forum

Ni-Sokkususu - Blade Dance

posted
Total Posts
75
show more
Reazen
great map! :)
yf_bmp
Req from KwaN & yf's Modding Queue

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[Dance]
  1. I think adjusting cs to at least 4.7 is better, coz your style in this map doesn't fit cs5 imo.
  2. 00:00:322 (1,2,3) - try make the spacing equal, or in a bit more difference
  3. 00:02:888 (1,2,3) - ^
  4. 00:01:605 (5,6,7,8,1) - try make them as a five-pointed star? The pattern now looks messy
  5. 00:04:172 (5,6,7,8,1) - ^
  6. 00:07:059 (1,3) - these two looks too close, should increase the spacing. and same as 00:07:701 (3,2) -
  7. 00:08:022 (1) - try finish on the head
  8. 00:09:947 (2) - try to add finish to follow the music
  9. 00:13:156 (1) - finish on the head
  10. 00:15:081 (1) - finish on the head
  11. 00:15:723 (1) - it's better to remove whistle here, since it will sounds odd with finish
  12. 00:25:990 (1) - ^
  13. 00:37:701 (2) - this 1/4 slider doesn't fit the music at all imo, and unnecessary overmapped. I recommend just use a note here.
  14. 00:52:140 (6,9) - a little mess. try separate them

    not much to mod except some small issues.

    map's quality is ok for rank

    kiai is good, but didn't you think the pattern in other parts is a little ordinary? or just say like.. not very splendid. :P
    just like 00:05:455 (1,2,3,4) - such pattern. it is only used by 1/2 slider to spam the rhythm. And this map have too many such patterns. So how about trying more patterns? The map will be more fun. :oops:
[Insane]
  1. 00:13:156 (1,3) - uhm.. I suggest separating them
  2. 01:10:749 (1,3,4) - ^
  3. 00:38:824 (1,3) - make a blanket
  4. 01:26:311 (1,2,3,4,5,6,7) - make them to a shape? the spacing now looks a little messy

    I think this diff is more splendid than Dance diff. You did a good job on this diff :oops:
[Very Hard]
  1. 00:21:979 (5,7,8) - these objects are a little close imo.
  2. 01:06:739 (6,1) - ^
  3. 01:05:134 (1,2,3,4) - make them as a shape
[Hard]
  • I think this diff is a little harder. For the diff spread, I recommend to decrease the standard spacing between the objects.
[Normal]
  1. 00:02:247 (4,5,1) - too many overlaps may confuse new players
  2. 01:24:386 (4,5,1) - ^
[Easy]
  1. 01:05:134 (2) - remove clap
  2. 01:14:760 (4) - NC

    nothing to say :P
Be attention to your diff spread between Normal and Hard. It is not reasonable now.
Good luck
Topic Starter
Little
yf_bmp

yf_bmp wrote:

Req from KwaN & yf's Modding Queue

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[Dance]
  1. I think adjusting cs to at least 4.7 is better, coz your style in this map doesn't fit cs5 imo. ok
  2. 00:00:322 (1,2,3) - try make the spacing equal, or in a bit more difference it's fine since (1,2) has smooth motion while (2,3) is opposing, giving the illusion that spacing is similar.
  3. 00:02:888 (1,2,3) - ^ ^
  4. 00:01:605 (5,6,7,8,1) - try make them as a five-pointed star? The pattern now looks messy I think it flows too rigid that way, and makes it difficult for me to keep the next pattern on screen.
  5. 00:04:172 (5,6,7,8,1) - ^ ^
  6. 00:07:059 (1,3) - these two looks too close, should increase the spacing. and same as 00:07:701 (3,2) - ok
  7. 00:08:022 (1) - try finish on the head No, it's excessive imo.
  8. 00:09:947 (2) - try to add finish to follow the music ok
  9. 00:13:156 (1) - finish on the head no
  10. 00:15:081 (1) - finish on the head ok
  11. 00:15:723 (1) - it's better to remove whistle here, since it will sounds odd with finish It sounds fine.
  12. 00:25:990 (1) - ^ ^
  13. 00:37:701 (2) - this 1/4 slider doesn't fit the music at all imo, and unnecessary overmapped. I recommend just use a note here. ok
  14. 00:52:140 (6,9) - a little mess. try separate them I think it's fine.

    not much to mod except some small issues.

    map's quality is ok for rank

    kiai is good, but didn't you think the pattern in other parts is a little ordinary? or just say like.. not very splendid. :P
    just like 00:05:455 (1,2,3,4) - such pattern. it is only used by 1/2 slider to spam the rhythm. And this map have too many such patterns. So how about trying more patterns? The map will be more fun. :oops: I know this. My original intention of the map was just for experimenting with mapping style. I will probably remove this diff before ranking.
[Insane]
  1. 00:13:156 (1,3) - uhm.. I suggest separating them It's fine.
  2. 01:10:749 (1,3,4) - ^ ^
  3. 00:38:824 (1,3) - make a blanket ok
  4. 01:26:311 (1,2,3,4,5,6,7) - make them to a shape? the spacing now looks a little messy No, I like it this way to have increasing spacing between each pair of notes.

    I think this diff is more splendid than Dance diff. You did a good job on this diff :oops: I think so too.
[Very Hard]
  1. 00:21:979 (5,7,8) - these objects are a little close imo. I think it's fine.
  2. 01:06:739 (6,1) - ^ ^
  3. 01:05:134 (1,2,3,4) - make them as a shape I prefer this way to have small spacing between (2,3), jump between (3,4).
[Hard]
  • I think this diff is a little harder. For the diff spread, I recommend to decrease the standard spacing between the objects. I prefer to keep the standard spacing because it flows properly this way, but reduced some jumps.
[Normal]
  1. 00:02:247 (4,5,1) - too many overlaps may confuse new players I think it's quite simple to read.
  2. 01:24:386 (4,5,1) - ^ ^
[Easy]
  1. 01:05:134 (2) - remove clap I think it fits.
  2. 01:14:760 (4) - NC Fixed.

    nothing to say :P
Be attention to your diff spread between Normal and Hard. It is not reasonable now. I will continue working to reduce that gap.
Good luck
Thanks for modding!
Spring
From soga's queue. LOL
I'm a modding beginner now ,so my mod may not useful. :)

easy
  1. 01:12:193 (1) - extend the end to 01:13:156 ,I felt a little strange with the empty beat while I was playing .LOL(Perhaps not following the vocal is a reason )
normal

  • All good.OVO
hard
  1. 01:00:001 (3) - Ctrl +G
  2. 01:06:418 (3,4) - I think that making them parallel would looks good
  3. 01:22:461 (1) - How about shaping it like http://puu.sh/brKAl/979a28793d.png
very hard
  1. 00:05:134 (5) - consider to curve this slider
insane
  1. 01:03:530 (3,4) - exchange these two sliders' position
dancing
  1. 00:02:567 (2) - Puting a note might be better than a slider
  2. 00:05:134 (2) - ^
  3. 00:20:856 (1) - Ctrl +G might be better OVO
over here,good luck to you :)
Topic Starter
Little
spring

spring wrote:

From soga's queue. LOL
I'm a modding beginner now ,so my mod may not useful. :)

easy
  1. 01:12:193 (1) - extend the end to 01:13:156 ,I felt a little strange with the empty beat while I was playing .LOL(Perhaps not following the vocal is a reason ) I think it's fine.
normal

  • All good.OVO
hard
  1. 01:00:001 (3) - Ctrl +G ok
  2. 01:06:418 (3,4) - I think that making them parallel would looks good ok
  3. 01:22:461 (1) - How about shaping it like http://puu.sh/brKAl/979a28793d.png Current shape flows better.
very hard
  1. 00:05:134 (5) - consider to curve this slider no
insane
  1. 01:03:530 (3,4) - exchange these two sliders' position No, I think it flows better as it is.
dancing
  1. 00:02:567 (2) - Puting a note might be better than a slider I prefer slider.
  2. 00:05:134 (2) - ^ ^
  3. 00:20:856 (1) - Ctrl +G might be better OVO it is not.
over here,good luck to you :)
Thanks for modding.
[ Setsuna ]
Came from my modding queue:

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

(as my rules state that I'll only do 4 diffs, I'm ignoring "Very Hard" and "Dance")

Easy
**CS change to 3
**OD change to 2
**00:29:199 (2,3) - 2 is overlapping 3.

Notes: Feels like a ranked map...

Normal
**CS change to 3
*00:25:028 (4) - Move a TINY bit to the right (x:124 y:228)
*00:33:690 (1) - Don't be afraid of straight sliders

Notes: Same thing as easy...

Hard
**AR change to 7
*00:12:514 (6,7) - Maybe blanket these?
*00:14:118 (3) - Put this where 00:12:835 (7) started
**00:46:846 (2,3,3,2,3,3) - Change a few into triples

Notes: More rough than easy and normal but still feels like ranked...
Insane
Too good for me to mod D:
Notes: OP
Topic Starter
Little

[ Setsuna ] wrote:

Came from my modding queue:

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

(as my rules state that I'll only do 4 diffs, I'm ignoring "Very Hard" and "Dance")

Easy
**CS change to 3 Why?
**OD change to 2 Why?
**00:29:199 (2,3) - 2 is overlapping 3. Yes, it is.

Notes: Feels like a ranked map...

