02:23:098 (1) - This slider seems a bit too high because it goes into my skin's healthbar. You should move it further down. yea
  3. 02:38:351 (1) - Add a clap here? It seems like a pretty powerful beat, so I think it sounds awkward without a clap. when applying mods i suck at keeping hitsounds consistent -.-
[Normal]
  1. 01:37:865 (1,2) - You should change up the slidershape of (1) a bit so that both slider tracks are parallel to eachother i'm not really going for a super clean look there, which is why the angle is like it is heh
  2. 01:50:572 (3) - Why is the end of this slider hidden beneath a slider track? This looks bad and a typical normal player will find this a challenge to read. You should fix this~ really shouldn't matter since they'll be sliding on 1 before 3 appears. if they follow the path of 2 they'll know 3's head isn't under the slider
  3. 02:22:289 (5) - This slider ended in a really awkward way, but I can't really figure out how to fix it because of the awkward timing ._. You're better off replacing it with a few circles or something. hitcircles would be more confusing since there's a pretty massive bpm slowdown there. using a slider and just covering all of that is a lot more playable
[Hard]
  1. 00:48:196 (4) - Add a clap on this note so it sticks with the clap pattern you have going right now, improving consistency. yeayeaye
  2. 02:09:998 (4) - ^ yeaeyeayaeyaeye
  3. 02:13:031 (4,1) -This sudden 1/4 feels really out of place since it plays/sounds funny and there's no other rhythms like this anywhere in the diff there's no rhyhtms like this in the diff because this is the only time this happens in the song. the cello has a super strong note on the 1/4 tick after the downbeat, which is definitely awkward, but i mean... can't really change the music to start that on the downbeat or something lol. if you were listening with music muted for the sake of finding my hitsound inconsistencies it would probably sound really weird, but the music is just like that
[oko's Insane] gonna fix oko's hitsound stuff for him
  1. 00:34:403 (1,2,3,4,5,6) - Give these two patterns identical hitsounds? The music is pretty much the same, so I think the hitsounds should be the same as well. that was me breaking stuff
  2. 00:52:783 (1,2) - This blanket could be improved slightly, move (2) to x:208 y:264. Doing this would improve the blanket imo didn't move 2 cuz stack but adjusted 1's body for balnket magic
  3. 01:42:544 (2) - You should add a note here, it fits with the music and removes the awkward gap, so it plays and sounds better. not gonna be adjusting anything like this for oko, but i would disagree if this were my diff
  4. 02:34:338 (4) - Add a clap on the end of this slider to keep consistency. yes
[Extra]
  1. 00:53:320 (2,3,4,5,6,7) - Make this pattern more symmetrical? You should move (6) to x:246 y:247. I think it would look nicer that way.
    Nice diff, all I could spot. that creates a triangle thing, but also breaks the triangle i had set up at 00:53:842 (6,7,1) - so i'd rather just keep mine

Well that's it from me! You did an amazing job with the timing, I wonder how long that must've took. Good luck! thanks <3

Sieg wrote:

oh my
Apocalyptica
thanks for mapping :3
:3
Natsu
From my Queue

General:

  1. normal-sliderslide.wav , normal-sliderslide2.wav , normal-slidertick2.wav I tryed to open them and my Audioplayer give error, same goes to Aka.I guess something is wrong with them, try to take the sliderslide from another mapset
Extra:

  1. OD7 is really low for this kind of difficult, try OD 8? it fit better with an extra diff, yup try to dont have od lower than 2 respect to AR
  2. 00:34:403 (1,2) - I feel the first jump will take players for surprise, consider to reduce the spacing a bit maybe like:
  3. 00:45:440 (6,7) - this can be confused with 1/2 pattern, since even the combos doesn't indicate any change here, maybe something like this can work better:
  4. 00:45:974 (4,5) - kinda similar as above >: i kinda don't agree with the unexpected 1/4 jump, try to play more with combos to indicate those changes better
  5. 00:52:783 (1) - this one is overlapping a bit whit the HP bar, try to move it a bit down to avoid this
  6. 00:59:672 (1,1) - I kinda don't agree with the combo spam here (as you should know this just mess up the HP drain), there are another cases like 01:05:324 (1,1) - they are consistent tho, but wanna here your reasoning about them
  7. 01:21:017 (1) - add finish? I feel it fit the song really nice and mark the end of the section in a nice way (this apply for the others diff if you agree)
oko's Insane

  1. same as extra your OD is too low compared to you AR, use OD7 instead :3
  2. Use CS4 using ¨CS3.7¨ just make the gameplay odd and not comfortable IMO
  3. 00:39:526 (4,5) - Your spacing here is too close this can cause a bit of uncomfortability when playing consider using more spacing 1.30 or 1.20 should be fine
  4. 00:41:021 (2,3) - similar as above, this spacing is not consistent with other similar patterns like 00:40:317 (2,3) -
  5. 00:45:705 (1) - remove NC it doesn't make much sense to me, will feel better having this sliders 00:45:352 (1,1,2) - as a single combo, also consider that spamming NC just mess up the overall HP draing in your diff
  6. 00:57:728 (1) - mmm I really don't agree with this one I prefer the way that the extra diff is done at this point, use a slider starting from 00:57:728 (1) - and ending in 00:58:346 - fit better with the song >:
  7. 01:21:017 same as extra
  8. 01:36:647 (1,2) - aw the difference in the number of repeats will be really confuse to play and will cause breaks or 100 hit,, my suggestion is to remove 1 repeat from 01:36:821 (2) - and add a circle in 01:37:082
  9. 01:53:545 (2,3) - similar as before, there are others if I remember well, anyways the one at 01:53:545 (2,3) - can be ok since there are not more circles after it
  10. 01:54:203 (1) - remove NC for the same reason as 00:45:705
  11. 02:08:575 (6,1,2,3) - mmm this kind of pattern look better when they are perfectly symmetrical
  12. 02:14:402 (6,7,1) - this is really confuse, consider to use the same spacing between them
Hard:

  1. as the other diffs you OD is really low compared to your AR, use OD 6 here instead
  2. 01:37:865 (1) Unsnapped (Aibat stuff)
  3. 02:22:378 (1) ^
  4. 01:21:017 same as the other diffs
  5. 01:54:203 unnecesary NC IMO, remove it for the same reason as 00:59:672 in extra
  6. 01:56:616 a bit weird to me that you don't map this part, anyways remove that green line is not even necessary
  7. 01:59:408 there is another unnecesary green line, not really important, but at the same time there is not reason to keep them (there are more)
  8. pretty nice diff, but I'm a bit worry about the spread to the insane diff, I'll like if you add some more triplets in this diff (mapped as circles to introduce the player a bit better to the insane diff)
Normal:

