Hi UWS!
[General]
[General]
The resolution of bg is 1336x768. Why don't you make it just 1366x768 ;__; 1336 seems weird, even it's still rankable I guess
Others are clean o/
- 00:05:646 (2,3) - To compare with other patterns which goes with same music as here, the distance between (2) and (3)'s sliderhead might be a bit smaller (e.g.: 00:08:283 (2,3) - The music here is same as 00:05:646 (2,3) -, but the spacing between them is much bigger than 00:05:646 (2,3) -.) Perhaps make them larger in a flow way to make all the pattern like that consistent?
- 00:06:470 (4,5,6) - Really nazi mod. The distances between these three slider's slidertails should be same cuz that might be looked more comfortable and clean imo. Perhaps my explanation isn't that clear, so I'd just take a screenshot of that. Current pattern shows like this:
Yeah, just move (5) up like 1 or 2 girds (lv4) and this issue will be solved. - 00:29:547 (2,3) - The cursor might be too crowded when the players are playing this part. Probably you have to increase the spacing between these two objects to solve this problem, even it's not really a big issue. lol
- 00:58:723 (6,7,1) - (6,7) goes for anti-jump, and then suddenly (7,1) goes for a huge jump. That would be played really bad cuz the players couldn't follow the rhythm you know, even the music fits like that. Perhaps you'll need to increase the spacing between (6,7) and it won't be that like an anti-jump.
- 00:58:723 (6) - Oh, and you forget this clap.
- 01:52:789 (3,4) - I don't really like this anti-jump, perhaps avoid that overlap and move (4) to somewhere?
- 02:45:701 (4) - You should just ctrl+g and opposite the head and the end of this slider, and then the flow between (3) and (4) will be like the flow between 02:44:877 (1,2) -. That would be more comfortable and flow while gameplaying.
- 02:55:756 (3,4) - Perhaps move (4) down a bit and then make a W-like flow among (1,2,3,4,5)? See the following picture and you'll know it o3o
- 03:45:371 (1) - To make a better flow between this slider and 03:45:866 (2) -, I'd prefer to change this slider's shape to something with more curve. Actually, after that changing, the distance among (3)'s slider tail, (1)'s slider tail and (4) will be the same, which is much nicer than current inconsistent distance. Like this! k I'm too nazi
- 04:26:085 (4) - How about changing the flow to a straight way?
Jumpy maps <3
- 00:47:514 (1) - naziiiiiiiii, but that curve can be nicer
- 00:57:734 - I can hear a clap sound in the music, just like the sound at 00:57:404 -. Perhaps add a clap here?
- 01:33:338 (3,4) - This little jump makes me feel nonsense, and the placement looks not that clean. Perhaps use the same spacing to replace them? Actually I don't see any reason for jumping lol
- 01:53:531 (1) - End this spinner at 01:56:085 -, or at least let the break start at here? 01:56:085 - sounds more like a place where the spinner should be ended than current 01:55:426 - imo
- 02:43:228 (2,3,4,5,6) - This pattern would be a bit too hard for a [hard] diff, but it flows really well and fits with the song nicely. To solve this problem, perhaps you'll need to reduce the spacing between them, especially (4,5,6) I think.
- 02:14:217 - Add a note here to follow that vocal? After the breaks, beginners will be confused if the first object appears after the vocal appears imo, so you should add a note there as a beginning.
- 02:52:789 - I can't hear any sound in the music here, perhaps remove the object here to leave a blank there? You can do something like:
- Nice!