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High pp reward maps

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Topic Starter
Tifufu
Know any high pp reward maps? i'm rank 30k :) please link some maps
silmarilen
Topic Starter
Tifufu

silmarilen wrote:

freedom dive https://osu.ppy.sh/s/39804
airman https://osu.ppy.sh/s/24313
image material https://osu.ppy.sh/s/93523
did i mention i was only rank 30k? xD
chainpullz

[Phoenix] wrote:

silmarilen wrote:

freedom dive https://osu.ppy.sh/s/39804
airman https://osu.ppy.sh/s/24313
image material https://osu.ppy.sh/s/93523
did i mention i was only rank 30k? xD
You asked for high pp reward maps and he linked some.
sasakura
also I would suggest you to play for fun~~

plz enjoy game
Vuelo Eluko
Free ~120 pp with DT
https://osu.ppy.sh/b/339058?m=0 [Insane]

and I do mean free.
B1rd
cheezstik
You've already got a lot of the common ones, like dear you, htt - singing, and hoshizora. You should try improving your accuracy on those maps, cos decent accuracy will make the songs worth 100pp+.

Other ones I can think of are Leave The Lights On, Snake Eyes, and Accelerator.
[-Cloud-]
Type My Little Pony in your search, put DT and have PP. y/w
Gumpy

[-Cloud-] wrote:

Type My Little Pony in your search, put DT and have PP. y/w
This.
Rewben2
Use Tillerino for map suggestions that are good for pp.

https://github.com/Tillerino/Tillerinobot/wiki
Sylveon
any My Little Pony 'hard' song with DT gets you alot, do ar7s DT an that will get you plenty.
oh and when you get good enough don't forget to set sail
gregest
DT is overrated,many DT FC,and you will be an overrated player with 2k rank,but you can't complete any harder songs
GoldenWolf

CptBlackBird wrote:

DT is overrated,many DT FC,and you will be an overrated player with 2k rank,but you can't complete any harder songs
says the 32k random guy
Vuelo Eluko

GoldenWolf wrote:

CptBlackBird wrote:

DT is overrated,many DT FC,and you will be an overrated player with 2k rank,but you can't complete any harder songs
says the 32k random guy
Yeah what a bullshitter! It takes more than "many DT FC" to get 2k rank, i should know
gregest
everybody know that DT gives to much pp for easy maps
[-Cloud-]
Depends. Some maps are overweighted, but DT is still incredible hard at the upper levels.
YukinoDesuDesu

CptBlackBird wrote:

everybody know that DT gives to much pp for easy maps

indeed



dt on dt off, back to mashing now :D
gregest
okay,I'm wrong,and?
GoldenWolf

CptBlackBird wrote:

okay,I'm wrong,and?
huhhhh
Bauxe
You fucks, PP is calculated based on map difficulty. DT gives more PP because it makes the map faster.
tecu

CptBlackBird wrote:

DT is overrated,many DT FC,and you will be an overrated player with 2k rank,but you can't complete any harder songs
From my personal experience in multiplayer, it's always the players playing nomod exclusively who start crying when someone picks an AR10 map.
B1rd
maybe because people like to play maps that are actually in their tier rather than spamming through maps that are way too hard.. (in fact 80% of MP matches end up this way..)
silmarilen
and so, another thread got derailed
Illkryn
ayy

"DT is overvalued" "Nomod doesn't give you anything"

Lemme tell you why DT is so popular m8s

I'm sure you'll all notice MOST nomod maps feel like they give undervalued pp, that is because of the fact they have a lower OD than the standard DT map (which is 9 or 9.6 most the time)

In terms of actual map difficulty relative to pp gained HR has the highest potential yield for easier maps due to the massive OD increase it adds to maps. "If thats true why doesnt everyone just play hr then you retard?" Well my friend that is because most people prefer the challenge of going fast rather than the challenge of being accurate.