  1. similar to the other diffs, having 3,8 as OD doesn't make a big difference compared to 4, that's why it doesn't make much sense to me, use 4 also for better spread
  2. same for the circle size use 3, since having decimals just confuse the player during gameplay
  3. 00:46:399 (2,3,1) - fix the spacing here
  4. 01:37:865 (1,2) - this look a bit not nice for me, consider to make them symmetrical?
Easy:

  1. same having decimal values in the CS doesn't make much sense to me and make the game play a bit uncomfortable use CSS3 instead?
  2. there are a lot of distance issue, that I'll like if you fix with the properly spacing (check aimod for those)
  3. 01:15:367 (1) - do you mind moving this a bit up, is not offscreen but almost and can be a bit uncomfortable to play
  4. 01:20:312 (4) - remove the repeat and add a circle in 01:21:017 -, since the sound at 01:21:017 is really strong and need to be mapped as a circle to represent the song better, IMO.
  5. 02:39:966 (3,4,5) - I totally don't agree with the 1/1 stack and the jump, unstack it and use a properly spacing >:
pretty nice mapset, I'm leaving a star here for now try to get some more mods and timing confirmation maybe from Charless? I'll keep an eye in this mapset
Topic Starter
pishifat
re

Natsu wrote:

From my Queue

General:

  1. normal-sliderslide.wav , normal-sliderslide2.wav , normal-slidertick2.wav I tryed to open them and my Audioplayer give error, same goes to Aka.I guess something is wrong with them, try to take the sliderslider slide from another mapset asdf
Extra:

  1. OD7 is really low for this kind of difficult, try OD 8? it fit better with an extra diff, yup try to dont have od lower than 2 respect to AR was thinking it would be too hard due to the variable timing but nitro has proven otherwise
  2. 00:34:403 (1,2) - I feel the first jump will take players for surprise, consider to reduce the spacing a bit maybe like: lowered spacing here and converted the 1/4 sliders into two objects so it's the same as 00:40:053 (1,2,3,4,5,1,2,3,4,5) - . this way, there won't be any confusion between slider jumps that are 1/4 and slider jumps that are 1/2, as you mentioned right below this/color]
  3. 00:45:440 (6,7) - [color=#FF0000]this can be confused with 1/2 pattern, since even the combos doesn't indicate any change here, maybe something like this can work better:kinda made this mroe readable by modifying the beginning. the spacing on this first one is the same as 00:38:646 (1,2) - so it should be clear that they're your everyday 1/4 sliderjumps now. combos are also more intuitive to hopefully aid sightreading
  4. 00:45:974 (4,5) - kinda similar as above >: i kinda don't agree with the unexpected 1/4 jump, try to play more with combos to indicate those changes better
  5. 00:52:783 (1) - this one is overlapping a bit whit the HP bar, try to move it a bit down to avoid this kkkkkkk
  6. 00:59:672 (1,1) - I kinda don't agree with the combo spam here (as you should know this just mess up the HP drain), there are another cases like 01:05:324 (1,1) - they are consistent tho, but wanna here your reasoning about them explained ingame and you said it was fine :3
  7. 01:21:017 (1) - add finish? I feel it fit the song really nice and mark the end of the section in a nice way (this apply for the others diff if you agree)did a soft addition finish im so fancy
oko's Insane


  • oko said i coudl fix stuff cuz he ded
  1. same as extra your OD is too low compared to you AR, use OD7 instead :3 yea
  2. Use CS4 using ¨CS3.7¨ just make the gameplay odd and not comfortable IMO he says: because it isn't really any more uncomfortable to him (and i'd agree). also it fits the spread as the diff between hard cs3.5 and extra cs4.0 sooo
  3. 00:39:526 (4,5) - Your spacing here is too close this can cause a bit of uncomfortability when playing consider using more spacing 1.30 or 1.20 should be fine it's 1.3 now
  4. 00:41:021 (2,3) - similar as above, this spacing is not consistent with other similar patterns like 00:40:317 (2,3) - 1.3333333333
  5. 00:45:705 (1) - remove NC it doesn't make much sense to me, will feel better having this sliders 00:45:352 (1,1,2) - as a single combo, also consider that spamming NC just mess up the overall HP draing in your diff removed the NC on 00:45:352 (9) - because the one you mentioned was the downbeat
  6. 00:57:728 (1) - mmm I really don't agree with this one I prefer the way that the extra diff is done at this point, use a slider starting from 00:57:728 (1) - and ending in 00:58:346 - fit better with the song >: "as I remember it its that part where some instrument I cannot name does that thing where the sound grows silent in the end" - oko. listening back it makes sense to me
  7. 01:21:017 same as extra yeaysd
  8. 01:36:647 (1,2) - aw the difference in the number of repeats will be really confuse to play and will cause breaks or 100 hit,, my suggestion is to remove 1 repeat from 01:36:821 (2) - and add a circle in 01:37:082 fixed this with NCs to differentiate between 1/6 and 1/4 sliders + their different amount of reverses. having the same amount of reverses would be confusing still because of their snapping :/
  9. 01:53:545 (2,3) - similar as before, there are others if I remember well, anyways the one at 01:53:545 (2,3) - can be ok since there are not more circles after it ^
  10. 01:54:203 (1) - remove NC for the same reason as 00:45:705 did
  11. 02:08:575 (6,1,2,3) - mmm this kind of pattern look better when they are perfectly symmetrical yea
  12. 02:14:402 (6,7,1) - this is really confuse, consider to use the same spacing between them they already are spaced evenly, but the thing in the top right says they're not because timing :/
Hard:

  1. as the other diffs you OD is really low compared to your AR, use OD 6 here instead
  2. 01:37:865 (1) Unsnapped (Aibat stuff) oofghghfj
  3. 02:22:378 (1) ^ this one's just 1/6 lol
  4. 01:21:017 same as the other diffs green
  5. 01:54:203 unnecesary NC IMO, remove it for the same reason as 00:59:672 in extra ererere
  6. 01:56:616 a bit weird to me that you don't map this part, anyways remove that green line is not even necessary rhythm there is a bit too confusing there imo because of the weird 1/4 3/4 stuff. did green line thing
  7. 01:59:408 there is another unnecesary green line, not really important, but at the same time there is not reason to keep them (there are more) got rid of all unnecessary ones
  8. pretty nice diff, but I'm a bit worry about the spread to the insane diff, I'll like if you add some more triplets in this diff (mapped as circles to introduce the player a bit better to the insane diff)i was actually more worried about the spread from normal to hard. there used to be a few more triples in the map making the diff 3.4 stars, but a 1.4 star gap between normal and hard, then .6 star gap betwen hard and insane seems kind of wrong. anyway if it's necessary i know the places i would put in triples, but if not then yea
Normal:

  1. similar to the other diffs, having 3,8 as OD doesn't make a big difference compared to 4, that's why it doesn't make much sense to me, use 4 also for better spread rejected yauxo
  2. same for the circle size use 3, since having decimals just confuse the player during gameplay honestly don't know how decimals could be confusing. in my last mapset i used cs3.3 for the normal and nobody cared
  3. 00:46:399 (2,3,1) - fix the spacing here already explained this stuff
  4. 01:37:865 (1,2) - this look a bit not nice for me, consider to make them symmetrical? i think parallel and would rather have it be messy for the high pitch screech or whatever this is in the music
Easy:

  1. same having decimal values in the CS doesn't make much sense to me and make the game play a bit uncomfortable use CSS3 instead? same thing as normal :/
  2. there are a lot of distance issue, that I'll like if you fix with the properly spacing (check aimod for those) discussed already asdfasfsdfadsf
  3. 01:15:367 (1) - do you mind moving this a bit up, is not offscreen but almost and can be a bit uncomfortable to play oke
  4. 01:20:312 (4) - remove the repeat and add a circle in 01:21:017 -, since the sound at 01:21:017 is really strong and need to be mapped as a circle to represent the song better, IMO. yea
  5. 02:39:966 (3,4,5) - I totally don't agree with the 1/1 stack and the jump, unstack it and use a properly spacing >: you make it sound like i did that purposely >:
pretty nice mapset, I'm leaving a star here for now try to get some more mods and timing confirmation maybe from Charless? I'll keep an eye in this mapset i am charles

