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RURUTIA - Shin'ai

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Crystal
:)
Eni
Wow the video and song itself is really nice! I enjoyed playing all the difficulties. I hope for it to be ranked soon.



Waiting for BAT approval (2 months ago)
Topic Starter
Rakuen
Hahaha ikr XD

Anyone notice me!
p3n
[General]
You can add "RESONANCE" (album title) to tags.
The drum sample for the normal hits is a bit weird but should be fine as it has been used and ranked before.



[Hard]
02:01:857 (9,1) - weird stack. Consider unstacking this as the stack does not fit the pacing at all.



[Insane]
00:22:300 (6) - maybe stack this on the previous note to reflect the vocals and make a better transition to the jump patterns. Just a suggestion.
Great map.



[AI's Extra]
Okay I'll make it simple: off-beat sliders, overmapped triplets/streams, completely non-sensical combo settings. This GD in it's current state will not see ranking unless improved.

+ Hitsounds are consistent with other diffs.
+ Patterns and flow of this map are mostly good.
- Beatplacement is horrible in some parts (off-beat sliders, overmapping).
- Combo settings don't fit metric, vocals OR patterns.
- Some anti-jumps are stretching the definition of "readable" - not unrankable but bad style.

Even if this map is "playable" in the sense that I can FC it: Played with only hitsounds this map is nice. Played with music only there are too many parts that feel like they don't follow the song at all. Add to this the other points I mentioned and I can't justify a rank in this state. At least improve the off-beat sliders and cut back the overmapping in places like 02:14:983 (1,2,3,4,5,6,7,8,1) - actual beat. Some added triplets are perfectly fine and add a dynamic feel to the gameplay of this map but don't overdo it.



Good mapset but I guess this bubble was skipped for so long because of the GD. No kd please because today I couldn't focus enough on fully modding the GD and adding suggestions for all the specific parts that I think have to be improved. :(
Topic Starter
Rakuen
Fixed all, added tags except the one in Insane suggestion

Prefer to keep it that way tho, thanks for it!

Now awaiting AI to update his diff
Eni
go <3
Topic Starter
Rakuen
Updated all diffs
p3n
Sorry for the wait. Been a bit busy with MWC, work and some other stuff.


[General]
You can't have notes before the initial offset. Set offset to -714 and remove the KIAI from the initial red timing section.




You should get another 2-3 mods on the Extra difficulty before I do the final check for your re-bubble. The other diffs look great so you don't need any more mods for them. I think it should be easy to get a few mods for only one difficulty.

No kd for this. Just make sure your timing is rankable (no notes before the initial offset) and give the Extra diff a bit more exposure to the modding community.
smallboat
↑ Hi~p3n ~ !

As Rakuen request ~~ lol/ Just look extra diff only,sorry delay.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[Extra]

00:04:229 (5) - This placement seems place so closely so that can not be good flow here,perhaps can move (248|160)? With 00:05:082 (2,4) do anti-jump.
00:10:878 (5) - Vocal is start here,maybe you can consider to set a NC.
00:15:310 (5) - Same reason with 00:04:229 , suggest keep the almost same DS as like moving (148|180)?
00:17:867 (6,7) - Feel this 2 notes use ctrl+g will be good flow.
00:26:561 (5) - In order to add hp bar number,suggest set a NC this here.
01:02:020 (1) - Perhaps can stack 01:02:361 (3) slider head ?
01:23:841 (1) - Vocal is downbeat,add a finish hitsound is good better.
01:36:626 (4) - So closely,move to (232|180)?
01:36:797 (5) - ^ (16|224).
01:47:366 (4) - Recommend stack 01:47:707 (5) will be have a good play beat.
02:03:391 (1) - Use a 1/4 reverse express the music ? Example : Here
02:04:754 (5) - In order to add hp bar number,suggest set a NC this here.
02:14:812 (4) - This note so far,perhaps can move close,suggest place to (308|42).
02:25:382 (3,4,5) - Make a good pattern,don't use overlap here, look this : Here
02:27:086 (2,4) - Do a symmetry?
02:39:872 (3,1) - Feel this not a good flow (Look 02:39:531 (2,3) - seems can enlarge DS,not very close,sound the voice can use jump),so suggest this 2 sliders use ctrl+g here.
02:51:123 (1,2,3) - As above reason,2 to 3's flow seems not good,suggest stack the 02:51:635 (4) head will be good better.
02:53:169 (4) - This slider head is a downbeat,so I suggest add a finish hitsound this here.
02:58:283 (3) - As above reason,add a finish express the downbeat will be good better.
03:00:670 (3) - Move to (28|52) make a good pattern with 03:00:499 (2,4).