Normal
**CS change to 3 Why?
*00:25:028 (4) - Move a TINY bit to the right (x:124 y:228) Moved a bit (though your coordinate was wrong)
*00:33:690 (1) - Don't be afraid of straight sliders Um... I'm not..?

Notes: Same thing as easy...

Hard
**AR change to 7 I think that's too low.
*00:12:514 (6,7) - Maybe blanket these? No, it screws up the spacing.
*00:14:118 (3) - Put this where 00:12:835 (7) started ok
**00:46:846 (2,3,3,2,3,3) - Change a few into triples No, it's too hard.

Notes: More rough than easy and normal but still feels like ranked...
Insane
Too good for me to mod D:
Notes: OP
Thanks for modding.
Meg
yo cloud~
thank you this >w<

General
  1. add Combo color!
Easy

  • Good.
Normal
  1. 00:02:247 (4,5,1) - to be unified with 00:04:813 (4,5,1) so I think to change 00:02:247 (4,5) placement is better. x:164, y:340?
    if you change here, i recommend to change 00:02:888 (1) angle too.
  2. 01:24:386 (4,5,1) - same.
Hard
  1. remove widescreen support
Very Hard
  1. remove widescreen support
  2. 01:03:851 (6) - add NC. because different length with 01:03:209 (5).
Insane
  1. HP6.7→HP6~6.3. because this diff has little new combo. so i think HP6.7 is too high.
  2. 01:26:311 (1,2,3,4,5,6,7) - maybe you can show more beautiful.
Blade Dance
  1. 01:26:471 (2,3,4,1) - so cool
    only it lol
Great mapset!
Good Luck~~ :D
LordRaika
Request Mod from my Modding Queue


osuu~ :)
here is my mod as request :

Full Mod Inside
[Dance]

  • Hitsound is good ^^ nothing missing...
    jst smthg a bit that concern me...
  1. 01:27:273 (1) - this slider art is okay... BUT , dont u think u can make it MORE symmetric >>> http://puu.sh/bu7mP.jpg
    Also, the 2.0x is a bit too fast imo, if someone ever have trouble or mention this again... its best that u change it to 1.75x or lower ^^
  2. for jump its good , but some of them are not really consistent, i dont knw if u are intentionally do that or not... but...
    for example :
    00:30:001 (7) - to next, the distance is 2.0x
    00:30:321 (8) - to next, 2.49x
    00:30:482 (1) - to next , 2.42x
    00:30:642 (2) - 2.31x
    00:30:803 (3) - 2.41x
    00:31:444 (2) - 2.72x
    as u can see some of them , the differences is way too far XD its a bit uncomfortable...
    but if u aim for symmetric , u can ignore it a bit , but jst an advice that u might want to check the distance ^^/
    the rest is cool

[Insane]
  1. u can move this 00:12:193 (7) - to x:412 , y: 48
    then 00:12:514 (8) - to x:324 , y: 144
    and 00:12:835 (9) - to x:412 , y : 240
    while they still have the same distance and make a good pattern.... ( if u do the above , u might want to 00:13:156 (1) - CTRL+G this and readjust some distance ^^ )
    u can do this to the other same pattern as well...
  2. 00:37:541 (5) - why this one have the different slider shape with 00:37:862 (6,7) - within the same combo...
    make it the same?
  3. 01:04:172 (9) - make this a curvy slider???
  4. 01:15:883 (1) - again, different shape with the rest >>> 01:16:364 (3,4) -
    like u usually did 01:13:797 (7,8,9) - same shape on same combo pattern
  5. 01:13:797 (7,8,9) - also this three can be position better to make a blanket of where the start of 01:13:156 (4) -
    it will make a better round shape of 3 curvy slider... like this >>> http://puu.sh/buv5q.jpg

[Very Hard]
  1. 00:26:632 (3) - u forgot bout this one? that can be a better bow...
    move the last anchor to X:132 , y:272
  2. 01:13:156 (4) - why not move this to where 01:12:674 - this slider ends position? like this two >>> 01:12:193 (1,3) -
  3. 01:14:760 - jst a suggestion that u change this pattern ^^
    since u already use this a lot and trust me ... many people will think that u jst copy paste this pattern XD

[Hard]
  1. 00:40:749 (6) - move this a bit high , to make 00:40:428 (5,6,7) - having same distance jump, 1.58x or else
  2. 00:42:674 - from here, i expect u repeat this 00:42:033 (3,4) - slider and slider, as it fits the song better ^^
    slider also easier to be executed thou
  3. 01:11:231 (1) - make this horizontal like this >>> 01:11:872 (3) -

[Normal]
  1. suggest that u end this slider 00:11:231 (2) - here 00:11:872 - and move 00:11:872 (3) - this here 00:12:033 -
    like u did here >>> 00:08:985 (3,4) -
  2. 00:35:295 (4) - pls make this symmetric as this >>> 00:34:332 (2) - ^^
  3. 01:25:027 (1) - move this away , dont stack it triplet here XD

[Easy]
  1. 00:52:300 (2) - pls make this shape the same as this one >> 00:53:584 (4) - as they have the same sound ^^
    u jst have to flip it and its cool
  2. 01:22:140 - add 1 note here will not increase the dif too much, try X:320 , y:248

Thats all ^^
GL for ranked~
Topic Starter
Little
iMage--

iMage-- wrote:

yo cloud~ yo
thank you this >w<

General
  1. add Combo color! right!
Easy

  • Good.
Normal
  1. 00:02:247 (4,5,1) - to be unified with 00:04:813 (4,5,1) so I think to change 00:02:247 (4,5) placement is better. x:164, y:340? I don't agree. Those two parts are different, in that the second one is more accented on (1) in the music, so I separated it to make the note on (1) stronger.
    if you change here, i recommend to change 00:02:888 (1) angle too.
  2. 01:24:386 (4,5,1) - same. Same
Hard
  1. remove widescreen support ok
Very Hard
  1. remove widescreen support ok
  2. 01:03:851 (6) - add NC. because different length with 01:03:209 (5). hmm.. okay
Insane
  1. HP6.7→HP6~6.3. because this diff has little new combo. so i think HP6.7 is too high. Fixed.
  2. 01:26:311 (1,2,3,4,5,6,7) - maybe you can show more beautiful. I think the current pattern does not look bad. I don't want to make a regular shape, because I want spacing to increase between each pair of notes.
Blade Dance
  1. 01:26:471 (2,3,4,1) - so cool lol thanks
    only it lol
Great mapset!
Good Luck~~ :D
LordRaika

LordRaika wrote:

Request Mod from my Modding Queue


osuu~ :)
here is my mod as request :

[Dance]

  • Hitsound is good ^^ nothing missing...
    jst smthg a bit that concern me...
  1. 01:27:273 (1) - this slider art is okay... BUT , dont u think u can make it MORE symmetric >>> http://puu.sh/bu7mP.jpg No, it looks better the current way.
    Also, the 2.0x is a bit too fast imo, if someone ever have trouble or mention this again... its best that u change it to 1.75x or lower ^^ I think it's fine since I build into it.
  2. for jump its good , but some of them are not really consistent, i dont knw if u are intentionally do that or not... but...
    for example : It doesn't matter.
    00:30:001 (7) - to next, the distance is 2.0x
    00:30:321 (8) - to next, 2.49x
    00:30:482 (1) - to next , 2.42x
    00:30:642 (2) - 2.31x
    00:30:803 (3) - 2.41x
    00:31:444 (2) - 2.72x
    as u can see some of them , the differences is way too far XD its a bit uncomfortable...
    but if u aim for symmetric , u can ignore it a bit , but jst an advice that u might want to check the distance ^^/
    the rest is cool

[Insane]
  1. u can move this 00:12:193 (7) - to x:412 , y: 48
    then 00:12:514 (8) - to x:324 , y: 144
    and 00:12:835 (9) - to x:412 , y : 240
    while they still have the same distance and make a good pattern.... ( if u do the above , u might want to 00:13:156 (1) - CTRL+G this and readjust some distance ^^ ) I prefer the current placement.
    u can do this to the other same pattern as well...
  2. 00:37:541 (5) - why this one have the different slider shape with 00:37:862 (6,7) - within the same combo...
    make it the same? Curved slider fits better there to keep smooth flow.
  3. 01:04:172 (9) - make this a curvy slider??? No??? Why?
  4. 01:15:883 (1) - again, different shape with the rest >>> 01:16:364 (3,4) -
    like u usually did 01:13:797 (7,8,9) - same shape on same combo pattern No
  5. 01:13:797 (7,8,9) - also this three can be position better to make a blanket of where the start of 01:13:156 (4) -
    it will make a better round shape of 3 curvy slider... like this >>> http://puu.sh/buv5q.jpg No, that messes up the flow.

[Very Hard]
  1. 00:26:632 (3) - u forgot bout this one? that can be a better bow...
    move the last anchor to X:132 , y:272 No
  2. 01:13:156 (4) - why not move this to where 01:12:674 - this slider ends position? like this two >>> 01:12:193 (1,3) - Breaks distance, and hard to hit.
  3. 01:14:760 - jst a suggestion that u change this pattern ^^
    since u already use this a lot and trust me ... many people will think that u jst copy paste this pattern XD It is copy/pasted.

