Flask
Thanks for your awesome modding Flask. Flask wrote:
Hi UWS!
[General][Insane]
The resolution of bg is 1336x768. Why don't you make it just 1366x768 ;__; 1336 seems weird, even it's still rankable I guess
kk lemme see
Others are clean o/[Hard]
- 00:05:646 (2,3) - To compare with other patterns which goes with same music as here, the distance between (2) and (3)'s sliderhead might be a bit smaller (e.g.: 00:08:283 (2,3) - The music here is same as 00:05:646 (2,3) -, but the spacing between them is much bigger than 00:05:646 (2,3) -.) Perhaps make them larger in a flow way to make all the pattern like that consistent?
Hm makes sense but I think I'd like to keep it. I circle created by 2-3 and the drop into 4 is nice imo.- 00:06:470 (4,5,6) - Really nazi mod. The distances between these three slider's slidertails should be same cuz that might be looked more comfortable and clean imo. Perhaps my explanation isn't that clear, so I'd just take a screenshot of that. Current pattern shows like this:
Yeah, just move (5) up like 1 or 2 girds (lv4) and this issue will be solved.
fixed it \o/- 00:29:547 (2,3) - The cursor might be too crowded when the players are playing this part. Probably you have to increase the spacing between these two objects to solve this problem, even it's not really a big issue. lol
ok lets try- 00:58:723 (6,7,1) - (6,7) goes for anti-jump, and then suddenly (7,1) goes for a huge jump. That would be played really bad cuz the players couldn't follow the rhythm you know, even the music fits like that. Perhaps you'll need to increase the spacing between (6,7) and it won't be that like an anti-jump.
Lololol it was a mistake sorry ;_; I accidentally deleted a note.- 00:58:723 (6) - Oh, and you forget this clap.
silly me- 01:52:789 (3,4) - I don't really like this anti-jump, perhaps avoid that overlap and move (4) to somewhere?
Hmm I just feel like the idea of the 3-4 fits the music. I'd like to keep if possible I don't have a problem in play.- 02:45:701 (4) - You should just ctrl+g and opposite the head and the end of this slider, and then the flow between (3) and (4) will be like the flow between 02:44:877 (1,2) -. That would be more comfortable and flow while gameplaying.
- 02:55:756 (3,4) - Perhaps move (4) down a bit and then make a W-like flow among (1,2,3,4,5)? See the following picture and you'll know it o3o
gonna play with these and remap this bit \:D/- 03:45:371 (1) - To make a better flow between this slider and 03:45:866 (2) -, I'd prefer to change this slider's shape to something with more curve. Actually, after that changing, the distance among (3)'s slider tail, (1)'s slider tail and (4) will be the same, which is much nicer than current inconsistent distance. Like this! k I'm too nazi
changed it thanks for mentioning- 04:26:085 (4) - How about changing the flow to a straight way?
ok I'll try something
Jumpy maps <3[Normal]
- 00:47:514 (1) - naziiiiiiiii, but that curve can be nicer
fixxxeded- 00:57:734 - I can hear a clap sound in the music, just like the sound at 00:57:404 -. Perhaps add a clap here?
fixed xD- 01:33:338 (3,4) - This little jump makes me feel nonsense, and the placement looks not that clean. Perhaps use the same spacing to replace them? Actually I don't see any reason for jumping lol
ah ok :<- 01:53:531 (1) - End this spinner at 01:56:085 -, or at least let the break start at here? 01:56:085 - sounds more like a place where the spinner should be ended than current 01:55:426 - imo
niceee not sure what I was thinking there- 02:43:228 (2,3,4,5,6) - This pattern would be a bit too hard for a [hard] diff, but it flows really well and fits with the song nicely. To solve this problem, perhaps you'll need to reduce the spacing between them, especially (4,5,6) I think.
ok spacing reduced[Easy]
- 02:14:217 - Add a note here to follow that vocal? After the breaks, beginners will be confused if the first object appears after the vocal appears imo, so you should add a note there as a beginning.
Hm yea it's a good point but I think I'd like to stick with starting the downbeat here instead. Vocals aren't followed in the section anyways.- 02:52:789 - I can't hear any sound in the music here, perhaps remove the object here to leave a blank there? You can do something like:
cool doneJumpy uws maps are so cool \:D/ Good luck ~
- Nice!