Rhythm looks fine,but some jumps seems have a bit confuse,still it is okay.

樂園加油阿,別放棄了。
Skystar
As Rakuen requested

[Extra]
  1. 00:06:786 (5,6) - The spacing is just too high, especially the (6) starts at a point which has just a 1/8 gap after the (5), and there's even nothing that hints the players that it's a high 1/8 jump. It'd just be regarded as a 1/4 jump if players didn't look at the editor. I know what you're doing for 00:07:042 (6,7) - and it's actually pretty cool, all I suggest here is to shorten the spacing between 00:06:786 (5,6) - these two.
  2. 00:10:025 (7,8,1) - This should be applied ctrl+g, that'll flow pretty well.
  3. 00:37:813 (1) - I don't really see the point of the NC, as you haven't used it at anywhere else
  4. 01:32:023 (1,2,3) - These circles don't work very well at such a chorus part considering how high the vocals go, I'd higly suggest changing them to sliders instead.
  5. 02:47:032 (1,2) - Why didn't add one more reverse on both of them? Currently they feel kind of weird as the song itself justifies a stream, yet you made a triplet instead.
  6. Well, sorry for a short mod, as the map itself is highly well made already. In my opinion it has already been qualified enough to be ranked. I really like your rhythm and hitsounding there as I've often used the style in some of my maps. I personally don't think the map is overmapped, the song itself isn't the kind of songs that are really calm, but rather the ones that have been arranged by plenty of bass drums and snare drums, yeah that's something that we sometimes call "double bpm mapping", and it fits pretty well here.
Chloe
Extra diff is well done but I don't like overmap so much.
I didn't find any big problem when I'm testing so I'll only give some suggestions, fix or not fix up to you.

00:01:161 (6) - it doesn't look nice imo, i know that it's similar to 00:02:013 (1,3) - but still think it makes no sence, this part is well (00:02:013 (1,2,3,4,5) - ) since there has 00:02:610 (4,5) - and all patterns like 00:05:082 (2,4) - these ones all not need. Edit: 00:07:809 (2,4) - also this one

00:03:377 (1,2,3) - ctrl g this pattern for rhythm suggestion, uncomfortable to click it when triplets start at white timing points tho it's doubled

00:07:042 (6) - delete it and add a note in 00:07:127 for consistency with the similar rhythm part behind

01:06:793 (5) - move to 280 252 and I guess you know why and a straight slider like 01:06:282 (3) - here is good.

01:20:261 add a note and make this part more jumps.

01:22:306 (5) - silence the tail, seems your rhythm has some problem here, I don't think it need the sound here.

02:19:500 (6) - remove and replace 02:19:586 (6) - plz, the song don't need more here, also playing weird, or you can do 3/4+1/2 rhythm here just like 02:22:313 (8,1) -

02:35:269 (3) - add clap in top and here 02:35:781 (1) -

02:35:781 (1) - add clap in top

02:41:406 (6) - add clap and so on...

not bad as a non-ranked mapper, hope you can do better in the future, gl
_AI
More then 80% of mod is applied, Thanks for such a grateful mod...
thehellisovermapped
Rakuen : http://puu.sh/bbmPt/4d1610701f.osu
Topic Starter
Rakuen
Updated ~
p3n
I like the majority of the changes. Let's give it another try ( ´・ω・)つ
Mao
Gonna pop this bubble for now after some dicussion with other BATs mainly because of the Extra and wrongly snapped objects.