[Hard]
  1. 00:40:749 (6) - move this a bit high , to make 00:40:428 (5,6,7) - having same distance jump, 1.58x or else ok
  2. 00:42:674 - from here, i expect u repeat this 00:42:033 (3,4) - slider and slider, as it fits the song better ^^ I disagree.
    slider also easier to be executed thou
  3. 01:11:231 (1) - make this horizontal like this >>> 01:11:872 (3) - Why?

[Normal]
  1. suggest that u end this slider 00:11:231 (2) - here 00:11:872 - and move 00:11:872 (3) - this here 00:12:033 -
    like u did here >>> 00:08:985 (3,4) - I think it's okay to have some variety in rhythm.
  2. 00:35:295 (4) - pls make this symmetric as this >>> 00:34:332 (2) - ^^ No, it breaks flow.
  3. 01:25:027 (1) - move this away , dont stack it triplet here XD I think it's fine.

[Easy]
  1. 00:52:300 (2) - pls make this shape the same as this one >> 00:53:584 (4) - as they have the same sound ^^
    u jst have to flip it and its cool No.
  2. 01:22:140 - add 1 note here will not increase the dif too much, try X:320 , y:248 It's unnecessary.

Thats all ^^
GL for ranked~
Thanks for modding.
Manuxz
Hi o/ Sorry for the delay :s

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Easy

00:04:172 (2) - Improves blanket.
00:29:840 (3) - I find this problematic so better try: Ctrl+H and move x:96 ; y:24
00:30:803 (4) - If you follow the advice above, then this also applies: Move x:48 ; y:237
00:04:813 (3) - You could make a blanket there.
00:22:781 (4,5) - I do not think stacking is the best choice for a difficulty Easy consider changing this pattern and in the other parts of the map.
01:06:418 (3) - Ctrl+J and located in the same place.
01:16:685 (3) - ^

Normal

00:13:156 (1) - Ctrl+H and Rotate 20° y move at x:445 ; y:227
00:19:412 (3) - This slider should start in 00:19:573 -
00:25:990 (1) - You could make a blanket there with 00:26:632 (2) -
00:29:680 (3) - As in 00:19:412 (3)
00:35:295 (4) - The design of the slider could be same that 00:34:332 (2) -
01:22:140 (5,1) - It's hard to read recommend relocate.

Hard

00:15:402 (3) - Ctrl+G? :o
00:57:113 (2) - Move at x:308

That's all TuT Sorry to be of little help .... GD with the map >.<
Topic Starter
Little
Manuxz Sixx

Manuxz Sixx wrote:

Hi o/ Sorry for the delay :s

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Easy

00:04:172 (2) - Improves blanket. ok...
00:29:840 (3) - I find this problematic so better try: Ctrl+H and move x:96 ; y:24 No.
00:30:803 (4) - If you follow the advice above, then this also applies: Move x:48 ; y:237 -
00:04:813 (3) - You could make a blanket there. Prefer no blanket.
00:22:781 (4,5) - I do not think stacking is the best choice for a difficulty Easy consider changing this pattern and in the other parts of the map. It's fine.
01:06:418 (3) - Ctrl+J and located in the same place. No.
01:16:685 (3) - ^ ^

Normal

00:13:156 (1) - Ctrl+H and Rotate 20° y move at x:445 ; y:227 No.
00:19:412 (3) - This slider should start in 00:19:573 - No.
00:25:990 (1) - You could make a blanket there with 00:26:632 (2) - Prefer current placement.
00:29:680 (3) - As in 00:19:412 (3) No.
00:35:295 (4) - The design of the slider could be same that 00:34:332 (2) - No.
01:22:140 (5,1) - It's hard to read recommend relocate. No, it's fine.

Hard

00:15:402 (3) - Ctrl+G? :o ok...
00:57:113 (2) - Move at x:308 ok

That's all TuT Sorry to be of little help .... GD with the map >.<
Thanks.
-Nya-
Hey! From Nya's Anime Modding Queue
Sorry for the delay
Well, here’s my mod:

Easy:
Just change the OD to a two?00:28:557 (1) – Rather place this slider here: X:352 Y:136. It’s not really a problem; I just think it will support the flow better.00:29:199 (2,3) – Rather blanket here. Like this:
I just don’t really think you should overlap in an Easy diff.
If you don’t want to blanket, maybe just make the overlap a bit neater. Like this:
00:35:616 (4,5) – Move these two hitcircles a bit to the left: X:84 Y:300.00:42:674 (3) – Move this slider here: X:292 Y:307.01:13:156 – Maybe add a hitcircle here01:18:289 - ^01:20:856 - ^This is the only issues I found in this diff.

Normal:
00:03:530 (2) – Move this slider a tiny bit to the left to perfect the placement: X:8 Y:8000:08:022 (1,3) – Make these two sliders similar. If it is similar, sorry.00:10:589 (1) – Move this slider downward a bit: X:144 Y:332 so that it’s in-line with this slider: 00:09:466 (4) – 00:12:193 (4) – Move this circle here: X:216 Y:7200:13:156 (1,2) – Rather blanket?00:20:856 (1,2) – Make these two sliders the same (Copy and Paste)00:23:423 (1,2) - ^00:31:124 (1,2) - ^01:18:931 (4) – Move this slider to this spot: X:292 Y:16401:27:273 (5) – Move this circle here: X:332 Y:336

Hard:
00:15:723 (1,2) – Blanket here.00:19:412 (3,5) – Make these two sliders similar00:20:856 (1,2,3) – Change these sliders’ placement a bit so it looks neater. Something like this:
00:25:027 (1) – Move this slider’s tail here: X:168 Y:236
00:28:236 (8,1) – Improve the blanket01:04:813 – Maybe add a hitcircle here and place it on this slider’s head: 01:05:134 (1) – 01:10:749 (5) – Rather do this?
01:23:102 (2) – Rather this?
Just copy and paste this slider: 01:22:461 (1) – and then Ctrl+H.01:24:707 (6) – I don’t like the placement of this hitcircle. Place it here maybe: X:208 Y:801:25:669 (2) – Maybe this rather?
Follow the same directions like the previous one.

Overall, nice mapset.
Take my star!
Good Luck! :D
Topic Starter
Little
-Nya-

-Nya- wrote:

Hey! From Nya's Anime Modding Queue
Sorry for the delay
Well, here’s my mod:

Easy:
Just change the OD to a two? No?00:28:557 (1) – Rather place this slider here: X:352 Y:136. It’s not really a problem; I just think it will support the flow better. It makes no difference.00:29:199 (2,3) – Rather blanket here. Like this: No, that flows awkwardly.
I just don’t really think you should overlap in an Easy diff.
If you don’t want to blanket, maybe just make the overlap a bit neater. Like this: Current overlap looks cleaner.00:35:616 (4,5) – Move these two hitcircles a bit to the left: X:84 Y:300. No, that makes it not aligned.00:42:674 (3) – Move this slider here: X:292 Y:307. No, that just breaks blanket.01:13:156 – Maybe add a hitcircle here Unnecessary.01:18:289 - ^ ^01:20:856 - ^ ^This is the only issues I found in this diff.

Normal:
00:03:530 (2) – Move this slider a tiny bit to the left to perfect the placement: X:8 Y:80 No..? I don't see how that is better.00:08:022 (1,3) – Make these two sliders similar. If it is similar, sorry. They do not need to be the same. Current shape flows better.00:10:589 (1) – Move this slider downward a bit: X:144 Y:332 so that it’s in-line with this slider: 00:09:466 (4) – No.00:12:193 (4) – Move this circle here: X:216 Y:72 Moved to align.00:13:156 (1,2) – Rather blanket? No.00:20:856 (1,2) – Make these two sliders the same (Copy and Paste) No.00:23:423 (1,2) - ^ ^00:31:124 (1,2) - ^ ^01:18:931 (4) – Move this slider to this spot: X:292 Y:164 No.01:27:273 (5) – Move this circle here: X:332 Y:336 No.

Hard:
00:15:723 (1,2) – Blanket here. No.00:19:412 (3,5) – Make these two sliders similar No.00:20:856 (1,2,3) – Change these sliders’ placement a bit so it looks neater. Something like this: How does that look neater? and that doesn't flow as well as the current placement.00:25:027 (1) – Move this slider’s tail here: X:168 Y:236 It makes distance to (2) too big.00:28:236 (8,1) – Improve the blanket Made blanket.01:04:813 – Maybe add a hitcircle here and place it on this slider’s head: 01:05:134 (1) – No.01:10:749 (5) – Rather do this? No.01:23:102 (2) – Rather this? No.
Just copy and paste this slider: 01:22:461 (1) – and then Ctrl+H.01:24:707 (6) – I don’t like the placement of this hitcircle. Place it here maybe: X:208 Y:8 No.01:25:669 (2) – Maybe this rather? No.
Follow the same directions like the previous one.