It is this reason why DT is the preferred method as most people think "Why play HR and struggle for good acc when I can just go fast and care less about accuracy" Even if you don't think that you think it and you play DT, too fucking bad because you do think that.

People would say HR is overvalued if everyone had decided getting good accuracy is more fun than going fast. Simple.
cheezstik

Illkryn wrote:

ayy

"DT is overvalued" "Nomod doesn't give you anything"

Lemme tell you why DT is so popular m8s

I'm sure you'll all notice MOST nomod maps feel like they give undervalued pp, that is because of the fact they have a lower OD than the standard DT map (which is 9 or 9.6 most the time)

In terms of actual map difficulty relative to pp gained HR has the highest potential yield for easier maps due to the massive OD increase it adds to maps. "If thats true why doesnt everyone just play hr then you retard?" Well my friend that is because most people prefer the challenge of going fast rather than the challenge of being accurate.

It is this reason why DT is the preferred method as most people think "Why play HR and struggle for good acc when I can just go fast and care less about accuracy" Even if you don't think that you think it and you play DT, too fucking bad because you do think that.

People would say HR is overvalued if everyone had decided getting good accuracy is more fun than going fast. Simple.
Does DT actually increase OD or is it just a theoretical effect? Because it definitely feels like an OD7 DT map is lower OD than a nomod OD8, same with OD8 DT and nomod OD9.

Also, to the HR argument, HR is definitely harder at ranks like mine, as the pp reward it gives isn't high enough compared to how hard it actually makes the map for people that can't read AR10 and play well at OD9-10 and CS5. Someone that can do those things will be much higher rank already from the nomod and DT stuff they can play. Maybe at a better rank DT/HR/nomod becomes a preference, but at my rank DT is definitely the easiest, and HR is definitely the hardest.
Lhijn

Gumpyyy wrote:

[-Cloud-] wrote:

Type My Little Pony in your search, put DT and have PP. y/w
This.
Even Tillerino does not know how much pp you will get, lol

Bauxe

cheezstik wrote:

Illkryn wrote:

ayy

"DT is overvalued" "Nomod doesn't give you anything"

Lemme tell you why DT is so popular m8s

I'm sure you'll all notice MOST nomod maps feel like they give undervalued pp, that is because of the fact they have a lower OD than the standard DT map (which is 9 or 9.6 most the time)

In terms of actual map difficulty relative to pp gained HR has the highest potential yield for easier maps due to the massive OD increase it adds to maps. "If thats true why doesnt everyone just play hr then you retard?" Well my friend that is because most people prefer the challenge of going fast rather than the challenge of being accurate.

It is this reason why DT is the preferred method as most people think "Why play HR and struggle for good acc when I can just go fast and care less about accuracy" Even if you don't think that you think it and you play DT, too fucking bad because you do think that.

People would say HR is overvalued if everyone had decided getting good accuracy is more fun than going fast. Simple.
Does DT actually increase OD or is it just a theoretical effect? Because it definitely feels like an OD7 DT map is lower OD than a nomod OD8, same with OD8 DT and nomod OD9.

Also, to the HR argument, HR is definitely harder at ranks like mine, as the pp reward it gives isn't high enough compared to how hard it actually makes the map for people that can't read AR10 and play well at OD9-10 and CS5. Someone that can do those things will be much higher rank already from the nomod and DT stuff they can play. Maybe at a better rank DT/HR/nomod becomes a preference, but at my rank DT is definitely the easiest, and HR is definitely the hardest.
It is a theoretical OD increase. It speeds up the song 1.5x and thus the timing window becomes current/1.5.
Clappy

Riince wrote:

Free ~120 pp with DT
https://osu.ppy.sh/b/339058?m=0 [Insane]

and I do mean free.
130pp with SS accuracy, I saw this and went out attempted it and it wasn't free. Took some time but, it's a sizable chunk of PP and acc. Maybe I'll reach 99.5% acc if I grind maps like these.
Illkryn

cheezstik wrote:

Does DT actually increase OD or is it just a theoretical effect? Because it definitely feels like an OD7 DT map is lower OD than a nomod OD8, same with OD8 DT and nomod OD9.

