[General]
You can add "RESONANCE" (album title) to tags.
The drum sample for the normal hits is a bit weird but should be fine as it has been used and ranked before.
[Hard]
02:01:857 (9,1) - weird stack. Consider unstacking this as the stack does not fit the pacing at all.
[Insane]
00:22:300 (6) - maybe stack this on the previous note to reflect the vocals and make a better transition to the jump patterns. Just a suggestion.
Great map.
[AI's Extra]
Okay I'll make it simple: off-beat sliders, overmapped triplets/streams, completely non-sensical combo settings. This GD in it's current state will not see ranking unless improved.
+ Hitsounds are consistent with other diffs.
+ Patterns and flow of this map are mostly good.
- Beatplacement is horrible in some parts (off-beat sliders, overmapping).
- Combo settings don't fit metric, vocals OR patterns.
- Some anti-jumps are stretching the definition of "readable" - not unrankable but bad style.
Even if this map is "playable" in the sense that I can FC it: Played with only hitsounds this map is nice. Played with music only there are too many parts that feel like they don't follow the song at all. Add to this the other points I mentioned and I can't justify a rank in this state. At least improve the off-beat sliders and cut back the overmapping in places like 02:14:983 (1,2,3,4,5,6,7,8,1) - actual beat. Some added triplets are perfectly fine and add a dynamic feel to the gameplay of this map but don't overdo it.
Good mapset but I guess this bubble was skipped for so long because of the GD. No kd please because today I couldn't focus enough on fully modding the GD and adding suggestions for all the specific parts that I think have to be improved.
You can add "RESONANCE" (album title) to tags.
The drum sample for the normal hits is a bit weird but should be fine as it has been used and ranked before.
[Hard]
02:01:857 (9,1) - weird stack. Consider unstacking this as the stack does not fit the pacing at all.
[Insane]
00:22:300 (6) - maybe stack this on the previous note to reflect the vocals and make a better transition to the jump patterns. Just a suggestion.
Great map.
[AI's Extra]
Okay I'll make it simple: off-beat sliders, overmapped triplets/streams, completely non-sensical combo settings. This GD in it's current state will not see ranking unless improved.
+ Hitsounds are consistent with other diffs.
+ Patterns and flow of this map are mostly good.
- Beatplacement is horrible in some parts (off-beat sliders, overmapping).
- Combo settings don't fit metric, vocals OR patterns.
- Some anti-jumps are stretching the definition of "readable" - not unrankable but bad style.
Even if this map is "playable" in the sense that I can FC it: Played with only hitsounds this map is nice. Played with music only there are too many parts that feel like they don't follow the song at all. Add to this the other points I mentioned and I can't justify a rank in this state. At least improve the off-beat sliders and cut back the overmapping in places like 02:14:983 (1,2,3,4,5,6,7,8,1) - actual beat. Some added triplets are perfectly fine and add a dynamic feel to the gameplay of this map but don't overdo it.
Good mapset but I guess this bubble was skipped for so long because of the GD. No kd please because today I couldn't focus enough on fully modding the GD and adding suggestions for all the specific parts that I think have to be improved.