Overall, nice mapset.
Take my star!
Good Luck! :D
Thanks.
YokoderaYuuki
very good bearmap i really like it. Favorited

btw. is there any way that i can rate this map so it becomes ranked?
Topic Starter
Little

YokoderaYuuki wrote:

very good bearmap i really like it. Favorited

btw. is there any way that i can rate this map so it becomes ranked?
Thanks. You can help this beatmap get ranked by giving suggestions on how to improve it.
Oyatsu
Hello, from my queue.
[General]
Be ok, nothing to say

[Insane]
  1. 00:02:888 (1) - I really feel it is stacked, and the pattern isn't nice for me. I prefer if it was:
  2. 00:06:899 (6) - There is drum, if you created a jump here. I guess it will be so great. JUst with my feeling, drum is sensible with jump. If you agree, I sugguest moving to 285/242, so it will be stacked with 00:05:936 (2,3). The flow is better, i hope.
  3. 00:11:551 (4) - Opposite it, the pattern is more blanket and nicer.
  4. 00:13:156 (1,3) - The stack here isn't nice anyways, pattern is also no good. If you want like this, I prefer if it arounded 00:13:156 (1). The pattern is better, nicer with the way of seeing.
  5. 00:22:461 (7) - Move to 240/141, it is more blanket for me.
  6. 00:32:728 (6) - Move to 293/215, ^
  7. If you fix above ^, plz move 00:34:172 (2) - to 293/216, so it can stack perfectly
  8. 00:37:541 (5) - Like I said, jump at drum-sound is really great, let you try, you will see them nicer (like your notes - 00:40:108 (5,6,7) - ). Yeah, I sugguest changing into 2 circles. First one, you can put at 194/296. Second one, u can put at 352/285 ( it will be stacked perfectly with the tail of 00:36:257 (1) - )
  9. 00:51:177 - There is voice here but 00:51:498 - here isn't. I sugguest moving slider 00:51:338 (5) - to 00:51:177. So rhythm is better for now. Ofc plz change the new pattern for nicer. It won't overmap with the current way
  10. 01:05:616 (6) - Strong instrument, NC maybe?
  11. 01:07:059 (1,3) - With current mapping-school, I think 2 opposite sliders are a nice pattern, I sugguest 01:07:701 (3) - oppsite it and around 01:07:059 (1) - if you want, then ooposite 01:08:022 (4) -
    Example
    [img]https://osu.ppy.sh/ss/2044255[img]
  12. 01:08:343 (5) - NC, it should be logic with 01:10:749 (1) -
  13. 01:10:749 (1,3) - I really don't like semi-stack here. Move 01:11:231 (3) - to more right, is at 483/288
  14. 01:22:140 (9) - It is around with 01:21:819 (8) - ? I really feel it isn't curve enough if it was really your plan. Let move moddile point or left-down. Try 70/269.
  15. 01:25:027 (1) - Move tail point to 474/285, it is more blanket right now.
[Very Hard]
  1. 00:11:872 (5,6) - The stack of slider with 00:11:231 (3) - are really bad for me. I still have a way in order not to stack but still keep rhythm. Try change from straight slider into curved slider?
  2. 00:37:701 (5) - Move to 410/110 is nicer for me.
  3. 00:23:102 (8) - Tail is at 269/225, it will be // with 00:21:979 (5). NIcer pattern.
  4. 00:47:487 (4) - This jump is quite far, althought this is "Very Hard" diff but 1.8 for me is quite high. I think 1.6 is enough
  5. 01:27:273 (5) - NC maybe due to strong beat.
[Hard]
  1. Really, this diff is still "quite" difficult with the diff is called "Hard". This is like "Quite Hard" instead of "Hard" for now. Distance is so large, it is only easier than "Very Hard" be "Slider speed and Note Size". Everything for me is the same: Hard and Very Hard.
  2. 01:23:102 (2) - I prefer to opposite with 01:22:461 (1) -
  3. If you fixed above, 01:24:386 (5) - move to 59/125, so it will stack perfectly with the head of 01:22:461 (1) -
  4. 00:52:300 (3) - The slider pattern isn't nice for the placement. I sugguest using the straight slider and opposite with 00:52:781 (1) - .
  5. 01:03:209 (5) - NC, rhythm is changed.
  6. 01:26:792 - There is STRONG drum here, really bad if you ignored it. PLz add circle.
[Normal]
  1. 00:02:888 (1,2) - Stack in Normal, so BAD. Newbie can't see it at the first time when they play them. They aren't like noob player. I sugguest moving other placement pls
  2. 00:36:257 (1,2,3) - This rhythm is abit wrong for me, I can hear a whistle in instrument at 00:36:578 - and there is a quite strong drum at 00:37:380 and 00:37:701 - So I sugguest for new better rhythm.
  3. 00:38:824 (1,2,3) - ^
  4. 01:21:498 (4,5,1,2) - Like I said at the first mod stuff, when I was newbie, I really thought it is 1/2 instead of 1/1 :3
  5. 01:25:027 (1,2) - ^
[Easy]
  1. 00:16:685 (2) - Move to 42/119 and move 00:17:006 (3) - to 85/195. So, the flow is better for now.
  2. Other is good for me
Umi
Hey cloud you'll be my first mod as BAT (who care?)

General

  1. Video offset : 140, you can cleary see at the begining that it's a bit off with the music

Easy

  1. 00:09:947 - i'd add a finish with volum 40% instead, to emphasise the cymbal
  2. 00:14:439 (2) - ^ on end
  3. 00:15:723 (1) - i'd rather see a normal finish on start fit way better.
  4. 00:19:573 (3) - it need definitly a clap drum here. just put addition drum and then switch whistle with clap.
  5. 00:20:535 (4) - it shouldn't be a clap here ?
  6. 00:25:990 (1) - same as 00:15:723 (1) -
  7. 00:29:840 (3,4) - on tail of (3) and (4) should be clap not whistle
  8. 00:36:257 (1) - how about shorten this slider by 1/1 and then add a note 00:37:220 - so u don't miss the clap 00:36:899 -
  9. 00:38:824 (1) - same as above
  10. 00:40:749 - this finish is too noisy imo, and a green line volum 40%
  11. 01:07:059 (1,1) - these two long sliders doesn't fit the song to me, i'd recude them by 1/1.
  12. 01:14:760 (4) - ^
  13. 01:27:273 (5) - Addition normal + finish only fit so much better (fix it in others diff as well)

Normal

  1. 00:02:888 (1,2) - this overlap is quite confused and ugly :< how about this ? also if you agree then adjust also those at then end.
  2. 00:08:022 (1) - missed a finish (volum 40%)
  3. 00:09:947 (5) - ^
  4. 00:13:156 - ^
    00:15:081 - again '-'
  5. 00:20:215 (4) - drum clap
  6. 00:30:482 (4) - there is a clap here, u added it 00:28:236 (6) - so why not here
  7. 00:30:482 (4,5) - to avoid skipping the drum 00:30:321 - i suggest u this rythm and pattern, see and tell mle what u think. If u decide to fix it, don't forget to add a drum clap 00:30:321 -
  8. 00:34:332 (2,4) - it would be better if you have the same shape here :3 as u did 00:36:899 (2,4) -

Hard

  1. First of all your spacing is way too random, this is just my opinion but to me an hard is supposed to have a consistent DS with from time to time some jumps, i highly recommend to add one, 1,4x could be cool.
  2. 00:05:455 (1,2) - how about blanket them?
  3. 00:07:380 (6,7) - i would have used the same shape here, look neater imo
  4. 00:08:022 - listen carefully, there is a cymbal sound, add a finish to emphasise it
  5. 00:13:156 - ^
  6. 00:20:215 (6) - drum clap on head, as you did it there 00:30:321 (7) -
  7. 00:30:803 (9) - it should be a clap.
  8. 00:33:370 (8) - you missed a finish on head.
  9. 00:51:177 - you're mostly following the voice, in the whole difficulty,but here you skip it. Maybe add a note (because i almost click during the play)
  10. 00:51:338 (5,1) - forgive me but i'm a blanket lover

Very Hard

  1. well if u ask me this is an insane, but since u already have one, i guess it's good.
  2. from 00:00:322 - to 00:04:011 - this is actually harder than the begining of insane, isn't it strange for u ? i suggest u to add somes sliders, so it will simplify this part
  3. 00:08:022 - missing a finish (with volum 40%)
  4. 00:13:156 (1) - ^
  5. 00:20:215 (8) - drum clap
  6. 00:29:680 (5,6) - i would turn (5) into 1/1 slider so it follow the voice properly then add note 00:30:161 -
  7. 01:08:503 (6) - This 1/1 slider feel weird cuz u're totally ingoring the vocal 01:08:664 - try this rythm
  8. 01:13:637 (6) - /01:15:883 (5) - /01:18:771 (6) - same reflexion as above.

Insane

  1. 00:08:022 (1) - finish 40%
  2. 00:09:626 (7,8,9) - the shape of this pattern can be improve, 2 examples.
  3. 00:13:156 (1) - same as 00:08:022 (1) -
  4. 00:15:723 (1,5) - personnal taste here, this kind of slider's shape doesn't flow good to me, the mouvement of mouse feel forced. i'd rather see a simple curve instead
  5. 00:29:680 (4) - turn into 2 notes ?
  6. 00:45:241 (1,2) - ctrl+g, try it, flow better imo
  7. 00:51:177 - check what i said on hard diff
  8. 00:59:359 (1) - ctrl+g, increase flow toward 00:59:680 (2) -
  9. 01:03:209 (1,2,3,4,5,6,7,8) - such a high DS it suprised me, also pretty hard to catch :< maybe reduce it
  10. 01:13:797 (7,8,9) - check 00:09:626 (7,8,9) -
  11. other than this nothing else great diff.