Also, to the HR argument, HR is definitely harder at ranks like mine, as the pp reward it gives isn't high enough compared to how hard it actually makes the map for people that can't read AR10 and play well at OD9-10 and CS5. Someone that can do those things will be much higher rank already from the nomod and DT stuff they can play. Maybe at a better rank DT/HR/nomod becomes a preference, but at my rank DT is definitely the easiest, and HR is definitely the hardest.
HR seems harder cause you don't do it m8

I could read ar10 from a young rank (~30k) and I used to do hr more than DT and I never had issues.

Arrow indicating increased OD with DT on
honkers
its all about the nagi no asukara + DT (all my scores)
xxdeathx
captin1 and umi make maps that have really high pp reward for how hard they are
Green Platinum
I can't be the only one who hates this attitude of give me songs that will give me lots of pp, It's almost as if the community doesn't actually want ranks to reflect the skill of the user with them.
Lhijn
another option would be to take the shortest ar8 song you have and play it with dthd
Tamako Lumisade
Dt in fact gives a little too much pp.

I think, it's because new performance system loves jumps and when they are faster, even the easy patterns - it producing pp. From my own experience, I have to spend much more time to gain pp from nomods. Sometimes from random dthd plays I've got a plenty of it and I was like "wutwutwut. 180pp for this? Really." Maybe my speed is just better than Ar9 reading skills, dunno.
Genki1000

Husky wrote:

Dt in fact gives a little too much pp.

I think, it's because new performance system loves jumps and when they are faster, even the easy patterns - it producing pp. From my own experience, I have to spend much more time to gain pp from nomods. Sometimes from random dthd plays I've got a plenty of it and I was like "wutwutwut. 180pp for this? Really." Maybe my speed is just better than Ar9 reading skills, dunno.
I agree, I think large spacing gives way too much pp right now. When I see maps like this rated below maps like this I start to think the game favours jumps way too much.
I personally find 220bpm snaps much harder than 138bpm mid size stars, despite the latter being rated higher.
cheezstik

Genki1000 wrote:

Husky wrote:

Dt in fact gives a little too much pp.

I think, it's because new performance system loves jumps and when they are faster, even the easy patterns - it producing pp. From my own experience, I have to spend much more time to gain pp from nomods. Sometimes from random dthd plays I've got a plenty of it and I was like "wutwutwut. 180pp for this? Really." Maybe my speed is just better than Ar9 reading skills, dunno.
I agree, I think large spacing gives way too much pp right now. When I see maps like this rated below maps like this I start to think the game favours jumps way too much.
I personally find 220bpm snaps much harder than 138bpm mid size stars, despite the latter being rated higher.
Yeah, jumps are worth more than streams right now, hence why the highest pp song achieved right now are remote control, this has nothing to do with DT though, as that map was played with DT (Even though most of the pp is to do with that map being OD9, as the massive jumps take up a tiny portion of the map).

Maybe you guys mean aim is worth too much / speed is worth too little?
[-Cloud-]
Buffing speed would encourage mashing imo.
Aim/Accuracy are the best things you can have in the current PP system.
silmarilen

cheezstik wrote:

Yeah, jumps are worth more than streams right now, hence why the highest pp song achieved right now are remote control, this has nothing to do with DT though, as that map was played with DT (Even though most of the pp is to do with that map being OD9, as the massive jumps take up a tiny portion of the map).

Maybe you guys mean aim is worth too much / speed is worth too little?
the reason those are the highest is because nobody can deathstream 250bpm

the map with the most nomod pp (leaving out tag4) is still a stream map (freedom dive)
[-Cloud-]
Less because of the streams though.
cheezstik

silmarilen wrote:

cheezstik wrote:

Yeah, jumps are worth more than streams right now, hence why the highest pp song achieved right now are remote control, this has nothing to do with DT though, as that map was played with DT (Even though most of the pp is to do with that map being OD9, as the massive jumps take up a tiny portion of the map).