[Hard]
  1. The Gap in terms of OD to the Normal is fairly high. Try OD5,5~6 in order to even that out.
  2. 01:18:044 (1) - This is 1/6, not 1/4 so the sound mapped with the Slidertail doesn't really make sense. Therefore either just try a circle on the red tick or something like this.
[Insane]
  1. 00:40:029 (7,1) - Something pretty minor but there patterns would look so much better if you'd raise them in order to even it out. Example
  2. 01:18:044 (5,6,7,8) - I've discussed this with some other BATs and we are sure that this is not 1/8, it should be 1/6 according to both the drums and the instrument.
  3. 02:28:280 (1,2,3) - Is there even 1/8 in the music? These feel out of place so therefore please decrease them to 1/4 or just simply use 1/2.
  4. 02:36:803 (1,2,3,4,5,6,7,8) - I don't really like this stream here tbh as the sounds in the music are just so soft. Also 02:36:889 (2) - feels kinda overdone here as the stream in the Music actually starts with 02:36:974 (3) - so the one at 02:36:889 - should be removed if you ask me.
[AI's Extra]
  1. 01:18:215 (1,2) - Same as I've said for Hard and Insane. It should be 1/6.
  2. I don't really agree with the whole diff here. It's full of jumps and unfitting overmaps like 00:06:957 (6,7) - , 00:12:923 (1,2) - , 01:07:134 (6) - etc. that kill the whole sad and calm atmosphere of the song for me. It just feels to be there to have something hard that doesn't even complement the feeling of the song in any term. Going to discuss with other BATs how to progress with this difficulty :/
Topic Starter
Rakuen

Mao wrote:

Gonna pop this bubble for now after some dicussion with other BATs mainly because of the Extra and wrongly snapped objects.

[Hard]
  1. The Gap in terms of OD to the Normal is fairly high. Try OD5,5~6 in order to even that out. Reduced to OD6
  2. 01:18:044 (1) - This is 1/6, not 1/4 so the sound mapped with the Slidertail doesn't really make sense. Therefore either just try a circle on the red tick or something like this. Tried both, but prefer a circle cuz of 1/6 :)
[Insane]
  1. 00:40:029 (7,1) - Something pretty minor but there patterns would look so much better if you'd raise them in order to even it out. Example Fixed
  2. 01:18:044 (5,6,7,8) - I've discussed this with some other BATs and we are sure that this is not 1/8, it should be 1/6 according to both the drums and the instrument. Fixed with 1/6 reverse slider
  3. 02:28:280 (1,2,3) - Is there even 1/8 in the music? These feel out of place so therefore please decrease them to 1/4 or just simply use 1/2. Fixed with 1/4 notes
  4. 02:36:803 (1,2,3,4,5,6,7,8) - I don't really like this stream here tbh as the sounds in the music are just so soft. Also 02:36:889 (2) - feels kinda overdone here as the stream in the Music actually starts with 02:36:974 (3) - so the one at 02:36:889 - should be removed if you ask me. Keep this, let the stream starts at the vocal "a~" there, feel strange if just to remove that circle
Thanks for mods!

Updated
_AI

Mao wrote:

Gonna pop this bubble for now after some dicussion with other BATs mainly because of the Extra and wrongly snapped objects.

[AI's Extra]
  1. 01:18:215 (1,2) - Same as I've said for Hard and Insane. It should be 1/6. Removed to make a empty space.
  2. I don't really agree with the whole diff here. It's full of jumps and unfitting overmaps like 00:06:957 (6,7) - , 00:12:923 (1,2) - , 01:07:134 (6) - etc. that kill the whole sad and calm atmosphere of the song for me. It just feels to be there to have something hard that doesn't even complement the feeling of the song in any term. (Changed the rhythm following the drum instead. Going to discuss with other BATs how to progress with this difficulty :/
Rakuen : http://puu.sh/bpg2z/67fd096d7a.osu
Topic Starter
Rakuen
updated ~
Mao
Let me give you a general mod on AI's diff again to give you my final overall concerns resulted of the discussion.

[AI's Extra]
  1. 00:06:957 (6,7) - I really don't like these here. There wasn't even mapped 1/4 in the Insane so this kinda overmapped 1/8 feels overdone. Please reduce it to 1/4 :/
  2. 00:14:458 (1,2,3) - This rhythm feels rather weird to me as the strongest notes are 00:14:628 - and 00:14:969 - here imo. This works much better imo.
  3. 01:24:949 (7) - The overmap here sounds pretty much unfitting here. I think the vocals would be much more complemented by just simply using 1/4 since both of them belong together in my eyes.
  4. 01:32:023 (1,2,3) - I'm not quite sure if it's just me, but I'd really like to see 1/4 Sliders here to be more consistent with the rest of the diff's density.
  5. 02:15:068 (2) - Consider to delete this note. The actual louder build up starts 02:15:153 - so that you can tone down the overmap a bit here :/ If you really want to keep it though, feel free to deny it.
  6. Well, my main idea to lower the amount of unnecessary overmapping is to get rid of some extended Sliders like 00:08:150 (4,5) - and 01:22:306 (5,6) - for instance as they aren't really needed most times. Just replace them by 1/4-Slider + Circle or by a 1/2 Slider. That would work much better imo!
Well, these are my overall concerns and ideas about the GD. Call me after you've applied everything (maybe also check the overall rhythm yourself again as well) and I'll give a last check on the rest of the mapset! :3
_AI