Dance

  1. reduce CS to 4,5 for a better balance
  2. Fix HS with previous suggestion
  3. 00:15:883 (2) -how about delete this note, so it give a little break before enter in the first stanza.
  4. 00:19:412 (6,7,8) - fllow is really awkward, you could delete reverse on (6) then add a note 00:19:723 - stacked with (7,8)
  5. 00:21:819 (4) - this note is too far away and give a bad flow, i suggest u to move it x:204,y236
  6. 00:51:658 (1,2,3) - This triplet doesn't fit the song at all unlike the next one which follow the voice. consider delete (2)
  7. 01:14:439 (3) - this slider should be turned in the other way to flow toward 01:14:760 (1) - ? i guess u can skip at least one stack :p
  8. 01:27:273 (1) - hum sincerely u should avoid this x2,00 SV, people will just raged at your diff by missing the last slider. 1,50 is good enough.
  9. Good diff, just a bit repetitive.

PS : I started the mod few days ago, so i might point things that u already fixed with previous mods.

Really good set. I'd like to see more opinions concerning the hard difficulty before pushing this forward ;)
Topic Starter
Little
... I lost my mod reply ;_; (Not updated yet though)
This is going to take a while to rewrite... >.<

See next post.
Topic Starter
Little
Oyatsu

Oyatsu wrote:

Hello, from my queue.
[General]
Be ok, nothing to say

[Insane]
  1. 00:02:888 (1) - I really feel it is stacked, and the pattern isn't nice for me. I prefer if it was: No, the current flow is a lot better.
  2. 00:06:899 (6) - There is drum, if you created a jump here. I guess it will be so great. JUst with my feeling, drum is sensible with jump. If you agree, I sugguest moving to 285/242, so it will be stacked with 00:05:936 (2,3). The flow is better, i hope. That's too big imo. Stack is nicer.
  3. 00:11:551 (4) - Opposite it, the pattern is more blanket and nicer. No, I prefer current pattern to feel more dance-like.
  4. 00:13:156 (1,3) - The stack here isn't nice anyways, pattern is also no good. If you want like this, I prefer if it arounded 00:13:156 (1). The pattern is better, nicer with the way of seeing. No.
  5. 00:22:461 (7) - Move to 240/141, it is more blanket for me. No, that ruins the blanket.
  6. 00:32:728 (6) - Move to 293/215, ^ Your coordinates are wrong, but I improved the blanket.
  7. If you fix above ^, plz move 00:34:172 (2) - to 293/216, so it can stack perfectly
  8. 00:37:541 (5) - Like I said, jump at drum-sound is really great, let you try, you will see them nicer (like your notes - 00:40:108 (5,6,7) - ). Yeah, I sugguest changing into 2 circles. First one, you can put at 194/296. Second one, u can put at 352/285 ( it will be stacked perfectly with the tail of 00:36:257 (1) - ) No. I like the current pattern better.
  9. 00:51:177 - There is voice here but 00:51:498 - here isn't. I sugguest moving slider 00:51:338 (5) - to 00:51:177. So rhythm is better for now. Ofc plz change the new pattern for nicer. It won't overmap with the current way I prefer to follow just instrument/drum here. It is consistent with other parts of the map.
  10. 01:05:616 (6) - Strong instrument, NC maybe? No...
  11. 01:07:059 (1,3) - With current mapping-school, I think 2 opposite sliders are a nice pattern, I sugguest 01:07:701 (3) - oppsite it and around 01:07:059 (1) - if you want, then ooposite 01:08:022 (4) - No, my current pattern fits my interpretation of the song better.
  12. 01:08:343 (5) - NC, it should be logic with 01:10:749 (1) - No.
  13. 01:10:749 (1,3) - I really don't like semi-stack here. Move 01:11:231 (3) - to more right, is at 483/288 No.
  14. 01:22:140 (9) - It is around with 01:21:819 (8) - ? I really feel it isn't curve enough if it was really your plan. Let move moddile point or left-down. Try 70/269. No, the blanket is perfect as it is.
  15. 01:25:027 (1) - Move tail point to 474/285, it is more blanket right now. No, I already made perfect blanket.
[Very Hard]
  1. 00:11:872 (5,6) - The stack of slider with 00:11:231 (3) - are really bad for me. I still have a way in order not to stack but still keep rhythm. Try change from straight slider into curved slider? No, it's fine.
  2. 00:37:701 (5) - Move to 410/110 is nicer for me. No, I like the current pattern.
  3. 00:23:102 (8) - Tail is at 269/225, it will be // with 00:21:979 (5). NIcer pattern. I don't want it to be parallel.
  4. 00:47:487 (4) - This jump is quite far, althought this is "Very Hard" diff but 1.8 for me is quite high. I think 1.6 is enough Reduced spacing.
  5. 01:27:273 (5) - NC maybe due to strong beat. No.
[Hard]
  1. Really, this diff is still "quite" difficult with the diff is called "Hard". This is like "Quite Hard" instead of "Hard" for now. Distance is so large, it is only easier than "Very Hard" be "Slider speed and Note Size". Everything for me is the same: Hard and Very Hard. Reduced spacing.
  2. 01:23:102 (2) - I prefer to opposite with 01:22:461 (1) - I like this the way it is.
  3. If you fixed above, 01:24:386 (5) - move to 59/125, so it will stack perfectly with the head of 01:22:461 (1) - -
  4. 00:52:300 (3) - The slider pattern isn't nice for the placement. I sugguest using the straight slider and opposite with 00:52:781 (1) - . I like the current placement.
  5. 01:03:209 (5) - NC, rhythm is changed. Not necessary. I'm following musical phrasing.
  6. 01:26:792 - There is STRONG drum here, really bad if you ignored it. PLz add circle. That beat is weak.
[Normal]
  1. 00:02:888 (1,2) - Stack in Normal, so BAD. Newbie can't see it at the first time when they play them. They aren't like noob player. I sugguest moving other placement pls Sorry, I really don't think it's bad. I like the flow of this placement, so I prefer to keep it.
  2. 00:36:257 (1,2,3) - This rhythm is abit wrong for me, I can hear a whistle in instrument at 00:36:578 - and there is a quite strong drum at 00:37:380 and 00:37:701 - So I sugguest for new better rhythm. That rhythm is too complicated for Normal.
  3. 00:38:824 (1,2,3) - ^ ^
  4. 01:21:498 (4,5,1,2) - Like I said at the first mod stuff, when I was newbie, I really thought it is 1/2 instead of 1/1 :3 -
  5. 01:25:027 (1,2) - ^ ^
[Easy]
  1. 00:16:685 (2) - Move to 42/119 and move 00:17:006 (3) - to 85/195. So, the flow is better for now. Sorry, I don't think that makes it better.
  2. Other is good for me
Umi

Umi wrote:

Hey cloud you'll be my first mod as BAT (who care?)

General

  1. Video offset : 140, you can cleary see at the begining that it's a bit off with the music ok

Easy

  1. 00:09:947 - i'd add a finish with volum 40% instead, to emphasise the cymbal ok
  2. 00:14:439 (2) - ^ on end ok
  3. 00:15:723 (1) - i'd rather see a normal finish on start fit way better. fine
  4. 00:19:573 (3) - it need definitly a clap drum here. just put addition drum and then switch whistle with clap. ok
  5. 00:20:535 (4) - it shouldn't be a clap here ? soft-hitwhistle2 is the same sound as custom soft-hitclap (same as default normal-hitnormal)
  6. 00:25:990 (1) - same as 00:15:723 (1) - ok
  7. 00:29:840 (3,4) - on tail of (3) and (4) should be clap not whistle Same as other part.
  8. 00:36:257 (1) - how about shorten this slider by 1/1 and then add a note 00:37:220 - so u don't miss the clap 00:36:899 - I don't think it's necessary to cover that clap. I prefer to keep the long slider to match with the half-time feel in the music.
  9. 00:38:824 (1) - same as above Same.
  10. 00:40:749 - this finish is too noisy imo, and a green line volum 40% ok
  11. 01:07:059 (1,1) - these two long sliders doesn't fit the song to me, i'd recude them by 1/1. okay..
  12. 01:14:760 (4) - ^ ok
  13. 01:27:273 (5) - Addition normal + finish only fit so much better (fix it in others diff as well) ok

Normal

  1. 00:02:888 (1,2) - this overlap is quite confused and ugly :< how about this ? also if you agree then adjust also those at then end. Sorry, I'd like to keep it the way it is. I think it flows nice; and isn't really confusing, since the slider head and track are clearly visible.
  2. 00:08:022 (1) - missed a finish (volum 40%) Added finish, but I think 40% is too quiet.
  3. 00:09:947 (5) - ^ Fixed.
  4. 00:13:156 - ^ ok
    00:15:081 - again '-' fixed
  5. 00:20:215 (4) - drum clap ok
  6. 00:30:482 (4) - there is a clap here, u added it 00:28:236 (6) - so why not here They're different sounds. soft-hitwhistle2 (snare drum) fits better here.
  7. 00:30:482 (4,5) - to avoid skipping the drum 00:30:321 - i suggest u this rythm and pattern, see and tell mle what u think. If u decide to fix it, don't forget to add a drum clap 00:30:321 - Tried it, but I prefer my current rhythm because I want to put more emphasis on the snare hits, and slider end doesn't work well for that imo.
  8. 00:34:332 (2,4) - it would be better if you have the same shape here :3 as u did 00:36:899 (2,4) - I don't think so. I want to keep 00:34:332 (2) as curved slider for round flow, and the use of straight sliders in the next phrase are for contrast, since the music changes distinctly.