Maybe you guys mean aim is worth too much / speed is worth too little?
the reason those are the highest is because nobody can deathstream 250bpm

the map with the most nomod pp (leaving out tag4) is still a stream map (freedom dive)
Still though, my point was that jumps are worth more than streams. Freedom dive is definitely a lot harder than remote control, which is why it is worth more, despite being streams instead of jumps.
Genki1000

cheezstik wrote:

Maybe you guys mean aim is worth too much / speed is worth too little?
Speed pp is fine if the map is filled with 1/4 beats, but maps like the first one I linked doesn't have any of that (well, it has 110bpm 1/4s that play like 220bpm 1/2s). The system basically treats them as 110bpm really spaced streams/triplets so it hardly gives aim OR speed pp.

I'm basically talking about "alternating maps" and double bpm maps like scarlet rose/with a dance number, actually.

Other examples:
https://osu.ppy.sh/b/337914
https://osu.ppy.sh/s/80104
GoldenWolf
Large and fast jumps tends to be overrated in my opinion aswell, but not by so much like I see people may think.
It's just weird to me that Hoshizora is worth less than RC, even with one being OD7 and the other OD9, Hoshizora seems so much harder than RC by being faster (much faster with DT) and having more of these fullscreens jumps.. ;w;
(Not that I'm undervaluing accuracy, balancing extremes like these seems like a pain anyway)
silmarilen
shotgun senorita is also way harder than remote control
GoldenWolf
Shotgun didn't come to mind when writing that post but yeah, it's also another example of a map being harder than RC with large/larger and faster jumps
cheezstik
There are plenty of songs with harder jumps than remote control. I think the pp value of that song comes from the fact that it is both slow enough to be played decently with DT, and that it is OD9. If hoshizora was OD9 then it would be worth more than remote control I'm sure. We'll just have to wait till someone plays both of them DT + HR I guess. Lol fuck that's never gonna happen
Rewben2

cheezstik wrote:

There are plenty of songs with harder jumps than remote control. I think the pp value of that song comes from the fact that it is both slow enough to be played decently with DT, and that it is OD9. If hoshizora was OD9 then it would be worth more than remote control I'm sure. We'll just have to wait till someone plays both of them DT + HR I guess. Lol fuck that's never gonna happen
I don't think it would be. Hoshizora no ima has a lower star rating than remote control as well as less objects so it wouldn't be worth more than remote control even if it were OD9.
[-Cloud-]
You underestimate the difference between OD8 and 9.
cheezstik

Rewben2 wrote:

cheezstik wrote:

There are plenty of songs with harder jumps than remote control. I think the pp value of that song comes from the fact that it is both slow enough to be played decently with DT, and that it is OD9. If hoshizora was OD9 then it would be worth more than remote control I'm sure. We'll just have to wait till someone plays both of them DT + HR I guess. Lol fuck that's never gonna happen
I don't think it would be. Hoshizora no ima has a lower star rating than remote control as well as less objects so it wouldn't be worth more than remote control even if it were OD9.
Hmm, true, I didn't really think about that. Tillerino confirms that with HR remote control is still worth more. Not sure about the effect of DT on that though, maybe hoshizora DTHR would be worth more than remote control DTHR.
Kittles
The best way to gain pp is to not worry about pp.
Vuelo Eluko

pied wrote:

The best way to gain pp is to not worry about pp.
i stop gaining pp when i stop trying
gregest
ohmygod,what have I done....
Rewben2

[-Cloud-] wrote:

You underestimate the difference between OD8 and 9.

Me?
Illkryn

cheezstik wrote:

Hmm, true, I didn't really think about that. Tillerino confirms that with HR remote control is still worth more. Not sure about the effect of DT on that though, maybe hoshizora DTHR would be worth more than remote control DTHR.