Mao wrote:

Let me give you a general mod on AI's diff again to give you my final overall concerns resulted of the discussion.

[AI's Extra]
  1. 00:06:957 (6,7) - I really don't like these here. There wasn't even mapped 1/4 in the Insane so this kinda overmapped 1/8 feels overdone. Please reduce it to 1/4 :/
  2. 00:14:458 (1,2,3) - This rhythm feels rather weird to me as the strongest notes are 00:14:628 - and 00:14:969 - here imo. This works much better imo.
  3. 01:24:949 (7) - The overmap here sounds pretty much unfitting here. I think the vocals would be much more complemented by just simply using 1/4 since both of them belong together in my eyes.
  4. 01:32:023 (1,2,3) - I'm not quite sure if it's just me, but I'd really like to see 1/4 Sliders here to be more consistent with the rest of the diff's density.
  5. 02:15:068 (2) - Consider to delete this note. The actual louder build up starts 02:15:153 - so that you can tone down the overmap a bit here :/ If you really want to keep it though, feel free to deny it.
  6. Well, my main idea to lower the amount of unnecessary overmapping is to get rid of some extended Sliders like 00:08:150 (4,5) - and 01:22:306 (5,6) - for instance as they aren't really needed most times. Just replace them by 1/4-Slider + Circle or by a 1/2 Slider. That would work much better imo!
Well, these are my overall concerns and ideas about the GD. Call me after you've applied everything (maybe also check the overall rhythm yourself again as well) and I'll give a last check on the rest of the mapset! :3
Done fixing everything!

Rakuen: http://puu.sh/bLTDI/f7d2915d9e.osu
Topic Starter
Rakuen
Updated
Mao
Recheck time!

[General]
  1. AI's Extra is missing the Video for some reason now o.o
  2. The purple combo color kinda clashes with the BG imo. I'd rather go for something grey-brownish :V
  3. How about adding AMV to the tags? Since your video is an Anime Music Video!
  4. Nothing you have to apply but it would be cool to have the Spinner in AI's diff the same length as in the other diffs! :3
[Hard]
  1. 01:18:044 (1) - Can you consider to remove this Circle please? Having 1/1 after the spinner would 1. give more recovery time and 2. create a nice effect to lead-in the Kiai!
Call me '^'
Topic Starter
Rakuen

Mao wrote:

Recheck time!

[General]
  1. AI's Extra is missing the Video for some reason now o.o
  2. The purple combo color kinda clashes with the BG imo. I'd rather go for something grey-brownish :V
  3. How about adding AMV to the tags? Since your video is an Anime Music Video!
  4. Nothing you have to apply but it would be cool to have the Spinner in AI's diff the same length as in the other diffs! :3
[Hard]
  1. 01:18:044 (1) - Can you consider to remove this Circle please? Having 1/1 after the spinner would 1. give more recovery time and 2. create a nice effect to lead-in the Kiai!
Call me '^'
Agreed and fixed all

Added new tags AMV and MAD (MAD it's like the same meaning with AMV)

Replaced combo color Purple > Brown
Tari
Rakuen asked me for metadata - check here's what I got

Artist : RURUTIA

It says it in big white words in the official website, I don't know how you could miss it honestly.

Link to Official Website : http://www.rurutia.com/index_j.htm

When you click on discography there, bam you have the title information which is on amazon.

Title : 深藍

Link to title : http://www.amazon.co.jp/RESONANCE-%E3%8 ... 3%E3%82%A2

If you were to follow English grammar rules , it should end up as Shinai which is there.

Good Luck Rakuen!
Topic Starter
Rakuen
Thanks for the metadata!