Hard

  1. First of all your spacing is way too random, this is just my opinion but to me an hard is supposed to have a consistent DS with from time to time some jumps, i highly recommend to add one, 1,4x could be cool. Done.
  2. 00:05:455 (1,2) - how about blanket them? Not sure if it's the same after i changed the spacing, but kind of blanketed.
  3. 00:07:380 (6,7) - i would have used the same shape here, look neater imo ok
  4. 00:08:022 - listen carefully, there is a cymbal sound, add a finish to emphasise it ok
  5. 00:13:156 - ^ ok
  6. 00:20:215 (6) - drum clap on head, as you did it there 00:30:321 (7) - That's different.. but ok
  7. 00:30:803 (9) - it should be a clap. See Easy mod reply for explanation.
  8. 00:33:370 (8) - you missed a finish on head. added.
  9. 00:51:177 - you're mostly following the voice, in the whole difficulty,but here you skip it. Maybe add a note (because i almost click during the play) It fits the music better this way, and it's consistent with how i mapped other parts of the song.
  10. 00:51:338 (5,1) - forgive me but i'm a blanket lover ok

Very Hard

  1. well if u ask me this is an insane, but since u already have one, i guess it's good. This was originally Insane, but I reduced the settings, renamed to Very Hard and added the new Insane :P
  2. from 00:00:322 - to 00:04:011 - this is actually harder than the begining of insane, isn't it strange for u ? i suggest u to add somes sliders, so it will simplify this part Added some sliders.
  3. 00:08:022 - missing a finish (with volum 40%) added, but i think 60% is fine.
  4. 00:13:156 (1) - ^ ok
  5. 00:20:215 (8) - drum clap ok
  6. 00:29:680 (5,6) - i would turn (5) into 1/1 slider so it follow the voice properly then add note 00:30:161 - I prefer to follow drum, and current rhythm matches drums well.
  7. 01:08:503 (6) - This 1/1 slider feel weird cuz u're totally ingoring the vocal 01:08:664 - try this rythm ^
  8. 01:13:637 (6) - /01:15:883 (5) - /01:18:771 (6) - same reflexion as above. ^

Insane

  1. 00:08:022 (1) - finish 40% Added finish.
  2. 00:09:626 (7,8,9) - the shape of this pattern can be improve, 2 examples. Current shape flows smoother for me.
  3. 00:13:156 (1) - same as 00:08:022 (1) - ok
  4. 00:15:723 (1,5) - personnal taste here, this kind of slider's shape doesn't flow good to me, the mouvement of mouse feel forced. i'd rather see a simple curve instead I think it's fine. It will be played like a curve anyway, but I just want the beginning part of the slider to be sharper than the ending part.
  5. 00:29:680 (4) - turn into 2 notes ? No? I like the current rhythm.
  6. 00:45:241 (1,2) - ctrl+g, try it, flow better imo Nice.
  7. 00:51:177 - check what i said on hard diff Same.
  8. 00:59:359 (1) - ctrl+g, increase flow toward 00:59:680 (2) - ok
  9. 01:03:209 (1,2,3,4,5,6,7,8) - such a high DS it suprised me, also pretty hard to catch :< maybe reduce it Reduced spacing.
  10. 01:13:797 (7,8,9) - check 00:09:626 (7,8,9) - Same.
  11. other than this nothing else great diff. Thanks

Dance

  1. reduce CS to 4,5 for a better balance ok
  2. Fix HS with previous suggestion ok
  3. 00:15:883 (2) -how about delete this note, so it give a little break before enter in the first stanza. hmm... okay
  4. 00:19:412 (6,7,8) - fllow is really awkward, you could delete reverse on (6) then add a note 00:19:723 - stacked with (7,8) No, I think this flow is actually quite fun to play.
  5. 00:21:819 (4) - this note is too far away and give a bad flow, i suggest u to move it x:204,y236 Moved. I hope it is better now.
  6. 00:51:658 (1,2,3) - This triplet doesn't fit the song at all unlike the next one which follow the voice. consider delete (2) I think this fits. It follows instrument.
  7. 01:14:439 (3) - this slider should be turned in the other way to flow toward 01:14:760 (1) - ? i guess u can skip at least one stack :p Fixed the flow (also kept stack :3)
  8. 01:27:273 (1) - hum sincerely u should avoid this x2,00 SV, people will just raged at your diff by missing the last slider. 1,50 is good enough. Difficult to maintain the shape... but okay, changed.
  9. Good diff, just a bit repetitive.

PS : I started the mod few days ago, so i might point things that u already fixed with previous mods.

Really good set. I'd like to see more opinions concerning the hard difficulty before pushing this forward ;)
Thanks for modding!
xxdeathx
Osu needs more kneesocks!~

[General]
  1. I'm pretty sure that Ni-Sokkususu refers to the voice actors of all the girls in the anime, so you should add at least the voice actors' names to the tags.
    From MAL: "Blade Dance (精霊剣舞祭<ブレイドダンス>)" by Ni-Sokkususu (Claire Rouge (CV: Ibuki Kido), Rinslet Laurenfrost (CV: Kana Yuuki), Ellis Fahrengart (CV: Shizuka Ishigami), Fianna Ray Ordesia (CV: Saori Oonishi), Terminus Est (CV: Ai Kakuma))
    I don't usually like adding character names unless their voice actors are actually singing, like in this case, so you could add the character names too.
  2. Why does your soft-hitwhistle2 sound like a clap?
  3. Preview point starting at kiai should be better ._.
[Easy]
Nothing specific, but you have no 2/1 beat breaks from 00:14:439 to 01:04:493, which means the player has to focus on 1/1 the whole time without rest. Although you have several long sliders, it's still better to have parts when the player gets to let go of the key.

[Normal]
  1. 01:21:498 (4,1,2) - this slider ends overlap may be a bit much
Everything else looks great

[Hard]
  1. 00:36:739 - It's best not to ignore such a strong vocal, especially since this one lasts a long time
  2. Hmm the sliders in this section could be arranged a little nicer or more creatively
  3. 01:11:551 (2,3) - can be parallel
  4. 01:13:156 (4,5) - can blanket each other
  5. 01:19:894 (1,2,3,4) - try making a geometric pattern with these 4, like
[Very Hard]
I would not call this a "very hard." Some parts are mapped like an insane, like the jumps at 01:00:001 (3,4,5,1) - and 01:05:134 (1,2,3,4) - and the part at the end is flat out harder than the insane, especially for someone like me who has trouble single tapping high BPM circles for more than a few at a time. I've tested that part a couple times and die every time. I'd much rather have you insert some sliders at the end to ease up the pressure of all those circles.
  1. 00:06:899 (6) - (and all points onward like 00:09:466 (6) ) the middle tick 00:07:059 you're ignoring has both a musical note and vocal, it's best not to ignore it. Right now that tick feels a little empty.
  2. 00:51:177 - This can be mapped too.
  3. 00:52:621 (6) - How about move it somewhere other than the slider end for more interesting play?
  4. 00:53:904 (6) - ^
[Insane]
Very fun, I'm sure with some effort I could FC it when it gets ranked.
  1. 00:21:979 (6) - It feels weird to ignore the background music in an insane—I'd map the 1/2 ticks too.
  2. 00:51:177 - Why not map this too?
  3. 01:01:284 (4,5) - Looks a little nicer if you rotate (5) by about 8 degrees so it's exactly perpendicular to 01:01:926 (1) - and have 01:01:284 (4) - match (5)
  4. 01:03:209 (1,2,3,4) - 1/4 sliders are a lot easier to read if they don't go back and forth >.<
[Dance]
Looks like Irreversible's mapping style with the small circles and curvy sliders xD
  1. 00:39:626 (3,4) - Maybe put the circle first so you can have slider start on 00:39:787 which is both vocals and white tick.
  2. 00:40:428 (3,4) - Somewhat inconsistent that this is 1/1 while 00:39:947 (4,1) - shortly before it is spaced almost as big but is 1/2. Players might want to hit it early. I'd fill in the gap at 00:40:589 with another circle or move 00:40:749 (4) - further away.
  3. 01:03:690 (4,1) - I think this jump is a little hard to make, being 1/4 and everything. You should be able to put it closer without affecting the star rating.
Eh this is already starred so it looks like you're pretty close to a rank, which I look forward to. Good luck!
Topic Starter
Little
xxdeathx

xxdeathx wrote:

Osu needs more kneesocks!~

[General]
  1. I'm pretty sure that Ni-Sokkususu refers to the voice actors of all the girls in the anime, so you should add at least the voice actors' names to the tags.
    From MAL: "Blade Dance (精霊剣舞祭<ブレイドダンス>)" by Ni-Sokkususu (Claire Rouge (CV: Ibuki Kido), Rinslet Laurenfrost (CV: Kana Yuuki), Ellis Fahrengart (CV: Shizuka Ishigami), Fianna Ray Ordesia (CV: Saori Oonishi), Terminus Est (CV: Ai Kakuma))
    I don't usually like adding character names unless their voice actors are actually singing, like in this case, so you could add the character names too. I will add just the voice actress names. I think it's not important to include character names since users are likely to just look up the anime title if they are looking for the anime.
  2. Why does your soft-hitwhistle2 sound like a clap? because i want a snare sound and hand clap sound in the same custom set
  3. Preview point starting at kiai should be better ._. nah, I actually like the current preview point better because it shows more different parts of the song in a short time.
[Easy]
Nothing specific, but you have no 2/1 beat breaks from 00:14:439 to 01:04:493, which means the player has to focus on 1/1 the whole time without rest. Although you have several long sliders, it's still better to have parts when the player gets to let go of the key. Good observation. Removed some circles.