Nope hoshizora DTHR is .16 star rating less which is quite a fair amount up that high so would give vastly less pp
burnijng
Know any high pp reward maps? Im 64k trash :D
Please link more maps for me.
Kappa :D
Mahogany
Wow rude necro

Just ask tillerino for maps at 64k it's not like there's going to be impossible stuff
Gumpy
Rude
-Makishima S-

burnijng wrote:

Know any high pp reward maps? Im 64k trash :D
Please link more maps for me.
Kappa :D
Who are you?!

my top ranks... hf
StephOsu

burnijng wrote:

Know any high pp reward maps? Im 64k trash :D
Please link more maps for me.
Kappa :D
nice meme
just trust tillerino and get pp just try to full combo any map, fail and cry and uninstall osu
ZenithPhantasm
The days when Rewben used to post. Rip best senpai 2014
Vuelo Eluko

Rewben2 wrote:

cheezstik wrote:

There are plenty of songs with harder jumps than remote control. I think the pp value of that song comes from the fact that it is both slow enough to be played decently with DT, and that it is OD9. If hoshizora was OD9 then it would be worth more than remote control I'm sure. We'll just have to wait till someone plays both of them DT + HR I guess. Lol fuck that's never gonna happen
I don't think it would be. Hoshizora no ima has a lower star rating than remote control as well as less objects so it wouldn't be worth more than remote control even if it were OD9.
holy fuck rewben is back????????????////////

wait no
Nadfee
Just play maps that are AR 9.2+

ᕦ( ͡° ͜ʖ ͡°)ᕤ ᕦ( ͡° ͜ʖ ͡°)ᕤ ᕦ( ͡° ͜ʖ ͡°)ᕤ

Ez pp

No seriously, consider playing maps that are not AR9 and AR9.2+ which are faster. From what I've played they seem to give quite some PP (220pp+ ish).
I just can't catch em'all ;-;
ZenithPhantasm
AR doesn't affect pp unless its lower than AR8 or higher than AR10.3
Synpoo
Did anybody say daidai genome in the last 5 pages
Nadfee

ZenithPhantasm wrote:

AR doesn't affect pp unless its lower than AR8 or higher than AR10.3
Ah well most maps above 9.2 that I've played gives more pp than my normal AR9s.
I was referring to that if you play most maps that are AR9.2+ you'll most likely find hard ones that issue alot of PP.
Yuudachi-kun

Nadfee wrote:

ZenithPhantasm wrote:

AR doesn't affect pp unless its lower than AR8 or higher than AR10.3
Ah well most maps above 9.2 that I've played gives more pp than my normal AR9s.
I was referring to that if you play most maps that are AR9.2+ you'll most likely find hard ones that issue alot of PP.
I think you should stop focusing on ar and actually think about things like the od and how the map is mapped.
ZenithPhantasm

Khelly wrote:

Nadfee wrote:

Ah well most maps above 9.2 that I've played gives more pp than my normal AR9s.
I was referring to that if you play most maps that are AR9.2+ you'll most likely find hard ones that issue alot of PP.
I think you should stop focusing on ar and actually think about things like the od and how the map is mapped.
OD8+ usually gives more pp than OD7 for the same numerical accuracy.
Longer maps tend to give more pp than shorter maps at the same star difficulty.
Nadfee
Ah well I normally play all kinds of maps and the AR thing is the only pattern I've noticed purely from just playing. Don't consider it as a fact :) I can't be bothered to quote because I can't seem to quote two at the same time (Khelly & Zenith).

I'll keep that OD thing in mind Khelly if I'll ever compare the PP of beatmaps :) I surely also think about the pattern of the beatmaps. <3 star patterns and squares.