Updated~

Edit: Log with KSHR (metadata)

ffstar
why no rank :o
Mao
Let's give this another try. Hope everything is fine now! Re-Bubbled (ノ 'ω')ノ
Eni
<3
IamKwaN
[General]
  1. Please replace the pure white combo color by another similar color as it's quite controversial recently, e.g. 235, 235, 235.
[Extra]
  1. 00:55:883 (5) - Missing a finish like 00:18:379 (1) . Though the cymbal isn't obvious, it's effective to emphasize the vocal.
  2. 01:06:964 - Clap.
  3. 02:02:709 (1) - Whistle for the "ding" sound.
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?
  5. 02:18:307 (1,2) - The stack here is flawed.
  6. 02:21:120 - Finish? Same for 02:42:940 .
  7. 02:26:575 (3,1) - Swap NC for indicating the 1/4 jumps?
  8. 02:30:666 (1,2,3,4,5,6,7) - I feel like the pattern here being reversed according to the ambient. Personally, drums of 02:31:348 (5,6,7) are much heavier than previous ones. So, I expect jumps at 02:31:348 (5,6,7) and DS movement for 02:30:666 (1,2,3,4).
  9. 02:46:520 (5,6) - CTRL+G for creating jumps for the high pitch vocals?
[Insane]
  1. 00:07:468 - Finish as of cymbal and high pitch vocals. Same for 02:21:120 - 02:42:940 -
  2. 01:06:964 - You need slidertick2 here.
  3. 02:02:709 - Maybe a whistle for the "ding" sound.
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?
Also hitsound issues can be applied on other diffs. It's just too monotonous to repeat stuff. Fix wtever u want and then call me back.
Topic Starter
Rakuen

IamKwaN wrote:

[General]
  1. Please replace the pure white combo color by another similar color as it's quite controversial recently, e.g. 235, 235, 235. Fixed
[Extra]
  1. 00:55:883 (5) - Missing a finish like 00:18:379 (1) . Though the cymbal isn't obvious, it's effective to emphasize the vocal. Fixed, except the last KIAI, it seems more of a softer bgm
  2. 01:06:964 - Clap. Fixed
  3. 02:02:709 (1) - Whistle for the "ding" sound. Fixed
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music? Fixed
  5. 02:18:307 (1,2) - The stack here is flawed. Fixed
  6. 02:21:120 - Finish? Same for 02:42:940 . Fixed
  7. 02:26:575 (3,1) - Swap NC for indicating the 1/4 jumps? Fixed
  8. 02:30:666 (1,2,3,4,5,6,7) - I feel like the pattern here being reversed according to the ambient. Personally, drums of 02:31:348 (5,6,7) are much heavier than previous ones. So, I expect jumps at 02:31:348 (5,6,7) and DS movement for 02:30:666 (1,2,3,4). Minimized the jump at front part
  9. 02:46:520 (5,6) - CTRL+G for creating jumps for the high pitch vocals?Keep for diamond flow and pattern
[Insane]
  1. 00:07:468 - Finish as of cymbal and high pitch vocals. Same for 02:21:120 - 02:42:940 - Fixed
  2. 01:06:964 - You need slidertick2 here. Fixed
  3. 02:02:709 - Maybe a whistle for the "ding" sound. Fixed, added more whistles to help the hitsounding! Thanks! I dint realize that! (applied for other diffs)
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?Fixed, used whistle
Also hitsound issues can be applied on other diffs. It's just too monotonous to repeat stuff. Fix wtever u want and then call me back.
Thanks for the mods!

Updated~
IamKwaN
Beep. _(:з」∠)_

First time ranking a map at 5:50 a.m. _(:з」∠)_
Lanturn
Rurutia <3

Congrats!
NoAccFound
i love this map !!! please make more thanks
hopperhtkn
Offset is too early... is it just me or not?
This map is necessary to change offset about +25~+30 for me.
[Izayoi Sakura]
ruru的超级粉在此~!
_AI
o.o
AyasagawaYasumi
:( :? 8-)

_AI wrote:

o.o
Kinshara
What's the point of having 88 BPM if you're going to map it as 176 BPM then double the SV and half the bpm?

I think the mapping would fit better if this song was mapped as 88 bpm with sv of 2.5ish for insane.
Overwrite
The offset seems to be quite early. I think an offset of -700 would be more recommended?
TAIN
Grats
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