thanks for the modzor :3

oko's struggle applying yauxo, kakifly, and fluttershy's mods from his phone
[12:10:02 AM] Okoratu: there was one thing I wanted to do
[12:10:06 AM] pishi: kwhat
[12:11:24 AM] Okoratu: wait I havent even read yauxos mod yet
[12:11:42 AM] pishi: oh you mean you want to go through other mods
[12:11:55 AM] Okoratu: ye
[12:11:57 AM] Okoratu: Oko's orangenes Krankenbett
[12:12:03 AM] pishi: which first then
[12:12:04 AM] Okoratu: what
[12:12:07 AM] pishi: yauxo's?
[12:12:13 AM] Okoratu: ye
[12:12:18 AM] pishi: diff names are beyond me
[12:12:40 AM] Okoratu: he wrote
[12:12:42 AM] Okoratu: easy
[12:12:44 AM] Okoratu: normal
[12:12:46 AM] Okoratu: hard
[12:13:34 AM] Okoratu: oko's orange bedside
[12:13:40 AM] pishi: ok so thing about yauxo's mod
[12:13:44 AM] pishi: can't read
[12:13:46 AM] Okoratu: special in german
[12:14:41 AM] Okoratu: 00:36:886 (devil) - triplet? Selber beat wie 00:36:182 (2,3,4) - und alles was nachfolgend ist worauf ein triplet gemappt wurde.
[12:14:48 AM] Okoratu: wtf emote
[12:14:53 AM] pishi: well
[12:15:00 AM] pishi: yauxo is evil
[12:15:01 AM] pishi: confirmed
[12:15:12 AM] Okoratu: also it suggests a triplet there for consistency
[12:15:20 AM] pishi: seems valid
[12:15:42 AM] pishi: there is one the same place in next measure
[12:15:52 AM] Okoratu: if it doesn't do anything else I would probably do that
[12:16:02 AM] pishi: so yes
[12:16:17 AM] Okoratu: might be a relict from when this was a hard or planned to be one
[12:16:44 AM] pishi: would make sense
[12:17:22 AM] Okoratu: 2nd dot is "same spacing?"
[12:17:27 AM] Okoratu: and 2 times
[12:17:32 AM] Okoratu: idk
[12:17:34 AM] pishi: wait
[12:18:07 AM] Okoratu: ■ 00:41:285 (3) - selbes spacing wie 00:40:581 (3) - ?
[12:18:24 AM] Okoratu: first one same spacing as 2nd one?
[12:18:32 AM] Okoratu: thats what it says
[12:18:38 AM] Okoratu: does it make sense
[12:18:54 AM] pishi: stack https://osu.ppy.sh/ss/2049309
[12:18:59 AM] pishi: or no stack http://i.gyazo.com/6715db66b87020d189781a2caa1e45aa.png
[12:19:29 AM] Okoratu: no stack
[12:19:30 AM] pishi: and i think i fixed that in natsu's mod
[12:19:34 AM] pishi: k
[12:19:37 AM] Okoratu: oh ok
[12:20:08 AM] pishi: ■ Ike würd 01:19:663 (1) - und 01:20:136 (1) - ein NC setzen, weil sich die BPM doch schon um einiges erhöhen. Readability krams, bleibt dir überlassen.
[12:20:10 AM] pishi: means
[12:20:33 AM] pishi: if he says NC the second tiemstamp
[12:20:35 AM] pishi: it is bad
[12:20:43 AM] Okoratu: would nc both
[12:20:47 AM] Okoratu: is what it says
[12:20:57 AM] Okoratu: readability stuff
[12:21:03 AM] Okoratu: optional
[12:21:13 AM] pishi: just realized combos are inconsistent
[12:21:17 AM] pishi: with extra
[12:21:23 AM] pishi: extra has readability this not
[12:21:25 AM] pishi: so fixing
[12:21:35 AM] Okoratu: ok
[12:21:39 AM] Okoratu: ■ 02:36:731 (1,2,3,4) - Das ist die einzige Stelle an der du diese Art von Antijumps (nennen wirs mal so, ich glaub das ganze zählt noch als ne art Stack?) benutzt. Imo unpassend, normales Spacing würde mir besser gefallen
[12:22:36 AM] Okoratu: this is the only place where you use this kind of antijumps (I dont translate additional info). imo these dont fit id like normal spacing more
[12:23:07 AM] Okoratu: idk what is this about
[12:23:07 AM] pishi: https://osu.ppy.sh/ss/2049319
[12:23:08 AM] pishi: refers to those
[12:23:13 AM] pishi: in slow section near end
[12:23:25 AM] Okoratu: nah I like that
[12:23:32 AM] Okoratu: I wanna keep
[12:23:37 AM] pishi: k
[12:24:08 AM] Okoratu: ■ 01:51:630 (7,8) - evtl ein bisschen mehr Spacingincrease bei den letzten beiden? Musik gibt die Möglichkeit her.
[12:24:23 AM] Okoratu: more spacing for last 2 because music
[12:24:36 AM] Okoratu: is what it says
[12:24:51 AM] pishi: doesn't seem like it fits at all
[12:24:59 AM] pishi: https://osu.ppy.sh/ss/2049321
[12:25:03 AM] pishi: talks about those
[12:25:15 AM] Okoratu: nah
[12:25:21 AM] pishi: k
[12:25:28 AM] pishi: ■ 01:57:663 (1) - Ich mag die Movementpause/den Stack nicht wirklich. Unstacked irgendwo unten würde sich besser anfühlen, da die Zeit zwischen (7 und 1) immernoch gleich wie zwischen den kurzen Slidern ist -> Movement sollte erhalten bleiben
[12:25:47 AM] pishi: https://osu.ppy.sh/ss/2049323
[12:26:02 AM] Okoratu: nah
[12:26:22 AM] Okoratu: pattern is planned and I like how it plays
[12:26:34 AM] pishi: is cool yes
[12:27:24 AM] pishi: so who next
[12:28:02 AM] Okoratu: https://osu.ppy.sh/forum/p/3362653
[12:28:12 AM] Okoratu: the other mod looked like what
[12:28:23 AM] pishi: i got lots of bs mods
[12:28:37 AM] pishi: oh justify's mod you mean probably
[12:28:40 AM] pishi: look at his kudosu history
[12:28:41 AM] pishi: and you will know why
[12:28:57 AM] Okoratu: - 00:36:094 you are missing a beat; its just as strong as 00:36:182 (2,3) - so you should really map it; there are many other cases like this too such as 00:38:206 and 00:41:904 but of course these are not all
[12:29:23 AM] Okoratu: is this the 1/1 slider
[12:29:52 AM] pishi: nope
[12:29:56 AM] pishi: fixed with yauxo's mod
[12:29:59 AM] pishi: was the triple
[12:30:16 AM] pishi: no wait
[12:30:24 AM] pishi: https://osu.ppy.sh/ss/2049332
[12:30:31 AM] pishi: he says put an object where timeline thing is
[12:30:37 AM] pishi: seems ehno
[12:30:50 AM] Okoratu: ehhno
[12:31:07 AM] Okoratu: didnt I use a 1/1 slider somewhere in the beginning
[12:31:44 AM] pishi: https://osu.ppy.sh/ss/2049335
[12:31:46 AM] pishi: seems fine
[12:32:36 AM] Okoratu: isnt that the only 1/1 slider in that section
[12:32:58 AM] pishi: yes
[12:33:05 AM] Okoratu: guess why
[12:33:19 AM] pishi: because it works
[12:33:27 AM] Okoratu: well
[12:33:33 AM] Okoratu: it works
[12:33:39 AM] pishi: so you want it to be 1/2 i assume
[12:33:41 AM] Okoratu: huh
[12:33:52 AM] pishi: wait why are you bringing up this slider at all
[12:33:54 AM] pishi: no mods cared about it
[12:34:03 AM] Okoratu: I placed it because I thought it's a hard
[12:34:16 AM] pishi: isee
[12:34:18 AM] Okoratu: thats why I bring it up
[12:34:25 AM] pishi: well it works still
[12:34:29 AM] pishi: but if you wanna change then k
[12:34:56 AM] Okoratu: I thought a mod brought this up lel
[12:35:07 AM] pishi: did it
[12:35:28 AM] Okoratu: what did you choose
[12:35:38 AM] pishi: choose what
[12:35:41 AM] pishi: i did nothing
[12:35:44 AM] pishi: and i see no mods that mention it
[12:35:49 AM] Okoratu: On 19/09/2014, at 16:34, pishi wrote:
> did it
[12:35:59 AM] Okoratu: On 19/09/2014, at 16:34, pishi wrote:
> i did nothing
[12:36:03 AM] pishi: asdf
[12:36:09 AM] Okoratu: you confuse me
[12:36:09 AM] pishi: "did it?"
[12:36:13 AM] pishi: would have been correct
[12:36:19 AM] pishi: but punctuation :/
[12:36:33 AM] pishi: either way does not matter
[12:36:37 AM] Okoratu: oh ye
[12:36:48 AM] Okoratu: if it does not matter - no issue
[12:37:00 AM] pishi: https://osu.ppy.sh/ss/2049347
[12:37:03 AM] pishi: next thing
[12:37:05 AM] Okoratu: thought someone mentioned consistency
[12:37:05 AM] pishi: in kakifly
[12:37:10 AM] pishi: you mentioned it
[12:37:11 AM] pishi: nobody else
[12:37:28 AM] pishi: it's the thing with the screenshot
[12:37:57 AM] Okoratu: I think mine is ok
[12:38:06 AM] pishi: k
[12:38:10 AM] pishi: i thouhg tso too
[12:38:10 AM] Okoratu: dont like to have these face different ways
[12:38:49 AM] pishi: just realized how few mods i got on this
[12:38:58 AM] pishi: nobody wrote anything useful on your diff
[12:39:06 AM] Okoratu: xD
[12:39:12 AM] Okoratu: 01:42:544 (2) - You should add a note here, it fits with the music and removes the awkward gap, so it plays and sounds better.
[12:39:15 AM] pishi: https://osu.ppy.sh/ss/2049349
[12:39:18 AM] pishi: refers to that
[12:39:23 AM] pishi: it maeks no sense
[12:39:32 AM] pishi: music wise
[12:39:39 AM] pishi: there's a gap in the music there :/
[12:39:39 AM] Okoratu: I thought so
[12:40:15 AM] Okoratu: next one is natsu
[12:40:18 AM] Okoratu: ok
[12:40:31 AM] pishi: shows how useful mods are
[12:40:42 AM] pishi: did nothing and bat says it's k
[12:41:02 AM] Okoratu: either map 2 gud or mods useless
[12:41:21 AM] pishi: both
[12:41:28 AM] Okoratu: both
[12:41:41 AM] pishi: how it should be
[12:41:57 AM] Okoratu: do you go through the effort of posting this as an answer
[12:42:23 AM] pishi: you can post logs if you want to
[12:42:25 AM] pishi: or i can
[12:42:28 AM] pishi: i doubt anyone will care
[12:42:50 AM] Okoratu: I cant post logs
[12:42:58 AM] Okoratu: from my mobile
[12:43:06 AM] Okoratu: painnn
[12:43:10 AM] pishi: do you want them posted
[12:43:20 AM] pishi: i can just put them in my post
[12:43:23 AM] pishi: editing magic
[12:43:25 AM] Okoratu: I would post them because its polite
Okoratu
the struggle was real
Natsu
Hi again :) , I'm now a bit worry about normal - hard spread, since we was discussing this with KSHR, but for the moment wait, I'll get more opinions from others BATs

02:05:503 (1) - you can't have both sliderslide and slidertick silenced at the same time >:

I'll come back again soon
Topic Starter
pishifat

Natsu wrote:

02:05:503 (1) - you can't have both sliderslide and slidertick silenced at the same time >:
sliderslide and slidertick are muted, but i've got the sliderwhistle hitsound on that so it should be fine :/
Natsu
Checked some more stuff in Irc:

  1. Removed white combo colour
  2. switched some NC for better readability in extra
  3. Changed AR in hard diff
I'll wait for more opinions about the spread and timing, others should be fine :3
Topic Starter
pishifat
<3
neonat
Some things I noticed