Zenith - Never really noticed that. Not a huge fan of long maps but recently started to practice on p8107 which is an incredibly long map o_o I'll check out the PP worth n stuff.
ZenithPhantasm
Map length=Number of objects
If you can't pay attention for a long time just double time them
sottovoce
TBH, if you haven't managed to notice that OD and length have a massive impact on map PP rewards whereas AR has none at all, I would urge you to stop putting any trust in your powers of observation. :p
E m i
indirect impact
B1rd

sottovoce wrote:

TBH, if you haven't managed to notice that OD and length have a massive impact on map PP rewards whereas AR has none at all, I would urge you to stop putting any trust in your powers of observation. :p
Approach rate does affect pp

If a 6* map was AR6 it would probably give like 10 more pp.
Yuudachi-kun

B1rd wrote:

sottovoce wrote:

TBH, if you haven't managed to notice that OD and length have a massive impact on map PP rewards whereas AR has none at all, I would urge you to stop putting any trust in your powers of observation. :p
Approach rate does affect pp

If a 6* map was AR6 it would probably give like 10 more pp.
Approach rate in the maps that pthese people are playing DOES NOT affect pp
B1rd
Nice point.
chainpullz

ZenithPhantasm wrote:

AR doesn't affect pp unless its lower than AR8 or higher than AR10.3
I'm pretty sure the bonus is inclusive of ar9+dt but the wording in the changelog is a bit vague. This would mean that previously ar10 was giving an ar bonus and thus the change makes a bit more sense.
B1rd

chainpullz wrote:

ZenithPhantasm wrote:

AR doesn't affect pp unless its lower than AR8 or higher than AR10.3
I'm pretty sure the bonus is inclusive of ar9+dt but the wording in the changelog is a bit vague. This would mean that previously ar10 was giving an ar bonus and thus the change makes a bit more sense.
Ar10.3 doesn't give an AR bonus. It did before, but Tom changed it because reading ar10.3 isn't really a big deal any more.
Nadfee
Damnit didn't I say it was just from my own experience/observation? -.-"
Well I mean I have noticed that longer maps give more PP.. I just haven't played many that would make it very obvious.

Anyways as I said I'm not implying that higher necessarily gives more PP, of course not. Now.. lets just.. stop discussing, forget Tillerino and play for fun eh? :) I mean.. if you just play and keep killing yourself with higher difficulty the PP will come on its own? right? ¯\_(ツ)_/¯

SPOILER
That's how it is for me at least :D
xxdeathx


holy shit it's been 10 months
Nadfee

xxdeathx wrote:



holy shit it's been 10 months
I think burnijng bumped this thread.
Wowa ;D
Excalurn
i can't beat all the hard map.
pls help me too took an easy PP map ONLY EASY
ZenithPhantasm

xxdeathx wrote:



holy shit it's been 4 months
Vuelo Eluko
I'm severely autistic.
Satria P
mania?? :?:
Risa
rip
DeathHydra
More necropost? -.-
Vuelo Eluko
I'm severely autistic.
B1rd
I'm only moderately autistic.
chainpullz

xxjesus1412fanx wrote:

I'm severely autistic.
Seems a cure wasn't found in the past 3 months. :^)
Excalurn
StephOsu
can you not
Barusamikosu

quentinbattle wrote:

free PP
hehe
Helyana
[self-deleted]
Deva

Barusamikosu wrote:

quentinbattle wrote:

free PP
hehe
Stop blaming other people because you cant get pp even when its free.
Barusamikosu

HK_ wrote:

Stop blaming other people because you cant get pp even when its free.
You're right HK I can only blame myself for my non-existent aim
chainpullz

Barusamikosu wrote:

HK_ wrote:

Stop blaming other people because you cant get pp even when its free.
You're right HK I can only blame myself for my non-existent aim
It's fine Baru. You are cuter than these aim fags anyways. :P :P :P
Deva

Barusamikosu wrote:

HK_ wrote:

Stop blaming other people because you cant get pp even when its free.
You're right HK I can only blame myself for my non-existent aim
Give me half of your reading and Ill give you half of my aim.
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