[Normal]
  1. 01:21:498 (4,1,2) - this slider ends overlap may be a bit much Sorry, I'd like to keep it the way it is. I think it flows nice, and the slider head and track are clearly visible.
Everything else looks great

[Hard]
  1. 00:36:739 - It's best not to ignore such a strong vocal, especially since this one lasts a long time Changed the rhythm a bit.
  2. Hmm the sliders in this section could be arranged a little nicer or more creatively Which section?
  3. 01:11:551 (2,3) - can be parallel ok
  4. 01:13:156 (4,5) - can blanket each other ok
  5. 01:19:894 (1,2,3,4) - try making a geometric pattern with these 4, like Nah, I like the more flowy "random" arrangement.
[Very Hard]
I would not call this a "very hard." Some parts are mapped like an insane, like the jumps at 01:00:001 (3,4,5,1) - and 01:05:134 (1,2,3,4) - and the part at the end is flat out harder than the insane, especially for someone like me who has trouble single tapping high BPM circles for more than a few at a time. I've tested that part a couple times and die every time. I'd much rather have you insert some sliders at the end to ease up the pressure of all those circles. This is intended as a light insane (relative to the other one), but I didn't want to call it "light insane". This was originally the "Insane", but I changed it since I added a harder one. Added some sliders to the end part.
  1. 00:06:899 (6) - (and all points onward like 00:09:466 (6) ) the middle tick 00:07:059 you're ignoring has both a musical note and vocal, it's best not to ignore it. Right now that tick feels a little empty. My rhythmic focus is on drums rather than vocals.
  2. 00:51:177 - This can be mapped too. Same as above.
  3. 00:52:621 (6) - How about move it somewhere other than the slider end for more interesting play? No, I think slider end stack is better here, to make the jump feel stronger.
  4. 00:53:904 (6) - ^ ^
[Insane]
Very fun, I'm sure with some effort I could FC it when it gets ranked.
  1. 00:21:979 (6) - It feels weird to ignore the background music in an insane—I'd map the 1/2 ticks too. I think it's important to have some 1/1 sliders to make the rhythm more fun that just straight 1/2s. In this case, the 1/1 slider fits well here because it is emphasizing a held syncopated note.
  2. 00:51:177 - Why not map this too? Focus on drums, not vocal at this part, and I think it feels weird to tap that part out.
  3. 01:01:284 (4,5) - Looks a little nicer if you rotate (5) by about 8 degrees so it's exactly perpendicular to 01:01:926 (1) - and have 01:01:284 (4) - match (5) I actually don't want it perpendicular to (1). It's just a thing.. I don't know how to explain.
  4. 01:03:209 (1,2,3,4) - 1/4 sliders are a lot easier to read if they don't go back and forth >.< Hmm... that just doesn't play quite right to me. Changed the pattern a bit to make it more readable (and fun).
[Dance]
Looks like Irreversible's mapping style with the small circles and curvy sliders xD
  1. 00:39:626 (3,4) - Maybe put the circle first so you can have slider start on 00:39:787 which is both vocals and white tick. No, the current rhythm works better for me. It just feels right.
  2. 00:40:428 (3,4) - Somewhat inconsistent that this is 1/1 while 00:39:947 (4,1) - shortly before it is spaced almost as big but is 1/2. Players might want to hit it early. I'd fill in the gap at 00:40:589 with another circle or move 00:40:749 (4) - further away. Changed (3) to a 1/2 slider instead.
  3. 01:03:690 (4,1) - I think this jump is a little hard to make, being 1/4 and everything. You should be able to put it closer without affecting the star rating. Moved closer.
Eh this is already starred so it looks like you're pretty close to a rank, which I look forward to. Good luck!
Thanks for modding! :)
pkk
meow cat for mod coming through

General
Just some suggestions before bubble that will hopefully improve map quality, don't blame me if idk how to mod

nothing much to say since it's starred anyways lol

global hitsound suggestions
  1. 00:31:926 - , 00:34:493 - whistle

Easy
  1. 00:19:573 (3) - maybe turning the last linear point into a normal point will make the curve look better
  2. cool slider shapes
Normal
  1. 00:04:172 (3,4,5) - try replacing with circle and 1/1 repeat slider to match vocal and to break away from your 1000 1/1 sliders in the beginning
  2. 01:13:477 (3,4,5) - feels underwhelming to have them in a straight line, maybe try curving 01:13:797 (4) - upwards or replace with hitcircles
Hard
  1. 00:07:701 (7) - I would curve this a bit more, maybe just move the last point or last point+middle point down a bit
  2. 01:26:953 (5,6) - sounds better as a 1/1 slider imo even though finish ends up on slider tail. I just don't like the repeated use of 1/2 slider + circle (you have it already at 01:26:311 (3,4) - )
Very Hard
  1. 00:46:846 (2,3,4) - drag whole thing to x 136 y 56, then move 00:47:487 (4) - to x 412 y 36. This way (4) is higher up from 00:47:166 (3) - and makes the jump to 00:47:648 (1) - feel more rewarding to play I suppose
  2. 01:03:209 (5) - feels like it goes on for too long, maybe just split it into two kick sliders
Insane
  1. 00:15:723 (1) - just a slider shape suggestion
  2. 00:23:423 (1) - well this is fine, but might be better if you curve it like this:
    It might not look as good as your current pattern but to me it plays out better (the flow from the dropoff at 00:23:102 (9) - )
  3. 01:00:482 (1) - curve here is nice to fit in with all your circular flow
    You can do a slight curve or whatever, having it straight is also o.k.
  4. 01:03:209 (1,2,3,4) - this is nice, I just thought that it sort of stood out from the rest of the map in terms of difficulty. The same part in the Dance difficulty seems easier to play than the one in this difficulty. Maybe you can do something with the rhythm below
  5. sexy curves good job
Dance
  1. 00:02:888 (1) - , 01:25:027 (1) - maybe curve this the other way instead, since it is on a downbeat and part of a different bar you could distinguish it from 00:02:247 (1,2) - . It will also create an oval with 00:03:209 (2) - just like 00:03:530 (3,4) - .
  2. 01:14:439 (3,6) - is this unstacked intentionally
  3. 01:26:632 (3,4,1) - sometimes I like to wear two pairs of sunglasses consider switching NC at 01:26:311 (1,3) - so it ends up on vocal

have fun mappingzzzzzzzzz
Topic Starter
Little

pkk wrote:

meow cat for mod coming through nya~

General
Just some suggestions before bubble that will hopefully improve map quality, don't blame me if idk how to mod

nothing much to say since it's starred anyways lol

global hitsound suggestions
  1. 00:31:926 - , 00:34:493 - whistle Added.

Easy
  1. 00:19:573 (3) - maybe turning the last linear point into a normal point will make the curve look better Sure.
  2. cool slider shapes ty
Normal
  1. 00:04:172 (3,4,5) - try replacing with circle and 1/1 repeat slider to match vocal and to break away from your 1000 1/1 sliders in the beginning Nah, this is fine. I prefer to have two circles on the last two beats.
  2. 01:13:477 (3,4,5) - feels underwhelming to have them in a straight line, maybe try curving 01:13:797 (4) - upwards or replace with hitcircles Curved slider.
Hard
  1. 00:07:701 (7) - I would curve this a bit more, maybe just move the last point or last point+middle point down a bit curved more.
  2. 01:26:953 (5,6) - sounds better as a 1/1 slider imo even though finish ends up on slider tail. I just don't like the repeated use of 1/2 slider + circle (you have it already at 01:26:311 (3,4) - ) Hmm. I still prefer for this to end on a circle. Changed the slider + circle before it into repeat slider.
Very Hard
  1. 00:46:846 (2,3,4) - drag whole thing to x 136 y 56, then move 00:47:487 (4) - to x 412 y 36. This way (4) is higher up from 00:47:166 (3) - and makes the jump to 00:47:648 (1) - feel more rewarding to play I suppose lol yeah honestly, I was just screwing around with copy/paste and distance snap when I made this lel
  2. 01:03:209 (5) - feels like it goes on for too long, maybe just split it into two kick sliders ok
Insane
  1. 00:15:723 (1) - just a slider shape suggestion Cool
  2. 00:23:423 (1) - well this is fine, but might be better if you curve it like this:
    It might not look as good as your current pattern but to me it plays out better (the flow from the dropoff at 00:23:102 (9) - ) Nah, I like the current shape better.
  3. 01:00:482 (1) - curve here is nice to fit in with all your circular flow I prefer straight slider here.
    You can do a slight curve or whatever, having it straight is also o.k.
  4. 01:03:209 (1,2,3,4) - this is nice, I just thought that it sort of stood out from the rest of the map in terms of difficulty. The same part in the Dance difficulty seems easier to play than the one in this difficulty. Maybe you can do something with the rhythm below It's fine as it is in my opinion.
  5. sexy curves good job thanks
Dance
  1. 00:02:888 (1) - , 01:25:027 (1) - maybe curve this the other way instead, since it is on a downbeat and part of a different bar you could distinguish it from 00:02:247 (1,2) - . It will also create an oval with 00:03:209 (2) - just like 00:03:530 (3,4) - . I prefer to keep the curve in this direction because it feels more "dancelike" to me, which was my intention.
  2. 01:14:439 (3,6) - is this unstacked intentionally Fixed.
  3. 01:26:632 (3,4,1) - sometimes I like to wear two pairs of sunglasses me too! consider switching NC at 01:26:311 (1,3) - so it ends up on vocal ok