Hard

00:56:315 (3) - why is this a 1/2 beat repeat slider? I hear no distinct beat or tone played at 00:56:491
01:18:361 - this empty part seems very obvious, I don't think it should be a gap, but instead, make 01:18:185 (1) a 1/2 slider

oko's Insane

00:47:844 - this where the next electric guitar note starts after the dragged one but it's on the end of 00:47:668 (2) which feels weaker. Swapping the places of 00:47:668 (2,3) would be better
00:53:320 (2,3) - ^
01:33:642 - another important beat which I feel shouldn't be at the end of a slider
02:31:136 (4,5,6) - this could use a more back and forth pattern or something more angular, listening to the song here, instead of one smooth direction flow

Extra

01:18:097 - would be nice if all the beats were mapped to, like this drum beat
Topic Starter
pishifat
re

neonat wrote:

Some things I noticed oh unexpected

Hard

00:56:315 (3) - why is this a 1/2 beat repeat slider? I hear no distinct beat or tone played at 00:56:491 it's the same as 01:01:615 (2) - 01:07:276 (2) - and 01:12:916 (2) - so uh
01:18:361 - this empty part seems very obvious, I don't think it should be a gap, but instead, make 01:18:185 (1) a 1/2 slider this is yes

oko's Insane replying for oko because he is bad

00:47:844 - this where the next electric guitar note starts after the dragged one but it's on the end of 00:47:668 (2) which feels weaker. Swapping the places of 00:47:668 (2,3) would be better
00:53:320 (2,3) - ^
01:33:642 - another important beat which I feel shouldn't be at the end of a slider he likes his passive sliders :/
02:31:136 (4,5,6) - this could use a more back and forth pattern or something more angular, listening to the song here, instead of one smooth direction flow did that yes

Extra

01:18:097 - would be nice if all the beats were mapped to, like this drum beat would really rather keep the jump to 1 since it would emphasize it more than a slider end triple
Okoratu
because he is bad
:(
Natsu
Fixed some unsnapped slider in hard and one circle touching the hp bar in extra. the mapset is pretty nice

To the next BAT double check timing

Here you GL :3
Topic Starter
pishifat

Natsu wrote:

To the next BAT double check timing
ha good luck with that

and thanks again natsu <3
riffy
Yoo, as requested.

[Easy]
  1. Try to drop OD by 1 tick. For newbies it may be quite hard to play with this timing, so lowering OD is a nice idea.
  2. 00:47:113 (1,2) - I would highly suggest moving its tail somewhere else as some newbies may mistakenly hit the tail. Try a simple pattern like that it looks okay, fits with your style and makes things more readable.
    Note: 00:57:728 (2,1) - same here. It is not a big deal, but some newbies just get stressed and click on whatever they see.

    Everything looks good. I like how playable it is even though the timing is insane.
[Normal]
  1. 00:59:141 (2,3) - minor - the transition feels a bit forced/unntarual. Probably, something like this would flow better.
  2. 01:49:160 (1,3) - the rule says that sliders must be readable. For a Normal diff, hiding the tail like this is a bit tricky, imo. I'd move the tail somewhere else to prevent any possible unranks problems.
  3. 02:40:758 (5) - not a fan of such sliders as the seecond repeat is totally unexpected and will trick players for sure. How about something like this? It will also make the last beat sorta special
[Hard]
  1. 02:11:785 (1) - just a little overlap with the HP Bar. Not a problem, but if you want stuff to look cool, move it down a bit. :)
Check this and call me back.


Natsu wrote:

To the next BAT double check timing
Oh, and we've discussed it with the mapper and it's all cool.
Topic Starter
pishifat
re

-Bakari- wrote:

Yoo, as requested.

[Easy]
  1. Try to drop OD by 1 tick. For newbies it may be quite hard to play with this timing, so lowering OD is a nice idea. lowered by half a tick. don't want a huge gap between easy and normal ODs
  2. 00:47:113 (1,2) - I would highly suggest moving its tail somewhere else as some newbies may mistakenly hit the tail. Try a simple pattern like that it looks okay, fits with your style and makes things more readable.
    Note: 00:57:728 (2,1) - same here. It is not a big deal, but some newbies just get stressed and click on whatever they see. i tried some stuff with these for a while and couldn't find anything that i liked at all. i wanted to keep the slidershapes between 1,2 on the first one different and the in order to space teh second one, i would have to change the direction it's pointing entirely and screw up every section following it. with a 2 beat gap between both of them i think even if they do panic and hit the tail, there could be enough time to notice that the tail is.. well a tail. approachcircles strong asdfasdf

    Everything looks good. I like how playable it is even though the timing is insane. awwyea
[Normal]
  1. 00:59:141 (2,3) - minor - the transition feels a bit forced/unntarual. Probably, something like this would flow better. that it does
  2. 01:49:160 (1,3) - the rule says that sliders must be readable. For a Normal diff, hiding the tail like this is a bit tricky, imo. I'd move the tail somewhere else to prevent any possible unranks problems. rip best pattern on a normal ever
  3. 02:40:758 (5) - not a fan of such sliders as the seecond repeat is totally unexpected and will trick players for sure. How about something like this? It will also make the last beat sorta special such a special circle i will cherish it forever
[Hard]
  1. 02:11:785 (1) - just a little overlap with the HP Bar. Not a problem, but if you want stuff to look cool, move it down a bit. :) cool is my number one priority #slidershapes
Check this and call me back.


Natsu wrote:

To the next BAT double check timing
Oh, and we've discussed it with the mapper and it's all cool. if you wanna get confirmation about timing and the storyboard from a qat that would probably be good. i dont want you to get in trouble or whatever happens because i convinced you they were rankable from this map.
riffy
Everything is re-checked. Looks cool and I am sure that we should be ready to go.
Myxo
Nice map <3 Congratz!
samplefish
Partayyyyy

Grats
Maruyu
gratz shibifag <3
Cerulean Veyron
Good song, Gz

pishipishi is not fag, yuzuyuzu :''c
hehe
wtf lol i totally did not forget to mod this
Nozhomi
Gratz !
Mao
Gratz <3 Also, is this oko's first ranked GD?
Topic Starter
pishifat

Mao wrote:

Gratz <3 Also, is this oko's first ranked GD?
yuuuuuuuuuuup

and thanks everyone :3
Asphyxia
Hey pishifat,

Need to disqualify this quickly due to (very confusing) spacing error in Hard difficulty, at 02:12:333 (2) - , probably moving the note to x:180 y: 56 would help. Otherwise really enjoyed this set, nice jobbu =v=

Ringating
rekt
Okoratu
small change that annoyed me about my diff if you can tell what i did u gud
osu file format v13

[General]
AudioFilename: lasthope.mp3
AudioLeadIn: 0
PreviewTime: 57728
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15223,47142,57024,126134,133610
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Last Hope
TitleUnicode:Last Hope
Artist:Apocalyptica
ArtistUnicode:Apocalyptica
Creator:pishifat
Version:oko's Insane
Source:
Tags:cello thrash symphonic alternative metal worlds collide okoratu
BeatmapID:488373
BeatmapSetID:199452

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:7
ApproachRate:8.7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"french.jpg",0,0
//Break Periods
2,82368,88794
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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29,177,131416,2,0,P|40:225|70:260,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
168,327,131785,86,0,P|182:274|176:215,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
167,118,132157,1,8,0:0:0:0:
167,118,132245,1,0,0:0:0:0:
167,118,132333,2,0,P|212:82|247:68,1,90.9999958343508,0|2,0:0|0:0,0:0:0:0:
370,54,132682,1,0,0:0:0:0:
435,151,132856,1,8,0:0:0:0:
435,151,132944,1,0,0:0:0:0:
435,151,133031,1,0,0:0:0:0:
424,269,133205,6,0,P|405:310|368:336,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
235,334,133538,2,0,P|216:293|179:267,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
79,218,133890,1,2,0:0:0:0:
121,119,134063,1,0,0:0:0:0:
73,226,134236,1,8,0:0:0:0:
127,111,134402,1,0,0:0:0:0:
144,95,134486,1,0,0:0:0:0:
168,92,134569,6,0,P|218:101|265:93,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
372,56,134930,1,8,0:0:0:0:
416,172,135117,2,0,P|418:213|392:285,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
325,344,135492,1,8,0:0:0:0:
267,234,135650,2,0,P|234:209|159:190,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
76,208,136002,85,12,0:0:0:0:
73,341,136178,1,8,0:3:0:0:
109,333,136253,1,0,0:0:0:0:
140,316,136328,1,4,0:3:0:0:
165,289,136403,1,0,0:0:0:0:
179,255,136478,2,0,P|185:230|183:191,1,45.4999979171754,8|0,0:3|0:0,0:0:0:0:
182,79,136761,6,0,P|204:65|237:58,1,45.4999979171754,4|0,0:3|0:0,0:0:0:0:
355,37,137042,1,8,0:3:0:0:
372,68,137135,1,0,0:0:0:0:
378,104,137229,1,0,0:0:0:0:
376,140,137322,1,0,0:0:0:0:
379,177,137416,6,0,P|382:220|421:275,1,97.9999970092774,6|0,0:0|0:0,0:0:0:0:
487,152,137768,1,8,0:0:0:0:
382,108,137945,2,0,P|347:118|278:117,1,97.9999970092774,0|2,0:0|0:0,0:0:0:0:
147,96,138293,2,0,P|145:55|164:-2,2,90.9999958343508,0|8|0,0:0|0:0|0:0,0:0:0:0:
193,224,138810,86,0,P|166:270|110:310,1,97.9999970092774,6|0,0:0|0:0,0:0:0:0:
155,105,139162,2,0,P|193:67|255:44,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
359,35,139525,1,2,0:0:0:0:
425,150,139691,2,0,P|397:200|388:266,1,97.9999970092774,0|8,0:0|0:0,0:0:0:0:
383,363,140058,1,0,0:0:0:0:
383,363,140141,1,0,0:0:0:0:
383,363,140224,6,0,P|320:362|256:334,1,97.9999970092774,6|0,0:0|0:0,0:0:0:0:
192,256,140574,1,8,0:0:0:0:
75,283,140767,1,0,0:0:0:0:
133,158,140943,2,0,P|195:142|243:153,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
294,252,141286,2,0,P|231:267|183:256,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
228,148,141638,5,6,0:0:0:0:
296,62,141795,2,0,L|307:20,2,32.6666656697591,2|0|0,0:0|0:0|0:0,0:0:0:0:
313,84,142025,1,2,0:0:0:0:
322,105,142113,1,0,0:0:0:0:
329,127,142201,1,0,0:0:0:0:
331,150,142289,1,2,0:0:0:0:
330,173,142378,1,0,0:0:0:0:
325,196,142466,2,0,L|275:216,3,46.6666666666667,0|2|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
228,148,142925,1,8,0:0:0:0:
228,148,143098,5,4,0:0:0:0:
256,192,143185,12,2,148358,0:0:0:0:
181,118,148708,5,8,0:0:0:0:
267,178,148906,1,0,0:0:0:0:
325,64,149105,2,0,B|373:82|391:144|391:143,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
402,255,149507,2,0,B|378:290|332:287|332:287|289:331|289:331|243:294|176:308,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
100,231,150341,5,8,0:0:0:0:
194,170,150539,1,0,0:0:0:0:
134,53,150738,2,0,P|179:34|224:31,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
336,68,151136,1,2,0:0:0:0:
300,176,151337,1,0,0:0:0:0:
336,296,151538,2,0,P|297:336|176:327,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
115,223,152154,85,0,0:0:0:0:
193,136,152348,1,8,0:0:0:0:
73,105,152542,1,0,0:0:0:0:
21,214,152754,2,0,B|20:253|45:315|107:324|107:324|144:312|144:312|158:338|202:342,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
323,292,153562,5,8,0:0:0:0:
292,189,153754,1,0,0:0:0:0:
383,134,153946,2,0,P|369:84|330:40,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
240,52,154338,2,0,P|207:88|189:220,2,167.999994873047,2|2|8,0:0|0:0|0:0,0:0:0:0:
352,27,155359,5,0,0:0:0:0:
380,161,155549,1,8,0:0:0:0:
299,110,155739,1,0,0:0:0:0:
413,85,155945,2,0,B|457:113|469:156|455:199|455:199|483:244|483:244|454:317,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
357,345,156731,85,8,0:0:0:0:
346,331,156928,1,0,0:0:0:0:
236,284,157125,1,8,0:0:0:0:
235,266,157322,1,0,0:0:0:0:
145,179,157518,2,0,P|165:135|183:114,1,70,2|0,0:0|0:0,0:0:0:0:
306,56,157923,2,0,B|287:95|287:95|315:114|315:114|292:152|290:205,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
240,288,158547,5,0,0:0:0:0:
132,334,158743,1,8,0:0:0:0:
153,212,158939,1,0,0:0:0:0:
40,249,159150,2,0,P|37:190|101:101,2,167.999994873047,2|2|8,0:0|0:0|0:0,0:0:0:0:
120,333,160164,6,0,P|151:295|172:236,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
86,198,160758,1,8,0:0:0:0:
202,113,160956,1,8,0:0:0:0:
178,239,161154,1,8,0:0:0:0:
108,77,161352,1,8,0:0:0:0:

moved the slider at 1:40:011 up a bit by rearranging the previous slider - it was offscreen when playing a bit so this is better
Edit: redid a pattern
Topic Starter
pishifat
things happened and now map is k
Raiku
going to let someone else bubble this for a second opinion, feel free to continue mod/bubble
Mao
I guess I'll have a look at it then pretty soon!
Mao
Doublechecked everything and fixed something unrankable with the silenced Sliderslide and Sliderticks. Otherwise this set is pretty much great. Good luck!