have fun mappingzzzzzzzzz
Thanks for modding!
Umi
hey, recheck. no kd

General

  1. It would be better if you place preview point at 00:46:525 -
  2. Lot of unnecessary green line on easy/normal/hard/very hard/insane. Delete them

glad to see that u fixed the DS on hard, call me back!
Topic Starter
Little

Umi wrote:

hey, recheck. no kd

General

  1. It would be better if you place preview point at 00:46:525 - mm.. okay
  2. Lot of unnecessary green line on easy/normal/hard/very hard/insane. Delete them Fixed.

glad to see that u fixed the DS on hard, call me back!
Thanks.
Umi
Bubbled!
Meg
gogo~~
pkk
hypehypehype
Gaia
oh bubbled already
i was just wondering how long it'd take me to mod all ur diffs lol.

gl cloud~
xxdeathx
Knee socks hype!
Meg
a month from bubbled soon ;w;
where is BAT !!
Topic Starter
Little
xxdeathx

CloudSplash16 wrote:

Vhy
whaaaa just rank this already :3
xxdeathx

Vhy wrote:

whaaaa just rank this already :3
Topic Starter
Little

xxdeathx wrote:

Vhy wrote:

whaaaa just rank this already :3
Lust
log
20:29 CloudSplash16: Hi Lust, are you busy right now? :P
20:29 Lust: not particularly, whats up?
20:29 CloudSplash16: I was wondering if you could check my bubbled map.
20:29 Lust: np
20:30 CloudSplash16: Yay, thanks! <3
20:30 *CloudSplash16 is listening to [http://osu.ppy.sh/b/475190 Ni-Sokkususu - Blade Dance]
20:31 CloudSplash16: Awkward moment when I couldn't tell if "np" meant "no problem" or /np
20:31 Lust: i meant /np, shouldve been more clear xD
20:32 Lust: whered you get your metadata from?
20:32 CloudSplash16: lol ok xD
20:32 CloudSplash16: Hold on.. lemme go find it xD
20:34 CloudSplash16: It's been a long time, so I forgot where... This might take me a while xD
20:34 Lust: well in the meanwhile
20:34 *Lust is editing [http://osu.ppy.sh/b/475190 Ni-Sokkususu - Blade Dance [Dance]]
20:35 Lust: 00:09:626 (1) - i strongly recommend you relocate this to somewhere else of have it similar in motion to how 00:08:022 (1,4) - these two are
20:35 Lust: my argument for this is since the player has already played the same slider in the same location twice going one way, having it how it is now will be a bit confusing
20:35 Lust: im sure many players will be expecting 00:09:626 (1) - to be going the other way
20:36 Lust: not to mention 00:08:985 (4) - 's hitburst will draw the attention away from the 00:09:626 (1) - 's slider start
20:36 Lust: ctrl+ging it should be fine imo
20:39 CloudSplash16: Working on it...
20:40 CloudSplash16: How's this: http://puu.sh/cCp4N/3b23bca4a9.jpg
20:41 CloudSplash16: (Also reverse the directions of the 4 sliders after)
20:41 Lust: yeah thats looking gucci
20:43 Lust: 00:49:412 (3,4,5,6,7,1) - this will need to be changed no matter what http://puu.sh/cCpbl/bf7cc4b9c6.jpg
20:43 Lust: 00:50:215 (1) - 's entire slider body, slider start, and slider end is obscured
20:43 Lust: on the first play through i thought it was a circle, but i barely even noticed it was there
20:43 CloudSplash16: k yeah i see
20:47 CloudSplash16: Update
20:47 CloudSplash16: It's hard to show in screenshots :P
20:47 Lust: looking way better
20:48 Lust: plays way better too, thumbs up :P
20:48 CloudSplash16: :)
20:51 CloudSplash16: Unicode title and unicode artist are in the video: http://puu.sh/cCpHp/4c3857c2bb.jpg
20:52 CloudSplash16: Source at official website: http://www.bladedance.tv/
20:52 CloudSplash16: Unicode artist with official romanization also on website: http://www.bladedance.tv/ni-sokkususu/
20:54 Lust: good enough i guess
20:54 CloudSplash16: As for romanized title, the pronunciation is shown about the title in the video, which reads ~"bureidodansu"
20:54 CloudSplash16: which is Blade Dance
20:55 Lust: shouldnt it the title be bureidodansu then?
20:55 Lust: blah cant english today
20:55 CloudSplash16: no, there's a thread on this somewhere
20:56 CloudSplash16: https://osu.ppy.sh/forum/t/142383
20:56 CloudSplash16: " Foreign words in titles should be romanised to the original language instead."
20:58 Lust: hm okay then
20:58 CloudSplash16: But I'm not actually sure, sorry...
20:58 Lust: let me uh
20:58 Lust: consult somebody whos more of an expert on this then i am
20:58 CloudSplash16: lol ok thanks :P
21:03 Lust: the website had no uh
21:03 Lust: official english title?
21:03 Lust: or was it all in jap
21:05 CloudSplash16: It's addressed primarily by its kanji
21:05 CloudSplash16: I found one place on the website that says: 精霊剣舞祭<ブレイドダンス>
21:07 CloudSplash16: Here's a picture of the cd case: http://img.amiami.jp/images/product/main/143/MED-CD2-15858.jpg
21:07 Lust: just confirmed with melophobia, should be fine how it is
21:07 CloudSplash16: ok thanks
21:08 Lust: id really like to compliment you on the way the difficulty in this set progresses
21:08 Lust: each difficulty implements a part of the previous, so the player can learn from each diff moving forward
21:08 CloudSplash16: Really?
21:08 Lust: the extra diff is a culmination the player has learned throughout all the diffs
21:09 Lust: whether this is planned or not, its still wonderfully executed
21:09 CloudSplash16: oh, i see :)
21:09 CloudSplash16: thanks :D
21:09 Lust: this is most noticeable between the hard through dance difficulties where each employs similar patterns but the way they are set up makes it harder and harder
21:09 Lust: rarely do i see that in mapsets these days
21:09 Lust: i am really impressed by this, great job bud
21:10 CloudSplash16: :D Thanks
21:12 *Lust is editing [http://osu.ppy.sh/b/475206 Ni-Sokkususu - Blade Dance [Very Hard]]
21:13 Lust: 00:34:974 (5,6) - i think it would be in your best interest to move these two elsewhere, they are touching the hp bar quite significantly which could prove to be a distraction for the players
21:14 CloudSplash16: Are you using default skin?
21:15 Lust: yep
21:15 Lust: actually im using the default template skin to be more precise
21:15 Lust: (which is what i should be checking maps with)
21:15 CloudSplash16: https://osu.ppy.sh/ss/2202690
21:17 CloudSplash16: Update and see if it's any better
21:17 Lust: http://puu.sh/cCrku/21b85edb37.jpg what i had before the update
21:17 Lust: just trying to avoid any unnecessary unqualifications lol
21:18 Lust: yeah its looking better now
21:18 CloudSplash16: ok
21:19 Lust: 00:40:268 (5,6,8) - same dealio as in the extra, except this time 00:40:428 (6) - 's hitburst blocks the view of 00:41:070 (8) - 's slider end making it difficult to tell whether it is a hitcircle or slider
21:20 CloudSplash16: Does overlapping make it better? http://puu.sh/cCrwE/9810debb15.jpg
21:21 Lust: can you update so i could have a look?
21:21 CloudSplash16: k, updated.
21:22 Lust: yeah a little bit
21:23 Lust: much more clearer now
21:23 CloudSplash16: Should I set it off by even more?
21:23 Lust: maybe just a little bit more
21:25 CloudSplash16: Update
21:28 Lust: should be good
21:28 CloudSplash16: k
21:36 Lust: last thing, just go through and add 2000 audio leadin to all diffs to play it safe
21:36 Lust: and then look at all the diffs, make sure you are satisfied with everything
21:37 Lust: see if all the hitsounds are being used, patterns are how you want it, etc

What we fixed:
  1. Confirmed the metadata
  2. Added some more audio leadin
  3. Fixed various confusing patterns in the Dance difficulty
  4. Moved some hitcircles that were touching the hp bar in the Very Hard difficulty
  5. Fixed a confusing pattern in the Very Hard Difficulty

Post in the thread after you are satisfied with everything and re-checked all the difficulties to make sure all is how you want it.
Topic Starter
Little
Ok, ready now.
Lust
Qualified!
show more
Please sign in to reply.

New reply