Bubbled (ノ 'ω')ノ
Topic Starter
pishifat
maologs
2014-10-04 14:19 Mao: then I'll take a look at it right now :D
2014-10-04 14:19 pishifat: :o
2014-10-04 14:20 Mao: the mapset bugged my osu :D
2014-10-04 14:20 pishifat: "i'll look at it right now"
2014-10-04 14:20 pishifat: mao offline
2014-10-04 14:20 Mao: I've opened the map
2014-10-04 14:20 Mao: and wasn't able to press anything anymore
2014-10-04 14:20 pishifat: lol
2014-10-04 14:20 Mao: than there were some error warnings and I had to restart the game
2014-10-04 14:20 Mao: XD
2014-10-04 14:20 Mao: now it works :D
2014-10-04 14:21 Mao: you've fixed the unqualify reason?
2014-10-04 14:21 pishifat: of course
2014-10-04 14:21 pishifat: it was a distnace snap error -.-
2014-10-04 14:28 Mao: is that an unrank reason? o.o
2014-10-04 14:29 pishifat: i guess
2014-10-04 14:29 pishifat: well it was a pretty big difference
2014-10-04 14:29 pishifat: so you see 2 here https://osu.ppy.sh/ss/2101963
2014-10-04 14:30 pishifat: it looked like http://i.gyazo.com/9a30a8d30a50f6cfeeaa0d61656a420e.png
2014-10-04 14:30 pishifat: which i accidentally did right before rank or something
2014-10-04 14:30 pishifat: cuz i didnt even know it was like that
2014-10-04 14:35 Mao: so played through all diffs
2014-10-04 14:35 Mao: I'll have a look in the edit at them now
2014-10-04 14:35 pishifat: have fun
2014-10-04 14:35 Mao: and than check the RC
2014-10-04 14:35 pishifat: the timeline is unreadable
2014-10-04 14:36 pishifat: also what you mean check ranking criteria
2014-10-04 14:37 Mao: have a look at everything listed in the RC again
2014-10-04 14:37 pishifat: um
2014-10-04 14:37 pishifat: i will not quesiton then k
2014-10-04 14:47 Mao: did you make sure about the spacing in Easy because of all the timing sections? xD
2014-10-04 14:47 pishifat: yep
2014-10-04 14:47 pishifat: it is all "distance snapped"
2014-10-04 14:47 pishifat: meaning the 1 beat differences
2014-10-04 14:47 pishifat: are all the same distance visually
2014-10-04 14:47 pishifat: if they weren't it would be all over the place
2014-10-04 14:47 pishifat: so what i got was what the best option was
2014-10-04 14:48 Mao: ok
2014-10-04 14:48 Mao: I can't open Slidertick2 and Sliderslide2
2014-10-04 14:48 Mao: did you use the messed up silenced files?
2014-10-04 14:48 Mao: not the ones linked in the wiki we are supposed to use?
2014-10-04 14:49 Mao: the ones are also bigger than the ones we are supposed to use
2014-10-04 14:49 Mao: the normal ones are 44kb and these are 58kb o.o
2014-10-04 14:49 Mao: http://up.ppy.sh/files/blank.wav
2014-10-04 14:49 pishifat: seriously
2014-10-04 14:50 pishifat: i thought i replaced them
2014-10-04 14:50 pishifat: i mean i can but i dunno why they are broken even after i did that
2014-10-04 14:53 Mao: are you able to open them?
2014-10-04 14:55 pishifat: opens the same way as normal sliderslide
2014-10-04 14:55 pishifat: i dunno if sliderslide works for you or not
2014-10-04 14:56 Mao: http://puu.sh/bZnOT/16bd3d1cca.png
2014-10-04 14:56 Mao: An error occured while playing the file in Mediaplayer.
2014-10-04 14:56 Mao: Audacity doesn't play it either
2014-10-04 14:57 Mao: the one I've linked ya works perfectly fine
2014-10-04 14:57 pishifat: well they are now replaced
2014-10-04 14:57 pishifat: it all opens fine for me in vlc
2014-10-04 14:58 pishifat: (which is why i can't check what's broken :P)
2014-10-04 14:59 Mao: what is trash in the tags?
2014-10-04 15:00 pishifat: thrash lol
2014-10-04 15:00 pishifat: it's a genre
2014-10-04 15:01 Mao: ok
2014-10-04 15:01 Mao: xD
2014-10-04 15:01 Mao: wikipedia also says Apocalyptica's genre is called "Cello Rock"
2014-10-04 15:01 pishifat: yea
2014-10-04 15:01 pishifat: which si why cello is in tags :P
2014-10-04 15:02 Mao: didn't you add rock because it's already set toi genre?
2014-10-04 15:02 Mao: in the listing
2014-10-04 15:02 Mao: ?
2014-10-04 15:02 pishifat: wat
2014-10-04 15:02 pishifat: rock is in the listing
2014-10-04 15:02 pishifat: so not in tags
2014-10-04 15:02 pishifat: what you tlaking about
2014-10-04 15:02 Mao: yeah, that was my question
2014-10-04 15:02 Mao: okay
2014-10-04 15:04 Mao: ACTION is editing [http://osu.ppy.sh/b/482938 Apocalyptica - Last Hope [Easy]]
2014-10-04 15:04 Mao: 01:43:514 (1) -
2014-10-04 15:04 Mao: if I'm not mistaken this has silenced Sliderslide and Slidertick at the same time
2014-10-04 15:05 pishifat: hmm
2014-10-04 15:05 pishifat: perhaps it does
2014-10-04 15:05 pishifat: time to make a new sampleset
2014-10-04 15:05 pishifat: with silent slidertick
2014-10-04 15:05 pishifat: cuz if i use slidertick noise there it's not in sync with the song
2014-10-04 15:08 Mao: ACTION is editing [http://osu.ppy.sh/b/479348 Apocalyptica - Last Hope [Normal]]
2014-10-04 15:08 Mao: 02:04:380 (3) - same seems to happen here
2014-10-04 15:08 pishifat: and 02:21:638 (3) - in easy
2014-10-04 15:08 pishifat: you so bad
2014-10-04 15:08 Mao: it doesn't happen there in easy
2014-10-04 15:09 Mao: because of drum sampleset
2014-10-04 15:09 Mao: and only normal is silenced
2014-10-04 15:09 pishifat: hmm yes
2014-10-04 15:09 Mao: btw, we have to hurry
2014-10-04 15:09 pishifat: i meant to silence them tho
2014-10-04 15:09 Mao: I gotta go in a few minutes
2014-10-04 15:09 Mao: xD
2014-10-04 15:09 Mao: 20
2014-10-04 15:09 pishifat: lolk
2014-10-04 15:09 Mao: never ever silence slider and tick at once xD
2014-10-04 15:10 pishifat: the one in normal
2014-10-04 15:10 pishifat: pretty sure that one's fine since it's supposed to be a 1 beat slider
2014-10-04 15:10 Mao: it isn't
2014-10-04 15:10 Mao: the last tick isn't audible
2014-10-04 15:10 Mao: and the slidertick isn't as well
2014-10-04 15:10 Mao: which makes both silenced
2014-10-04 15:10 pishifat: the last tick shouldn't be there though
2014-10-04 15:10 pishifat: because it is a 1 beat slider
2014-10-04 15:10 pishifat: that is broken because of timing
2014-10-04 15:11 Mao: but it is
2014-10-04 15:11 Mao: hm
2014-10-04 15:11 Mao: but I dunno, would it be audible ingame if it isn't silenced?
2014-10-04 15:11 pishifat: yea it would
2014-10-04 15:11 pishifat: and it sounds really bad
2014-10-04 15:11 Mao: I mean it's a clearely stated rule that we aren't allowed to do it even if the tick shouldn't be there
2014-10-04 15:12 Mao: yeah, you can just silence the tick
2014-10-04 15:12 Mao: and keep the slide
2014-10-04 15:12 Mao: and turn the volume a bit lower
2014-10-04 15:12 pishifat: i guess
2014-10-04 15:12 pishifat: the thing is
2014-10-04 15:12 pishifat: i do that everywhere on hard/extra
2014-10-04 15:13 pishifat: so i will ask mr qat if it's k
2014-10-04 15:13 Mao: ok, then do this
2014-10-04 15:13 Mao: I'll ask some people as well
2014-10-04 15:13 Mao: but we won'tn get this done now
2014-10-04 15:14 Mao: I'll send a PM to Xinely
2014-10-04 15:14 Mao: that I've already checked it
2014-10-04 15:14 Mao: and going to bubble
2014-10-04 15:14 pishifat: mmk
2014-10-04 15:14 Mao: I'll try to catch KSHR tomorrow and talk to him
2014-10-04 15:15 pishifat: asphyxia's on right now, so i've asked him
2014-10-04 15:15 pishifat: waiting for responsezor
2014-10-04 15:15 Mao: but there are still other QATs
2014-10-04 15:15 Mao: and asking a manager won't hurt
2014-10-04 15:16 pishifat: makes sense
2014-10-05 12:55 Mao: btw, you have to fix it
2014-10-05 12:55 Mao: according to KSHR
2014-10-05 12:56 Mao: he said "delete the slidertick and just use 5% volume for them"
2014-10-05 13:02 pishifat: delete the slidertick
2014-10-05 13:02 pishifat: uh what
2014-10-05 13:03 Mao: he said 5% slidertick + silenced sliderslide is rankable
2014-10-05 13:03 Mao: but not using a silenced file for both at the same time
2014-10-05 13:03 pishifat: oh
2014-10-05 13:03 pishifat: well k
2014-10-05 13:13 Mao: hey why are people killing the surprise for pishi ;_;
2014-10-05 13:13 pishifat: what surprise
2014-10-05 13:13 pishifat: i dont know anything
2014-10-05 13:13 Mao: the thing captin wrote in his reply xD
2014-10-05 13:14 pishifat: what reply
2014-10-05 13:14 pishifat: who is captin
2014-10-05 13:14 Mao: baka-pishi
2014-10-05 13:15 pishifat: btw sliders almost ready
2014-10-05 13:15 Mao: in all diffs?
2014-10-05 13:16 pishifat: double checking
2014-10-05 13:17 Mao: k
2014-10-05 13:19 pishifat: and is done
2014-10-05 13:19 pishifat: might want to check if my files open still
2014-10-05 13:19 pishifat: i replaced them but still have no idea
2014-10-05 13:19 pishifat: cuz can't check myself
2014-10-05 13:19 Mao: can you np the set
2014-10-05 13:19 pishifat: ACTION is listening to [http://osu.ppy.sh/b/473992 Apocalyptica - Last Hope]
2014-10-05 13:19 Mao: wanna redl
2014-10-05 13:23 Mao: so custom 11 is just used for this one slider in easy?
2014-10-05 13:23 pishifat: yupp
2014-10-05 13:23 pishifat: pretty useful
2014-10-05 13:32 Mao: lemme have a last look at the diffs
2014-10-05 13:32 Mao: and I'll bub
2014-10-05 13:32 pishifat: last look
2014-10-05 13:32 pishifat: last
2014-10-05 13:32 pishifat: ayyye
2014-10-05 13:37 Mao: alle meine entchen schwimmen auf dem see
2014-10-05 13:37 Mao: köpfchen in das wasser
2014-10-05 13:37 Mao: schwänzchen in die höh! <3
2014-10-05 13:37 Mao: schwimmen auf dem see
2014-10-05 13:37 pishifat: jaja

raikulogs
tiny due to voice chat

2014-10-01 17:13 pishifat: raikoo pls
2014-10-01 17:22 pishifat: ACTION is listening to [http://osu.ppy.sh/b/488373 Apocalyptica - Last Hope]
2014-10-01 17:25 Raiku: 01:19:663 (1,2) -
2014-10-01 17:26 pishifat: https://osu.ppy.sh/ss/2091812
2014-10-01 17:30 Raiku: 01:19:663 (1,2,3,4,5) -
2014-10-01 17:41 pishifat: so captin said that stuff was fine
2014-10-01 17:41 pishifat: but there's another thing that i'm fixing up
2014-10-01 17:41 pishifat: so gimme a minute
2014-10-01 17:41 Raiku: cool
2014-10-01 18:08 Raiku: 00:44:999 (2,3,4,1) -
Okoratu
2014-10-05 13:37 Mao: alle meine entchen schwimmen auf dem see
2014-10-05 13:37 Mao: köpfchen in das wasser
2014-10-05 13:37 Mao: schwänzchen in die höh! <3
2014-10-05 13:37 Mao: schwimmen auf dem see
2014-10-05 13:37 pishifat: jaja
samplefish
still waiting
Topic Starter
pishifat
Raiku
pishi contact me in game :D
Raiku
this map rocks, congrats on being unique and playing around with rhythm and making random tempo changes work their way back in subtly.

This is good to go, congrats!

Congratulations!
Mao
\o/
Topic Starter
pishifat
re-yay
Maruyu
oh pishi my tomato baby
Natsu

Mao wrote:

\o/
Okoratu
yay
Irreversible
Quick unrank by the mappers decision.

Reason is messed up colorhaxing in oko's Insane.

Call me!
Topic Starter
pishifat
oko don't touch combos ;-;

fixed it
Irreversible
alright, reranked!
Gero
Grats pishifat \o/
Okoratu
wtf did I do
edit: ok wao sorry I am trash
Gexigamma
Gratz fatty pishi :3
Great work!!
Nozhomi
Gratz on re-rank o/
Pho
Gratz mate :)
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